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  1. // Sorceress config file
  2.  
  3. /* Brief instructions:
  4.  * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
  5.  * To comment out something, put // in front of that line
  6.  * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
  7.  * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
  8.  */
  9.  
  10. function LoadConfig() {
  11.         /* Sequence config
  12.          * Set to true if you want to run it, set to false if not.
  13.          * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
  14.          */
  15.          
  16.         // User addon script. Read the description in libs/bots/UserAddon.js
  17.         Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
  18.  
  19.         // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
  20.         Scripts.BattleOrders = false;
  21.                 Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
  22.                 Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
  23.                 Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
  24.  
  25.         // Team MF system
  26.         Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
  27.  
  28.         // Boss/area scripts
  29.  
  30.         // *** act 1 ***
  31.         Scripts.Corpsefire = false;
  32.                 Config.Corpsefire.ClearDen = false;
  33.         Scripts.Mausoleum = true;
  34.                 Config.Mausoleum.KillBloodRaven = true;
  35.                 Config.Mausoleum.ClearCrypt = true;
  36.         Scripts.Rakanishu = false;
  37.                 Config.Rakanishu.KillGriswold = false;
  38.         Scripts.UndergroundPassage = false;
  39.         Scripts.Coldcrow = false;
  40.         Scripts.Tristram = false;
  41.                 Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
  42.         Scripts.Pit = false;
  43.                 Config.Pit.ClearPit1 = false;
  44.         Scripts.Treehead = false;
  45.         Scripts.Smith = false;
  46.         Scripts.BoneAsh = false;
  47.         Scripts.Countess = false;
  48.                 Config.Countess.KillGhosts = false;
  49.         Scripts.Andariel = true;
  50.         Scripts.Cows = false;
  51.  
  52.         // *** act 2 ***
  53.         Scripts.Radament = false;
  54.         Scripts.Coldworm = false;
  55.                 Config.Coldworm.KillBeetleburst = false;
  56.                 Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
  57.         Scripts.AncientTunnels = false;
  58.                 Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
  59.                 Config.AncientTunnels.KillDarkElder = false;
  60.         Scripts.Summoner = false;
  61.                 Config.Summoner.FireEye = false;
  62.         Scripts.Tombs = false;
  63.         Scripts.Duriel = false;
  64.  
  65.         // *** act 3 ***
  66.         Scripts.Stormtree = false;
  67.         Scripts.KurastTemples = false;
  68.         Scripts.Icehawk = false;
  69.         Scripts.Endugu = false;
  70.         Scripts.Travincal = false;
  71.                 Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
  72.         Scripts.Mephisto = false;
  73.                 Config.Mephisto.MoatTrick = true;
  74.                 Config.Mephisto.KillCouncil = true;
  75.                 Config.Mephisto.TakeRedPortal = true;
  76.  
  77.         // *** act 4 ***
  78.         Scripts.OuterSteppes = false;
  79.         Scripts.Izual = false;
  80.         Scripts.Hephasto = false;
  81.         Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
  82.         Scripts.FastDiablo = false;
  83.         Scripts.Diablo = false;
  84.                 Config.Diablo.Entrance = false; // Start from entrance
  85.                 Config.Diablo.SealWarning = "Leave the seals alone!";
  86.                 Config.Diablo.EntranceTP = "Entrance TP up";
  87.                 Config.Diablo.StarTP = "Star TP up";
  88.                 Config.Diablo.DiabloMsg = "Diablo";
  89.         Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.
  90.  
