- Unhandled native exception occurred at 0x7FFD143351B5 (skee64.dll+151B5) on thread 14108!
- FrameworkName: NetScriptFramework
- FrameworkVersion: 9
- FrameworkArchitecture: x64
- GameLibrary: SkyrimSE
- GameLibraryVersion: 13
- ApplicationName: SkyrimSE.exe
- ApplicationVersion: 1.5.97.0
- VersionInfo: Successfully loaded
- Time: 14 Apr 2020 09:21:36.858
- Possible relevant objects (17)
- {
- [ 1] BSTriShape(Name: `BodyStormcloak`)
- [ 1] BSLightingShaderProperty(Name: null)
- [ 30] NiNode(Name: `NPC L Finger41 [LF41]`)
- [ 38] NiNode(Name: `NPC Root [Root]`)
- [ 41] BSFadeNode(Name: `skeleton.nif`)
- [ 54] BSFadeNode(Name: `Quiver (0001397F)`)
- [ 72] NiNode(Name: `NPC Spine1 [Spn1]`)
- [ 78] NiNode(Name: `NPC Spine [Spn0]`)
- [ 84] NiNode(Name: `NPC COM [COM ]`)
- [ 88] TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)
- [ 88] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
- [ 102] NiNode(Name: `NPC LookNode [Look]`)
- [ 114] NiNode(Name: ` (0002151F)[1]/ (00021520) [80%]`)
- [ 140] BSFadeNode(Name: `skeleton_female.nif`)
- [ 186] TESObjectARMO(Name: `Hjaalmarch Guard's Armor`, FormId: 00021520, File: `Skyrim.esm`)
- [ 415] TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`)
- [ 415] TESObjectREFR(FormId: FF001813, BaseForm: TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`))
- }
- Probable callstack
- {
- [0] 0x7FFD143351B5 (skee64.dll+151B5)
- [1] 0x7FFD92C5C4BF (ntdll.dll+3C4BF)
- [2] 0x7FFD143B82F9 (skee64.dll+982F9)
- [3] 0x7FFD14324A72 (skee64.dll+4A72)
- [4] 0x7FFD143F294C (skee64.dll+D294C)
- [5] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C
- [6] 0x7FFD143B651B (skee64.dll+9651B)
- [7] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C
- [8] 0x7FFD143B048D (skee64.dll+9048D)
- [9] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C
- [10] 0x7FFD143AEE7B (skee64.dll+8EE7B)
- [11] 0x7FFD1439B551 (skee64.dll+7B551)
- [12] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C
- [13] 0x7FFD92C6083D (ntdll.dll+4083D)
- [14] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C
- [15] 0x7FFD1439B502 (skee64.dll+7B502)
- [16] 0x7FF7138B2BEA (SkyrimSE.exe+132BEA) Mutex::Lock1_132BD0+1A
- [17] 0x7FFD143B6471 (skee64.dll+96471)
- [18] 0x7FF7143A8C64 (SkyrimSE.exe+C28C64) BSFixedString::Initialize_C28BF0+74
- [19] 0x7FFD143F36AC (skee64.dll+D36AC)
- [20] 0x7FFD14948080 (EngineFixes.dll+18080)
- [21] 0x7FFD143AED14 (skee64.dll+8ED14)
- [22] 0x7FFD14791359 (skse64_1_5_97.dll+91359)
- [23] 0x7FFD1436FF51 (skee64.dll+4FF51)
- [24] 0x7FFD14791359 (skse64_1_5_97.dll+91359)
- [25] 0x7FFD14791ACB (skse64_1_5_97.dll+91ACB)
- [26] 0x7FFD147101C4 (skse64_1_5_97.dll+101C4)
- [27] 0x7FF7140AF21B (SkyrimSE.exe+92F21B) SkyrimVM::unk_92F030+1EB
- [28] 0x7FF71438F06D (SkyrimSE.exe+C0F06D) MemoryHeap::unk_C0E8B0+7BD
- [29] 0x7FF7143823A1 (SkyrimSE.exe+C023A1) Memory::Allocate_C02260+141
- [30] 0x7FF71438F595 (SkyrimSE.exe+C0F595) MemoryHeap::unk_C0F4F0+A5
- [31] 0x7FF71438F350 (SkyrimSE.exe+C0F350) MemoryHeap::unk_C0F230+120
- [32] 0x7FF71438F595 (SkyrimSE.exe+C0F595) MemoryHeap::unk_C0F4F0+A5
- [33] 0x7FF714384D12 (SkyrimSE.exe+C04D12) ArrayAllocate_C04CC0+52
- [34] 0x7FF71438F118 (SkyrimSE.exe+C0F118) MemoryHeap::unk_C0F090+88
