- #include <sourcemod>
- #include <sdktools>
- #include <sdktools_sound>
- #include <cstrike>
- #include <clientprefs>
- #include <smlib>
- #include <sdkhooks>
- #include <csgocolors>
- #pragma semicolon 1
- new bool:g_Ivisivel[MAXPLAYERS+1] = {false, ...};
- new bool:g_Godmode[MAXPLAYERS+1] = {false, ...};
- new bool:poison[MAXPLAYERS+1] = {false, ...};
- new bool:vampire[MAXPLAYERS+1] = {false, ...};
- new bool:super_faca[MAXPLAYERS+1] = {false, ...};
- new bool:view[MAXPLAYERS+1] = {false, ...};
- new bool:fogo[MAXPLAYERS+1] = {false, ...};
- new bool:AWP[MAXPLAYERS+1] = {true,...};
- new bool:EAGLE[MAXPLAYERS+1] = {true, ...};
- new bool:bhop[MAXPLAYERS+1] = {false, ...};
- #define VERSION "Private version"
- new g_iCreditos[MAXPLAYERS+1];
- new iEnt;
- new String:EntityList[][] = {
- "func_door",
- "func_rotating",
- "func_walltoggle",
- "func_breakable",
- "func_door_rotating",
- "func_movelinear",
- "prop_door",
- "prop_door_rotating",
- "func_tracktrain",
- "func_elevator",
- "\0"
- };
- new Handle:cvarCreditosMax = INVALID_HANDLE;
- new Handle:cvarCreditosKill_CT = INVALID_HANDLE;
- new Handle:cvarCreditosKill_T = INVALID_HANDLE;
- new Handle:cvarCreditos_LR = INVALID_HANDLE;
- new Handle:cvarCreditosKill_CT_VIP = INVALID_HANDLE;
- new Handle:cvarCreditosKill_T_VIP = INVALID_HANDLE;
- new Handle:cvarCreditos_LR_VIP = INVALID_HANDLE;
- new Handle:cvarCreditosSave = INVALID_HANDLE;
- new Handle:cvarTronly = INVALID_HANDLE;
- new Handle:cvarEnableRevive = INVALID_HANDLE;
- new Handle:cvarSpawnMsg = INVALID_HANDLE;
- new Handle:cvarCreditsOnWarmup = INVALID_HANDLE;
- new Handle:cvarMinPlayersToGetCredits = INVALID_HANDLE;
- new Handle:cvar_1;
- new Handle:cvar_2;
- new Handle:cvar_3;
- new Handle:cvar_4;
- new Handle:cvar_5;
- new Handle:cvar_6;
- new Handle:cvar_7;
- new Handle:cvar_8;
- new Handle:cvar_9;
- new Handle:cvar_10;
- new Handle:cvar_11;
- new Handle:cvar_12;
- new Handle:cvar_14;
- new Handle:cvar_15;
- new Handle:cvar_16;
- new Handle:cvar_17;
- new Handle:cvar_18;
- //new Handle:cvarRoundCreditos = INVALID_HANDLE;
- //new Handle:cvarCrInterval = INVALID_HANDLE;
- new Handle:c_GameCreditos = INVALID_HANDLE;
- new g_sprite;
- new g_HaloSprite;
- public Plugin:myinfo =
- {
- name = "Deathrun ErrorHead.pl",
- author = "Edited by Mieszi",
- description = "Comprar itens no shop jailbreak",
- version = VERSION,
- };
- public OnPluginStart()
- {
- LoadTranslations("common.phrases");
- LoadTranslations("jail_shop.phrases");
- c_GameCreditos = RegClientCookie("Creditos", "Creditos", CookieAccess_Private);
- // ======================================================================
- HookEvent("player_spawn", PlayerSpawn);
- HookEvent("player_death", PlayerDeath);
- HookEvent("smokegrenade_detonate", Event_SmokeGrenadeDetonate, EventHookMode_Post);
- HookEvent("smokegrenade_detonate", Event_SmokeGrenadeDetonate2, EventHookMode_Post);
- HookEvent("player_hurt",EventPlayerHurt, EventHookMode_Pre);
- HookEvent("round_end", Event_OnRoundEnd);
- // ======================================================================
- RegConsoleCmd("sm_shop", SHOPMENU);
- RegConsoleCmd("sm_credits", Creditos);
- RegConsoleCmd("sm_gift", Command_SendCredits);
- RegConsoleCmd("sm_reviver", Reviver);
- RegConsoleCmd("sm_vercreditos", Command_ShowCredits);
- RegAdminCmd("sm_give", SetCreditos, ADMFLAG_ROOT);
- RegAdminCmd("sm_set", SetCreditos2, ADMFLAG_ROOT);
- // ======================================================================
- // ======================================================================
- cvarCreditosMax = CreateConVar("shop_creditos_maximo", "100000", "Maxim of credits for player");
- cvarCreditosKill_T = CreateConVar("shop_creditos_por_kill_t", "100", "Amount of credits for kill ( prisioner )");
- cvarCreditosKill_CT = CreateConVar("shop_creditos_por_kill_ct", "100", "Amount of credits for kill ( guard )");
- cvarCreditos_LR = CreateConVar("shop_creditos_por_kill_lr", "200", "Amount of credits for the last player");
- cvarCreditosKill_T_VIP = CreateConVar("shop_creditos_por_kill_t_vip", "250", "Amount of credits for kill ( prisioner ) for VIP (flag a)");
- cvarCreditosKill_CT_VIP = CreateConVar("shop_creditos_por_kill_ct_vip", "250", "Amount of credits for kill ( guard ) for VIP (flag a)");
- cvarCreditos_LR_VIP = CreateConVar("shop_creditos_por_kill_lr_vip", "450", "Amount of credits for the last player for VIP (flag a)");
- cvarSpawnMsg = CreateConVar("shop_spawnmessages", "1", "Messages on spawn", FCVAR_NONE, true, 0.0, true, 1.0);
- cvarCreditosSave = CreateConVar("shop_creditos_save", "1", "Save or not credits on player disconnect", FCVAR_NONE, true, 0.0, true, 1.0);
- cvarTronly = CreateConVar("shop_terrorist_only", "0", "Menu for only prisioners", FCVAR_NONE, true, 0.0, true, 1.0);
- cvarEnableRevive = CreateConVar("shop_ativar_revive", "1", "Enable/Disble revive", FCVAR_NONE, true, 0.0, true, 1.0);
