#include <memory>
#include "stdafx.h"
template<class T>struct Node;
template<class T>
struct Node {
T key;
std::shared_ptr<Node> left;
std::shared_ptr<Node> right;
Node(T);
};
template<class T>
Node<T>::Node(T item){
key = item;
left = nullptr;
right = nullptr;
}
template<class T>
struct BST {
std::shared_ptr<Node<T>>root;
BST();
bool insert(T x); //tutaj wrzucam jakiegoś przykładowo int'a
//i teraz nie wiem czy to nie powinno być bool insert(Node<T>) żeby się zgadzało z zadaniem
// i wówczas moim T będzi Node<T>
bool find(T x);
bool erase(T x);
Node<T>& min(void);
Node<T>& max(void); //tutaj zwracam referencje na Node<T>
};
Replies to Untitled
Title |
Name |
Language |
UNIX |
When |
Re: Untitled |
Big Lemur |
cpp |
1509904135 |
6 Years ago. |
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