- [35] 0x7FF71438261E (SkyrimSE.exe+C0261E) Memory::Free_C02560+BE
- [36] 0x7FF714384EFE (SkyrimSE.exe+C04EFE) unk_C04EC0+3E
- [37] 0x7FF713E5FAD5 (SkyrimSE.exe+6DFAD5) unk_6DF560+575
- [38] 0x7FF714AC221E (SkyrimSE.exe+134221E) unk_13421C0+5E
- [39] 0x7FF7140AB822 (SkyrimSE.exe+92B822) SkyrimVM::unk_92B800+22
- [40] 0x7FF713D00FCE (SkyrimSE.exe+580FCE) anonymous_namespace::Win32FileType::unk_580EE0+EE
- [41] 0x7FF713CFDADE (SkyrimSE.exe+57DADE) unk_57D1A0+93E
- [42] 0x7FFD147A7428 (skse64_1_5_97.dll+A7428)
- [43] 0x7FFD147A6F1B (skse64_1_5_97.dll+A6F1B)
- [44] 0x7FFD147A785D (skse64_1_5_97.dll+A785D)
- [45] 0x7FFD1479D468 (skse64_1_5_97.dll+9D468)
- [46] 0x7FFD147A70CC (skse64_1_5_97.dll+A70CC)
- [47] 0x7FFD1479D4B5 (skse64_1_5_97.dll+9D4B5)
- [48] 0x7FFD14793B9A (skse64_1_5_97.dll+93B9A)
- [49] 0x7FFD1478ADC2 (skse64_1_5_97.dll+8ADC2)
- [50] 0x7FFD14370A4F (skee64.dll+50A4F)
- }
- Registers
- {
- AX: 0xE59581F0921C (u64):[252430292914716]
- BX: 0x85AEB7E978 (void*)
- CX: 0x85AEB7E978 (void*)
- DX: 0x0 (NULL)
- SI: 0x0 (NULL)
- DI: 0x0 (NULL)
- BP: 0x85AEB7E989 (void*)
- SP: 0x85AEB7E890 (char*) "@"
- IP: 0x7FFD143351B5 (skee64.dll+151B5) (void*)
- R8: 0x0 (NULL)
- R9: 0xFFFFFFFFFFFFFFFF (i64):[-1]
- R10: 0x1C75B35AE79 (void*)
- R11: 0x1C75B35AE79 (void*)
- R12: 0x1C759EC66E0 (BSLightingShaderProperty*) -> (Name: null)
- R13: 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`)
- R14: 0x1C759EA2C60 (BSLightingShaderMaterialFacegenTint*)
- R15: 0x1 (u8):[1]
- Flags: 0x10206
- XMM0: (double)2.83673689296453E-312 / (float)-8.363604E-11
- XMM1: (double)4.14175512897518E-08 / (float)-1.880476E-33
- XMM2: (double)-3.5951744102426E-08 / (float)-1.691146E-32
- XMM3: (double)0.250000019073488 / (float)1.266622E-26
- XMM4: (double)8.27180612553028E-29 / (float)-1.889097E+26
- XMM5: (double)-3.79365175120241E-08 / (float)-1.50233E-31
- XMM6: (double)0 / (float)0
- XMM7: (double)0 / (float)0
- XMM8: (double)0 / (float)0
- XMM9: (double)0 / (float)0
- XMM10: (double)0 / (float)0
- XMM11: (double)0 / (float)0
- XMM12: (double)0 / (float)0
- XMM13: (double)0 / (float)0
- XMM14: (double)0 / (float)0
- XMM15: (double)0 / (float)0
- }
- Stack
- {
- [SP+0] 0x40 (u8):[64]
- [SP+8] 0x0 (NULL)
- [SP+10] 0x0 (NULL)
- [SP+18] 0x7FFD92C5C4BF (ntdll.dll+3C4BF) (void*)
- [SP+20] 0x1C759EA2C60 (BSLightingShaderMaterialFacegenTint*)
- [SP+28] 0x7FFD143B82F9 (skee64.dll+982F9) (char*) "H?G H?|$pH?C H?L$HH3???e"
- [SP+30] 0x85AEB7E978 (void*)
- [SP+38] 0x0 (NULL)
- [SP+40] 0x0 (NULL)
- [SP+48] 0x7 (u8):[7]
- [SP+50] 0x0 (NULL)
- [SP+58] 0x7FFD14324A72 (skee64.dll+4A72) (void*)
- [SP+60] 0x303235313291028D (u64):[3472896748074107533]
- [SP+68] 0x1C600393937 (u64):[1949918902583]
- [SP+70] 0x1C691CC02B4 (void*)
- [SP+78] 0xE59581F0921C (u64):[252430292914716]
- [SP+80] 0x7FF716951F00 (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty"
- [SP+88] 0x7FFD143F294C (skee64.dll+D294C) (void*)
- [SP+90] 0x7FF716951F00 (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty"
- [SP+98] 0x7FF716951F00 (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty"
- [SP+A0] 0x1C80FF3A3C0 (char*) "\t"
- [SP+A8] 0x0 (NULL)
- [SP+B0] 0x0 (NULL)
- [SP+B8] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`)
- [SP+C0] 0x50 (u8):[80]
