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  1. Log file open, 07/25/19 19:47:53
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: Shooter
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.288374
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin ActorLayerUtilities
  20. LogPluginManager: Mounting plugin AnimationSharing
  21. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  22. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  23. LogPluginManager: Mounting plugin GitSourceControl
  24. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  25. LogPluginManager: Mounting plugin NullSourceCodeAccess
  26. LogPluginManager: Mounting plugin PerforceSourceControl
  27. LogPluginManager: Mounting plugin SubversionSourceControl
  28. LogPluginManager: Mounting plugin UObjectPlugin
  29. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  30. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  31. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  32. LogPluginManager: Mounting plugin AssetManagerEditor
  33. LogPluginManager: Mounting plugin CryptoKeys
  34. LogPluginManager: Mounting plugin DataValidation
  35. LogPluginManager: Mounting plugin FacialAnimation
  36. LogPluginManager: Mounting plugin GameplayTagsEditor
  37. LogPluginManager: Mounting plugin MacGraphicsSwitching
  38. LogPluginManager: Mounting plugin MaterialAnalyzer
  39. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  40. LogPluginManager: Mounting plugin PluginBrowser
  41. LogPluginManager: Mounting plugin SpeedTreeImporter
  42. LogPluginManager: Mounting plugin DatasmithContent
  43. LogPluginManager: Mounting plugin VariantManagerContent
  44. LogPluginManager: Mounting plugin AlembicImporter
  45. LogPluginManager: Mounting plugin AppleImageUtils
  46. LogPluginManager: Mounting plugin AppleVision
  47. LogPluginManager: Mounting plugin BackChannel
  48. LogPluginManager: Mounting plugin CharacterAI
  49. LogPluginManager: Mounting plugin GeometryCache
  50. LogPluginManager: Mounting plugin HTML5Networking
  51. LogPluginManager: Mounting plugin ProxyLODPlugin
  52. LogPluginManager: Mounting plugin SkeletalReduction
  53. LogPluginManager: Mounting plugin MagicLeap
  54. LogPluginManager: Mounting plugin MagicLeapMedia
  55. LogPluginManager: Mounting plugin Prefabricator
  56. LogPluginManager: Mounting plugin SaveExtension
  57. LogPluginManager: Mounting plugin Substance
  58. LogPluginManager: Mounting plugin AndroidMedia
  59. LogPluginManager: Mounting plugin AvfMedia
  60. LogPluginManager: Mounting plugin ImgMedia
  61. LogPluginManager: Mounting plugin LinearTimecode
  62. LogPluginManager: Mounting plugin MediaCompositing
  63. LogPluginManager: Mounting plugin MediaPlayerEditor
  64. LogPluginManager: Mounting plugin WebMMedia
  65. LogPluginManager: Mounting plugin WmfMedia
  66. LogPluginManager: Mounting plugin TcpMessaging
  67. LogPluginManager: Mounting plugin UdpMessaging
  68. LogPluginManager: Mounting plugin ActorSequence
  69. LogPluginManager: Mounting plugin LevelSequenceEditor
  70. LogPluginManager: Mounting plugin MatineeToLevelSequence
  71. LogPluginManager: Mounting plugin NetcodeUnitTest
  72. LogPluginManager: Mounting plugin NUTUnrealEngine4
  73. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  74. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  75. LogPluginManager: Mounting plugin OnlineSubsystem
  76. LogPluginManager: Mounting plugin OnlineSubsystemNull
  77. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  78. LogPluginManager: Mounting plugin LauncherChunkInstaller
  79. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  80. LogPluginManager: Mounting plugin AndroidMoviePlayer
  81. LogPluginManager: Mounting plugin AndroidPermission
  82. LogPluginManager: Mounting plugin ApexDestruction
  83. LogPluginManager: Mounting plugin AppleMoviePlayer
  84. LogPluginManager: Mounting plugin ArchVisCharacter
  85. LogPluginManager: Mounting plugin AudioCapture
  86. LogPluginManager: Mounting plugin CableComponent
  87. LogPluginManager: Mounting plugin CustomMeshComponent
  88. LogPluginManager: Mounting plugin EditableMesh
  89. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  90. LogPluginManager: Mounting plugin Firebase
  91. LogPluginManager: Mounting plugin GoogleCloudMessaging
  92. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  93. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  94. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  95. LogPluginManager: Mounting plugin MobilePatchingUtils
  96. LogPluginManager: Mounting plugin OculusVR
  97. LogPluginManager: Mounting plugin PhysXVehicles
  98. LogPluginManager: Mounting plugin ProceduralMeshComponent
  99. LogPluginManager: Mounting plugin RuntimePhysXCooking
  100. LogPluginManager: Mounting plugin SignificanceManager
  101. LogPluginManager: Mounting plugin SteamVR
  102. LogPluginManager: Mounting plugin WebMMoviePlayer
  103. LogPluginManager: Mounting plugin WindowsMoviePlayer
  104. LogInit: Using libcurl 7.55.1-DEV
  105. LogInit:  - built for x86_64-pc-win32
  106. LogInit:  - supports SSL with OpenSSL/1.1.1
  107. LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
  108. LogInit:  - other features:
  109. LogInit:      CURL_VERSION_SSL
  110. LogInit:      CURL_VERSION_LIBZ
  111. LogInit:      CURL_VERSION_IPV6
  112. LogInit:      CURL_VERSION_ASYNCHDNS
  113. LogInit:      CURL_VERSION_LARGEFILE
  114. LogInit:      CURL_VERSION_IDN
  115. LogInit:  CurlRequestOptions (configurable via config and command line):
  116. LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
  117. LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  118. LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  119. LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
  120. LogInit:  - LocalHostAddr = Default
  121. LogInit:  - BufferSize = 65536
  122. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  123. LogInit: Build: ++UE4+Release-4.22-CL-7053642
  124. LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
  125. LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
  126. LogInit: Net CL: 5660361
  127. LogInit: OS: Windows 10 (Release 1809) (), CPU:        Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz, GPU: NVIDIA GeForce RTX 2060
  128. LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
  129. LogInit: Compiled with Visual C++: 19.16.27025.01
  130. LogInit: Build Configuration: Development
  131. LogInit: Branch Name: ++UE4+Release-4.22
  132. LogInit: Command Line:
  133. LogInit: Base Directory: C:/Unreal Engine/UE_4.22/Engine/Binaries/Win64/
  134. LogInit: Installed Engine Build: 1
  135. LogDevObjectVersion: Number of dev versions registered: 23
  136. LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  137. LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  138. LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  139. LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
  140. LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  141. LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  142. LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  143. LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  144. LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  145. LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  146. LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
  147. LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  148. LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  149. LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  150. LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  151. LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  152. LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  153. LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  154. LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  155. LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
  156. LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  157. LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  158. LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
  159. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  160. LogInit: Object subsystem initialized
  161. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  162. LogConfig: Setting CVar [[r.setres:1280x720]]
  163. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.VSync:0]]
  164. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  165. [2019.07.25-22.47.53:526][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini]
  166. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  167. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  168. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  169. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
  170. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
  171. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
  172. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.RayTracing:0]]
  173. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  174. [2019.07.25-22.47.53:526][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
  175. [2019.07.25-22.47.53:527][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini]
  176. [2019.07.25-22.47.53:527][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini]
  177. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  178. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  179. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  180. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  181. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  182. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  183. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  184. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  185. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  186. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  187. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  188. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  189. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  190. [2019.07.25-22.47.53:527][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini]
  191. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  192. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  193. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  194. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  195. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  196. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  197. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  198. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  199. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  200. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  201. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  202. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  203. [2019.07.25-22.47.53:527][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  204. [2019.07.25-22.47.53:527][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini]
  205. [2019.07.25-22.47.53:527][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini]
  206. [2019.07.25-22.47.53:530][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  207. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  208. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  209. [2019.07.25-22.47.53:530][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  210. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  211. [2019.07.25-22.47.53:530][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  212. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  213. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  214. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  215. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  216. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  217. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  218. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  219. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  220. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  221. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  222. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  223. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
  224. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  225. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  226. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  227. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  228. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  229. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  230. [2019.07.25-22.47.53:530][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  231. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  232. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  233. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  234. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  235. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  236. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  237. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  238. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  239. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  240. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  241. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  242. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  243. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  244. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  245. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  246. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  247. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  248. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
  249. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
  250. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  251. [2019.07.25-22.47.53:530][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
  252. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
  253. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
  254. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
  255. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
  256. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
  257. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
  258. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
  259. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  260. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  261. [2019.07.25-22.47.53:531][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  262. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  263. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  264. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  265. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  266. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  267. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  268. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  269. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  270. [2019.07.25-22.47.53:531][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  271. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  272. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  273. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  274. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  275. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
  276. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  277. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  278. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  279. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  280. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  281. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  282. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  283. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  284. [2019.07.25-22.47.53:531][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  285. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  286. [2019.07.25-22.47.53:531][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  287. [2019.07.25-22.47.53:531][  0]LogInit: Selected Device Profile: [Windows]
  288. [2019.07.25-22.47.53:531][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  289. [2019.07.25-22.47.53:539][  0]LogHAL: Display: Platform has ~ 16 GB [16844320768 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  290. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0           ; Required until we fix HLR fall-out]]
  291. [2019.07.25-22.47.53:540][  0]LogInit: Going up to parent DeviceProfile []
  292. [2019.07.25-22.47.53:540][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  293. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  294. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  295. [2019.07.25-22.47.53:540][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  296. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  297. [2019.07.25-22.47.53:540][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  298. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  299. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  300. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  301. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  302. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  303. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  304. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  305. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  306. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  307. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  308. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  309. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
  310. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  311. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  312. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  313. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  314. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  315. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  316. [2019.07.25-22.47.53:540][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  317. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  318. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  319. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  320. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  321. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  322. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  323. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  324. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  325. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  326. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  327. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  328. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  329. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  330. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  331. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  332. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  333. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  334. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
  335. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
  336. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
  337. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
  338. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
  339. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
  340. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
  341. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
  342. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
  343. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
  344. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
  345. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  346. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  347. [2019.07.25-22.47.53:540][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  348. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  349. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  350. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  351. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  352. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  353. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  354. [2019.07.25-22.47.53:540][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  355. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  356. [2019.07.25-22.47.53:541][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  357. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  358. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  359. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  360. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  361. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
  362. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  363. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  364. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  365. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  366. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  367. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  368. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  369. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  370. [2019.07.25-22.47.53:541][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UNREAL/Shooter/Saved/Config/Windows/Scalability.ini]
  371. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  372. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  373. [2019.07.25-22.47.53:541][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  374. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  375. [2019.07.25-22.47.53:541][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  376. [2019.07.25-22.47.53:541][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UNREAL/Shooter/Saved/Config/Windows/Engine.ini]
  377. [2019.07.25-22.47.53:541][  0]LogInit: Computer: FAUSTIPC
  378. [2019.07.25-22.47.53:541][  0]LogInit: User: Fausti
  379. [2019.07.25-22.47.53:541][  0]LogInit: CPU Page size=4096, Cores=4
  380. [2019.07.25-22.47.53:541][  0]LogInit: High frequency timer resolution =10.000000 MHz
  381. [2019.07.25-22.47.53:541][  0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
  382. [2019.07.25-22.47.53:541][  0]LogMemory: Platform Memory Stats for Windows
  383. [2019.07.25-22.47.53:542][  0]LogMemory: Process Physical Memory: 96.95 MB used, 96.95 MB peak
  384. [2019.07.25-22.47.53:542][  0]LogMemory: Process Virtual Memory: 89.01 MB used, 89.01 MB peak
  385. [2019.07.25-22.47.53:542][  0]LogMemory: Physical Memory: 6910.48 MB used,  9153.51 MB free, 16064.00 MB total
  386. [2019.07.25-22.47.53:542][  0]LogMemory: Virtual Memory: 4642.29 MB used,  134213088.00 MB free, 134217728.00 MB total
  387. [2019.07.25-22.47.53:654][  0]LogInit: Using OS detected language (en-GB).
