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From Big Mosquito, 7 Years ago, written in Plain Text.
This paste is a reply to Untitled from sasa - go back
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Locales['en'] = {
  -- Global menus
  ['cloakroom']                 = 'Locker Room',
  
'Szatnia',
  
['cloak_change']              = 'press 'Nacisnij ~INPUT_PICKUP~ to change clothes.aby zmienic ubranie.',
  ['citizen_wear']              = 'civilian clothes',
  
'Ubranie cywilne',
  
['job_wear']                  = 'workers clothes',
  
'Ubranie robocze',
  
['bank_deposit_g']              = 'a security deposit of 'Depozyt zabezpieczajacy w wysokosci ~g~$',
  ['bank_deposit_r']            = 'a security deposit of 'Depozyt zabezpieczajacy w wysokosci ~r~$',
  ['bank_deposit2']             = '$ ~s~was made to you after your fainting.~s~Został ci stworzony po twoim omdleniu.',
  ['bank_nodeposit']            = "you did not have a security deposit",
  ['foot_work']                 = 'you have to be on foot to be able to work.'Nie masz depozytu zabezpieczającego.',
  ['next_point']                = 'go to the next step after completing this one.'Przejdź do następnego kroku po ukończeniu tego.',
  ['security_deposit']          = 'the security given will be 'Podane zabezpieczenie będzie to ~g~$',
  ['not_your_vehicle']          = "this is not your vehicle or you must be a driver.",
  
"To nie jest twoj samochod, lub musisz byc kierowca",
  
['in_vehicle']                = 'you must be in a vehicle.'Tusisz byc w pojezdzie',
  ['wrong_point']               = "Nie jestes we wlasciwym miejscu dostawy",
  ['max_limit']                 = 'Masz maksimum: ',
  ['not_enough']                = "Nie masz wystarczająco pieniedzy",
  ['not_enough2']               = ' Aby kontynuować to zadanie',
  ['caution_taken']             = ' ~s~Zostało ci zabrane',
  ['caution_returned']          = ' ~s~Zostal ci zwrocony',
  ['spawn_veh']                 = 'Wyciagnij pojazd',
  ['spawn_veh_button']          = 'Nacisnij ~INPUT_PICKUP~ aby zadzwonic do pojazdu dostawczego',
  ['spawn_truck_button']        = 'Nacisnij ~INPUT_PICKUP~ aby wystawic ciezarowke.
',
  ['wrong_point']               ['service_vh']                "you are not at the right point of delivery.",
  ['max_limit']                 
'Pojazd serwisowy',
  ['return_vh']                 
'you have the maximum: ',
  ['not_enough']                
'Zwrot pojazdu',
  ['return_vh_button']          
"you do not have enough",
  ['not_enough2']               = ' to continue this task.
'Nacisnij ~INPUT_PICKUP~ aby zwrocic pojazd.',
  ['caution_taken']             = ' ~s~was taken from you.',
  ['caution_returned']          = ' ~s~was returned to you.',
  ['spawn_veh']                 = 'spawn vehicle',
  ['spawn_veh_button']          = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
  ['spawn_truck_button']        = 'press ~INPUT_PICKUP~ to spawn the truck.',
  ['service_vh']                = 'service vehicle',
  ['return_vh']                 = 'vehicle return',
  ['return_vh_button']          = 'press ~INPUT_PICKUP~ to return the vehicle.',
  
['delivery_point']            = 'delivery point',
  
'Punkt dostawy',
  
['delivery']                  = 'delivery',

'Dostawa',

  -- Lumber Jack job
  ['lj_locker_room']            = "lumberjack's Locker Room",
  
"Szatnia",
  
['lj_mapblip']                = 'wood pile',
  
'Stos drewna',
  
['lj_wood']                   = 'wood',
  
'Drewno',
  
['lj_pickup']                 = 'press 'Nacisnij ~INPUT_PICKUP~ to retrieve wood.aby odzyskac drewno',
  ['lj_cutwood']                = 'Ciecie drewna',
  ['lj_cutwood_button']         = 'Nacisnij ~INPUT_PICKUP~ aby zaczac ciac drewno',
  ['lj_board']                  = 'Deski',
  ['lj_planks']                 = 'Tablica paczkowa',
  ['lj_cutwood']                = 'Ciecie drewna'
  ['lj_pick_boards']            = 'Wcisnij ~INPUT_PICKUP~ aby ciac drewno.
',
  ['lj_cutwood']                = 'wood cutting',
  ['lj_cutwood_button']         = 'press ~INPUT_PICKUP~ to cut wood.',
  ['lj_board']                  = 'boards',
  ['lj_planks']                 = 'package board',
  ['lj_cutwood']                = 'cut wood',
  ['lj_pick_boards']            = 'press ~INPUT_PICKUP~ to retrieve boards.',
  
