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  1.     switch(achiev_bit)
  2.     {
  3.         case ACHIEV_FIRST_VEHICLE: ShowPlayerAchiev(playerid, 10, "Pierwszy pojazd!");
  4.         case ACHIEV_FIRST_BUILDING: ShowPlayerAchiev(playerid, 15, "Pierwszy budynek!");
  5.         case ACHIEV_TEN_VEHICLES: ShowPlayerAchiev(playerid, 80, "10 pojazd├│w");
  6.         case ACHIEV_TEN_BUILDINGS: ShowPlayerAchiev(playerid, 100, "10 budynk├│w");
  7.         case ACHIEV_HOURS_10: ShowPlayerAchiev(playerid, 30, "10 przegranych godzin");
  8.         case ACHIEV_HOURS_100: ShowPlayerAchiev(playerid, 160, "100 przegranych godzin");
  9.         case ACHIEV_HOURS_500: ShowPlayerAchiev(playerid, 300, "500 przegranych godzin");
  10.         case ACHIEV_HOURS_1000: ShowPlayerAchiev(playerid, 550, "1000 przegranych godzin");
  11.         case ACHIEV_MARRIED: ShowPlayerAchiev(playerid, 100, "Na ┼Ťlubnym kobiercu");
  12.         case ACHIEV_BW: ShowPlayerAchiev(playerid, 10, "Brutalnie pobity");
  13.         case ACHIEV_VCARD: ShowPlayerAchiev(playerid, 5, "Pierwszy kontakt");
  14.         case ACHIEV_VCARD_10: ShowPlayerAchiev(playerid, 20, "Ma┼ée grono znajomych");
  15.         case ACHIEV_VCARD_50: ShowPlayerAchiev(playerid, 50, "Lokalna gwiazda");
  16.         case ACHIEV_FIGHTER: ShowPlayerAchiev(playerid, 50, "Pierwszy styl walki");
  17.         case ACHIEV_FIGHT_KING: ShowPlayerAchiev(playerid, 80, "Mistrz sztuk walki");
  18.         case ACHIEV_ATHLETIC: ShowPlayerAchiev(playerid, 20, "Atleta");
  19.         case ACHIEV_MUSCLE: ShowPlayerAchiev(playerid, 35, "Mi─Ö┼Ťniak");
  20.         case ACHIEV_STRONG: ShowPlayerAchiev(playerid, 50, "Strongman");
  21.         case ACHIEV_CORNER: ShowPlayerAchiev(playerid, 20, "Pierwszy k─ůt");
  22.         case ACHIEV_LEADER: ShowPlayerAchiev(playerid, 25, "Pierwsza firma");
  23.         case ACHIEV_LEADER_10: ShowPlayerAchiev(playerid, 35, "┼Ürednia firma");
  24.         case ACHIEV_LEADER_25: ShowPlayerAchiev(playerid, 50, "Du┼╝a firma");
  25.         case ACHIEV_LEADER_50: ShowPlayerAchiev(playerid, 85, "Powa┼╝ny koncernt");
  26.         case ACHIEV_WARN: ShowPlayerAchiev(playerid, -50, "Pierwszy i ostatnie ostrze┼╝enie");
  27.         case ACHIEV_AJ: ShowPlayerAchiev(playerid, -20, "Ciemno, ciasno, zimno");
  28.         case ACHIEV_BLOCK: ShowPlayerAchiev(playerid, -15, "No i blokada!");
  29.     }