on script load: register new shaped recipe for 24 named "&9&lSANDFARMER" using 12, 12, 12, 12, 12, 12, 12, 12, 12 on script load: register new shaped recipe for 120 named "&9&lBOYFARMER" using 49, 49, 49, 49, 49, 49, 49, 49, 49 on place of 24: if player's tool is 24 named "&9&lSANDFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of 120: if player's tool is 120 named "&9&lBOYFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian