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From Burly Ostrich, 3 Years ago, written in Plain Text.
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  1. //Global TextDraws:
  2.  
  3. new Text:Inagame_TD[30];
  4.  
  5. Inagame_TD[0] = TextDrawCreate(544.588073, 1.383307, "X");
  6. TextDrawLetterSize(Inagame_TD[0], 0.623529, 3.157499);
  7. TextDrawAlignment(Inagame_TD[0], 1);
  8. TextDrawColor(Inagame_TD[0], -16776961);
  9. TextDrawSetShadow(Inagame_TD[0], 0);
  10. TextDrawSetOutline(Inagame_TD[0], 1);
  11. TextDrawBackgroundColor(Inagame_TD[0], 255);
  12. TextDrawFont(Inagame_TD[0], 1);
  13. TextDrawSetProportional(Inagame_TD[0], 1);
  14. TextDrawSetShadow(Inagame_TD[0], 0);
  15.  
  16. Inagame_TD[1] = TextDrawCreate(555.882812, 7.883358, "GAMERS");
  17. TextDrawLetterSize(Inagame_TD[1], 0.400000, 1.600000);
  18. TextDrawAlignment(Inagame_TD[1], 1);
  19. TextDrawColor(Inagame_TD[1], -1);
  20. TextDrawSetShadow(Inagame_TD[1], 0);
  21. TextDrawSetOutline(Inagame_TD[1], 1);
  22. TextDrawBackgroundColor(Inagame_TD[1], 255);
  23. TextDrawFont(Inagame_TD[1], 1);
  24. TextDrawSetProportional(Inagame_TD[1], 1);
  25. TextDrawSetShadow(Inagame_TD[1], 0);
  26.  
  27. Inagame_TD[2] = TextDrawCreate(569.999877, 18.499998, "online community");
  28. TextDrawLetterSize(Inagame_TD[2], 0.229646, 1.249998);
  29. TextDrawAlignment(Inagame_TD[2], 1);
  30. TextDrawColor(Inagame_TD[2], -1);
  31. TextDrawSetShadow(Inagame_TD[2], 0);
  32. TextDrawSetOutline(Inagame_TD[2], 1);
  33. TextDrawBackgroundColor(Inagame_TD[2], 255);
  34. TextDrawFont(Inagame_TD[2], 1);
  35. TextDrawSetProportional(Inagame_TD[2], 1);
  36. TextDrawSetShadow(Inagame_TD[2], 0);
  37.  
  38. Inagame_TD[3] = TextDrawCreate(-0.823581, 455.416717, "box");
  39. TextDrawLetterSize(Inagame_TD[3], 0.000000, -4.165703);
  40. TextDrawTextSize(Inagame_TD[3], 678.000000, 0.000000);
  41. TextDrawAlignment(Inagame_TD[3], 1);
  42. TextDrawColor(Inagame_TD[3], -1);
  43. TextDrawUseBox(Inagame_TD[3], 1);
  44. TextDrawBoxColor(Inagame_TD[3], 255);
  45. TextDrawSetShadow(Inagame_TD[3], 0);
  46. TextDrawSetOutline(Inagame_TD[3], 0);
  47. TextDrawBackgroundColor(Inagame_TD[3], 255);
  48. TextDrawFont(Inagame_TD[3], 1);
  49. TextDrawSetProportional(Inagame_TD[3], 1);
  50. TextDrawSetShadow(Inagame_TD[3], 0);
  51.  
  52. Inagame_TD[4] = TextDrawCreate(51.353103, 409.233612, "");
  53. TextDrawLetterSize(Inagame_TD[4], 0.000000, 0.000000);
  54. TextDrawTextSize(Inagame_TD[4], 21.000000, 42.000000);
  55. TextDrawAlignment(Inagame_TD[4], 1);
  56. TextDrawColor(Inagame_TD[4], -1);
  57. TextDrawSetShadow(Inagame_TD[4], 0);
  58. TextDrawSetOutline(Inagame_TD[4], 0);
  59. TextDrawBackgroundColor(Inagame_TD[4], 268435456);
  60. TextDrawFont(Inagame_TD[4], 5);
  61. TextDrawSetProportional(Inagame_TD[4], 0);
  62. TextDrawSetShadow(Inagame_TD[4], 0);
  63. TextDrawSetPreviewModel(Inagame_TD[4], 19065);
  64. TextDrawSetPreviewRot(Inagame_TD[4], 0.000000, 0.000000, 0.000000, 1.000000);
  65.  