- cvarCreditsOnWarmup = CreateConVar("shop_warmupcredits", "0", "Should players get credits on warmup?");
- cvarMinPlayersToGetCredits = CreateConVar("shop_minplayers", "5", "Minimum players to get credits");
- cvar_1 =
- cvar_2 =
- cvar_3 = CreateConVar("preco_03", "7000", "Price of item (imortal)");
- cvar_4 =
- cvar_5 =
- cvar_6 = CreateConVar("preco_06", "3500", "Price of item (hp)");
- cvar_7 =
- cvar_8 = CreateConVar("preco_08", "1500", "Price of item (super knife)");
- cvar_9 = CreateConVar("preco_09", "50", "Price of item (healing)");
- cvar_10 =
- cvar_11 = CreateConVar("preco_11", "7000", "Price of item (skin)");
- cvar_12 =
- cvar_14 =
- cvar_15 = CreateConVar("preco_15", "8000", "Price of item (respawn)");
- cvar_16 =
- cvar_17 =
- cvar_18 = CreateConVar("preco_18", "2500", "Price of item (low gravity)");
- if(GetConVarBool(cvarCreditosSave))
- {
- for(new client = 1; client <= MaxClients; client++)
- {
- if(IsClientInGame(client))
- {
- if(AreClientCookiesCached(client))
- {
- OnClientCookiesCached(client);
- }
- }
- }
- }
- AutoExecConfig(true, "sm_shopjail");
- }
- public OnPluginEnd()
- {
- if(!GetConVarBool(cvarCreditosSave))
- return;
- for(new client = 1; client <= MaxClients; client++)
- {
- if(IsClientInGame(client))
- {
- OnClientDisconnect(client);
- }
- }
- }
- public OnClientCookiesCached(client)
- {
- if(!GetConVarBool(cvarCreditosSave))
- return;
- new String:CreditosString[12];
- GetClientCookie(client, c_GameCreditos, CreditosString, sizeof(CreditosString));
- g_iCreditos[client] = StringToInt(CreditosString);
- }
- public OnClientDisconnect(client)
- {
- if(!GetConVarBool(cvarCreditosSave))
- {
- g_iCreditos[client] = 0;
- return;
- }
- if(AreClientCookiesCached(client))
- {
- new String:CreditosString[12];
- Format(CreditosString, sizeof(CreditosString), "%i", g_iCreditos[client]);
- SetClientCookie(client, c_GameCreditos, CreditosString);
- }
- }
- public OnMapStart()
- {
- g_sprite = PrecacheModel("materials/sprites/laserbeam.vmt", true);
- g_HaloSprite = PrecacheModel("materials/sprites/halo.vmt", true);
- }
- public Action:MensajesSpawn(Handle:timer, any:client)
- {
- if(GetConVarBool(cvarSpawnMsg) && IsClientInGame(client))
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Kill");
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Type");
- }
- }
- public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
- {
- new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
- new client = GetClientOfUserId(GetEventInt(event, "userid"));
- CreateTimer(2.0, MensajesMuerte, client);
- if (!attacker)
- return;
- if (attacker == client)
- return;
- if(!GetConVarBool(cvarCreditosKill_CT))
- return;
- if(!GetConVarBool(cvarCreditosKill_T))
- return;
- if(GetAllPlayersCount() >= GetConVarInt(cvarMinPlayersToGetCredits) && (GetConVarInt(cvarCreditsOnWarmup) != 0 || GameRules_GetProp("m_bWarmupPeriod") != 1) )
- {
- if(GetClientTeam(attacker) == CS_TEAM_CT)
- {
- if (IsPlayerReservationAdmin(attacker))
- g_iCreditos[attacker] += GetConVarInt(cvarCreditosKill_CT_VIP);
- else
- g_iCreditos[attacker] += GetConVarInt(cvarCreditosKill_CT);
- }
- if(GetClientTeam(attacker) == CS_TEAM_T)
- {
- if (IsPlayerReservationAdmin(attacker))
- g_iCreditos[attacker] += GetConVarInt(cvarCreditosKill_T_VIP);
- else
- g_iCreditos[attacker] += GetConVarInt(cvarCreditosKill_T);
- }
- }
- if(GetAllPlayersCount() >= GetConVarInt(cvarMinPlayersToGetCredits) && (GetConVarInt(cvarCreditsOnWarmup) != 0 || GameRules_GetProp("m_bWarmupPeriod") != 1) )
- {
- if (g_iCreditos[attacker] < GetConVarInt(cvarCreditosMax))
- {
- if(GetClientTeam(attacker) == CS_TEAM_CT)
- {
- if (IsPlayerReservationAdmin(attacker))
- CPrintToChat(attacker, "\x0E[ SHOP ] \x04%t","KillCT", g_iCreditos[attacker],GetConVarInt(cvarCreditosKill_CT_VIP));
- else
- CPrintToChat(attacker, "\x0E[ SHOP ] \x04%t","KillCT", g_iCreditos[attacker],GetConVarInt(cvarCreditosKill_CT));
- }
- if(GetClientTeam(attacker) == CS_TEAM_T)
- {
- if (IsPlayerReservationAdmin(attacker))
- CPrintToChat(attacker, "\x0E[ SHOP ] \x04%t","KillT", g_iCreditos[attacker],GetConVarInt(cvarCreditosKill_T_VIP));
- else
- CPrintToChat(attacker, "\x0E[ SHOP ] \x04%t","KillT", g_iCreditos[attacker],GetConVarInt(cvarCreditosKill_T));
- }
- }
- else
- {
- CPrintToChat(attacker, "\x0E[ SHOP ] \x04%t","Maximo", g_iCreditos[attacker]);
- g_iCreditos[attacker] = GetConVarInt(cvarCreditosMax);
- }
- }
- }
- public Action:MensajesMuerte(Handle:timer, any:client)
- {
- if (IsClientInGame(client))
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Reviver4",GetConVarInt(cvar_15));
- }
- }
- public Action:Creditos(client, args)
- {
- if(client == 0)
- {
- PrintToServer("%t","Command is in-game only");
- return;
- }
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Creditos", g_iCreditos[client]);
- }
- public Action:SHOPMENU(client,args)
- {
- if(GetConVarBool(cvarTronly))
- {
- if(GetClientTeam(client) != 2)
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Prisioneiros");