  388. [2019.07.25-22.47.53:654][  0]LogInit: Using OS detected locale (en-US).
  389. [2019.07.25-22.47.53:655][  0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  390. [2019.07.25-22.47.53:813][  0]LogInit: Setting process to per monitor DPI aware
  391. [2019.07.25-22.47.53:854][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
  392. [2019.07.25-22.47.53:854][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
  393. [2019.07.25-22.47.54:094][  0]LogHMD: Failed to initialize OpenVR with code 110
  394. [2019.07.25-22.47.54:094][  0]LogD3D11RHI: D3D11 adapters:
  395. [2019.07.25-22.47.54:194][  0]LogD3D11RHI:    0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
  396. [2019.07.25-22.47.54:194][  0]LogD3D11RHI:       5980/0/8031 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  397. [2019.07.25-22.47.54:196][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  398. [2019.07.25-22.47.54:196][  0]LogD3D11RHI:       0/0/8031 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  399. [2019.07.25-22.47.54:196][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  400. [2019.07.25-22.47.54:202][  0]LogD3D11RHI: Creating new Direct3DDevice
  401. [2019.07.25-22.47.54:202][  0]LogD3D11RHI:     GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
  402. [2019.07.25-22.47.54:202][  0]LogWindows: EnumDisplayDevices:
  403. [2019.07.25-22.47.54:202][  0]LogWindows:    0. 'NVIDIA GeForce RTX 2060' (P:1 D:1)
  404. [2019.07.25-22.47.54:203][  0]LogWindows:    1. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  405. [2019.07.25-22.47.54:203][  0]LogWindows:    2. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  406. [2019.07.25-22.47.54:204][  0]LogWindows:    3. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  407. [2019.07.25-22.47.54:204][  0]LogWindows: DebugString: FoundDriverCount:4
  408. [2019.07.25-22.47.54:204][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce RTX 2060
  409. [2019.07.25-22.47.54:204][  0]LogD3D11RHI:   Driver Version: 431.36 (internal:26.21.14.3136, unified:431.36)
  410. [2019.07.25-22.47.54:204][  0]LogD3D11RHI:      Driver Date: 7-3-2019
  411. [2019.07.25-22.47.54:204][  0]LogRHI: Texture pool is 4186 MB (70% of 5980 MB)
  412. [2019.07.25-22.47.54:264][  0]LogD3D11RHI: Async texture creation enabled
  413. [2019.07.25-22.47.54:273][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
  414. [2019.07.25-22.47.54:273][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
  415. [2019.07.25-22.47.54:273][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
  416. [2019.07.25-22.47.54:281][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  417. [2019.07.25-22.47.54:849][  0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  418. [2019.07.25-22.47.54:866][  0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  419. [2019.07.25-22.47.54:884][  0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  420. [2019.07.25-22.47.54:900][  0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  421. [2019.07.25-22.47.54:918][  0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  422. [2019.07.25-22.47.54:934][  0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  423. [2019.07.25-22.47.54:952][  0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  424. [2019.07.25-22.47.54:969][  0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  425. [2019.07.25-22.47.54:978][  0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  426. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  427. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  428. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  429. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  430. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  431. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  432. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  433. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  434. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  435. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  436. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  437. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  438. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  439. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  440. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  441. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  442. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  443. [2019.07.25-22.47.55:067][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  444. [2019.07.25-22.47.55:069][  0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  445. [2019.07.25-22.47.55:123][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  446. [2019.07.25-22.47.55:123][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  447. [2019.07.25-22.47.55:151][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  448. [2019.07.25-22.47.55:151][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  449. [2019.07.25-22.47.55:166][  0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
  450. [2019.07.25-22.47.55:180][  0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
  451. [2019.07.25-22.47.55:194][  0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
  452. [2019.07.25-22.47.55:209][  0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
  453. [2019.07.25-22.47.55:262][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  454. [2019.07.25-22.47.55:262][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  455. [2019.07.25-22.47.55:262][  0]LogTargetPlatformManager: Display: Building Assets For Windows
  456. [2019.07.25-22.47.55:274][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  457. [2019.07.25-22.47.55:347][  0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (D:/UNREAL/Shooter/Intermediate/Shaders/WorkingDirectory/17020/).
  458. [2019.07.25-22.47.55:347][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/faust/AppData/Local/Temp/UnrealShaderWorkingDir/AD3CAA494C4153C0775F209E04FAA3C9/'.
  459. [2019.07.25-22.47.55:351][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  460. [2019.07.25-22.47.55:351][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  461. [2019.07.25-22.47.55:351][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
  462. [2019.07.25-22.47.56:024][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  463. [2019.07.25-22.47.56:074][  0]LogDerivedDataCache: Loaded boot cache 0.05s 72MB C:/Users/faust/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
  464. [2019.07.25-22.47.56:074][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/faust/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
  465. [2019.07.25-22.47.56:074][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/UNREAL/Shooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  466. [2019.07.25-22.47.56:074][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  467. [2019.07.25-22.47.56:074][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/UNREAL/Shooter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  468. [2019.07.25-22.47.56:074][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  469. [2019.07.25-22.47.56:087][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  470. [2019.07.25-22.47.56:087][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  471. [2019.07.25-22.47.56:087][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  472. [2019.07.25-22.47.56:100][  0]LogDerivedDataCache: Using Local data cache path C:/Users/faust/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  473. [2019.07.25-22.47.56:100][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  474. [2019.07.25-22.47.56:100][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  475. [2019.07.25-22.47.56:131][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  476. [2019.07.25-22.47.56:132][  0]LogSlate: Using FreeType 2.6.0
  477. [2019.07.25-22.47.56:133][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  478. [2019.07.25-22.47.56:245][  0]LogAssetRegistry: FAssetRegistry took 0.0356 seconds to start up
  479. [2019.07.25-22.47.56:688][  0]LogInit: Selected Device Profile: [Windows]
  480. [2019.07.25-22.47.56:763][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  481. [2019.07.25-22.47.56:763][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  482. [2019.07.25-22.47.56:763][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  483. [2019.07.25-22.47.56:763][  0]LogMeshReduction: No distributed automatic mesh merging module available
  484. [2019.07.25-22.47.56:763][  0]LogMeshMerging: No distributed automatic mesh merging module available
  485. [2019.07.25-22.47.56:861][  0]LogNetVersion: Shooter 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3965173614)
  486. [2019.07.25-22.47.57:332][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 1 prioritized culture(s) in 0.045329 seconds
  487. [2019.07.25-22.47.57:339][  0]LogUObjectArray: 42206 objects as part of root set at end of initial load.
  488. [2019.07.25-22.47.57:339][  0]LogUObjectAllocator: 7325256 out of 0 bytes used by permanent object pool.
  489. [2019.07.25-22.47.57:339][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  490. [2019.07.25-22.47.58:584][  0]LogTemp: Warning: SaveExtension: Initializing Plugin.
  491. [2019.07.25-22.47.58:590][  0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
  492. [2019.07.25-22.47.58:595][  0]LogTcpMessaging: Initializing TcpMessaging bridge
  493. [2019.07.25-22.47.58:609][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  494. [2019.07.25-22.47.58:748][  0]SourceControl: Source control is disabled
  495. [2019.07.25-22.47.58:748][  0]SourceControl: Source control is disabled
  496. [2019.07.25-22.47.58:750][  0]SourceControl: Source control is disabled
  497. [2019.07.25-22.47.58:751][  0]SourceControl: Source control is disabled
  498. [2019.07.25-22.47.58:857][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  499. [2019.07.25-22.47.59:059][  0]LogOcInput: OculusInput pre-init called
  500. [2019.07.25-22.48.00:108][  0]LogEngine: Initializing Engine...
  501. [2019.07.25-22.48.00:109][  0]LogHMD: Failed to initialize OpenVR with code 110
  502. [2019.07.25-22.48.00:110][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
  503. [2019.07.25-22.48.00:346][  0]LogInit: Initializing FReadOnlyCVARCache
  504. [2019.07.25-22.48.00:366][  0]LogAIModule: Creating AISystem for world Untitled
  505. [2019.07.25-22.48.00:436][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  506. [2019.07.25-22.48.00:495][  0]LogInit: FAudioDevice initialized.
  507. [2019.07.25-22.48.00:496][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  508. [2019.07.25-22.48.00:597][  0]LogDerivedDataCache: Saved boot cache 0.10s 72MB C:/Users/faust/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
  509. [2019.07.25-22.48.00:608][  0]LogInit: Texture streaming: Enabled
  510. [2019.07.25-22.48.00:644][  0]LogEngineSessionManager: EngineSessionManager initialized
  511. [2019.07.25-22.48.00:644][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={ACAE3EC7-4F16-4A77-F8B3-6398A9579150}
  512. [2019.07.25-22.48.00:674][  0]LogInit: Transaction tracking system initialized
  513. [2019.07.25-22.48.00:723][  0]BlueprintLog: New page: Editor Load
  514. [2019.07.25-22.48.00:862][  0]LocalizationService: Localization service is disabled
  515. [2019.07.25-22.48.01:242][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  516. [2019.07.25-22.48.01:242][  0]LogCook: Display: Mobile HDR setting 1
  517. [2019.07.25-22.48.01:517][  0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Content/' took 0.23s
  518. [2019.07.25-22.48.01:517][  0]SourceControl: Source control is disabled
  519. [2019.07.25-22.48.01:517][  0]Cmd: MAP LOAD FILE="D:/UNREAL/Shooter/Content/Game/Map/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  520. [2019.07.25-22.48.01:517][  0]LogEditorServer: Warning: Can't find file 'D:/UNREAL/Shooter/Content/Game/Map/Overview.umap'
  521. [2019.07.25-22.48.01:517][  0]Cmd: MAP CHECKDEP NOCLEARLOG
  522. [2019.07.25-22.48.01:517][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.15ms to complete.
  523. [2019.07.25-22.48.01:517][  0]LogFileHelpers: Loading map 'Overview' took 0.001
  524. [2019.07.25-22.48.01:636][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  525. [2019.07.25-22.48.01:646][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  526. [2019.07.25-22.48.01:656][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  527. [2019.07.25-22.48.01:669][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  528. [2019.07.25-22.48.01:682][  0]LogCollectionManager: Loaded 0 collections in 0.003906 seconds
  529. [2019.07.25-22.48.01:701][  0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Saved/Collections/' took 0.01s
  530. [2019.07.25-22.48.01:701][  0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Content/Developers/Fausti/Collections/' took 0.00s
  531. [2019.07.25-22.48.01:701][  0]LogFileCache: Scanning file cache for directory 'D:/UNREAL/Shooter/Content/Collections/' took 0.00s
  532. [2019.07.25-22.48.01:701][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  533. [2019.07.25-22.48.01:714][  0]LogContentBrowser: Native class hierarchy populated in 0.0127 seconds. Added 2801 classes and 692 folders.
  534. [2019.07.25-22.48.01:724][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
  535. [2019.07.25-22.48.01:726][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  536. [2019.07.25-22.48.01:727][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  537. [2019.07.25-22.48.01:728][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  538. [2019.07.25-22.48.01:729][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  539. [2019.07.25-22.48.01:729][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  540. [2019.07.25-22.48.01:730][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  541. [2019.07.25-22.48.01:731][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  542. [2019.07.25-22.48.01:731][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  543. [2019.07.25-22.48.01:732][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  544. [2019.07.25-22.48.01:732][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  545. [2019.07.25-22.48.01:733][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  546. [2019.07.25-22.48.01:734][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  547. [2019.07.25-22.48.01:734][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  548. [2019.07.25-22.48.01:735][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  549. [2019.07.25-22.48.01:737][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  550. [2019.07.25-22.48.01:738][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  551. [2019.07.25-22.48.01:738][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  552. [2019.07.25-22.48.01:739][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  553. [2019.07.25-22.48.01:740][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  554. [2019.07.25-22.48.01:740][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  555. [2019.07.25-22.48.01:741][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  556. [2019.07.25-22.48.01:742][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  557. [2019.07.25-22.48.01:743][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  558. [2019.07.25-22.48.01:744][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  559. [2019.07.25-22.48.01:745][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  560. [2019.07.25-22.48.01:746][  0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  561. [2019.07.25-22.48.01:816][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
  562. [2019.07.25-22.48.01:824][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
  563. [2019.07.25-22.48.01:893][  0]LogSlate: Took 0.000339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  564. [2019.07.25-22.48.01:896][  0]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  565. [2019.07.25-22.48.01:903][  0]LogSlate: Took 0.000286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  566. [2019.07.25-22.48.01:984][  0]LogRenderer: Reallocating scene render targets to support 1132x584 Format 10 NumSamples 1 (Frame:1).
  567. [2019.07.25-22.48.02:087][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders.
  568. [2019.07.25-22.48.02:087][  0]LogLoad: (Engine Initialization) Total time: 11.49 seconds
  569. [2019.07.25-22.48.02:087][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  570. [2019.07.25-22.48.02:149][  0]LogContentStreaming: Texture pool size now 1000 MB
  571. [2019.07.25-22.48.02:198][  0]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  572. [2019.07.25-22.48.02:203][  1]LogSubstanceLiveLink: Warning: Unable to send data along socket, closing connection
  573. [2019.07.25-22.48.02:386][  3]LogAssetRegistry: Asset discovery search completed in 6.1631 seconds
  574. [2019.07.25-22.48.02:389][  3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  575. [2019.07.25-22.48.02:389][  3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000091 seconds (updated 0 objects)
  576. [2019.07.25-22.48.03:694][  7]LogSlate: Took 0.000305 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  577. [2019.07.25-22.48.18:786][138]LogSlate: FSceneViewport::OnFocusLost() reason 0
  578. [2019.07.25-22.48.19:532][145]LogLinker: Can't find file '/Game/Interaction/Blueprints/Weapon/DamageTypes/BP_DamageType_handgun'
  579. [2019.07.25-22.48.19:532][145]LogLinker: Can't find file '/Game/Interaction/Blueprints/Weapon/DamageTypes/BP_DamageType_handgun'
  580. [2019.07.25-22.48.22:146][145]LogBlueprint: Error: [Compiler Character_AnimBP] Play (None)  references an unknown sequence
  581. [2019.07.25-22.48.22:190][145]LogBlueprint: Error: [Compiler Character_AnimBP] Missing allocated node for AnimGraphNode_SequencePlayer_189 while searching for node links - likely due to the node having outstanding errors.
  582. [2019.07.25-22.48.22:401][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'Turn' for  Get Turn
  583. [2019.07.25-22.48.22:401][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'LookUp' for  Get LookUp
  584. [2019.07.25-22.48.22:402][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'Turn' for  Get Turn
  585. [2019.07.25-22.48.22:406][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'CombineItems' for  InputAction CombineItems
  586. [2019.07.25-22.48.22:406][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Help' for  InputAction Help
  587. [2019.07.25-22.48.22:406][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Interaction' for  InputAction Interaction
  588. [2019.07.25-22.48.22:408][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward
  589. [2019.07.25-22.48.22:408][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'MoveRight' for  InputAxis MoveRight
  590. [2019.07.25-22.48.22:409][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Run' for  InputAction Run
  591. [2019.07.25-22.48.22:410][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'LookUp' for  InputAxis LookUp
  592. [2019.07.25-22.48.22:410][145]LogBlueprint: Warning: [Compiler Character_Pawn] Input Axis Event references unknown Axis 'Turn' for  InputAxis Turn
  593. [2019.07.25-22.48.22:412][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Shoot' for  InputAction Shoot
  594. [2019.07.25-22.48.22:416][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'Equip' for  InputAction Equip
  595. [2019.07.25-22.48.22:417][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'PrimaryWeapon' for  InputAction PrimaryWeapon
  596. [2019.07.25-22.48.22:417][145]LogBlueprint: Warning: [Compiler Character_Pawn] InputAction Event references unknown Action 'SecondaryWeapon' for  InputAction SecondaryWeapon
  597. [2019.07.25-22.48.22:424][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight generated from expanding Movement Input
  598. [2019.07.25-22.48.22:424][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward generated from expanding Movement Input
  599. [2019.07.25-22.48.22:435][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward
  600. [2019.07.25-22.48.22:436][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight
  601. [2019.07.25-22.48.22:436][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight generated from expanding Movement Input
  602. [2019.07.25-22.48.22:436][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward generated from expanding Movement Input
  603. [2019.07.25-22.48.22:437][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward
  604. [2019.07.25-22.48.22:438][145]LogBlueprint: Warning: [Compiler Character_Pawn] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight
  605. [2019.07.25-22.48.22:629][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'Turn' for  Get Turn
  606. [2019.07.25-22.48.22:629][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'LookUp' for  Get LookUp
  607. [2019.07.25-22.48.22:633][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'CombineItems' for  InputAction CombineItems
  608. [2019.07.25-22.48.22:633][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Help' for  InputAction Help
  609. [2019.07.25-22.48.22:633][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Interaction' for  InputAction Interaction
  610. [2019.07.25-22.48.22:634][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward
  611. [2019.07.25-22.48.22:634][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'MoveRight' for  InputAxis MoveRight
  612. [2019.07.25-22.48.22:634][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Run' for  InputAction Run
  613. [2019.07.25-22.48.22:635][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'LookUp' for  InputAxis LookUp
  614. [2019.07.25-22.48.22:636][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Input Axis Event references unknown Axis 'Turn' for  InputAxis Turn
  615. [2019.07.25-22.48.22:637][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Shoot' for  InputAction Shoot
  616. [2019.07.25-22.48.22:641][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'Equip' for  InputAction Equip
  617. [2019.07.25-22.48.22:641][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'PrimaryWeapon' for  InputAction PrimaryWeapon
  618. [2019.07.25-22.48.22:641][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] InputAction Event references unknown Action 'SecondaryWeapon' for  InputAction SecondaryWeapon
  619. [2019.07.25-22.48.22:652][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight generated from expanding Movement Input
  620. [2019.07.25-22.48.22:653][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward generated from expanding Movement Input
  621. [2019.07.25-22.48.22:663][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward
  622. [2019.07.25-22.48.22:663][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight
  623. [2019.07.25-22.48.22:664][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight generated from expanding Movement Input
  624. [2019.07.25-22.48.22:664][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward generated from expanding Movement Input
  625. [2019.07.25-22.48.22:665][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward
  626. [2019.07.25-22.48.22:665][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] Get Input Axis references unknown Axis 'MoveRight' for  Get MoveRight
  627. [2019.07.25-22.48.22:713][145]LogBlueprint: Warning: [Compiler CI_PlayerController] InputAction Event references unknown Action 'WeaponManager' for  InputAction WeaponManager
  628. [2019.07.25-22.48.22:872][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'CarLights' for  InputAction CarLights
  629. [2019.07.25-22.48.22:872][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'CarHorn' for  InputAction CarHorn
  630. [2019.07.25-22.48.22:872][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'Interaction' for  InputAction Interaction
  631. [2019.07.25-22.48.22:875][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'LookUp' for  InputAxis LookUp
  632. [2019.07.25-22.48.22:875][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'Turn' for  InputAxis Turn
  633. [2019.07.25-22.48.22:876][145]LogBlueprint: Warning: [Compiler Pawn_Car] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward
  634. [2019.07.25-22.48.22:877][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'MoveRight' for  InputAxis MoveRight
  635. [2019.07.25-22.48.22:877][145]LogBlueprint: Warning: [Compiler Pawn_Car] Input Axis Event references unknown Axis 'MoveForward' for  InputAxis MoveForward
