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From Crimson Pig, 7 Years ago, written in Plain Text.
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  1. Anti_Cheat_Protection]
  2. Anti_Cheat_Protection.Process.0 = NULL
  3.  
  4. [Aimbot]
  5. Aimbot.Active = 1
  6. Aimbot.Mode = 1
  7. Aimbot.InAttack = 0
  8. Aimbot.Key = MOUSE1
  9. Aimbot.DeathMatch = 0
  10. Aimbot.Mouse.Disable = 0
  11. Aimbot.InJump = 1
  12. Aimbot.InDuck = 1
  13. Aimbot.InStand = 1
  14. Aimbot.AimingDuckTargets = 1
  15. Aimbot.AimingJumpTargets = 1
  16. Aimbot.Kill.Delay = 80
  17. Aimbot.Kill.CalcDrop = 0
  18. Aimbot.PanicKey = F10
  19. Aimbot.NoShake = 1
  20. Aimbot.NoSpread = 1
  21.  
  22. [Visuals]
  23. Visuals.Draw.Dot = 1
  24. Visuals.Draw.Box = 0
  25. Visuals.Draw.Fov = 0
  26. Visuals.Draw.Lock = 0
  27. Visuals.Draw.Teammates = 0
  28. Visuals.Draw.Weapon = 0
  29. Visuals.Fullbright = 0
  30. Visuals.Check.Visible = 0
  31.  
  32. [BunnyHop]
  33. BunnyHop.Active = 1
  34.  
  35. [Removals]
  36. Removals.NoSmoke.Active = 0
  37. Removals.NoFlash.Active = 1
  38. Removals.NoFlash.Percentage = 150
  39.  
  40. [SpeedHack]
  41. SpeedHack.Value = 5
  42. SpeedHack.Active.Mode = 0
  43. SpeedHack.Active.Key = SHIFT
  44.  
  45. [Ingame_Radar]
  46. Ingame_Radar.Active = 0
  47. Ingame_Radar.Color = 0
  48. Ingame_Radar.HideRadar = 0
  49. Ingame_Radar.Teammates = 0
  50. Ingame_Radar.DeathZone = 0
  51.  
  52. [Weapon_Settings]
  53. weapon.usp.active = 1,1,1
  54. weapon.usp.autowall = 1
  55. weapon.usp.detection = 0.2,0.2,0.2
  56. weapon.usp.bullet.control = 2,3,4
  57. weapon.usp.humanize.trigger = 1
  58. weapon.usp.smooth = 1,1,1
  59. weapon.usp.fov.x = 40,40,40
  60. weapon.usp.fov.y = 40,40,40
  61. weapon.usp.hitbox.duck = 11,11,11
  62. weapon.usp.hitbox.stand = 11,11,11
  63. weapon.usp.hitbox.duck.height.correction = 3
  64. weapon.usp.hitbox.stand.height.correction = 3
  65. weapon.usp.norecoil.mode = 1
  66. weapon.usp.norecoil.inaimbot = 1
  67. weapon.usp.norecoil.value = 7.8,7.8,7.8
  68.  
  69. weapon.glock.active = 1,1,1
  70. weapon.glock.autowall = 0
  71. weapon.glock.detection = 0.01,0.01,0.01
  72. weapon.glock.bullet.control = 1,1,1
  73. weapon.glock.humanize.trigger = 1
  74. weapon.glock.smooth = 1,1,2
  75. weapon.glock.fov.x = 35,35,35
  76. weapon.glock.fov.y = 35,35,35
  77. weapon.glock.hitbox.duck = 11,11,11
  78. weapon.glock.hitbox.stand = 11,11,11
  79. weapon.glock.hitbox.duck.height.correction = 0
  80. weapon.glock.hitbox.stand.height.correction = 0
  81. weapon.glock.norecoil.mode = 0
  82. weapon.glock.norecoil.inaimbot = 1
  83. weapon.glock.norecoil.value = 10,10,10
  84.  
  85. weapon.deagle.active = 1,1,1
  86. weapon.deagle.autowall = 1
  87. weapon.deagle.detection = 0.05,0.05,0.05
  88. weapon.deagle.bullet.control = 0,0,0
  89. weapon.deagle.humanize.trigger = 1
  90. weapon.deagle.smooth = 0,0,0
  91. weapon.deagle.fov.x = 72,72,72
  92. weapon.deagle.fov.y = 72,72,72
  93. weapon.deagle.hitbox.duck = 11,11,11
  94. weapon.deagle.hitbox.stand = 11,11,11
  95. weapon.deagle.hitbox.duck.height.correction = 4
  96. weapon.deagle.hitbox.stand.height.correction = 4
  97. weapon.deagle.norecoil.mode = 0
  98. weapon.deagle.norecoil.inaimbot = 1
  99. weapon.deagle.norecoil.value = 7.8,7.8,7.8
  100.  
  101. weapon.galil.active = 1,1,1
  102. weapon.galil.autowall = 0
  103. weapon.galil.detection = 1,1,1
  104. weapon.galil.bullet.control = 1,1,1
  105. weapon.galil.humanize.trigger = 1
  106. weapon.galil.smooth = 1,1,1
  107. weapon.galil.fov.x = 42,36,36
  108. weapon.galil.fov.y = 42,36,36
  109. weapon.galil.hitbox.duck = 11,11,11
  110. weapon.galil.hitbox.stand = 11,11,11
  111. weapon.galil.hitbox.duck.height.correction = 3
  112. weapon.galil.hitbox.stand.height.correction = 3
  113. weapon.galil.norecoil.mode = 0
  114. weapon.galil.norecoil.inaimbot = 0
  115. weapon.galil.norecoil.value = 10,10,10
  116.  
