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  1. //
  2. //
  3. //Rosty's config
  4. //last updated 12-23-2017
  5. //
  6. //
  7.  
  8. echo Config Loaded! (1/2) //This confirms that the config has been loaded
  9.  
  10.  
  11. con_enable "1";                                                         //Enables Console
  12. name "Rosty";
  13. viewmodel_presetpos "0";
  14. cl_autowepswitch "0";
  15.  
  16. // BINDINGS \
  17. unbindall
  18. bind "0" "slot10";
  19. bind "1" "slot1";
  20. bind "2" "slot2";
  21. bind "3" "slot3";
  22. bind "4" "slot4";
  23. bind "5" "slot5";
  24. bind "6" "slot6";
  25. bind "7" "slot7";
  26. bind "8" "slot8";
  27. bind "9" "slot9";
  28. bind "a" "+voicerecord";
  29. bind "b" "buymenu";
  30. bind "c" "use weapon_knife;use weapon_incgrenade;use weapon_molotov";
  31. bind "d" "+moveright";
  32. bind "e" "+use";
  33. bind "f" "+lookatweapon;r_cleardecals";
  34. bind "g" "drop";
  35. bind "h" "+spray_menu";
  36. bind "j" "zb_teamcash";
  37. bind "k" negative;
  38. bind "l" roger;
  39. bind "m" "teammenu";
  40. bind "n" +jumpthrow;
  41. bind "q" "+moveleft";
  42. bind "r" "+reload";
  43. bind "s" "+back";                                                       //Bind s to walk back
  44. bind "t" "messagemode2";                                        //Bind t to type in teamchat
  45. bind "u" "say glhf";                                            //Bind u to say glhf at the beginning of the round
  46. bind "v" "use weapon_knife;slot6";                                                              //Bind v to take out incendiary grenades
  47. bind "y" "messagemode";                                         //Bind y to type in alt-chat
  48. bind "z" "+forward";                                            //Bind Z to walk forward
  49. bind "F1" "autobuy";                                           
  50. bind "F2" "rebuy";                                                      //Bind F2 to buy the same things as previous rounds
  51. bind "f3" "buy smokegrenade;buy incgrenade;buy molotov;buy flashbang;buy hegrenade"
  52. bind "F4" "ignoremsg";
  53. bind "F5" "displaydamage";                                      //Bind F5 to display the damage done to other players
  54. bind "F6" "save quick";
  55. bind "F7" "load quick";
  56. bind "F10" "quit prompt";
  57. bind "home" "disconnect";                                               //Bind HOME to disconnect from server
  58. bind "end" "quit";                                                      //Bind END to quit
  59. bind "'" "toggleconsole";                                       //Bind ' to use console
  60. bind "." "buyammo2";                                            //Bind . to buy ammo in 1.6/source
  61. bind "SPACE" "+jump";                                           //Bind space to jump
  62. bind "ESCAPE" "cancelselect";                           //Bind escape to go to the select screen
  63. bind "PAUSE" "pause";
  64. bind "SHIFT" "+speed";                                          //Bind shift to walk
  65. bind "CTRL" "+duck";                                            //Bind ctrl to crouch
  66. bindToggle "pgup" "cl_righthand";                       //Bind page up to switch between witch hand you use your gun with R/L
  67. bind "MOUSE1" "+attack";                                        //Bind mouse 1 to primary fire
  68. bind "MOUSE2" "+attack2";                                       //Bind mouse 2 to secundary fire
  69. bind "MOUSE5" "use weapon_knife;slot7";                                         //Bind mouse 5 to flashbang
  70. bind "MOUSE4" "use weapon_knife;slot8";                                         //Bind Mouse 4 to smoke grenade
  71. bind "MWHEELUP" r_cleardecals;                          //Bind Scrollup to remove blood and other decals
  72. bind "MWHEELDOWN" "+jump";                                      //Bind Scrolldown to jumping
  73. unbind "i"                                                                      //So you don't accidentally enable hud fade, which is very annoying
  74.  
  75.  