- [SP+C8] 0x1C759EC66E0 (BSLightingShaderProperty*) -> (Name: null)
- [SP+D0] 0xFFFFFFFFFFFFFFFE (i64):[-2]
- [SP+D8] 0x90 (u8):[144]
- [SP+E0] 0x1C759EB0818 (NiNode*) -> (Name: `NPC L Finger41 [LF41]`)
- [SP+E8] 0x7FF7143D8300 (SkyrimSE.exe+C58300) (void*)
- [SP+F0] 0x0 (NULL)
- [SP+F8] 0x0 (NULL)
- [SP+100] 0xF (u8):[15]
- [SP+108] 0xCBF29CE484222325 (i64):[-3750763034362895579]
- [SP+110] 0xE59581F093FC (u64):[252430292915196]
- [SP+118] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*)
- [SP+120] 0x1C759E4BA98 (NiNode*) -> (Name: `NPC Root [Root]`)
- [SP+128] 0x1 (u8):[1]
- [SP+130] 0x85AEB7EF08 (void*)
- [SP+138] 0x85AEB7ECE8 (BSFadeNode**) -> (Name: `skeleton.nif`)
- [SP+140] 0x85AEB7EA90 (void*)
- [SP+148] 0x1C85A6648C8 (void*)
- [SP+150] 0x0 (NULL)
- [SP+158] 0x7FFD143B651B (skee64.dll+9651B) (void*)
- [SP+160] 0x0 (NULL)
- [SP+168] 0x1C691CCE040 (char**) "\r"
- [SP+170] 0x1C80FF3A3A0 (void*)
- [SP+178] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*)
- [SP+180] 0x1 (u8):[1]
- [SP+188] 0x7FFD143B048D (skee64.dll+9048D) (void*)
- [SP+190] 0x50 (u8):[80]
- [SP+198] 0x1C691CC0E10 (char*) "\r"
- [SP+1A0] 0x1C759F456D8 (BSFadeNode*) -> (Name: `Quiver (0001397F)`)
- [SP+1A8] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*)
- [SP+1B0] 0xFFFFFFFFFFFFFFFE (i64):[-2]
- [SP+1B8] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]"
- [SP+1C0] 0x85AEB7EBA0 (void*)
- [SP+1C8] 0x7FFD143AEE7B (skee64.dll+8EE7B) (void*)
- [SP+1D0] 0x1C80FF3A3C0 (char*) "\t"
- [SP+1D8] 0x85AEB7EA90 (void*)
- [SP+1E0] 0x1C759EC66E0 (BSLightingShaderProperty*) -> (Name: null)
- [SP+1E8] 0x0 (NULL)
- [SP+1F0] 0x85AEB7EAE8 (BSTriShape**) -> (Name: `BodyStormcloak`)
- [SP+1F8] 0x85AEB7EFC0 (void*)
- [SP+200] 0x7FFD144966F8 (skee64.dll+1766F8) (void*)
- [SP+208] 0x85AEB7EAE8 (BSTriShape**) -> (Name: `BodyStormcloak`)
- [SP+210] 0x85AEB7EFC0 (void*)
- [SP+218] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]"
- [SP+220] 0x1C80FF3A3A0 (void*)
- [SP+228] 0x1C691CCE040 (char**) "\r"
- [SP+230] 0x1C759F20DE0 (NiNode*) -> (Name: `NPC Spine1 [Spn1]`)
- [SP+238] 0x85AEB7EA90 (void*)
- [SP+240] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`)
- [SP+248] 0x7FFD1439B551 (skee64.dll+7B551) (void*)
- [SP+250] 0x85AEB7EB98 (void*)
- [SP+258] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`)
- [SP+260] 0x1C759E4A000 (NiNode*) -> (Name: `NPC Spine [Spn0]`)
- [SP+268] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*)
- [SP+270] 0xFFFFFFFFFFFFFFFE (i64):[-2]
- [SP+278] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]"
- [SP+280] 0x2 (u8):[2]
- [SP+288] 0x7FFD92C6083D (ntdll.dll+4083D) (void*)
- [SP+290] 0x1C759E4B030 (NiNode*) -> (Name: `NPC COM [COM ]`)
- [SP+298] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*)
- [SP+2A0] 0x1 (u8):[1]
- [SP+2A8] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]"
- [SP+2B0] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
- [SP+2B8] 0x85AEB7ED00 (char*) " (0002151F)[1]/ (00021520) [80%]"
- [SP+2C0] 0x1 (u8):[1]
- [SP+2C8] 0x0 (NULL)
- [SP+2D0] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`)
- [SP+2D8] 0x7FFD1439B502 (skee64.dll+7B502) (void*)
- [SP+2E0] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`)
- [SP+2E8] 0x85AEB7EB98 (void*)
