- command /saveeq:
- trigger:
- add 1 to {backeq.liczba.%player%}
- if {collow.%player%} is false:
- send "&6Ekwipunek Zostal Zapisany :)" to player
- set {collow.%player%} to true
- if {backeq.liczba.%player%} is 1:
- delete {eq.%player%.1::*}
- set {czas.%player%.1} to now
- set {forma.%player%.1::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
- set {ostatni.%player%.1::*} to "&2ZAPIS 1"
- delete {liczbaitow.%player%.1}
- loop all items in the player's inventory:
- wait 5 ticks
- add loop-item to {eq.%player%.1::*}
- add 1 to {liczbaitow.%player%.1}
- if {backeq.liczba.%player%} is 2:
- delete {eq.%player%.2::*}
- set {czas.%player%.2} to now
- set {forma.%player%.2::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
- set {ostatni.%player%.1::*} to "&2ZAPIS 2"
- delete {liczbaitow.%player%.2}
- loop all items in the player's inventory:
- wait 5 ticks
- add loop-item to {eq.%player%.2::*}
- add 1 to {liczbaitow.%player%.2}
- if {backeq.liczba.%player%} is 3:
- delete {eq.%player%.3::*}
- set {czas.%player%.3} to now
- set {forma.%player%.3::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
- set {ostatni.%player%.1::*} to "&2ZAPIS 3"
- delete {liczbaitow.%player%.3}
- loop all items in the player's inventory:
- wait 5 ticks
- add loop-item to {eq.%player%.3::*}
- add 1 to {liczbaitow.%player%.3}
- if {backeq.liczba.%player%} is 4:
- delete {eq.%player%.4::*}
- set {czas.%player%.4} to now
- set {forma.%player%.4::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
- set {ostatni.%player%.1::*} to "&2ZAPIS 4"
- delete {liczbaitow.%player%.4}
- loop all items in the player's inventory:
- wait 5 ticks
- add loop-item to {eq.%player%.4::*}
- add 1 to {liczbaitow.%player%.4}
- if {backeq.liczba.%player%} is bigger than 5:
- delete {eq.%player%.5::*}
- set {czas.%player%.5} to now
- set {forma.%player%.5::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"
- set {ostatni.%player%.1::*} to "&2ZAPIS 5"
- set {backeq.liczba.%player%} to 0
- delete {liczbaitow.%player%.5}
- loop all items in the player's inventory:
- wait 5 ticks
- add loop-item to {eq.%player%.5::*}
- add 1 to {liczbaitow.%player%.5}
- wait 1200 ticks
- set {collow.%player%} to false
- Stop
- if {collow.%player%} is true:
- send "&4EQ Mozna Zapisywac Co Minute." to player
- command /backeq [<player>] [<text>]:
- trigger:
- if player has permission "pvpbosnko.eq.back":
- if arg 1 is not set:
- send "&c/BackEQ NICK" to player
- stop
- if arg 1 is set:
- if arg 2 is not set:
- open chest with 5 rows named "&5BACKEQ" to player
- wait 2 ticks
- format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "/backeq %player-arg%"]
- format slot 8 of player with 1 of fire named "&6EXIT" to close
- format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "/backeq %player-arg% 1"]
- format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "/backeq %player-arg% 2"]
- format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "/backeq %player-arg% 3"]
- format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "/backeq %player-arg% 4"]
- format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "/backeq %player-arg% 5"]
- format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "/backeq %player-arg%"]
- stop
- if arg 2 is "1":
- clear the player's inventory
- execute player command "/backeq %player-arg%"
- if {eq.%player-arg%.1::*} is set:
- loop {eq.%player-arg%.1::*}:
- add loop-value to the player
- stop
- if {eq.%player-arg%.2::*} is not set:
- send "&4BLAD KRYTYCZNY" to player
