- local Keys = {
- ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
- ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
- ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
- ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
- ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
- ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
- ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
- ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
- ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
- }
- local PlayerData = {}
- local GUI = {}
- local HasAlreadyEnteredMarker = false
- local LastStation = nil
- local LastPart = nil
- local LastPartNum = nil
- local LastEntity = nil
- local CurrentAction = nil
- local CurrentActionMsg = ''
- local CurrentActionData = {}
- local IsHandcuffed = false
- local IsDragged = false
- local CopPed = 0
- ESX = nil
- GUI.Time = 0
- Citizen.CreateThread(function()
- while ESX == nil do
- TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
- Citizen.Wait(0)
- end
- end)
- function SetVehicleMaxMods(vehicle)
- local props = {
- modEngine = 2,
- modBrakes = 2,
- modTransmission = 2,
- modSuspension = 3,
- modTurbo = true,
- }
- ESX.Game.SetVehicleProperties(vehicle, props)
- end
- function OpenCloakroomMenu()
- local elements = {
- { label = _U('citizen_wear'), value = 'citizen_wear' }
- }
- if PlayerData.job.grade_name == 'recruit' then
- table.insert(elements, {label = _U('police_wear'), value = 'cadet_wear'})
- end
- if PlayerData.job.grade_name == 'officer' then
- table.insert(elements, {label = _U('police_wear'), value = 'police_wear'})
- end
- if PlayerData.job.grade_name == 'sergeant' then
- table.insert(elements, {label = _U('police_wear'), value = 'sergeant_wear'})
- end
- if PlayerData.job.grade_name == 'lieutenant' then
- table.insert(elements, {label = _U('police_wear'), value = 'lieutenant_wear'})
- end
- if PlayerData.job.grade_name == 'boss' then
- table.insert(elements, {label = _U('police_wear'), value = 'commandant_wear'})
- end
- if Config.EnableNonFreemodePeds then
- table.insert(elements, {label = _U('sheriff_wear'), value = 'sheriff_wear_freemode'})
- table.insert(elements, {label = _U('lieutenant_wear'), value = 'lieutenant_wear_freemode'})
- table.insert(elements, {label = _U('commandant_wear'), value = 'commandant_wear_freemode'})
- end
- table.insert(elements, {label = _U('bullet_wear'), value = 'bullet_wear'})
- table.insert(elements, {label = _U('gilet_wear'), value = 'gilet_wear'})
- ESX.UI.Menu.CloseAll()
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'cloakroom',
- {
- title = _U('cloakroom'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- menu.close()
- if data.current.value == 'citizen_wear' then
- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
- local model = nil
- if skin.sex == 0 then
- model = GetHashKey("mp_m_freemode_01")
- else
- model = GetHashKey("mp_f_freemode_01")
- end
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Citizen.Wait(1)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- TriggerEvent('skinchanger:loadSkin', skin)
- TriggerEvent('esx:restoreLoadout')
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 0)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'cadet_wear' then
- TriggerEvent('skinchanger:getSkin', function(skin)
- if skin.sex == 0 then
- local clothesSkin = {
- ['tshirt_1'] = 59, ['tshirt_2'] = 1,
- ['torso_1'] = 55, ['torso_2'] = 0,
- ['decals_1'] = 0, ['decals_2'] = 0,
- ['arms'] = 41,
- ['pants_1'] = 25, ['pants_2'] = 0,
- ['shoes_1'] = 25, ['shoes_2'] = 0,
- ['helmet_1'] = 46, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- else
- local clothesSkin = {
- ['tshirt_1'] = 36, ['tshirt_2'] = 1,
- ['torso_1'] = 48, ['torso_2'] = 0,
- ['decals_1'] = 0, ['decals_2'] = 0,
- ['arms'] = 44,
- ['pants_1'] = 34, ['pants_2'] = 0,
- ['shoes_1'] = 27, ['shoes_2'] = 0,
- ['helmet_1'] = 45, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- end
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 0)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'police_wear' then
- TriggerEvent('skinchanger:getSkin', function(skin)
- if skin.sex == 0 then
- local clothesSkin = {
- ['tshirt_1'] = 58, ['tshirt_2'] = 0,
- ['torso_1'] = 55, ['torso_2'] = 0,
- ['decals_1'] = 0, ['decals_2'] = 0,
- ['arms'] = 41,
- ['pants_1'] = 25, ['pants_2'] = 0,
- ['shoes_1'] = 25, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- else
- local clothesSkin = {
- ['tshirt_1'] = 35, ['tshirt_2'] = 0,
- ['torso_1'] = 48, ['torso_2'] = 0,
- ['decals_1'] = 0, ['decals_2'] = 0,
- ['arms'] = 44,
- ['pants_1'] = 34, ['pants_2'] = 0,
- ['shoes_1'] = 27, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- end
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 0)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'sergeant_wear' then
- TriggerEvent('skinchanger:getSkin', function(skin)
- if skin.sex == 0 then
- local clothesSkin = {
- ['tshirt_1'] = 58, ['tshirt_2'] = 0,
- ['torso_1'] = 55, ['torso_2'] = 0,
- ['decals_1'] = 8, ['decals_2'] = 1,
- ['arms'] = 41,
- ['pants_1'] = 25, ['pants_2'] = 0,
- ['shoes_1'] = 25, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- else
- local clothesSkin = {
- ['tshirt_1'] = 35, ['tshirt_2'] = 0,
- ['torso_1'] = 48, ['torso_2'] = 0,
- ['decals_1'] = 7, ['decals_2'] = 1,
- ['arms'] = 44,
- ['pants_1'] = 34, ['pants_2'] = 0,
- ['shoes_1'] = 27, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- end
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 0)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'lieutenant_wear' then
- TriggerEvent('skinchanger:getSkin', function(skin)
- if skin.sex == 0 then
- local clothesSkin = {
- ['tshirt_1'] = 58, ['tshirt_2'] = 0,
- ['torso_1'] = 55, ['torso_2'] = 0,
- ['decals_1'] = 8, ['decals_2'] = 2,
- ['arms'] = 41,
- ['pants_1'] = 25, ['pants_2'] = 0,
- ['shoes_1'] = 25, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- else
- local clothesSkin = {
- ['tshirt_1'] = 35, ['tshirt_2'] = 0,
- ['torso_1'] = 48, ['torso_2'] = 0,
- ['decals_1'] = 7, ['decals_2'] = 2,
- ['arms'] = 44,
- ['pants_1'] = 34, ['pants_2'] = 0,
- ['shoes_1'] = 27, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- end
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 0)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'commandant_wear' then
- TriggerEvent('skinchanger:getSkin', function(skin)
- if skin.sex == 0 then
- local clothesSkin = {
- ['tshirt_1'] = 58, ['tshirt_2'] = 0,
- ['torso_1'] = 55, ['torso_2'] = 0,
- ['decals_1'] = 8, ['decals_2'] = 3,
- ['arms'] = 41,
- ['pants_1'] = 25, ['pants_2'] = 0,
- ['shoes_1'] = 25, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- else
- local clothesSkin = {
- ['tshirt_1'] = 35, ['tshirt_2'] = 0,
- ['torso_1'] = 48, ['torso_2'] = 0,
- ['decals_1'] = 7, ['decals_2'] = 3,
- ['arms'] = 44,
- ['pants_1'] = 34, ['pants_2'] = 0,
- ['shoes_1'] = 27, ['shoes_2'] = 0,
- ['helmet_1'] = -1, ['helmet_2'] = 0,
- ['chain_1'] = 0, ['chain_2'] = 0,
- ['ears_1'] = 2, ['ears_2'] = 0
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- end
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 0)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'bullet_wear' then
- TriggerEvent('skinchanger:getSkin', function(skin)
- if skin.sex == 0 then
- local clothesSkin = {
- ['bproof_1'] = 11, ['bproof_2'] = 1
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- else
- local clothesSkin = {
- ['bproof_1'] = 13, ['bproof_2'] = 1
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- end
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 100)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'gilet_wear' then
