- <Script>Wishy:wSeersOaks:0.1
- <Description>Chops Oaks at Seers. Have Axe in Inventory just now.
- <Boolean>CanChop:false
- <Boolean>NeedToBank:false
- <Boolean>HasAxe:false
- <Area>OAKTREE:2717,3482,2721,3476,0
- <Area>SEERSBANK:2723,3493,2727,3490,0
- [0, Inventory, inventoryContainsPartialName, {true}, 1:axe, 3:false, 3:false]
- [0, Variables, getBoolean, 1:HasAxe, 3:false]
- [0, Variables, editBoolean, 1:HasAxe, 3:true]
- [1, Inventory, inventoryContainsPartialName, {false}, 1:axe, 3:false, 3:false]
- [1, Variables, getBoolean, 1:HasAxe, 3:true]
- [1, Variables, editBoolean, 1:HasAxe, 3:false]
- [2, Variables, getBoolean, 1:CanChop, 3:false]
- [2, Variables, getBoolean, 1:HasAxe, 3:true]
- [2, MyPlayer, areaContainsPlayer, {true}, 1:[OAKTREE]]
- [2, Inventory, isFull, {false}]
- [2, RS2Object, isExists, {true}, 2:[10820]]
- [2, Variables, editBoolean, 1:CanChop, 3:true]
- [3, Variables, getBoolean, 1:CanChop, 3:true]
- [3, Variables, getBoolean, 1:HasAxe, 3:false]
- [3, Variables, addOr]
- [3, Variables, getBoolean, 1:CanChop, 3:true]
- [3, Variables, getBoolean, 1:HasAxe, 3:false]
- [3, MyPlayer, areaContainsPlayer, {false}, 1:[OAKTREE]]
- [3, Variables, addOr]
- [3, Variables, getBoolean, 1:CanChop, 3:true]
- [3, Variables, getBoolean, 1:HasAxe, 3:false]
- [3, MyPlayer, areaContainsPlayer, {false}, 1:[OAKTREE]]
- [3, Inventory, isFull, {true}]
- [3, Variables, addOr]
- [3, Variables, getBoolean, 1:CanChop, 3:true]
- [3, Variables, getBoolean, 1:HasAxe, 3:false]
- [3, MyPlayer, areaContainsPlayer, {false}, 1:[OAKTREE]]
- [3, Inventory, isFull, {true}]
- [3, RS2Object, isExists, {false}, 2:[10820]]
- [3, Variables, editBoolean, 1:CanChop, 3:false]
- [4, Variables, getBoolean, 1:NeedToBank, 3:false]
- [4, Inventory, isFull, {true}]
- [4, Variables, editBoolean, 1:NeedToBank, 3:true]
- [5, Variables, getBoolean, 1:NeedToBank, 3:true]
- [5, Inventory, isFull, {false}]
- [5, Variables, editBoolean, 1:NeedToBank, 3:false]
- [6, Variables, getBoolean, 1:HasAxe, 3:true]
- [6, Variables, getBoolean, 1:NeedToBank, 3:false]
- [6, MyPlayer, areaContainsPlayer, {false}, 1:[OAKTREE]]
- [6, WalkTo, walkToArea, 1:OAKTREE, 3:true, 3:false, 3:false, 3:false]
- [7, Variables, getBoolean, 1:HasAxe, 3:true]
- [7, Variables, getBoolean, 1:NeedToBank, 3:false]
- [7, Variables, getBoolean, 1:CanChop, 3:true]
- [7, MyPlayer, areaContainsPlayer, {true}, 1:OAKTREE]
- [7, RS2Object, interactWithContainingAction, 2:10820, 1:Chop down, 3:true, 3:false, 3:true, 3:false]
- [7, Sleeping, sleepAnimating, 2:750, 2:1750]
- [8, Variables, getBoolean, 1:NeedToBank, 3:true]
- [8, MyPlayer, isAnimating, {false}]
- [8, WalkTo, walkToArea, 1:SEERSBANK, 3:true, 3:false, 3:false, 3:false]
- [9, MyPlayer, areaContainsPlayer, {true}, 1:[SEERSBANK]]
- [9, Variables, getBoolean, 1:NeedToBank, 3:true]
- [9, Bank, isOpen, {false}]
- [9, Sleeping, sleep, 2:[500]]
- [9, Bank, open]
- [9, Sleeping, sleep, 2:[500]]
- [9, Bank, depositAllX, 1:Oak logs]
- [9, Sleeping, sleep, 2:[500]]
- [9, Bank, close]