  636. [2019.07.25-22.48.22:879][145]LogBlueprint: Warning: [Compiler Pawn_Car] InputAction Event references unknown Action 'Run' for  InputAction Run
  637. [2019.07.25-22.48.22:879][145]LogBlueprint: Warning: [Compiler Pawn_Car] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward
  638. [2019.07.25-22.48.22:896][145]LogBlueprint: Warning: [Compiler Pawn_Car] Get Input Axis references unknown Axis 'MoveForward' for  Get MoveForward
  639. [2019.07.25-22.48.24:760][145]LogBlueprint: Warning: [Compiler Character_AnimBP] [0034.16] Compile of Character_AnimBP failed. 2 Fatal Issue(s) 0 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Player/Character_AnimBP.Character_AnimBP)
  640. [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler Character_Pawn] [0034.16] Compile of Character_Pawn successful, but with 23 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Player/Character_Pawn.Character_Pawn)
  641. [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler Character_Pawn_FPS] [0034.16] Compile of Character_Pawn_FPS successful, but with 22 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Player/Character_Pawn_FPS.Character_Pawn_FPS)
  642. [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler CI_PlayerController] [0034.16] Compile of CI_PlayerController successful, but with 1 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/PlayerController/CI_PlayerController.CI_PlayerController)
  643. [2019.07.25-22.48.24:761][145]LogBlueprint: Warning: [Compiler Pawn_Car] [0034.16] Compile of Pawn_Car successful, but with 11 Warning(s) [in 3,558 ms] (/Game/Interaction/Blueprints/Pawn/Car/Pawn_Car.Pawn_Car)
  644. [2019.07.25-22.48.31:083][145]AssetCheck: Warning: AS_Weapon_KA47_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/KA47/P_KA47_Shells.P_KA47_Shells used in anim notify for asset /Game/Game/Weapons/AK47/Animations/Weapon/AS_Weapon_KA47_Fire.AS_Weapon_KA47_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  645. [2019.07.25-22.48.31:098][145]AssetCheck: Warning: AS_Weapon_MP5_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/AP5/P_AP5_Shells.P_AP5_Shells used in anim notify for asset /Game/Game/Weapons/MP5/Animations/Weapon/AS_Weapon_MP5_Fire.AS_Weapon_MP5_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  646. [2019.07.25-22.48.31:104][145]AssetCheck: Warning: AS_Weapon_Sock17_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/Sock17/P_Sock17_Shells.P_Sock17_Shells used in anim notify for asset /Game/Game/Weapons/Glock17/Animations/Weapon/AS_Weapon_Sock17_Fire.AS_Weapon_Sock17_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  647. [2019.07.25-22.48.31:109][145]AssetCheck: Warning: AS_Weapon_AR4_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/AR4/P_AR4_Shells.P_AR4_Shells used in anim notify for asset /Game/Game/Weapons/AR4/Animations/Weapon/AS_Weapon_AR4_Fire.AS_Weapon_AR4_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  648. [2019.07.25-22.48.31:921][145]LogAssetEditorManager: Opening Asset editor for AnimBlueprint /Game/Game/Animations/Player/ABP_Character.ABP_Character
  649. [2019.07.25-22.48.31:951][145]LogContentBrowser: Native class hierarchy updated for 'SkeletonEditor' in 0.0007 seconds. Added 1 classes and 2 folders.
  650. [2019.07.25-22.48.32:154][145]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
  651. [2019.07.25-22.48.32:160][145]LogContentBrowser: Native class hierarchy updated for 'PinnedCommandList' in 0.0006 seconds. Added 1 classes and 0 folders.
  652. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Damage Feedback . Please refresh node or break links to remove pin.
  653. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Damage Feedback . Please refresh node or break links to remove pin.
  654. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Damage Feedback . Please refresh node or break links to remove pin.
  655. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Color  no longer exists on node  Update Damage Feedback . Please refresh node or break links to remove pin.
  656. [2019.07.25-22.48.34:949][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateDamageFeedback" in 'WB_ShooterHUD_C'.
  657. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Damage Feedback
  658. [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Kill Entrys . Please refresh node or break links to remove pin.
  659. [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Kill Entrys . Please refresh node or break links to remove pin.
  660. [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Kill Entrys . Please refresh node or break links to remove pin.
  661. [2019.07.25-22.48.34:950][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveKillEntrys" in 'WB_ShooterHUD_C'.
  662. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Kill Entrys
  663. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Extra Time . Please refresh node or break links to remove pin.
  664. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Extra Time . Please refresh node or break links to remove pin.
  665. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Seconds  no longer exists on node  Add Extra Time . Please refresh node or break links to remove pin.
  666. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Empty Color  no longer exists on node  Add Extra Time . Please refresh node or break links to remove pin.
  667. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Fill Color  no longer exists on node  Add Extra Time . Please refresh node or break links to remove pin.
  668. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Text Color  no longer exists on node  Add Extra Time . Please refresh node or break links to remove pin.
  669. [2019.07.25-22.48.34:951][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddExtraTime" in 'WB_ShooterHUD_C'.
  670. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Extra Time
  671. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Timer . Please refresh node or break links to remove pin.
  672. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Timer . Please refresh node or break links to remove pin.
  673. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveTimer" in 'WB_ShooterHUD_C'.
  674. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Timer
  675. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Pause Timer . Please refresh node or break links to remove pin.
  676. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Pause Timer . Please refresh node or break links to remove pin.
  677. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Pause/ Unpause  no longer exists on node  Pause Timer . Please refresh node or break links to remove pin.
  678. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "PauseTimer" in 'WB_ShooterHUD_C'.
  679. Make sure 'WB_ShooterHUD_C' has been compiled for  Pause Timer
  680. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Start Timer . Please refresh node or break links to remove pin.
  681. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Start Timer . Please refresh node or break links to remove pin.
  682. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "StartTimer" in 'WB_ShooterHUD_C'.
  683. Make sure 'WB_ShooterHUD_C' has been compiled for  Start Timer
  684. [2019.07.25-22.48.34:952][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Create Timer . Please refresh node or break links to remove pin.
  685. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Create Timer . Please refresh node or break links to remove pin.
  686. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Minutes  no longer exists on node  Create Timer . Please refresh node or break links to remove pin.
  687. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Seconds  no longer exists on node  Create Timer . Please refresh node or break links to remove pin.
  688. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  ETimer Mode  no longer exists on node  Create Timer . Please refresh node or break links to remove pin.
  689. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Color  no longer exists on node  Create Timer . Please refresh node or break links to remove pin.
  690. [2019.07.25-22.48.34:953][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "CreateTimer" in 'WB_ShooterHUD_C'.
  691. Make sure 'WB_ShooterHUD_C' has been compiled for  Create Timer
  692. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Max Value . Please refresh node or break links to remove pin.
  693. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Max Value . Please refresh node or break links to remove pin.
  694. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Remove Max Value . Please refresh node or break links to remove pin.
  695. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Value  no longer exists on node  Remove Max Value . Please refresh node or break links to remove pin.
  696. [2019.07.25-22.48.34:956][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Impact Color  no longer exists on node  Remove Max Value . Please refresh node or break links to remove pin.
  697. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveMaxValue" in 'WB_ShooterHUD_C'.
  698. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Max Value
  699. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Max Value . Please refresh node or break links to remove pin.
  700. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Max Value . Please refresh node or break links to remove pin.
  701. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Update Max Value . Please refresh node or break links to remove pin.
  702. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Value  no longer exists on node  Update Max Value . Please refresh node or break links to remove pin.
  703. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Update Type  no longer exists on node  Update Max Value . Please refresh node or break links to remove pin.
  704. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxValue" in 'WB_ShooterHUD_C'.
  705. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Max Value
  706. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Value . Please refresh node or break links to remove pin.
  707. [2019.07.25-22.48.34:957][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Value . Please refresh node or break links to remove pin.
  708. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Remove Value . Please refresh node or break links to remove pin.
  709. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Value  no longer exists on node  Remove Value . Please refresh node or break links to remove pin.
  710. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Impact Color  no longer exists on node  Remove Value . Please refresh node or break links to remove pin.
  711. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveValue" in 'WB_ShooterHUD_C'.
  712. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Value
  713. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Value . Please refresh node or break links to remove pin.
  714. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Value . Please refresh node or break links to remove pin.
  715. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Update Value . Please refresh node or break links to remove pin.
  716. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Value  no longer exists on node  Update Value . Please refresh node or break links to remove pin.
  717. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Update Type  no longer exists on node  Update Value . Please refresh node or break links to remove pin.
  718. [2019.07.25-22.48.34:958][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateValue" in 'WB_ShooterHUD_C'.
  719. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Value
  720. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Team Kill Count . Please refresh node or break links to remove pin.
  721. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Team Kill Count . Please refresh node or break links to remove pin.
  722. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Remove Team Kill Count . Please refresh node or break links to remove pin.
  723. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveTeamKillCount" in 'WB_ShooterHUD_C'.
  724. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Team Kill Count
  725. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  726. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  727. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  728. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team Name  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  729. [2019.07.25-22.48.34:959][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team Text Color  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  730. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Value Text Color  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  731. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Frame Color  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  732. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Color  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  733. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Background Color  no longer exists on node  Add or Update Team Kill Count . Please refresh node or break links to remove pin.
  734. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddOrUpdateTeamKillCount" in 'WB_ShooterHUD_C'.
  735. Make sure 'WB_ShooterHUD_C' has been compiled for  Add or Update Team Kill Count
  736. [2019.07.25-22.48.34:960][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Slot Impact . Please refresh node or break links to remove pin.
  737. [2019.07.25-22.48.34:961][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Slot Impact . Please refresh node or break links to remove pin.
  738. [2019.07.25-22.48.34:961][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot  no longer exists on node  Slot Impact . Please refresh node or break links to remove pin.
  739. [2019.07.25-22.48.34:961][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "SlotImpact" in 'WB_ShooterHUD_C'.
