- //
- //
- //Rosty's config
- //last updated 12-23-2017
- //
- //
- echo Config Loaded! (1/2) //This confirms that the config has been loaded
- con_enable "1"; //Enables Console
- name "Rosty";
- viewmodel_presetpos "0";
- cl_autowepswitch "0";
- // BINDINGS \
- unbindall
- bind "0" "slot10";
- bind "1" "slot1";
- bind "2" "slot2";
- bind "3" "slot3";
- bind "4" "slot4";
- bind "5" "slot5";
- bind "6" "slot6";
- bind "7" "slot7";
- bind "8" "slot8";
- bind "9" "slot9";
- bind "a" "+voicerecord";
- bind "b" "buymenu";
- bind "c" "use weapon_knife;use weapon_incgrenade;use weapon_molotov";
- bind "d" "+moveright";
- bind "e" "+use";
- bind "f" "+lookatweapon;r_cleardecals";
- bind "g" "drop";
- bind "h" "+spray_menu";
- bind "j" "zb_teamcash";
- bind "k" negative;
- bind "l" roger;
- bind "m" "teammenu";
- bind "n" +jumpthrow;
- bind "q" "+moveleft";
- bind "r" "+reload";
- bind "s" "+back"; //Bind s to walk back
- bind "t" "messagemode2"; //Bind t to type in teamchat
- bind "u" "say glhf"; //Bind u to say glhf at the beginning of the round
- bind "v" "use weapon_knife;slot6"; //Bind v to take out incendiary grenades
- bind "y" "messagemode"; //Bind y to type in alt-chat
- bind "z" "+forward"; //Bind Z to walk forward
- bind "F1" "autobuy";
- bind "F2" "rebuy"; //Bind F2 to buy the same things as previous rounds
- bind "f3" "buy smokegrenade;buy incgrenade;buy molotov;buy flashbang;buy hegrenade"
- bind "F4" "ignoremsg";
- bind "F5" "displaydamage"; //Bind F5 to display the damage done to other players
- bind "F6" "save quick";
- bind "F7" "load quick";
- bind "F10" "quit prompt";
- bind "home" "disconnect"; //Bind HOME to disconnect from server
- bind "end" "quit"; //Bind END to quit
- bind "'" "toggleconsole"; //Bind ' to use console
- bind "." "buyammo2"; //Bind . to buy ammo in 1.6/source
- bind "SPACE" "+jump"; //Bind space to jump
- bind "ESCAPE" "cancelselect"; //Bind escape to go to the select screen
- bind "PAUSE" "pause";
- bind "SHIFT" "+speed"; //Bind shift to walk
- bind "CTRL" "+duck"; //Bind ctrl to crouch
- bindToggle "pgup" "cl_righthand"; //Bind page up to switch between witch hand you use your gun with R/L
- bind "MOUSE1" "+attack"; //Bind mouse 1 to primary fire
- bind "MOUSE2" "+attack2"; //Bind mouse 2 to secundary fire
- bind "MOUSE5" "use weapon_knife;slot7"; //Bind mouse 5 to flashbang
- bind "MOUSE4" "use weapon_knife;slot8"; //Bind Mouse 4 to smoke grenade
- bind "MWHEELUP" r_cleardecals; //Bind Scrollup to remove blood and other decals
- bind "MWHEELDOWN" "+jump"; //Bind Scrolldown to jumping
- unbind "i" //So you don't accidentally enable hud fade, which is very annoying
- // CROSSHAIRSETTINGS \
- cl_crosshair_drawoutline "0";
- cl_crosshair_dynamic_maxdist_splitratio "0.35";
- cl_crosshair_dynamic_splitalpha_innermod "1";
- cl_crosshair_dynamic_splitalpha_outermod "0.5";
- cl_crosshair_dynamic_splitdist "7";
- cl_crosshair_outlinethickness ".";
- cl_crosshair_sniper_show_normal_inaccuracy "0";
- cl_crosshair_sniper_width "1";
- cl_crosshairalpha "255";
- cl_crosshaircolor "0";
- cl_crosshaircolor_b "0";
- cl_crosshaircolor_g "0";
- cl_crosshaircolor_r "250";
- cl_crosshairdot "0";
- cl_crosshairgap "-3";
- cl_crosshairgap_useweaponvalue "0";
- cl_crosshairscale "0";
- cl_crosshairsize "3";
- cl_crosshairstyle "4";
- cl_crosshairthickness "1";
- cl_crosshairusealpha "1";
- cl_fixedcrosshairgap "3";
- // FPS IMPROVEMENTS \
- cl_freezecameffects_showholiday "0"; //wont show holliday message after you die
- sys_antialiasing "0";
- sys_aspectratio "-1";
- sys_refldetail "0";
- net_allow_multicast "0";
- cl_disablehtmlmotd "0"; //-no-browser in startoptions is better (no esea stats)
- cl_downloadfilter "nosounds";
- force_audio_english "1";
- cl_timeout "9999999";
- r_drawtracers_firstperson "1";
- mat_queue_mode "2";
- cl_resend "1.5";
- cl_forcepreload "1";
- r_dynamic "1";
- r_eyegloss "0"; // No Makeup.
