Situation: Barbarian asks why lvl 2 heals only. Lvl 51 conjurer replies that he can't have higher level heals because he needs enough spells to defend himself. This is the setup of lvl 51 conj: https://www.regnumsentinel.com/en/tawb The following is an attempt to analyze the setup in question. Make comments about problematic moments and give suggestions for improvement. Important: everything below is my personal point of view and should not be taken as absolute truth. There are many approaches to build skill setups, there are many people practicing different playstyles. General thoughts ---------------- A support conjurer, especially one that did not reach max lvl yet, has to make choices. Even more choices than a max lvl one, because he has fewer points to spend on skills. I have always been a strong believer in the idea that it's better to do few things well than more things not very well. In context of regnum this means that a conjurer (actually, any class) needs to set priorities and specialize when building a skill setup. List of priorities (in descending order): 1. Stay alive. The lvl 51 conjurer was absolutely right when he said he needs skills to protect himself first. A dead conjurer can't provide any support. 2. Heal allies. Healing allies is the most important kind of support a conjurer provides. That is why every lvl 50+ support conjurer must try to maximize spells that heal allies. Even at the expense of not having points for other useful things. Healing has highest priority, because if ally dies, the conjurer can't provide any different kind of support to said ally (for example dispell or buffs). 3. Dispells. This is the next most important thing after heals. Useful because dispell has much lower cooldown than many highly offensive enemy spells. A good rule for Dispell is that during a many vs many fight it always must be on cooldown (as in - use it as soon as you can). This way a single dispell spamming conjurer can keep a lot of enemy spells on cooldown. Yet dispell has a slightly lower priority compared to heals, because knights can dispell allies too. Yet a level 50+ conjurer has enough discipline points to get dispell. 4. Ally buffs. Great for supporting grinders, lower priority in war (just because heals and dispells are more important. This is mostly about buffs from Enchantments tree. There is a very distinct ally support buff from Life tree, that is Divine Intervention. It is a must to have for any conjurer, at max level, because two conjurers using DI on eachother increase their effectivity *GREATLY*. When there's no second conjurer, DI can be used on the tanking ally. Or on Guard Captan (but that's just mean on Haven :D). Areas versus single target spells --------------------------------- For big groups, areas are generally better. But they are lower down in the skill trees. And using areas requires the conjurer to be closer to the allies. That is why it's a good idea for lvl 50+ conjurers to focus on single target support spells and stay behind, where it's safer. Lvl 60 conjurers can focus on areas more. A better setup for a lvl 51 support conjurer -------------------------------------------- https://regnumsentinel.com/en/tawc Comments on spell choice: - Level 5 spells from Mana Control tree are obvious. Level 1 Synergy Bond is enough for spamming small bits of mana to annoying barbarians, because it has very low cooldown. - For defense Steel Skin 5. No Karma Mirror just because there are not enough points for that at lvl 50. And a conjurer still needs to be able to take a lot of damage to make good use of Karma Mirror. That is a great spell, but is for max level. Sanctuary just level 1 because that is enough to go out of a fort and revive somebody at door then run back inside. - Material Wall 5 just because it makes any ally conjurer, barbarian or knight much stronger - Dispell 5 just because it has low cooldown and 100% success rate. And can be used for self dispells as well, as long as the conjurer is not dizzy/confused. - Divine Intervention 5. Reasons mentioned above. - Heal Ally, Regenerate Ally, Life Savior lvl 5. Reasons mentioned above: maxed single target heals. - Resurrect 5 just because at level 5 it gives sanctuary to the revived ally - Heal Self 5, Regenerate Self 3 (because no more power points :D). Anyway, Heal Self will be the main heal spell to gain life taken by enemies, while Regenerate Self is mostly for gain life taken by lvl 5 Ambitious Sacrifice.