  740. Make sure 'WB_ShooterHUD_C' has been compiled for  Slot Impact
  741. [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove All Action Slots . Please refresh node or break links to remove pin.
  742. [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove All Action Slots . Please refresh node or break links to remove pin.
  743. [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAllActionSlots" in 'WB_ShooterHUD_C'.
  744. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove All Action Slots
  745. [2019.07.25-22.48.34:962][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Action Slot . Please refresh node or break links to remove pin.
  746. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Action Slot . Please refresh node or break links to remove pin.
  747. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot  no longer exists on node  Remove Action Slot . Please refresh node or break links to remove pin.
  748. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveActionSlot" in 'WB_ShooterHUD_C'.
  749. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Action Slot
  750. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  751. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  752. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  753. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot Key Text  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  754. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot Key Color  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  755. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot Icon  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  756. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot Icon Color  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  757. [2019.07.25-22.48.34:963][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Frame Color  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  758. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Frame Shine Color  no longer exists on node  Add or Update Action Slot . Please refresh node or break links to remove pin.
  759. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddOrUpdateActionSlot" in 'WB_ShooterHUD_C'.
  760. Make sure 'WB_ShooterHUD_C' has been compiled for  Add or Update Action Slot
  761. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Ammo . Please refresh node or break links to remove pin.
  762. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Ammo . Please refresh node or break links to remove pin.
  763. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Ammo  no longer exists on node  Remove Ammo . Please refresh node or break links to remove pin.
  764. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAmmo" in 'WB_ShooterHUD_C'.
  765. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Ammo
  766. [2019.07.25-22.48.34:964][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Max Ammo . Please refresh node or break links to remove pin.
  767. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Max Ammo . Please refresh node or break links to remove pin.
  768. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Max Ammo  no longer exists on node  Remove Max Ammo . Please refresh node or break links to remove pin.
  769. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveMaxAmmo" in 'WB_ShooterHUD_C'.
  770. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Max Ammo
  771. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Max Ammo . Please refresh node or break links to remove pin.
  772. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Max Ammo . Please refresh node or break links to remove pin.
  773. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Max Ammo  no longer exists on node  Update Max Ammo . Please refresh node or break links to remove pin.
  774. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Update Type  no longer exists on node  Update Max Ammo . Please refresh node or break links to remove pin.
  775. [2019.07.25-22.48.34:965][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxAmmo" in 'WB_ShooterHUD_C'.
  776. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Max Ammo
  777. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Ammo . Please refresh node or break links to remove pin.
  778. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Ammo . Please refresh node or break links to remove pin.
  779. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Ammo  no longer exists on node  Update Ammo . Please refresh node or break links to remove pin.
  780. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Update Type  no longer exists on node  Update Ammo . Please refresh node or break links to remove pin.
  781. [2019.07.25-22.48.34:966][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateAmmo" in 'WB_ShooterHUD_C'.
  782. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Ammo
  783. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Weapon Bar . Please refresh node or break links to remove pin.
  784. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Weapon Bar . Please refresh node or break links to remove pin.
  785. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Weapon Icon  no longer exists on node  Update Weapon Bar . Please refresh node or break links to remove pin.
  786. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Weapon Name  no longer exists on node  Update Weapon Bar . Please refresh node or break links to remove pin.
  787. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Ammo Type  no longer exists on node  Update Weapon Bar . Please refresh node or break links to remove pin.
  788. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Stack Size  no longer exists on node  Update Weapon Bar . Please refresh node or break links to remove pin.
  789. [2019.07.25-22.48.34:967][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateWeaponBar" in 'WB_ShooterHUD_C'.
  790. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Weapon Bar
  791. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Ammo Icon . Please refresh node or break links to remove pin.
  792. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Ammo Icon . Please refresh node or break links to remove pin.
  793. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot  no longer exists on node  Remove Ammo Icon . Please refresh node or break links to remove pin.
  794. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Remove All Icons  no longer exists on node  Remove Ammo Icon . Please refresh node or break links to remove pin.
  795. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAmmoIcon" in 'WB_ShooterHUD_C'.
  796. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Ammo Icon
  797. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add or Update Ammo Icon . Please refresh node or break links to remove pin.
  798. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add or Update Ammo Icon . Please refresh node or break links to remove pin.
  799. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Icon Slot  no longer exists on node  Add or Update Ammo Icon . Please refresh node or break links to remove pin.
  800. [2019.07.25-22.48.34:968][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot Anim Color  no longer exists on node  Add or Update Ammo Icon . Please refresh node or break links to remove pin.
  801. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Slot Icon  no longer exists on node  Add or Update Ammo Icon . Please refresh node or break links to remove pin.
  802. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddOrUpdateAmmoIcon" in 'WB_ShooterHUD_C'.
  803. Make sure 'WB_ShooterHUD_C' has been compiled for  Add or Update Ammo Icon
  804. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Weapon Bar . Please refresh node or break links to remove pin.
  805. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Weapon Bar . Please refresh node or break links to remove pin.
  806. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveWeaponBar" in 'WB_ShooterHUD_C'.
  807. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Weapon Bar
  808. [2019.07.25-22.48.34:969][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  809. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  810. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Weapon Name Text Color  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  811. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Frame Color  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  812. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Ammo Value Color  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  813. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Max Ammo Value Color  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  814. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Color  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  815. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Weapon Icon Color  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  816. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Impact Color  no longer exists on node  Add Weapon Bar . Please refresh node or break links to remove pin.
  817. [2019.07.25-22.48.34:970][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddWeaponBar" in 'WB_ShooterHUD_C'.
  818. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Weapon Bar
  819. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Max Armor . Please refresh node or break links to remove pin.
  820. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Max Armor . Please refresh node or break links to remove pin.
  821. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Max Armor  no longer exists on node  Update Max Armor . Please refresh node or break links to remove pin.
  822. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxArmor" in 'WB_ShooterHUD_C'.
  823. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Max Armor
  824. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Armor . Please refresh node or break links to remove pin.
  825. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Armor . Please refresh node or break links to remove pin.
  826. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Armor . Please refresh node or break links to remove pin.
  827. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Damage Value  no longer exists on node  Remove Armor . Please refresh node or break links to remove pin.
  828. [2019.07.25-22.48.34:972][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveArmor" in 'WB_ShooterHUD_C'.
  829. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Armor
  830. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  831. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  832. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  833. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Armor Value  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  834. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateArmor" in 'WB_ShooterHUD_C'.
  835. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Armor
  836. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  837. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  838. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  839. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Armor Value  no longer exists on node  Update Armor . Please refresh node or break links to remove pin.
  840. [2019.07.25-22.48.34:973][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateArmor" in 'WB_ShooterHUD_C'.
  841. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Armor
  842. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Armor Bar . Please refresh node or break links to remove pin.
  843. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Armor Bar . Please refresh node or break links to remove pin.
  844. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveArmorBar" in 'WB_ShooterHUD_C'.
  845. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Armor Bar
  846. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  847. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  848. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  849. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Bar Color  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  850. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Color  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  851. [2019.07.25-22.48.34:974][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Text Color  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  852. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Frame Color  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  853. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Damage Color  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  854. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Armor Icon  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  855. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Max Armor Sensitive  no longer exists on node  Add Armor Bar . Please refresh node or break links to remove pin.
  856. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddArmorBar" in 'WB_ShooterHUD_C'.
  857. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Armor Bar
  858. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  859. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  860. [2019.07.25-22.48.34:975][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  861. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Health Value  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  862. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateHealth" in 'WB_ShooterHUD_C'.
  863. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Health
  864. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Health . Please refresh node or break links to remove pin.
  865. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Health . Please refresh node or break links to remove pin.
  866. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Health . Please refresh node or break links to remove pin.
  867. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Damage Value  no longer exists on node  Remove Health . Please refresh node or break links to remove pin.
  868. [2019.07.25-22.48.34:976][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveHealth" in 'WB_ShooterHUD_C'.
  869. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Health
  870. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Max Health . Please refresh node or break links to remove pin.
  871. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Max Health . Please refresh node or break links to remove pin.
  872. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Max Health Value  no longer exists on node  Update Max Health . Please refresh node or break links to remove pin.
  873. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateMaxHealth" in 'WB_ShooterHUD_C'.
  874. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Max Health
  875. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  876. [2019.07.25-22.48.34:978][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  877. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  878. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Health Value  no longer exists on node  Update Health . Please refresh node or break links to remove pin.
  879. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateHealth" in 'WB_ShooterHUD_C'.
  880. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Health
  881. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Health Bar . Please refresh node or break links to remove pin.
  882. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Health Bar . Please refresh node or break links to remove pin.
  883. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Health Bar . Please refresh node or break links to remove pin.
  884. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveHealthBar" in 'WB_ShooterHUD_C'.
  885. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Health Bar
  886. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  887. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  888. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  889. [2019.07.25-22.48.34:979][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Bar Color  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  890. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Progress Color  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  891. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Text Color  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  892. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Frame Color  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  893. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Damage Color  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  894. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Health Icon  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  895. [2019.07.25-22.48.34:980][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Max Health Sensitive  no longer exists on node  Add Health Bar . Please refresh node or break links to remove pin.
  896. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddHealthBar" in 'WB_ShooterHUD_C'.
  897. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Health Bar
  898. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Intermediate Points . Please refresh node or break links to remove pin.
  899. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Intermediate Points . Please refresh node or break links to remove pin.
  900. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveIntermediatePoints" in 'WB_ShooterHUD_C'.
  901. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Intermediate Points
  902. [2019.07.25-22.48.34:981][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Intermediate Point . Please refresh node or break links to remove pin.
  903. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Intermediate Point . Please refresh node or break links to remove pin.
  904. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Display Time  no longer exists on node  Add Intermediate Point . Please refresh node or break links to remove pin.
  905. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Info  no longer exists on node  Add Intermediate Point . Please refresh node or break links to remove pin.
  906. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Summary Text Color  no longer exists on node  Add Intermediate Point . Please refresh node or break links to remove pin.
  907. [2019.07.25-22.48.34:982][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddIntermediatePoint" in 'WB_ShooterHUD_C'.
  908. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Intermediate Point
  909. [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Achievement . Please refresh node or break links to remove pin.
  910. [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Achievement . Please refresh node or break links to remove pin.
  911. [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAchievement" in 'WB_ShooterHUD_C'.
