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From Mammoth Coyote, 3 Years ago, written in Plain Text.
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  1. Name | Default | Flags | Description
  2. ---- | ------- | ----- | -----------
  3. +alt1                                     | cmd      | "cl"             |
  4. +alt2                                     | cmd      | "cl"             |
  5. +attack                                   | cmd      | "cl"             |
  6. +attack2                                  | cmd      | "cl"             |
  7. +back                                     | cmd      | "cl"             |
  8. +break                                    | cmd      | "cl"             |
  9. +camdistance                              | cmd      | "cl"             |
  10. +camin                                    | cmd      | "cl"             |
  11. +cammousemove                             | cmd      | "cl"             |
  12. +camout                                   | cmd      | "cl"             |
  13. +campitchdown                             | cmd      | "cl"             |
  14. +campitchup                               | cmd      | "cl"             |
  15. +camyawleft                               | cmd      | "cl"             |
  16. +camyawright                              | cmd      | "cl"             |
  17. +cl_show_team_equipment                   | cmd      | "cl"             |
  18. +commandermousemove                       | cmd      | "cl"             |
  19. +csm_rot_x_neg                            | cmd      | "cl"             |
  20. +csm_rot_x_plus                           | cmd      | "cl"             |
  21. +csm_rot_y_neg                            | cmd      | "cl"             |
  22. +csm_rot_y_plus                           | cmd      | "cl"             |
  23. +duck                                     | cmd      | "cl"             |
  24. +forward                                  | cmd      | "cl"             |
  25. +graph                                    | cmd      | "cl"             |
  26. +grenade1                                 | cmd      | "cl"             |
  27. +grenade2                                 | cmd      | "cl"             |
  28. +jlook                                    | cmd      | "cl"             |
  29. +jump                                     | cmd      | "cl"             |
  30. +klook                                    | cmd      | "cl"             |
  31. +left                                     | cmd      | "cl"             |
  32. +lookdown                                 | cmd      | "cl"             |
  33. +lookspin                                 | cmd      | "cl"             |
  34. +lookup                                   | cmd      | "cl"             |
  35. +mat_texture_list                         | cmd      |                  |
  36. +movedown                                 | cmd      | "cl"             |
  37. +moveleft                                 | cmd      | "cl"             |
  38. +moveright                                | cmd      | "cl"             |
  39. +moveup                                   | cmd      | "cl"             |
  40. +quickinv                                 | cmd      | "cl"             |
  41. +radialradio                              | cmd      | "cl"             |
  42. +radialradio2                             | cmd      | "cl"             |
  43. +radialradio3                             | cmd      | "cl"             |
  44. +reload                                   | cmd      | "cl"             |
  45. +right                                    | cmd      | "cl"             |
  46. +score                                    | cmd      | "cl"             |
  47. +showbudget                               | cmd      | "cheat"          |
  48. +showbudget_texture                       | cmd      | "cheat"          |
  49. +showbudget_texture_global                | cmd      | "cheat"          |
  50. +showscores                               | cmd      | "cl"             |
  51. +showvprof                                | cmd      |                  |
  52. +speed                                    | cmd      | "cl"             |
  53. +spray_menu                               | cmd      | "cl"             |
  54. +strafe                                   | cmd      | "cl"             |
  55. +use                                      | cmd      | "cl"             |
  56. +vgui_drawtree                            | cmd      |                  |
  57. +voicerecord                              | cmd      |                  |
  58. +walk                                     | cmd      | "cl"             |
  59. +zoom                                     | cmd      | "cl"             |
  60. +zoom_in                                  | cmd      | "cl"             |
  61. +zoom_out                                 | cmd      | "cl"             |
  62. -alt1                                     | cmd      | "cl"             |
  63. -alt2                                     | cmd      | "cl"             |
  64. -attack                                   | cmd      | "cl"             |
  65. -attack2                                  | cmd      | "cl"             |
  66. -back                                     | cmd      | "cl"             |
  67. -break                                    | cmd      | "cl"             |
  68. -camdistance                              | cmd      | "cl"             |
  69. -camin                                    | cmd      | "cl"             |
  70. -cammousemove                             | cmd      | "cl"             |
  71. -camout                                   | cmd      | "cl"             |
  72. -campitchdown                             | cmd      | "cl"             |
  73. -campitchup                               | cmd      | "cl"             |
  74. -camyawleft                               | cmd      | "cl"             |
  75. -camyawright                              | cmd      | "cl"             |
  76. -cl_show_team_equipment                   | cmd      | "cl"             |
  77. -commandermousemove                       | cmd      | "cl"             |
  78. -csm_rot_x_neg                            | cmd      | "cl"             |
  79. -csm_rot_x_plus                           | cmd      | "cl"             |
  80. -csm_rot_y_neg                            | cmd      | "cl"             |
  81. -csm_rot_y_plus                           | cmd      | "cl"             |
  82. -duck                                     | cmd      | "cl"             |
  83. -forward                                  | cmd      | "cl"             |
  84. -graph                                    | cmd      | "cl"             |
  85. -grenade1                                 | cmd      | "cl"             |
  86. -grenade2                                 | cmd      | "cl"             |
  87. -jlook                                    | cmd      | "cl"             |
  88. -jump                                     | cmd      | "cl"             |
  89. -klook                                    | cmd      | "cl"             |
  90. -left                                     | cmd      | "cl"             |
  91. -lookdown                                 | cmd      | "cl"             |
  92. -lookspin                                 | cmd      | "cl"             |
  93. -lookup                                   | cmd      | "cl"             |
  94. -mat_texture_list                         | cmd      |                  |
  95. -movedown                                 | cmd      | "cl"             |
  96. -moveleft                                 | cmd      | "cl"             |
  97. -moveright                                | cmd      | "cl"             |
  98. -moveup                                   | cmd      | "cl"             |
  99. -quickinv                                 | cmd      | "cl"             |
  100. -radialradio                              | cmd      | "cl"             |
  101. -radialradio2                             | cmd      | "cl"             |
  102. -radialradio3                             | cmd      | "cl"             |
  103. -reload                                   | cmd      | "cl"             |
  104. -right                                    | cmd      | "cl"             |
  105. -score                                    | cmd      | "cl"             |
  106. -showbudget                               | cmd      | "cheat"          |
  107. -showbudget_texture                       | cmd      | "cheat"          |
  108. -showbudget_texture_global                | cmd      | "cheat"          |
  109. -showscores                               | cmd      | "cl"             |
  110. -showvprof                                | cmd      |                  |
  111. -speed                                    | cmd      | "cl"             |
  112. -spray_menu                               | cmd      | "cl"             |
  113. -strafe                                   | cmd      | "cl"             |
  114. -use                                      | cmd      | "cl"             |
  115. -vgui_drawtree                            | cmd      |                  |
  116. -voicerecord                              | cmd      |                  |
  117. -walk                                     | cmd      | "cl"             |
  118. -zoom                                     | cmd      | "cl"             |
  119. -zoom_in                                  | cmd      | "cl"             |
  120. -zoom_out                                 | cmd      | "cl"             |
  121. @panoram_debug_dead_pad                   | 0        |                  |
  122. @panorama_2d_translate_no_comp_layer      | 1        | "cheat"          |
  123. @panorama_3dpanel_anim_fadeinout_time_scale | 2.0      | "cl"             | temp scale factor for animation fade in/out time
  124. @panorama_3dpanel_anims_bookend           | 1        | "cl"             | default true. If all anims designed to follow on from each other
  125. @panorama_3dpanel_anims_pivotlock         | 0        | "cl"             | default true.
  126. @panorama_3dpanel_camera_blend_mode       | 0        | "cl"             |
  127. @panorama_3dpanel_camera_inout_scale      | 0.1      | "cl"             |
  128. @panorama_3dpanel_camera_inout_scale_kb   | 1        | "cl"             |
  129. @panorama_3dpanel_camera_lookat_scale     | 0.1      | "cl"             |
  130. @panorama_3dpanel_camera_preset_blend_time | 1.0      | "cl"             | time to blend between camera presets
  131. @panorama_3dpanel_camera_rotate_altitude_scale | 0.004    | "cl"             |
  132. @panorama_3dpanel_camera_rotate_azimuth_scale | 0.004    | "cl"             |
  133. @panorama_3dpanel_camera_rotate_radius_scale | 1.0      | "cl"             |
  134. @panorama_3dpanel_debuginfo_anim          | 1        | "cl"             |
  135. @panorama_3dpanel_debuginfo_cam           | 1        | "cl"             |
  136. @panorama_3dpanel_debuginfo_item          | 1        | "cl"             |
  137. @panorama_3dpanel_debuginfo_manifest      | 1        | "cl"             |
  138. @panorama_3dpanel_debuginfo_paused        | 1        | "cl"             |
  139. @panorama_3dpanel_debuginfo_player        | 1        | "cl"             |
  140. @panorama_3dpanel_fxaa                    | 0        | "cl"             | 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
  141. @panorama_3dpanel_fxaa_edge_threshold_Q   | .75      | "cl"             | The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster), (0.75 - mostly just edges on 3d panel object)
  142. @panorama_3dpanel_fxaa_edge_threshold_min_Q | 0.0      | "cl"             | Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
  143. @panorama_3dpanel_fxaa_subpixel_Q         | 0.75     | "cl"             | Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
  144. @panorama_3dpanel_guided_intro_delay      | 0.1      | "cl"             | time to blend between camera presets
  145. @panorama_3dpanel_light_move_scale        | 0.1      | "cl"             |
  146. @panorama_3dpanel_light_rotate_altitude_scale | 0.004    | "cl"             |
  147. @panorama_3dpanel_light_rotate_azimuth_scale | 0.004    | "cl"             |
  148. @panorama_3dpanel_loadout_rotate_drag     | 0.19     | "cl"             |
  149. @panorama_3dpanel_loadout_rotate_frametime_multiplier | 4.0      | "cl"             |
  150. @panorama_3dpanel_loadout_rotate_grab_scale | 0.5      | "cl"             |
  151. @panorama_3dpanel_loadout_rotate_scale    | 2.0      | "cl"             |
  152. @panorama_3dpanel_pedestalmodel           | 1        | "cl"             |
  153. @panorama_3dpanel_shadowdepthbias         | 0.0      | "cl"             | depthbias to use when rendering flashlight depth
  154. @panorama_3dpanel_shadowslopescaledepthbias | 5.0      | "cl"             | slopescaledepthbias to use when rendering flashlight depth
  155. @panorama_3dpanel_softshadow_a            | 0.95f    | "cl"             |
  156. @panorama_3dpanel_softshadow_camfov       | 20.0f    | "cl"             |
  157. @panorama_3dpanel_softshadow_camheight    | 200.0f   | "cl"             |
  158. @panorama_3dpanel_ssaa                    | 1        | "cl"             | 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
  159. @panorama_3dpanel_ssaa_min_scale          | 1.5      | "cl"             | min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
  160. @panorama_3dpanel_ssaa_scale              | 2.0      | "cl"             | Scaling of panel size for ssaa
  161. @panorama_ECO_mode                        | 1        |                  | 0 - disable, 1 - default, 2 - force always ON
  162. @panorama_blur_ecomode                    | 0        |                  |
  163. @panorama_blur_ecomode_fps                | 16.0     |                  |
  164. @panorama_box_shadow_no_comp_layer        | 1        | "cheat"          |
  165. @panorama_cache_command_list_repaint_threshold | 0.25     |                  |
  166. @panorama_cache_command_list_size_threshold | 2048     |                  |
  167. @panorama_canvas_force_soft_lines         | 0        | "cl"             | 0-off (default) 1-enable soft lines
  168. @panorama_canvas_fxaa                     | 0        | "cl"             | 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
  169. @panorama_canvas_fxaa_edge_threshold_Q    | .166     | "cl"             | The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
  170. @panorama_canvas_fxaa_edge_threshold_min_Q | 0.0      | "cl"             | Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
  171. @panorama_canvas_fxaa_subpixel_Q          | 0.75     | "cl"             | Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
  172. @panorama_canvas_ssaa                     | 1        | "cl"             | 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
  173. @panorama_canvas_ssaa_min_scale           | 1.5      | "cl"             | min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
  174. @panorama_canvas_ssaa_scale               | 2.0      | "cl"             | Scaling of panel size for ssaa
  175. @panorama_clamp_fractional_pixel_positions | 1        |                  |
  176. @panorama_classes_force_invalidate        | 0        |                  | Force style invalidation of the entire panel subtree when adding / removing classes.