- [SP+2F0] 0x0 (NULL)
- [SP+2F8] 0x85AEB7EC30 (void*)
- [SP+300] 0xFFFFFFFFFFFFFFFE (i64):[-2]
- [SP+308] 0x7FFD144967C0 (skee64.dll+1767C0) (void*)
- [SP+310] 0x85AEB7EEA0 (void*)
- [SP+318] 0x85AEB7EFC0 (void*)
- [SP+320] 0x1C759E4BBC0 (NiNode*) -> (Name: `NPC LookNode [Look]`)
- [SP+328] 0x7FF7138B2BEA (SkyrimSE.exe+132BEA) (void*)
- [SP+330] 0x0 (NULL)
- [SP+338] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]"
- [SP+340] 0x85AEB7EB98 (void*)
- [SP+348] 0x85AEB7EC28 (void*)
- [SP+350] 0x8 (u8):[8]
- [SP+358] 0x1 (u8):[1]
- [SP+360] 0x1C759E5E6B8 (BSFadeNode*) -> (Name: `skeleton.nif`)
- [SP+368] 0x7FFD143B6471 (skee64.dll+96471) (void*)
- [SP+370] 0x85AEB7EB98 (void*)
- [SP+378] 0x85AEB7EC30 (void*)
- [SP+380] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
- [SP+388] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
- [SP+390] 0x85AEB7EEA0 (void*)
- [SP+398] 0x85AEB7EFC0 (void*)
- [SP+3A0] 0x7FFD144967C0 (skee64.dll+1767C0) (void*)
- [SP+3A8] 0x85AEB7EEA0 (void*)
- [SP+3B0] 0x85AEB7EFC0 (void*)
- [SP+3B8] 0x7FF7143A8C64 (SkyrimSE.exe+C28C64) (void*)
- [SP+3C0] 0x7FF716777488 (SkyrimSE.exe+2FF7488) (void*)
- [SP+3C8] 0x85AEB7ECC8 (char**) " (0002151F)[1]/ (00021520) [80%]"
- [SP+3D0] 0x1C759E5E6B8 (BSFadeNode*) -> (Name: `skeleton.nif`)
- [SP+3D8] 0x85AEB7EC30 (void*)
- [SP+3E0] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
- [SP+3E8] 0x7FFD143F36AC (skee64.dll+D36AC) (void*)
- [SP+3F0] 0x1C75B35AE40 (void*)
- [SP+3F8] 0x8 (u8):[8]
- [SP+400] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
- [SP+408] 0x0 (NULL)
- [SP+410] 0xBF800000 (u32):[3212836864] (f32):[-1]
- [SP+418] 0x7FFD14948080 (EngineFixes.dll+18080) (void*)
- [SP+420] 0x1 (u8):[1]
- [SP+428] 0x1C75B35AE58 (char*) " (0002151F)[1]/ (00021520) [80%]"
- [SP+430] 0x1C752FC7F08 (char*) "NPC Root [Root]"
- [SP+438] 0x1C75B35AE58 (char*) " (0002151F)[1]/ (00021520) [80%]"
- [SP+440] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
- [SP+448] 0x1C759E4BA98 (NiNode*) -> (Name: `NPC Root [Root]`)
- [SP+450] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`)
- [SP+458] 0x1C759E5E6B8 (BSFadeNode*) -> (Name: `skeleton.nif`)
- [SP+460] 0xFFFFFFFFFFFFFFFE (i64):[-2]
- [SP+468] 0x85AEB7EF08 (void*)
- [SP+470] 0x3531323030302820 (u64):[3832899940417284128]
- [SP+478] 0x202F5D315B294631 (u64):[2319174799683307057]
- [SP+480] 0x3235313230303028 (u64):[3617851967288651816]
- [SP+488] 0x5D2530385B202930 (u64):[6711823838270728496]
- [SP+490] 0x0 (NULL)
- [SP+498] 0x0 (NULL)
- [SP+4A0] 0x0 (NULL)
- [SP+4A8] 0x0 (NULL)
- [SP+4B0] 0x0 (NULL)
- [SP+4B8] 0x0 (NULL)
- [SP+4C0] 0x0 (NULL)
- [SP+4C8] 0x0 (NULL)
- [SP+4D0] 0x0 (NULL)
- [SP+4D8] 0x0 (NULL)
- [SP+4E0] 0x0 (NULL)
- [SP+4E8] 0x0 (NULL)
- [SP+4F0] 0x0 (NULL)
- [SP+4F8] 0x0 (NULL)
- [SP+500] 0x0 (NULL)
- [SP+508] 0x0 (NULL)
- [SP+510] 0x0 (NULL)
- [SP+518] 0x0 (NULL)
- [SP+520] 0x0 (NULL)
- [SP+528] 0x0 (NULL)
- [SP+530] 0x0 (NULL)
- [SP+538] 0x0 (NULL)
- [SP+540] 0x0 (NULL)
- [SP+548] 0x0 (NULL)
- [SP+550] 0x0 (NULL)
- [SP+558] 0x0 (NULL)
- [SP+560] 0x0 (NULL)
- [SP+568] 0x0 (NULL)
- [SP+570] 0x8500000000 (u64):[571230650368]
- [SP+578] 0x0 (NULL)
- [SP+580] 0xE59581F0965C (u64):[252430292915804]
- [SP+588] 0x7FF713780000 (SkyrimSE.exe+0) (char*) "MZ?"
