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From Smelly Motmot, 5 Years ago, written in Plain Text.
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  1. @EventHandler
  2.     public void onMove4(PlayerMoveEvent e2) {
  3.         Location to2 = e2.getTo();
  4.         Location from2 = e2.getFrom();
  5.         if ((from2.getBlockX() != to2.getBlockX())
  6.                 || (from2.getBlockY() != to2.getBlockY())
  7.                 || (from2.getBlockZ() != to2.getBlockZ())) {
  8.             Location loc = e2.getPlayer().getLocation();
  9.             loc.setY(loc.getY() - 1);
  10.             Block b = loc.getBlock();
  11.             if(b.getType() == Material.SPONGE) {
  12.                 if(e2.getPlayer().getInventory().containsAtLeast(new ItemStack(Material.DIAMOND_PICKAXE), 1)){
  13.                     if(Math.random() *100 <= 10) {
  14.                         e2.getPlayer().getInventory().addItem(new ItemBuilder(Material.CHEST).setName("§3§lCase").toItemStack());
  15.                     }
  16.                 }
  17.             }
  18.         }