  177. @panorama_clear_frames_on_device_restore  | 2        |                  |
  178. @panorama_daisy_wheel                     | ABXY     |                  | Daisy wheel input mode: RS \| ABXY
  179. @panorama_debug_font_selection            | 0        |                  |
  180. @panorama_debug_movies                    | 0        |                  |
  181. @panorama_debug_overlay_opacity           | 0.8      | "a"              |
  182. @panorama_disable_blur                    | 0        | "cheat"          |
  183. @panorama_disable_box_shadow              | 0        | "cheat"          |
  184. @panorama_disable_descendant_filtering    | 0        |                  | Disable descendant selector filtering
  185. @panorama_disable_draw_fancy_quad         | 0        | "cheat"          |
  186. @panorama_disable_draw_text               | 0        | "cheat"          |
  187. @panorama_disable_draw_text_shadow        | 0        | "cheat"          |
  188. @panorama_disable_imageshadow_layer_cache | 0        | "cheat"          |
  189. @panorama_disable_layer_cache             | 0        | "cheat"          |
  190. @panorama_disable_layer_clear             | 0        | "cheat"          |
  191. @panorama_disable_outershadow_layer_cache | 0        | "cheat"          |
  192. @panorama_disable_render_callbacks        | 0        | "cheat"          |
  193. @panorama_disable_render_target_cache     | 0        | "cheat"          |
  194. @panorama_dragscroll_affordance           | 20       |                  | Minimum mouse movement in pixels before a move is treated as a drag scroll
  195. @panorama_dragscroll_affordance_vr        | 100      |                  | Minimum mouse movement in pixels before a move is treated as a drag scroll in VR
  196. @panorama_dragscroll_maxflickvelocity     | 8000     |                  | Maximum velocity for a drag scroll flick
  197. @panorama_dragscroll_maxflickvelocity_vr  | 8000     |                  | Maximum velocity for a drag scroll flick in VR
  198. @panorama_dragscroll_minflickvelocity     | 60       |                  | Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
  199. @panorama_dragscroll_minflickvelocity_vr  | 240      |                  | Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
  200. @panorama_dragscroll_mintime              | 0.02     |                  | Minimum time that the mouse button must be down before a move is treated as a drag scroll
  201. @panorama_dragscroll_mintime_vr           | 0.1      |                  | Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR
  202. @panorama_dragscroll_velocitymultiplier   | 0.5      |                  | Multiplier for flick velocity off of actual measured velocity
  203. @panorama_dragscroll_velocitymultiplier_vr | 0.5      |                  | Multiplier for flick velocity off of actual measured velocity
  204. @panorama_enable_motion_blur              | 0        | "cheat"          |
  205. @panorama_experimental_overdraw_prevention | 0        |                  |
  206. @panorama_fbo_alloc_batch                 | 10       |                  |
  207. @panorama_flush_buffers                   | 1        | "cheat"          |
  208. @panorama_force_fast_text_shadow          | 0        | "cheat"          |
  209. @panorama_force_sort_child_ops            | 0        | "cheat"          |
  210. @panorama_highlight_composition_layers    | 0        | "cheat"          |
  211. @panorama_input_debug_info                | 0        |                  |
  212. @panorama_joystick_axis_repeat_curve_time | 1.0      |                  |
  213. @panorama_joystick_axis_repeat_interval_end | 0.05     |                  |
  214. @panorama_joystick_axis_repeat_interval_start | 0.22     |                  |
  215. @panorama_joystick_button_repeat_curve_time | 1.2      |                  |
  216. @panorama_joystick_button_repeat_interval_end | 0.10     |                  |
  217. @panorama_joystick_button_repeat_interval_start | 0.48     |                  |
  218. @panorama_keep_panel_in_layer_cache       | 1        |                  |
  219. @panorama_keep_text_in_font_cache         | 1        |                  |
  220. @panorama_large_dispatch_event_queue      | 0        |                  |
  221. @panorama_max_fps                         | 120.0f   |                  |
  222. @panorama_max_free_fbo                    | 1000     |                  |
  223. @panorama_max_oof_overlay_up_fps          | 4.0f     |                  |
  224. @panorama_max_overlay_fps                 | 60.0f    |                  |
  225. @panorama_might_scroll_no_comp_layer      | 1        | "cheat"          |
  226. @panorama_min_comp_layer_cache_cost       | 0        |                  |
  227. @panorama_motion_blur_velocity_scale      | 0.04     | "cheat"          |
  228. @panorama_reload_animations               | 1        |                  |
  229. @panorama_render_stats                    | 0        | "cheat"          |
  230. @panorama_render_stats_posx               | 50       | "cheat"          |
  231. @panorama_render_stats_posy               | 500      | "cheat"          |
  232. @panorama_render_target_cache_max_size    | 31457280 |                  |
  233. @panorama_repaint_watch_id                |          |                  |
  234. @panorama_show_fps                        | 0        |                  |
  235. @panorama_simple_borders_no_comp_layer    | 1        | "cheat"          |
  236. @panorama_sound_pos                       | 1        | "cheat"          |
  237. @panorama_sound_pos_dist                  | -2.0     | "cheat"          |
  238. @panorama_sound_pos_show                  | 0        | "cheat"          |
  239. @panorama_spew_layout_invalidates         | 0        |                  |
  240. @panorama_steampad_button_repeat_curve_time | .5       |                  |
  241. @panorama_steampad_button_repeat_interval_end | 0.035    |                  |
  242. @panorama_steampad_button_repeat_interval_start | .7       |                  |
  243. @panorama_style_flag_force_invalidate     | 0        |                  | Force style invalidation of the entire panel subtree when adding / removing style flags.
  244. @panorama_suspend_paint                   | 0        |                  |
  245. @panorama_track_render_commands           | 0        |                  |
  246. @panorama_transform_parents_no_layer_for_perspective | 0        | "cheat"          |
  247. @panorama_transforms_no_comp_layer        | 0        | "cheat"          |
  248. @panorama_transition_time_factor          | 1.0      |                  | A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
  249. @panorama_use_backbuffer_directly         | 1        | "cheat"          |
  250. @panorama_volume_ambient                  | 0.48f    |                  |
  251. @panorama_volume_effects                  | 1.0f     |                  |
  252. @panorama_volume_master                   | 1.0f     |                  |
  253. @panorama_volume_movies                   | 1.0f     |                  |
  254. @panorama_vsync                           | 1        |                  |
  255. BindToggle                                | cmd      |                  | Performs a bind <key> "increment var <cvar> 0 1 1"
  256. BlendBonesMode                            | 2        | "cl", "rep"      |
  257. CS_WarnFriendlyDamageInterval             | 3.0      | "sv", "cheat"    | Defines how frequently the server notifies clients that a player damaged a friend
  258. CreateHairball                            | cmd      | "cl", "cheat"    |
  259. CreatePredictionError                     | cmd      | "sv", "cheat"    | Create a prediction error
  260. PhysPMC                                   | 0        |                  |
  261. ShowSteamStatsSessionID                   | cmd      | "cl"             | Prints out the game stats session ID's (developer convar must be set to non-zero).
  262. Test_EHandle                              | cmd      | "sv", "cheat"    |
  263. Test_InitRandomEntitySpawner              | cmd      | "sv", "cheat"    |
  264. Test_Loop                                 | cmd      | "cheat"          | Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  265. Test_LoopCount                            | cmd      | "cheat"          | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  266. Test_LoopForNumSeconds                    | cmd      | "cheat"          | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  267. Test_ProxyToggle_EnableProxy              | cmd      | "sv", "cheat"    |
  268. Test_ProxyToggle_EnsureValue              | cmd      | "cl", "cheat"    | Test_ProxyToggle_EnsureValue
  269. Test_ProxyToggle_SetValue                 | cmd      | "sv", "cheat"    |
  270. Test_RandomChance                         | cmd      | "cheat"          | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
  271. Test_RandomizeInPVS                       | cmd      | "sv", "cheat"    |
  272. Test_RemoveAllRandomEntities              | cmd      | "sv", "cheat"    |
  273. Test_RunFrame                             | cmd      | "cheat"          |
  274. Test_SendKey                              | cmd      | "cheat"          |
  275. Test_SpawnRandomEntities                  | cmd      | "sv", "cheat"    |
  276. Test_StartLoop                            | cmd      | "cheat"          | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  277. Test_StartScript                          | cmd      | "cheat"          | Start a test script running..
  278. Test_Wait                                 | cmd      | "cheat"          |
  279. Test_WaitForCheckPoint                    | cmd      | "cheat"          |
  280. TransmitEvents                            | cmd      |                  | Transmits Game Events to <address:port>
  281. _autosave                                 | cmd      |                  | Autosave
  282. _autosavedangerous                        | cmd      |                  | AutoSaveDangerous
  283. _bugreporter_restart                      | cmd      |                  | Restarts bug reporter .dll
  284. _fov                                      | 0        | "cl"             | Automates fov command to server.
  285. _record                                   | cmd      | "norecord"       | Record a demo incrementally.
  286. _resetgamestats                           | cmd      | "sv"             | Erases current game stats and writes out a blank stats file
  287. _restart                                  | cmd      |                  | Shutdown and restart the engine.
  288. achievement_debug                         | 0        | "cl", "rep", "cheat" | Turn on achievement debug msgs.
  289. achievement_disable                       | 0        | "cl", "rep", "cheat" | Turn off achievements.
  290. achievement_easymode                      | 0        | "cl"             | Enables all stat-based achievements to be earned at 10% of goals
  291. addip                                     | cmd      |                  | Add an IP address to the ban list.
  292. adsp_alley_min                            | 122      |                  |
  293. adsp_courtyard_min                        | 126      |                  |
  294. adsp_debug                                | 0        | "a"              |
  295. adsp_door_height                          | 112      |                  |
  296. adsp_duct_min                             | 106      |                  |
  297. adsp_hall_min                             | 110      |                  |
  298. adsp_low_ceiling                          | 108      |                  |
  299. adsp_opencourtyard_min                    | 126      |                  |
  300. adsp_openspace_min                        | 130      |                  |
  301. adsp_openstreet_min                       | 118      |                  |
  302. adsp_openwall_min                         | 130      |                  |
  303. adsp_reset_nodes                          | cmd      |                  |
  304. adsp_room_min                             | 102      |                  |
  305. adsp_scale_delay_feedback                 | 0.2      |                  |
  306. adsp_scale_delay_gain                     | 0.2      |                  |
  307. adsp_street_min                           | 118      |                  |
  308. adsp_tunnel_min                           | 114      |                  |
  309. adsp_wall_height                          | 128      |                  |
  310. ai_LOS_mode                               | 0        | "sv", "rep"      |
  311. ai_auto_contact_solver                    | 1        | "sv"             |
  312. ai_block_damage                           | 0        | "sv"             |
  313. ai_clear_bad_links                        | cmd      | "sv"             | Clears bits set on nav links indicating link is unusable
  314. ai_debug_assault                          | 0        | "sv"             |
  315. ai_debug_avoidancebounds                  | 0        | "sv"             |
  316. ai_debug_directnavprobe                   | 0        | "sv"             |
  317. ai_debug_doors                            | 0        | "sv"             |
  318. ai_debug_dyninteractions                  | 0        | "sv"             | Debug the NPC dynamic interaction system.
  319. ai_debug_efficiency                       | 0        | "sv"             |
  320. ai_debug_enemies                          | 0        | "sv"             |
  321. ai_debug_expressions                      | 0        | "sv"             | Show random expression decisions for NPCs.
  322. ai_debug_follow                           | 0        | "sv"             |
  323. ai_debug_loners                           | 0        | "sv"             |
  324. ai_debug_looktargets                      | 0        | "sv"             |
  325. ai_debug_los                              | 0        | "sv", "cheat"    | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  326. ai_debug_nav                              | 0        | "sv"             |
  327. ai_debug_node_connect                     | cmd      | "sv"             | Debug the attempted connection between two nodes
  328. ai_debug_ragdoll_magnets                  | 0        | "sv"             |
  329. ai_debug_shoot_positions                  | 0        | "cl", "rep", "cheat" |
  330. ai_debug_speech                           | 0        | "sv"             |
  331. ai_debug_squads                           | 0        | "sv"             |
  332. ai_debug_think_ticks                      | 0        | "sv"             |
  333. ai_debugscriptconditions                  | 0        | "sv"             |
  334. ai_default_efficient                      | 0        | "sv"             |
  335. ai_disable                                | cmd      | "sv", "cheat"    | Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
  336. ai_drawbattlelines                        | 0        | "sv", "cheat"    |
  337. ai_drop_hint                              | cmd      | "sv", "cheat"    | Drop an ai_hint at the player's current eye position.
  338. ai_dump_hints                             | cmd      | "sv"             |
  339. ai_efficiency_override                    | 0        | "sv"             |
  340. ai_enable_fear_behavior                   | 1        | "sv"             |
  341. ai_expression_frametime                   | 0.05     | "sv"             | Maximum frametime to still play background expressions.
