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From Walloping Terrapin, 2 Years ago, written in Plain Text.
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Hits: 54
  1. Anti-air offense:
  2. -6P
  3. -Kou, on counterhit run up 5HS, try j.S on normal hit
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  6. Low offense:
  7. -2k 2d, hard knockdown butterfly Oki
  8. -after 2D use instant fuujin(k) for c.S meaty
  9. -fuujin(s) is air tight against dp/throw mash
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  12. Grab offense:
  13. -after a corner grab walk back to not get wakeup grabbed
  14. -6H(1) 236k grab, works after using 6H to enable fuujin pressure
  15. -as a round ender grab 2k/2d fuujin RC
  16. -in corner do c.S after grab to get IAD j.HS safejump
  17. -butterfly Oki 2k 236k grab
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  20. Mid screen/general offense
  21. -always check with nagiha to see if they'll immediately bite
  22. -5k 6H for spaced pressure starter, also vs low profile moves
  23. -fuujin(k) PRC dash j.S for wonky overhead that also restarts pressure on block
  24. -after a wall break combo rip a super to see if they mashed, can be rc'd for damage/mix but that's all your meter
  25. -fuujin(p) can be reset with f.S fuujin or 5k 6H in the corner