- return;
- }
- else
- {
- DID(client);
- }
- }
- else
- {
- DID(client);
- }
- }
- public Action:Reviver(client,args)
- {
- if(client == 0)
- {
- PrintToServer("%t","Command is in-game only");
- return;
- }
- if(GetConVarBool(cvarEnableRevive))
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Ativado");
- return;
- }
- if(GetConVarBool(cvarTronly))
- {
- if(GetClientTeam(client) != 2)
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Prisioneiros2");
- return;
- }
- else
- {
- if (IsClientInGame(client) && !IsPlayerAlive(client))
- {
- if (g_iCreditos[client] >= GetConVarInt(cvar_15))
- {
- CS_RespawnPlayer(client);
- g_iCreditos[client] -= GetConVarInt(cvar_15);
- decl String:nome[32];
- GetClientName(client, nome, sizeof(nome));
- CPrintToChatAll("\x0E[ SHOP ] \x04The player\x03 %s \x04has respawned!", nome);
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item reviver", g_iCreditos[client],GetConVarInt(cvar_15));
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Morto");
- }
- }
- }
- else
- {
- if (!IsPlayerAlive(client))
- {
- if (g_iCreditos[client] >= GetConVarInt(cvar_15))
- {
- CS_RespawnPlayer(client);
- g_iCreditos[client] -= GetConVarInt(cvar_15);
- decl String:nome[32];
- GetClientName(client, nome, sizeof(nome));
- CPrintToChatAll("\x0E[ SHOP ] \x04The player\x03 %s \x04has respawned!", nome);
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item reviver", g_iCreditos[client],GetConVarInt(cvar_15));
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Morto");
- }
- }
- }
- public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
- // ----------------------------------------------------------------------------
- {
- new victim = GetClientOfUserId(GetEventInt(event,"userid"));
- new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
- if(attacker == 0 || !fogo[attacker])
- return;
- if(victim != attacker && attacker !=0 && attacker <MAXPLAYERS){
- new String:sWeaponUsed[50];
- GetEventString(event,"weapon",sWeaponUsed,sizeof(sWeaponUsed));
- if(StrEqual(sWeaponUsed,"hegrenade"))
- {
- IgniteEntity(victim, 15.0);
- }
- }
- }
- public Action:Event_SmokeGrenadeDetonate2(Handle:event, const String:name[], bool:dontBroadcast)
- {
- new client = GetClientOfUserId(GetEventInt(event, "userid"));
- if(view[client] == true)
- {
- view[client] = false;
- if(IsClientInGame(client))
- SetClientViewEntity(client, client);
- new Float:origin[3];
- // Dest. location
- origin[0] = float(GetEventInt(event, "x"));
- origin[1] = float(GetEventInt(event, "y"));
- origin[2] = float(GetEventInt(event, "z"));
- //TELEPORT TO PLACE WHERE THE GRENADE WILL EXPLODE!
- TeleportEntity(client, origin, NULL_VECTOR, NULL_VECTOR);
- }
- }
- public Action:Event_SmokeGrenadeDetonate(Handle:event, const String:name[], bool:dontBroadcast)
- {
- new Float:DetonateOrigin[3];
- DetonateOrigin[0] = GetEventFloat(event, "x");
- DetonateOrigin[1] = GetEventFloat(event, "y");
- DetonateOrigin[2] = GetEventFloat(event, "z");
- new client = GetClientOfUserId(GetEventInt(event, "userid"));
- if(!poison[client])
- return;
- new iEntity = CreateEntityByName("light_dynamic");
- if (iEntity == -1)
- {
- return;
- }
- DispatchKeyValue(iEntity, "inner_cone", "0");
- DispatchKeyValue(iEntity, "cone", "80");
- DispatchKeyValue(iEntity, "brightness", "5");
- DispatchKeyValueFloat(iEntity, "spotlight_radius", 96.0);
- DispatchKeyValue(iEntity, "pitch", "90");
- DispatchKeyValue(iEntity, "style", "6");
- DispatchKeyValue(iEntity, "_light", "0 255 0");
- DispatchKeyValueFloat(iEntity, "distance", 256.0);
- SetEntPropEnt(iEntity, Prop_Send, "m_hOwnerEntity", client);
- CreateTimer(20.0, Delete, iEntity, TIMER_FLAG_NO_MAPCHANGE);
- TE_SetupBeamRingPoint(DetonateOrigin, 99.0, 100.0, g_sprite, g_HaloSprite, 0, 15, 20.0, 10.0, 220.0, {50, 255, 50, 255}, 10, 0);
- TE_SendToAll();
- TE_SetupBeamRingPoint(DetonateOrigin, 99.0, 100.0, g_sprite, g_HaloSprite, 0, 15, 20.0, 10.0, 220.0, {50, 50, 255, 255}, 10, 0);
- TE_SendToAll();
- DispatchSpawn(iEntity);
- TeleportEntity(iEntity, DetonateOrigin, NULL_VECTOR, NULL_VECTOR);
- AcceptEntityInput(iEntity, "TurnOn");
- CreateTimer(1.0, Timer_CheckDamage, iEntity, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
- poison[client] = false;
- }
- public OnEntityCreated(iEntity, const String:classname[])
- {
- if(StrEqual(classname, "smokegrenade_projectile"))
- SDKHook(iEntity, SDKHook_SpawnPost, OnEntitySpawned);
- }
- public OnEntitySpawned(iGrenade)
- {
- new client = GetEntPropEnt(iGrenade, Prop_Send, "m_hOwnerEntity");
- if(view[client] && IsClientInGame(client))
- {
- SetClientViewEntity(client, iGrenade);
- }
- }
- public Action:Delete(Handle:timer, any:entity)
- {
- if(IsValidEdict(entity))
- AcceptEntityInput(entity, "kill");
- }
- public Action:Delete2(Handle:timer, any:entity)
- {
- if(IsValidEdict(entity))
- AcceptEntityInput(entity, "kill");
- }
- public Action:Timer_CheckDamage(Handle:timer, any:iEntity)