  342. ai_expression_optimization                | 0        | "sv"             | Disable npc background expressions when you can't see them.
  343. ai_fear_player_dist                       | 720      | "sv"             |
  344. ai_find_lateral_cover                     | 1        | "sv"             |
  345. ai_find_lateral_los                       | 1        | "sv"             |
  346. ai_follow_use_points                      | 1        | "sv"             |
  347. ai_follow_use_points_when_moving          | 1        | "sv"             |
  348. ai_force_serverside_ragdoll               | 0        | "sv"             |
  349. ai_frametime_limit                        | 50       | "sv"             | frametime limit for min efficiency AIE_NORMAL (in sec's).
  350. ai_hull                                   | cmd      | "sv", "cheat"    | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used<br>       Arguments:      NPC name or classname, &lt;none&gt;=NPC under crosshair
  351. ai_lead_time                              | 0.0      | "sv"             |
  352. ai_moveprobe_debug                        | 0        | "sv"             |
  353. ai_moveprobe_jump_debug                   | 0        | "sv"             |
  354. ai_moveprobe_usetracelist                 | 0        | "sv"             |
  355. ai_nav_debug_experimental_pathing         | 0        | "sv"             | Draw paths tried during search for bodysnatcher pathing
  356. ai_navigator_generate_spikes              | 0        | "sv"             |
  357. ai_navigator_generate_spikes_strength     | 8        | "sv"             |
  358. ai_next_hull                              | cmd      | "sv", "cheat"    | Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are shown when ai_show_hull or ai_show_connect commands are used<br>       Arguments:      -none-
  359. ai_no_local_paths                         | 0        | "sv"             |
  360. ai_no_node_cache                          | 0        | "sv"             |
  361. ai_no_select_box                          | 0        | "sv"             |
  362. ai_no_steer                               | 0        | "sv"             |
  363. ai_no_talk_delay                          | 0        | "sv"             |
  364. ai_nodes                                  | cmd      | "sv", "cheat"    | Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes and their IDs.  Nodes are color coded as follows:<br>   Green           - ground node<br>       Cyan            - air node<br>  Magenta - climb node<br>        Grey            - node not available for selected hull size<br> Orange  - node currently locked
  365. ai_norebuildgraph                         | 0        | "sv"             |
  366. ai_path_adjust_speed_on_immediate_turns   | 1        | "sv"             |
  367. ai_path_insert_pause_at_est_end           | 1        | "sv"             |
  368. ai_path_insert_pause_at_obstruction       | 1        | "sv"             |
  369. ai_post_frame_navigation                  | 0        | "sv"             |
  370. ai_radial_max_link_dist                   | 512      | "sv"             |
  371. ai_reaction_delay_alert                   | 0.1      | "sv"             |
  372. ai_reaction_delay_idle                    | 0.3      | "sv"             |
  373. ai_rebalance_thinks                       | 1        | "sv"             |
  374. ai_report_task_timings_on_limit           | 0        | "sv", "a"        |
  375. ai_resume                                 | cmd      | "sv", "cheat"    | If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  376. ai_sequence_debug                         | 0        | "sv"             |
  377. ai_set_move_height_epsilon                | cmd      | "sv"             | Set how high AI bumps up ground walkers when checking steps
  378. ai_setenabled                             | cmd      | "sv", "cheat"    | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
  379. ai_setupbones_debug                       | 0        | "sv"             | Shows that bones that are setup every think
  380. ai_shot_bias                              | 1.0      | "sv"             |
  381. ai_shot_bias_max                          | 1.0      | "cl", "rep"      |
  382. ai_shot_bias_min                          | -1.0     | "cl", "rep"      |
  383. ai_shot_stats                             | 0        | "sv"             |
  384. ai_shot_stats_term                        | 1000     | "sv"             |
  385. ai_show_connect                           | cmd      | "sv", "cheat"    | Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:<br>        Green           - ground movement <br>  Blue            - jumping movement<br>  Cyan            - flying movement<br>   <br>    Yellow          - crawling movement<br> Magenta - climbing movement<br> Red             - connection disabled
  386. ai_show_connect_crawl                     | cmd      | "sv", "cheat"    | Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:<br>        Green           - ground movement <br>  Blue            - jumping movement<br>  Cyan            - flying movement<br>   Yellow          - crawling movement<br> Magenta - climbing movement<br> Red             - connection disabled
  387. ai_show_connect_fly                       | cmd      | "sv", "cheat"    | Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:<br>        Green           - ground movement <br>  Blue            - jumping movement<br>  Cyan            - flying movement<br>   <br>    Yellow          - crawling movement<br> Magenta - climbing movement<br> Red             - connection disabled
  388. ai_show_connect_jump                      | cmd      | "sv", "cheat"    | Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:<br>        Green           - ground movement <br>  Blue            - jumping movement<br>  Cyan            - flying movement<br>   <br>    Yellow          - crawling movement<br> Magenta - climbing movement<br> Red             - connection disabled
  389. ai_show_graph_connect                     | cmd      | "sv", "cheat"    | Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.  Nodes that are not connected via the net graph from the selected node will be drawn in blue.
  390. ai_show_grid                              | cmd      | "sv", "cheat"    | Draw a grid on the floor where looking.
  391. ai_show_hints                             | cmd      | "sv", "cheat"    | Displays all hints as small boxes<br> Blue            - hint is available for use<br> Red             - hint is currently being used by an NPC<br>    Orange          - hint not being used by timed out<br>  Grey            - hint has been disabled
  392. ai_show_hull                              | cmd      | "sv", "cheat"    | Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:<br>      Green           - ground movement <br>  Blue            - jumping movement<br>  Cyan            - flying movement<br>   <br>    Yellow          - crawling movement<br> Magenta - climbing movement<br> Arguments:      -none-
  393. ai_show_hull_attacks                      | 0        | "sv"             |
  394. ai_show_node                              | cmd      | "sv", "cheat"    | Highlight the specified node
  395. ai_show_think_tolerance                   | 0        | "sv"             |
  396. ai_show_visibility                        | cmd      | "sv", "cheat"    | Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.  Nodes that are not visible from the selected node will be drawn in blue.
  397. ai_simulate_task_overtime                 | 0        | "sv"             |
  398. ai_spread_cone_focus_time                 | 0.6      | "sv"             |
  399. ai_spread_defocused_cone_multiplier       | 3.0      | "sv"             |
  400. ai_spread_pattern_focus_time              | 0.8      | "sv"             |
  401. ai_step                                   | cmd      | "sv", "cheat"    | NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing normally use 'ai_resume'
  402. ai_strong_optimizations                   | 0        | "sv"             |
  403. ai_strong_optimizations_no_checkstand     | 0        | "sv"             |
  404. ai_task_pre_script                        | 0        | "sv"             |
  405. ai_test_los                               | cmd      | "sv"             | Test AI LOS from the player's POV
  406. ai_test_moveprobe_ignoresmall             | 0        | "sv"             |
  407. ai_think_limit_label                      | 0        | "sv", "a"        |
  408. ai_use_clipped_paths                      | 1        | "sv"             |
  409. ai_use_efficiency                         | 1        | "sv"             |
  410. ai_use_frame_think_limits                 | 1        | "sv"             |
  411. ai_use_think_optimizations                | 1        | "sv"             |
  412. ai_use_visibility_cache                   | 1        | "sv"             |
  413. ai_vehicle_avoidance                      | 1        | "sv", "cheat"    |
  414. ainet_generate_report                     | cmd      | "sv"             | Generate a report to the console.
  415. ainet_generate_report_only                | cmd      | "sv"             | Generate a report to the console.
  416. air_density                               | cmd      | "sv", "cheat"    | Changes the density of air for drag computations.
  417. alias                                     | cmd      |                  | Alias a command.
  418. ammo_338mag_headshot_mult                 | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  419. ammo_338mag_impulse                       | 2800     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  420. ammo_338mag_max                           | 30       | "cl", "rep"      |
  421. ammo_357sig_headshot_mult                 | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  422. ammo_357sig_impulse                       | 2000     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  423. ammo_357sig_max                           | 52       | "cl", "rep"      |
  424. ammo_357sig_min_max                       | 12       | "cl", "rep"      |
  425. ammo_357sig_p250_max                      | 26       | "cl", "rep"      |
  426. ammo_357sig_small_max                     | 24       | "cl", "rep"      |
  427. ammo_45acp_headshot_mult                  | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  428. ammo_45acp_impulse                        | 2100     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  429. ammo_45acp_max                            | 100      | "cl", "rep"      |
  430. ammo_50AE_headshot_mult                   | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  431. ammo_50AE_impulse                         | 2400     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  432. ammo_50AE_max                             | 35       | "cl", "rep"      |
  433. ammo_556mm_box_headshot_mult              | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  434. ammo_556mm_box_impulse                    | 2400     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  435. ammo_556mm_box_max                        | 200      | "cl", "rep"      |
  436. ammo_556mm_headshot_mult                  | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  437. ammo_556mm_impulse                        | 2400     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  438. ammo_556mm_max                            | 90       | "cl", "rep"      |
  439. ammo_556mm_small_max                      | 40       | "cl", "rep"      |
  440. ammo_57mm_headshot_mult                   | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  441. ammo_57mm_impulse                         | 2000     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  442. ammo_57mm_max                             | 100      | "cl", "rep"      |
  443. ammo_762mm_headshot_mult                  | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  444. ammo_762mm_impulse                        | 2400     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  445. ammo_762mm_max                            | 90       | "cl", "rep"      |
  446. ammo_9mm_headshot_mult                    | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  447. ammo_9mm_impulse                          | 2000     | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  448. ammo_9mm_max                              | 120      | "cl", "rep"      |
  449. ammo_buckshot_headshot_mult               | 1.0      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  450. ammo_buckshot_impulse                     | 600      | "cl", "rep"      | You must enable tweaking via tweak_ammo_impulses to use this value.
  451. ammo_buckshot_max                         | 32       | "cl", "rep"      |
  452. ammo_grenade_limit_breachcharge           | 3        | "cl", "rep"      |
  453. ammo_grenade_limit_bumpmine               | 3        | "cl", "rep"      |
  454. ammo_grenade_limit_default                | 1        | "cl", "rep"      |
  455. ammo_grenade_limit_flashbang              | 1        | "cl", "rep"      |
  456. ammo_grenade_limit_snowballs              | 3        | "cl", "rep"      |
  457. ammo_grenade_limit_total                  | 3        | "cl", "rep"      |
  458. ammo_item_limit_healthshot                | 4        | "cl", "rep"      |
  459. anim_3wayblend                            | 1        | "cl", "rep"      | Toggle the 3-way animation blending code.
  460. anim_twistbones_enabled                   | 0        | "cl", "rep", "cheat" | Enable procedural twist bones.
  461. apply_crosshair_code                      | cmd      | "cl"             | Apply a crosshair code to the current crosshair settings.
  462. askconnect_accept                         | cmd      | "norecord"       | Accept a redirect request by the server.
  463. asw_engine_finished_building_map          | cmd      |                  | Notify engine that we've finished building a map
  464. asw_perf_wtf                              | 0        | "cl"             | Disable updating of projected shadow textures from UpdateLight
  465. async_allow_held_files                    | 1        |                  | Allow AsyncBegin/EndRead()
  466. async_mode                                | 0        |                  | Set the async filesystem mode (0 = async, 1 = synchronous)
  467. async_resume                              | cmd      |                  |
  468. async_serialize                           | 0        |                  | Force async reads to serialize for profiling
  469. async_simulate_delay                      | 0        |                  | Simulate a delay of up to a set msec per file operation
  470. async_suspend                             | cmd      |                  |
  471. audit_save_in_memory                      | cmd      |                  | Audit the memory usage and files in the save-to-memory system
  472. autoaim_max_deflect                       | 0.99     | "sv"             |
  473. autoaim_max_dist                          | 2160     | "sv"             |
  474. autoaim_viewing_client                    | 1        | "sv"             |
  475. autobuy                                   | cmd      | "cl"             | Attempt to purchase items with the order listed in cl_autobuy
  476. autosave                                  | cmd      |                  | Autosave
  477. autosavedangerous                         | cmd      |                  | AutoSaveDangerous
  478. autosavedangerousissafe                   | cmd      |                  |
  479. banid                                     | cmd      |                  | Add a user ID to the ban list.
  480. banip                                     | cmd      |                  | Add an IP address to the ban list.
  481. bench_end                                 | cmd      | "cheat"          | Ends gathering of info.
  482. bench_showstatsdialog                     | cmd      | "cl", "cheat"    | Shows a dialog displaying the most recent benchmark results.
