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From Ample Crane, 1 Year ago, written in Lua.
This paste is a reply to Dimag acerus x scirpt from Credit to dimag - go back
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Viewing differences between Dimag acerus x scirpt and Re: Dimag acerus x scirpt
loadstring(game:HttpGet('https://raw.githubusercontent.com/dawn-spec/main/main/dimagx.lua', true))()true))()local Settings = {
    rewrittenmain = {
        Enabled = true,
        Key = "q",
        DOT = true,
        AIRSHOT = true,
        NOTIF = false,
        AUTOPRED = false,
        FOV = math.huge,
        RESOVLER = false
    }
}
 
local SelectedPart = "LowerTorso"
local Prediction = true
local PredictionValue = 0.12467245219812
 
 
    local AnchorCount = 0
    local MaxAnchor = 50
 
    local CC = game:GetService"Workspace".CurrentCamera
    local Plr;
    local enabled = false
    local accomidationfactor = 0.1234772452176
    local mouse = game.Players.LocalPlayer:GetMouse()
    local placemarker = Instance.new("Part", game.Workspace)
 
    function makemarker(Parent, Adornee, Color, Size, Size2)
        local e = Instance.new("BillboardGui", Parent)
        e.Name = "PP"
        e.Adornee = Adornee
        e.Size = UDim2.new(Size, Size2, Size, Size2)
        e.AlwaysOnTop = Settings.rewrittenmain.DOT
        local a = Instance.new("Frame", e)
        if Settings.rewrittenmain.DOT == true then
        a.Size = UDim2.new(1, 0, 1, 0)
        else
        a.Size = UDim2.new(0, 0, 0, 0)
        end
        if Settings.rewrittenmain.DOT == true then
        a.Transparency = 0
        a.BackgroundTransparency = 0
        else
        a.Transparency = 1
        a.BackgroundTransparency = 1
        end
        a.BackgroundColor3 = Color
        local g = Instance.new("UICorner", a)
        if Settings.rewrittenmain.DOT == false then
        g.CornerRadius = UDim.new(0, 0)
        else
        g.CornerRadius = UDim.new(1, 1) 
        end
        return(e)
    end
 
 
    local data = game.Players:GetPlayers()
    function noob(player)
        local character
        repeat wait() until player.Character
        local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(107, 184, 255), 0.3, 3)
        handler.Name = player.Name
        player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
 
 
        spawn(function()
            while wait() do
                if player.Character then
                end
            end
        end)
    end
 
    for i = 1, #data do
        if data[i] ~= game.Players.LocalPlayer then
            noob(data[i])
        end
    end
 
    game.Players.PlayerAdded:connect(function(Player)
        noob(Player)
    end)
 
    spawn(function()
        placemarker.Anchored = true
        placemarker.CanCollide = false
        if Settings.rewrittenmain.DOT == true then
        placemarker.Size = Vector3.new(8, 8, 8)
        else
        placemarker.Size = Vector3.new(0, 0, 0)
        end
        placemarker.Transparency = 0.75
        if Settings.rewrittenmain.DOT then
        makemarker(placemarker, placemarker, Color3.fromRGB(232, 186, 200), 0.40, 0)
        end
    end)
 
    game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
        if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
            if enabled == true then
                enabled = false
                if Settings.rewrittenmain.NOTIF == true then
                    Plr = getClosestPlayerToCursor()
                game.StarterGui:SetCore("SendNotification", {
                                                Title = "6akan Locking Alert",
                                                Text = "Unlocked",
                                                Icon = "http://www.roblox.com/asset/?id=8850953349",
                                                Duration = 1,
})
            end
            else
                Plr = getClosestPlayerToCursor()
                enabled = true
                if Settings.rewrittenmain.NOTIF == true then
 
                    game.StarterGui:SetCore("SendNotification", {
                                                Title = "6akan Locking Alert",
                                                Text = "Locked on :"..tostring(Plr.Name);
                                                Icon = "http://www.roblox.com/asset/?id=8850953349",
                                                Duration = 1,
})
 
                end
            end
        end
    end)
 
 
 
    function getClosestPlayerToCursor()
        local closestPlayer
        local shortestDistance = Settings.rewrittenmain.FOV
 
        for i, v in pairs(game.Players:GetPlayers()) do
            if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
                local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
                local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
                if magnitude < shortestDistance then
                    closestPlayer = v
                    shortestDistance = magnitude
                end
            end
        end
        return closestPlayer
    end
 
    local pingvalue = nil;
    local split = nil;
    local ping = nil;
 
    game:GetService"RunService".Stepped:connect(function()
        if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
            placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
        else
            placemarker.CFrame = CFrame.new(0, 9999, 0)
        end
        if Settings.rewrittenmain.AUTOPRED == true then
             pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
             split = string.split(pingvalue,'(')
             ping = tonumber(split[1])
            if ping < 130 then
                PredictionValue = 0.151
            elseif ping < 125 then
                PredictionValue = 0.149
            elseif ping < 110 then
                PredictionValue = 0.146
            elseif ping < 105 then
                PredictionValue = 0.138
            elseif ping < 90 then
                PredictionValue = 0.136
            elseif ping < 80 then
                PredictionValue = 0.134
            elseif ping < 70 then
                PredictionValue = 0.131
            elseif ping < 60 then
                PredictionValue = 0.1229
            elseif ping < 50 then
                PredictionValue = 0.1225
            elseif ping < 40 then
                PredictionValue = 0.1256
            end
        end
    end)
 
    local mt = getrawmetatable(game)
    local old = mt.__namecall
    setreadonly(mt, false)
    mt.__namecall = newcclosure(function(...)
        local args = {...}
        if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
 
            -- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
            --[[
            if Settings.rewrittenmain.AIRSHOT == true then
                if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
 
                    --// Airshot
                    args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
 
                else
                    args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
 
                end
            else
                    args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
            end
            ]]
            if Prediction == true then
 
            args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
 
            else
 
            args[3] = Plr.Character[SelectedPart].Position
 
            end
 
            return old(unpack(args))
        end
        return old(...)
    end)
 
    game:GetService("RunService").RenderStepped:Connect(function()
        if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then
        if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
 
            if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
 
                --// Airshot
 
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "LeftFoot"
 
            else
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "HumanoidRootPart"
 
            end
            else
 
                --// Anchor Check
 
                if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
                    AnchorCount = AnchorCount + 1
                    if AnchorCount >= MaxAnchor then
                        Prediction = false
                        wait(2)
                        AnchorCount = 0;
                    end
                else
                    Prediction = true
                    AnchorCount = 0;
                end
 
                SelectedPart = "HumanoidRootPart"
            end
 
        else
                SelectedPart = "HumanoidRootPart"
        end
    end)

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Re: Re: Dimag acerus x scirpt Edgy Human lua 1 Year ago.