- {
- if(!IsValidEdict(iEntity))
- return Plugin_Stop;
- new client = GetEntPropEnt(iEntity, Prop_Send, "m_hOwnerEntity");
- if (!IsClientInGame(client) || !IsPlayerAlive(client))
- return Plugin_Stop;
- new Float:fSmokeOrigin[3], Float:fOrigin[3];
- GetEntPropVector(iEntity, Prop_Send, "m_vecOrigin", fSmokeOrigin);
- for(new i=1;i<=MaxClients;i++)
- {
- if(IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) != GetClientTeam(client))
- {
- GetClientAbsOrigin(i, fOrigin);
- if(GetVectorDistance(fSmokeOrigin, fOrigin) <= 220)
- //SDKHooks_TakeDamage(i, iGrenade, client, GetConVarFloat(g_hCVDamage), DMG_POISON, -1, NULL_VECTOR, fSmokeOrigin);
- DealDamage(i,75,client,DMG_POISON,"weapon_smokegrenade");
- }
- }
- return Plugin_Continue;
- }
- stock DealDamage(nClientVictim, nDamage, nClientAttacker = 0, nDamageType = DMG_GENERIC, String:sWeapon[] = "")
- // ----------------------------------------------------------------------------
- {
- // taken from: http://forums.alliedmods.net/showthread.php?t=111684
- // thanks to the authors!
- if( nClientVictim > 0 &&
- IsValidEdict(nClientVictim) &&
- IsClientInGame(nClientVictim) &&
- IsPlayerAlive(nClientVictim) &&
- nDamage > 0)
- {
- new EntityPointHurt = CreateEntityByName("point_hurt");
- if(EntityPointHurt != 0)
- {
- new String:sDamage[16];
- IntToString(nDamage, sDamage, sizeof(sDamage));
- new String:sDamageType[32];
- IntToString(nDamageType, sDamageType, sizeof(sDamageType));
- DispatchKeyValue(nClientVictim, "targetname", "war3_hurtme");
- DispatchKeyValue(EntityPointHurt, "DamageTarget", "war3_hurtme");
- DispatchKeyValue(EntityPointHurt, "Damage", sDamage);
- DispatchKeyValue(EntityPointHurt, "DamageType", sDamageType);
- if(!StrEqual(sWeapon, ""))
- DispatchKeyValue(EntityPointHurt, "classname", sWeapon);
- DispatchSpawn(EntityPointHurt);
- AcceptEntityInput(EntityPointHurt, "Hurt", (nClientAttacker != 0) ? nClientAttacker : -1);
- DispatchKeyValue(EntityPointHurt, "classname", "point_hurt");
- DispatchKeyValue(nClientVictim, "targetname", "war3_donthurtme");
- RemoveEdict(EntityPointHurt);
- }
- }
- }
- public Action:DID(clientId)
- {
- new Handle:menu = CreateMenu(DIDMenuHandler);
- SetMenuTitle(menu, "%t","Shop", g_iCreditos[clientId]);
- decl String:opcionmenu[124];
- Format(opcionmenu, 124, "%T","Invisivel", clientId,GetConVarInt(cvar_1));
- AddMenuItem(menu, "option5", opcionmenu);
- Format(opcionmenu, 124, "%T","AWP", clientId,GetConVarInt(cvar_2));
- AddMenuItem(menu, "option6", opcionmenu);
- Format(opcionmenu, 124, "%T","Imortal", clientId,GetConVarInt(cvar_3));
- AddMenuItem(menu, "option8", opcionmenu);
- Format(opcionmenu, 124, "%T","Jail", clientId,GetConVarInt(cvar_4));
- AddMenuItem(menu, "option9", opcionmenu);
- Format(opcionmenu, 124, "%T","Rapido", clientId,GetConVarInt(cvar_5));
- AddMenuItem(menu, "option10", opcionmenu);
- Format(opcionmenu, 124, "%T","HP", clientId,GetConVarInt(cvar_6));
- AddMenuItem(menu, "option12", opcionmenu);
- Format(opcionmenu, 124, "%T","Eagle", clientId,GetConVarInt(cvar_7));
- AddMenuItem(menu, "option13", opcionmenu);
- Format(opcionmenu, 124, "%T","Super", clientId,GetConVarInt(cvar_8));
- AddMenuItem(menu, "option14", opcionmenu);
- Format(opcionmenu, 124, "%T","Cura", clientId,GetConVarInt(cvar_9));
- AddMenuItem(menu, "option15", opcionmenu);
- decl String:sGame[64];
- GetGameFolderName(sGame, sizeof(sGame));
- if (StrEqual(sGame, "cstrike"))
- {
- Format(opcionmenu, 124, "%T","2flash", clientId,GetConVarInt(cvar_10));
- AddMenuItem(menu, "option16", opcionmenu);
- }
- else if (StrEqual(sGame, "csgo"))
- {
- Format(opcionmenu, 124, "%T","Molotov", clientId,GetConVarInt(cvar_10));
- AddMenuItem(menu, "option16", opcionmenu);
- }
- Format(opcionmenu, 124, "%T","Skin", clientId,GetConVarInt(cvar_11));
- AddMenuItem(menu, "option17", opcionmenu);
- Format(opcionmenu, 124, "%T","Smoke", clientId,GetConVarInt(cvar_12));
- AddMenuItem(menu, "option18", opcionmenu);
- Format(opcionmenu, 124, "%T","Teletransportadora3", clientId,GetConVarInt(cvar_14));
- AddMenuItem(menu, "option20", opcionmenu);
- Format(opcionmenu, 124, "%T","HE", clientId,GetConVarInt(cvar_16));
- AddMenuItem(menu, "option21", opcionmenu);
- Format(opcionmenu, 124, "%T","Bhop", clientId,GetConVarInt(cvar_17));
- AddMenuItem(menu, "option22", opcionmenu);
- Format(opcionmenu, 124, "%T","Gravity", clientId,GetConVarInt(cvar_18));
- AddMenuItem(menu, "option23", opcionmenu);
- SetMenuExitButton(menu, true);
- DisplayMenu(menu, clientId, MENU_TIME_FOREVER);
- return Plugin_Handled;
- }
- public DIDMenuHandler(Handle:menu, MenuAction:action, client, itemNum)
- {
- if ( action == MenuAction_Select )
- {
- new String:info[32];
- GetMenuItem(menu, itemNum, info, sizeof(info));
- if ( strcmp(info,"option1") == 0 )
- {
- {
- DID(client);
- CPrintToChat(client,"\x0E[ SHOP ] \x04make by dk.");
- }
- }
- else if ( strcmp(info,"option5") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_1))