- r_eyemove "0"; // No Eye Movement.
- r_eyeshift_x "0"; // No Eye Movement X-Angle.
- r_eyeshift_y "0"; // No Eye Movement Y-Angle.
- r_eyeshift_z "0"; // No Eye Movement Z-Angle.
- r_eyesize "0"; // Smaller Eyes.
- muzzleflash_light "1";
- sv_forcepreload "1";
- sys_antialiasing "0";
- sys_aspectratio "-1";
- sys_refldetail "0";
- func_break_max_pieces "0";
- r_cheapwaterend "1";
- r_cheapwaterstart "1";
- mat_hdr_enabled "0";
- fog_override "1";
- fog_end "1";
- fog_start "1";
- fog_endskybox "1";
- fog_enable_water_fog "0";
- mat_postprocess_enable "0";
- mat_bloom_scalefactor_scalar "0";
- mat_bloomamount_rate "0";
- threadpool_affinity "4";
- cl_threaded_bone_setup "1";
- cl_threaded_client_leaf_system "1";
- r_threaded_client_shadow_manager "1";
- r_threaded_particles "1";
- r_threaded_renderables "1";
- r_queued_decals "0";
- r_queued_post_processing "0";
- r_queued_ropes "0";
- joystick_force_disabled "0";
- // VIEWMODELS \
- viewmodel_offset_x "1"; //Changes viewmodel view in X scale
- viewmodel_offset_y "2"; //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2"; //Changes viewmodel view in Z scale
- viewmodel_fov "68"; //Changes field of view of viewmodel
- // BOB \
- cl_viewmodel_shift_left_amt "0.5";
- cl_viewmodel_shift_right_amt "0.25";
- cl_bobcycle "0.98";
- cl_bob_lower_amt "5";
- cl_bobamt_lat "0.1";
- cl_bobamt_vert "0.1";
- // NO TUTORIAL \
- gameinstructor_enable "0"; //Removes in game lessons
- cl_showhelp "0"; //Removes on-screen help
- cl_autohelp "0"; //Removes automatic help
- cl_disablefreezecam "1"; //Disables Freezecam, very important to have off
- // RATES \
- cl_cmdrate "128"; //Max number of command packets sent to server per second
- cl_updaterate "128"; //Number of packets per second you are requesting from the server
- cl_interp_ratio "1"; //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0"; //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1"; //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1"; //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1"; //Skip waiting for server feedback and perform client side prediction of weapon effects
- rate "400000"; // Your download rate to the server. Max rate: "786432".
