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  1. Unhandled native exception occurred at 0x7FFD143351B5 (skee64.dll+151B5) on thread 14108!
  2.  
  3. FrameworkName: NetScriptFramework
  4. FrameworkVersion: 9
  5. FrameworkArchitecture: x64
  6. GameLibrary: SkyrimSE
  7. GameLibraryVersion: 13
  8. ApplicationName: SkyrimSE.exe
  9. ApplicationVersion: 1.5.97.0
  10. VersionInfo: Successfully loaded
  11. Time: 14 Apr 2020 09:21:36.858
  12.  
  13. Possible relevant objects (17)
  14. {
  15.   [   1]    BSTriShape(Name: `BodyStormcloak`)
  16.   [   1]    BSLightingShaderProperty(Name: null)
  17.   [  30]    NiNode(Name: `NPC L Finger41 [LF41]`)
  18.   [  38]    NiNode(Name: `NPC Root [Root]`)
  19.   [  41]    BSFadeNode(Name: `skeleton.nif`)
  20.   [  54]    BSFadeNode(Name: `Quiver  (0001397F)`)
  21.   [  72]    NiNode(Name: `NPC Spine1 [Spn1]`)
  22.   [  78]    NiNode(Name: `NPC Spine [Spn0]`)
  23.   [  84]    NiNode(Name: `NPC COM [COM ]`)
  24.   [  88]    TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)
  25.   [  88]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
  26.   [ 102]    NiNode(Name: `NPC LookNode [Look]`)
  27.   [ 114]    NiNode(Name: ` (0002151F)[1]/ (00021520) [80%]`)
  28.   [ 140]    BSFadeNode(Name: `skeleton_female.nif`)
  29.   [ 186]    TESObjectARMO(Name: `Hjaalmarch Guard's Armor`, FormId: 00021520, File: `Skyrim.esm`)
  30.   [ 415]    TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`)
  31.   [ 415]    TESObjectREFR(FormId: FF001813, BaseForm: TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`))
  32. }
  33.  
  34. Probable callstack
  35. {
  36.   [0]   0x7FFD143351B5     (skee64.dll+151B5)            
  37.   [1]   0x7FFD92C5C4BF     (ntdll.dll+3C4BF)              
  38.   [2]   0x7FFD143B82F9     (skee64.dll+982F9)            
  39.   [3]   0x7FFD14324A72     (skee64.dll+4A72)              
  40.   [4]   0x7FFD143F294C     (skee64.dll+D294C)            
  41.   [5]   0x7FF7143D83DC     (SkyrimSE.exe+C583DC)          NiNode::GetObjectByName_C58390+4C
  42.   [6]   0x7FFD143B651B     (skee64.dll+9651B)            
  43.   [7]   0x7FF7143D83DC     (SkyrimSE.exe+C583DC)          NiNode::GetObjectByName_C58390+4C
  44.   [8]   0x7FFD143B048D     (skee64.dll+9048D)            
  45.   [9]   0x7FF7143D83DC     (SkyrimSE.exe+C583DC)          NiNode::GetObjectByName_C58390+4C
  46.   [10]  0x7FFD143AEE7B     (skee64.dll+8EE7B)            
  47.   [11]  0x7FFD1439B551     (skee64.dll+7B551)            
  48.   [12]  0x7FF7143D83DC     (SkyrimSE.exe+C583DC)          NiNode::GetObjectByName_C58390+4C
  49.   [13]  0x7FFD92C6083D     (ntdll.dll+4083D)              
  50.   [14]  0x7FF7143D83DC     (SkyrimSE.exe+C583DC)          NiNode::GetObjectByName_C58390+4C
  51.   [15]  0x7FFD1439B502     (skee64.dll+7B502)            
  52.   [16]  0x7FF7138B2BEA     (SkyrimSE.exe+132BEA)          Mutex::Lock1_132BD0+1A
  53.   [17]  0x7FFD143B6471     (skee64.dll+96471)            
  54.   [18]  0x7FF7143A8C64     (SkyrimSE.exe+C28C64)          BSFixedString::Initialize_C28BF0+74
  55.   [19]  0x7FFD143F36AC     (skee64.dll+D36AC)            
  56.   [20]  0x7FFD14948080     (EngineFixes.dll+18080)        
  57.   [21]  0x7FFD143AED14     (skee64.dll+8ED14)            
  58.   [22]  0x7FFD14791359     (skse64_1_5_97.dll+91359)      
  59.   [23]  0x7FFD1436FF51     (skee64.dll+4FF51)            
  60.   [24]  0x7FFD14791359     (skse64_1_5_97.dll+91359)      
  61.   [25]  0x7FFD14791ACB     (skse64_1_5_97.dll+91ACB)      
  62.   [26]  0x7FFD147101C4     (skse64_1_5_97.dll+101C4)      
  63.   [27]  0x7FF7140AF21B     (SkyrimSE.exe+92F21B)          SkyrimVM::unk_92F030+1EB
  64.   [28]  0x7FF71438F06D     (SkyrimSE.exe+C0F06D)          MemoryHeap::unk_C0E8B0+7BD
  65.   [29]  0x7FF7143823A1     (SkyrimSE.exe+C023A1)          Memory::Allocate_C02260+141
  66.   [30]  0x7FF71438F595     (SkyrimSE.exe+C0F595)          MemoryHeap::unk_C0F4F0+A5
  67.   [31]  0x7FF71438F350     (SkyrimSE.exe+C0F350)          MemoryHeap::unk_C0F230+120
  68.   [32]  0x7FF71438F595     (SkyrimSE.exe+C0F595)          MemoryHeap::unk_C0F4F0+A5
  69.   [33]  0x7FF714384D12     (SkyrimSE.exe+C04D12)          ArrayAllocate_C04CC0+52
  70.   [34]  0x7FF71438F118     (SkyrimSE.exe+C0F118)          MemoryHeap::unk_C0F090+88
  71.   [35]  0x7FF71438261E     (SkyrimSE.exe+C0261E)          Memory::Free_C02560+BE
  72.   [36]  0x7FF714384EFE     (SkyrimSE.exe+C04EFE)          unk_C04EC0+3E
  73.   [37]  0x7FF713E5FAD5     (SkyrimSE.exe+6DFAD5)          unk_6DF560+575
  74.   [38]  0x7FF714AC221E     (SkyrimSE.exe+134221E)         unk_13421C0+5E
  75.   [39]  0x7FF7140AB822     (SkyrimSE.exe+92B822)          SkyrimVM::unk_92B800+22
  76.   [40]  0x7FF713D00FCE     (SkyrimSE.exe+580FCE)          anonymous_namespace::Win32FileType::unk_580EE0+EE
  77.   [41]  0x7FF713CFDADE     (SkyrimSE.exe+57DADE)          unk_57D1A0+93E
  78.   [42]  0x7FFD147A7428     (skse64_1_5_97.dll+A7428)      
  79.   [43]  0x7FFD147A6F1B     (skse64_1_5_97.dll+A6F1B)      
  80.   [44]  0x7FFD147A785D     (skse64_1_5_97.dll+A785D)      
  81.   [45]  0x7FFD1479D468     (skse64_1_5_97.dll+9D468)      
  82.   [46]  0x7FFD147A70CC     (skse64_1_5_97.dll+A70CC)      
  83.   [47]  0x7FFD1479D4B5     (skse64_1_5_97.dll+9D4B5)      
  84.   [48]  0x7FFD14793B9A     (skse64_1_5_97.dll+93B9A)      
  85.   [49]  0x7FFD1478ADC2     (skse64_1_5_97.dll+8ADC2)      
  86.   [50]  0x7FFD14370A4F     (skee64.dll+50A4F)            
  87. }
  88.  