- {
- if (IsPlayerAlive(client))
- {
- decl String:sGame[255];
- GetGameFolderName(sGame, sizeof(sGame));
- if (StrEqual(sGame, "cstrike") || StrEqual(sGame, "cstrike_beta"))
- {
- SetEntityRenderMode(client, RENDER_TRANSCOLOR);
- SetEntityRenderColor(client, 255, 255, 255, 0);
- g_Ivisivel[client] = true;
- CreateTimer(10.0, Invisible2, client);
- }
- else if (StrEqual(sGame, "csgo"))
- {
- SDKHook(client, SDKHook_SetTransmit, Hook_SetTransmit);
- g_Ivisivel[client] = true;
- CreateTimer(10.0, Invisible, client);
- }
- new wepIdx;
- // strip all weapons
- for (new s = 0; s < 4; s++)
- {
- if ((wepIdx = GetPlayerWeaponSlot(client, s)) != -1)
- {
- RemovePlayerItem(client, wepIdx);
- RemoveEdict(wepIdx);
- }
- }
- GivePlayerItem(client, "weapon_knife");
- g_iCreditos[client] -= GetConVarInt(cvar_1);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Invisivel2", g_iCreditos[client],GetConVarInt(cvar_2));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item invisivel", g_iCreditos[client],GetConVarInt(cvar_1));
- }
- }
- }
- else if ( strcmp(info,"option6") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_2))
- {
- if(!AWP[client])
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","MaximoAWP");
- }
- else if(AWP[client] && IsPlayerAlive(client))
- {
- GivePlayerItem(client, "weapon_awp");
- AWP[client] = false;
- Client_GiveWeaponAndAmmo(client, "weapon_awp", _, 0, _, 1);
- g_iCreditos[client] -= GetConVarInt(cvar_2);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","AWP2", g_iCreditos[client],GetConVarInt(cvar_2));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item awp", g_iCreditos[client],GetConVarInt(cvar_2));
- }
- }
- }
- else if ( strcmp(info,"option8") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_3))
- {
- if (IsPlayerAlive(client))
- {
- g_Godmode[client] = true;
- CreateTimer(20.0, OpcionNumero16b, client);
- g_iCreditos[client] -= GetConVarInt(cvar_3);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Imortal2", g_iCreditos[client],GetConVarInt(cvar_3));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item imortal", g_iCreditos[client],GetConVarInt(cvar_3));
- }
- }
- }
- else if ( strcmp(info,"option9") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_4))
- {
- if (IsPlayerAlive(client))
- {
- abrir();
- g_iCreditos[client] -= GetConVarInt(cvar_4);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Jails2", g_iCreditos[client],GetConVarInt(cvar_4));
- decl String:nome[32];
- GetClientName(client, nome, sizeof(nome));
- CPrintToChatAll("\x0E[ SHOP ] \x04O jogador\x03 %s \x04abriu as jails pelo shop!", nome);
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item jails", g_iCreditos[client],GetConVarInt(cvar_4));
- }
- }
- }
- else if ( strcmp(info,"option10") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_5))
- {
- if (IsPlayerAlive(client))
- {
- SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.5);
- g_iCreditos[client] -= GetConVarInt(cvar_5);
- vampire[client] = true;
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Rapido2", g_iCreditos[client],GetConVarInt(cvar_5));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item rapido", g_iCreditos[client],GetConVarInt(cvar_5));
- }
- }
- }
- else if ( strcmp(info,"option12") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_6))
- {
- if (IsPlayerAlive(client))
- {
- g_iCreditos[client] -= GetConVarInt(cvar_6);
- new vida = (GetClientHealth(client) + 150);
- SetEntityHealth(client, vida);
- GivePlayerItem( client, "item_assaultsuit"); // Give Kevlar Suit and a Helmet
- SetEntProp( client, Prop_Send, "m_ArmorValue", 100, 1 ); // Set kevlar armour
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","HP2", g_iCreditos[client],GetConVarInt(cvar_6));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da vida", g_iCreditos[client],GetConVarInt(cvar_6));
- }
- }
- }
- else if ( strcmp(info,"option13") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_7))
- {
- if(!EAGLE[client])
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","MaximoEAGLE");
- }
- else if(EAGLE[client] && IsPlayerAlive(client))
- {
- GivePlayerItem(client, "weapon_deagle");
- EAGLE[client] = false;
- Client_GiveWeaponAndAmmo(client, "weapon_deagle", _, 0, _, 7);
- g_iCreditos[client] -= GetConVarInt(cvar_7);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Eagle2", g_iCreditos[client],GetConVarInt(cvar_7));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da eagle", g_iCreditos[client],GetConVarInt(cvar_7));
- }
- }
- }
- else if ( strcmp(info,"option14") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_8))
- {
- if (IsPlayerAlive(client))
- {
- decl String:sGame[255];
- GetGameFolderName(sGame, sizeof(sGame));
- if (StrEqual(sGame, "cstrike") || StrEqual(sGame, "cstrike_beta"))
- {
- new currentknife = GetPlayerWeaponSlot(client, 2);
- if(IsValidEntity(currentknife) && currentknife != INVALID_ENT_REFERENCE)