  91.         // *** act 5 ***
  92.         Scripts.Pindleskin = false;
  93.                 Config.Pindleskin.UseWaypoint = false;
  94.                 Config.Pindleskin.KillNihlathak = false;
  95.                 Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
  96.         Scripts.Nihlathak = false;
  97.                 Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
  98.         Scripts.Eldritch = false;
  99.                 Config.Eldritch.OpenChest = false;
  100.                 Config.Eldritch.KillShenk = false;
  101.                 Config.Eldritch.KillDacFarren = false;
  102.         Scripts.Eyeback = false;
  103.         Scripts.SharpTooth = false;
  104.         Scripts.ThreshSocket = false;
  105.         Scripts.Abaddon = false;
  106.         Scripts.Frozenstein = false;
  107.                 Config.Frozenstein.ClearFrozenRiver = false;
  108.         Scripts.Bonesaw = false;
  109.                 Config.Bonesaw.ClearDrifterCavern = false;
  110.         Scripts.Snapchip = false;
  111.                 Config.Snapchip.ClearIcyCellar = true;
  112.         Scripts.Worldstone = false;
  113.         Scripts.Baal = false;
  114.                 Config.Baal.HotTPMessage = "Hot TP!";
  115.                 Config.Baal.SafeTPMessage = "Safe TP!";
  116.                 Config.Baal.BaalMessage = "Baal!";
  117.                 Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
  118.                 Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
  119.                 Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
  120.  
  121.         /* ### leeching section ###
  122.         * Unless stated otherwise, leader's character name isn't needed on order to run.
  123.         * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
  124.         */
  125.  
  126.         Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
  127.         Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
  128.         Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
  129.  
  130.         Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
  131.         Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
  132.                 Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
  133.         Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
  134.         Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader
  135.         Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader.
  136.         Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
  137.                 Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader.
  138.                 Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star.
  139.                 Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner.
  140.                 Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run.
  141.         Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
  142.                 Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
  143.                 Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
  144.                 Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
  145.         Scripts.BaalHelper = false;
  146.                 Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
  147.                 Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
  148.                 Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
  149.                 Config.BaalHelper.DollQuit = false;  // End script if Dolls (Undead Soul Killers) are found.
  150.                 Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
  151.                 Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
  152.         Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
  153.  
  154.         // *** special scripts ***
  155.         Scripts.WPGetter = false; // Get missing waypoints
  156.         Scripts.GetKeys = false;  // Hunt for T/H/D keys
  157.         Scripts.OrgTorch = false;
  158.                 Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
  159.                 Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
  160.                 Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
  161.                 Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
  162.                 Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
  163.         Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js
  164.                 Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
  165.                 Config.Rusher.Radament = false; // Do Radament quest.
  166.                 Config.Rusher.LamEsen = false; // Do Lam Esen quest.
  167.                 Config.Rusher.Izual = false; // Do Izual quest.
  168.                 Config.Rusher.Shenk = false; // Do Shenk quest.
  169.                 Config.Rusher.Anya = false; // Do Anya quest.
  170.                 Config.Rusher.LastRun = ""; // End rush after this run. List of runs: http://pastebin.com/Uez3nZ6g
  171.         Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader
  172.                 Config.Rushee.Quester = false; // Enter portals and get quest items.
  173.                 Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
  174.         Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
  175.         Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
  176.         Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
  177.         Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js
  178.         Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
  179.         Scripts.Enchant = false;
  180.                 Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
  181.                 Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
  182.                 Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
  183.                 Config.Enchant.GameLength = 20; // Game length in minutes
  184.         Scripts.IPHunter = false;
  185.                 Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
  186.                 Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
  187.         Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
  188.         Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits.
  189.                 // Supported NPCs: Akara, Elzix, Fara, Drognan, Ormus, Asheara, Anya. Multiple NPCs are also supported, example: ["Elzix", "Fara"]
  190.                 // Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs.
  191.                 Config.ShopBot.ShopNPC = "Anya";
  192.                 // Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt
  193.                 Config.ShopBot.ScanIDs = [];
  194.                 Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes.
  195.                 Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped.