  76. // CROSSHAIRSETTINGS \
  77. cl_crosshair_drawoutline "0";
  78. cl_crosshair_dynamic_maxdist_splitratio "0.35";
  79. cl_crosshair_dynamic_splitalpha_innermod "1";
  80. cl_crosshair_dynamic_splitalpha_outermod "0.5";
  81. cl_crosshair_dynamic_splitdist "7";
  82. cl_crosshair_outlinethickness ".";
  83. cl_crosshair_sniper_show_normal_inaccuracy "0";
  84. cl_crosshair_sniper_width "1";
  85. cl_crosshairalpha "255";
  86. cl_crosshaircolor "0";
  87. cl_crosshaircolor_b "0";
  88. cl_crosshaircolor_g "0";
  89. cl_crosshaircolor_r "250";
  90. cl_crosshairdot "0";
  91. cl_crosshairgap "-3";
  92. cl_crosshairgap_useweaponvalue "0";
  93. cl_crosshairscale "0";
  94. cl_crosshairsize "3";
  95. cl_crosshairstyle "4";
  96. cl_crosshairthickness "1";
  97. cl_crosshairusealpha "1";
  98. cl_fixedcrosshairgap "3";
  99.  
  100.  
  101. // FPS IMPROVEMENTS \
  102. cl_freezecameffects_showholiday "0";                    //wont show holliday message after you die
  103. sys_antialiasing "0";
  104. sys_aspectratio "-1";
  105. sys_refldetail "0";
  106. net_allow_multicast "0";
  107. cl_disablehtmlmotd "0";                                                 //-no-browser in startoptions is better (no esea stats)
  108. cl_downloadfilter "nosounds";
  109. force_audio_english "1";
  110. cl_timeout "9999999";
  111. r_drawtracers_firstperson "1";
  112. mat_queue_mode "2";
  113. cl_resend "1.5";
  114. cl_forcepreload "1";
  115. r_dynamic "1";
  116. r_eyegloss "0";                                                                 // No Makeup.
  117. r_eyemove "0";                                                                  // No Eye Movement.
  118. r_eyeshift_x "0";                                                               // No Eye Movement X-Angle.
  119. r_eyeshift_y "0";                                                               // No Eye Movement Y-Angle.
  120. r_eyeshift_z "0";                                                               // No Eye Movement Z-Angle.
  121. r_eyesize "0";                                                                  // Smaller Eyes.
  122. muzzleflash_light "1";
  123. sv_forcepreload "1";
  124. sys_antialiasing "0";
  125. sys_aspectratio "-1";
  126. sys_refldetail "0";
  127. func_break_max_pieces "0";
  128. r_cheapwaterend "1";
  129. r_cheapwaterstart "1";
  130. mat_hdr_enabled "0";
  131. fog_override "1";
  132. fog_end "1";
  133. fog_start "1";
  134. fog_endskybox "1";
  135. fog_enable_water_fog "0";
  136. mat_postprocess_enable "0";
  137. mat_bloom_scalefactor_scalar "0";
  138. mat_bloomamount_rate "0";
  139. threadpool_affinity "4";
  140. cl_threaded_bone_setup "1";
  141. cl_threaded_client_leaf_system "1";
  142. r_threaded_client_shadow_manager "1";
  143. r_threaded_particles "1";
  144. r_threaded_renderables "1";
  145. r_queued_decals "0";
  146. r_queued_post_processing "0";
  147. r_queued_ropes "0";
  148. joystick_force_disabled "0";
  149.  
  150.  
  151. // VIEWMODELS \
  152. viewmodel_offset_x "1";                                                 //Changes viewmodel view in X scale
  153. viewmodel_offset_y "2";                                                 //Changes viewmodel view in Y scale
  154. viewmodel_offset_z "-2";                                                //Changes viewmodel view in Z scale
  155. viewmodel_fov "68";                                                             //Changes field of view of viewmodel
  156.  
  157.  
  158. // BOB \
  159. cl_viewmodel_shift_left_amt "0.5";
  160. cl_viewmodel_shift_right_amt "0.25";
  161. cl_bobcycle "0.98";
  162. cl_bob_lower_amt "5";
  163. cl_bobamt_lat "0.1";
  164. cl_bobamt_vert "0.1";
  165.  
  166.  
