- #per: bedi.prefekty
- command /ipefekty [<text>]:
- trigger:
- if player has permission "bedi.prefikte":
- if arg is "serce":
- if {serca.%player%} is true:
- set {angryVillager.%player%} to true
- set {serca.%player%} to false
- set {note.%player%} to true
- set {slime.%player%} to true
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aSerca"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {serca.%player%} is false:
- spawn 2 of particle heart:2 offset by 0, 0.5, 0 at player
- wait 3 ticks
- if {serca.%player%} is true:
- stop
- if {serca.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {serca.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "kryt":
- if {slime.%player%} is true:
- set {angryVillager.%player%} to true
- set {serca.%player%} to true
- set {note.%player%} to true
- set {slime.%player%} to false
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aKrytyki"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {slime.%player%} is false:
- spawn 10 of particle crit offset by 0, 1, 0 at player
- wait 3 ticks
- if {slime.%player%} is true:
- stop
- if {slime.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {slime.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "note":
- if {note.%player%} is true:
- set {angryVillager.%player%} to true
- set {serca.%player%} to true
- set {slime.%player%} to true
- set {note.%player%} to false
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aNuty"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {note.%player%} is false:
- spawn 3 of particle note:2 offset by 0, 0.5, 0 at player
- wait 3 ticks
- if {note.%player%} is true:
- stop
- if {note.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {note.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "angryVillager":
- if {angryVillager.%player%} is true:
- set {angryVillager.%player%} to false
- set {serca.%player%} to true
- set {slime.%player%} to true
- set {note.%player%} to true
- set {happyVillager.%player%} to true
- set {aktualny.%player%::*} to "&aZly Villager"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {angryVillager.%player%} is false:
- spawn 3 of particle angry Villager:2 offset by 0, 0.5, 0 at player
- wait 3 ticks
- if {angryVillager.%player%} is true:
- stop
- if {angryVillager.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {angryVillager.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "sharpness":
- if {happyVillager.%player%} is true:
- set {happyVillager.%player%} to false
- set {angryVillager.%player%} to true
- set {serca.%player%} to true
- set {slime.%player%} to true
- set {note.%player%} to true
- set {aktualny.%player%::*} to "&aSharpness"
- execute player command "/Pefekty"
- loop 4*5+2^30 times:
- if {happyVillager.%player%} is false:
- spawn 10 of particle magic Crit offset by 0, 1, 0 at player
- wait 3 ticks
- if {happyVillager.%player%} is true:
- stop
- if {happyVillager.%player%} is false:
- set {aktualny.%player%::*} to "&cZaden"
- set {happyVillager.%player%} to true
- execute player command "/Pefekty"
- stop
- if arg is "cc":
- set {ipefekty.%player%} to true
- set {serca.%player%} to true
- set {note.%player%} to true
- set {slime.%player%} to true
- set {happyVillager.%player%} to true
- set {angryVillager.%player%} to true
- set {aktualny.%player%::*} to "&cZaden"
- execute player command "/Pefekty"
- stop
- if arg is "kup":
- execute player command "/Pefekty"
- send "&7Kup Zestaw Na Stronie&7: &5" to player
- stop
- else::
- send "&cNie Masz Kupionego Zestawu Pefekty." to player
- send "&aKup Zestaw Na Stronie&7: &5" to player
- stop
- command /pefekty:
- trigger:
- set {ender.%player%.kom} to true
- open chest with 2 rows named "&4&lPEFEKTY" to player
- wait 2 tick
- format slot 0 of player with 1 of bone named "&7Serca" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty serce"]
- format slot 1 of player with 1 of wooden sword named "&7Critical" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty kryt"]
- format slot 2 of player with 1 of note block named "&7Nuty" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty note"]
- format slot 3 of player with 1 of redstone named "&7Zly Villager" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty angryVillager"]
- format slot 4 of player with 1 of diamond sword named "&7Sharpness" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty sharpness"]
- format slot 15 of player with 1 of fire named "&cWylacz Wszystkie Pefekty" to run [execute player command "/ipefekty cc"]
- format slot 16 of player with 1 of book named "&7Aktualny Pefekt" with lore "%{aktualny.%player%::*}%" to run [execute player command "/pefekty"]
- format slot 17 of player with 1 of paper named "&7TUTAJ KUPISZ" with lore "www.kithc.pl" to run [execute player command "/ipefekty kup"]
- wait 20 ticks
- set {ender.%player%.kom} to false
- stop