  196.         Scripts.ChestMania = true; // Open chests in configured areas. See sdk/areas.txt
  197.                 Config.ChestMania.Act1 = []; // List of act 1 areas to open chests in
  198.                 Config.ChestMania.Act2 = []; // List of act 2 areas to open chests in
  199.                 Config.ChestMania.Act3 = [79]; // List of act 3 areas to open chests in
  200.                 Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
  201.                 Config.ChestMania.Act5 = []; // List of act 5 areas to open chests in
  202.         Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill.
  203.                 Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
  204.  
  205.         // *** Guest scripts ***
  206.  
  207.         // Baal Assistant by YourGreatestMember
  208.         Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
  209.                 Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
  210.                 Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
  211.                 Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
  212.                 Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
  213.                 Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
  214.                 Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
  215.                 Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
  216.                 Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
  217.                 Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
  218.                 Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
  219.                 Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely.
  220.                 Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
  221.                 Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
  222.                 Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
  223.                 Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"];       // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
  224.  
  225.         // Town settings
  226.         Config.HealHP = 20; // Go to a healer if under designated percent of life.
  227.         Config.HealMP = 0; // Go to a healer if under designated percent of mana.
  228.         Config.HealStatus = true; // Go to a healer if poisoned or cursed
  229.         Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
  230.         Config.MercWatch = false; // Instant merc revive during battle.
  231.  
  232.         // Potion settings
  233.         Config.UseHP = 70; // Drink a healing potion if life is under designated percent.
  234.         Config.UseRejuvHP = 20;  // Drink a rejuvenation potion if life is under designated percent.
  235.         Config.UseMP = 25; // Drink a mana potion if mana is under designated percent.
  236.         Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
  237.         Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
  238.         Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
  239.         Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
  240.         Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
  241.         Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
  242.  
  243.         // Chicken settings
  244.         Config.LifeChicken = 10; // Exit game if life is less or equal to designated percent.
  245.         Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
  246.         Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
  247.         Config.TownHP = 0; // Go to town if life is under designated percent.
  248.         Config.TownMP = 0; // Go to town if mana is under designated percent.
  249.  
  250.         /* Inventory lock configuration. !!!READ CAREFULLY!!!
  251.          * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
  252.          * Put 0s where your torch, annihilus and everything else you want to KEEP is.
  253.          * 1 = item is unlocked and will be dropped, stashed or sold.
  254.          * If you don't change the default values, the bot won't stash items.
  255.          */
  256.         Config.Inventory[0] = [0,0,0,0,1,1,1,1,1,1];
  257.         Config.Inventory[1] = [0,0,0,0,1,1,1,1,1,1];
  258.         Config.Inventory[2] = [0,0,0,0,1,1,1,1,1,1];
  259.         Config.Inventory[3] = [0,0,0,0,1,1,1,1,1,1];
  260.  
  261.         Config.StashGold = 10000; // Minimum amount of gold to stash.
  262.  
  263.         /* Potion types for belt columns from left to right.
  264.          * Rejuvenation potions must always be rightmost.
  265.          * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
  266.          */
  267.         Config.BeltColumn[0] = "hp";
  268.         Config.BeltColumn[1] = "hp";
  269.         Config.BeltColumn[2] = "mp";
  270.         Config.BeltColumn[3] = "rv";
  271.  
  272.         /* Minimum amount of potions. If we have less, go to vendor to purchase more.
  273.          * Set rejuvenation columns to 0, because they can't be bought.
  274.          */
  275.         Config.MinColumn[0] = 1;
  276.         Config.MinColumn[1] = 1;
  277.         Config.MinColumn[2] = 1;
  278.         Config.MinColumn[3] = 1;
  279.  
  280.         // Pickit config. Default folder is kolbot/pickit.
  281.         Config.PickitFiles.push("kolton.nip");
  282.         Config.PickitFiles.push("LLD.nip");
  283.         Config.PickRange = 70; // Pick radius
  284.         Config.FastPick = false; // Check and pick items between attacks
  285.  