  167. // NO TUTORIAL \
  168. gameinstructor_enable "0";                                              //Removes in game lessons
  169. cl_showhelp "0";                                                                //Removes on-screen help
  170. cl_autohelp "0";                                                                //Removes automatic help
  171. cl_disablefreezecam "1";                                                //Disables Freezecam, very important to have off
  172.  
  173.  
  174. // RATES \
  175. cl_cmdrate "128";                                                               //Max number of command packets sent to server per second
  176. cl_updaterate "128";                                                    //Number of packets per second you are requesting from the server
  177. cl_interp_ratio "1";                                                    //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  178. cl_interp "0";                                                                  //Sets the interpolation amount, always set this to 0
  179. cl_lagcompensation "1";                                                 //Lag compensation helps by eliminating combat latency from client side view
  180. cl_predict "1";                                                                 //Skip waiting for server feedback and simulate client side movement in real-time
  181. cl_predictweapons "1";                                                  //Skip waiting for server feedback and perform client side prediction of weapon effects
  182. rate "400000";                                                                  // Your download rate to the server. Max rate: "786432".
  183. cl_interp "0.007813";                                                   //Sets the interpolation amount, always set this to 0
  184.  
  185.  
  186. // VIDEO \
  187. mat_monitorgamma "1.6";                                                 //Sets the Brightness to it's highest value, highly recommended
  188. mat_monitorgamma_tv_enabled "1";                                //Force tv-mode = brighter game
  189. mat_bloomamount_rate "0.05f"
  190. mat_bumpbasis "0"
  191. mat_debugalttab "0"
  192. mat_debug_bloom "0"
  193. mat_debug_postprocessing_effects "0"
  194. mat_disable_bloom "1"
  195. mat_fastnobump "1"
  196. mat_force_bloom "0"
  197. mat_hdr_enabled "0"
  198. mat_leafvis "0"
  199. mat_loadtextures "1"
  200. mat_norendering "0"
  201. mat_show_texture_memory_usage "0"
  202. mat_softwareskin "0"
  203. mat_surfaceid "0"
  204. mat_surfacemat "0"
  205. mat_yuv "0"
  206.  
  207. // SOUND \
  208. voice_scale "0.2";                                                              //Turns down the volume of other players voice to 20%
  209. snd_mixahead "0.05";                                                    //Makes sound as instant as it can get, making it easier to hear small things
  210. snd_musicvolume "0";
  211. windows_speakers_config "1";                                    //Use Windows audio device
  212. snd_front_headphone_position "90.0";
  213. snd_rear_headphone_position "90.0";
  214. snd_headphone_pan_exponent "1.0";
  215. snd_headphone_pan_radial_weight "0.0";
  216. snd_use_hrtf "1";                                                               //Use hrtf
  217. voice_mixer_volume "0.5";
  218. voice_enable "1";                                                               //Enable ingame voicechat
  219.  
  220.  
  221. // NET \
  222. fps_max "999";                                                                  //Maximum fps in-game
  223. fps_max_menu "999";                                                             //Maximum FPS in menu
  224. net_graph "1";                                                                  //Shows my network usage data
  225. net_graphheight "0";                                                    //Changes height
  226. net_graphmsecs "400";                                                   //The latency graph represents this many milliseconds
  227. net_graphpos "2";                                                               //Positioning of Net Graph
  228. net_graphproportionalfont "0";                                  //Makes font smaller
  229. net_graphshowinterp "1";                                                //Shows interpolation value
  230. net_graphshowlatency "1";                                               //Shows latency value
  231. net_graphsolid "1";                                                             //Solid Net Graph
  232. net_graphtext "1";                                                              //Shows text fields
  233. net_maxroutable "1200";                                                 //Requested max packet size before packets are 'split'
  234. net_scale "5";                                                                  //Makes font smaller
  235.  
  236.  
  237. // MOUSE \
  238. m_rawinput "1";                                                                 //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  239. m_mouseaccel2 "0";                                                              //Disables windows mouse acceleration initial threshold, safety precaution
  240. m_mouseaccel1 "0";                                                              //Disables windows mouse acceleration initial threshold, safety precaution
  241. m_customaccel "0";                                                              //Custom mouse acceleration disabled
  242.        
  243.        
