- -- Local
- local Keys = {
- ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
- ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
- ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
- ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
- ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
- ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
- ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
- ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
- ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
- }
- local CurrentAction = nil
- local GUI = {}
- GUI.Time = 0
- local HasAlreadyEnteredMarker = false
- local LastZone = nil
- local CurrentActionMsg = ''
- local CurrentActionData = {}
- local this_Garage = {}
- -- Fin Local
- -- Init ESX
- ESX = nil
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- end)
- -- Fin init ESX
- --- Gestion Des blips
- RegisterNetEvent('esx:playerLoaded')
- AddEventHandler('esx:playerLoaded', function(xPlayer)
- --PlayerData = xPlayer
- --TriggerServerEvent('esx_jobs:giveBackCautionInCaseOfDrop')
- refreshBlips()
- end)
- function refreshBlips()
- local zones = {}
- local blipInfo = {}
- for zoneKey,zoneValues in pairs(Config.Garages)do
- local blip = AddBlipForCoord(zoneValues.Pos.x, zoneValues.Pos.y, zoneValues.Pos.z)
- SetBlipSprite (blip, Config.BlipInfos.Sprite)
- SetBlipDisplay(blip, 4)
- SetBlipScale (blip, 1.2)
- SetBlipColour (blip, Config.BlipInfos.Color)
- SetBlipAsShortRange(blip, true)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString(zoneKey)
- EndTextCommandSetBlipName(blip)
- end
- end
- -- Fin Gestion des Blips
- --Fonction Menu
- function OpenMenuGarage()
- ESX.UI.Menu.CloseAll()
- local elements = {
- {label = "Lista pojazdow", value = 'list_vehicles'},
- {label = "Zwroc pojazd", value = 'stock_vehicle'},
- {label = "Zniszczone pojazdy ("..Config.Price.."$)", value = 'return_vehicle'},
- }
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'garage_menu',
- {
- title = 'Garage',
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- menu.close()
- if(data.current.value == 'list_vehicles') then
- ListVehiclesMenu()
- end
- if(data.current.value == 'stock_vehicle') then
- StockVehicleMenu()
- end
- if(data.current.value == 'return_vehicle') then
- ReturnVehicleMenu()
- end
- local playerPed = GetPlayerPed(-1)
- SpawnVehicle(data.current.value)
- --local coords = societyConfig.Zones.VehicleSpawnPoint.Pos
- end,
- function(data, menu)
- menu.close()
- --CurrentAction = 'open_garage_action'
- end
- )
- end
- -- Afficher les listes des vehicules
- function ListVehiclesMenu()
- local elements = {}
- ESX.TriggerServerCallback('eden_garage:getVehicles', function(vehicles)
- for _,v in pairs(vehicles) do
- local hashVehicule = v.vehicle.model
- local vehicleName = GetDisplayNameFromVehicleModel(hashVehicule)
- local labelvehicle
- if(v.state)then
- labelvehicle = vehicleName..': W garazu'
- else
- labelvehicle = vehicleName..': Brak w garazu'
- end
- table.insert(elements, {label =labelvehicle , value = v})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'spawn_vehicle',
- {
- title = 'Garage',
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- if(data.current.value.state)then
- menu.close()
- SpawnVehicle(data.current.value.vehicle)
- else
- TriggerEvent('esx:showNotification', 'Pojazd zostal wyciagniety')
- end
- end,
- function(data, menu)
- menu.close()
- --CurrentAction = 'open_garage_action'
- end
- )
- end)
- end
- -- Fin Afficher les listes des vehicules
- -- Fonction qui permet de rentrer un vehicule
- function StockVehicleMenu()
- local playerPed = GetPlayerPed(-1)
- if IsAnyVehicleNearPoint(this_Garage.DeletePoint.Pos.x, this_Garage.DeletePoint.Pos.y, this_Garage.DeletePoint.Pos.z, 3.5) then
- local vehicle = GetClosestVehicle(this_Garage.DeletePoint.Pos.x, this_Garage.DeletePoint.Pos.y, this_Garage.DeletePoint.Pos.z, this_Garage.DeletePoint.Size.x, 0, 70)
- local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
- ESX.TriggerServerCallback('eden_garage:stockv',function(valid)
- if(valid) then
- TriggerServerEvent('eden_garage:debug', vehicle)
- DeleteVehicle(vehicle)
- TriggerServerEvent('eden_garage:modifystate', vehicleProps, true)
