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From Small Anoa, 6 Years ago, written in Plain Text.
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  1.  
  2. function nadaj_shader()
  3.         for k,v in ipairs ( getElementsByType ( "vehicle") ) do
  4.                 if getElementModel(v)~=482 then return end
  5.                 shader=dxCreateShader("shader.fx", 0, 0, false, "vehicle")
  6.                 texture=dxCreateTexture("gubi1337.xyz/shader.png")
  7.                 dxSetShaderValue(shader, 'gTexture',texture)
  8.                 engineApplyShaderToWorldTexture(shader, "vehiclegrunge256", v)
  9.         end
  10. end
  11. addCommandHandler("xd",nadaj_shader)
  12.  
  13. txd = engineLoadTXD("burrrito.txd")
  14. dff = engineLoadDFF("burrrito.dff", 0)
  15.  
  16. engineImportTXD(txd, 482)
  17. engineReplaceModel(dff, 482, true)
  18.  
  19.  
  20. function spawn_buritto()
  21.         x,y,z=getElementPosition(localPlayer)
  22.         setTimer(function()
  23.                 x,y=math.random(x-50,x+50),math.random(y-50,y+50)
  24.                 createVehicle(482,x,y,z+10)
  25.         end, 50, 100)
  26.  
  27. end
  28. addCommandHandler("burek",spawn_buritto)