  244. // HUD \
  245. hud_showtargetid "1";                                                   //Enables display of target names
  246. cl_hud_bomb_under_radar "1";                                    //Draws bomb under radar, convenient
  247. cl_hud_radar_scale "0.9";                                               //Radar Size, not too big and not too small
  248. cl_radar_scale "0.3";                                                   //Radar Map Scale Size, 0.3 is perfect on all maps
  249. cl_radar_always_centered "0";                                   //Centers map instead of player in radar, important
  250. cl_hud_playercount_showcount "1";                               //Shows player avatars instead of numbers left
  251. cl_hud_playercount_pos "1";                                     //Puts player information in the bottom instead of top
  252. cl_hud_healthammo_style "1";                                    //Simplified information on HP/AP and ammo
  253. cl_loadout_colorweaponnames "1";                                //Weapon names are colored in loadout to match their rarity, cool feature
  254. cl_radar_icon_scale_min "0.8";                                  //Sets the minimum player icon scale, this value feels good
  255. cl_showloadout "1";                                                     //So it doesnt fade out the weapon slots, very annoying otherwise
  256. hud_scaling "0.95";                                                     //Scales hud elements to maximum value
  257. safezonex "0.9";                                                                //Centers the hud closer to the middle
  258. safezoney "1";                                                                  //Centers the hud closer to the middle
  259. cl_hud_background_alpha "0.5";                                  //Sets background alpha to 0.5
  260. cl_hud_bomb_under_radar "1";                                    //Shows the bomb under your radar when you have the bomb
  261. cl_hud_color "2";                                                               //Sets hud color to light blue
  262. cl_color "1";                                                                   //Sets your id to purple
  263. cl_teamid_overhead_always "1";                                  //show teammate id thru walls
  264.  
  265.  
  266. // SCRIPTS \
  267. //Show netgraph when checking scoreboard script
  268. alias "+scorenet" "+showscores; net_graphheight 0";
  269. alias "-scorenet" "-showscores; net_graphheight 9999";
  270. bind "TAB" "+scorenet";
  271.  
  272. //Display Damage with Switch Script
  273. alias displaydamage "displaydamage_on";
  274. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonsblip1 0.5; alias displaydamage "displaydamage_off"";
  275. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonsblip2 0.5; alias displaydamage "displaydamage_on"";
  276. bind "F5" "displaydamage";
  277.  
  278. //jumpthrow script
  279. alias +jumpthrow "+jump;-attack";
  280. alias -jumpthrow "-jump";
  281.  
  282.  
  283. // SOUNDS \
  284. snd_mute_losefocus                              0       //Def.  1  -  Mute Ingamesound when tabbing out of the Game.
  285. snd_musicvolume                                 0.00    //Min. 0  max. 1 - Music Volume.
  286. snd_menumusic_volume                            0.00    //Min. 0  max. 1 - Relative volume of main menu music.
  287. snd_roundstart_volume                           0.00    //Min. 0  max. 1 - Relative volume of round start music.
  288. snd_roundend_volume                             0.00    //Min. 0  max. 1 - Relative volume of round end music.
  289. snd_deathcamera_volume                          0.00    //Min. 0  max. 1 - Relative volume of the death camera music.
  290. snd_mapobjective_volume                         0.00    //Min. 0  max. 1 - Relative volume of map objective music.
  291. snd_tensecondwarning_volume                     0.00    //Min. 0  max. 1 - Relative volume of ten second warning music.
  292. snd_musicvolume_multiplier_inoverlay    0       //Min. 0  max. 1 - Music volume
  293.  
  294.  
  295. // OTHER \
  296. lobby_voice_chat_enabled "0";                                   //Turns microphone off in lobby, really useful
  297. cl_use_opens_buy_menu "0";                                              //Disables E from opening buy-menu, really useful
  298. mm_dedicated_search_maxping "25";                               //Maxping Search in Matchmaking
  299. r_drawparticles “1”;
  300. cl_downloadfilter "nosounds";                                   //Disables sounds from servers being downloaded, saves time and discspace
  301. cl_forcepreload "1";
  302. net_client_steamdatagram_enable_override "1";
  303.  
  304. echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
  305. clear
  306. echo
  307. echo
  308. echo
  309. echo
  310. echo Config Loaded Succesfully!
  311. echo
  312. echo
  313. echo
  314. echo
  315. host_writeconfig;