- TriggerEvent('esx:showNotification', 'Pojazd zostal przeniesiony do garazu')
- else
- TriggerEvent('esx:showNotification', 'Nie posiadasz tego pojazdu')
- end
- end,vehicleProps)
- else
- TriggerEvent('esx:showNotification', 'Brak pojazdu w punkcie')
- end
- end
- -- Fin fonction qui permet de rentrer un vehicule
- --Fin fonction Menu
- --Fonction pour spawn vehicule
- function SpawnVehicle(vehicle)
- ESX.Game.SpawnVehicle(vehicle.model, {
- x = this_Garage.SpawnPoint.Pos.x ,
- y = this_Garage.SpawnPoint.Pos.y,
- z = this_Garage.SpawnPoint.Pos.z + 1
- },120, function(callback_vehicle)
- ESX.Game.SetVehicleProperties(callback_vehicle, vehicle)
- end)
- TriggerServerEvent('eden_garage:modifystate', vehicle, false)
- end
- --Fin fonction pour spawn vehicule
- --Action das les markers
- AddEventHandler('eden_garage:hasEnteredMarker', function(zone)
- if zone == 'garage' then
- CurrentAction = 'garage_action_menu'
- CurrentActionMsg = "Wcisnij ~INPUT_PICKUP~ zeby otworzyc garaz"
- CurrentActionData = {}
- end
- end)
- AddEventHandler('eden_garage:hasExitedMarker', function(zone)
- ESX.UI.Menu.CloseAll()
- CurrentAction = nil
- end)
- --Fin Action das les markers
- function ReturnVehicleMenu()
- ESX.TriggerServerCallback('eden_garage:getOutVehicles', function(vehicles)
- local elements = {}
- for _,v in pairs(vehicles) do
- local hashVehicule = v.model
- local vehicleName = GetDisplayNameFromVehicleModel(hashVehicule)
- local labelvehicle
- labelvehicle = vehicleName..': Brak pojazdu w garazu'
- table.insert(elements, {label =labelvehicle , value = v})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'return_vehicle',
- {
- title = 'Garage',
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- ESX.TriggerServerCallback('eden_garage:checkMoney', function(hasEnoughMoney)
- if hasEnoughMoney then
- TriggerServerEvent('eden_garage:pay')
- SpawnVehicle(data.current.value)
- else
- ESX.ShowNotification('Nie masz wystarczajaco pieniedzy')
- end
- end)
- end,
- function(data, menu)
- menu.close()
- --CurrentAction = 'open_garage_action'
- end
- )
- end)
- end
- -- Affichage markers
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- local coords = GetEntityCoords(GetPlayerPed(-1))
- for k,v in pairs(Config.Garages) do
- if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
- DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
- DrawMarker(v.SpawnPoint.Marker, v.SpawnPoint.Pos.x, v.SpawnPoint.Pos.y, v.SpawnPoint.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.SpawnPoint.Size.x, v.SpawnPoint.Size.y, v.SpawnPoint.Size.z, v.SpawnPoint.Color.r, v.SpawnPoint.Color.g, v.SpawnPoint.Color.b, 100, false, true, 2, false, false, false, false)
- DrawMarker(v.DeletePoint.Marker, v.DeletePoint.Pos.x, v.DeletePoint.Pos.y, v.DeletePoint.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.DeletePoint.Size.x, v.DeletePoint.Size.y, v.DeletePoint.Size.z, v.DeletePoint.Color.r, v.DeletePoint.Color.g, v.DeletePoint.Color.b, 100, false, true, 2, false, false, false, false)
- end
- end
- end
- end)
- -- Fin affichage markers
- -- Activer le menu quand player dedans
- Citizen.CreateThread(function()
- local currentZone = 'garage'
- while true do
- Wait(0)
- local coords = GetEntityCoords(GetPlayerPed(-1))
- local isInMarker = false
- for _,v in pairs(Config.Garages) do
- if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
- isInMarker = true
- this_Garage = v
- end
- end
- if isInMarker and not hasAlreadyEnteredMarker then
- hasAlreadyEnteredMarker = true
- LastZone = currentZone
- TriggerEvent('eden_garage:hasEnteredMarker', currentZone)
- end
- if not isInMarker and hasAlreadyEnteredMarker then
- hasAlreadyEnteredMarker = false
- TriggerEvent('eden_garage:hasExitedMarker', LastZone)
- end
- end
- end)
- -- Fin activer le menu quand player dedans
- -- Controle touche
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if CurrentAction ~= nil then
- SetTextComponentFormat('STRING')
- AddTextComponentString(CurrentActionMsg)
- DisplayHelpTextFromStringLabel(0, 0, 1, -1)
- if IsControlPressed(0, Keys['E']) and (GetGameTimer() - GUI.Time) > 150 then
- if CurrentAction == 'garage_action_menu' then
- OpenMenuGarage()
- end
- CurrentAction = nil
- GUI.Time = GetGameTimer()
- end
- end
- end
- end)
- -- Fin controle touche