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From Burly Panda, 7 Years ago, written in Plain Text.
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  1. CC = g++
  2.  
  3. INCDIR =
  4. LIBDIR =
  5. BINDIR = ../../bin
  6. OBJDIR = OBJDIR
  7. $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
  8.  
  9. # Standard Setting
  10. LIBS = -pthread -lm -lmd
  11. # Removed -fno-rtti
  12. CFLAGS = -g3 -Wall -O2 -m32 -pipe -static -w -D_THREAD_SAFE -DNDEBUG -D__SVN_VERSION__=\"$(SVN_VERSION)\"
  13.  
  14.  
  15. CFLAGS += -mtune=i686 -fstack-protector-all
  16.  
  17.  
  18. # DevIL
  19. INCDIR += -I../../libdevil
  20. LIBDIR += -L../../libdevil
  21. LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
  22.  
  23. INCDIR += -I/usr/local/include
  24. LIBDIR += -L/usr/local/lib
  25. LIBDIR += -L/usr/local/lib/mysql
  26. INCDIR += -I/usr/local/include/mysql
  27. LIBS += -lmysqlclient -lz -lcryptopp -lssl
  28.  
  29.  
  30. # Project Library
  31. INCDIR += -I../../liblua/include
  32. LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
  33. LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
  34. TARGET  = $(BINDIR)/game
  35.  
  36. CFILE   = minilzo.c
  37.  
  38. CPPFILE = offline_shop.cpp offlineshop_config.cpp offlineshop_manager.cpp BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
  39.                   arena.cpp banword.cpp battle.cpp blend_item.cpp buffer_manager.cpp building.cpp castle.cpp acce.cpp\
  40.                   char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
  41.                   char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
  42.                   cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
  43.                   desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
  44.                   entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
  45.                   guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
  46.                   input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
  47.                   item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
  48.                   locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
  49.                   messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
  50.                   party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
  51.                   questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
  52.                   questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
  53.                   questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
  54.                   questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
  55.                   questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
  56.                   refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
  57.                   skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
  58.                   wedding.cpp xmas_event.cpp panama.cpp threeway_war.cpp map_location.cpp\
  59.                   BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
  60.                   skill_power.cpp affect.cpp FileMonitor_FreeBSD.cpp\
  61.                   auction_manager.cpp ClientPackageCryptInfo.cpp cipher.cpp\
  62.                   buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
  63.                   group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
  64.                   shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp
  65.  
  66.  
  67. COBJS   = $(CFILE:%.c=$(OBJDIR)/%.o)
  68. CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
  69.  
  70. MAINOBJ = $(OBJDIR)/main.o
  71. MAINCPP = main.cpp
  72.  
  73.  
  74. default: $(TARGET)
  75.  
  76. $(OBJDIR)/minilzo.o: minilzo.c
  77.         @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
  78.         @echo -e "\033[0;32m [Status - OK] \033[0m     \033[0;36m Kompiluje Plik:\033[0m   $<"
  79.  
  80. $(OBJDIR)/%.o: %.cpp
  81.         @echo -e "\033[0;32m [Status - OK] \033[0m     \033[0;36m Kompiluje Plik:\033[0m   $<"
  82.         @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
  83.  
  84. $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
  85.         @echo -e "\033[0;32m [Status - OK] \033[0m     \033[0;35m Kompilacja Pomyslna - Przygotowuje Plik\033[0m"
  86.         @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
  87.  
  88.  
  89. clean:
  90.         @rm -f $(COBJS) $(CPPOBJS)
  91.         @rm -f $(BINDIR)/game
  92.  
  93. tag:
  94.         ctags *.cpp *.h *.c
  95.  
  96. dep:
  97.         makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend
  98.  
  99. sinclude Depend
  100.