- if arg 2 is "2":
- clear the player's inventory
- execute player command "/backeq %player-arg%"
- if {eq.%player-arg%.2::*} is set:
- loop {eq.%player-arg%.2::*}:
- add loop-value to the player
- stop
- if {eq.%player-arg%.2::*} is not set:
- send "&4BLAD KRYTYCZNY" to player
- if arg 2 is "3":
- clear the player's inventory
- execute player command "/backeq %player-arg%"
- if {eq.%player-arg%.3::*} is set:
- loop {eq.%player-arg%.3::*}:
- add loop-value to the player
- stop
- if {eq.%player-arg%.2::*} is not set:
- send "&4BLAD KRYTYCZNY" to player
- if arg 2 is "4":
- clear the player's inventory
- execute player command "/backeq %player-arg%"
- if {eq.%player-arg%.4::*} is set:
- loop {eq.%player-arg%.4::*}:
- add loop-value to the player
- stop
- if {eq.%player-arg%.2::*} is not set:
- send "&4BLAD KRYTYCZNY" to player
- if arg 2 is "5":
- clear the player's inventory
- execute player command "/backeq %player-arg%"
- if {eq.%player-arg%.5::*} is set:
- loop {eq.%player-arg%.5::*}:
- add loop-value to the player
- stop
- if {eq.%player-arg%.2::*} is not set:
- send "&4BLAD KRYTYCZNY" to player
- every 30 minutes:
- loop all players:
- add 1 to {backeq.liczba.%loop-player%}
- wait 100 ticks
- loop all players:
- send "&6Twoje Eq Zostalo Zapisane Z Daty &8&l>> &7%now%" to loop-player
- if {backeq.liczba.%loop-player%} is 1:
- delete {eq.%loop-player%.1::*}
- set {forma.%loop-player%.1::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
- set {czas.%loop-player%.1} to now
- set {ostatni.%loop-player%.1::*} to "&2ZAPIS 1"
- delete {liczbaitow.%loop-player%.1}
- loop all items in the loop-player's inventory:
- wait 5 ticks
- add loop-item to {eq.%loop-player%.1::*}
- add 1 to {liczbaitow.%loop-player%.1}
- if {backeq.liczba.%loop-player%} is 2:
- delete {eq.%loop-player%.2::*}
- set {forma.%loop-player%.2::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
- set {czas.%loop-player%.2} to now
- set {ostatni.%loop-player%.1::*} to "&2ZAPIS 2"
- delete {liczbaitow.%loop-player%.2}
- loop all items in the loop-player's inventory:
- wait 5 ticks
- add loop-item to {eq.%loop-player%.2::*}
- add 1 to {liczbaitow.%loop-player%.2}
- if {backeq.liczba.%loop-player%} is 3:
- delete {eq.%loop-player%.3::*}
- set {forma.%loop-player%.3::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
- set {czas.%loop-player%.3} to now
- set {ostatni.%loop-player%.1::*} to "&2ZAPIS 3"
- delete {liczbaitow.%loop-player%.3}
- loop all items in the loop-player's inventory:
- wait 5 ticks
- add loop-item to {eq.%loop-player%.3::*}
- add 1 to {liczbaitow.%loop-player%.3}
- if {backeq.liczba.%loop-player%} is 4:
- delete {eq.%loop-player%.4::*}
- set {forma.%loop-player%.4::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
- set {czas.%loop-player%.4} to now
- set {ostatni.%loop-player%.1::*} to "&2ZAPIS 4"
- delete {liczbaitow.%loop-player%.4}
- loop all items in the loop-player's inventory:
- wait 5 ticks
- add loop-item to {eq.%loop-player%.4::*}
- add 1 to {liczbaitow.%loop-player%.4}
- if {backeq.liczba.%loop-player%} is bigger than 5:
- delete {eq.%loop-player%.5::*}
- set {forma.%loop-player%.5::*} to "&cZAPIS WYKONANY PRZEZ SERWER"
- set {czas.%loop-player%.5} to now
- set {ostatni.%loop-player%.1::*} to "&2ZAPIS 5"
- set {backeq.liczba.%loop-player%} to 0
- delete {liczbaitow.%loop-player%.5}
- loop all items in the loop-player's inventory:
- wait 5 ticks
- add loop-item to {eq.%loop-player%.5::*}
- add 1 to {liczbaitow.%loop-player%.5}