- TriggerEvent('skinchanger:getSkin', function(skin)
- if skin.sex == 0 then
- local clothesSkin = {
- ['tshirt_1'] = 59, ['tshirt_2'] = 1
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- else
- local clothesSkin = {
- ['tshirt_1'] = 36, ['tshirt_2'] = 1
- }
- TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
- end
- local playerPed = GetPlayerPed(-1)
- SetPedArmour(playerPed, 0)
- ClearPedBloodDamage(playerPed)
- ResetPedVisibleDamage(playerPed)
- ClearPedLastWeaponDamage(playerPed)
- end)
- end
- if data.current.value == 'sheriff_wear_freemode' then
- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
- if skin.sex == 0 then
- local model = GetHashKey("s_m_y_sheriff_01")
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Citizen.Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- else
- local model = GetHashKey("s_f_y_sheriff_01")
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Citizen.Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- end
- end)
- end
- if data.current.value == 'lieutenant_wear_freemode' then
- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
- if skin.sex == 0 then
- local model = GetHashKey("s_m_y_swat_01")
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Citizen.Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- else
- local model = GetHashKey("s_m_y_swat_01")
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Citizen.Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- end
- end)
- end
- if data.current.value == 'commandant_wear_freemode' then
- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
- if skin.sex == 0 then
- local model = GetHashKey("S_M_Y_BLACKOPS_01")
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Citizen.Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- else
- local model = GetHashKey("S_M_Y_BLACKOPS_01")
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Citizen.Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- end
- end)
- end
- CurrentAction = 'menu_cloakroom'
- CurrentActionMsg = _U('open_cloackroom')
- CurrentActionData = {}
- end,
- function(data, menu)
- menu.close()
- CurrentAction = 'menu_cloakroom'
- CurrentActionMsg = _U('open_cloackroom')
- CurrentActionData = {}
- end
- )
- end
- function OpenArmoryMenu(station)
- if Config.EnableArmoryManagement then
- local elements = {
- {label = _U('get_weapon'), value = 'get_weapon'},
- {label = _U('put_weapon'), value = 'put_weapon'},
- {label = 'Prendre Objet', value = 'get_stock'},
- {label = 'DĂ©poser objet', value = 'put_stock'}
- }
- if PlayerData.job.grade_name == 'boss' then
- table.insert(elements, {label = _U('buy_weapons'), value = 'buy_weapons'})
- end
- ESX.UI.Menu.CloseAll()
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'armory',
- {
- title = _U('armory'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- if data.current.value == 'get_weapon' then
- OpenGetWeaponMenu()
- end
- if data.current.value == 'put_weapon' then
- OpenPutWeaponMenu()
- end
- if data.current.value == 'buy_weapons' then
- OpenBuyWeaponsMenu(station)
- end
- if data.current.value == 'put_stock' then
- OpenPutStocksMenu()
- end
- if data.current.value == 'get_stock' then
- OpenGetStocksMenu()
- end
- end,
- function(data, menu)
- menu.close()
- CurrentAction = 'menu_armory'
- CurrentActionMsg = _U('open_armory')
- CurrentActionData = {station = station}
- end
- )
- else
- local elements = {}
- for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
- local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
- table.insert(elements, {label = ESX.GetWeaponLabel(weapon.name), value = weapon.name})
- end
- ESX.UI.Menu.CloseAll()
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'armory',
- {
- title = _U('armory'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- local weapon = data.current.value
- TriggerServerEvent('esx_policejob:giveWeapon', weapon, 1000)
- end,
- function(data, menu)
- menu.close()
- CurrentAction = 'menu_armory'
- CurrentActionMsg = _U('open_armory')
- CurrentActionData = {station = station}
- end
- )
- end
- end
- function OpenVehicleSpawnerMenu(station, partNum)
- local vehicles = Config.PoliceStations[station].Vehicles
- ESX.UI.Menu.CloseAll()
- if Config.EnableSocietyOwnedVehicles then
- local elements = {}
- ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(garageVehicles)
- for i=1, #garageVehicles, 1 do
- table.insert(elements, {label = GetDisplayNameFromVehicleModel(garageVehicles[i].model) .. ' [' .. garageVehicles[i].plate .. ']', value = garageVehicles[i]})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'vehicle_spawner',
- {
- title = _U('vehicle_menu'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- menu.close()
- local vehicleProps = data.current.value
- ESX.Game.SpawnVehicle(vehicleProps.model, vehicles[partNum].SpawnPoint, 270.0, function(vehicle)
- ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
- local playerPed = GetPlayerPed(-1)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- end)
- TriggerServerEvent('esx_society:removeVehicleFromGarage', 'police', vehicleProps)
- end,
- function(data, menu)
- menu.close()
- CurrentAction = 'menu_vehicle_spawner'
- CurrentActionMsg = _U('vehicle_spawner')
- CurrentActionData = {station = station, partNum = partNum}
- end
- )
- end, 'police')
- else
- local elements = {}
- table.insert(elements, { label = 'Rower', value = 'fixter' })
- if PlayerData.job.grade_name == 'recruit' then
- table.insert(elements, { label = 'Radiowoz 2', value = 'police2'})
- table.insert(elements, { label = 'Radiowoz 3', value = 'police3'})
- table.insert(elements, { label = 'Radiowoz 4', value = 'police4'})
- table.insert(elements, { label = 'Doge Charger', value = 'pd2'})
- table.insert(elements, { label = 'Ford expedition', value = 'pd4'})
- table.insert(elements, { label = 'Chevrolet exproler', value = 'pd5'})
- table.insert(elements, { label = 'Chevrolet silverado', value = 'pd6'})
- table.insert(elements, { label = 'Crown victoria', value = 'pd8'})
- table.insert(elements, { label = 'Chevrolet impala', value = 'pd9'})
- table.insert(elements, { label = 'Ford Interceptor', value = 'pd10'})
- table.insert(elements, { label = 'Motor', value = 'policeb'})
- table.insert(elements, { label = 'Woz transportowy', value = 'pbus'})
- table.insert(elements, { label = 'Police Insurgent', value = 'policeinsurgent'})
- table.insert(elements, { label = 'Riot', value = 'riot'})
- table.insert(elements, { label = 'Riot2', value = 'riot2'})
- table.insert(elements, { label = 'Nieoznakowany radiowoz', value = 'fbi'})
- table.insert(elements, { label = 'Nieoznakowany Suv', value = 'fbi2'})
- table.insert(elements, { label = 'Lamborghini Avendador', value = 'polaventa'})
- table.insert(elements, { label = 'Porsche 718', value = 'pol718'})
- table.insert(elements, { label = 'hwaycar 1', value = 'hwaycar'})
- table.insert(elements, { label = 'Mustang PD', value = '2015polstang'})
- table.insert(elements, { label = 'hwaycar 3', value = 'hwaycar3'})
- table.insert(elements, { label = 'hwaycar 4', value = 'hwaycar4'})
- table.insert(elements, { label = 'hwaycar 5', value = 'hwaycar5'})
- table.insert(elements, { label = 'hwaycar 6', value = 'hwaycar6'})
- table.insert(elements, { label = 'hwaycar 7', value = 'hwaycar7'})
- table.insert(elements, { label = 'hwaycar 8', value = 'hwaycar8'})
- table.insert(elements, { label = 'hwaycar 9', value = 'hwaycar9'})
- table.insert(elements, { label = 'PolUnmarked', value = 'fbi'})
- table.insert(elements, { label = 'hwaycar 11', value = 'hwaycar11'})
- table.insert(elements, { label = 'hwaycar 12', value = 'hwaycar12'})