  89. Registers
  90. {
  91.   AX:       0xE59581F0921C     (u64):[252430292914716]
  92.   BX:       0x85AEB7E978       (void*)
  93.   CX:       0x85AEB7E978       (void*)
  94.   DX:       0x0                (NULL)
  95.   SI:       0x0                (NULL)
  96.   DI:       0x0                (NULL)
  97.   BP:       0x85AEB7E989       (void*)
  98.   SP:       0x85AEB7E890       (char*) "@"
  99.   IP:       0x7FFD143351B5     (skee64.dll+151B5) (void*)
  100.   R8:       0x0                (NULL)
  101.   R9:       0xFFFFFFFFFFFFFFFF (i64):[-1]
  102.   R10:      0x1C75B35AE79      (void*)
  103.   R11:      0x1C75B35AE79      (void*)
  104.   R12:      0x1C759EC66E0      (BSLightingShaderProperty*) -> (Name: null)
  105.   R13:      0x1C759EC6840      (BSTriShape*) -> (Name: `BodyStormcloak`)
  106.   R14:      0x1C759EA2C60      (BSLightingShaderMaterialFacegenTint*)
  107.   R15:      0x1                (u8):[1]
  108.   Flags:    0x10206          
  109.   XMM0:     (double)2.83673689296453E-312 / (float)-8.363604E-11
  110.   XMM1:     (double)4.14175512897518E-08 / (float)-1.880476E-33
  111.   XMM2:     (double)-3.5951744102426E-08 / (float)-1.691146E-32
  112.   XMM3:     (double)0.250000019073488 / (float)1.266622E-26
  113.   XMM4:     (double)8.27180612553028E-29 / (float)-1.889097E+26
  114.   XMM5:     (double)-3.79365175120241E-08 / (float)-1.50233E-31
  115.   XMM6:     (double)0 / (float)0
  116.   XMM7:     (double)0 / (float)0
  117.   XMM8:     (double)0 / (float)0
  118.   XMM9:     (double)0 / (float)0
  119.   XMM10:    (double)0 / (float)0
  120.   XMM11:    (double)0 / (float)0
  121.   XMM12:    (double)0 / (float)0
  122.   XMM13:    (double)0 / (float)0
  123.   XMM14:    (double)0 / (float)0
  124.   XMM15:    (double)0 / (float)0
  125. }
  126.  
  127. Stack
  128. {
  129.   [SP+0]    0x40               (u8):[64]
  130.   [SP+8]    0x0                (NULL)
  131.   [SP+10]   0x0                (NULL)
  132.   [SP+18]   0x7FFD92C5C4BF     (ntdll.dll+3C4BF) (void*)
  133.   [SP+20]   0x1C759EA2C60      (BSLightingShaderMaterialFacegenTint*)
  134.   [SP+28]   0x7FFD143B82F9     (skee64.dll+982F9) (char*) "H?G H?|$pH?C H?L$HH3???e"
  135.   [SP+30]   0x85AEB7E978       (void*)
  136.   [SP+38]   0x0                (NULL)
  137.   [SP+40]   0x0                (NULL)
  138.   [SP+48]   0x7                (u8):[7]
  139.   [SP+50]   0x0                (NULL)
  140.   [SP+58]   0x7FFD14324A72     (skee64.dll+4A72) (void*)
  141.   [SP+60]   0x303235313291028D (u64):[3472896748074107533]
  142.   [SP+68]   0x1C600393937      (u64):[1949918902583]
  143.   [SP+70]   0x1C691CC02B4      (void*)
  144.   [SP+78]   0xE59581F0921C     (u64):[252430292914716]
  145.   [SP+80]   0x7FF716951F00     (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty"
  146.   [SP+88]   0x7FFD143F294C     (skee64.dll+D294C) (void*)
  147.   [SP+90]   0x7FF716951F00     (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty"
  148.   [SP+98]   0x7FF716951F00     (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty"
  149.   [SP+A0]   0x1C80FF3A3C0      (char*) "\t"
  150.   [SP+A8]   0x0                (NULL)
  151.   [SP+B0]   0x0                (NULL)
  152.   [SP+B8]   0x1C759EC6840      (BSTriShape*) -> (Name: `BodyStormcloak`)
  153.   [SP+C0]   0x50               (u8):[80]
  154.   [SP+C8]   0x1C759EC66E0      (BSLightingShaderProperty*) -> (Name: null)
  155.   [SP+D0]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  156.   [SP+D8]   0x90               (u8):[144]
  157.   [SP+E0]   0x1C759EB0818      (NiNode*) -> (Name: `NPC L Finger41 [LF41]`)
  158.   [SP+E8]   0x7FF7143D8300     (SkyrimSE.exe+C58300) (void*)
  159.   [SP+F0]   0x0                (NULL)
  160.   [SP+F8]   0x0                (NULL)
  161.   [SP+100]  0xF                (u8):[15]
  162.   [SP+108]  0xCBF29CE484222325 (i64):[-3750763034362895579]
  163.   [SP+110]  0xE59581F093FC     (u64):[252430292915196]
  164.   [SP+118]  0x7FF7143D83DC     (SkyrimSE.exe+C583DC) (void*)
  165.   [SP+120]  0x1C759E4BA98      (NiNode*) -> (Name: `NPC Root [Root]`)
  166.   [SP+128]  0x1                (u8):[1]
  167.   [SP+130]  0x85AEB7EF08       (void*)
  168.   [SP+138]  0x85AEB7ECE8       (BSFadeNode**) -> (Name: `skeleton.nif`)
  169.   [SP+140]  0x85AEB7EA90       (void*)
  170.   [SP+148]  0x1C85A6648C8      (void*)
  171.   [SP+150]  0x0                (NULL)
  172.   [SP+158]  0x7FFD143B651B     (skee64.dll+9651B) (void*)
  173.   [SP+160]  0x0                (NULL)
  174.   [SP+168]  0x1C691CCE040      (char**) "\r"
  175.   [SP+170]  0x1C80FF3A3A0      (void*)
  176.   [SP+178]  0x7FF7143D83DC     (SkyrimSE.exe+C583DC) (void*)
  177.   [SP+180]  0x1                (u8):[1]
  178.   [SP+188]  0x7FFD143B048D     (skee64.dll+9048D) (void*)
  179.   [SP+190]  0x50               (u8):[80]
  180.   [SP+198]  0x1C691CC0E10      (char*) "\r"
  181.   [SP+1A0]  0x1C759F456D8      (BSFadeNode*) -> (Name: `Quiver  (0001397F)`)
  182.   [SP+1A8]  0x7FF7143D83DC     (SkyrimSE.exe+C583DC) (void*)
  183.   [SP+1B0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  184.   [SP+1B8]  0x85AEB7ECB8       (char**) " (0002151F)[1]/ (00021520) [80%]"
  185.   [SP+1C0]  0x85AEB7EBA0       (void*)
  186.   [SP+1C8]  0x7FFD143AEE7B     (skee64.dll+8EE7B) (void*)
  187.   [SP+1D0]  0x1C80FF3A3C0      (char*) "\t"
  188.   [SP+1D8]  0x85AEB7EA90       (void*)
  189.   [SP+1E0]  0x1C759EC66E0      (BSLightingShaderProperty*) -> (Name: null)
  190.   [SP+1E8]  0x0                (NULL)
  191.   [SP+1F0]  0x85AEB7EAE8       (BSTriShape**) -> (Name: `BodyStormcloak`)
  192.   [SP+1F8]  0x85AEB7EFC0       (void*)
  193.   [SP+200]  0x7FFD144966F8     (skee64.dll+1766F8) (void*)
  194.   [SP+208]  0x85AEB7EAE8       (BSTriShape**) -> (Name: `BodyStormcloak`)
  195.   [SP+210]  0x85AEB7EFC0       (void*)
  196.   [SP+218]  0x85AEB7ECB8       (char**) " (0002151F)[1]/ (00021520) [80%]"
  197.   [SP+220]  0x1C80FF3A3A0      (void*)
  198.   [SP+228]  0x1C691CCE040      (char**) "\r"
  199.   [SP+230]  0x1C759F20DE0      (NiNode*) -> (Name: `NPC Spine1 [Spn1]`)
  200.   [SP+238]  0x85AEB7EA90       (void*)
  201.   [SP+240]  0x1C759EC6840      (BSTriShape*) -> (Name: `BodyStormcloak`)