  66. Inagame_TD[5] = TextDrawCreate(3.882331, 425.666809, "X");
  67. TextDrawLetterSize(Inagame_TD[5], 0.539764, 2.299999);
  68. TextDrawAlignment(Inagame_TD[5], 1);
  69. TextDrawColor(Inagame_TD[5], -16776961);
  70. TextDrawSetShadow(Inagame_TD[5], 0);
  71. TextDrawSetOutline(Inagame_TD[5], 1);
  72. TextDrawBackgroundColor(Inagame_TD[5], 255);
  73. TextDrawFont(Inagame_TD[5], 1);
  74. TextDrawSetProportional(Inagame_TD[5], 1);
  75. TextDrawSetShadow(Inagame_TD[5], 0);
  76.  
  77. Inagame_TD[6] = TextDrawCreate(14.235284, 428.583312, "GAMERS");
  78. TextDrawLetterSize(Inagame_TD[6], 0.355294, 1.559166);
  79. TextDrawAlignment(Inagame_TD[6], 1);
  80. TextDrawColor(Inagame_TD[6], -1);
  81. TextDrawSetShadow(Inagame_TD[6], 0);
  82. TextDrawSetOutline(Inagame_TD[6], 1);
  83. TextDrawBackgroundColor(Inagame_TD[6], 255);
  84. TextDrawFont(Inagame_TD[6], 1);
  85. TextDrawSetProportional(Inagame_TD[6], 1);
  86. TextDrawSetShadow(Inagame_TD[6], 0);
  87.  
  88. Inagame_TD[7] = TextDrawCreate(383.588256, 532.900268, "");
  89. TextDrawLetterSize(Inagame_TD[7], 0.000000, 0.000000);
  90. TextDrawTextSize(Inagame_TD[7], 27.000000, 44.000000);
  91. TextDrawAlignment(Inagame_TD[7], 1);
  92. TextDrawColor(Inagame_TD[7], -1);
  93. TextDrawSetShadow(Inagame_TD[7], 0);
  94. TextDrawSetOutline(Inagame_TD[7], 0);
  95. TextDrawBackgroundColor(Inagame_TD[7], 268435456);
  96. TextDrawFont(Inagame_TD[7], 5);
  97. TextDrawSetProportional(Inagame_TD[7], 0);
  98. TextDrawSetShadow(Inagame_TD[7], 0);
  99. TextDrawSetPreviewModel(Inagame_TD[7], 19065);
  100. TextDrawSetPreviewRot(Inagame_TD[7], 0.000000, 0.000000, 0.000000, 1.000000);
  101.  
  102. Inagame_TD[8] = TextDrawCreate(383.588256, 532.900268, "");
  103. TextDrawLetterSize(Inagame_TD[8], 0.000000, 0.000000);
  104. TextDrawTextSize(Inagame_TD[8], 27.000000, 44.000000);
  105. TextDrawAlignment(Inagame_TD[8], 1);
  106. TextDrawColor(Inagame_TD[8], -1);
  107. TextDrawSetShadow(Inagame_TD[8], 0);
  108. TextDrawSetOutline(Inagame_TD[8], 0);
  109. TextDrawBackgroundColor(Inagame_TD[8], 268435456);
  110. TextDrawFont(Inagame_TD[8], 5);
  111. TextDrawSetProportional(Inagame_TD[8], 0);
  112. TextDrawSetShadow(Inagame_TD[8], 0);
  113. TextDrawSetPreviewModel(Inagame_TD[8], 19065);
  114. TextDrawSetPreviewRot(Inagame_TD[8], 0.000000, 0.000000, 0.000000, 1.000000);
  115.  
  116. Inagame_TD[9] = TextDrawCreate(383.588256, 532.900268, "");
  117. TextDrawLetterSize(Inagame_TD[9], 0.000000, 0.000000);
  118. TextDrawTextSize(Inagame_TD[9], 27.000000, 44.000000);
  119. TextDrawAlignment(Inagame_TD[9], 1);
  120. TextDrawColor(Inagame_TD[9], -1);
  121. TextDrawSetShadow(Inagame_TD[9], 0);
  122. TextDrawSetOutline(Inagame_TD[9], 0);
  123. TextDrawBackgroundColor(Inagame_TD[9], 268435456);
  124. TextDrawFont(Inagame_TD[9], 5);
  125. TextDrawSetProportional(Inagame_TD[9], 0);
  126. TextDrawSetShadow(Inagame_TD[9], 0);
  127. TextDrawSetPreviewModel(Inagame_TD[9], 19065);
  128. TextDrawSetPreviewRot(Inagame_TD[9], 0.000000, 0.000000, 0.000000, 1.000000);
  129.  