- table.insert(elements, { label = 'hwaycar 13', value = 'hwaycar13'})
- table.insert(elements, { label = 'hwaycar 14', value = 'hwaycar14'})
- table.insert(elements, { label = 'hwaycar 15', value = 'hwaycar15'})
- table.insert(elements, { label = 'hwaycar 16', value = 'hwaycar16'})
- table.insert(elements, { label = 'hwaycar 17', value = 'hwaycar17'})
- table.insert(elements, { label = 'hwaycar 18', value = 'hwaycar18'})
- table.insert(elements, { label = 'hwaycar 19', value = 'hwaycar19'})
- table.insert(elements, { label = 'hwaycar 20', value = 'hwaycar20'})
- table.insert(elements, { label = 'hwaycar 21', value = 'hwaycar21'})
- table.insert(elements, { label = 'hwaycar 22', value = 'hwaycar22'})
- table.insert(elements, { label = 'hwaycar 23', value = 'hwaycar23'})
- table.insert(elements, { label = 'Unmarked 1', value = 'unmarked1'})
- table.insert(elements, { label = 'Unmarked 2', value = 'unmarked2'})
- table.insert(elements, { label = 'Unmarked 3', value = 'unmarked3'})
- table.insert(elements, { label = 'Unmarked 4', value = 'unmarked4'})
- table.insert(elements, { label = 'Unmarked 5', value = 'unmarked5'})
- table.insert(elements, { label = 'Unmarked 6', value = 'unmarked6'})
- table.insert(elements, { label = 'Unmarked 7', value = 'unmarked7'})
- table.insert(elements, { label = 'Unmarked 8', value = 'unmarked8'})
- table.insert(elements, { label = 'Unmarked 9', value = 'unmarked9'})
- end
- if PlayerData.job.grade_name == 'officer' then
- table.insert(elements, { label = 'Radiowoz 2', value = 'police2'})
- table.insert(elements, { label = 'Radiowoz 3', value = 'police3'})
- table.insert(elements, { label = 'Radiowoz 4', value = 'police4'})
- table.insert(elements, { label = 'Doge Charger', value = 'pd2'})
- table.insert(elements, { label = 'Ford expedition', value = 'pd4'})
- table.insert(elements, { label = 'Chevrolet exproler', value = 'pd5'})
- table.insert(elements, { label = 'Chevrolet silverado', value = 'pd6'})
- table.insert(elements, { label = 'Crown victoria', value = 'pd8'})
- table.insert(elements, { label = 'Chevrolet impala', value = 'pd9'})
- table.insert(elements, { label = 'Ford Interceptor', value = 'pd10'})
- table.insert(elements, { label = 'Motor', value = 'policeb'})
- table.insert(elements, { label = 'Woz transportowy', value = 'pbus'})
- table.insert(elements, { label = 'Police Insurgent', value = 'policeinsurgent'})
- table.insert(elements, { label = 'Riot', value = 'riot'})
- table.insert(elements, { label = 'Riot2', value = 'riot2'})
- table.insert(elements, { label = 'Nieoznakowany radiowoz', value = 'fbi'})
- table.insert(elements, { label = 'Nieoznakowany Suv', value = 'fbi2'})
- table.insert(elements, { label = 'Lamborghini Avendador', value = 'polaventa'})
- table.insert(elements, { label = 'Porsche 718', value = 'pol718'})
- table.insert(elements, { label = 'hwaycar 1', value = 'hwaycar'})
- table.insert(elements, { label = 'Mustang PD', value = '2015polstang'})
- table.insert(elements, { label = 'hwaycar 3', value = 'hwaycar3'})
- table.insert(elements, { label = 'hwaycar 4', value = 'hwaycar4'})
- table.insert(elements, { label = 'hwaycar 5', value = 'hwaycar5'})
- table.insert(elements, { label = 'hwaycar 6', value = 'hwaycar6'})
- table.insert(elements, { label = 'hwaycar 7', value = 'hwaycar7'})
- table.insert(elements, { label = 'hwaycar 8', value = 'hwaycar8'})
- table.insert(elements, { label = 'hwaycar 9', value = 'hwaycar9'})
- table.insert(elements, { label = 'PolUnmarked', value = 'fbi'})
- table.insert(elements, { label = 'hwaycar 11', value = 'hwaycar11'})
- table.insert(elements, { label = 'hwaycar 12', value = 'hwaycar12'})
- table.insert(elements, { label = 'hwaycar 13', value = 'hwaycar13'})
- table.insert(elements, { label = 'hwaycar 14', value = 'hwaycar14'})
- table.insert(elements, { label = 'hwaycar 15', value = 'hwaycar15'})
- table.insert(elements, { label = 'hwaycar 16', value = 'hwaycar16'})
- table.insert(elements, { label = 'hwaycar 17', value = 'hwaycar17'})
- table.insert(elements, { label = 'hwaycar 18', value = 'hwaycar18'})
- table.insert(elements, { label = 'hwaycar 19', value = 'hwaycar19'})
- table.insert(elements, { label = 'hwaycar 20', value = 'hwaycar20'})
- table.insert(elements, { label = 'hwaycar 21', value = 'hwaycar21'})
- table.insert(elements, { label = 'hwaycar 22', value = 'hwaycar22'})
- table.insert(elements, { label = 'hwaycar 23', value = 'hwaycar23'})
- table.insert(elements, { label = 'Unmarked 1', value = 'unmarked1'})
- table.insert(elements, { label = 'Unmarked 2', value = 'unmarked2'})
- table.insert(elements, { label = 'Unmarked 3', value = 'unmarked3'})
- table.insert(elements, { label = 'Unmarked 4', value = 'unmarked4'})
- table.insert(elements, { label = 'Unmarked 5', value = 'unmarked5'})
- table.insert(elements, { label = 'Unmarked 6', value = 'unmarked6'})
- table.insert(elements, { label = 'Unmarked 7', value = 'unmarked7'})
- table.insert(elements, { label = 'Unmarked 8', value = 'unmarked8'})
- table.insert(elements, { label = 'Unmarked 9', value = 'unmarked9'})
- end
- if PlayerData.job.grade_name == 'sergeant' then
- table.insert(elements, { label = 'Radiowoz 2', value = 'police2'})
- table.insert(elements, { label = 'Radiowoz 3', value = 'police3'})
- table.insert(elements, { label = 'Radiowoz 4', value = 'police4'})
- table.insert(elements, { label = 'Doge Charger', value = 'pd2'})
- table.insert(elements, { label = 'Ford expedition', value = 'pd4'})
- table.insert(elements, { label = 'Chevrolet exproler', value = 'pd5'})
- table.insert(elements, { label = 'Chevrolet silverado', value = 'pd6'})
- table.insert(elements, { label = 'Crown victoria', value = 'pd8'})
- table.insert(elements, { label = 'Chevrolet impala', value = 'pd9'})
- table.insert(elements, { label = 'Ford Interceptor', value = 'pd10'})
- table.insert(elements, { label = 'Motor', value = 'policeb'})
- table.insert(elements, { label = 'Woz transportowy', value = 'pbus'})
- table.insert(elements, { label = 'Police Insurgent', value = 'policeinsurgent'})
- table.insert(elements, { label = 'Riot', value = 'riot'})
- table.insert(elements, { label = 'Riot2', value = 'riot2'})
- table.insert(elements, { label = 'Nieoznakowany radiowoz', value = 'fbi'})
- table.insert(elements, { label = 'Nieoznakowany Suv', value = 'fbi2'})
- table.insert(elements, { label = 'Lamborghini Avendador', value = 'polaventa'})
- table.insert(elements, { label = 'Porsche 718', value = 'pol718'})
- table.insert(elements, { label = 'hwaycar 1', value = 'hwaycar'})
- table.insert(elements, { label = 'Mustang PD, value = '2015polstang'})
- table.insert(elements, { label = 'hwaycar 3', value = 'hwaycar3'})
- table.insert(elements, { label = 'hwaycar 4', value = 'hwaycar4'})
- table.insert(elements, { label = 'hwaycar 5', value = 'hwaycar5'})
- table.insert(elements, { label = 'hwaycar 6', value = 'hwaycar6'})
- table.insert(elements, { label = 'hwaycar 7', value = 'hwaycar7'})
- table.insert(elements, { label = 'hwaycar 8', value = 'hwaycar8'})
- table.insert(elements, { label = 'hwaycar 9', value = 'hwaycar9'})
- table.insert(elements, { label = 'PolUnmarked', value = 'fbi'})
- table.insert(elements, { label = 'hwaycar 11', value = 'hwaycar11'})
- table.insert(elements, { label = 'hwaycar 12', value = 'hwaycar12'})
- table.insert(elements, { label = 'hwaycar 13', value = 'hwaycar13'})
- table.insert(elements, { label = 'hwaycar 14', value = 'hwaycar14'})
- table.insert(elements, { label = 'hwaycar 15', value = 'hwaycar15'})
- table.insert(elements, { label = 'hwaycar 16', value = 'hwaycar16'})
- table.insert(elements, { label = 'hwaycar 17', value = 'hwaycar17'})