- [SP+590] 0x14 (u8):[20]
- [SP+598] 0x7FFD144967F8 (skee64.dll+1767F8) (void*)
- [SP+5A0] 0x0 (NULL)
- [SP+5A8] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
- [SP+5B0] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
- [SP+5B8] 0x0 (NULL)
- [SP+5C0] 0x1C745C60440 (TESObjectARMO*) -> (Name: `Hjaalmarch Guard's Armor`, FormId: 00021520, File: `Skyrim.esm`)
- [SP+5C8] 0x85AEB7EF49 (void*)
- [SP+5D0] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`)
- [SP+5D8] 0x7FFD143AED14 (skee64.dll+8ED14) (void*)
- [SP+5E0] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`)
- [SP+5E8] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`)
- [SP+5F0] 0x1 (u8):[1]
- [SP+5F8] 0x7FFD14507030 (skee64.dll+1E7030) (void*)
- [SP+600] 0x0 (NULL)
- [SP+608] 0x8 (u8):[8]
- [SP+610] 0x1C85A6648B0 (void*)
- [SP+618] 0x1C800000001 (u64):[1958505086977]
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- [SP+630] 0x1C85A5EBAE0 (void*)
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- [SP+680] 0x85AEB7EFC8 (void*)
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- [SP+9A8] 0x0 (NULL)
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- [SP+9C0] 0x1C6B1DE0080 (MemoryHeap*)
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- [SP+9E8] 0x0 (NULL)
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- [SP+A08] 0x7FF71438F595 (SkyrimSE.exe+C0F595) (void*)
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- [SP+A18] 0x7FF714384D12 (SkyrimSE.exe+C04D12) (void*)
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- [SP+A28] 0x1C7492039C0 (void*)
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- [SP+A88] 0x1C6B1DE0088 (void*)
- [SP+A90] 0x0 (NULL)
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- [SP+AC0] 0x0 (NULL)
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- [SP+AE8] 0x0 (NULL)
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- [SP+AF8] 0x0 (NULL)
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- [SP+B10] 0x0 (NULL)
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- [SP+B20] 0x1C748C04000 (anonymous_namespace::Win32FileType*)
- [SP+B28] 0x56886A (u32):[5671018]
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- [SP+B48] 0x3E9 (u16):[1001]
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- [SP+B60] 0x0 (NULL)
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- [SP+B70] 0x85AEB7F440 (void*)
- [SP+B78] 0x1 (u8):[1]
- [SP+B80] 0x0 (NULL)
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- [SP+B90] 0xFFFFFFFF00000001 (i64):[-4294967295]
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- [SP+BA0] 0x1C748C04000 (anonymous_namespace::Win32FileType*)
- [SP+BA8] 0x7FF713D00FCE (SkyrimSE.exe+580FCE) (char*) "?H?L$P?Wjk"
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- [SP+BB8] 0x1C748C04000 (anonymous_namespace::Win32FileType*)
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- [SP+BC8] 0x0 (NULL)
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- [SP+BE0] 0x0 (NULL)
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- [SP+C38] 0x5B (u8):[91]
- [SP+C40] 0x0 (NULL)
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- [SP+C78] 0x0 (NULL)
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- [SP+C88] 0x0 (NULL)
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- [SP+CA8] 0x0 (NULL)
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- [SP+CB8] 0x0 (NULL)