- {
- RemovePlayerItem(client, currentknife);
- RemoveEdict(currentknife);
- }
- new knife = GivePlayerItem(client, "weapon_knife");
- EquipPlayerWeapon(client, knife);
- super_faca[client] = true;
- }
- else if (StrEqual(sGame, "csgo"))
- {
- new currentknife = GetPlayerWeaponSlot(client, 2);
- if(IsValidEntity(currentknife) && currentknife != INVALID_ENT_REFERENCE)
- {
- RemovePlayerItem(client, currentknife);
- RemoveEdict(currentknife);
- }
- new knife = GivePlayerItem(client, "weapon_knifegg");
- EquipPlayerWeapon(client, knife);
- super_faca[client] = true;
- }
- g_iCreditos[client] -= GetConVarInt(cvar_8);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Super2", g_iCreditos[client],GetConVarInt(cvar_8));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da super faca", g_iCreditos[client],GetConVarInt(cvar_8));
- }
- }
- }
- else if ( strcmp(info,"option15") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_9))
- {
- if (IsPlayerAlive(client))
- {
- new health = GetEntProp(client, Prop_Send, "m_iHealth");
- if(health >= 100)
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04 Your life already is full '-'");
- }
- else
- {
- SetEntityHealth(client, 100);
- g_iCreditos[client] -= GetConVarInt(cvar_9);
- EmitSoundToAll("medicsound/medic.wav");
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Curar2", g_iCreditos[client],GetConVarInt(cvar_9));
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item de curar", g_iCreditos[client],GetConVarInt(cvar_9));
- }
- }
- }
- else if ( strcmp(info,"option16") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_10))
- {
- if (IsPlayerAlive(client))
- {
- GivePlayerItem(client, "weapon_molotov");
- GivePlayerItem(client, "weapon_flashbang");
- GivePlayerItem(client, "weapon_flashbang");
- g_iCreditos[client] -= GetConVarInt(cvar_10);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Molotov2", g_iCreditos[client],GetConVarInt(cvar_10));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da molotov", g_iCreditos[client],GetConVarInt(cvar_10));
- }
- }
- }
- else if ( strcmp(info,"option17") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_11))
- {
- if (IsPlayerAlive(client))
- {
- g_iCreditos[client] -= GetConVarInt(cvar_11);
- SetEntityModel(client, "models/player/ctm_gign_variantc.mdl");
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Skin2", g_iCreditos[client],GetConVarInt(cvar_11));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da skin", g_iCreditos[client],GetConVarInt(cvar_11));
- }
- }
- }
- else if ( strcmp(info,"option18") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_12))
- {
- if (IsPlayerAlive(client))
- {
- GivePlayerItem(client, "weapon_smokegrenade");
- g_iCreditos[client] -= GetConVarInt(cvar_12);
- poison[client] = true;
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Smoke2", g_iCreditos[client],GetConVarInt(cvar_12));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da smoke", g_iCreditos[client],GetConVarInt(cvar_12));
- }
- }
- }
- else if ( strcmp(info,"option20") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_14))
- {
- if (IsPlayerAlive(client))
- {
- GivePlayerItem(client, "weapon_smokegrenade");
- g_iCreditos[client] -= GetConVarInt(cvar_14);
- view[client] = true;
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Teletransportadora", g_iCreditos[client],GetConVarInt(cvar_14));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da teletransportadora", g_iCreditos[client],GetConVarInt(cvar_14));
- }
- }
- }
- else if ( strcmp(info,"option21") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_16))
- {
- if (IsPlayerAlive(client))
- {
- GivePlayerItem(client, "weapon_hegrenade");
- g_iCreditos[client] -= GetConVarInt(cvar_16);
- fogo[client] = true;
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","HE2", g_iCreditos[client],GetConVarInt(cvar_16));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da he2", g_iCreditos[client],GetConVarInt(cvar_16));
- }
- }
- }
- else if ( strcmp(info,"option22") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_17))
- {
- if (IsPlayerAlive(client))
- {
- g_iCreditos[client] -= GetConVarInt(cvar_17);
- bhop[client] = true;
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Bhop2", g_iCreditos[client],GetConVarInt(cvar_17));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item do bhop", g_iCreditos[client],GetConVarInt(cvar_17));
- }
- }
- }
- else if ( strcmp(info,"option23") == 0 )
- {
- {
- DID(client);
- if (g_iCreditos[client] >= GetConVarInt(cvar_18))
- {
- if (IsPlayerAlive(client))
- {
- g_iCreditos[client] -= GetConVarInt(cvar_18);
- SetEntityGravity(client, 0.6);
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Gravity2", g_iCreditos[client],GetConVarInt(cvar_18));
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Vivo");
- }
- }
- else
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Item da gravidade", g_iCreditos[client],GetConVarInt(cvar_18));