['lj_deliver_button']         = 'press 'Nacisnij ~INPUT_PICKUP~ to deliver the boards.aby dostarczyc deski.',

 
  -- Fisherman
  ['fm_fish_locker']            = "fishermen's Locker Room",
  
"Szatnia"
  
['fm_fish']                   = 'fish',
'Ryba'
  ['fm_fish_area']              = 'fishing area',
  ['fm_fish_button']            = 'press ~INPUT_PICKUP~ to fish.',
  ['fm_spawnboat_title']        = 'spawn boat',
  ['fm_spawnboat']              = 'press ~INPUT_PICKUP~ to call the boat.',
  ['fm_boat_title']             = 'boat',
  ['fm_boat_return_title']      = 'boat return',
  ['fm_boat_return_button']     = 'Press ~INPUT_PICKUP~ to return the boat.',
  ['fm_deliver_fish']           = 'press ~INPUT_PICKUP~ to deliver the fish.',

',
 
  -- Fuel
  ['f_oil_refiner']             = 'Oil Refiner Locker Room',
  ['f_drill_oil']               = 'drill for oil',
  ['f_fuel']                    = 'oil',
  ['f_drillbutton']             = 'press ~INPUT_PICKUP~ to drill.',
  ['f_fuel_refine']             = 'refine oil',
  ['f_refine_fuel_button']      = 'press ~INPUT_PICKUP~ to refine.',
  ['f_fuel_mixture']            = 'mix refined oil',
  ['f_gas']                     = 'gas',
  ['f_fuel_mixture_button']     = 'press ~INPUT_PICKUP~ to mix.',
  ['f_deliver_gas']             = 'deliver Gas',
  ['f_deliver_gas_button']      = "press ~INPUT_PICKUP~ to deliver gasoline.",

",
 
  -- Miner
  ['m_miner_locker']            = "miner's Locker Room",
  ['m_rock']                    = ' rock',
  ['m_pickrocks']               = 'press ~INPUT_PICKUP~ to retrieve rocks.',
  ['m_washrock']                = ' washed rocks ',
  ['m_rock_button']             = 'press ~INPUT_PICKUP~ to wash the rocks.',
  ['m_rock_smelting']           = 'smelthing',
  ['m_copper']                  = ' copper',
  ['m_sell_copper']             = 'sell copper',
  ['m_deliver_copper']          = 'Press ~INPUT_PICKUP~ to deliver the copper.',
  ['m_iron']                    = ' iron',
  ['m_sell_iron']               = 'sell iron',
  ['m_deliver_iron']            = 'press ~INPUT_PICKUP~ to deliver the iron.',
  ['m_gold']                    = ' gold',
  ['m_sell_gold']               = "sell gold",
  ['m_deliver_gold']            = 'press ~INPUT_PICKUP~ to deliver the gold.',
  ['m_diamond']                 = ' diamond',
  ['m_sell_diamond']            = 'sell diamond',
  ['m_deliver_diamond']         = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
  ['m_melt_button']             = 'press ~INPUT_PICKUP~ to melt the rocks.',

',
 
  -- Reporter
  ['reporter_name']             = 'san Andreas Times',
  ['reporter_garage']           = 'Press ~INPUT_PICKUP~ to go down to the garage.',

',
 
  -- Slaughterer
  ['s_slaughter_locker']        = "butcher's Locker Room",
  ['s_hen']                     = 'chicken coop',
  ['s_alive_chicken']           = 'live Chicken',
  ['s_catch_hen']               = 'press ~INPUT_PICKUP~ to catch live chickens.',
  ['s_slaughtered_chicken']     = 'chicken to be packed',
  ['s_chop_animal']             = 'press ~INPUT_PICKUP~ to chop the chickens.',
  ['s_slaughtered']             = 'slaughter house',
  ['s_package']                 = 'packaging',
  ['s_packagechicken']          = 'chicken in tray',
  ['s_unpackaged']              = 'chicken to be packed',
  ['s_unpackaged_button']       = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
  ['s_deliver']                 = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',

',
 
  -- Dress Designer
  ['dd_dress_locker']           = "dress Designer's Locker Room",
  ['dd_wool']                   = 'wool',
  ['dd_pickup']                 = 'press ~INPUT_PICKUP~ to retrieve wool.',
  ['dd_fabric']                 = 'fabric',
  ['dd_makefabric']             = 'Press ~INPUT_PICKUP~ to make fabric.',
  ['dd_clothing']               = 'clothing',
  ['dd_makeclothing']           = 'press ~INPUT_PICKUP~ to retrieve clothing.',
  ['dd_deliver_clothes']        = 'press ~INPUT_PICKUP~ to deliver the clothes.',
  }

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