  202.   [SP+248]  0x7FFD1439B551     (skee64.dll+7B551) (void*)
  203.   [SP+250]  0x85AEB7EB98       (void*)
  204.   [SP+258]  0x1C759EC6840      (BSTriShape*) -> (Name: `BodyStormcloak`)
  205.   [SP+260]  0x1C759E4A000      (NiNode*) -> (Name: `NPC Spine [Spn0]`)
  206.   [SP+268]  0x7FF7143D83DC     (SkyrimSE.exe+C583DC) (void*)
  207.   [SP+270]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  208.   [SP+278]  0x85AEB7ECB8       (char**) " (0002151F)[1]/ (00021520) [80%]"
  209.   [SP+280]  0x2                (u8):[2]
  210.   [SP+288]  0x7FFD92C6083D     (ntdll.dll+4083D) (void*)
  211.   [SP+290]  0x1C759E4B030      (NiNode*) -> (Name: `NPC COM [COM ]`)
  212.   [SP+298]  0x7FF7143D83DC     (SkyrimSE.exe+C583DC) (void*)
  213.   [SP+2A0]  0x1                (u8):[1]
  214.   [SP+2A8]  0x85AEB7ECB8       (char**) " (0002151F)[1]/ (00021520) [80%]"
  215.   [SP+2B0]  0x1C6B7C80790      (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
  216.   [SP+2B8]  0x85AEB7ED00       (char*) " (0002151F)[1]/ (00021520) [80%]"
  217.   [SP+2C0]  0x1                (u8):[1]
  218.   [SP+2C8]  0x0                (NULL)
  219.   [SP+2D0]  0x1C759EC6840      (BSTriShape*) -> (Name: `BodyStormcloak`)
  220.   [SP+2D8]  0x7FFD1439B502     (skee64.dll+7B502) (void*)
  221.   [SP+2E0]  0x1C759EC6840      (BSTriShape*) -> (Name: `BodyStormcloak`)
  222.   [SP+2E8]  0x85AEB7EB98       (void*)
  223.   [SP+2F0]  0x0                (NULL)
  224.   [SP+2F8]  0x85AEB7EC30       (void*)
  225.   [SP+300]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  226.   [SP+308]  0x7FFD144967C0     (skee64.dll+1767C0) (void*)
  227.   [SP+310]  0x85AEB7EEA0       (void*)
  228.   [SP+318]  0x85AEB7EFC0       (void*)
  229.   [SP+320]  0x1C759E4BBC0      (NiNode*) -> (Name: `NPC LookNode [Look]`)
  230.   [SP+328]  0x7FF7138B2BEA     (SkyrimSE.exe+132BEA) (void*)
  231.   [SP+330]  0x0                (NULL)
  232.   [SP+338]  0x85AEB7ECB8       (char**) " (0002151F)[1]/ (00021520) [80%]"
  233.   [SP+340]  0x85AEB7EB98       (void*)
  234.   [SP+348]  0x85AEB7EC28       (void*)
  235.   [SP+350]  0x8                (u8):[8]
  236.   [SP+358]  0x1                (u8):[1]
  237.   [SP+360]  0x1C759E5E6B8      (BSFadeNode*) -> (Name: `skeleton.nif`)
  238.   [SP+368]  0x7FFD143B6471     (skee64.dll+96471) (void*)
  239.   [SP+370]  0x85AEB7EB98       (void*)
  240.   [SP+378]  0x85AEB7EC30       (void*)
  241.   [SP+380]  0x1C759E164A0      (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
  242.   [SP+388]  0x1C759E164A0      (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
  243.   [SP+390]  0x85AEB7EEA0       (void*)
  244.   [SP+398]  0x85AEB7EFC0       (void*)
  245.   [SP+3A0]  0x7FFD144967C0     (skee64.dll+1767C0) (void*)
  246.   [SP+3A8]  0x85AEB7EEA0       (void*)
  247.   [SP+3B0]  0x85AEB7EFC0       (void*)
  248.   [SP+3B8]  0x7FF7143A8C64     (SkyrimSE.exe+C28C64) (void*)
  249.   [SP+3C0]  0x7FF716777488     (SkyrimSE.exe+2FF7488) (void*)
  250.   [SP+3C8]  0x85AEB7ECC8       (char**) " (0002151F)[1]/ (00021520) [80%]"
  251.   [SP+3D0]  0x1C759E5E6B8      (BSFadeNode*) -> (Name: `skeleton.nif`)
  252.   [SP+3D8]  0x85AEB7EC30       (void*)
  253.   [SP+3E0]  0x1C759E164A0      (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
  254.   [SP+3E8]  0x7FFD143F36AC     (skee64.dll+D36AC) (void*)
  255.   [SP+3F0]  0x1C75B35AE40      (void*)
  256.   [SP+3F8]  0x8                (u8):[8]
  257.   [SP+400]  0x1C6B7C80790      (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
  258.   [SP+408]  0x0                (NULL)
  259.   [SP+410]  0xBF800000         (u32):[3212836864] (f32):[-1]
  260.   [SP+418]  0x7FFD14948080     (EngineFixes.dll+18080) (void*)
  261.   [SP+420]  0x1                (u8):[1]
  262.   [SP+428]  0x1C75B35AE58      (char*) " (0002151F)[1]/ (00021520) [80%]"
  263.   [SP+430]  0x1C752FC7F08      (char*) "NPC Root [Root]"
  264.   [SP+438]  0x1C75B35AE58      (char*) " (0002151F)[1]/ (00021520) [80%]"
  265.   [SP+440]  0x1C759E164A0      (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`)
  266.   [SP+448]  0x1C759E4BA98      (NiNode*) -> (Name: `NPC Root [Root]`)
  267.   [SP+450]  0x1C759E5E408      (BSFadeNode*) -> (Name: `skeleton_female.nif`)
  268.   [SP+458]  0x1C759E5E6B8      (BSFadeNode*) -> (Name: `skeleton.nif`)
  269.   [SP+460]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  270.   [SP+468]  0x85AEB7EF08       (void*)
  271.   [SP+470]  0x3531323030302820 (u64):[3832899940417284128]
  272.   [SP+478]  0x202F5D315B294631 (u64):[2319174799683307057]
  273.   [SP+480]  0x3235313230303028 (u64):[3617851967288651816]
  274.   [SP+488]  0x5D2530385B202930 (u64):[6711823838270728496]
  275.   [SP+490]  0x0                (NULL)
  276.   [SP+498]  0x0                (NULL)
  277.   [SP+4A0]  0x0                (NULL)
  278.   [SP+4A8]  0x0                (NULL)
  279.   [SP+4B0]  0x0                (NULL)
  280.   [SP+4B8]  0x0                (NULL)
  281.   [SP+4C0]  0x0                (NULL)
  282.   [SP+4C8]  0x0                (NULL)
  283.   [SP+4D0]  0x0                (NULL)
  284.   [SP+4D8]  0x0                (NULL)
  285.   [SP+4E0]  0x0                (NULL)
  286.   [SP+4E8]  0x0                (NULL)
  287.   [SP+4F0]  0x0                (NULL)
  288.   [SP+4F8]  0x0                (NULL)
  289.   [SP+500]  0x0                (NULL)
  290.   [SP+508]  0x0                (NULL)
  291.   [SP+510]  0x0                (NULL)
  292.   [SP+518]  0x0                (NULL)
  293.   [SP+520]  0x0                (NULL)
  294.   [SP+528]  0x0                (NULL)
  295.   [SP+530]  0x0                (NULL)
  296.   [SP+538]  0x0                (NULL)
  297.   [SP+540]  0x0                (NULL)
  298.   [SP+548]  0x0                (NULL)
  299.   [SP+550]  0x0                (NULL)
  300.   [SP+558]  0x0                (NULL)
  301.   [SP+560]  0x0                (NULL)
  302.   [SP+568]  0x0                (NULL)
  303.   [SP+570]  0x8500000000       (u64):[571230650368]
  304.   [SP+578]  0x0                (NULL)
  305.   [SP+580]  0xE59581F0965C     (u64):[252430292915804]
  306.   [SP+588]  0x7FF713780000     (SkyrimSE.exe+0) (char*) "MZ?"