  483. bench_start                               | cmd      | "cheat"          | Starts gathering of info. Arguments: filename to write results into
  484. benchframe                                | cmd      |                  | Takes a snapshot of a particular frame in a time demo.
  485. bind                                      | cmd      |                  | Bind a key.
  486. bind_osx                                  | cmd      |                  | Bind a key for OSX only.
  487. bink_preload_videopanel_movies            | 1        | "cl"             | Preload Bink movies used by VideoPanel.
  488. blackbox                                  | 1        |                  |
  489. blackbox_dump                             | cmd      | "cheat", "norecord" | Dump the contents of the blackbox
  490. blackbox_record                           | cmd      | "norecord"       | Record an entry into the blackbox
  491. blink_duration                            | 0.2      | "cl"             | How many seconds an eye blink will last.
  492. bot_add                                   | cmd      | "sv"             | bot_add &lt;t\|ct&gt; &lt;type&gt; &lt;difficulty&gt; &lt;name&gt; - Adds a bot matching the given criteria.
  493. bot_add_ct                                | cmd      | "sv"             | bot_add_ct &lt;type&gt; &lt;difficulty&gt; &lt;name&gt; - Adds a Counter-Terrorist bot matching the given criteria.
  494. bot_add_t                                 | cmd      | "sv"             | bot_add_t &lt;type&gt; &lt;difficulty&gt; &lt;name&gt; - Adds a terrorist bot matching the given criteria.
  495. bot_all_weapons                           | cmd      | "sv"             | Allows the bots to use all weapons
  496. bot_allow_grenades                        | 1        | "sv", "rep"      | If nonzero, bots may use grenades.
  497. bot_allow_machine_guns                    | 1        | "sv", "rep"      | If nonzero, bots may use the machine gun.
  498. bot_allow_pistols                         | 1        | "sv", "rep"      | If nonzero, bots may use pistols.
  499. bot_allow_rifles                          | 1        | "sv", "rep"      | If nonzero, bots may use rifles.
  500. bot_allow_rogues                          | 1        | "sv", "rep"      | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  501. bot_allow_shotguns                        | 1        | "sv", "rep"      | If nonzero, bots may use shotguns.
  502. bot_allow_snipers                         | 1        | "sv", "rep"      | If nonzero, bots may use sniper rifles.
  503. bot_allow_sub_machine_guns                | 1        | "sv", "rep"      | If nonzero, bots may use sub-machine guns.
  504. bot_auto_follow                           | 0        | "sv", "rep"      | If nonzero, bots with high co-op may automatically follow a nearby human player.
  505. bot_auto_vacate                           | 1        | "sv", "rep"      | If nonzero, bots will automatically leave to make room for human players.
  506. bot_autodifficulty_threshold_high         | 5.0      | "cl", "rep"      | Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
  507. bot_autodifficulty_threshold_low          | -2.0     | "cl", "rep"      | Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
  508. bot_chatter                               | normal   | "sv", "rep"      | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  509. bot_chatter_use_rr                        | 1        | "sv"             | 0 = Use old bot chatter system, 1 = Use response rules
  510. bot_control_next_all_teams                | cmd      | "sv", "cheat"    | Take control of the next bot regardless of team (development only).
  511. bot_controllable                          | 1        | "sv", "rep"      | Determines whether bots can be controlled by players
  512. bot_coop_force_throw_grenade_chance       | 0.3      | "sv", "cheat"    |
  513. bot_coop_idle_max_vision_distance         | 1400     | "sv", "rep"      | Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
  514. bot_crouch                                | 0        | "sv", "cheat"    |
  515. bot_debug                                 | 0        | "sv", "rep", "cheat" | For internal testing purposes.
  516. bot_debug_target                          | 0        | "sv", "rep", "cheat" | For internal testing purposes.
  517. bot_defer_to_human_goals                  | 0        | "sv", "rep"      | If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  518. bot_defer_to_human_items                  | 1        | "sv", "rep"      | If nonzero and there is a human on the team, the bots will not get scenario items.
  519. bot_difficulty                            | 1        | "sv", "rep"      | Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  520. bot_dont_shoot                            | 0        | "sv", "rep", "cheat" | If nonzero, bots will not fire weapons (for debugging).
  521. bot_eco_limit                             | 2000     | "sv", "rep"      | If nonzero, bots will not buy if their money falls below this amount.
  522. bot_flipout                               | 0        | "sv", "rep"      | If nonzero, bots use no CPU for AI. Instead, they run around randomly.
  523. bot_force_duck                            | 0        | "sv"             |
  524. bot_freeze                                | 0        | "sv", "cheat"    |
  525. bot_goto_mark                             | cmd      | "sv", "cheat"    | Sends a bot to the marked nav area (useful for testing navigation meshes)
  526. bot_goto_selected                         | cmd      | "sv", "cheat"    | Sends a bot to the selected nav area (useful for testing navigation meshes)
  527. bot_gungameselect_weapons_ct              | deagle awp p90 aug m4a1 | "sv"             | the list of weapons that CT bots start with in gun game select
  528. bot_gungameselect_weapons_t               | deagle awp p90 ak47 sg556 | "sv"             | the list of weapons that T bots start with in gun game select
  529. bot_ignore_enemies                        | 0        | "sv", "rep", "cheat" | If nonzero, bots will ignore enemies (for debugging).
  530. bot_ignore_players                        | 0        | "sv", "cheat"    | Bots will not see non-bot players.
  531. bot_join_after_player                     | 1        | "sv", "rep"      | If nonzero, bots wait until a player joins before entering the game.
  532. bot_join_delay                            | 0        | "sv"             | Prevents bots from joining the server for this many seconds after a map change.
  533. bot_join_in_warmup                        | 1        | "sv"             | Prevents bots from joining the server while warmup phase is active.
  534. bot_join_team                             | any      | "sv", "rep"      | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  535. bot_kick                                  | cmd      | "sv"             | bot_kick &lt;all&gt; &lt;t\|ct&gt; &lt;type&gt; &lt;difficulty&gt; &lt;name&gt; - Kicks a specific bot, or all bots, matching the given criteria.
  536. bot_kill                                  | cmd      | "sv", "cheat"    | bot_kill &lt;all&gt; &lt;t\|ct&gt; &lt;type&gt; &lt;difficulty&gt; &lt;name&gt; - Kills a specific bot, or all bots, matching the given criteria.
  537. bot_knives_only                           | cmd      | "sv"             | Restricts the bots to only using knives
  538. bot_loadout                               |          | "sv", "cheat"    | bots are given these items at round start
  539. bot_max_hearing_distance_override         | -1       | "sv", "rep"      | Max distance bots can hear targets.
  540. bot_max_visible_smoke_length              | 200      | "sv", "rep"      | Bots will see players through smoke clouds up to this length.
  541. bot_max_vision_distance_override          | -1       | "sv", "rep"      | Max distance bots can see targets.
  542. bot_mimic                                 | 0        | "sv", "cheat"    |
  543. bot_mimic_yaw_offset                      | 180      | "sv", "cheat"    |
  544. bot_pistols_only                          | cmd      | "sv"             | Restricts the bots to only using pistols
  545. bot_place                                 | cmd      | "sv", "cheat"    | bot_place - Places a bot from the map at where the local player is pointing.
  546. bot_prefix                                |          | "sv", "rep"      | This string is prefixed to the name of all bots that join the game.<br>&lt;difficulty&gt; will be replaced with the bot's difficulty.<br>&lt;weaponclass&gt; will be replaced with the bot's desired weapon class.<br>&lt;skill&gt; will be replaced with a 0-100 representation of the bot's skill.
  547. bot_profile_db                            | BotProfile.db | "sv", "rep"      | The filename from which bot profiles will be read.
  548. bot_quota                                 | 10       | "sv", "rep"      | Determines the total number of bots in the game.
  549. bot_quota_mode                            | normal   | "sv", "rep"      | Determines the type of quota.<br>Allowed values: 'normal', 'fill', and 'match'.<br>If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.<br>If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
  550. bot_randombuy                             | 0        | "sv", "cheat"    | should bots ignore their prefered weapons and just buy weapons at random?
  551. bot_show_battlefront                      | 0        | "sv", "cheat"    | Show areas where rushing players will initially meet.
  552. bot_show_nav                              | 0        | "sv", "rep", "cheat" | For internal testing purposes.
  553. bot_show_occupy_time                      | 0        | "sv", "cheat"    | Show when each nav area can first be reached by each team.
  554. bot_snipers_only                          | cmd      | "sv"             | Restricts the bots to only using sniper rifles
  555. bot_stop                                  | 0        | "sv", "rep", "cheat" | bot_stop &lt;1\|all&gt; \| &lt;not_bomber&gt; \| &lt;t&gt; \| &lt;ct&gt;
  556. bot_traceview                             | 0        | "sv", "rep", "cheat" | For internal testing purposes.
  557. bot_walk                                  | 0        | "sv", "rep"      | If nonzero, bots can only walk, not run.
  558. bot_zombie                                | 0        | "sv", "rep", "cheat" | If nonzero, bots will stay in idle mode and not attack.
  559. box                                       | cmd      | "cheat"          | Draw a debug box.
  560. breakable_disable_gib_limit               | 0        | "sv"             |
  561. breakable_multiplayer                     | 1        | "sv"             |
  562. buddha                                    | cmd      | "sv", "cheat"    | Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
  563. budget_averages_window                    | 30       | "a"              | number of frames to look at when figuring out average frametimes
  564. budget_background_alpha                   | 128      | "a"              | how translucent the budget panel is
  565. budget_bargraph_background_alpha          | 128      | "a"              | how translucent the budget panel is
  566. budget_bargraph_range_ms                  | 16.6666666667 | "a"              | budget bargraph range in milliseconds
  567. budget_history_numsamplesvisible          | 100      | "a"              | number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
  568. budget_history_range_ms                   | 66.666666667 | "a"              | budget history range in milliseconds
  569. budget_panel_bottom_of_history_fraction   | .25      | "a"              | number between 0 and 1
  570. budget_panel_height                       | 384      | "a"              | height in pixels of the budget panel
  571. budget_panel_width                        | 512      | "a"              | width in pixels of the budget panel
  572. budget_panel_x                            | 0        | "a"              | number of pixels from the left side of the game screen to draw the budget panel
  573. budget_panel_y                            | 50       | "a"              | number of pixels from the top side of the game screen to draw the budget panel
  574. budget_peaks_window                       | 30       | "a"              | number of frames to look at when figuring out peak frametimes
  575. budget_show_averages                      | 0        | "a"              | enable/disable averages in the budget panel
  576. budget_show_history                       | 1        | "a"              | turn history graph off and on. . good to turn off on low end
  577. budget_show_peaks                         | 1        | "a"              | enable/disable peaks in the budget panel
  578. budget_toggle_group                       | cmd      |                  | Turn a budget group on/off
  579. bug                                       | cmd      | "norecord"       | Show the bug reporting UI.
  580. bugreporter_console_bytes                 | 15000    |                  | Max # of console bytes to put into bug report body (full text still attached).
  581. bugreporter_includebsp                    | 1        |                  | Include .bsp for internal bug submissions.
  582. bugreporter_snapshot_delay                | 15       |                  | Frames to delay before taking snapshot
  583. bugreporter_uploadasync                   | 0        | "a"              | Upload attachments asynchronously
  584. bugreporter_username                      |          | "a"              | Username to use for bugreporter
  585. buildcubemaps                             | cmd      |                  | Rebuild cubemaps.
  586. building_cubemaps                         | 0        | "cl", "cheat"    | Indicates we're building cubemaps
  587. buildmodelforworld                        | cmd      |                  | buildmodelforworld
  588. buy_stamps                                | cmd      | "cl"             | Temporary solution for Pinion to kick back to community map makers.
  589. buymenu                                   | cmd      | "cl"             | Show or hide main buy menu
  590. buymenu_3dpanel_item_rotate_speed         | 30.0     | "cl"             | equivalent to pixels/frame if click-dragging item
  591. buymenu_3dpanel_item_rotate_time          | 0.0      | "cl"             | time (seconds) to yo-yo between item rotation extents, 8.0s a good default
  592. buyrandom                                 | cmd      | "sv", "print"    | Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
  593. c_maxdistance                             | 200      | "cl", "a"        |
  594. c_maxpitch                                | 90       | "cl", "a"        |
  595. c_maxyaw                                  | 135      | "cl", "a"        |
  596. c_mindistance                             | 30       | "cl", "a"        |
  597. c_minpitch                                | 0        | "cl", "a"        |
  598. c_minyaw                                  | -135     | "cl", "a"        |
  599. c_orthoheight                             | 100      | "cl", "a"        |
  600. c_orthowidth                              | 100      | "cl", "a"        |
  601. c_thirdpersonshoulder                     | false    | "cl", "a"        |
  602. c_thirdpersonshoulderaimdist              | 120.0    | "cl", "a"        |
  603. c_thirdpersonshoulderdist                 | 40.0     | "cl", "a"        |
  604. c_thirdpersonshoulderheight               | 5.0      | "cl", "a"        |
  605. c_thirdpersonshoulderoffset               | 20.0     | "cl", "a"        |
  606. cache_print                               | cmd      |                  | cache_print \[section\]<br>Print out contents of cache memory.