  130. Inagame_TD[10] = TextDrawCreate(384.058837, 532.850280, "");
  131. TextDrawLetterSize(Inagame_TD[10], 0.000000, 0.000000);
  132. TextDrawTextSize(Inagame_TD[10], 27.000000, 44.000000);
  133. TextDrawAlignment(Inagame_TD[10], 1);
  134. TextDrawColor(Inagame_TD[10], -1);
  135. TextDrawSetShadow(Inagame_TD[10], 0);
  136. TextDrawSetOutline(Inagame_TD[10], 0);
  137. TextDrawBackgroundColor(Inagame_TD[10], 268435456);
  138. TextDrawFont(Inagame_TD[10], 5);
  139. TextDrawSetProportional(Inagame_TD[10], 0);
  140. TextDrawSetShadow(Inagame_TD[10], 0);
  141. TextDrawSetPreviewModel(Inagame_TD[10], 19065);
  142. TextDrawSetPreviewRot(Inagame_TD[10], 0.000000, 0.000000, 0.000000, 1.000000);
  143.  
  144. Inagame_TD[11] = TextDrawCreate(77.294097, 424.499877, "...");
  145. TextDrawLetterSize(Inagame_TD[11], 0.357647, 1.471666);
  146. TextDrawAlignment(Inagame_TD[11], 1);
  147. TextDrawColor(Inagame_TD[11], -1);
  148. TextDrawSetShadow(Inagame_TD[11], 0);
  149. TextDrawSetOutline(Inagame_TD[11], 1);
  150. TextDrawBackgroundColor(Inagame_TD[11], 255);
  151. TextDrawFont(Inagame_TD[11], 1);
  152. TextDrawSetProportional(Inagame_TD[11], 1);
  153. TextDrawSetShadow(Inagame_TD[11], 0);
  154.  
  155. Inagame_TD[12] = TextDrawCreate(102.705863, 421.583496, "ONLINE");
  156. TextDrawLetterSize(Inagame_TD[12], 0.204235, 1.162500);
  157. TextDrawAlignment(Inagame_TD[12], 1);
  158. TextDrawColor(Inagame_TD[12], -1);
  159. TextDrawSetShadow(Inagame_TD[12], 0);
  160. TextDrawSetOutline(Inagame_TD[12], 1);
  161. TextDrawBackgroundColor(Inagame_TD[12], 255);
  162. TextDrawFont(Inagame_TD[12], 1);
  163. TextDrawSetProportional(Inagame_TD[12], 1);
  164. TextDrawSetShadow(Inagame_TD[12], 0);
  165.  
  166. Inagame_TD[13] = TextDrawCreate(141.764724, 421.583435, "REKORD");
  167. TextDrawLetterSize(Inagame_TD[13], 0.204235, 1.162500);
  168. TextDrawAlignment(Inagame_TD[13], 1);
  169. TextDrawColor(Inagame_TD[13], -16776961);
  170. TextDrawSetShadow(Inagame_TD[13], 0);
  171. TextDrawSetOutline(Inagame_TD[13], 1);
  172. TextDrawBackgroundColor(Inagame_TD[13], 255);
  173. TextDrawFont(Inagame_TD[13], 1);
  174. TextDrawSetProportional(Inagame_TD[13], 1);
  175. TextDrawSetShadow(Inagame_TD[13], 0);
  176.  
  177. Inagame_TD[14] = TextDrawCreate(146.000030, 430.916656, "100");
  178. TextDrawLetterSize(Inagame_TD[14], 0.255529, 1.191665);
  179. TextDrawAlignment(Inagame_TD[14], 1);
  180. TextDrawColor(Inagame_TD[14], -16776961);
  181. TextDrawSetShadow(Inagame_TD[14], 0);
  182. TextDrawSetOutline(Inagame_TD[14], 1);
  183. TextDrawBackgroundColor(Inagame_TD[14], 255);
  184. TextDrawFont(Inagame_TD[14], 1);
  185. TextDrawSetProportional(Inagame_TD[14], 1);
  186. TextDrawSetShadow(Inagame_TD[14], 0);
  187.  