  307.   [SP+590]  0x14               (u8):[20]
  308.   [SP+598]  0x7FFD144967F8     (skee64.dll+1767F8) (void*)
  309.   [SP+5A0]  0x0                (NULL)
  310.   [SP+5A8]  0x1C6B7C80790      (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
  311.   [SP+5B0]  0x1C6B7C80790      (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
  312.   [SP+5B8]  0x0                (NULL)
  313.   [SP+5C0]  0x1C745C60440      (TESObjectARMO*) -> (Name: `Hjaalmarch Guard's Armor`, FormId: 00021520, File: `Skyrim.esm`)
  314.   [SP+5C8]  0x85AEB7EF49       (void*)
  315.   [SP+5D0]  0x1C759E5E408      (BSFadeNode*) -> (Name: `skeleton_female.nif`)
  316.   [SP+5D8]  0x7FFD143AED14     (skee64.dll+8ED14) (void*)
  317.   [SP+5E0]  0x1C759E5E408      (BSFadeNode*) -> (Name: `skeleton_female.nif`)
  318.   [SP+5E8]  0x1C759E5E408      (BSFadeNode*) -> (Name: `skeleton_female.nif`)
  319.   [SP+5F0]  0x1                (u8):[1]
  320.   [SP+5F8]  0x7FFD14507030     (skee64.dll+1E7030) (void*)
  321.   [SP+600]  0x0                (NULL)
  322.   [SP+608]  0x8                (u8):[8]
  323.   [SP+610]  0x1C85A6648B0      (void*)
  324.   [SP+618]  0x1C800000001      (u64):[1958505086977]
  325.   [SP+620]  0x7FFD14507118     (skee64.dll+1E7118) (void*)
  326.   [SP+628]  0x1C759E5E408      (BSFadeNode*) -> (Name: `skeleton_female.nif`)
  327.   [SP+630]  0x1C85A5EBAE0      (void*)
  328.   [SP+638]  0x1C85A5EBAF8      (void*)
  329.   [SP+640]  0x85AEB7EFC8       (void*)
  330.   [SP+648]  0x85AEB7EEA0       (void*)
  331.   [SP+650]  0x85AEB7EFC0       (void*)
  332.   [SP+658]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  333.   [SP+660]  0x1C6B04031C0      (void*)
  334.   [SP+668]  0x1C85A664830      (void*)
  335.   [SP+670]  0x0                (NULL)
  336.   [SP+678]  0x7FFD144967F8     (skee64.dll+1767F8) (void*)
  337.   [SP+680]  0x85AEB7EFC8       (void*)
  338.   [SP+688]  0x85AEB7EEA0       (void*)
  339.   [SP+690]  0x85AEB7EFC0       (void*)
  340.   [SP+698]  0x1C85A6641B0      (void*)
  341.   [SP+6A0]  0x0                (NULL)
  342.   [SP+6A8]  0x0                (NULL)
  343.   [SP+6B0]  0x85AEB7EF08       (void*)
  344.   [SP+6B8]  0x0                (NULL)
  345.   [SP+6C0]  0x85AEB7EFC8       (void*)
  346.   [SP+6C8]  0x85AEB7EEA0       (void*)
  347.   [SP+6D0]  0x85AEB7EFC0       (void*)
  348.   [SP+6D8]  0x7FFD14791359     (skse64_1_5_97.dll+91359) (void*)
  349.   [SP+6E0]  0x0                (NULL)
  350.   [SP+6E8]  0x7FFD14812A80     (skse64_1_5_97.dll+112A80) (void*)
  351.   [SP+6F0]  0x7FFD14496060     (skee64.dll+176060) (void*)
  352.   [SP+6F8]  0x7FFD14505000     (skee64.dll+1E5000) (void*)
  353.   [SP+700]  0x1A01             (u16):[6657]
  354.   [SP+708]  0x6666666666666667 (u64):[7378697629483820647]
  355.   [SP+710]  0x85AEB7F039       (void*)
  356.   [SP+718]  0x7FFD1436FF51     (skee64.dll+4FF51) (void*)
  357.   [SP+720]  0x38601C357987C2   (u64):[15868272968304578]
  358.   [SP+728]  0xFFFF00000014     (u64):[281470681743380]
  359.   [SP+730]  0x38601C35798701   (u64):[15868272968304385]
  360.   [SP+738]  0x1C600000000      (u64):[1949915152384]
  361.   [SP+740]  0x85AEB7F010       (void*)
  362.   [SP+748]  0xC                (u8):[12]
  363.   [SP+750]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  364.   [SP+758]  0x85AEB7F088       (void*)
  365.   [SP+760]  0x85AEB7F080       (char*) "gfffffffg"
  366.   [SP+768]  0x7FFD14791359     (skse64_1_5_97.dll+91359) (void*)
  367.   [SP+770]  0x0                (NULL)
  368.   [SP+778]  0x85AEB7F078       (void*)
  369.   [SP+780]  0x7FFD3F800000     (u64):[140725668806656] (f32):[1]
  370.   [SP+788]  0x1C858AFD8C0      (void*)
  371.   [SP+790]  0xE                (u8):[14]
  372.   [SP+798]  0x1C81E97FA20      (void*)
  373.   [SP+7A0]  0x1C81E97FE20      (void*)
  374.   [SP+7A8]  0x1C81E97FE20      (void*)
  375.   [SP+7B0]  0x3F               (u8):[63]
  376.   [SP+7B8]  0x40               (u8):[64]
  377.   [SP+7C0]  0xFFFFFFFF0000000C (i64):[-4294967284]
  378.   [SP+7C8]  0x7FF7166A7E80     (SkyrimSE.exe+2F27E80) (SkyrimVM*)
  379.   [SP+7D0]  0x0                (NULL)
  380.   [SP+7D8]  0x0                (NULL)
  381.   [SP+7E0]  0x8C24             (u16):[35876]
  382.   [SP+7E8]  0x1A73             (u16):[6771]
  383.   [SP+7F0]  0x6666666666666667 (u64):[7378697629483820647]
  384.   [SP+7F8]  0x1A67             (u16):[6759]
  385.   [SP+800]  0x85AEB7F250       (MemoryHeap**)
  386.   [SP+808]  0x7FFD14791ACB     (skse64_1_5_97.dll+91ACB) (void*)
  387.   [SP+810]  0x2                (u8):[2]
  388.   [SP+818]  0x534B4E52         (u32):[1397444178]
  389.   [SP+820]  0x10               (u8):[16]
  390.   [SP+828]  0xFFFF00000014     (u64):[281470681743380]
  391.   [SP+830]  0x0                (NULL)
  392.   [SP+838]  0x0                (NULL)
  393.   [SP+840]  0xFFFF0000000C     (u64):[281470681743372]
  394.   [SP+848]  0x1A73             (u16):[6771]
  395.   [SP+850]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  396.   [SP+858]  0x145534B53        (u64):[5458053971] (f32):[3380.708]
  397.   [SP+860]  0x105061002000110  (u64):[73471634744279312]
  398.   [SP+868]  0x8500000002       (u64):[571230650370]
  399.   [SP+870]  0xAC4E9A4AE3DC     (u64):[189453596025820]
  400.   [SP+878]  0x85AEB7F250       (MemoryHeap**)
  401.   [SP+880]  0x568801           (u32):[5670913]
  402.   [SP+888]  0x7FFD147101C4     (skse64_1_5_97.dll+101C4) (void*)
  403.   [SP+890]  0x1                (u8):[1]
  404.   [SP+898]  0x5                (u8):[5]
  405.   [SP+8A0]  0x85AEB7F490       (LoadStorageWrapper*)
  406.   [SP+8A8]  0x2                (u8):[2]
  407.   [SP+8B0]  0x5B               (u8):[91]
  408.   [SP+8B8]  0x7FF7140AF21B     (SkyrimSE.exe+92F21B) (void*)
  409.   [SP+8C0]  0x7FF7166A7E80     (SkyrimSE.exe+2F27E80) (SkyrimVM*)
  410.   [SP+8C8]  0x85AEB7F188       (SkyrimScript::SaveFileHandleReaderWriter*)
  411.   [SP+8D0]  0x5B               (u8):[91]
  412.   [SP+8D8]  0x7FF7166B0760     (SkyrimSE.exe+2F30760) (void*)
  413.   [SP+8E0]  0x85AEB7EC01       (void*)
  414.   [SP+8E8]  0x0                (NULL)
  415.   [SP+8F0]  0x1C6B1DE0005      (void*)
  416.   [SP+8F8]  0x7FF714E4D7D0     (SkyrimSE.exe+16CD7D0) (void*)
  417.   [SP+900]  0x5B49200005       (u64):[392068857861]
  418.   [SP+908]  0x1C691D63998      (void*)
  419.   [SP+910]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  420.   [SP+918]  0x1C748A97960      (void*)
  421.   [SP+920]  0x1C748A97980      (BSTempEffect**)
  422.   [SP+928]  0x7FF71438F06D     (SkyrimSE.exe+C0F06D) (void*)
  423.   [SP+930]  0x1C6B1DE0088      (void*)
  424.   [SP+938]  0x2C0              (u16):[704]
  425.   [SP+940]  0x1C6B1DE0088      (void*)
  426.   [SP+948]  0x1C748A97F00      (void*)
  427.   [SP+950]  0x1C6B1DE0230      (void*)
  428.   [SP+958]  0x580              (u16):[1408]
  429.   [SP+960]  0x580              (u16):[1408]
  430.   [SP+968]  0x10               (u8):[16]
  431.   [SP+970]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  432.   [SP+978]  0x1C6B1DE0088      (void*)
  433.   [SP+980]  0x0                (NULL)
  434.   [SP+988]  0x1C6B1DE0080      (MemoryHeap*)
  435.   [SP+990]  0x0                (NULL)
  436.   [SP+998]  0x1C6B0415210      (MemoryHeap*)
  437.   [SP+9A0]  0x580              (u16):[1408]
  438.   [SP+9A8]  0x0                (NULL)
  439.   [SP+9B0]  0x7FF71563D280     (SkyrimSE.exe+1EBD280) (void*)
  440.   [SP+9B8]  0x7FF7143823A1     (SkyrimSE.exe+C023A1) (void*)
  441.   [SP+9C0]  0x1C6B1DE0080      (MemoryHeap*)
  442.   [SP+9C8]  0x7FF71438F595     (SkyrimSE.exe+C0F595) (void*)
  443.   [SP+9D0]  0x1C74840D760      (void*)
  444.   [SP+9D8]  0x1C748A97F00      (void*)
  445.   [SP+9E0]  0x1C7492039A0      (void*)
  446.   [SP+9E8]  0x0                (NULL)
  447.   [SP+9F0]  0x1C7492039A0      (void*)
  448.   [SP+9F8]  0x7FF71438F350     (SkyrimSE.exe+C0F350) (char*) "H;??"