  607. cache_print_lru                           | cmd      |                  | cache_print_lru \[section\]<br>Print out contents of cache memory.
  608. cache_print_summary                       | cmd      |                  | cache_print_summary \[section\]<br>Print out a summary contents of cache memory.
  609. cachedvalue_count_partybrowser            | 0        | "cl", "a"        |
  610. cachedvalue_count_teammates               | 0        | "cl", "a"        |
  611. callvote                                  | cmd      | "sv", "print"    | Start a vote on an issue.
  612. cam_collision                             | 1        | "cl", "a"        | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  613. cam_command                               | cmd      | "cl", "cheat"    | Tells camera to change modes
  614. cam_idealdelta                            | 4.0      | "cl", "a"        | Controls the speed when matching offset to ideal angles in thirdperson view
  615. cam_idealdist                             | 150      | "cl", "a"        |
  616. cam_idealdistright                        | 0        | "cl", "a"        |
  617. cam_idealdistup                           | 0        | "cl", "a"        |
  618. cam_ideallag                              | 4.0      | "cl", "a"        | Amount of lag used when matching offset to ideal angles in thirdperson view
  619. cam_idealpitch                            | 0        | "cl", "a"        |
  620. cam_idealyaw                              | 0        | "cl", "a"        |
  621. cam_showangles                            | 0        | "cl", "cheat"    | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  622. cam_snapto                                | 0        | "cl", "a"        |
  623. cameraman_override                        | 0        |                  | Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
  624. camortho                                  | cmd      | "cl", "cheat"    | Switch to orthographic camera.
  625. cancelselect                              | cmd      | "cl"             |
  626. cash_player_bomb_defused                  | 300      | "cl", "nf", "rep" |
  627. cash_player_bomb_planted                  | 300      | "cl", "nf", "rep" |
  628. cash_player_damage_hostage                | -30      | "cl", "nf", "rep" |
  629. cash_player_get_killed                    | 0        | "cl", "nf", "rep" |
  630. cash_player_interact_with_hostage         | 150      | "cl", "nf", "rep" |
  631. cash_player_killed_enemy_default          | 300      | "cl", "nf", "rep" |
  632. cash_player_killed_enemy_factor           | 1        | "cl", "nf", "rep" |
  633. cash_player_killed_hostage                | -1000    | "cl", "nf", "rep" |
  634. cash_player_killed_teammate               | -300     | "cl", "nf", "rep" |
  635. cash_player_rescued_hostage               | 1000     | "cl", "nf", "rep" |
  636. cash_player_respawn_amount                | 0        | "cl", "nf", "rep" |
  637. cash_team_bonus_shorthanded               | 0        | "cl", "nf", "rep" |
  638. cash_team_elimination_bomb_map            | 3250     | "cl", "nf", "rep" |
  639. cash_team_elimination_hostage_map_ct      | 2000     | "cl", "nf", "rep" |
  640. cash_team_elimination_hostage_map_t       | 1000     | "cl", "nf", "rep" |
  641. cash_team_hostage_alive                   | 0        | "cl", "nf", "rep" |
  642. cash_team_hostage_interaction             | 500      | "cl", "nf", "rep" |
  643. cash_team_loser_bonus                     | 1400     | "cl", "nf", "rep" |
  644. cash_team_loser_bonus_consecutive_rounds  | 500      | "cl", "nf", "rep" |
  645. cash_team_planted_bomb_but_defused        | 800      | "cl", "nf", "rep" |
  646. cash_team_rescued_hostage                 | 0        | "cl", "nf", "rep" |
  647. cash_team_survive_guardian_wave           | 1000     | "cl", "nf", "rep" |
  648. cash_team_terrorist_win_bomb              | 3500     | "cl", "nf", "rep" |
  649. cash_team_win_by_defusing_bomb            | 3250     | "cl", "nf", "rep" |
  650. cash_team_win_by_hostage_rescue           | 3500     | "cl", "nf", "rep" |
  651. cash_team_win_by_time_running_out_bomb    | 3250     | "cl", "nf", "rep" |
  652. cash_team_win_by_time_running_out_hostage | 3250     | "cl", "nf", "rep" |
  653. cash_team_winner_bonus_consecutive_rounds | 0        | "cl", "nf", "rep" |
  654. cast_hull                                 | cmd      | "sv", "cheat"    | Tests hull collision detection
  655. cast_ray                                  | cmd      | "sv", "cheat"    | Tests collision detection
  656. cc_captiontrace                           | 1        | "cl"             | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
  657. cc_emit                                   | cmd      | "cl"             | Emits a closed caption
  658. cc_findsound                              | cmd      | "cl"             | Searches for soundname which emits specified text.
  659. cc_flush                                  | cmd      | "cl"             | Flushes async'd captions.
  660. cc_lang                                   |          | "cl", "a"        | Current close caption language (emtpy = use game UI language)
  661. cc_linger_time                            | 1.0      | "cl", "a"        | Close caption linger time.
  662. cc_minvisibleitems                        | 1        | "cl"             | Minimum number of caption items to show.
  663. cc_norepeat                               | 5        | "sv"             | In multiplayer games, don't repeat captions more often than this many seconds.
  664. cc_predisplay_time                        | 0.25     | "cl", "a"        | Close caption delay before showing caption.
  665. cc_random                                 | cmd      | "cl"             | Emits a random caption
  666. cc_sentencecaptionnorepeat                | 4        | "cl"             | How often a sentence can repeat.
  667. cc_showblocks                             | cmd      | "cl"             | Toggles showing which blocks are pending/loaded async.
  668. cc_showmissing                            | 0        | "cl", "rep"      | Show missing closecaption entries.
  669. cc_subtitles                              | 0        | "cl", "a"        | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
  670. centerview                                | cmd      | "cl"             |
  671. ch_createairboat                          | cmd      | "sv", "cheat"    | Spawn airboat in front of the player.
  672. ch_createjeep                             | cmd      | "sv", "cheat"    | Spawn jeep in front of the player.
  673. changelevel                               | cmd      | "norecord"       | Change server to the specified map
  674. changelevel2                              | cmd      | "norecord"       | Transition to the specified map in single player
  675. chatwheel_ping                            | cmd      | "sv", "print"    | Creates a ping notification triggered by the chatwheel.
  676. cheap_captions_fadetime                   | 0.5      | "cl"             |
  677. cheap_captions_test                       | 0        | "cl"             |
  678. chet_debug_idle                           | 0        | "sv", "a"        | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  679. choreo_spew_filter                        |          | "cl", "rep"      | Spew choreo. Use a sub-string or * to display all events.
  680. clDrawTargetIDTrace                       | 0        | "cl"             | visualizing line trace for target ID
  681. clTaserShakeFreqMax                       | 0.7      | "cl"             | how often the shake is applied (max time)
  682. clTaserShakeFreqMin                       | 0.2      | "cl"             | how often the shake is applied (min time)
  683. clTaserShakeTimeTotal                     | 7.0      | "cl"             | time the taser shake is applied.
  684. cl_SetupAllBones                          | 0        | "cl"             |
  685. cl_ShowBoneSetupEnts                      | 0        | "cl"             | Show which entities are having their bones setup each frame.
  686. cl_ShowSunVectors                         | 0        | "cl"             |
  687. cl_access_all_missions                    |          | "cl"             |
  688. cl_accountprivacysetting1                 | 1        | "cl"             |
  689. cl_aggregate_particles                    | 1        | "cl"             |
  690. cl_allowdownload                          | 1        | "a"              | Client downloads customization files
  691. cl_allowupload                            | 1        | "a"              | Client uploads customization files
  692. cl_ambient_light_disableentities          | 0        | "cl"             | Disable map ambient light entities.
  693. cl_anglespeedkey                          | 0.67     | "cl"             |
  694. cl_animationinfo                          | cmd      | "cl"             | Hud element to examine.
  695. cl_autobuy                                |          | "cl"             | The order in which autobuy will attempt to purchase items
  696. cl_autohelp                               | 1        | "cl", "a", "user" | Auto-help
  697. cl_autowepswitch                          | 1        | "cl", "a", "user", "ss" | Automatically switch to picked up weapons (if more powerful)
  698. cl_avatar_convert_png                     | cmd      | "cl", "cheat"    | Converts all rgb avatars in the avatars directory to png
  699. cl_avatar_convert_rgb                     | cmd      | "cl", "cheat"    | Converts all png avatars in the avatars directory to rgb
  700. cl_backspeed                              | 450      | "cl", "cheat"    |
  701. cl_beam_test_traces                       | 0        | "cl"             | Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam.
  702. cl_blobulator_freezing_max_metaball_radius | 12.0     | "cl"             | Setting this can create more complex surfaces on large hitboxes at the cost of performance.
  703. cl_blurClearAlpha                         | 0        | "cl"             | 0-255, but 0 has errors at the moment
  704. cl_blurDebug                              | 0        | "cl"             |
  705. cl_blurPasses                             | 1        | "cl"             |
  706. cl_blurTapSize                            | 0.5      | "cl"             |
  707. cl_bob_lower_amt                          | 21       | "cl", "a"        | The amount the viewmodel lowers when running
  708. cl_bob_version                            | 0        | "cl", "cheat"    |
  709. cl_bobamt_lat                             | 0.4      | "cl", "a"        | The amount the viewmodel moves side to side when running
  710. cl_bobamt_vert                            | 0.25     | "cl", "a"        | The amount the viewmodel moves up and down when running
  711. cl_bobcycle                               | 0.98     | "cl", "a"        | the frequency at which the viewmodel bobs.
  712. cl_bobup                                  | 0.5      | "cl", "cheat"    |
  713. cl_borrow_music_from_player_index         | 0        | "cl"             |
  714. cl_bot_difficulty_gamepad                 | 0        | "cl"             | Bot difficulty while playing with Gamepad device
  715. cl_bot_difficulty_hydra                   | 0        | "cl"             | Bot difficulty while playing with Hydra device
  716. cl_bot_difficulty_kbm                     | 0        | "cl"             | Bot difficulty while playing with Keyboard/Mouse device
  717. cl_bot_difficulty_ps3move                 | 0        | "cl"             | Bot difficulty while playing with PS3Move device
  718. cl_bot_difficulty_sharpshooter            | 0        | "cl"             | Bot difficulty while playing with SharpShooter device
  719. cl_brushfastpath                          | 1        | "cl", "cheat"    |
  720. cl_burninggibs                            | 0        | "cl"             | A burning player that gibs has burning gibs.
  721. cl_buywheel_donate_key                    | 0        | "cl", "a", "ss"  | Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
  722. cl_buywheel_nomousecentering              | 0        | "cl", "a", "ss"  | Set non-zero to prevent buy wheel from centering mouse into the wheel origin
  723. cl_buywheel_nonumberpurchasing            | 0        | "cl", "a", "ss"  | Set non-zero to prevent buy wheel from purchasing via number keys
  724. cl_cam_driver_compensation_scale          | 0.75     | "cl"             |
  725. cl_camera_follow_bone_index               | -2       | "cl", "cheat"    | Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
  726. cl_camera_height_restriction_debug        | 0        | "cl", "rep", "cheat" |
  727. cl_chat_active                            | 0        | "cl"             |
  728. cl_chatfilter_version                     | 0        | "cl", "a"        | Stores the chat filter version
  729. cl_chatfilters                            | 63       | "cl", "a"        | Stores the chat filter settings
  730. cl_clanid                                 | 0        | "a", "user"      | Current clan ID for name decoration
  731. cl_clearhinthistory                       | cmd      | "cl"             | Clear memory of client side hints displayed to the player.
  732. cl_clock_correction                       | 1        | "cheat"          | Enable/disable clock correction on the client.
  733. cl_clock_correction_adjustment_max_amount | 200      | "cheat"          | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  734. cl_clock_correction_adjustment_max_offset | 90       | "cheat"          | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  735. cl_clock_correction_adjustment_min_offset | 10       | "cheat"          | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  736. cl_clock_correction_force_server_tick     | 999      | "cheat"          | Force clock correction to match the server tick + this offset (-999 disables it).
  737. cl_clock_showdebuginfo                    | 0        | "cheat"          | Show debugging info about the clock drift.