  912. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Achievement
  913. [2019.07.25-22.48.34:983][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  914. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  915. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Display Time  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  916. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Achievement Widget  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  917. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Anim Color  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  918. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Background Color  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  919. [2019.07.25-22.48.34:984][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Achievement Text  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  920. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Text Color  no longer exists on node  Add Achievement . Please refresh node or break links to remove pin.
  921. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddAchievement" in 'WB_ShooterHUD_C'.
  922. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Achievement
  923. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Medal . Please refresh node or break links to remove pin.
  924. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Medal . Please refresh node or break links to remove pin.
  925. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveMedal" in 'WB_ShooterHUD_C'.
  926. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Medal
  927. [2019.07.25-22.48.34:985][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  928. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  929. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Display Time  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  930. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Text  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  931. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Value  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  932. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Text Color  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  933. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Medal Widget  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  934. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Highlight Color  no longer exists on node  Add Medal . Please refresh node or break links to remove pin.
  935. [2019.07.25-22.48.34:986][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddMedal" in 'WB_ShooterHUD_C'.
  936. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Medal
  937. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  938. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  939. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Head Color  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  940. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Child Color  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  941. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Display Time  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  942. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Head Text Bold  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  943. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Instigator Name  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  944. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Causer Icon  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  945. [2019.07.25-22.48.34:987][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Causer Icon Color  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  946. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Instigator Health  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  947. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Instigator Shield  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  948. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Instigator Armor  no longer exists on node  Add Kill Message 2 . Please refresh node or break links to remove pin.
  949. [2019.07.25-22.48.34:988][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddKillMessage2" in 'WB_ShooterHUD_C'.
  950. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Kill Message 2
  951. [2019.07.25-22.48.34:989][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove Kill Messages . Please refresh node or break links to remove pin.
  952. [2019.07.25-22.48.34:989][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove Kill Messages . Please refresh node or break links to remove pin.
  953. [2019.07.25-22.48.34:989][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveKillMessages" in 'WB_ShooterHUD_C'.
  954. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove Kill Messages
  955. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  956. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  957. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Display Time  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  958. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Head Color  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  959. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Child Color  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  960. [2019.07.25-22.48.34:990][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Head Text Bold  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  961. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Head Text Regular  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  962. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Child Text Bold  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  963. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Child Text Regular  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  964. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Causer Icon  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  965. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Causer Icon Color  no longer exists on node  Add Kill Message 1 . Please refresh node or break links to remove pin.
  966. [2019.07.25-22.48.34:991][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddKillMessage1" in 'WB_ShooterHUD_C'.
  967. Make sure 'WB_ShooterHUD_C' has been compiled for  Add Kill Message 1
  968. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Remove All Damage Indicator . Please refresh node or break links to remove pin.
  969. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Remove All Damage Indicator . Please refresh node or break links to remove pin.
  970. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "RemoveAllDamageIndicator" in 'WB_ShooterHUD_C'.
  971. Make sure 'WB_ShooterHUD_C' has been compiled for  Remove All Damage Indicator
  972. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Update Damage Indicator . Please refresh node or break links to remove pin.
  973. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Update Damage Indicator . Please refresh node or break links to remove pin.
  974. [2019.07.25-22.48.34:992][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Owners Camera  no longer exists on node  Update Damage Indicator . Please refresh node or break links to remove pin.
  975. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Damage Instigator  no longer exists on node  Update Damage Indicator . Please refresh node or break links to remove pin.
  976. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Color Opacity  no longer exists on node  Update Damage Indicator . Please refresh node or break links to remove pin.
  977. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Use Viewport Sensitive  no longer exists on node  Update Damage Indicator . Please refresh node or break links to remove pin.
  978. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Display Time  no longer exists on node  Update Damage Indicator . Please refresh node or break links to remove pin.
  979. [2019.07.25-22.48.34:993][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "UpdateDamageIndicator" in 'WB_ShooterHUD_C'.
  980. Make sure 'WB_ShooterHUD_C' has been compiled for  Update Damage Indicator
  981. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  982. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  983. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  984. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Display Time  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  985. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Instigator Name  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  986. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Causer Icon  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  987. [2019.07.25-22.48.34:996][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Damaged Name  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  988. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Instigator Name Color  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  989. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Causer Icon Color  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  990. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Damaged Name Color  no longer exists on node  Add New Kill Entry . Please refresh node or break links to remove pin.
  991. [2019.07.25-22.48.34:997][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "AddNewKillEntry" in 'WB_ShooterHUD_C'.
  992. Make sure 'WB_ShooterHUD_C' has been compiled for  Add New Kill Entry
  993. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  994. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  995. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  996. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Current Health  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  997. [2019.07.25-22.48.35:040][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentHealth" in 'WB_ShooterHUD_C'.
  998. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Health
  999. [2019.07.25-22.48.35:042][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1000. [2019.07.25-22.48.35:042][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1001. [2019.07.25-22.48.35:042][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1002. [2019.07.25-22.48.35:043][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Current Max Health  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1003. [2019.07.25-22.48.35:043][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxHealth" in 'WB_ShooterHUD_C'.
  1004. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Max Health
  1005. [2019.07.25-22.48.35:046][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  1006. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  1007. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  1008. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Current Health  no longer exists on node  Get Current Health . Please refresh node or break links to remove pin.
  1009. [2019.07.25-22.48.35:047][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentHealth" in 'WB_ShooterHUD_C'.
  1010. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Health
  1011. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1012. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1013. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1014. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Current Max Health  no longer exists on node  Get Current Max Health . Please refresh node or break links to remove pin.
  1015. [2019.07.25-22.48.35:048][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxHealth" in 'WB_ShooterHUD_C'.
  1016. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Max Health
  1017. [2019.07.25-22.48.35:049][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Max Armor . Please refresh node or break links to remove pin.
  1018. [2019.07.25-22.48.35:049][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Max Armor . Please refresh node or break links to remove pin.
  1019. [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Max Armor . Please refresh node or break links to remove pin.
  1020. [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Current Max Armor  no longer exists on node  Get Current Max Armor . Please refresh node or break links to remove pin.
  1021. [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxArmor" in 'WB_ShooterHUD_C'.
  1022. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Max Armor
  1023. [2019.07.25-22.48.35:050][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Armor . Please refresh node or break links to remove pin.
  1024. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  <Unnamed>  no longer exists on node  Get Current Armor . Please refresh node or break links to remove pin.
  1025. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Armor . Please refresh node or break links to remove pin.
  1026. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Current Armor  no longer exists on node  Get Current Armor . Please refresh node or break links to remove pin.
  1027. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentArmor" in 'WB_ShooterHUD_C'.
  1028. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Armor
  1029. [2019.07.25-22.48.35:051][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Ammo Type . Please refresh node or break links to remove pin.
  1030. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Ammo Type  no longer exists on node  Get Current Ammo Type . Please refresh node or break links to remove pin.
  1031. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentAmmoType" in 'WB_ShooterHUD_C'.
  1032. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Ammo Type
  1033. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Max Ammo . Please refresh node or break links to remove pin.
  1034. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Current Max Ammo  no longer exists on node  Get Current Max Ammo . Please refresh node or break links to remove pin.
  1035. [2019.07.25-22.48.35:052][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentMaxAmmo" in 'WB_ShooterHUD_C'.
  1036. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Max Ammo
  1037. [2019.07.25-22.48.35:053][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Stack Size . Please refresh node or break links to remove pin.
  1038. [2019.07.25-22.48.35:053][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Stack Size  no longer exists on node  Get Current Stack Size . Please refresh node or break links to remove pin.
  1039. [2019.07.25-22.48.35:053][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentStackSize" in 'WB_ShooterHUD_C'.
  1040. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Stack Size
  1041. [2019.07.25-22.48.35:054][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Current Ammo . Please refresh node or break links to remove pin.
  1042. [2019.07.25-22.48.35:054][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Ammo  no longer exists on node  Get Current Ammo . Please refresh node or break links to remove pin.
  1043. [2019.07.25-22.48.35:054][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetCurrentAmmo" in 'WB_ShooterHUD_C'.
  1044. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Current Ammo
  1045. [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Team Kill Count Value . Please refresh node or break links to remove pin.
  1046. [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Get Team Kill Count Value . Please refresh node or break links to remove pin.
  1047. [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team Kill Count Value  no longer exists on node  Get Team Kill Count Value . Please refresh node or break links to remove pin.
  1048. [2019.07.25-22.48.35:055][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetTeamKillCountValue" in 'WB_ShooterHUD_C'.
  1049. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Team Kill Count Value
  1050. [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Team Kill Count Max Value . Please refresh node or break links to remove pin.
  1051. [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team  no longer exists on node  Get Team Kill Count Max Value . Please refresh node or break links to remove pin.
  1052. [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Team Kill Count Max Value  no longer exists on node  Get Team Kill Count Max Value . Please refresh node or break links to remove pin.
  1053. [2019.07.25-22.48.35:056][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetTeamKillCountMaxValue" in 'WB_ShooterHUD_C'.
  1054. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Team Kill Count Max Value
  1055. [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Target  no longer exists on node  Get Time . Please refresh node or break links to remove pin.
  1056. [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Minutes  no longer exists on node  Get Time . Please refresh node or break links to remove pin.
  1057. [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] In use pin  Seconds  no longer exists on node  Get Time . Please refresh node or break links to remove pin.
  1058. [2019.07.25-22.48.35:057][145]LogBlueprint: Error: [Compiler HUD_CompShooter] Could not find a function named "GetTime" in 'WB_ShooterHUD_C'.
  1059. Make sure 'WB_ShooterHUD_C' has been compiled for  Get Time
  1060. [2019.07.25-22.48.36:908][145]LogBlueprint: Warning: [Compiler HUD_CompShooter] [0046.31] Compile of HUD_CompShooter failed. 345 Fatal Issue(s) 0 Warning(s) [in 2,945 ms] (/Game/CompShooterHUD/Blueprints/HUD_CompShooter.HUD_CompShooter)
  1061. [2019.07.25-22.48.37:844][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_MoveLeft/Right' for  InputAxis A_MoveLeft/Right
  1062. [2019.07.25-22.48.37:844][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_MoveForward/Backward' for  InputAxis A_MoveForward/Backward
  1063. [2019.07.25-22.48.37:845][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] InputAction Event references unknown Action 'A_Jump' for  InputAction A_Jump
  1064. [2019.07.25-22.48.37:845][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_LookUp' for  InputAxis A_LookUp
  1065. [2019.07.25-22.48.37:845][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] Input Axis Event references unknown Axis 'A_Turn' for  InputAxis A_Turn
  1066. [2019.07.25-22.48.38:056][145]LogBlueprint: Warning: [Compiler ThirdPersonCharacter] [0047.46] Compile of ThirdPersonCharacter successful, but with 5 Warning(s) [in 402 ms] (/Game/CompShooterHUD/DemoContent/ThirdPersonCharacter/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter)
  1067. [2019.07.25-22.48.38:520][145]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0010 seconds. Added 121 classes and 0 folders.