- }
- }
- }
- }
- }
- public Action:SetCreditos2(client, args)
- {
- if(client == 0)
- {
- PrintToServer("%t","Command is in-game only");
- return Plugin_Handled;
- }
- if(args < 2)
- {
- ReplyToCommand(client, "[SM] Use: sm_set <#userid|name> [amount]");
- return Plugin_Handled;
- }
- decl String:arg2[10];
- GetCmdArg(2, arg2, sizeof(arg2));
- new amount = StringToInt(arg2);
- decl String:strTarget[32]; GetCmdArg(1, strTarget, sizeof(strTarget));
- decl String:strTargetName[MAX_TARGET_LENGTH];
- decl TargetList[MAXPLAYERS], TargetCount;
- decl bool:TargetTranslate;
- if ((TargetCount = ProcessTargetString(strTarget, client, TargetList, MAXPLAYERS, COMMAND_FILTER_CONNECTED,
- strTargetName, sizeof(strTargetName), TargetTranslate)) <= 0)
- {
- ReplyToTargetError(client, TargetCount);
- return Plugin_Handled;
- }
- for (new i = 0; i < TargetCount; i++)
- {
- new iClient = TargetList[i];
- if (IsClientInGame(iClient))
- {
- g_iCreditos[iClient] = amount;
- CPrintToChat(iClient, "[ SHOP ] Set \x03%i \x01credits in the player: %N", amount, iClient);
- }
- }
- return Plugin_Continue;
- }
- public Action:SetCreditos(client, args)
- {
- if(client == 0)
- {
- PrintToServer("%t","Command is in-game only");
- return Plugin_Handled;
- }
- if(args < 2)
- {
- ReplyToCommand(client, "[SM] Use: sm_give <#userid|name> [amount]");
- return Plugin_Handled;
- }
- decl String:arg2[10];
- GetCmdArg(2, arg2, sizeof(arg2));
- new amount = StringToInt(arg2);
- decl String:strTarget[32]; GetCmdArg(1, strTarget, sizeof(strTarget));
- decl String:strTargetName[MAX_TARGET_LENGTH];
- decl TargetList[MAXPLAYERS], TargetCount;
- decl bool:TargetTranslate;
- if ((TargetCount = ProcessTargetString(strTarget, client, TargetList, MAXPLAYERS, COMMAND_FILTER_CONNECTED,
- strTargetName, sizeof(strTargetName), TargetTranslate)) <= 0)
- {
- ReplyToTargetError(client, TargetCount);
- return Plugin_Handled;
- }
- for (new i = 0; i < TargetCount; i++)
- {
- new iClient = TargetList[i];
- if (IsClientInGame(iClient))
- {
- g_iCreditos[iClient] += amount;
- CPrintToChat(iClient, "[ SHOP ] Give \x03%i \x01credits in the player: %N", amount, iClient);
- }
- }
- return Plugin_Continue;
- }
- public Action:Command_SendCredits(client, args)
- {
- if(client == 0)
- {
- PrintToServer("%t","Command is in-game only");
- return Plugin_Handled;
- }
- if(args < 2) // Not enough parameters
- {
- ReplyToCommand(client, "[SM] Use: sm_gift <#userid|name> [amount]");
- return Plugin_Handled;
- }
- decl String:arg2[10];
- GetCmdArg(2, arg2, sizeof(arg2));
- new amount = StringToInt(arg2);
- decl String:strTarget[32]; GetCmdArg(1, strTarget, sizeof(strTarget));
- decl String:strTargetName[MAX_TARGET_LENGTH];
- decl TargetList[MAXPLAYERS], TargetCount;
- decl bool:TargetTranslate;
- if ((TargetCount = ProcessTargetString(strTarget, client, TargetList, MAXPLAYERS, COMMAND_FILTER_CONNECTED,
- strTargetName, sizeof(strTargetName), TargetTranslate)) <= 0)
- {
- ReplyToTargetError(client, TargetCount);
- return Plugin_Handled;
- }
- for (new i = 0; i < TargetCount; i++)
- {
- new iClient = TargetList[i];
- if (IsClientInGame(iClient) && amount > 0)
- {
- if (g_iCreditos[client] < amount)
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","NoCredits");
- else
- {
- g_iCreditos[client] -= amount;
- g_iCreditos[iClient] += amount;
- CPrintToChat(client, "[ SHOP ] You give \x03%i \x01credits for player: %N", amount, iClient);
- CPrintToChat(iClient, "[ SHOP ] You get \x03%i \x01credits from player: %N", amount, client);
- }
- }
- }
- return Plugin_Continue;
- }
- public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
- {
- if (g_Godmode[victim] == true)
- {
- damage = 0.0;
- return Plugin_Changed;
- }
- else if(IsValidClient(attacker))
- {
- if((vampire[attacker] && GetClientTeam(attacker) != GetClientTeam(victim)))
- {
- new recibir = RoundToFloor(damage * 0.5);
- recibir += GetClientHealth(attacker);
- SetEntityHealth(attacker, recibir);
- }
- if(super_faca[attacker])
- {
- decl String:weaponName[255];
- GetClientWeapon(attacker, weaponName, sizeof(weaponName));
- decl String:sGame[255];
- GetGameFolderName(sGame, sizeof(sGame));
- if (StrEqual(sGame, "cstrike") || StrEqual(sGame, "cstrike_beta"))
- {
- if(StrEqual(weaponName, "weapon_knife"))
- {
- DealDamage(victim,100,attacker,DMG_BULLET,weaponName);
- }
- }
- else if (StrEqual(sGame, "csgo"))
- {
- if(StrEqual(weaponName, "weapon_knifegg"))
- {
- DealDamage(victim,100,attacker,DMG_BULLET,weaponName);
- }
- }
- }
- }
- return Plugin_Continue;
- }
- stock bool:IsValidClient(client, bool:bAlive = false)
- {
- if(client >= 1 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && (bAlive == false || IsPlayerAlive(client)))
- {
- return true;
- }
- return false;
- }
- public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
- {
- new water = GetEntProp(client, Prop_Data, "m_nWaterLevel");
- if (IsPlayerAlive(client))
- {
- if (buttons & IN_JUMP)