  188. Inagame_TD[15] = TextDrawCreate(106.470581, 431.499938, "100");
  189. TextDrawLetterSize(Inagame_TD[15], 0.255529, 1.191665);
  190. TextDrawAlignment(Inagame_TD[15], 1);
  191. TextDrawColor(Inagame_TD[15], -1);
  192. TextDrawSetShadow(Inagame_TD[15], 0);
  193. TextDrawSetOutline(Inagame_TD[15], 1);
  194. TextDrawBackgroundColor(Inagame_TD[15], 255);
  195. TextDrawFont(Inagame_TD[15], 1);
  196. TextDrawSetProportional(Inagame_TD[15], 1);
  197. TextDrawSetShadow(Inagame_TD[15], 0);
  198.  
  199. Inagame_TD[16] = TextDrawCreate(176.588134, 423.916442, "...");
  200. TextDrawLetterSize(Inagame_TD[16], 0.357647, 1.471666);
  201. TextDrawAlignment(Inagame_TD[16], 1);
  202. TextDrawColor(Inagame_TD[16], -1);
  203. TextDrawSetShadow(Inagame_TD[16], 0);
  204. TextDrawSetOutline(Inagame_TD[16], 1);
  205. TextDrawBackgroundColor(Inagame_TD[16], 255);
  206. TextDrawFont(Inagame_TD[16], 1);
  207. TextDrawSetProportional(Inagame_TD[16], 1);
  208. TextDrawSetShadow(Inagame_TD[16], 0);
  209.  
  210. Inagame_TD[17] = TextDrawCreate(196.294189, 423.916748, "LD_SPAC:white");
  211. TextDrawLetterSize(Inagame_TD[17], 0.000000, 0.000000);
  212. TextDrawTextSize(Inagame_TD[17], 200.000000, 22.000000);
  213. TextDrawAlignment(Inagame_TD[17], 1);
  214. TextDrawColor(Inagame_TD[17], -16776961);
  215. TextDrawSetShadow(Inagame_TD[17], 0);
  216. TextDrawSetOutline(Inagame_TD[17], 0);
  217. TextDrawBackgroundColor(Inagame_TD[17], 255);
  218. TextDrawFont(Inagame_TD[17], 4);
  219. TextDrawSetProportional(Inagame_TD[17], 0);
  220. TextDrawSetShadow(Inagame_TD[17], 0);
  221.  
  222. Inagame_TD[18] = TextDrawCreate(165.705932, 377.833404, "");
  223. TextDrawLetterSize(Inagame_TD[18], 0.000000, 0.000000);
  224. TextDrawTextSize(Inagame_TD[18], 80.000000, 80.000000);
  225. TextDrawAlignment(Inagame_TD[18], 1);
  226. TextDrawColor(Inagame_TD[18], -1);
  227. TextDrawSetShadow(Inagame_TD[18], 0);
  228. TextDrawSetOutline(Inagame_TD[18], 0);
  229. TextDrawBackgroundColor(Inagame_TD[18], 0);
  230. TextDrawFont(Inagame_TD[18], 5);
  231. TextDrawSetProportional(Inagame_TD[18], 0);
  232. TextDrawSetShadow(Inagame_TD[18], 0);
  233. TextDrawSetPreviewModel(Inagame_TD[18], 19076);
  234. TextDrawSetPreviewRot(Inagame_TD[18], 0.000000, 0.000000, 0.000000, 1.000000);
  235.  
  236. Inagame_TD[19] = TextDrawCreate(220.823608, 428.000000, "AKO VAM JE POTREBNA POMOC /ASKQ");
  237. TextDrawLetterSize(Inagame_TD[19], 0.238117, 1.424999);
  238. TextDrawAlignment(Inagame_TD[19], 1);
  239. TextDrawColor(Inagame_TD[19], -1);
  240. TextDrawSetShadow(Inagame_TD[19], 0);
  241. TextDrawSetOutline(Inagame_TD[19], 1);
  242. TextDrawBackgroundColor(Inagame_TD[19], 255);
  243. TextDrawFont(Inagame_TD[19], 1);
  244. TextDrawSetProportional(Inagame_TD[19], 1);
  245. TextDrawSetShadow(Inagame_TD[19], 0);
  246.  