  286.         // Additional item info log settings. All info goes to \logs\ItemLog.txt
  287.         Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.
  288.         Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];
  289.  
  290.         // Item identification settings
  291.         Config.CainID.Enable = false; // Identify items at Cain
  292.         Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
  293.         Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
  294.         Config.FieldID = false; // Identify items in the field instead of going to town.
  295.         Config.DroppedItemsAnnounce.Enable = false;     // Announce Dropped Items to in-game newbs
  296.         Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];
  297.  
  298.         // Repair settings
  299.         Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
  300.         Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
  301.  
  302.         // Gambling config
  303.         Config.Gamble = false;
  304.         Config.GambleGoldStart = 1000000;
  305.         Config.GambleGoldStop = 500000;
  306.  
  307.         // List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.
  308.         Config.GambleItems.push("Amulet");
  309.         Config.GambleItems.push("Ring");
  310.         Config.GambleItems.push("Circlet");
  311.         Config.GambleItems.push("Coronet");
  312.  
  313.         /* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
  314.          * The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.
  315.          */
  316.         Config.Cubing = false; // Set to true to enable cubing.
  317.  
  318.         // Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
  319.  
  320.         //Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
  321.         //Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
  322.         //Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
  323.         //Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
  324.         //Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
  325.         //Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
  326.         //Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull
  327.  
  328.         //Config.Recipes.push([Recipe.Token]); // Make Token of Absolution
  329.  
  330.         //Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
  331.         //Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
  332.         //Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
  333.         //Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
  334.         //Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex
  335.  
  336.         //Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
  337.         //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
  338.         //Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
  339.         //Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces
  340.  
  341.         // The gems not used by other recipes will be used for magic item rerolling.
  342.  
  343.         //Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem
  344.         //Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)
  345.  
  346.         //Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem
  347.  
  348.         /* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
  349.          * Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
  350.          */
  351.         //Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher
  352.         //Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe
  353.         //Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor
  354.         //Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate
  355.  
  356.         //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional
  357.         //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional
  358.         //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
  359.         //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
  360.         //Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite
  361.  
  362.         /* Runeword config. All recipes are available in Templates/Runewords.txt
  363.          * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
  364.          */
  365.         Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
  366.  
  367.         //Config.Runewords.push([Runeword.Insight, "Thresher"]); // Make Insight Thresher
  368.         //Config.Runewords.push([Runeword.Insight, "Cryptic Axe"]); // Make Insight Cryptic Axe
  369.  
  370.         //Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
  371.  
  372.         //Config.Runewords.push([Runeword.Spirit, "Monarch"]); // Make Spirit Monarch
  373.         //Config.Runewords.push([Runeword.Spirit, "Sacred Targe"]); // Make Spirit Sacred Targe
  374.  
  375.         //Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
  376.  
  377.         // Public game options
  378.  
  379.         // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
  380.         Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
  381.         // Party message settings. Each setting represents an array of messages that will be randomly chosen.
  382.         // $name, $level, $class and $killer are replaced by the player's name, level, class and killer
  383.         Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
  384.         Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
  385.         Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
  386.         Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
  387.         Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.
  388.  
  389.         // General config
  390.         Config.AutoMap = true; // Set to true to open automap at the beginning of the game.
  391.         Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
  392.         Config.MinGameTime = 180; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
  393.         Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
  394.         Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
  395.         Config.OpenChests = true; // Open chests. Controls key buying.
  396.         Config.MiniShopBot = true; // Scan items in NPC shops.
  397.         Config.PacketShopping = false; // Use packets to shop. Improves shopping speed.
  398.         Config.TownCheck = true; // Go to town if out of potions
  399.         Config.LogExperience = false; // Print experience statistics in the manager.
  400.         Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
  401.  
  402.         // Shrine Scanner - scan for shrines while moving.
  403.         // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
  404.         Config.ScanShrines = [];
  405.  
  406.         // MF Switch
  407.         Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
  408.         Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II
  409.  