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- [SP+CE0] 0x1C700000000 (u64):[1954210119680]
- [SP+CE8] 0x1C75AF5A130 (TESObjectREFR*) -> (FormId: FF001813, BaseForm: TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`))
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- [SP+D08] 0x1C691D63998 (void*)
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- [SP+D28] 0x0 (NULL)
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- [SP+D48] 0x1C7589891D0 (BSResource::ArchiveStream*)
- [SP+D50] 0xBFA5F800BE7238 (u64):[53944205134688824]
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- [SP+D78] 0x0 (NULL)
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- [SP+DC0] 0xC0 (u8):[192]
- [SP+DC8] 0x0 (NULL)
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- [SP+DD8] 0x7FF7155355CC (SkyrimSE.exe+1DB55CC) (void*)
- [SP+DE0] 0x0 (NULL)
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- [SP+DF0] 0xAC4E9A4AF13C (u64):[189453596029244]
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- [SP+E00] 0x0 (NULL)
- [SP+E08] 0x7FF7155355CC (SkyrimSE.exe+1DB55CC) (void*)
- [SP+E10] 0x1C6B078E060 (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a"
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- [SP+E88] 0x0 (NULL)
- [SP+E90] 0x7FFD1481E1C0 (skse64_1_5_97.dll+11E1C0) (void*)
- [SP+E98] 0x1C6B078E060 (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a"
- [SP+EA0] 0xFFFFFFFF (u32):[4294967295]
- [SP+EA8] 0xC0 (u8):[192]
- [SP+EB0] 0x1 (u8):[1]
- [SP+EB8] 0x7FFD147A785D (skse64_1_5_97.dll+A785D) (void*)
- [SP+EC0] 0x1C748C04AB0 (char*) "Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.ess"
- [SP+EC8] 0x42 (u8):[66]
- [SP+ED0] 0x3 (u8):[3]
- [SP+ED8] 0xC0 (u8):[192]
- [SP+EE0] 0x0 (NULL)
- [SP+EE8] 0x7FFD147D8A24 (skse64_1_5_97.dll+D8A24) (char*) "SKSE"
- [SP+EF0] 0x1C748C04AB0 (char*) "Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.ess"
- [SP+EF8] 0x42 (u8):[66]
- [SP+F00] 0x1 (u8):[1]
- [SP+F08] 0x7FFD1479D468 (skse64_1_5_97.dll+9D468) (void*)
- [SP+F10] 0x8500000003 (u64):[571230650371]
- [SP+F18] 0x1C691E451D0 (char**) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a"
- [SP+F20] 0x1C6B078E060 (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a"
- [SP+F28] 0x7FFD147A70CC (skse64_1_5_97.dll+A70CC) (void*)
- [SP+F30] 0x85AEB7F8B8 (void*)
- [SP+F38] 0x7FFD1479D4B5 (skse64_1_5_97.dll+9D4B5) (void*)
- [SP+F40] 0x2F34202D206E6148 (u64):[3401378996761289032]
- [SP+F48] 0x20303230322F3431 (u64):[2319408990677578801]
- [SP+F50] 0x37313A31323A3930 (u64):[3977023928915343664]
- [SP+F58] 0x655620455845202C (u64):[7302059328033595436]
- [SP+F60] 0x31203A6E6F697372 (u64):[3539893553103205234]
- [SP+F68] 0x2C302E37392E352E (u64):[3184095751268349230] (f32):[0.0001661374]
- [SP+F70] 0x6556206576615320 (u64):[7302059465977713440]
- [SP+F78] 0x3231206E6F697372 (u64):[3616707634442892146]
- [SP+F80] 0x1C60038372E (u64):[1949918836526]
- [SP+F88] 0x2 (u8):[2]
- [SP+F90] 0x85AEB7F8B8 (void*)
- [SP+F98] 0x7FFD14793B9A (skse64_1_5_97.dll+93B9A) (void*)
- [SP+FA0] 0x1C691E451D0 (char**) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a"
- [SP+FA8] 0x7FFD1481EC13 (skse64_1_5_97.dll+11EC13) (char*) "nctorManager data..."
- [SP+FB0] 0x0 (NULL)
- [SP+FB8] 0x13 (u8):[19]
- [SP+FC0] 0x7FFD147DE0B0 (skse64_1_5_97.dll+DE0B0) (char*) "dispatched message."
- [SP+FC8] 0x7FFD1478ADC2 (skse64_1_5_97.dll+8ADC2) (void*)