- table.insert(elements, { label = 'hwaycar 18', value = 'hwaycar18'})
- table.insert(elements, { label = 'hwaycar 19', value = 'hwaycar19'})
- table.insert(elements, { label = 'hwaycar 20', value = 'hwaycar20'})
- table.insert(elements, { label = 'hwaycar 21', value = 'hwaycar21'})
- table.insert(elements, { label = 'hwaycar 22', value = 'hwaycar22'})
- table.insert(elements, { label = 'hwaycar 23', value = 'hwaycar23'})
- table.insert(elements, { label = 'Unmarked 1', value = 'unmarked1'})
- table.insert(elements, { label = 'Unmarked 2', value = 'unmarked2'})
- table.insert(elements, { label = 'Unmarked 3', value = 'unmarked3'})
- table.insert(elements, { label = 'Unmarked 4', value = 'unmarked4'})
- table.insert(elements, { label = 'Unmarked 5', value = 'unmarked5'})
- table.insert(elements, { label = 'Unmarked 6', value = 'unmarked6'})
- table.insert(elements, { label = 'Unmarked 7', value = 'unmarked7'})
- table.insert(elements, { label = 'Unmarked 8', value = 'unmarked8'})
- table.insert(elements, { label = 'Unmarked 9', value = 'unmarked9'})
- end
- if PlayerData.job.grade_name == 'lieutenant' then
- table.insert(elements, { label = 'Radiowoz 2', value = 'police2'})
- table.insert(elements, { label = 'Radiowoz 3', value = 'police3'})
- table.insert(elements, { label = 'Radiowoz 4', value = 'police4'})
- table.insert(elements, { label = 'Doge Charger', value = 'pd2'})
- table.insert(elements, { label = 'Ford expedition', value = 'pd4'})
- table.insert(elements, { label = 'Chevrolet exproler', value = 'pd5'})
- table.insert(elements, { label = 'Chevrolet silverado', value = 'pd6'})
- table.insert(elements, { label = 'Crown victoria', value = 'pd8'})
- table.insert(elements, { label = 'Chevrolet impala', value = 'pd9'})
- table.insert(elements, { label = 'Ford Interceptor', value = 'pd10'})
- table.insert(elements, { label = 'Motor', value = 'policeb'})
- table.insert(elements, { label = 'Woz transportowy', value = 'pbus'})
- table.insert(elements, { label = 'Police Insurgent', value = 'policeinsurgent'})
- table.insert(elements, { label = 'Riot', value = 'riot'})
- table.insert(elements, { label = 'Riot2', value = 'riot2'})
- table.insert(elements, { label = 'Nieoznakowany radiowoz', value = 'fbi'})
- table.insert(elements, { label = 'Nieoznakowany Suv', value = 'fbi2'})
- table.insert(elements, { label = 'Lamborghini Avendador', value = 'polaventa'})
- table.insert(elements, { label = 'Porsche 718', value = 'pol718'})
- table.insert(elements, { label = 'hwaycar 1', value = 'hwaycar'})
- table.insert(elements, { label = 'Mustang PD', value = '2015polstang'})
- table.insert(elements, { label = 'hwaycar 3', value = 'hwaycar3'})
- table.insert(elements, { label = 'hwaycar 4', value = 'hwaycar4'})
- table.insert(elements, { label = 'hwaycar 5', value = 'hwaycar5'})
- table.insert(elements, { label = 'hwaycar 6', value = 'hwaycar6'})
- table.insert(elements, { label = 'hwaycar 7', value = 'hwaycar7'})
- table.insert(elements, { label = 'hwaycar 8', value = 'hwaycar8'})
- table.insert(elements, { label = 'hwaycar 9', value = 'hwaycar9'})
- table.insert(elements, { label = 'PolUnmarked', value = 'fbi'})
- table.insert(elements, { label = 'hwaycar 11', value = 'hwaycar11'})
- table.insert(elements, { label = 'hwaycar 12', value = 'hwaycar12'})
- table.insert(elements, { label = 'hwaycar 13', value = 'hwaycar13'})
- table.insert(elements, { label = 'hwaycar 14', value = 'hwaycar14'})
- table.insert(elements, { label = 'hwaycar 15', value = 'hwaycar15'})
- table.insert(elements, { label = 'hwaycar 16', value = 'hwaycar16'})
- table.insert(elements, { label = 'hwaycar 17', value = 'hwaycar17'})
- table.insert(elements, { label = 'hwaycar 18', value = 'hwaycar18'})
- table.insert(elements, { label = 'hwaycar 19', value = 'hwaycar19'})
- table.insert(elements, { label = 'hwaycar 20', value = 'hwaycar20'})
- table.insert(elements, { label = 'hwaycar 21', value = 'hwaycar21'})
- table.insert(elements, { label = 'hwaycar 22', value = 'hwaycar22'})
- table.insert(elements, { label = 'hwaycar 23', value = 'hwaycar23'})
- table.insert(elements, { label = 'Unmarked 1', value = 'unmarked1'})
- table.insert(elements, { label = 'Unmarked 2', value = 'unmarked2'})
- table.insert(elements, { label = 'Unmarked 3', value = 'unmarked3'})
- table.insert(elements, { label = 'Unmarked 4', value = 'unmarked4'})
- table.insert(elements, { label = 'Unmarked 5', value = 'unmarked5'})
- table.insert(elements, { label = 'Unmarked 6', value = 'unmarked6'})
- table.insert(elements, { label = 'Unmarked 7', value = 'unmarked7'})
- table.insert(elements, { label = 'Unmarked 8', value = 'unmarked8'})
- table.insert(elements, { label = 'Unmarked 9', value = 'unmarked9'})
- end
- if PlayerData.job.grade_name == 'boss' then
- table.insert(elements, { label = 'Radiowoz 2', value = 'police2'})
- table.insert(elements, { label = 'Radiowoz 3', value = 'police3'})
- table.insert(elements, { label = 'Radiowoz 4', value = 'police4'})
- table.insert(elements, { label = 'Doge Charger', value = 'pd2'})
- table.insert(elements, { label = 'Ford expedition', value = 'pd4'})
- table.insert(elements, { label = 'Chevrolet exproler', value = 'pd5'})
- table.insert(elements, { label = 'Chevrolet silverado', value = 'pd6'})
- table.insert(elements, { label = 'Crown victoria', value = 'pd8'})
- table.insert(elements, { label = 'Chevrolet impala', value = 'pd9'})
- table.insert(elements, { label = 'Ford Interceptor', value = 'pd10'})
- table.insert(elements, { label = 'Motor', value = 'policeb'})
- table.insert(elements, { label = 'Woz transportowy', value = 'pbus'})
- table.insert(elements, { label = 'Police Insurgent', value = 'policeinsurgent'})
- table.insert(elements, { label = 'Riot', value = 'riot'})
- table.insert(elements, { label = 'Riot2', value = 'riot2'})
- table.insert(elements, { label = 'Nieoznakowany radiowoz', value = 'fbi'})
- table.insert(elements, { label = 'Nieoznakowany Suv', value = 'fbi2'})
- table.insert(elements, { label = 'Lamborghini Avendador', value = 'polaventa'})
- table.insert(elements, { label = 'Porsche 718', value = 'pol718'})
- table.insert(elements, { label = 'hwaycar 1', value = 'hwaycar'})
- table.insert(elements, { label = 'Mustang PD', value = '2015polstang'})
- table.insert(elements, { label = 'hwaycar 3', value = 'hwaycar3'})
- table.insert(elements, { label = 'hwaycar 4', value = 'hwaycar4'})
- table.insert(elements, { label = 'hwaycar 5', value = 'hwaycar5'})
- table.insert(elements, { label = 'hwaycar 6', value = 'hwaycar6'})
- table.insert(elements, { label = 'hwaycar 7', value = 'hwaycar7'})
- table.insert(elements, { label = 'hwaycar 8', value = 'hwaycar8'})
- table.insert(elements, { label = 'hwaycar 9', value = 'hwaycar9'})
- table.insert(elements, { label = 'PolUnmarked', value = 'fbi'})
- table.insert(elements, { label = 'hwaycar 11', value = 'hwaycar11'})
- table.insert(elements, { label = 'hwaycar 12', value = 'hwaycar12'})
- table.insert(elements, { label = 'hwaycar 13', value = 'hwaycar13'})
- table.insert(elements, { label = 'hwaycar 14', value = 'hwaycar14'})
- table.insert(elements, { label = 'hwaycar 15', value = 'hwaycar15'})
- table.insert(elements, { label = 'hwaycar 16', value = 'hwaycar16'})
- table.insert(elements, { label = 'hwaycar 17', value = 'hwaycar17'})
- table.insert(elements, { label = 'hwaycar 18', value = 'hwaycar18'})
- table.insert(elements, { label = 'hwaycar 19', value = 'hwaycar19'})
- table.insert(elements, { label = 'hwaycar 20', value = 'hwaycar20'})
- table.insert(elements, { label = 'hwaycar 21', value = 'hwaycar21'})
- table.insert(elements, { label = 'hwaycar 22', value = 'hwaycar22'})