  247. Inagame_TD[20] = TextDrawCreate(405.764739, 425.083099, "...");
  248. TextDrawLetterSize(Inagame_TD[20], 0.357647, 1.471666);
  249. TextDrawAlignment(Inagame_TD[20], 1);
  250. TextDrawColor(Inagame_TD[20], -1);
  251. TextDrawSetShadow(Inagame_TD[20], 0);
  252. TextDrawSetOutline(Inagame_TD[20], 1);
  253. TextDrawBackgroundColor(Inagame_TD[20], 255);
  254. TextDrawFont(Inagame_TD[20], 1);
  255. TextDrawSetProportional(Inagame_TD[20], 1);
  256. TextDrawSetShadow(Inagame_TD[20], 0);
  257.  
  258. Inagame_TD[21] = TextDrawCreate(426.000030, 422.166870, "DATUM");
  259. TextDrawLetterSize(Inagame_TD[21], 0.204235, 1.162500);
  260. TextDrawAlignment(Inagame_TD[21], 1);
  261. TextDrawColor(Inagame_TD[21], -1);
  262. TextDrawSetShadow(Inagame_TD[21], 0);
  263. TextDrawSetOutline(Inagame_TD[21], 1);
  264. TextDrawBackgroundColor(Inagame_TD[21], 255);
  265. TextDrawFont(Inagame_TD[21], 1);
  266. TextDrawSetProportional(Inagame_TD[21], 1);
  267. TextDrawSetShadow(Inagame_TD[21], 0);
  268.  
  269. Inagame_TD[22] = TextDrawCreate(465.529388, 422.750122, "VREME");
  270. TextDrawLetterSize(Inagame_TD[22], 0.204235, 1.162500);
  271. TextDrawAlignment(Inagame_TD[22], 1);
  272. TextDrawColor(Inagame_TD[22], -16776961);
  273. TextDrawSetShadow(Inagame_TD[22], 0);
  274. TextDrawSetOutline(Inagame_TD[22], 1);
  275. TextDrawBackgroundColor(Inagame_TD[22], 255);
  276. TextDrawFont(Inagame_TD[22], 1);
  277. TextDrawSetProportional(Inagame_TD[22], 1);
  278. TextDrawSetShadow(Inagame_TD[22], 0);
  279.  
  280. Inagame_TD[23] = TextDrawCreate(425.058959, 433.833465, "02.01.2021");
  281. TextDrawLetterSize(Inagame_TD[23], 0.162823, 1.098332);
  282. TextDrawAlignment(Inagame_TD[23], 1);
  283. TextDrawColor(Inagame_TD[23], -16776961);
  284. TextDrawSetShadow(Inagame_TD[23], 0);
  285. TextDrawSetOutline(Inagame_TD[23], 1);
  286. TextDrawBackgroundColor(Inagame_TD[23], 255);
  287. TextDrawFont(Inagame_TD[23], 1);
  288. TextDrawSetProportional(Inagame_TD[23], 1);
  289. TextDrawSetShadow(Inagame_TD[23], 0);
  290.  
  291. Inagame_TD[24] = TextDrawCreate(469.294219, 433.250122, "00:00");
  292. TextDrawLetterSize(Inagame_TD[24], 0.162823, 1.098332);
  293. TextDrawAlignment(Inagame_TD[24], 1);
  294. TextDrawColor(Inagame_TD[24], -1);
  295. TextDrawSetShadow(Inagame_TD[24], 0);
  296. TextDrawSetOutline(Inagame_TD[24], 1);
  297. TextDrawBackgroundColor(Inagame_TD[24], 255);
  298. TextDrawFont(Inagame_TD[24], 1);
  299. TextDrawSetProportional(Inagame_TD[24], 1);
  300. TextDrawSetShadow(Inagame_TD[24], 0);
  301.  
  302. Inagame_TD[25] = TextDrawCreate(497.529510, 425.083068, "...");
  303. TextDrawLetterSize(Inagame_TD[25], 0.357647, 1.471666);
  304. TextDrawAlignment(Inagame_TD[25], 1);
  305. TextDrawColor(Inagame_TD[25], -1);
  306. TextDrawSetShadow(Inagame_TD[25], 0);
  307. TextDrawSetOutline(Inagame_TD[25], 1);
  308. TextDrawBackgroundColor(Inagame_TD[25], 255);
  309. TextDrawFont(Inagame_TD[25], 1);
  310. TextDrawSetProportional(Inagame_TD[25], 1);
  311. TextDrawSetShadow(Inagame_TD[25], 0);
  312.  