  449.   [SP+A00]  0x1C7492039A0      (void*)
  450.   [SP+A08]  0x7FF71438F595     (SkyrimSE.exe+C0F595) (void*)
  451.   [SP+A10]  0x1C74840D760      (void*)
  452.   [SP+A18]  0x7FF714384D12     (SkyrimSE.exe+C04D12) (void*)
  453.   [SP+A20]  0x7FF7166B7EA0     (SkyrimSE.exe+2F37EA0) (void*)
  454.   [SP+A28]  0x1C7492039C0      (void*)
  455.   [SP+A30]  0x1C7492039C0      (void*)
  456.   [SP+A38]  0x7FF71438F118     (SkyrimSE.exe+C0F118) (void*)
  457.   [SP+A40]  0x1C6B1DE0088      (void*)
  458.   [SP+A48]  0x85AEB7F3D0       (void*)
  459.   [SP+A50]  0x1C6B1DE0088      (void*)
  460.   [SP+A58]  0x1C6B1DE0080      (MemoryHeap*)
  461.   [SP+A60]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  462.   [SP+A68]  0xB0               (u8):[176]
  463.   [SP+A70]  0x0                (NULL)
  464.   [SP+A78]  0x7FF71438261E     (SkyrimSE.exe+C0261E) (void*)
  465.   [SP+A80]  0x7FF71563D280     (SkyrimSE.exe+1EBD280) (void*)
  466.   [SP+A88]  0x1C6B1DE0088      (void*)
  467.   [SP+A90]  0x0                (NULL)
  468.   [SP+A98]  0x0                (NULL)
  469.   [SP+AA0]  0x1C7492039C0      (void*)
  470.   [SP+AA8]  0x7FF714384EFE     (SkyrimSE.exe+C04EFE) (void*)
  471.   [SP+AB0]  0x85AEB7F3B0       (anonymous_namespace::Win32FileType**)
  472.   [SP+AB8]  0x1C7492039C0      (void*)
  473.   [SP+AC0]  0x0                (NULL)
  474.   [SP+AC8]  0x0                (NULL)
  475.   [SP+AD0]  0x0                (NULL)
  476.   [SP+AD8]  0x7FF713E5FAD5     (SkyrimSE.exe+6DFAD5) (void*)
  477.   [SP+AE0]  0x1C7492039C0      (void*)
  478.   [SP+AE8]  0x0                (NULL)
  479.   [SP+AF0]  0x7FF7166B7FE0     (SkyrimSE.exe+2F37FE0) (void*)
  480.   [SP+AF8]  0x0                (NULL)
  481.   [SP+B00]  0x1C691D63900      (ScrapHeap*)
  482.   [SP+B08]  0x7FF714AC221E     (SkyrimSE.exe+134221E) (void*)
  483.   [SP+B10]  0x0                (NULL)
  484.   [SP+B18]  0x1C791F30000      (void*)
  485.   [SP+B20]  0x1C748C04000      (anonymous_namespace::Win32FileType*)
  486.   [SP+B28]  0x56886A           (u32):[5671018]
  487.   [SP+B30]  0x1C6B7C719C8      (void*)
  488.   [SP+B38]  0x8C24             (u16):[35876]
  489.   [SP+B40]  0x4                (u8):[4]
  490.   [SP+B48]  0x3E9              (u16):[1001]
  491.   [SP+B50]  0x0                (NULL)
  492.   [SP+B58]  0x7FF7140AB822     (SkyrimSE.exe+92B822) (void*)
  493.   [SP+B60]  0x0                (NULL)
  494.   [SP+B68]  0x7FF7166A7E80     (SkyrimSE.exe+2F27E80) (SkyrimVM*)
  495.   [SP+B70]  0x85AEB7F440       (void*)
  496.   [SP+B78]  0x1                (u8):[1]
  497.   [SP+B80]  0x0                (NULL)
  498.   [SP+B88]  0x1C6B7C716B0      (void*)
  499.   [SP+B90]  0xFFFFFFFF00000001 (i64):[-4294967295]
  500.   [SP+B98]  0x5                (u8):[5]
  501.   [SP+BA0]  0x1C748C04000      (anonymous_namespace::Win32FileType*)
  502.   [SP+BA8]  0x7FF713D00FCE     (SkyrimSE.exe+580FCE) (char*) "?H?L$P?Wjk"
  503.   [SP+BB0]  0x1C700000000      (u64):[1954210119680]
  504.   [SP+BB8]  0x1C748C04000      (anonymous_namespace::Win32FileType*)
  505.   [SP+BC0]  0x1C700000001      (u64):[1954210119681]
  506.   [SP+BC8]  0x0                (NULL)
  507.   [SP+BD0]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  508.   [SP+BD8]  0x7FF714DC5500     (SkyrimSE.exe+1645500) (void*)
  509.   [SP+BE0]  0x0                (NULL)
  510.   [SP+BE8]  0x0                (NULL)
  511.   [SP+BF0]  0x7FF700000000     (u64):[140698833649664]
  512.   [SP+BF8]  0x0                (NULL)
  513.   [SP+C00]  0x7FF714DC5A38     (SkyrimSE.exe+1645A38) (void*)
  514.   [SP+C08]  0x7F0000000000     (u64):[139637976727552]
  515.   [SP+C10]  0x0                (NULL)
  516.   [SP+C18]  0x7FF714DC5500     (SkyrimSE.exe+1645500) (void*)
  517.   [SP+C20]  0x1C748C04000      (anonymous_namespace::Win32FileType*)
  518.   [SP+C28]  0x56886A           (u32):[5671018]
  519.   [SP+C30]  0x1C6B7C716B0      (void*)
  520.   [SP+C38]  0x5B               (u8):[91]
  521.   [SP+C40]  0x0                (NULL)
  522.   [SP+C48]  0x7FF713CFDADE     (SkyrimSE.exe+57DADE) (void*)
  523.   [SP+C50]  0x1C7589891D0      (BSResource::ArchiveStream*)
  524.   [SP+C58]  0x3E9              (u16):[1001]
  525.   [SP+C60]  0x7FF70067E997     (u64):[140698840459671]
  526.   [SP+C68]  0x85AEB7F5E0       (void*)
  527.   [SP+C70]  0xFFFFFFFF00000001 (i64):[-4294967295]
  528.   [SP+C78]  0x0                (NULL)
  529.   [SP+C80]  0x5B00008C24       (u64):[390842059812]
  530.   [SP+C88]  0x0                (NULL)
  531.   [SP+C90]  0x1C75AFA33E8      (void*)
  532.   [SP+C98]  0x7FF700000406     (u64):[140698833650694]
  533.   [SP+CA0]  0x1C75B26EA50      (void*)
  534.   [SP+CA8]  0x0                (NULL)
  535.   [SP+CB0]  0x7FF714CB89B0     (SkyrimSE.exe+15389B0) (void*)
  536.   [SP+CB8]  0x0                (NULL)
  537.   [SP+CC0]  0x0                (NULL)
  538.   [SP+CC8]  0x0                (NULL)
  539.   [SP+CD0]  0x0                (NULL)
  540.   [SP+CD8]  0x31FF001813       (u64):[214731593747]
  541.   [SP+CE0]  0x1C700000000      (u64):[1954210119680]
  542.   [SP+CE8]  0x1C75AF5A130      (TESObjectREFR*) -> (FormId: FF001813, BaseForm: TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`))
  543.   [SP+CF0]  0x80000003         (u32):[2147483651]
  544.   [SP+CF8]  0x6E6F74534E000000 (u64):[7957706967726686208]
  545.   [SP+D00]  0x1C70000005B      (u64):[1954210119771]
  546.   [SP+D08]  0x1C691D63998      (void*)
  547.   [SP+D10]  0x0                (NULL)
  548.   [SP+D18]  0x7FFD00000000     (u64):[140724603453440]
  549.   [SP+D20]  0x3200008500000000 (u64):[3602880273127047168]
  550.   [SP+D28]  0x0                (NULL)
  551.   [SP+D30]  0x1C800000000      (u64):[1958505086976]
  552.   [SP+D38]  0x1700000000       (u64):[98784247808]
  553.   [SP+D40]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  554.   [SP+D48]  0x1C7589891D0      (BSResource::ArchiveStream*)
  555.   [SP+D50]  0xBFA5F800BE7238   (u64):[53944205134688824]
  556.   [SP+D58]  0x40B6E0003C6CD    (u64):[1138466981398221]
  557.   [SP+D60]  0x55F3760004AEE8   (u64):[24193061152403176]
  558.   [SP+D68]  0xE00000009        (u64):[60129542153]
  559.   [SP+D70]  0x8C2400000005     (u64):[154086246711301]
  560.   [SP+D78]  0x0                (NULL)
  561.   [SP+D80]  0x0                (NULL)
  562.   [SP+D88]  0x0                (NULL)
  563.   [SP+D90]  0x0                (NULL)
  564.   [SP+D98]  0x0                (NULL)
  565.   [SP+DA0]  0x0                (NULL)
  566.   [SP+DA8]  0x0                (NULL)
  567.   [SP+DB0]  0xAC4E00000000     (u64):[189451007426560]
  568.   [SP+DB8]  0x7FFD147A7428     (skse64_1_5_97.dll+A7428) (void*)
  569.   [SP+DC0]  0xC0               (u8):[192]
  570.   [SP+DC8]  0x0                (NULL)
  571.   [SP+DD0]  0x0                (NULL)
  572.   [SP+DD8]  0x7FF7155355CC     (SkyrimSE.exe+1DB55CC) (void*)
  573.   [SP+DE0]  0x0                (NULL)
  574.   [SP+DE8]  0x0                (NULL)
  575.   [SP+DF0]  0xAC4E9A4AF13C     (u64):[189453596029244]
  576.   [SP+DF8]  0x147A7428         (u32):[343569448]
  577.   [SP+E00]  0x0                (NULL)
  578.   [SP+E08]  0x7FF7155355CC     (SkyrimSE.exe+1DB55CC) (void*)
  579.   [SP+E10]  0x1C6B078E060      (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true           ; Fix camera movement sensitivity during slow time\nTreeReflections = true                  ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true                  ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true          ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true               ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true                   ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true                   ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000              ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000           ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false                   ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true                     ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false                 ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false           ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true                 ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true        ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true   ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true      ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true               ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true                 ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true                         ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true        ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true                  ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true              ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true              ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true          ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true                          ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true               ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true                         ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true            ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true                 ; Fix a crash where learning a         ; Fix a crash where learning a"
  580.   [SP+E18]  0x0                (NULL)
  581.   [SP+E20]  0x38DE             (u16):[14558]
  582.   [SP+E28]  0x7FFD147A6F1B     (skse64_1_5_97.dll+A6F1B) (void*)
  583.   [SP+E30]  0x45375F3165766153 (u64):[4987559778096406867]
  584.   [SP+E38]  0x305F333433383043 (u64):[3485560935898689603]
  585.   [SP+E40]  0x363936323731345F (u64):[3907213741022852191]
  586.   [SP+E48]  0x726D61545F313645 (u64):[8245353507787454021]
  587.   [SP+E50]  0x333230305F6C6569 (u64):[3689064029087360361]
  588.   [SP+E58]  0x30303230325F3335 (u64):[3472330495287571253]
  589.   [SP+E60]  0x3536343531313134 (u64):[3834309535815774516]
  590.   [SP+E68]  0x652E315F35315F31 (u64):[7290819131743493937]
  591.   [SP+E70]  0x7373             (u16):[29555]
  592.   [SP+E78]  0x3                (u8):[3]
  593.   [SP+E80]  0x1                (u8):[1]
  594.   [SP+E88]  0x0                (NULL)
  595.   [SP+E90]  0x7FFD1481E1C0     (skse64_1_5_97.dll+11E1C0) (void*)