  738. cl_clockdrift_max_ms                      | 150      | "cheat"          | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  739. cl_clockdrift_max_ms_threadmode           | 0        | "cheat"          | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  740. cl_cloud_settings                         | -1       |                  | Cloud enabled from (from HKCU\\Software\\Valve\\Steam\\Apps\\appid\\Cloud)
  741. cl_clutch_mode                            | 0        | "cl"             | Silence voice and other distracting sounds until the end of round or next death.
  742. cl_cmdrate                                | 64       | "a", "user"      | Max number of command packets sent to server per second
  743. cl_color                                  | 0        | "a", "user"      | Preferred teammate color
  744. cl_colorfastpath                          | 0        | "cl"             |
  745. cl_compass_enabled                        | 1        | "cl", "a"        |
  746. cl_configversion                          | 8        |                  | Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
  747. cl_connection_trouble_info                |          |                  | How long until we timeout on our network connection because of connectivity loss (empty if no problem)
  748. cl_connection_trouble_show                | 0        | "cl"             | Show connection trouble HUD warnings
  749. cl_countbones                             | 0        | "cl", "cheat"    |
  750. cl_crosshair_drawoutline                  | 1        | "cl", "a", "ss"  | Draws a black outline around the crosshair for better visibility
  751. cl_crosshair_dynamic_maxdist_splitratio   | 0.35     | "cl", "a", "ss"  | If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. \[inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio\]  \[0 - 1\]
  752. cl_crosshair_dynamic_splitalpha_innermod  | 1        | "cl", "a", "ss"  | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. \[0 - 1\]
  753. cl_crosshair_dynamic_splitalpha_outermod  | 0.5      | "cl", "a", "ss"  | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. \[0.3 - 1\]
  754. cl_crosshair_dynamic_splitdist            | 7        | "cl", "a", "ss"  | If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
  755. cl_crosshair_friendly_warning             | 1        | "cl", "a"        | 0: always off, 1: only on default crosshair styles, 2: always on
  756. cl_crosshair_outlinethickness             | 1        | "cl", "a", "ss"  | Set how thick you want your crosshair outline to draw (0-3)
  757. cl_crosshair_recoil                       | 0        | "cl", "cheat"    | Recoil/aimpunch will move the user's crosshair to show the effect
  758. cl_crosshair_sniper_show_normal_inaccuracy | 0        | "cl", "a", "ss"  | Include standing inaccuracy when determining sniper crosshair blur
  759. cl_crosshair_sniper_width                 | 1        | "cl", "a", "ss"  | If &gt;1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
  760. cl_crosshair_t                            | 0        | "cl", "a", "ss"  | T style crosshair
  761. cl_crosshairalpha                         | 200      | "cl", "a", "ss"  |
  762. cl_crosshaircolor                         | 1        | "cl", "a", "ss"  | Set crosshair color as defined in game_options.consoles.txt
  763. cl_crosshaircolor_b                       | 50       | "cl", "a", "ss"  |
  764. cl_crosshaircolor_g                       | 250      | "cl", "a", "ss"  |
  765. cl_crosshaircolor_r                       | 50       | "cl", "a", "ss"  |
  766. cl_crosshairdot                           | 1        | "cl", "a", "ss"  |
  767. cl_crosshairgap                           | 1        | "cl", "a", "ss"  |
  768. cl_crosshairgap_useweaponvalue            | 0        | "cl", "a", "ss"  | If set to 1, the gap will update dynamically based on which weapon is currently equipped
  769. cl_crosshairsize                          | 5        | "cl", "a", "ss"  |
  770. cl_crosshairstyle                         | 2        | "cl", "a", "ss"  | 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
  771. cl_crosshairthickness                     | 0.5      | "cl", "a", "ss"  |
  772. cl_crosshairusealpha                      | 1        | "cl", "a", "ss"  |
  773. cl_cs_dump_econ_item_stringtable          | cmd      | "cl"             | cl_cs_dump_econ_item_stringtable
  774. cl_csm_auto_entity                        | 1        | "sv"             |
  775. cl_csm_capture_state                      | 0        | "cl"             |
  776. cl_csm_clear_captured_state               | 0        | "cl"             |
  777. cl_csm_cull_small_prop_threshold_volume   | 2000.0f  | "cl"             |
  778. cl_csm_debug_2d                           | 0        | "cl"             |
  779. cl_csm_debug_3d                           | 0        | "cl"             |
  780. cl_csm_debug_culling                      | 0        | "cl"             |
  781. cl_csm_debug_culling_cascade              | -1       | "cl"             |
  782. cl_csm_debug_render_ztest                 | 1        | "cl"             |
  783. cl_csm_debug_vis_hi_range                 | 1.0      | "cl"             |
  784. cl_csm_debug_vis_lo_range                 | .35      | "cl"             |
  785. cl_csm_depthbias_c0                       | .000025  | "cl"             |
  786. cl_csm_depthbias_c1                       | .000025  | "cl"             |
  787. cl_csm_depthbias_c2                       | .000025  | "cl"             |
  788. cl_csm_depthbias_c3                       | .000025  | "cl"             |
  789. cl_csm_disable_culling                    | 0        | "cl"             |
  790. cl_csm_enabled                            | 1        | "cl"             |
  791. cl_csm_entity_shadows                     | 1        | "cl"             |
  792. cl_csm_force_no_csm_in_reflections        | 0        | "cl"             |
  793. cl_csm_hack_proj_matrices_for_cull_debugging | 0        | "cl"             |
  794. cl_csm_ignore_disable_shadow_depth_rendering | 0        | "cl"             |
  795. cl_csm_max_shadow_dist                    | -1       | "cl"             |
  796. cl_csm_max_visible_dist                   | 5000     | "cl"             |
  797. cl_csm_optimize_static_props              | 1        | "cl"             | Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows)
  798. cl_csm_parallel_split_dist1               | -1       | "cl"             |
  799. cl_csm_parallel_split_dist2               | -1       | "cl"             |
  800. cl_csm_parallel_split_dist3               | -1       | "cl"             |
  801. cl_csm_parallel_split_log_lin_lerp        | .94      | "cl"             |
  802. cl_csm_print_culling_planes               | 0        | "cl"             |
  803. cl_csm_rope_shadows                       | 1        | "cl"             |
  804. cl_csm_rot_override                       | 0        | "cl"             |
  805. cl_csm_rot_x                              | 50       | "cl"             |
  806. cl_csm_rot_y                              | 43       | "cl"             |
  807. cl_csm_rot_z                              | 0        | "cl"             |
  808. cl_csm_server_status                      | cmd      | "sv"             | Usage:<br> cl_csm_server_status<br>
  809. cl_csm_shadow_split_lerp_factor_range     | .2       | "cl"             |
  810. cl_csm_shadow_split_radial_dist_lerp_factor_multiplier | .85      | "cl"             |
  811. cl_csm_shadows                            | 1        | "cl"             |
  812. cl_csm_slopescaledepthbias_c0             | 1.3      | "cl"             |
  813. cl_csm_slopescaledepthbias_c1             | 2        | "cl"             |
  814. cl_csm_slopescaledepthbias_c2             | 2        | "cl"             |
  815. cl_csm_slopescaledepthbias_c3             | 2        | "cl"             |
  816. cl_csm_sprite_shadows                     | 1        | "cl"             |
  817. cl_csm_static_prop_shadows                | 1        | "cl"             |
  818. cl_csm_status                             | cmd      | "cl"             | Usage:<br>   cl_csm_status<br>
  819. cl_csm_translucent_shadows                | 1        | "cl"             |
  820. cl_csm_translucent_shadows_using_opaque_path | 1        | "cl"             |
  821. cl_csm_use_env_light_direction            | 1        | "cl"             |
  822. cl_csm_use_forced_view_matrices           | 1        | "cl"             |
  823. cl_csm_viewmodel_depthbias                | .00005   | "cl"             |
  824. cl_csm_viewmodel_farz                     | 30       | "cl"             |
  825. cl_csm_viewmodel_max_shadow_dist          | 21       | "cl"             |
  826. cl_csm_viewmodel_max_visible_dist         | 1000     | "cl"             |
  827. cl_csm_viewmodel_shadows                  | 1        | "cl"             |
  828. cl_csm_viewmodel_slopescaledepthbias      | 1.5      | "cl"             |
  829. cl_csm_viz_numplanes                      | -1       | "cl"             |
  830. cl_csm_viz_polyhedron_quad_size           | 131072   | "cl"             |
  831. cl_csm_world_shadows                      | 1        | "cl"             |
  832. cl_csm_world_shadows_in_viewmodelcascade  | 1        | "cl"             |
  833. cl_csm_xlat_continuity                    | 1        | "cl"             |
  834. cl_custom_material_override               | 1        | "cl"             | allow custom material override
  835. cl_custommaterial_debug_graph             | 0        | "cl", "cheat"    |
  836. cl_customsounds                           | 0        | "cl"             | Enable customized player sound playback
  837. cl_dangerzone_approaching_sound_radius    | 700      | "cl", "cheat"    |
  838. cl_dangerzone_moving_sound_volume         | 0.5      | "cl", "cheat"    |
  839. cl_dangerzone_sound_volume                | 0.2      | "cl", "cheat"    |
  840. cl_debug_client_gamestats                 | 1        | "cl"             |
  841. cl_debug_round_stat_submission            | 0        | "cl"             |
  842. cl_debug_ugc_downloads                    | 0        |                  |
  843. cl_debugrumble                            | 0        | "cl", "a"        | Turn on rumble debugging spew
  844. cl_decryptdata_key                        |          |                  | Key to decrypt encrypted GOTV messages
  845. cl_decryptdata_key_pub                    |          |                  | Key to decrypt public encrypted GOTV messages
  846. cl_demoviewoverride                       | 0        | "cl"             | Override view during demo playback
  847. cl_detail_avoid_force                     | 0        | "cl", "a"        | force with which to avoid players ( in units, percentage of the width of the detail sprite )
  848. cl_detail_avoid_radius                    | 0        | "cl", "a"        | radius around detail sprite to avoid players
  849. cl_detail_avoid_recover_speed             | 0        | "cl", "a"        | how fast to recover position after avoiding players
  850. cl_detail_max_sway                        | 0        | "cl", "a"        | Amplitude of the detail prop sway
  851. cl_detail_multiplier                      | 1        | "cl", "cheat"    | extra details to create
  852. cl_dev_decaltrace_blood                   | cmd      | "cl", "cheat"    | Shoot out a decal spray that shoots blood.
  853. cl_disable_ragdolls                       | 0        | "cl", "cheat"    |
  854. cl_disable_round_end_report               | 0        | "cl", "a"        |
  855. cl_disable_splitscreen_cpu_level_cfgs_in_pip | 1        | "cl"             |
  856. cl_disable_water_render_targets           | 0        | "cl"             |
  857. cl_disablefreezecam                       | 0        | "cl", "a"        | Turn on/off freezecam on client
  858. cl_disablehtmlmotd                        | 0        | "cl", "a"        | Disable HTML motds.
  859. cl_dm_buyrandomweapons                    | 1        | "cl", "a"        | Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
  860. cl_download_demoplayer                    | 1        |                  | Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  861. cl_downloadfilter                         | all      | "a"              | Determines which files can be downloaded from the server (all, none, nosounds)
  862. cl_draw_only_deathnotices                 | 0        | "cl"             | For drawing only the crosshair and death notices (used for moviemaking)
  863. cl_drawhud                                | 1        | "cl", "cheat"    | Enable the rendering of the hud
  864. cl_drawhud_force_deathnotices             | 0        | "cl"             | 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
  865. cl_drawhud_force_radar                    | 0        | "cl"             | 0: default; 1: draw radar even if hud disabled; -1: force no radar
  866. cl_drawhud_force_teamid_overhead          | 0        | "cl"             | 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
  867. cl_drawhud_specvote                       | 1        | "cl"             | 1: default; 0: disables vote UI for spectators
  868. cl_drawleaf                               | -1       | "cl", "cheat"    |
  869. cl_drawmaterial                           |          | "cl", "cheat"    | Draw a particular material over the frame
  870. cl_drawmonitors                           | 1        | "cl"             |
  871. cl_drawshadowtexture                      | 0        | "cl", "cheat"    |
  872. cl_dump_particle_stats                    | cmd      | "cl"             | dump particle profiling info to particle_profile.csv
  873. cl_dumpplayer                             | cmd      | "cl", "cheat"    | Dumps info about a player
  874. cl_dumpsplithacks                         | cmd      | "cl"             | Dump split screen workarounds.