- cl_interp "0.007813"; //Sets the interpolation amount, always set this to 0
- // VIDEO \
- mat_monitorgamma "1.6"; //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "1"; //Force tv-mode = brighter game
- mat_bloomamount_rate "0.05f"
- mat_bumpbasis "0"
- mat_debugalttab "0"
- mat_debug_bloom "0"
- mat_debug_postprocessing_effects "0"
- mat_disable_bloom "1"
- mat_fastnobump "1"
- mat_force_bloom "0"
- mat_hdr_enabled "0"
- mat_leafvis "0"
- mat_loadtextures "1"
- mat_norendering "0"
- mat_show_texture_memory_usage "0"
- mat_softwareskin "0"
- mat_surfaceid "0"
- mat_surfacemat "0"
- mat_yuv "0"
- // SOUND \
- voice_scale "0.2"; //Turns down the volume of other players voice to 20%
- snd_mixahead "0.05"; //Makes sound as instant as it can get, making it easier to hear small things
- snd_musicvolume "0";
- windows_speakers_config "1"; //Use Windows audio device
- snd_front_headphone_position "90.0";
- snd_rear_headphone_position "90.0";
- snd_headphone_pan_exponent "1.0";
- snd_headphone_pan_radial_weight "0.0";
- snd_use_hrtf "1"; //Use hrtf
- voice_mixer_volume "0.5";
- voice_enable "1"; //Enable ingame voicechat
- // NET \
- fps_max "999"; //Maximum fps in-game
- fps_max_menu "999"; //Maximum FPS in menu
- net_graph "1"; //Shows my network usage data
- net_graphheight "0"; //Changes height
- net_graphmsecs "400"; //The latency graph represents this many milliseconds
- net_graphpos "2"; //Positioning of Net Graph
- net_graphproportionalfont "0"; //Makes font smaller
- net_graphshowinterp "1"; //Shows interpolation value
- net_graphshowlatency "1"; //Shows latency value
- net_graphsolid "1"; //Solid Net Graph
- net_graphtext "1"; //Shows text fields
- net_maxroutable "1200"; //Requested max packet size before packets are 'split'
- net_scale "5"; //Makes font smaller
- // MOUSE \
- m_rawinput "1"; //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0"; //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0"; //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0"; //Custom mouse acceleration disabled
- // HUD \
- hud_showtargetid "1"; //Enables display of target names
- cl_hud_bomb_under_radar "1"; //Draws bomb under radar, convenient
- cl_hud_radar_scale "0.9"; //Radar Size, not too big and not too small
- cl_radar_scale "0.3"; //Radar Map Scale Size, 0.3 is perfect on all maps
- cl_radar_always_centered "0"; //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "1"; //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1"; //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1"; //Simplified information on HP/AP and ammo
- cl_loadout_colorweaponnames "1"; //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "0.8"; //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1"; //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95"; //Scales hud elements to maximum value
- safezonex "0.9"; //Centers the hud closer to the middle
- safezoney "1"; //Centers the hud closer to the middle
- cl_hud_background_alpha "0.5"; //Sets background alpha to 0.5
- cl_hud_bomb_under_radar "1"; //Shows the bomb under your radar when you have the bomb
- cl_hud_color "2"; //Sets hud color to light blue
- cl_color "1"; //Sets your id to purple
- cl_teamid_overhead_always "1"; //show teammate id thru walls
- // SCRIPTS \
- //Show netgraph when checking scoreboard script
- alias "+scorenet" "+showscores; net_graphheight 0";
- alias "-scorenet" "-showscores; net_graphheight 9999";
- bind "TAB" "+scorenet";
- //Display Damage with Switch Script
- alias displaydamage "displaydamage_on";
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonsblip1 0.5; alias displaydamage "displaydamage_off"";
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonsblip2 0.5; alias displaydamage "displaydamage_on"";
- bind "F5" "displaydamage";
- //jumpthrow script
- alias +jumpthrow "+jump;-attack";
- alias -jumpthrow "-jump";
- // SOUNDS \
- snd_mute_losefocus 0 //Def. 1 - Mute Ingamesound when tabbing out of the Game.
- snd_musicvolume 0.00 //Min. 0 max. 1 - Music Volume.
- snd_menumusic_volume 0.00 //Min. 0 max. 1 - Relative volume of main menu music.
- snd_roundstart_volume 0.00 //Min. 0 max. 1 - Relative volume of round start music.
- snd_roundend_volume 0.00 //Min. 0 max. 1 - Relative volume of round end music.
- snd_deathcamera_volume 0.00 //Min. 0 max. 1 - Relative volume of the death camera music.
- snd_mapobjective_volume 0.00 //Min. 0 max. 1 - Relative volume of map objective music.
- snd_tensecondwarning_volume 0.00 //Min. 0 max. 1 - Relative volume of ten second warning music.
- snd_musicvolume_multiplier_inoverlay 0 //Min. 0 max. 1 - Music volume
- // OTHER \
- lobby_voice_chat_enabled "0"; //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0"; //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "25"; //Maxping Search in Matchmaking
- r_drawparticles “1”;
- cl_downloadfilter "nosounds"; //Disables sounds from servers being downloaded, saves time and discspace
- cl_forcepreload "1";
- net_client_steamdatagram_enable_override "1";
- echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
- clear
- echo
- echo
- echo
- echo
- echo Config Loaded Succesfully!
- echo
- echo
- echo
- echo
- host_writeconfig;