  313. Inagame_TD[26] = TextDrawCreate(518.705749, 422.166839, "NOVAC");
  314. TextDrawLetterSize(Inagame_TD[26], 0.204235, 1.162500);
  315. TextDrawAlignment(Inagame_TD[26], 1);
  316. TextDrawColor(Inagame_TD[26], -1);
  317. TextDrawSetShadow(Inagame_TD[26], 0);
  318. TextDrawSetOutline(Inagame_TD[26], 1);
  319. TextDrawBackgroundColor(Inagame_TD[26], 255);
  320. TextDrawFont(Inagame_TD[26], 1);
  321. TextDrawSetProportional(Inagame_TD[26], 1);
  322. TextDrawSetShadow(Inagame_TD[26], 0);
  323.  
  324. Inagame_TD[27] = TextDrawCreate(557.293701, 422.166839, "LEVEL");
  325. TextDrawLetterSize(Inagame_TD[27], 0.204235, 1.162500);
  326. TextDrawAlignment(Inagame_TD[27], 1);
  327. TextDrawColor(Inagame_TD[27], -16776961);
  328. TextDrawSetShadow(Inagame_TD[27], 0);
  329. TextDrawSetOutline(Inagame_TD[27], 1);
  330. TextDrawBackgroundColor(Inagame_TD[27], 255);
  331. TextDrawFont(Inagame_TD[27], 1);
  332. TextDrawSetProportional(Inagame_TD[27], 1);
  333. TextDrawSetShadow(Inagame_TD[27], 0);
  334.  
  335. Inagame_TD[28] = TextDrawCreate(586.000183, 424.499694, "...");
  336. TextDrawLetterSize(Inagame_TD[28], 0.357647, 1.471666);
  337. TextDrawAlignment(Inagame_TD[28], 1);
  338. TextDrawColor(Inagame_TD[28], -1);
  339. TextDrawSetShadow(Inagame_TD[28], 0);
  340. TextDrawSetOutline(Inagame_TD[28], 1);
  341. TextDrawBackgroundColor(Inagame_TD[28], 255);
  342. TextDrawFont(Inagame_TD[28], 1);
  343. TextDrawSetProportional(Inagame_TD[28], 1);
  344. TextDrawSetShadow(Inagame_TD[28], 0);
  345.  
  346. Inagame_TD[29] = TextDrawCreate(548.293762, 324.116729, "");
  347. TextDrawLetterSize(Inagame_TD[29], 0.000000, 0.000000);
  348. TextDrawTextSize(Inagame_TD[29], 143.000000, 147.000000);
  349. TextDrawAlignment(Inagame_TD[29], 1);
  350. TextDrawColor(Inagame_TD[29], -1);
  351. TextDrawSetShadow(Inagame_TD[29], 0);
  352. TextDrawSetOutline(Inagame_TD[29], 0);
  353. TextDrawBackgroundColor(Inagame_TD[29], 0);
  354. TextDrawFont(Inagame_TD[29], 5);
  355. TextDrawSetProportional(Inagame_TD[29], 0);
  356. TextDrawSetShadow(Inagame_TD[29], 0);
  357. TextDrawSetPreviewModel(Inagame_TD[29], 19076);
  358. TextDrawSetPreviewRot(Inagame_TD[29], 0.000000, 0.000000, 0.000000, 1.000000);
  359.  
  360.  
  361.  
  362. //Player TextDraws:
  363.  
  364.  
  365. new Text:TDEditor_PTD[MAX_PLAYERS][2];
  366.  
  367. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 520.588195, 432.666778, "100000");
  368. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.162823, 1.098332);
  369. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  370. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -16776961);
  371. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  372. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 1);
  373. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  374. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  375. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  376. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  377.  
  378. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 558.705810, 432.083435, "1000");
  379. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.162823, 1.098332);
  380. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  381. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  382. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  383. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 1);
  384. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  385. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
  386. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  387. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  388.  
  389.  
  390.  
  391.  
  392. //Total textdraws exported: 32 (30 global textdraws / 2 player textdraws) ~ 2/1/2021 ~ 17:4:40
  393. TDEditor V1.16 by adri1