  875. cl_dz_playagain_auto_spectate             | 0        | "cl", "a"        | Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
  876. cl_ejectbrass                             | 1        | "cl"             |
  877. cl_embedded_stream_audio_volume           | 60       | "cl", "a"        | Embedded stream audio volume
  878. cl_embedded_stream_audio_volume_xmaster   | 1        | "cl", "a"        | Whether embedded stream audio volume gets multiplied by master volume
  879. cl_embedded_stream_video_playing          | 0        | "cl"             | Embedded stream video playing state
  880. cl_enable_remote_splitscreen              | 0        | "cl"             | Allows viewing of nonlocal players in a split screen fashion
  881. cl_ent_absbox                             | cmd      | "cl", "cheat"    | Displays the client's absbox for the entity under the crosshair.
  882. cl_ent_bbox                               | cmd      | "cl", "cheat"    | Displays the client's bounding box for the entity under the crosshair.
  883. cl_ent_rbox                               | cmd      | "cl", "cheat"    | Displays the client's render box for the entity under the crosshair.
  884. cl_entityreport                           | 0        | "cheat"          | For debugging, draw entity states to console
  885. cl_extrapolate                            | 1        | "cl", "cheat"    | Enable/disable extrapolation if interpolation history runs out.
  886. cl_extrapolate_amount                     | 0.25     | "cl", "cheat"    | Set how many seconds the client will extrapolate entities for.
  887. cl_failremoteconnections                  | 0        |                  | Force connection attempts to time out
  888. cl_fastdetailsprites                      | 1        | "cl", "cheat"    | whether to use new detail sprite system
  889. cl_fasttempentcollision                   | 5        | "cl"             |
  890. cl_find_ent                               | cmd      | "cl", "cheat"    | Find and list all client entities with classnames that contain the specified substring.<br>Format: cl_find_ent &lt;substring&gt;<br>
  891. cl_find_ent_index                         | cmd      | "cl", "cheat"    | Display data for clientside entity matching specified index.<br>Format: cl_find_ent_index &lt;index&gt;<br>
  892. cl_fixedcrosshairgap                      | 3        | "cl", "a", "ss"  | For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
  893. cl_flushentitypacket                      | 0        | "cheat"          | For debugging. Force the engine to flush an entity packet.
  894. cl_foot_contact_shadows                   | 1        | "cl"             |
  895. cl_force_progress_notice_every_change     | 0        | "cl"             |
  896. cl_forcepreload                           | 0        | "a"              | Whether we should force preloading.
  897. cl_forwardspeed                           | 450      | "cl", "cheat"    |
  898. cl_foundry_ShowEntityHighlights           | 1        | "cl"             |
  899. cl_freeze_cam_penetration_tolerance       | 0        | "cl"             | If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1 = disable this safety check
  900. cl_freezecameffects_showholiday           | 0        | "cl"             | Happy holidays from the CS:GO team and Valve!
  901. cl_freezecampanel_position_dynamic        | 1        | "cl", "a"        | Turn on/off freezecam's kill panel dynamic Y movement
  902. cl_fullupdate                             | cmd      | "cheat"          | Forces the server to send a full update packet
  903. cl_game_mode_convars                      | cmd      | "cl"             | Display the values of the convars for the current game_mode.
  904. cl_grass_mip_bias                         | -0.5     | "a"              |
  905. cl_grenadepreview                         | 0        | "cl", "cheat"    | Show trajectory of a grenade when pin is pulled.
  906. cl_gunlowerangle                          | 2        | "cl"             |
  907. cl_gunlowerspeed                          | 0.1      | "cl"             |
  908. cl_headbob_land_dip_amt                   | 4        | "cl"             |
  909. cl_hide_avatar_images                     |          | "cl", "a"        | Hide avatar images for other players. <br>    0 - Off.<br>    1 - Block All<br>       2 - Block all but friends
  910. cl_hideserverip                           | 0        |                  | If set to 1, server IPs will be hidden in the console (except when you type 'status')
  911. cl_http_log_enable                        | 0        | "cl", "norecord" | Allows sending HTTP log from client main menu.
  912. cl_hud_background_alpha                   | 0.5      | "cl", "a"        |
  913. cl_hud_bomb_under_radar                   | 1        | "cl", "a"        |
  914. cl_hud_color                              | 0        | "cl", "a"        | 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
  915. cl_hud_healthammo_style                   | 0        | "cl", "a"        |
  916. cl_hud_playercount_pos                    | 0        | "cl", "a"        | 0 = default (top), 1 = bottom
  917. cl_hud_playercount_showcount              | 0        | "cl", "a"        | 0 = show player avatars (default), 1 = just show count number (no avatars)
  918. cl_hud_radar_scale                        | 1        | "cl", "a"        |
  919. cl_idealpitchscale                        | 0.8      | "cl", "a"        |
  920. cl_ignore_campaign_completion_requirements | 0        | "cl"             | Ignores campaign progression requirements when granting quests.
  921. cl_ignorepackets                          | 0        | "cheat"          | Force client to ignore packets (for debugging).
  922. cl_interp                                 | 0.03125  | "cl", "user"     | Sets the interpolation amount (bounded on low side by server interp ratio settings).
  923. cl_interp_all                             | 0        | "cl"             | Disable interpolation list optimizations.
  924. cl_interp_npcs                            | 0.0      | "cl"             | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  925. cl_interp_ratio                           | 2.0      | "cl", "user"     | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  926. cl_interp_watch                           | -2       | "cl"             |
  927. cl_interpolate                            | 1        |                  | Enables or disables interpolation on listen servers or during demo playback
  928. cl_inventory_debug_tooltip                | 0        | "cl"             |
  929. cl_inventory_saved_filter2                | all      | "cl", "a"        |
  930. cl_inventory_saved_sort2                  | inv_sort_age | "cl", "a"        |
  931. cl_invites_only_friends                   | 0        | "cl", "a"        | If turned on, will ignore in-game invites from recent teammates or other non-friends
  932. cl_invites_only_mainmenu                  | 0        | "cl", "a"        | If turned on, will ignore all invites when user is playing a match
  933. cl_itemimages_dynamically_generated       | 2        | "cl", "a"        | 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets only
  934. cl_jiggle_bone_debug                      | 0        | "cl", "cheat"    | Display physics-based 'jiggle bone' debugging information
  935. cl_jiggle_bone_debug_pitch_constraints    | 0        | "cl", "cheat"    | Display physics-based 'jiggle bone' debugging information
  936. cl_jiggle_bone_debug_yaw_constraints      | 0        | "cl", "cheat"    | Display physics-based 'jiggle bone' debugging information
  937. cl_jiggle_bone_invert                     | 0        | "cl", "cheat"    |
  938. cl_jiggle_bone_sanity                     | 1        | "cl"             | Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
  939. cl_join_advertise                         | 1        | "cl", "a"        | Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
  940. cl_lagcomp_errorcheck                     | 0        | "cl"             | Player index of other player to check for position errors.
  941. cl_lagcompensation                        | 1        | "cl", "user"     | Perform server side lag compensation of weapon firing events.
  942. cl_language                               | english  |                  | Language (from Steam API)
  943. cl_leafsystemvis                          | 0        | "cl", "cheat"    |
  944. cl_leveloverview                          | 0        | "cl", "cheat"    |
  945. cl_leveloverviewmarker                    | 0        | "cl", "cheat"    |
  946. cl_lock_camera                            | 0        | "cl", "cheat"    |
  947. cl_mainmenu_hide_blog                     | cmd      | "cl"             | Show the news panel and hide blog
  948. cl_mainmenu_show_blog                     | cmd      | "cl"             | Show the blog and hide news panel
  949. cl_mainmenu_show_datagraph                |          | "cl"             |
  950. cl_mantle_gunloweramt                     | 20       | "cl"             |
  951. cl_mantle_gunlowerspeed                   | 1.4      | "cl"             |
  952. cl_matchstats_print_own_data              | cmd      | "cl"             | cl_matchstats_print_own_data RANGENAME
  953. cl_maxrenderable_dist                     | 3000     | "cl", "cheat"    | Max distance from the camera at which things will be rendered
  954. cl_medal_progress_shown_fraction          | 5        | "cl"             | Show progress on the win panel every GOAL/X increments for stat based achievements.
  955. cl_min_ct                                 | 1        | "cl"             | Controls which CT model is used when cl_minmodels is set to 1.
  956. cl_min_t                                  | 1        | "cl"             | Controls which Terrorist model is used when cl_minmodels is set to 1.
  957. cl_minimal_rtt_shadows                    | 1        | "cl", "a"        |
  958. cl_minmodels                              | 0        | "cl"             | Uses one player model for each team.  Set this value to -1 to allow unapproved / in progress player models to be used.
  959. cl_modelfastpath                          | 1        | "cl"             |
  960. cl_modemanager_reload                     | cmd      | "cl"             | Reloads the panel metaclasses for vgui screens.
  961. cl_motd_competitive_timeout               | 80       | "cl"             | Competitive motd timeout in seconds.
  962. cl_mouseenable                            | 1        | "cl"             |
  963. cl_mouseenable_buttons                    | 0        | "cl"             |
  964. cl_mouselook                              | 1        | "cl", "a", "ss"  | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
  965. cl_mute_all_but_friends_and_party         | 0        | "cl", "a"        | Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set to 2 will apply the setting in all modes.<br>
  966. cl_mute_enemy_team                        | 0        | "cl", "a"        | Block all communication from players on the enemy team.
  967. cl_mute_player_after_reporting_abuse      | 1        | "cl"             | Mute players reported for abuse automatically.
  968. cl_names_debug                            | 0        | "cl"             |
  969. cl_obs_interp_angle_progress_headstart    | 0.025    | "cl"             |
  970. cl_obs_interp_dist_to_turn_to_face        | 500      | "cl"             | Changing to a target further than this will cause the camera to face the direction of travel
  971. cl_obs_interp_enable                      | 1        | "cl", "a"        | Enables interpolation between observer targets
  972. cl_obs_interp_obstruction_behavior        | 2        | "cl"             |
  973. cl_obs_interp_pos_halflife                | 0.26     | "cl"             |
  974. cl_obs_interp_pos_rate                    | 0.27     | "cl"             |
  975. cl_obs_interp_settle_dist                 | 16       | "cl"             |
  976. cl_obs_interp_snap_dist                   | 1        | "cl"             |
  977. cl_obs_interp_turn_to_face_end_frac       | 0.65     | "cl"             |
  978. cl_obs_interp_turn_to_face_start_frac     | 0.1      | "cl"             |
  979. cl_observed_bot_crosshair                 | 0        | "cl", "a"        | Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken over, otherwise show default.. 2: Always show default crosshair for bots.
  980. cl_observercrosshair                      | 1        | "cl", "a", "ss"  |
  981. cl_overdraw_test                          | 0        | "cl", "numeric", "cheat" |
  982. cl_panelanimation                         | cmd      | "cl"             | Shows panel animation variables: &lt;panelname \| blank for all panels&gt;.
  983. cl_parachute_autodeploy                   | 1        | "cl", "a", "user", "ss" | Auto-deploy parachute if fall speed exceeds lethal limit
  984. cl_particle_batch_mode                    | 1        | "cl"             |
  985. cl_particle_fallback_base                 | 0        | "cl"             | Base for falling back to cheaper effects under load.
  986. cl_particle_fallback_multiplier           | 1        | "cl"             | Multiplier for falling back to cheaper effects under load.
  987. cl_particle_max_count                     | 0        | "cl"             |
  988. cl_particle_retire_cost                   | 0        | "cl", "cheat"    |
  989. cl_particle_sim_fallback_base_multiplier  | 5        | "cl"             | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is.  Higher numbers are more aggressive.
  990. cl_particle_sim_fallback_threshold_ms     | 6.0      | "cl"             | Amount of simulation time that can elapse before new systems start falling back to cheaper versions
  991. cl_particles_dump_effects                 | cmd      | "cl"             |
  992. cl_particles_dumplist                     | cmd      | "cl", "cheat"    | Dump all new particles, optional name substring.
  993. cl_particles_show_bbox                    | 0        | "cl", "cheat"    |
  994. cl_particles_show_controlpoints           | 0        | "cl", "cheat"    |
  995. cl_pclass                                 |          | "cl", "cheat"    | Dump entity by prediction classname.
  996. cl_pdump                                  | -1       | "cl", "cheat"    | Dump info about this entity to screen.