  117. weapon.famas.active = 1,1,1
  118. weapon.famas.autowall = 0
  119. weapon.famas.detection = 0.1,0.05,0.05
  120. weapon.famas.bullet.control = 9,6,2
  121. weapon.famas.humanize.trigger = 1
  122. weapon.famas.smooth = 1,1,2
  123. weapon.famas.fov.x = 32,32,32
  124. weapon.famas.fov.y = 32,32,32
  125. weapon.famas.hitbox.duck = 11,11,11
  126. weapon.famas.hitbox.stand = 11,11,11
  127. weapon.famas.hitbox.duck.height.correction = 3
  128. weapon.famas.hitbox.stand.height.correction = 3
  129. weapon.famas.norecoil.mode = 1
  130. weapon.famas.norecoil.inaimbot = 1
  131. weapon.famas.norecoil.value = 7.8,7.8,7.8
  132.  
  133. weapon.ak47.active = 1,1,1
  134. weapon.ak47.autowall = 0
  135. weapon.ak47.detection = 0.15,0.08,0.05
  136. weapon.ak47.bullet.control = 4,3,2
  137. weapon.ak47.humanize.trigger = 1
  138. weapon.ak47.smooth = 1,1,1
  139. weapon.ak47.fov.x = 27,25,25
  140. weapon.ak47.fov.y = 27,25,25
  141. weapon.ak47.hitbox.duck = 11,11,11
  142. weapon.ak47.hitbox.stand = 11,11,11
  143. weapon.ak47.hitbox.duck.height.correction = 0
  144. weapon.ak47.hitbox.stand.height.correction = 0
  145. weapon.ak47.norecoil.mode = 1
  146. weapon.ak47.norecoil.inaimbot = 1
  147. weapon.ak47.norecoil.value = 7.8,7.8,7.8
  148.  
  149. weapon.m4a1.active = 1,1,1
  150. weapon.m4a1.autowall = 0
  151. weapon.m4a1.detection = 0.15,0.08,0.05
  152. weapon.m4a1.bullet.control = 3,3,3
  153. weapon.m4a1.humanize.trigger = 1
  154. weapon.m4a1.smooth = 1,1,1
  155. weapon.m4a1.fov.x = 29,27,27
  156. weapon.m4a1.fov.y = 29,27,27
  157. weapon.m4a1.hitbox.duck = 11,11,11
  158. weapon.m4a1.hitbox.stand = 11,11,11
  159. weapon.m4a1.hitbox.duck.height.correction = 0
  160. weapon.m4a1.hitbox.stand.height.correction = 0
  161. weapon.m4a1.norecoil.mode = 1
  162. weapon.m4a1.norecoil.inaimbot = 1
  163. weapon.m4a1.norecoil.value = 7.8,7.8,7.8
  164.  
  165. weapon.awp.active = 1,1,1
  166. weapon.awp.autowall = 1
  167. weapon.awp.detection = 0.05,0.05,0.05
  168. weapon.awp.bullet.control = 4,4,4
  169. weapon.awp.humanize.trigger = 1
  170. weapon.awp.smooth = 0,0,0
  171. weapon.awp.fov.x = 100,95,95
  172. weapon.awp.fov.y = 100,95,95
  173. weapon.awp.hitbox.duck = 9,9,9
  174. weapon.awp.hitbox.stand = 9,9,9
  175. weapon.awp.hitbox.duck.height.correction = 0
  176. weapon.awp.hitbox.stand.height.correction = 0
  177. weapon.awp.norecoil.mode = 1
  178. weapon.awp.norecoil.inaimbot = 1
  179. weapon.awp.norecoil.value = 7.8,7.8,7.8
  180.  
  181. weapon.scout.active = 1,1,1
  182. weapon.scout.autowall = 1
  183. weapon.scout.detection = 0.05,0.05,0.05
  184. weapon.scout.bullet.control = 4,4,4
  185. weapon.scout.humanize.trigger = 1
  186. weapon.scout.smooth = 1,1,1
  187. weapon.scout.fov.x = 200,200,200
  188. weapon.scout.fov.y = 200,200,200
  189. weapon.scout.hitbox.duck = 11,11,11
  190. weapon.scout.hitbox.stand = 11,11,11
  191. weapon.scout.hitbox.duck.height.correction = 0
  192. weapon.scout.hitbox.stand.height.correction = 0
  193. weapon.scout.norecoil.mode = 0
  194. weapon.scout.norecoil.inaimbot = 1
  195. weapon.scout.norecoil.value = 7.8,7.8,7.8
  196.  
  197. weapon.mp5.active = 1,1,1
  198. weapon.mp5.autowall = 1
  199. weapon.mp5.detection = 0.15,0.08,0.06
  200. weapon.mp5.bullet.control = 4,3,2
  201. weapon.mp5.humanize.trigger = 1
  202. weapon.mp5.smooth = 1,1,1
  203. weapon.mp5.fov.x = 32,32,32
  204. weapon.mp5.fov.y = 32,32,32
  205. weapon.mp5.hitbox.duck = 11,11,11
  206. weapon.mp5.hitbox.stand = 11,11,11
  207. weapon.mp5.hitbox.duck.height.correction = 0
  208. weapon.mp5.hitbox.stand.height.correction = 0
  209. weapon.mp5.norecoil.mode = 1
  210. weapon.mp5.norecoil.inaimbot = 1
  211. weapon.mp5.norecoil.value = 7.8,7.8,7.8
  212.