  596.   [SP+E98]  0x1C6B078E060      (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true           ; Fix camera movement sensitivity during slow time\nTreeReflections = true                  ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true                  ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true          ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true               ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true                   ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true                   ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000              ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000           ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false                   ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true                     ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false                 ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false           ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true                 ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true        ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true   ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true      ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true               ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true                 ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true                         ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true        ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true                  ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true              ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true              ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true          ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true                          ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true               ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true                         ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true            ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true                 ; Fix a crash where learning a         ; Fix a crash where learning a"
  597.   [SP+EA0]  0xFFFFFFFF         (u32):[4294967295]
  598.   [SP+EA8]  0xC0               (u8):[192]
  599.   [SP+EB0]  0x1                (u8):[1]
  600.   [SP+EB8]  0x7FFD147A785D     (skse64_1_5_97.dll+A785D) (void*)
  601.   [SP+EC0]  0x1C748C04AB0      (char*) "Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.ess"
  602.   [SP+EC8]  0x42               (u8):[66]
  603.   [SP+ED0]  0x3                (u8):[3]
  604.   [SP+ED8]  0xC0               (u8):[192]
  605.   [SP+EE0]  0x0                (NULL)
  606.   [SP+EE8]  0x7FFD147D8A24     (skse64_1_5_97.dll+D8A24) (char*) "SKSE"
  607.   [SP+EF0]  0x1C748C04AB0      (char*) "Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.ess"
  608.   [SP+EF8]  0x42               (u8):[66]
  609.   [SP+F00]  0x1                (u8):[1]
  610.   [SP+F08]  0x7FFD1479D468     (skse64_1_5_97.dll+9D468) (void*)
  611.   [SP+F10]  0x8500000003       (u64):[571230650371]
  612.   [SP+F18]  0x1C691E451D0      (char**) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true           ; Fix camera movement sensitivity during slow time\nTreeReflections = true                  ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true                  ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true          ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true               ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true                   ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true                   ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000              ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000           ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false                   ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true                     ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false                 ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false           ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true                 ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true        ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true   ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true      ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true               ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true                 ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true                         ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true        ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true                  ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true              ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true              ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true          ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true                          ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true               ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true                         ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true            ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true                 ; Fix a crash where learning a         ; Fix a crash where learning a"
  613.   [SP+F20]  0x1C6B078E060      (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true           ; Fix camera movement sensitivity during slow time\nTreeReflections = true                  ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true                  ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true          ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true               ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true                   ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true                   ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000              ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000           ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false                   ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true                     ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false                 ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false           ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true                 ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true        ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true   ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true      ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true               ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true                 ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true                         ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true        ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true                  ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true              ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true              ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true          ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true                          ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true               ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true                         ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true            ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true                 ; Fix a crash where learning a         ; Fix a crash where learning a"
  614.   [SP+F28]  0x7FFD147A70CC     (skse64_1_5_97.dll+A70CC) (void*)
  615.   [SP+F30]  0x85AEB7F8B8       (void*)
  616.   [SP+F38]  0x7FFD1479D4B5     (skse64_1_5_97.dll+9D4B5) (void*)
  617.   [SP+F40]  0x2F34202D206E6148 (u64):[3401378996761289032]
  618.   [SP+F48]  0x20303230322F3431 (u64):[2319408990677578801]
  619.   [SP+F50]  0x37313A31323A3930 (u64):[3977023928915343664]
  620.   [SP+F58]  0x655620455845202C (u64):[7302059328033595436]
  621.   [SP+F60]  0x31203A6E6F697372 (u64):[3539893553103205234]
  622.   [SP+F68]  0x2C302E37392E352E (u64):[3184095751268349230] (f32):[0.0001661374]
  623.   [SP+F70]  0x6556206576615320 (u64):[7302059465977713440]
  624.   [SP+F78]  0x3231206E6F697372 (u64):[3616707634442892146]
  625.   [SP+F80]  0x1C60038372E      (u64):[1949918836526]
  626.   [SP+F88]  0x2                (u8):[2]
  627.   [SP+F90]  0x85AEB7F8B8       (void*)
  628.   [SP+F98]  0x7FFD14793B9A     (skse64_1_5_97.dll+93B9A) (void*)
  629.   [SP+FA0]  0x1C691E451D0      (char**) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true           ; Fix camera movement sensitivity during slow time\nTreeReflections = true                  ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true                  ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true          ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true               ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true                   ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true                   ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000              ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000           ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false                   ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true                     ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false                 ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false           ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true                 ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true        ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true   ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true      ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true               ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true                 ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true                         ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true        ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true                  ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true              ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true              ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true          ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true                          ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true               ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true                         ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true            ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true                 ; Fix a crash where learning a         ; Fix a crash where learning a"
  630.   [SP+FA8]  0x7FFD1481EC13     (skse64_1_5_97.dll+11EC13) (char*) "nctorManager data..."