- {
- if (water <= 1)
- {
- if (!(GetEntityMoveType(client) & MOVETYPE_LADDER))
- {
- SetEntPropFloat(client, Prop_Send, "m_flStamina", 0.0);
- if (!(GetEntityFlags(client) & FL_ONGROUND))
- {
- if(bhop[client] == true)
- {
- buttons &= ~IN_JUMP;
- }
- }
- }
- }
- }
- }
- return Plugin_Continue;
- }
- public Action:OnWeaponCanUse(client, weapon)
- {
- if (g_Ivisivel[client])
- {
- decl String:sClassname[32];
- GetEdictClassname(weapon, sClassname, sizeof(sClassname));
- if (!StrEqual(sClassname, "weapon_knife"))
- return Plugin_Handled;
- }
- return Plugin_Continue;
- }
- public OnClientPutInServer(client)
- {
- SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
- SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
- }
- public OnClientPostAdminCheck(client)
- {
- g_Godmode[client] = false;
- g_Ivisivel[client] = false;
- fogo[client] = false;
- super_faca[client] = false;
- poison[client] = false;
- vampire[client] = false;
- AWP[client] = true;
- EAGLE[client] = true;
- view[client] = false;
- }
- public Action:Event_OnRoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
- {
- for (new i = 1; i <= GetMaxClients(); i++)
- if (IsClientInGame(i))
- {
- poison[i] = false;
- vampire[i] = false;
- view[i] = false;
- fogo[i] = false;
- super_faca[i] = false;
- bhop[i] = false;
- AWP[i] = true;
- EAGLE[i] = true;
- }
- }
- public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
- {
- new client = GetClientOfUserId(GetEventInt(event, "userid"));
- if (GetClientTeam(client) == 1 && !IsPlayerAlive(client))
- {
- return;
- }
- CreateTimer(1.0, MensajesSpawn, client);
- }
- Normalizar(client)
- {
- if (g_Godmode[client])
- {
- g_Godmode[client] = false;
- }
- if (g_Ivisivel[client])
- {
- g_Ivisivel[client] = false;
- SDKUnhook(client, SDKHook_SetTransmit, Hook_SetTransmit);
- }
- poison[client] = false;
- vampire[client] = false;
- view[client] = false;
- fogo[client] = false;
- super_faca[client] = false;
- bhop[client] = false;
- AWP[client] = true;
- EAGLE[client] = true;
- }
- public OnAvailableLR(Announced)
- {
- for (new i = 1; i <= GetMaxClients(); i++)
- {
- if (IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i) == CS_TEAM_T)
- {
- if(GetAllPlayersCount() >= GetConVarInt(cvarMinPlayersToGetCredits) && (GetConVarInt(cvarCreditsOnWarmup) != 0 || GameRules_GetProp("m_bWarmupPeriod") != 1) )
- if (IsPlayerReservationAdmin(i))
- g_iCreditos[i] += GetConVarInt(cvarCreditos_LR_VIP);
- else
- g_iCreditos[i] += GetConVarInt(cvarCreditos_LR);
- SetEntityGravity(i, 1.0);
- Normalizar(i);
- SetEntPropFloat(i, Prop_Data, "m_flLaggedMovementValue", 1.0);
- }
- }
- }
- public Action:OpcionNumero16b(Handle:timer, any:client)
- {
- if ( (IsClientInGame(client)) && (IsPlayerAlive(client)) )
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Mortal3");
- g_Godmode[client] = false;
- }
- }
- public Action:Invisible(Handle:timer, any:client)
- {
- if ( (IsClientInGame(client)) && (IsPlayerAlive(client)) )
- {
- g_Ivisivel[client] = false;
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Visivel novamente");
- SDKUnhook(client, SDKHook_SetTransmit, Hook_SetTransmit);
- }
- }
- public Action:Invisible2(Handle:timer, any:client)
- {
- if ( (IsClientInGame(client)) && (IsPlayerAlive(client)) )
- {
- CPrintToChat(client, "\x0E[ SHOP ] \x04%t","Visivel novamente");
- SetEntityRenderMode(client, RENDER_TRANSCOLOR);
- g_Ivisivel[client] = false;
- SetEntityRenderColor(client, 255, 255, 255, 255);
- }
- }
- public Action:abrir()
- {
- for(new i = 0; i < sizeof(EntityList); i++)
- while((iEnt = FindEntityByClassname(iEnt, EntityList[i])) != -1)
- AcceptEntityInput(iEnt, "Open");
- return Plugin_Handled;
- }
- public Action:Hook_SetTransmit(entity, client)
- {
- if (entity != client)
- return Plugin_Handled;
- return Plugin_Continue;
- }
- public Action:Command_ShowCredits(client, args)
- {
- decl String:sName[MAX_NAME_LENGTH], String:sUserId[10];
- new Handle:menu = CreateMenu(MenuHandlerShowCredits);
- SetMenuTitle(menu, "%t","Players Credits");
- for(new i=1;i<=MaxClients;i++)
- {
- if (IsClientInGame(i))
- {
- GetClientName(i, sName, sizeof(sName));
- IntToString(GetClientUserId(i), sUserId, sizeof(sUserId));
- decl String:buffer[255];
- Format(buffer, sizeof(buffer), "%s: %d", sName, g_iCreditos[i]);
- AddMenuItem(menu, sUserId, buffer, ITEMDRAW_DISABLED ); //sUserID to id_usera, a sName to nick ktory sie wyswietla w Menu
- }
- }
- SetMenuExitButton(menu, true);
- DisplayMenu(menu, client, 20);
- return Plugin_Handled;
- }
- public MenuHandlerShowCredits(Handle:menu, MenuAction:action, param1, param2)
- {
- }
- GetAllPlayersCount()
- {
- decl iCount, i; iCount = 0;
- for( i = 1; i <= MaxClients; i++ )
- if( IsClientInGame( i ) && !IsFakeClient(i) )
- iCount++;
- return iCount;
- }
- bool:IsPlayerReservationAdmin(client)
- {
- if (CheckCommandAccess(client, "Admin_Reservation", ADMFLAG_RESERVATION, false))
- {
- return true;
- }
- return false;
- }