//punkt glColor3f(1,0,0);//czerwony kolor glBegin(GL_POINTS);//rysujemy punkt glVertex3f(0.0, 0.0, 0.0); glEnd(); //linia glColor3f(0,1,0);//zielony kolor glBegin(GL_LINES); //linia glVertex3f(0.0, 0.0, 0.0); glVertex3f(110.0, 110.5, 0.0); glEnd();