- [SP+FD0] 0x7FFD147DEDB8 (skse64_1_5_97.dll+DEDB8) (char*) "%s\n"
- [SP+FD8] 0x7FFD1481EC00 (skse64_1_5_97.dll+11EC00) (char*) "Loading SKSEDelayFunctorManager data..."
- [SP+FE0] 0x2 (u8):[2]
- [SP+FE8] 0x7FFD14370A4F (skee64.dll+50A4F) (void*)
- [SP+FF0] 0x0 (NULL)
- [SP+FF8] 0x85AEB7F8B8 (void*)
- }
- Modules
- {
- SkyrimSE.exe: 0x7FF713780000
- ntdll.dll: 0x7FFD92C20000
- KERNEL32.DLL: 0x7FFD920C0000
- KERNELBASE.dll: 0x7FFD8FC30000
- apphelp.dll: 0x7FFD8BF30000
- USER32.dll: 0x7FFD92340000
- win32u.dll: 0x7FFD90BF0000
- GDI32.dll: 0x7FFD92180000
- gdi32full.dll: 0x7FFD90130000
- msvcp_win.dll: 0x7FFD902D0000
- ucrtbase.dll: 0x7FFD8FEE0000
- ADVAPI32.dll: 0x7FFD928E0000
- msvcrt.dll: 0x7FFD92A40000
- sechost.dll: 0x7FFD92AE0000
- RPCRT4.dll: 0x7FFD92560000
- SHELL32.dll: 0x7FFD91890000
- cfgmgr32.dll: 0x7FFD903D0000
- shcore.dll: 0x7FFD92750000
- combase.dll: 0x7FFD91320000
- bcryptPrimitives.dll: 0x7FFD8FBB0000
- windows.storage.dll: 0x7FFD90420000
- profapi.dll: 0x7FFD8FB40000
- powrprof.dll: 0x7FFD8FAF0000
- UMPDC.dll: 0x7FFD8FAE0000
- shlwapi.dll: 0x7FFD92B80000
- kernel.appcore.dll: 0x7FFD8FB90000
- cryptsp.dll: 0x7FFD90BA0000
- ole32.dll: 0x7FFD90D50000
- WS2_32.dll: 0x7FFD92870000
- SETUPAPI.dll: 0x7FFD90EB0000
- bcrypt.dll: 0x7FFD90BC0000
- OLEAUT32.dll: 0x7FFD921D0000
- X3DAudio1_7.dll: 0x51C40000
- binkw64.dll: 0x180000000
- XINPUT1_3.dll: 0x400000
- DINPUT8.dll: 0x7FFD26080000
- IPHLPAPI.DLL: 0x7FFD8F000000
- WINHTTP.dll: 0x7FFD7F440000
- MSVCP140.dll: 0x7FFD76C10000
- VCRUNTIME140.dll: 0x7FFD76D50000
- d3dx9_42.dll: 0x7FFD44F40000
- d3d11.dll: 0x7FFD8CF10000
- steam_api64.dll: 0x505C0000
- HID.DLL: 0x7FFD8E6F0000
- WSOCK32.dll: 0x7FFD5E060000
- WINMM.dll: 0x7FFD8ABF0000
- dxgi.dll: 0x7FFD8E7E0000
- winmmbase.dll: 0x7FFD8ABC0000
- dxcore.dll: 0x7FFD8E7C0000
- IMM32.DLL: 0x7FFD922A0000
- skse64_steam_loader.dll: 0x7FFD43630000
- VERSION.dll: 0x7FFD8E5F0000
- inputhost.dll: 0x7FFD86C20000
- wintypes.dll: 0x7FFD8D170000
- PROPSYS.dll: 0x7FFD8E280000
- CoreUIComponents.dll: 0x7FFD868F0000
- CoreMessaging.dll: 0x7FFD8B940000
- ntmarta.dll: 0x7FFD8EB70000
- usvfs_x64.dll: 0x7FFD30320000
- steamclient64.dll: 0x7FFD14B90000
- CRYPT32.dll: 0x7FFD8FFE0000
- MSASN1.dll: 0x7FFD8FB70000
- imagehlp.dll: 0x7FFD921B0000
- PSAPI.DLL: 0x7FFD92800000
- tier0_s64.dll: 0x7FFD14A10000
- vstdlib_s64.dll: 0x7FFD1D090000
- MSWSOCK.dll: 0x7FFD8F2F0000
- Secur32.dll: 0x7FFD72440000
- SSPICLI.DLL: 0x7FFD8F9D0000
- CRYPTBASE.DLL: 0x7FFD8F4C0000
- NetScriptFramework.Runtime.dll: 0x7FFD1D050000
- dbghelp.dll: 0x7FFD89B10000
- mscoree.dll: 0x7FFD7FB20000
- mscoreei.dll: 0x7FFD6E6B0000
- clr.dll: 0x7FFD55F80000
- VCRUNTIME140_CLR0400.dll: 0x7FFD8A900000
- ucrtbase_clr0400.dll: 0x7FFD890A0000
- mscorlib.ni.dll: 0x7FFD50330000
- clrjit.dll: 0x7FFD57630000
- wldp.dll: 0x7FFD8F550000
- WINTRUST.dll: 0x7FFD90370000
- amsi.dll: 0x7FFD8CB30000
- USERENV.dll: 0x7FFD8FA00000
- AMSIExt.dll: 0x7FFD8CA90000
- clbcatq.dll: 0x7FFD92990000
- mccoreps.dll: 0x77CD0000
- rsaenh.dll: 0x7FFD8EE60000
- gpapi.dll: 0x7FFD8E700000
- cryptnet.dll: 0x7FFD8C5A0000
- vtploader.dll: 0x7FFD78690000
- mfevtpa.dll: 0x50A10000
- mfehida.dll: 0x50B10000
- mfemmsa.dll: 0x50A90000
- sxs.dll: 0x7FFD8F930000
- System.ni.dll: 0x7FFD4F6C0000
- System.Core.ni.dll: 0x7FFD4EC40000
- urlmon.dll: 0x7FFD7FC60000
- iertutil.dll: 0x7FFD80D70000
- NetScriptFramework.SkyrimSE.dll: 0x7FFD1C940000
- EngineFixes.dll: 0x7FFD14930000