  1068. [2019.07.25-22.48.40:423][145]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_1:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) - call TermArticulated first.
  1069. [2019.07.25-22.48.40:775][145]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Game/Blueprints/Player/BP_Player.BP_Player
  1070. [2019.07.25-22.48.41:651][145]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/Game/Blueprints/Weapons/BP_WeaponBase.BP_WeaponBase
  1071. [2019.07.25-22.48.42:953][145]AnimBlueprintLog: Warning: SLOTNODE: 'UpperBody' in animation instance class ABP_Mannequin_C already exists. Remove duplicates from the animation graph for this class.
  1072. [2019.07.25-22.48.43:035][145]LogScript: Warning: Accessed None trying to read property BP_WeaponComponent
  1073.         ABP_Character_C /Engine/Transient.World_3:PersistentLevel.BP_Player_C_0.CharacterMesh0.ABP_Character_C_0
  1074.         Function /Game/Game/Animations/Player/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:0EDF
  1075. [2019.07.25-22.48.43:037][145]LogScript: Warning: Failed to resolve the table input. Be sure the DataTable is valid.
  1076.         BP_WeaponBase_C /Engine/Transient.World_4:PersistentLevel.BP_WeaponBase_C_0
  1077.         Function /Game/Game/Blueprints/Weapons/BP_WeaponBase.BP_WeaponBase_C:UserConstructionScript:005A
  1078. [2019.07.25-22.48.43:085][145]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  1079. [2019.07.25-22.48.44:519][274]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  1080. [2019.07.25-22.48.51:610][ 57]LogScript: Warning: Accessed None trying to read property BP_WeaponComponent
  1081.         ABP_Character_C /Engine/Transient.World_10:PersistentLevel.BP_Player_C_0.CharacterMesh0.ABP_Character_C_0
  1082.         Function /Game/Game/Animations/Player/ABP_Character.ABP_Character_C:ExecuteUbergraph_ABP_Character:0EDF
  1083. [2019.07.26-00.30.28:785][721]Candidate modules for hot reload:
  1084. [2019.07.26-00.30.28:786][721]  Shooter
  1085. [2019.07.26-00.30.28:786][721]Launching UnrealBuildTool... [C:/Unreal Engine/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe  -ModuleWithSuffix=Shooter,8069 Win64 Development -TargetType=Editor -Project="D:/UNREAL/Shooter/Shooter.uproject" "D:/UNREAL/Shooter/Shooter.uproject"  -IgnoreJunk]
  1086. [2019.07.26-00.30.28:797][721]Warning: Starting HotReload took  0.4s.
  1087. [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Zenith_Base_Color
  1088. [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Sun_Color
  1089. [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Sun_Cloudy_Color
  1090. [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Horizon_Base_Color
  1091. [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Cloud_Light_Color
  1092. [2019.07.26-00.30.31:965][875]LoadErrors: Warning: Linear color curves now accurately handle RGB values > 1. If you were relying on HSV clamping, please update Cloud_Dark_Color
  1093. [2019.07.26-00.30.31:980][875]LogAIModule: Creating AISystem for world Overview
  1094. [2019.07.26-00.30.32:176][875]LogAssetEditorManager: Opening Asset editor for World /Game/Game/Levels/Overview.Overview
  1095. [2019.07.26-00.30.32:888][875]LogUObjectHash: Compacting FUObjectHashTables data took  29.27ms
  1096. [2019.07.26-00.30.32:894][875]Cmd: MAP LOAD FILE="D:/UNREAL/Shooter/Content/Game/Levels/Overview.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  1097. [2019.07.26-00.30.32:901][875]LightingResults: New page: Lighting Build
  1098. [2019.07.26-00.30.32:976][875]LogBlueprintActionDatabase: Requesting refresh due to module change: StatsViewer (loaded)
  1099. [2019.07.26-00.30.32:978][875]LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0013 seconds. Added 5 classes and 0 folders.
  1100. [2019.07.26-00.30.32:979][875]LoadErrors: New page: Loading map: Overview.umap
  1101. [2019.07.26-00.30.32:980][875]MapCheck: New page: Map Check
  1102. [2019.07.26-00.30.32:980][875]LightingResults: New page: Lighting Build
  1103. [2019.07.26-00.30.33:052][875]LogUObjectHash: Compacting FUObjectHashTables data took  10.80ms
  1104. [2019.07.26-00.30.33:877][875]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  1105. [2019.07.26-00.30.33:946][875]LogUObjectHash: Compacting FUObjectHashTables data took   6.84ms
  1106. [2019.07.26-00.30.33:962][875]Cmd: MAP CHECKDEP NOCLEARLOG
  1107. [2019.07.26-00.30.33:963][875]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.179ms to complete.
  1108. [2019.07.26-00.30.33:963][875]LogFileHelpers: Loading map 'Overview' took 1.074
  1109. [2019.07.26-00.30.35:148][876]LogStaticMesh: Allocated 446x64x64 distance field atlas = 1.7Mb, with 79 objects containing 1.4Mb backing data
  1110. [2019.07.26-00.30.35:189][878]LogRenderer: Warning: Bokeh DOF algorithm is deprecated and will be removed. Consider using the Circle DOF method in post process settings.
  1111. [2019.07.26-00.30.45:338][608]CompilerResultsLog: New page: Compilation - Jul 25, 2019, 6:30:45 PM
  1112. [2019.07.26-00.30.45:338][608]CompilerResultsLog: Creating makefile for ShooterEditor (ini files are newer than makefile)
  1113. [2019.07.26-00.30.45:338][608]CompilerResultsLog: Parsing headers for ShooterEditor
  1114. [2019.07.26-00.30.45:338][608]CompilerResultsLog:   Running UnrealHeaderTool "D:\UNREAL\Shooter\Shooter.uproject" "D:\UNREAL\Shooter\Intermediate\Build\Win64\ShooterEditor\Development\ShooterEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  1115. [2019.07.26-00.30.45:338][608]CompilerResultsLog: Reflection code generated for ShooterEditor in 10.3219643 seconds
  1116. [2019.07.26-00.30.45:338][608]CompilerResultsLog: Using Visual Studio 2019 14.21.27702 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  1117. [2019.07.26-00.30.45:338][608]CompilerResultsLog: Building 4 actions with 8 processes...
  1118. [2019.07.26-00.30.45:338][608]CompilerResultsLog:   [1/4] CharacterAnimInstance.cpp
  1119. [2019.07.26-00.30.45:338][608]CompilerResultsLog:   [2/4] UE4Editor-Shooter-8069.lib
  1120. [2019.07.26-00.30.45:338][608]CompilerResultsLog:      Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.exp
  1121. [2019.07.26-00.30.45:338][608]CompilerResultsLog:   [3/4] UE4Editor-Shooter-8069.dll
  1122. [2019.07.26-00.30.45:338][608]CompilerResultsLog:      Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.suppressed.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-8069.suppressed.exp
  1123. [2019.07.26-00.30.45:338][608]CompilerResultsLog:   [4/4] ShooterEditor.target
  1124. [2019.07.26-00.30.45:338][608]CompilerResultsLog: Total time in Parallel executor: 2.83 seconds
  1125. [2019.07.26-00.30.45:338][608]CompilerResultsLog: Total execution time: 16.27 seconds
  1126. [2019.07.26-00.30.45:339][608]LogMainFrame: MainFrame: Module compiling took 16.559 seconds
  1127. [2019.07.26-00.30.45:551][608]LogUObjectHash: Compacting FUObjectHashTables data took  10.52ms
  1128. [2019.07.26-00.30.45:551][608]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (unloaded)
  1129. [2019.07.26-00.30.45:984][608]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (loaded)
  1130. [2019.07.26-00.30.45:986][608]LogContentBrowser: Native class hierarchy updated for 'Shooter' in 0.0006 seconds. Added 5 classes and 2 folders.
  1131. [2019.07.26-00.30.45:997][608]Display: HotReload successful (1 functions remapped  0 scriptstructs remapped)
  1132. [2019.07.26-00.30.46:294][608]LogUObjectHash: Compacting FUObjectHashTables data took   5.91ms
  1133. [2019.07.26-00.30.46:294][608]LogBlueprintActionDatabase: Requesting refresh due to hot reload
  1134. [2019.07.26-00.30.46:377][608]LogContentBrowser: Native class hierarchy populated in 0.0133 seconds. Added 2803 classes and 696 folders.
  1135. [2019.07.26-00.30.46:377][608]Display: HotReload took 18.0s.
  1136. [2019.07.26-00.30.52:650][939]LogContentBrowser: Verbose: The majority of assets in the view are of type: AnimSequence
  1137. [2019.07.26-00.30.55:238][ 78]BlueprintLog: New page: Compile ABP_Character
  1138. [2019.07.26-00.30.56:124][ 78]LogUObjectHash: Compacting FUObjectHashTables data took  13.42ms
  1139. [2019.07.26-00.31.07:696][692]Candidate modules for hot reload:
  1140. [2019.07.26-00.31.07:696][692]  Shooter
  1141. [2019.07.26-00.31.07:696][692]Launching UnrealBuildTool... [C:/Unreal Engine/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe  -ModuleWithSuffix=Shooter,6768 Win64 Development -TargetType=Editor -Project="D:/UNREAL/Shooter/Shooter.uproject" "D:/UNREAL/Shooter/Shooter.uproject"  -IgnoreJunk]
  1142. [2019.07.26-00.31.07:705][692]Warning: Starting HotReload took  0.0s.