- table.insert(elements, { label = 'hwaycar 23', value = 'hwaycar23'})
- table.insert(elements, { label = 'Unmarked 1', value = 'unmarked1'})
- table.insert(elements, { label = 'Unmarked 2', value = 'unmarked2'})
- table.insert(elements, { label = 'Unmarked 3', value = 'unmarked3'})
- table.insert(elements, { label = 'Unmarked 4', value = 'unmarked4'})
- table.insert(elements, { label = 'Unmarked 5', value = 'unmarked5'})
- table.insert(elements, { label = 'Unmarked 6', value = 'unmarked6'})
- table.insert(elements, { label = 'Unmarked 7', value = 'unmarked7'})
- table.insert(elements, { label = 'Unmarked 8', value = 'unmarked8'})
- table.insert(elements, { label = 'Unmarked 9', value = 'unmarked9'})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'vehicle_spawner',
- {
- title = _U('vehicle_menu'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- menu.close()
- local model = data.current.value
- local vehicle = GetClosestVehicle(vehicles[partNum].SpawnPoint.x, vehicles[partNum].SpawnPoint.y, vehicles[partNum].SpawnPoint.z, 3.0, 0, 71)
- if not DoesEntityExist(vehicle) then
- local playerPed = GetPlayerPed(-1)
- if Config.MaxInService == -1 then
- ESX.Game.SpawnVehicle(model, {
- x = vehicles[partNum].SpawnPoint.x,
- y = vehicles[partNum].SpawnPoint.y,
- z = vehicles[partNum].SpawnPoint.z
- }, vehicles[partNum].Heading, function(vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- SetVehicleMaxMods(vehicle)
- end)
- else
- ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
- if canTakeService then
- ESX.Game.SpawnVehicle(model, {
- x = vehicles[partNum].SpawnPoint.x,
- y = vehicles[partNum].SpawnPoint.y,
- z = vehicles[partNum].SpawnPoint.z
- }, vehicles[partNum].Heading, function(vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- SetVehicleMaxMods(vehicle)
- end)
- else
- ESX.ShowNotification(_U('service_max') .. inServiceCount .. '/' .. maxInService)
- end
- end, 'police')
- end
- else
- ESX.ShowNotification(_U('vehicle_out'))
- end
- end,
- function(data, menu)
- menu.close()
- CurrentAction = 'menu_vehicle_spawner'
- CurrentActionMsg = _U('vehicle_spawner')
- CurrentActionData = {station = station, partNum = partNum}
- end
- )
- end
- end
- function OpenPoliceActionsMenu()
- ESX.UI.Menu.CloseAll()
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'police_actions',
- {
- title = 'Police',
- align = 'top-left',
- elements = {
- {label = _U('citizen_interaction'), value = 'citizen_interaction'},
- {label = _U('vehicle_interaction'), value = 'vehicle_interaction'},
- {label = _U('object_spawner'), value = 'object_spawner'},
- },
- },
- function(data, menu)
- if data.current.value == 'citizen_interaction' then
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'citizen_interaction',
- {
- title = _U('citizen_interaction'),
- align = 'top-left',
- elements = {
- {label = _U('id_card'), value = 'identity_card'},
- {label = _U('search'), value = 'body_search'},
- {label = _U('handcuff'), value = 'handcuff'},
- {label = _U('drag'), value = 'drag'},
- {label = _U('put_in_vehicle'), value = 'put_in_vehicle'},
- {label = _U('out_the_vehicle'), value = 'out_the_vehicle'},
- {label = _U('fine'), value = 'fine'}
- },
- },
- function(data2, menu2)
- local player, distance = ESX.Game.GetClosestPlayer()
- if distance ~= -1 and distance <= 3.0 then
- if data2.current.value == 'identity_card' then
- OpenIdentityCardMenu(player)
- end
- if data2.current.value == 'body_search' then
- OpenBodySearchMenu(player)
- end
- if data2.current.value == 'handcuff' then
- TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(player))
- end
- if data2.current.value == 'drag' then
- TriggerServerEvent('esx_policejob:drag', GetPlayerServerId(player))
- end
- if data2.current.value == 'put_in_vehicle' then
- TriggerServerEvent('esx_policejob:putInVehicle', GetPlayerServerId(player))
- end
- if data2.current.value == 'out_the_vehicle' then
- TriggerServerEvent('esx_policejob:OutVehicle', GetPlayerServerId(player))
- end
- if data2.current.value == 'fine' then
- OpenFineMenu(player)
- end
- else
- ESX.ShowNotification(_U('no_players_nearby'))
- end
- end,
- function(data2, menu2)
- menu2.close()
- end
- )
- end
- if data.current.value == 'vehicle_interaction' then
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'vehicle_interaction',
- {
- title = _U('vehicle_interaction'),
- align = 'top-left',
- elements = {
- {label = _U('vehicle_info'), value = 'vehicle_infos'},
- {label = _U('pick_lock'), value = 'hijack_vehicle'},
- },
- },
- function(data2, menu2)
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 3.0, 0, 71)
- if DoesEntityExist(vehicle) then
- local vehicleData = ESX.Game.GetVehicleProperties(vehicle)
- if data2.current.value == 'vehicle_infos' then
- OpenVehicleInfosMenu(vehicleData)
- end
- if data2.current.value == 'hijack_vehicle' then
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 3.0) then
- local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 3.0, 0, 71)
- if DoesEntityExist(vehicle) then
- Citizen.CreateThread(function()
- TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
- Wait(20000)
- ClearPedTasksImmediately(playerPed)
- SetVehicleDoorsLocked(vehicle, 1)
- SetVehicleDoorsLockedForAllPlayers(vehicle, false)
- TriggerEvent('esx:showNotification', _U('vehicle_unlocked'))
- end)
- end
- end
- end
- else
- ESX.ShowNotification(_U('no_vehicles_nearby'))
- end
- end,
- function(data2, menu2)
- menu2.close()
- end
- )
- end
- if data.current.value == 'object_spawner' then
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'citizen_interaction',
- {
- title = _U('traffic_interaction'),
- align = 'top-left',
- elements = {
- {label = _U('cone'), value = 'prop_roadcone02a'},
- {label = _U('barrier'), value = 'prop_barrier_work06a'},
- {label = _U('spikestrips'), value = 'p_ld_stinger_s'},
- {label = _U('box'), value = 'prop_boxpile_07d'},
- {label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
- },
- },
- function(data2, menu2)
- local model = data2.current.value
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- local forward = GetEntityForwardVector(playerPed)
- local x, y, z = table.unpack(coords + forward * 1.0)
- if model == 'prop_roadcone02a' then
- z = z - 2.0
- end
- ESX.Game.SpawnObject(model, {
- x = x,
- y = y,
- z = z
- }, function(obj)
- SetEntityHeading(obj, GetEntityHeading(playerPed))
- PlaceObjectOnGroundProperly(obj)
- end)
- end,
- function(data2, menu2)
- menu2.close()
- end
- )
- end
- end,
- function(data, menu)
- menu.close()
- end
- )
- end
- function OpenIdentityCardMenu(player)
- if Config.EnableESXIdentity then
- ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
- local jobLabel = nil
- local sexLabel = nil
- local sex = nil
- local dobLabel = nil
- local heightLabel = nil
- local idLabel = nil
- if data.job.grade_label ~= nil and data.job.grade_label ~= '' then
- jobLabel = 'Job : ' .. data.job.label .. ' - ' .. data.job.grade_label
- else
- jobLabel = 'Job : ' .. data.job.label
- end
- if data.sex ~= nil then
- if (data.sex == 'm') or (data.sex == 'M') then
- sex = 'Male'
- else
- sex = 'Female'
- end
- sexLabel = 'Sex : ' .. sex
- else
- sexLabel = 'Sex : Unknown'
- end
- if data.dob ~= nil then
- dobLabel = 'DOB : ' .. data.dob
- else
- dobLabel = 'DOB : Unknown'
- end
- if data.height ~= nil then
- heightLabel = 'Height : ' .. data.height
- else
- heightLabel = 'Height : Unknown'
- end
- if data.name ~= nil then
- idLabel = 'ID : ' .. data.name
- else
- idLabel = 'ID : Unknown'
- end
- local elements = {
- {label = _U('name') .. data.firstname .. " " .. data.lastname, value = nil},
- {label = sexLabel, value = nil},