- tbb.dll: 0x7FFD148B0000
- tbbmalloc.dll: 0x7FFD14840000
- skse64_1_5_97.dll: 0x7FFD14700000
- skee64.dll: 0x7FFD14320000
- uxtheme.dll: 0x7FFD8BFF0000
- gameoverlayrenderer64.dll: 0x7FFD14140000
- MSCTF.dll: 0x7FFD91F80000
- TextInputFramework.dll: 0x7FFD86D40000
- nvldumdx.dll: 0x7FFD14050000
- nvwgf2umx.dll: 0x7FFD0E650000
- nvspcap64.dll: 0x7FFD13C20000
- igd10iumd64.dll: 0x7FFD7DC80000
- ncrypt.dll: 0x7FFD8F5C0000
- NTASN1.dll: 0x7FFD8F580000
- igc64.dll: 0x7FFD7B5C0000
- OneCoreCommonProxyStub.dll: 0x7FFD810E0000
- OneCoreUAPCommonProxyStub.dll: 0x7FFD826D0000
- dcomp.dll: 0x7FFD8AC20000
- dwmapi.dll: 0x7FFD8DB70000
- DEVOBJ.dll: 0x7FFD8F8E0000
- XAudio2_7.dll: 0x1C68E000000
- MMDevApi.dll: 0x7FFD882F0000
- AUDIOSES.DLL: 0x7FFD87F50000
- Windows.UI.dll: 0x7FFD86DE0000
- avrt.dll: 0x7FFD8C440000
- DSOUND.DLL: 0x7FFD5B450000
- resourcepolicyclient.dll: 0x7FFD8DF00000
- wbemprox.dll: 0x7FFD7FC40000
- wbemcomn.dll: 0x7FFD7FBB0000
- wbemsvc.dll: 0x7FFD7F2E0000
- fastprox.dll: 0x7FFD7DAD0000
- NSI.dll: 0x7FFD92550000
- dhcpcsvc6.DLL: 0x7FFD8A890000
- dhcpcsvc.DLL: 0x7FFD8AB20000
- DNSAPI.dll: 0x7FFD8F040000
- webio.dll: 0x7FFD7DBE0000
- WINNSI.DLL: 0x7FFD8ABB0000
- rasadhlp.dll: 0x7FFD7F2D0000
- fwpuclnt.dll: 0x7FFD8A790000
- schannel.DLL: 0x7FFD8ED90000
- mskeyprotect.dll: 0x7FFD706F0000
- ncryptsslp.dll: 0x7FFD86580000
- DPAPI.DLL: 0x7FFD8EEA0000
- }
- Plugins (0)
- {
- }
- Extra
- {
- Currently executing hooks (0)
- {
- }
- }
- Game plugins (58)
- {
- [00] Skyrim.esm
- [01] Update.esm
- [02] Dawnguard.esm
- [03] HearthFires.esm
- [04] Dragonborn.esm
- [05] Unofficial Skyrim Special Edition Patch.esp
- [06] SGEyebrows.esp
- [07] SkyUI_SE.esp
- [08] Reverb and Ambiance Overhaul - Skyrim.esp
- [09] Immersive Sounds - Compendium.esp
- [0A] Cutting Room Floor.esp
- [0B] dD - Enhanced Blood Main.esp
- [0C] dD-Larger Splatter Size.esp
- [0D] dD-Medium Script Range.esp
- [0E] Hothtrooper44_ArmorCompilation.esp
- [0F] Vokrii - Minimalistic Perks of Skyrim.esp
- [10] Guard Dialogue Overhaul.esp
- [11] Skyrim Unbound.esp
- [12] Attack Dogs.esp
- [13] AmazingFollowerTweaks.esp
- [14] Cloaks.esp
- [15] Inigo.esp
- [16] Bells of Skyrim.esp
- [17] More Horses.esp
- [18] dD - Realistic Ragdoll Force - Realistic.esp
- [19] dD-No Spinning Death Animation.esp
- [1A] Headtracking.esp
- [1B] Hothtrooper44_Armor_Ecksstra.esp
- [1C] Serio's Enhanced Dragons Redone.esp
- [1D] RealisticHuskySoundsSSE.esp
- [1E] SmartNoMoreStupidDog.esp
- [1F] Smilodon - Combat of Skyrim.esp
- [20] Spell - Vanilla Vibrant Colors.esp
- [21] VioLens SE.esp
- [22] SSE High Quality Music.esp
- [23] Cloaks - Dawnguard.esp
- [24] KS Hairdo's.esp
- [25] SkyrimReputation_SSE.esp
- [26] Ryder_the_Dragonfly.esp
- [27] TheEyesOfBeauty.esp
- [28] DSerArcheryGameplayOverhaul.esp
- [29] RaceMenu.esp
- [2A] RaceMenuPlugin.esp
- [2B] UIExtensions.esp
- [2C] Enhanced WheelMenu Control.esp
- [2D] IdlePlayWheelMenu.esp
- [2E] Immersive Citizens - AI Overhaul.esp
- [2F] Bells of Skyrim - ICAIO Patch.esp
- [30] Relationship Dialogue Overhaul.esp
- [31] RDO - AFT v1.66 Patch.esp
- [32] RDO - CRF + USSEP Patch.esp
- [FE 000] DragonCombatDialogue.esp
- [FE 001] More Horses - Giddy Up.esp
- [FE 002] More Horses - Normalized Specials.esp
- [FE 003] Qw_ISC_CRF Patch.esp
- [FE 004] Player Blink Fix.esp
- [FE 005] Qw_CloaksOfSkyrim_CRF Patch.esp
- [FE 006] More Horses - Immersive Citizens Patch.esp
- }