  631.   [SP+FB0]  0x0                (NULL)
  632.   [SP+FB8]  0x13               (u8):[19]
  633.   [SP+FC0]  0x7FFD147DE0B0     (skse64_1_5_97.dll+DE0B0) (char*) "dispatched message."
  634.   [SP+FC8]  0x7FFD1478ADC2     (skse64_1_5_97.dll+8ADC2) (void*)
  635.   [SP+FD0]  0x7FFD147DEDB8     (skse64_1_5_97.dll+DEDB8) (char*) "%s\n"
  636.   [SP+FD8]  0x7FFD1481EC00     (skse64_1_5_97.dll+11EC00) (char*) "Loading SKSEDelayFunctorManager data..."
  637.   [SP+FE0]  0x2                (u8):[2]
  638.   [SP+FE8]  0x7FFD14370A4F     (skee64.dll+50A4F) (void*)
  639.   [SP+FF0]  0x0                (NULL)
  640.   [SP+FF8]  0x85AEB7F8B8       (void*)
  641. }
  642.  
  643. Modules
  644. {
  645.   SkyrimSE.exe:                                     0x7FF713780000
  646.   ntdll.dll:                                        0x7FFD92C20000
  647.   KERNEL32.DLL:                                     0x7FFD920C0000
  648.   KERNELBASE.dll:                                   0x7FFD8FC30000
  649.   apphelp.dll:                                      0x7FFD8BF30000
  650.   USER32.dll:                                       0x7FFD92340000
  651.   win32u.dll:                                       0x7FFD90BF0000
  652.   GDI32.dll:                                        0x7FFD92180000
  653.   gdi32full.dll:                                    0x7FFD90130000
  654.   msvcp_win.dll:                                    0x7FFD902D0000
  655.   ucrtbase.dll:                                     0x7FFD8FEE0000
  656.   ADVAPI32.dll:                                     0x7FFD928E0000
  657.   msvcrt.dll:                                       0x7FFD92A40000
  658.   sechost.dll:                                      0x7FFD92AE0000
  659.   RPCRT4.dll:                                       0x7FFD92560000
  660.   SHELL32.dll:                                      0x7FFD91890000
  661.   cfgmgr32.dll:                                     0x7FFD903D0000
  662.   shcore.dll:                                       0x7FFD92750000
  663.   combase.dll:                                      0x7FFD91320000
  664.   bcryptPrimitives.dll:                             0x7FFD8FBB0000
  665.   windows.storage.dll:                              0x7FFD90420000
  666.   profapi.dll:                                      0x7FFD8FB40000
  667.   powrprof.dll:                                     0x7FFD8FAF0000
  668.   UMPDC.dll:                                        0x7FFD8FAE0000
  669.   shlwapi.dll:                                      0x7FFD92B80000
  670.   kernel.appcore.dll:                               0x7FFD8FB90000
  671.   cryptsp.dll:                                      0x7FFD90BA0000
  672.   ole32.dll:                                        0x7FFD90D50000
  673.   WS2_32.dll:                                       0x7FFD92870000
  674.   SETUPAPI.dll:                                     0x7FFD90EB0000
  675.   bcrypt.dll:                                       0x7FFD90BC0000
  676.   OLEAUT32.dll:                                     0x7FFD921D0000
  677.   X3DAudio1_7.dll:                                  0x51C40000
  678.   binkw64.dll:                                      0x180000000
  679.   XINPUT1_3.dll:                                    0x400000
  680.   DINPUT8.dll:                                      0x7FFD26080000
  681.   IPHLPAPI.DLL:                                     0x7FFD8F000000
  682.   WINHTTP.dll:                                      0x7FFD7F440000
  683.   MSVCP140.dll:                                     0x7FFD76C10000
  684.   VCRUNTIME140.dll:                                 0x7FFD76D50000
  685.   d3dx9_42.dll:                                     0x7FFD44F40000
  686.   d3d11.dll:                                        0x7FFD8CF10000
  687.   steam_api64.dll:                                  0x505C0000
  688.   HID.DLL:                                          0x7FFD8E6F0000
  689.   WSOCK32.dll:                                      0x7FFD5E060000
  690.   WINMM.dll:                                        0x7FFD8ABF0000
  691.   dxgi.dll:                                         0x7FFD8E7E0000
  692.   winmmbase.dll:                                    0x7FFD8ABC0000
  693.   dxcore.dll:                                       0x7FFD8E7C0000
  694.   IMM32.DLL:                                        0x7FFD922A0000
  695.   skse64_steam_loader.dll:                          0x7FFD43630000
  696.   VERSION.dll:                                      0x7FFD8E5F0000
  697.   inputhost.dll:                                    0x7FFD86C20000
  698.   wintypes.dll:                                     0x7FFD8D170000
  699.   PROPSYS.dll:                                      0x7FFD8E280000
  700.   CoreUIComponents.dll:                             0x7FFD868F0000
  701.   CoreMessaging.dll:                                0x7FFD8B940000
  702.   ntmarta.dll:                                      0x7FFD8EB70000
  703.   usvfs_x64.dll:                                    0x7FFD30320000
  704.   steamclient64.dll:                                0x7FFD14B90000
  705.   CRYPT32.dll:                                      0x7FFD8FFE0000
  706.   MSASN1.dll:                                       0x7FFD8FB70000
  707.   imagehlp.dll:                                     0x7FFD921B0000
  708.   PSAPI.DLL:                                        0x7FFD92800000
  709.   tier0_s64.dll:                                    0x7FFD14A10000
  710.   vstdlib_s64.dll:                                  0x7FFD1D090000
  711.   MSWSOCK.dll:                                      0x7FFD8F2F0000
  712.   Secur32.dll:                                      0x7FFD72440000
  713.   SSPICLI.DLL:                                      0x7FFD8F9D0000
  714.   CRYPTBASE.DLL:                                    0x7FFD8F4C0000
  715.   NetScriptFramework.Runtime.dll:                   0x7FFD1D050000
  716.   dbghelp.dll:                                      0x7FFD89B10000
  717.   mscoree.dll:                                      0x7FFD7FB20000
  718.   mscoreei.dll:                                     0x7FFD6E6B0000
  719.   clr.dll:                                          0x7FFD55F80000
  720.   VCRUNTIME140_CLR0400.dll:                         0x7FFD8A900000
  721.   ucrtbase_clr0400.dll:                             0x7FFD890A0000
  722.   mscorlib.ni.dll:                                  0x7FFD50330000
  723.   clrjit.dll:                                       0x7FFD57630000
  724.   wldp.dll:                                         0x7FFD8F550000
  725.   WINTRUST.dll:                                     0x7FFD90370000
  726.   amsi.dll:                                         0x7FFD8CB30000
  727.   USERENV.dll:                                      0x7FFD8FA00000
  728.   AMSIExt.dll:                                      0x7FFD8CA90000