  1143. [2019.07.26-00.31.21:932][227]CompilerResultsLog: New page: Compilation - Jul 25, 2019, 6:31:21 PM
  1144. [2019.07.26-00.31.21:932][227]CompilerResultsLog: Creating makefile for ShooterEditor (ini files are newer than makefile)
  1145. [2019.07.26-00.31.21:932][227]CompilerResultsLog: Parsing headers for ShooterEditor
  1146. [2019.07.26-00.31.21:932][227]CompilerResultsLog:   Running UnrealHeaderTool "D:\UNREAL\Shooter\Shooter.uproject" "D:\UNREAL\Shooter\Intermediate\Build\Win64\ShooterEditor\Development\ShooterEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  1147. [2019.07.26-00.31.21:933][227]CompilerResultsLog: Reflection code generated for ShooterEditor in 9.1177126 seconds
  1148. [2019.07.26-00.31.21:933][227]CompilerResultsLog: Using Visual Studio 2019 14.21.27702 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  1149. [2019.07.26-00.31.21:933][227]CompilerResultsLog: Building 3 actions with 8 processes...
  1150. [2019.07.26-00.31.21:933][227]CompilerResultsLog:   [1/3] UE4Editor-Shooter-6768.lib
  1151. [2019.07.26-00.31.21:933][227]CompilerResultsLog:      Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.exp
  1152. [2019.07.26-00.31.21:933][227]CompilerResultsLog:   [2/3] UE4Editor-Shooter-6768.dll
  1153. [2019.07.26-00.31.21:933][227]CompilerResultsLog:      Creating library D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.suppressed.lib and object D:\UNREAL\Shooter\Intermediate\Build\Win64\UE4Editor\Development\Shooter\UE4Editor-Shooter-6768.suppressed.exp
  1154. [2019.07.26-00.31.21:933][227]CompilerResultsLog:   [3/3] ShooterEditor.target
  1155. [2019.07.26-00.31.21:933][227]CompilerResultsLog: Total time in Parallel executor: 1.83 seconds
  1156. [2019.07.26-00.31.21:933][227]CompilerResultsLog: Total execution time: 13.99 seconds
  1157. [2019.07.26-00.31.21:933][227]LogMainFrame: MainFrame: Module compiling took 14.240 seconds
  1158. [2019.07.26-00.31.22:011][227]LogUObjectHash: Compacting FUObjectHashTables data took  10.51ms
  1159. [2019.07.26-00.31.22:011][227]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (unloaded)
  1160. [2019.07.26-00.31.22:439][227]LogBlueprintActionDatabase: Requesting refresh due to module change: Shooter (loaded)
  1161. [2019.07.26-00.31.22:442][227]LogContentBrowser: Native class hierarchy updated for 'Shooter' in 0.0006 seconds. Added 5 classes and 2 folders.
  1162. [2019.07.26-00.31.22:454][227]Display: HotReload successful (1 functions remapped  0 scriptstructs remapped)
  1163. [2019.07.26-00.31.22:671][227]LogUObjectHash: Compacting FUObjectHashTables data took   6.13ms
  1164. [2019.07.26-00.31.22:671][227]LogBlueprintActionDatabase: Requesting refresh due to hot reload
  1165. [2019.07.26-00.31.22:713][227]LogContentBrowser: Native class hierarchy populated in 0.0126 seconds. Added 2803 classes and 696 folders.
  1166. [2019.07.26-00.31.22:713][227]Display: HotReload took 15.0s.
  1167. [2019.07.26-00.31.30:134][580]LogBlueprint: Warning: Reparenting blueprint AnimBlueprint /Game/Game/Animations/Player/ABP_Character.ABP_Character from AnimInstance to CharacterAnimInstance...
  1168. [2019.07.26-00.31.30:177][580]LogBlueprint: Error: [Compiler ABP_Character] Internal Compiler Error: Tried to create a property ArmsRotation in scope SKEL_ABP_Character_C, but another object (StructProperty /Script/Shooter.CharacterAnimInstance:ArmsRotation) already exists there.
  1169. [2019.07.26-00.31.30:177][580]LogBlueprint: Error: [Compiler ABP_Character] Internal Compiler Error: Tried to create a property ArmsOffset in scope SKEL_ABP_Character_C, but another object (StructProperty /Script/Shooter.CharacterAnimInstance:ArmsOffset) already exists there.
  1170. [2019.07.26-00.31.30:177][580]LogBlueprint: Error: [Compiler ABP_Character] Internal Compiler Error: Tried to create a property ViewPitch in scope SKEL_ABP_Character_C, but another object (FloatProperty /Script/Shooter.CharacterAnimInstance:ViewPitch) already exists there.
  1171. [2019.07.26-00.31.30:178][580]LogBlueprint: Warning: [Compiler ABP_Character] [6219.58] Compile of ABP_Character failed. 3 Fatal Issue(s) 0 Warning(s) [in 2 ms] (/Game/Game/Animations/Player/ABP_Character.ABP_Character)
  1172. [2019.07.26-00.31.30:222][580]BlueprintLog: New page: Compile ABP_Character
  1173. [2019.07.26-00.31.30:222][580]LogK2Compiler: Warning: ValidateVariableNames name ViewPitch (used in /Game/Game/Animations/Player/ABP_Character.ABP_Character) is already taken by /Script/Shooter.CharacterAnimInstance:ViewPitch
  1174. [2019.07.26-00.31.30:222][580]LogBlueprint: Warning: [Compiler ABP_Character] Found a member variable with a conflicting name (ViewPitch) - changed to ViewPitch_0.
  1175. [2019.07.26-00.31.30:223][580]LogK2Compiler: Warning: ValidateVariableNames name ArmsOffset (used in /Game/Game/Animations/Player/ABP_Character.ABP_Character) is already taken by /Script/Shooter.CharacterAnimInstance:ArmsOffset
  1176. [2019.07.26-00.31.30:223][580]LogBlueprint: Warning: [Compiler ABP_Character] Found a member variable with a conflicting name (ArmsOffset) - changed to ArmsOffset_0.
  1177. [2019.07.26-00.31.30:224][580]LogK2Compiler: Warning: ValidateVariableNames name ArmsRotation (used in /Game/Game/Animations/Player/ABP_Character.ABP_Character) is already taken by /Script/Shooter.CharacterAnimInstance:ArmsRotation
  1178. [2019.07.26-00.31.30:225][580]LogBlueprint: Warning: [Compiler ABP_Character] Found a member variable with a conflicting name (ArmsRotation) - changed to ArmsRotation_0.
  1179. [2019.07.26-00.31.32:360][580]LogWindows: Error: === Critical error: ===
  1180. [2019.07.26-00.31.32:361][580]LogWindows: Error:
  1181. [2019.07.26-00.31.32:361][580]LogWindows: Error: Fatal error!
  1182. [2019.07.26-00.31.32:361][580]LogWindows: Error:
  1183. [2019.07.26-00.31.32:361][580]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
  1184. [2019.07.26-00.31.32:361][580]LogWindows: Error:
  1185. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd51962d00 UE4Editor-Shooter-6768.dll!ACharacterBase::GetViewPitch() [D:\UNREAL\Shooter\Source\Shooter\CharacterBase.cpp:52]
  1186. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5196283a UE4Editor-Shooter-6768.dll!UCharacterAnimInstance::NativeUpdateAnimation() [D:\UNREAL\Shooter\Source\Shooter\CharacterAnimInstance.cpp:15]
  1187. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd613cd7d9 UE4Editor-Engine.dll!UnknownFunction []
  1188. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd616f0d12 UE4Editor-Engine.dll!UnknownFunction []
  1189. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd616d5076 UE4Editor-Engine.dll!UnknownFunction []
  1190. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7299df97 UE4Editor-UnrealEd.dll!UnknownFunction []
  1191. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7295d7ab UE4Editor-UnrealEd.dll!UnknownFunction []
  1192. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cbeffba UE4Editor-Kismet.dll!UnknownFunction []
  1193. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cba20fe UE4Editor-Kismet.dll!UnknownFunction []
  1194. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd72965644 UE4Editor-UnrealEd.dll!UnknownFunction []
  1195. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cc8dde6 UE4Editor-Kismet.dll!UnknownFunction []
  1196. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd4f8a3237 UE4Editor-AnimationBlueprintEditor.dll!UnknownFunction []
  1197. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cce1de8 UE4Editor-Kismet.dll!UnknownFunction []
  1198. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd7cca8979 UE4Editor-Kismet.dll!UnknownFunction []
  1199. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f16a4a8 UE4Editor-ClassViewer.dll!UnknownFunction []
  1200. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f159a44 UE4Editor-ClassViewer.dll!UnknownFunction []
  1201. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f17521a UE4Editor-ClassViewer.dll!UnknownFunction []
  1202. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd5f16fb2e UE4Editor-ClassViewer.dll!UnknownFunction []
  1203. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84ec4021 UE4Editor-Slate.dll!UnknownFunction []
  1204. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84f40301 UE4Editor-Slate.dll!UnknownFunction []
  1205. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84f2aaca UE4Editor-Slate.dll!UnknownFunction []
  1206. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffd84f20414 UE4Editor-Slate.dll!UnknownFunction []
  1207. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bdb8e0 UE4Editor-ApplicationCore.dll!UnknownFunction []
  1208. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bcef9f UE4Editor-ApplicationCore.dll!UnknownFunction []
  1209. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bdd77f UE4Editor-ApplicationCore.dll!UnknownFunction []
  1210. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bcc090 UE4Editor-ApplicationCore.dll!UnknownFunction []
  1211. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffdcdf5ca66 USER32.dll!UnknownFunction []
  1212. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffdcdf5c582 USER32.dll!UnknownFunction []
  1213. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffda9bde946 UE4Editor-ApplicationCore.dll!UnknownFunction []
  1214. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930b5d3e UE4Editor.exe!UnknownFunction []
  1215. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930c554c UE4Editor.exe!UnknownFunction []
  1216. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930c55ca UE4Editor.exe!UnknownFunction []
  1217. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930d316c UE4Editor.exe!UnknownFunction []
  1218. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ff7930d5b8e UE4Editor.exe!UnknownFunction []
  1219. [2019.07.26-00.31.32:361][580]LogWindows: Error: [Callstack] 0x00007ffdcdc67974 KERNEL32.DLL!UnknownFunction []
  1220. [2019.07.26-00.31.32:362][580]LogWindows: Error: [Callstack] 0x00007ffdd033a271 ntdll.dll!UnknownFunction []
  1221. [2019.07.26-00.31.32:362][580]LogWindows: Error:
  1222. [2019.07.26-00.31.32:381][580]LogExit: Executing StaticShutdownAfterError
  1223. [2019.07.26-00.31.32:418][580]LogWindows: FPlatformMisc::RequestExit(1)
  1224. [2019.07.26-00.31.32:449][580]Log file closed, 07/25/19 21:31:32
  1225.