- {label = dobLabel, value = nil},
- {label = heightLabel, value = nil},
- {label = jobLabel, value = nil},
- {label = idLabel, value = nil},
- }
- if data.drunk ~= nil then
- table.insert(elements, {label = _U('bac') .. data.drunk .. '%', value = nil})
- end
- if data.licenses ~= nil then
- table.insert(elements, {label = '--- Licenses ---', value = nil})
- for i=1, #data.licenses, 1 do
- table.insert(elements, {label = data.licenses[i].label, value = nil})
- end
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'citizen_interaction',
- {
- title = _U('citizen_interaction'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- end,
- function(data, menu)
- menu.close()
- end
- )
- end, GetPlayerServerId(player))
- else
- ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
- local jobLabel = nil
- if data.job.grade_label ~= nil and data.job.grade_label ~= '' then
- jobLabel = 'Job : ' .. data.job.label .. ' - ' .. data.job.grade_label
- else
- jobLabel = 'Job : ' .. data.job.label
- end
- local elements = {
- {label = _U('name') .. data.name, value = nil},
- {label = jobLabel, value = nil},
- }
- if data.drunk ~= nil then
- table.insert(elements, {label = _U('bac') .. data.drunk .. '%', value = nil})
- end
- if data.licenses ~= nil then
- table.insert(elements, {label = '--- Licenses ---', value = nil})
- for i=1, #data.licenses, 1 do
- table.insert(elements, {label = data.licenses[i].label, value = nil})
- end
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'citizen_interaction',
- {
- title = _U('citizen_interaction'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- end,
- function(data, menu)
- menu.close()
- end
- )
- end, GetPlayerServerId(player))
- end
- end
- function OpenBodySearchMenu(player)
- ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
- local elements = {}
- local blackMoney = 0
- for i=1, #data.accounts, 1 do
- if data.accounts[i].name == 'black_money' then
- blackMoney = data.accounts[i].money
- end
- end
- table.insert(elements, {
- label = _U('confiscate_dirty') .. blackMoney,
- value = 'black_money',
- itemType = 'item_account',
- amount = blackMoney
- })
- table.insert(elements, {label = '--- Armes ---', value = nil})
- for i=1, #data.weapons, 1 do
- table.insert(elements, {
- label = _U('confiscate') .. ESX.GetWeaponLabel(data.weapons[i].name),
- value = data.weapons[i].name,
- itemType = 'item_weapon',
- amount = data.ammo,
- })
- end
- table.insert(elements, {label = _U('inventory_label'), value = nil})
- for i=1, #data.inventory, 1 do
- if data.inventory[i].count > 0 then
- table.insert(elements, {
- label = _U('confiscate_inv') .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
- value = data.inventory[i].name,
- itemType = 'item_standard',
- amount = data.inventory[i].count,
- })
- end
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'body_search',
- {
- title = _U('search'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- local itemType = data.current.itemType
- local itemName = data.current.value
- local amount = data.current.amount
- if data.current.value ~= nil then
- TriggerServerEvent('esx_policejob:confiscatePlayerItem', GetPlayerServerId(player), itemType, itemName, amount)
- OpenBodySearchMenu(player)
- end
- end,
- function(data, menu)
- menu.close()
- end
- )
- end, GetPlayerServerId(player))
- end
- function OpenFineMenu(player)
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'fine',
- {
- title = _U('fine'),
- align = 'top-left',
- elements = {
- {label = _U('traffic_offense'), value = 0},
- {label = _U('minor_offense'), value = 1},
- {label = _U('average_offense'), value = 2},
- {label = _U('major_offense'), value = 3}
- },
- },
- function(data, menu)
- OpenFineCategoryMenu(player, data.current.value)
- end,
- function(data, menu)
- menu.close()
- end
- )
- end
- function OpenFineCategoryMenu(player, category)
- ESX.TriggerServerCallback('esx_policejob:getFineList', function(fines)
- local elements = {}
- for i=1, #fines, 1 do
- table.insert(elements, {
- label = fines[i].label .. ' $' .. fines[i].amount,
- value = fines[i].id,
- amount = fines[i].amount,
- fineLabel = fines[i].label
- })
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'fine_category',
- {
- title = _U('fine'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- local label = data.current.fineLabel
- local amount = data.current.amount
- menu.close()
- if Config.EnablePlayerManagement then
- TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', _U('fine_total') .. label, amount)
- else
- TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', _U('fine_total') .. label, amount)
- end
- ESX.SetTimeout(300, function()
- OpenFineCategoryMenu(player, category)
- end)
- end,
- function(data, menu)
- menu.close()
- end
- )
- end, category)
- end
- function OpenVehicleInfosMenu(vehicleData)
- ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(infos)
- local elements = {}
- table.insert(elements, {label = _U('plate') .. infos.plate, value = nil})
- if infos.owner == nil then
- table.insert(elements, {label = _U('owner_unknown'), value = nil})
- else
- table.insert(elements, {label = _U('owner') .. infos.owner, value = nil})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'vehicle_infos',
- {
- title = _U('vehicle_info'),
- align = 'top-left',
- elements = elements,
- },
- nil,
- function(data, menu)
- menu.close()
- end
- )
- end, vehicleData.plate)
- end
- function OpenGetWeaponMenu()
- ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
- local elements = {}
- for i=1, #weapons, 1 do
- if weapons[i].count > 0 then
- table.insert(elements, {label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name), value = weapons[i].name})
- end
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'armory_get_weapon',
- {
- title = _U('get_weapon_menu'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- menu.close()
- ESX.TriggerServerCallback('esx_policejob:removeArmoryWeapon', function()
- OpenGetWeaponMenu()
- end, data.current.value)
- end,
- function(data, menu)
- menu.close()
- end
- )
- end)
- end
- function OpenPutWeaponMenu()
- local elements = {}
- local playerPed = GetPlayerPed(-1)
- local weaponList = ESX.GetWeaponList()
- for i=1, #weaponList, 1 do
- local weaponHash = GetHashKey(weaponList[i].name)
- if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
- local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
- table.insert(elements, {label = weaponList[i].label, value = weaponList[i].name})
- end
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'armory_put_weapon',
- {
- title = _U('put_weapon_menu'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- menu.close()
- ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
- OpenPutWeaponMenu()
- end, data.current.value)
- end,
- function(data, menu)
- menu.close()
- end
- )
- end
- function OpenBuyWeaponsMenu(station)
- ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
- local elements = {}
- for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
- local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
- local count = 0
- for i=1, #weapons, 1 do
- if weapons[i].name == weapon.name then
- count = weapons[i].count
- break
- end
- end
- table.insert(elements, {label = 'x' .. count .. ' ' .. ESX.GetWeaponLabel(weapon.name) .. ' $' .. weapon.price, value = weapon.name, price = weapon.price})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'armory_buy_weapons',
- {
- title = _U('buy_weapon_menu'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
- ESX.TriggerServerCallback('esx_policejob:buy', function(hasEnoughMoney)
- if hasEnoughMoney then
- ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