  729.   clbcatq.dll:                                      0x7FFD92990000
  730.   mccoreps.dll:                                     0x77CD0000
  731.   rsaenh.dll:                                       0x7FFD8EE60000
  732.   gpapi.dll:                                        0x7FFD8E700000
  733.   cryptnet.dll:                                     0x7FFD8C5A0000
  734.   vtploader.dll:                                    0x7FFD78690000
  735.   mfevtpa.dll:                                      0x50A10000
  736.   mfehida.dll:                                      0x50B10000
  737.   mfemmsa.dll:                                      0x50A90000
  738.   sxs.dll:                                          0x7FFD8F930000
  739.   System.ni.dll:                                    0x7FFD4F6C0000
  740.   System.Core.ni.dll:                               0x7FFD4EC40000
  741.   urlmon.dll:                                       0x7FFD7FC60000
  742.   iertutil.dll:                                     0x7FFD80D70000
  743.   NetScriptFramework.SkyrimSE.dll:                  0x7FFD1C940000
  744.   EngineFixes.dll:                                  0x7FFD14930000
  745.   tbb.dll:                                          0x7FFD148B0000
  746.   tbbmalloc.dll:                                    0x7FFD14840000
  747.   skse64_1_5_97.dll:                                0x7FFD14700000
  748.   skee64.dll:                                       0x7FFD14320000
  749.   uxtheme.dll:                                      0x7FFD8BFF0000
  750.   gameoverlayrenderer64.dll:                        0x7FFD14140000
  751.   MSCTF.dll:                                        0x7FFD91F80000
  752.   TextInputFramework.dll:                           0x7FFD86D40000
  753.   nvldumdx.dll:                                     0x7FFD14050000
  754.   nvwgf2umx.dll:                                    0x7FFD0E650000
  755.   nvspcap64.dll:                                    0x7FFD13C20000
  756.   igd10iumd64.dll:                                  0x7FFD7DC80000
  757.   ncrypt.dll:                                       0x7FFD8F5C0000
  758.   NTASN1.dll:                                       0x7FFD8F580000
  759.   igc64.dll:                                        0x7FFD7B5C0000
  760.   OneCoreCommonProxyStub.dll:                       0x7FFD810E0000
  761.   OneCoreUAPCommonProxyStub.dll:                    0x7FFD826D0000
  762.   dcomp.dll:                                        0x7FFD8AC20000
  763.   dwmapi.dll:                                       0x7FFD8DB70000
  764.   DEVOBJ.dll:                                       0x7FFD8F8E0000
  765.   XAudio2_7.dll:                                    0x1C68E000000
  766.   MMDevApi.dll:                                     0x7FFD882F0000
  767.   AUDIOSES.DLL:                                     0x7FFD87F50000
  768.   Windows.UI.dll:                                   0x7FFD86DE0000
  769.   avrt.dll:                                         0x7FFD8C440000
  770.   DSOUND.DLL:                                       0x7FFD5B450000
  771.   resourcepolicyclient.dll:                         0x7FFD8DF00000
  772.   wbemprox.dll:                                     0x7FFD7FC40000
  773.   wbemcomn.dll:                                     0x7FFD7FBB0000
  774.   wbemsvc.dll:                                      0x7FFD7F2E0000
  775.   fastprox.dll:                                     0x7FFD7DAD0000
  776.   NSI.dll:                                          0x7FFD92550000
  777.   dhcpcsvc6.DLL:                                    0x7FFD8A890000
  778.   dhcpcsvc.DLL:                                     0x7FFD8AB20000
  779.   DNSAPI.dll:                                       0x7FFD8F040000
  780.   webio.dll:                                        0x7FFD7DBE0000
  781.   WINNSI.DLL:                                       0x7FFD8ABB0000
  782.   rasadhlp.dll:                                     0x7FFD7F2D0000
  783.   fwpuclnt.dll:                                     0x7FFD8A790000
  784.   schannel.DLL:                                     0x7FFD8ED90000
  785.   mskeyprotect.dll:                                 0x7FFD706F0000
  786.   ncryptsslp.dll:                                   0x7FFD86580000
  787.   DPAPI.DLL:                                        0x7FFD8EEA0000
  788. }
  789.  
  790. Plugins (0)
  791. {
  792. }
  793.  
  794. Extra
  795. {
  796.   Currently executing hooks (0)
  797.   {
  798.   }
  799. }
  800.  
  801. Game plugins (58)
  802. {
  803.   [00] Skyrim.esm
  804.   [01] Update.esm
  805.   [02] Dawnguard.esm
  806.   [03] HearthFires.esm
  807.   [04] Dragonborn.esm
  808.   [05] Unofficial Skyrim Special Edition Patch.esp
  809.   [06] SGEyebrows.esp
  810.   [07] SkyUI_SE.esp
  811.   [08] Reverb and Ambiance Overhaul - Skyrim.esp
  812.   [09] Immersive Sounds - Compendium.esp
  813.   [0A] Cutting Room Floor.esp
  814.   [0B] dD - Enhanced Blood Main.esp
  815.   [0C] dD-Larger Splatter Size.esp
  816.   [0D] dD-Medium Script Range.esp
  817.   [0E] Hothtrooper44_ArmorCompilation.esp
  818.   [0F] Vokrii - Minimalistic Perks of Skyrim.esp
  819.   [10] Guard Dialogue Overhaul.esp
  820.   [11] Skyrim Unbound.esp
  821.   [12] Attack Dogs.esp
  822.   [13] AmazingFollowerTweaks.esp
  823.   [14] Cloaks.esp
  824.   [15] Inigo.esp
  825.   [16] Bells of Skyrim.esp
  826.   [17] More Horses.esp
  827.   [18] dD - Realistic Ragdoll Force - Realistic.esp
  828.   [19] dD-No Spinning Death Animation.esp
  829.   [1A] Headtracking.esp
  830.   [1B] Hothtrooper44_Armor_Ecksstra.esp
  831.   [1C] Serio's Enhanced Dragons Redone.esp
  832.   [1D] RealisticHuskySoundsSSE.esp
  833.   [1E] SmartNoMoreStupidDog.esp
  834.   [1F] Smilodon - Combat of Skyrim.esp
  835.   [20] Spell - Vanilla Vibrant Colors.esp
  836.   [21] VioLens SE.esp
  837.   [22] SSE High Quality Music.esp
  838.   [23] Cloaks - Dawnguard.esp
  839.   [24] KS Hairdo's.esp
  840.   [25] SkyrimReputation_SSE.esp
  841.   [26] Ryder_the_Dragonfly.esp
  842.   [27] TheEyesOfBeauty.esp
  843.   [28] DSerArcheryGameplayOverhaul.esp
  844.   [29] RaceMenu.esp
  845.   [2A] RaceMenuPlugin.esp
  846.   [2B] UIExtensions.esp
  847.   [2C] Enhanced WheelMenu Control.esp
  848.   [2D] IdlePlayWheelMenu.esp
  849.   [2E] Immersive Citizens - AI Overhaul.esp
  850.   [2F] Bells of Skyrim - ICAIO Patch.esp
  851.   [30] Relationship Dialogue Overhaul.esp
  852.   [31] RDO - AFT v1.66 Patch.esp
  853.   [32] RDO - CRF + USSEP Patch.esp
  854.   [FE 000] DragonCombatDialogue.esp
  855.   [FE 001] More Horses - Giddy Up.esp
  856.   [FE 002] More Horses - Normalized Specials.esp
  857.   [FE 003] Qw_ISC_CRF Patch.esp
  858.   [FE 004] Player Blink Fix.esp
  859.   [FE 005] Qw_CloaksOfSkyrim_CRF Patch.esp
  860.   [FE 006] More Horses - Immersive Citizens Patch.esp
  861. }
  862.