  410.         // Speedup config. Full packet casting is not recommended for melee skills.
  411.         Config.FCR = 0; // 0 - disable, 1 to 255 - set value of Faster Cast Rate.
  412.         Config.FHR = 0; // 0 - disable, 1 to 255 - set value of Faster Hit Recovery.
  413.         Config.FBR = 0; // 0 - disable, 1 to 255 - set value of Faster Block Recovery.
  414.         Config.IAS = 0; // 0 - disable, 1 to 255 - set value of Increased Attack Speed.
  415.         Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
  416.         Config.WaypointMenu = true;
  417.  
  418.         // Anti-hostile config
  419.         Config.AntiHostile = false; // Enable anti-hostile.
  420.         Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile.
  421.         Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1.
  422.         Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
  423.         Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted.
  424.  
  425.         // DClone config
  426.         Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
  427.         Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
  428.         Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
  429.         Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled
  430.  
  431.         // Monster skip config
  432.         // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
  433.         // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
  434.         Config.SkipImmune = [];
  435.         // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
  436.         // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
  437.         Config.SkipEnchant = [];
  438.         // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
  439.         Config.SkipAura = [];
  440.  
  441.         /* Attack config
  442.          * To disable an attack, set it to -1
  443.          * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
  444.          */
  445.         Config.AttackSkill[0] = -1; // Preattack skill.
  446.         Config.AttackSkill[1] = 64; // Primary skill to bosses.
  447.         Config.AttackSkill[2] = 47; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
  448.         Config.AttackSkill[3] = 64; // Primary skill to others.
  449.         Config.AttackSkill[4] = 47; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
  450.         Config.AttackSkill[5] = 64; // Secondary skill if monster is immune to primary.
  451.         Config.AttackSkill[6] = 47; // Secondary untimed skill if monster is immune to primary untimed.
  452.  
  453.         // Low mana skills - these will be used if main skills can't be cast.
  454.         Config.LowManaSkill[0] = -1; // Timed low mana skill.
  455.         Config.LowManaSkill[1] = -1; // Untimed low mana skill.
  456.  
  457.         /* Advanced Attack config. Allows custom skills to be used on custom monsters.
  458.          *      Format: "Monster Name": [timed skill id, untimed skill id]
  459.          *      Example: "Baal": [38, -1] to use charged bolt on Baal
  460.          *      Multiple entries are separated by commas
  461.          */
  462.         Config.CustomAttack = {
  463.                 //"Monster Name": [-1, -1]
  464.         };
  465.  
  466.         Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
  467.         Config.DodgeRange = 30; // Distance to keep from monsters.
  468.         Config.DodgeHP = 100; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
  469.         Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
  470.         Config.ClearType = 0; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  471.         Config.TeleStomp = false; // Use merc to attack bosses if they're immune to attacks, but not to physical damage
  472.  
  473.         // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
  474.         Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
  475.  
  476.         // Class specific config
  477.         Config.CastStatic = 60; // Cast static until the target is at designated life percent. 100 = disabled.
  478.         Config.StaticList = []; // List of monster NAMES or CLASSIDS to static. Example: Config.StaticList = ["Andariel", 243];
  479.        
  480.        
  481.         // AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
  482.         Config.AutoBuild.Enabled = false;                       //      This will enable or disable the AutoBuild system
  483.        
  484.         Config.AutoBuild.Template = "BuildName";        //      The name of the build associated with an existing
  485.                                                                                                 //      template filename located in libs/config/Builds/
  486.  
  487.         Config.AutoBuild.Verbose = true;                        //      Allows script to print messages in console
  488.         Config.AutoBuild.DebugMode = true;                      //      Debug mode prints a little more information to console and
  489.                                                                                                 //      logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
  490.                                                                                                 //      It automatically enables Config.AutoBuild.Verbose
  491. }