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From Albert Skonieczny, 7 Years ago, written in Plain Text.
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  1. //KUPOWANIE
  2. bind "kp_home" "buy ak47; buy m4a1;"
  3. bind "kp_uparrow" "buy vesthelm;"
  4. bind "kp_pgup" "buy defuser;"
  5. bind "kp_leftarrow" "buy awp;"
  6. bind "kp_5" "buy tec9; buy fiveseven;"
  7. bind "kp_rightarrow" "buy deagle;"
  8. bind "kp_end" "buy flashbang;"
  9. bind "kp_downarrow" "buy hegrenade;"
  10. bind "kp_pgdn" "buy smokegrenade;"
  11. bind "kp_ins" "buy decoy;"
  12. bind "kp_del" "buy molotov; buy incgrenade;"
  13.  
  14. //ALIASY
  15. alias "ak" "give weapon_ak47"
  16. alias "m4" "give weapon_m4a1"
  17. alias "cz" "give weapon_cz75a"
  18. alias "deagle" "give weapon_deagle"
  19. alias "awp" "give weapon_awp"
  20.  
  21. //BINDY z ALIASAMI
  22. alias "+switch" "slot3"
  23. alias "-switch" "lastinv"         // Double q pod scrollem
  24. bind "MOUSE3" "+switch"
  25.  
  26. bind "alt" "noclip"
  27. unbind "q"
  28. bind "f" "+lookatweapon"
  29. bind "z" "use weapon_flashbang"
  30. bind "x" "use weapon_hegrenade"
  31. bind "c" "use weapon_smokegrenade"
  32. bind "v" "use weapon_molotov; use weapon_incgrenade; use weapon_decoy"
  33. bind "r" "+reload"
  34. bind "shift" "+speed;r_cleardecals"
  35. bind mwheelup +jump
  36. unbind mwheeldown
  37.  
  38. net_graph "1"
  39. net_graphheight "9999"
  40. net_graphproportionalfont "0"
  41. bind "TAB" "+scorenet"
  42. alias "+scorenet" "+showscores; net_graphheight 0"
  43. alias "-scorenet" "-showscores; net_graphheight 9999"
  44.  
  45. alias "+jumpthrow" "+jump;-attack"
  46. alias "-jumpthrow" "-jump"
  47. bind "mouse5" "+jumpthrow"
  48.  
  49. alias "kropka" "cl_crosshairsize 0; cl_crosshairdot 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0"
  50. alias "byali" "cl_crosshair_drawoutline 0; cl_crosshairsize 2; cl_crosshairthickness 0; cl_crosshairgap -2; cl_crosshairdot 0"
  51. alias "waff" "cl_crosshair_drawoutline 1; cl_crosshairsize 2; cl_crosshairthickness 0; cl_crosshairgap -1; cl_crosshairdot 0"
  52. alias "hpa" "cl_crosshair_drawoutline 0; cl_crosshairsize 3; cl_crosshairthickness 0; cl_crosshairgap -3; cl_crosshairdot 0"
  53. bind "uparrow" "kropka"
  54. bind "downarrow" "byali"
  55. bind "rightarrow" "waff"
  56. bind "leftarrow" "hpa"
  57.  
  58. //CFG
  59. viewmodel_fov "68"
  60. viewmodel_offset_x "2"
  61. viewmodel_offset_y "3"
  62. viewmodel_offset_z "-3"
  63. cl_bobamt_lat 0
  64. cl_bobamt_vert 0
  65. cl_bob_lower_amt 0
  66. cl_bobcycle 0.98
  67. cl_viewmodel_shift_left_amt "0"
  68. cl_viewmodel_shift_right_amt "0"
  69.  
  70. //DZWIEK (Ustawienia na 4:3 z paskami)
  71. snd_musicvolume "0"
  72. snd_front_headphone_position "45"
  73. snd_rear_headphone_position "90.0"
  74. snd_headphone_pan_exponent "1.2"
  75. snd_headphone_pan_radial_weight "0.5"
  76. snd_mixahead "0.05"
  77.  
  78. //INTERNET
  79. rate "500000"
  80. cl_updaterate "128"
  81. cl_cmdrate "128"
  82. cl_interp "0"
  83. cl_interp_ratio "1"
  84. cl_timeout "1337"
  85. cl_predictweapons "1"
  86. cl_forcepreload "1"                                    
  87. mm_dedicated_search_maxping "100"
  88. cl_lagcompensation "1"
  89. cl_predict "1"
  90. cl_predictweapons "1"
  91.  
  92. //MYSZKA
  93. sensitivity "2.07"
  94. zoom_sensitivity_ratio_mouse "1"
  95. m_rawinput 1
  96. m_mouseaccel2 0
  97. m_mouseaccel1 0
  98. m_customaccel 0
  99. m_mousespeed 0
  100.  
  101. //RADAR i HUD
  102. cl_hud_radar_scale 1.05
  103. cl_radar_always_centered 0
  104. cl_radar_scale 0.4
  105. cl_radar_icon_scale_min 0.9
  106.  
  107. //USTAWIENIA
  108. cl_disablehtmlmotd 0
  109. fps_max "200"                                          
  110. cl_showhelp "0"                                        
  111. cl_autowepswitch "0"                   
  112. cl_disablefreezecam "1"                
  113. cl_dm_buyrandomweapons "0"             
  114. cl_showloadout "1"                                     
  115. engine_no_focus_sleep "30"
  116.  
  117. //CELOWNIK
  118. cl_crosshair_drawoutline "1"
  119. cl_crosshair_dynamic_maxdist_splitratio "0"
  120. cl_crosshair_dynamic_splitalpha_innermod "1"
  121. cl_crosshair_dynamic_splitalpha_outermod "0.3"
  122. cl_crosshair_dynamic_splitdist "3.5"
  123. cl_crosshair_outlinethickness "0.5"
  124. cl_crosshair_sniper_width "2"
  125. cl_crosshairalpha "210"
  126. cl_crosshaircolor "1"
  127. cl_crosshaircolor_b "0"
  128. cl_crosshaircolor_g "255"
  129. cl_crosshaircolor_r "50"
  130. cl_crosshairdot "0"
  131. cl_crosshairgap "-2"
  132. cl_crosshairgap_useweaponvalue "0"
  133. cl_crosshairscale "600"
  134. cl_crosshairsize "2"
  135. cl_crosshairstyle "4"
  136. cl_crosshairthickness "0"
  137. cl_crosshairusealpha "1"
  138.  
  139. //FPS (usuwa zbędne gówna)
  140. muzzleflash_light "0"                          
  141. r_dynamic "0"                                          
  142. r_drawtracers_firstperson 0            
  143. func_break_max_pieces "0"
  144. clear
  145. byali
  146. echo CFG LOADED