- OpenBuyWeaponsMenu(station)
- end, data.current.value)
- else
- ESX.ShowNotification(_U('not_enough_money'))
- end
- end, data.current.price)
- end,
- function(data, menu)
- menu.close()
- end
- )
- end)
- end
- function OpenGetStocksMenu()
- ESX.TriggerServerCallback('esx_policejob:getStockItems', function(items)
- print(json.encode(items))
- local elements = {}
- for i=1, #items, 1 do
- table.insert(elements, {label = 'x' .. items[i].count .. ' ' .. items[i].label, value = items[i].name})
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'stocks_menu',
- {
- title = _U('police_stock'),
- elements = elements
- },
- function(data, menu)
- local itemName = data.current.value
- ESX.UI.Menu.Open(
- 'dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count',
- {
- title = _U('quantity')
- },
- function(data2, menu2)
- local count = tonumber(data2.value)
- if count == nil then
- ESX.ShowNotification(_U('quantity_invalid'))
- else
- menu2.close()
- menu.close()
- OpenGetStocksMenu()
- TriggerServerEvent('esx_policejob:getStockItem', itemName, count)
- end
- end,
- function(data2, menu2)
- menu2.close()
- end
- )
- end,
- function(data, menu)
- menu.close()
- end
- )
- end)
- end
- function OpenPutStocksMenu()
- ESX.TriggerServerCallback('esx_policejob:getPlayerInventory', function(inventory)
- local elements = {}
- for i=1, #inventory.items, 1 do
- local item = inventory.items[i]
- if item.count > 0 then
- table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name})
- end
- end
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'stocks_menu',
- {
- title = _U('inventory'),
- elements = elements
- },
- function(data, menu)
- local itemName = data.current.value
- ESX.UI.Menu.Open(
- 'dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count',
- {
- title = _U('quantity')
- },
- function(data2, menu2)
- local count = tonumber(data2.value)
- if count == nil then
- ESX.ShowNotification(_U('quantity_invalid'))
- else
- menu2.close()
- menu.close()
- OpenPutStocksMenu()
- TriggerServerEvent('esx_policejob:putStockItems', itemName, count)
- end
- end,
- function(data2, menu2)
- menu2.close()
- end
- )
- end,
- function(data, menu)
- menu.close()
- end
- )
- end)
- end
- RegisterNetEvent('esx:playerLoaded')
- AddEventHandler('esx:playerLoaded', function(xPlayer)
- PlayerData = xPlayer
- end)
- RegisterNetEvent('esx:setJob')
- AddEventHandler('esx:setJob', function(job)
- PlayerData.job = job
- end)
- RegisterNetEvent('esx_phone:loaded')
- AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
- local specialContact = {
- name = 'Police',
- number = 'police',
- base64Icon = 'data:image/png;base64,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'
- }
- TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
- end)
- AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNum)
- if part == 'Cloakroom' then
- CurrentAction = 'menu_cloakroom'
- CurrentActionMsg = _U('open_cloackroom')
- CurrentActionData = {}
- end
- if part == 'Armory' then
- CurrentAction = 'menu_armory'
- CurrentActionMsg = _U('open_armory')
- CurrentActionData = {station = station}
- end
- if part == 'VehicleSpawner' then
- CurrentAction = 'menu_vehicle_spawner'
- CurrentActionMsg = _U('vehicle_spawner')
- CurrentActionData = {station = station, partNum = partNum}
- end
- if part == 'HelicopterSpawner' then
- local helicopters = Config.PoliceStations[station].Helicopters
- if not IsAnyVehicleNearPoint(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0) then
- ESX.Game.SpawnVehicle('polmav', {
- x = helicopters[partNum].SpawnPoint.x,
- y = helicopters[partNum].SpawnPoint.y,
- z = helicopters[partNum].SpawnPoint.z
- }, helicopters[partNum].Heading, function(vehicle)
- SetVehicleModKit(vehicle, 0)
- SetVehicleLivery(vehicle, 0)
- end)
- end
- end
- if part == 'VehicleDeleter' then
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- if IsPedInAnyVehicle(playerPed, false) then
- local vehicle = GetVehiclePedIsIn(playerPed, false)
- if DoesEntityExist(vehicle) then
- CurrentAction = 'delete_vehicle'
- CurrentActionMsg = _U('store_vehicle')
- CurrentActionData = {vehicle = vehicle}
- end
- end
- end
- if part == 'BossActions' then
- CurrentAction = 'menu_boss_actions'
- CurrentActionMsg = _U('open_bossmenu')
- CurrentActionData = {}
- end
- end)
- AddEventHandler('esx_policejob:hasExitedMarker', function(station, part, partNum)
- ESX.UI.Menu.CloseAll()
- CurrentAction = nil
- end)
- AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity)
- local playerPed = GetPlayerPed(-1)
- if PlayerData.job ~= nil and PlayerData.job.name == 'police' and not IsPedInAnyVehicle(playerPed, false) then
- CurrentAction = 'remove_entity'
- CurrentActionMsg = _U('remove_object')
- CurrentActionData = {entity = entity}
- end
- if GetEntityModel(entity) == GetHashKey('p_ld_stinger_s') then
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- if IsPedInAnyVehicle(playerPed, false) then
- local vehicle = GetVehiclePedIsIn(playerPed)
- for i=0, 7, 1 do
- SetVehicleTyreBurst(vehicle, i, true, 1000)
- end
- end
- end
- end)
- AddEventHandler('esx_policejob:hasExitedEntityZone', function(entity)
- if CurrentAction == 'remove_entity' then
- CurrentAction = nil
- end
- end)
- RegisterNetEvent('esx_policejob:handcuff')
- AddEventHandler('esx_policejob:handcuff', function()
- IsHandcuffed = not IsHandcuffed;
- local playerPed = GetPlayerPed(-1)
- Citizen.CreateThread(function()
- if IsHandcuffed then
- RequestAnimDict('mp_arresting')
- while not HasAnimDictLoaded('mp_arresting') do
- Wait(100)
- end
- TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
- SetEnableHandcuffs(playerPed, true)
- SetPedCanPlayGestureAnims(playerPed, false)
- FreezeEntityPosition(playerPed, true)
- else
- ClearPedSecondaryTask(playerPed)
- SetEnableHandcuffs(playerPed, false)
- SetPedCanPlayGestureAnims(playerPed, true)
- FreezeEntityPosition(playerPed, false)
- end
- end)
- end)
- RegisterNetEvent('esx_policejob:drag')
- AddEventHandler('esx_policejob:drag', function(cop)
- TriggerServerEvent('esx:clientLog', 'starting dragging')
- IsDragged = not IsDragged
- CopPed = tonumber(cop)
- end)
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if IsHandcuffed then
- if IsDragged then
- local ped = GetPlayerPed(GetPlayerFromServerId(CopPed))
- local myped = GetPlayerPed(-1)
- AttachEntityToEntity(myped, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
- else
- DetachEntity(GetPlayerPed(-1), true, false)
- end
- end
- end
- end)
- RegisterNetEvent('esx_policejob:putInVehicle')
- AddEventHandler('esx_policejob:putInVehicle', function()
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
- local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
- if DoesEntityExist(vehicle) then
- local maxSeats = GetVehicleMaxNumberOfPassengers(vehicle)
- local freeSeat = nil
- for i=maxSeats - 1, 0, -1 do
- if IsVehicleSeatFree(vehicle, i) then
- freeSeat = i
- break
- end
- end
- if freeSeat ~= nil then
- TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
- end
- end
- end
- end)
- RegisterNetEvent('esx_policejob:OutVehicle')
- AddEventHandler('esx_policejob:OutVehicle', function(t)
- local ped = GetPlayerPed(t)
- ClearPedTasksImmediately(ped)
- plyPos = GetEntityCoords(GetPlayerPed(-1), true)
- local xnew = plyPos.x+2
- local ynew = plyPos.y+2
- SetEntityCoords(GetPlayerPed(-1), xnew, ynew, plyPos.z)
- end)
- -- Handcuff
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if IsHandcuffed then
- DisableControlAction(0, 142, true) -- MeleeAttackAlternate
- DisableControlAction(0, 30, true) -- MoveLeftRight
- DisableControlAction(0, 31, true) -- MoveUpDown
- end
- end
- end)
- -- Create blips
- Citizen.CreateThread(function()
- for k,v in pairs(Config.PoliceStations) do
- local blip = AddBlipForCoord(v.Blip.Pos.x, v.Blip.Pos.y, v.Blip.Pos.z)
- SetBlipSprite (blip, v.Blip.Sprite)
- SetBlipDisplay(blip, v.Blip.Display)
- SetBlipScale (blip, v.Blip.Scale)
- SetBlipColour (blip, v.Blip.Colour)
- SetBlipAsShortRange(blip, true)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString(_U('map_blip'))
- EndTextCommandSetBlipName(blip)
- end
- end)
- -- Display markers
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- for k,v in pairs(Config.PoliceStations) do
- for i=1, #v.Cloakrooms, 1 do
- if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.DrawDistance then
- DrawMarker(Config.MarkerType, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
- end
- end
- for i=1, #v.Armories, 1 do
- if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.DrawDistance then
- DrawMarker(Config.MarkerType, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
- end
- end
- for i=1, #v.Vehicles, 1 do
- if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.DrawDistance then
- DrawMarker(Config.MarkerType, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
- end
- end
- for i=1, #v.VehicleDeleters, 1 do
- if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.DrawDistance then
- DrawMarker(Config.MarkerType, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
- end
- end
- if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
- for i=1, #v.BossActions, 1 do
- if not v.BossActions[i].disabled and GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.DrawDistance then
- DrawMarker(Config.MarkerType, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
- end
- end
- end
- end
- end
- end
- end)
- -- Enter / Exit marker events
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- local isInMarker = false
- local currentStation = nil
- local currentPart = nil
- local currentPartNum = nil
- for k,v in pairs(Config.PoliceStations) do
- for i=1, #v.Cloakrooms, 1 do
- if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'Cloakroom'
- currentPartNum = i
- end
- end
- for i=1, #v.Armories, 1 do
- if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'Armory'
- currentPartNum = i
- end
- end
- for i=1, #v.Vehicles, 1 do
- if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'VehicleSpawner'
- currentPartNum = i
- end
- if GetDistanceBetweenCoords(coords, v.Vehicles[i].SpawnPoint.x, v.Vehicles[i].SpawnPoint.y, v.Vehicles[i].SpawnPoint.z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'VehicleSpawnPoint'
- currentPartNum = i
- end
- end
- for i=1, #v.Helicopters, 1 do
- if GetDistanceBetweenCoords(coords, v.Helicopters[i].Spawner.x, v.Helicopters[i].Spawner.y, v.Helicopters[i].Spawner.z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'HelicopterSpawner'
- currentPartNum = i
- end
- if GetDistanceBetweenCoords(coords, v.Helicopters[i].SpawnPoint.x, v.Helicopters[i].SpawnPoint.y, v.Helicopters[i].SpawnPoint.z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'HelicopterSpawnPoint'
- currentPartNum = i
- end
- end
- for i=1, #v.VehicleDeleters, 1 do
- if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'VehicleDeleter'
- currentPartNum = i
- end
- end
- if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
- for i=1, #v.BossActions, 1 do
- if GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.MarkerSize.x then
- isInMarker = true
- currentStation = k
- currentPart = 'BossActions'
- currentPartNum = i
- end
- end
- end
- end
- local hasExited = false
- if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum) ) then
- if
- (LastStation ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
- (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
- then
- TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
- hasExited = true
- end
- HasAlreadyEnteredMarker = true
- LastStation = currentStation
- LastPart = currentPart
- LastPartNum = currentPartNum
- TriggerEvent('esx_policejob:hasEnteredMarker', currentStation, currentPart, currentPartNum)
- end
- if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
- HasAlreadyEnteredMarker = false
- TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
- end
- end
- end
- end)
- -- Enter / Exit entity zone events
- Citizen.CreateThread(function()
- local trackedEntities = {
- 'prop_roadcone02a',
- 'prop_barrier_work06a',
- 'p_ld_stinger_s',
- 'prop_boxpile_07d',
- 'hei_prop_cash_crate_half_full'
- }
- while true do
- Citizen.Wait(0)
- local playerPed = GetPlayerPed(-1)
- local coords = GetEntityCoords(playerPed)
- local closestDistance = -1
- local closestEntity = nil
- for i=1, #trackedEntities, 1 do
- local object = GetClosestObjectOfType(coords.x, coords.y, coords.z, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
- if DoesEntityExist(object) then
- local objCoords = GetEntityCoords(object)
- local distance = GetDistanceBetweenCoords(coords.x, coords.y, coords.z, objCoords.x, objCoords.y, objCoords.z, true)
- if closestDistance == -1 or closestDistance > distance then
- closestDistance = distance
- closestEntity = object
- end
- end
- end
- if closestDistance ~= -1 and closestDistance <= 3.0 then
- if LastEntity ~= closestEntity then
- TriggerEvent('esx_policejob:hasEnteredEntityZone', closestEntity)
- LastEntity = closestEntity
- end
- else
- if LastEntity ~= nil then
- TriggerEvent('esx_policejob:hasExitedEntityZone', LastEntity)
- LastEntity = nil
- end
- end
- end
- end)
- function openPolice()
- if PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
- OpenPoliceActionsMenu()
- GUI.Time = GetGameTimer()
- end
- end
- function getJob()
- if PlayerData.job ~= nil then
- return PlayerData.job.name
- end
- end
- -- Key Controls
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if CurrentAction ~= nil then
- SetTextComponentFormat('STRING')
- AddTextComponentString(CurrentActionMsg)
- DisplayHelpTextFromStringLabel(0, 0, 1, -1)
- if IsControlPressed(0, Keys['E']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and (GetGameTimer() - GUI.Time) > 150 then
- if CurrentAction == 'menu_cloakroom' then
- OpenCloakroomMenu()
- end
- if CurrentAction == 'menu_armory' then
- OpenArmoryMenu(CurrentActionData.station)
- end
- if CurrentAction == 'menu_vehicle_spawner' then
- OpenVehicleSpawnerMenu(CurrentActionData.station, CurrentActionData.partNum)
- end
- if CurrentAction == 'delete_vehicle' then
- if Config.EnableSocietyOwnedVehicles then
- local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
- TriggerServerEvent('esx_society:putVehicleInGarage', 'police', vehicleProps)
- else
- if
- GetEntityModel(vehicle) == GetHashKey('police') or
- GetEntityModel(vehicle) == GetHashKey('police2') or
- GetEntityModel(vehicle) == GetHashKey('police3') or
- GetEntityModel(vehicle) == GetHashKey('police4') or
- GetEntityModel(vehicle) == GetHashKey('policeb') or
- GetEntityModel(vehicle) == GetHashKey('policet')
- then
- TriggerServerEvent('esx_service:disableService', 'police')
- end
- end
- ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
- end
- if CurrentAction == 'menu_boss_actions' then
- ESX.UI.Menu.CloseAll()
- TriggerEvent('esx_society:openBossMenu', 'police', function(data, menu)
- menu.close()
- CurrentAction = 'menu_boss_actions'
- CurrentActionMsg = _U('open_bossmenu')
- CurrentActionData = {}
- end)
- end
- if CurrentAction == 'remove_entity' then
- DeleteEntity(CurrentActionData.entity)
- end
- CurrentAction = nil
- GUI.Time = GetGameTimer()
- end
- end
- if IsControlPressed(0, Keys['F6']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
- OpenPoliceActionsMenu()
- GUI.Time = GetGameTimer()
- end
- end
- end)