  997. cl_phys_block_dist                        | 1.0      | "cl"             |
  998. cl_phys_block_fraction                    | 0.1      | "cl"             |
  999. cl_phys_maxticks                          | 0        | "cl"             | Sets the max number of physics ticks allowed for client-side physics (ragdolls)
  1000. cl_phys_show_active                       | 0        | "cl", "cheat"    |
  1001. cl_phys_timescale                         | 1.0      | "cl", "cheat"    | Sets the scale of time for client-side physics (ragdolls)
  1002. cl_physicsshadowupdate_render             | 0        | "cl"             |
  1003. cl_ping_fade_deadzone                     | 60       | "cl", "a"        | Distance from the crosshair over which the ping is completely invisible
  1004. cl_ping_fade_distance                     | 300      | "cl", "a"        | Distance from the crosshair over which the ping fades
  1005. cl_pitchdown                              | 89       | "cl", "cheat"    |
  1006. cl_pitchspeed                             | 225      | "cl"             |
  1007. cl_pitchup                                | 89       | "cl", "cheat"    |
  1008. cl_playback_screenshots                   | 0        |                  | Allows the client to playback screenshot and jpeg commands in demos.
  1009. cl_player_fullupdate_predicted_origin_fix | 1        | "cl"             |
  1010. cl_player_ping_mute                       | 0        | "cl", "a"        | If 1, player pinging will make a sound, if 0, pings will be silent
  1011. cl_player_proximity_debug                 | 0        | "cl", "rep", "cheat" |
  1012. cl_player_rank_debug                      | 0        | "cl"             |
  1013. cl_player_rank_events_spew                | cmd      | "cl"             | Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.
  1014. cl_playerspray_auto_apply                 | 1        | "cl", "a"        | Automatically apply graffiti when graffiti menu closes
  1015. cl_portal_use_new_dissolve                | 1        | "cl", "cheat"    | Use new dissolve effect
  1016. cl_precacheinfo                           | cmd      |                  | Show precache info (client).
  1017. cl_pred_checkstuck                        | 0        | "cl"             | Perform the additional 'stuck' traces on the client side during prediction.
  1018. cl_pred_doresetlatch                      | 1        | "cl"             |
  1019. cl_pred_error_verbose                     | 0        | "cl"             | Show more field info when spewing prediction errors.
  1020. cl_pred_optimize                          | 2        | "cl"             | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
  1021. cl_pred_track                             | cmd      | "cl"             | &lt;entindex&gt; &lt;fieldname&gt;:  Track changes to entity index entindex, for field fieldname.
  1022. cl_predict                                | 1.0      | "cl", "user"     | Perform client side prediction.
  1023. cl_predict_basetoggles                    | 1        | "cl"             |
  1024. cl_predict_motioncontrol                  | 0        | "cl"             |
  1025. cl_prediction_error_timestamps            | 0        | "cl"             |
  1026. cl_predictioncopy_describe                | cmd      | "cl"             | Describe datamap_t for entindex
  1027. cl_predictionlist                         | 0        | "cl", "cheat"    | Show which entities are predicting<br>
  1028. cl_predictphysics                         | 0        | "cl"             | Use a prediction-friendly physics interface on the client
  1029. cl_predictweapons                         | 1        | "cl", "user"     | Perform client side prediction of weapon effects.
  1030. cl_promoted_settings_acknowledged         | 0:0      | "cl", "a"        |
  1031. cl_proximity_grass                        | 1        |                  |
  1032. cl_quest_events_print                     | cmd      | "cl"             | cl_quest_events_print
  1033. cl_quest_schedule_print                   | cmd      | "cl"             | cl_quest_schedule_print
  1034. cl_quickinventory_lastinv                 | 1        | "cl", "a"        |
  1035. cl_quickinventory_line_update_speed       | 65.0f    | "cl", "a"        |
  1036. cl_radar_always_centered                  | 1        | "cl", "a"        | If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
  1037. cl_radar_fast_transforms                  | 1        | "cl"             | Faster way of placing icons on the mini map.
  1038. cl_radar_icon_scale_min                   | 0.6      | "cl", "a"        | Sets the minimum icon scale. Valid values are 0.4 to 1.25.
  1039. cl_radar_rotate                           | 1        | "cl", "a"        | 1
  1040. cl_radar_scale                            | 0.7      | "cl", "a"        | Sets the radar scale. Valid values are 0.25 to 1.0.
  1041. cl_radar_square_with_scoreboard           | 1        | "cl", "a"        | If set, the radar will toggle to square when the scoreboard is visible.
  1042. cl_radial_radio_tab                       | 0        | "cl"             |
  1043. cl_radial_radio_tab_0_text_1              | #Chatwheel_quiet | "cl", "a"        |
  1044. cl_radial_radio_tab_0_text_2              | #Chatwheel_requestecoround | "cl", "a"        |
  1045. cl_radial_radio_tab_0_text_3              | #Chatwheel_bplan | "cl", "a"        |
  1046. cl_radial_radio_tab_0_text_4              | #Chatwheel_requestweapon | "cl", "a"        |
  1047. cl_radial_radio_tab_0_text_5              | #Chatwheel_midplan | "cl", "a"        |
  1048. cl_radial_radio_tab_0_text_6              | #Chatwheel_droppedbomb | "cl", "a"        |
  1049. cl_radial_radio_tab_0_text_7              | #Chatwheel_aplan | "cl", "a"        |
  1050. cl_radial_radio_tab_0_text_8              | #Chatwheel_requestspend | "cl", "a"        |
  1051. cl_radial_radio_tab_1_text_1              | #Chatwheel_bombcarrierspotted | "cl", "a"        |
  1052. cl_radial_radio_tab_1_text_2              | #Chatwheel_requestecoround | "cl", "a"        |
  1053. cl_radial_radio_tab_1_text_3              | #Chatwheel_multipleenemieshere | "cl", "a"        |
  1054. cl_radial_radio_tab_1_text_4              | #Chatwheel_requestweapon | "cl", "a"        |
  1055. cl_radial_radio_tab_1_text_5              | #Chatwheel_rotatetome | "cl", "a"        |
  1056. cl_radial_radio_tab_1_text_6              | #Chatwheel_ihavethebomb | "cl", "a"        |
  1057. cl_radial_radio_tab_1_text_7              | #Chatwheel_oneenemyhere | "cl", "a"        |
  1058. cl_radial_radio_tab_1_text_8              | #Chatwheel_requestspend | "cl", "a"        |
  1059. cl_radial_radio_tab_2_text_1              | #Chatwheel_bombcarrierspotted | "cl", "a"        |
  1060. cl_radial_radio_tab_2_text_2              | #Chatwheel_requestecoround | "cl", "a"        |
  1061. cl_radial_radio_tab_2_text_3              | #Chatwheel_multipleenemieshere | "cl", "a"        |
  1062. cl_radial_radio_tab_2_text_4              | #Chatwheel_requestweapon | "cl", "a"        |
  1063. cl_radial_radio_tab_2_text_5              | #Chatwheel_rotatetome | "cl", "a"        |
  1064. cl_radial_radio_tab_2_text_6              | #Chatwheel_ihavethebomb | "cl", "a"        |
  1065. cl_radial_radio_tab_2_text_7              | #Chatwheel_oneenemyhere | "cl", "a"        |
  1066. cl_radial_radio_tab_2_text_8              | #Chatwheel_requestspend | "cl", "a"        |
  1067. cl_radial_radio_version_reset             | 2        | "cl", "a"        |
  1068. cl_radialmenu_deadzone_size               | 0.04     | "cl", "a"        |
  1069. cl_ragdoll_collide                        | 0        | "cl"             |
  1070. cl_ragdoll_crumple                        | 1        | "cl"             |
  1071. cl_ragdoll_gravity                        | 600      | "cl", "cheat"    | Sets the gravity client-side ragdolls
  1072. cl_ragdoll_physics_enable                 | 1        | "cl"             | Enable/disable ragdoll physics.
  1073. cl_ragdoll_self_collision                 | 1        | "cl"             |
  1074. cl_ragdoll_workaround_threshold           | 4        | "cl"             | Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
  1075. cl_random_taser_bone_y                    | -1.0     | "cl"             | The Y position used for the random taser force.
  1076. cl_random_taser_force_y                   | -1.0     | "cl"             | The Y position used for the random taser force.
  1077. cl_random_taser_power                     | 4000.0   | "cl"             | Power used when applying the taser effect.
  1078. cl_rappel_tilt                            | 0.35     | "cl"             |
  1079. cl_rebuy                                  |          | "cl"             | The order in which rebuy will attempt to repurchase items
  1080. cl_reload_hud                             | cmd      | "cl"             | Reloads the hud scale and resets scale and borders
  1081. cl_reloadpostprocessparams                | cmd      | "cl", "cheat"    |
  1082. cl_remove_all_workshop_maps               | cmd      | "cl"             | Removes all maps from the workshop directory.
  1083. cl_remove_old_ugc_downloads               | 1        | "cl"             |
  1084. cl_removedecals                           | cmd      | "cl", "cheat"    | Remove the decals from the entity under the crosshair.
  1085. cl_report_soundpatch                      | cmd      | "cl"             | reports client-side sound patch count
  1086. cl_resend                                 | 2        |                  | Delay in seconds before the client will resend the 'connect' attempt
  1087. cl_resend_timeout                         | 60       |                  | Total time allowed for the client to resend the 'connect' attempt
  1088. cl_retire_low_priority_lights             | 0        |                  | Low priority dlights are replaced by high priority ones
  1089. cl_righthand                              | 1        | "cl", "a", "ss"  | Use right-handed view models.
  1090. cl_rumblescale                            | 1.0      | "cl", "a", "ss"  | Scale sensitivity of rumble effects (0 to 1.0)
  1091. cl_sanitize_muted_players                 | 1        | "cl"             | Hide names and avatars of muted players.
  1092. cl_sanitize_player_names                  | 0        | "cl", "a"        | Replace names of other players with something non-offensive.
  1093. cl_savescreenshotstosteam                 | 0        |                  | Saves screenshots to the Steam's screenshot library
  1094. cl_scoreboard_mouse_enable_binding        | +attack2 | "cl", "a"        | Name of the binding to enable mouse selection in the scoreboard
  1095. cl_scoreboard_survivors_always_on         | 0        | "cl", "a"        |
  1096. cl_screenshotlocation                     |          |                  | Location to tag the screenshot with
  1097. cl_screenshotname                         |          |                  | Custom Screenshot name
  1098. cl_screenshotusertag                      |          |                  | User to tag in the screenshot
  1099. cl_server_graphic1_enable                 | 1        | "cl"             | When enabled, 360x60 (&lt;16kb) image file will be displayed to on-server spectators.
  1100. cl_server_graphic2_enable                 | 1        | "cl"             | When enabled, 220x45 (&lt;16kb) image file will be displayed to on-server spectators.
  1101. cl_session                                |          | "user"           |
  1102. cl_shadowtextureoverlaysize               | 256      | "cl", "cheat"    |
  1103. cl_shadowupdatespacing                    | 10.0     | "cl"             |
  1104. cl_showVGUIAttachments                    | 0        | "cl"             | Shows the base attachment location of the vgui widget
  1105. cl_show_bounds_errors                     | 0        | "cl"             |
  1106. cl_show_clan_in_death_notice              | 1        | "cl", "a"        | Is set, the clan name will show next to player names in the death notices.
  1107. cl_show_enemy_avatar_colors               | 1        | "cl"             |
  1108. cl_show_equipment_value                   | 0        | "cl"             |
  1109. cl_show_matchmaking_stat_spew             | 0        | "cl"             |
  1110. cl_show_new_hint_delay                    | 10.0     | "cl"             |
  1111. cl_show_observer_crosshair                | 1        | "cl", "a"        | Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone
  1112. cl_show_playernames_max_chars_console     | 0        | "cl"             | Shows all player names (including bots) as 16 W's.
  1113. cl_show_quest_info                        | 0        | "cl"             |
  1114. cl_show_splashes                          | 1        | "cl"             |
  1115. cl_show_usermessage                       | 0        | "cl"             | Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting this to 2 will display message contents as well
  1116. cl_showanimstate                          | -1       | "cl", "cheat"    | Show the (client) animation state for the specified entity (-1 for none).
  1117. cl_showanimstate_activities               | 0        | "cl", "cheat"    | Show activities in the (client) animation state display.
  1118. cl_showanimstate_log                      | 0        | "cl", "cheat"    | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
  1119. cl_showbattery                            | 0        | "cl"             | Draw current battery level at top of screen when on battery power
  1120. cl_showdemooverlay                        | 0        |                  | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  1121. cl_showents                               | cmd      | "cheat"          | Dump entity list to console.
  1122. cl_showerror                              | 0        | "cl"             | Show prediction errors, 2 for above plus detailed field deltas.
  1123. cl_showevents                             | 0        | "cheat"          | Print event firing info in the console
  1124. cl_showfps                                | 0        | "cl"             | Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
  1125. cl_showfps5_btlneck_disp_time             | 5.0      | "cl"             | Time interval (s) for which main/render/gpu bottleneck times are displayed
  1126. cl_showfps5_disp_time                     | 1.0      | "cl"             | Time interval (s) at which thread and wait times are sampled and display is updated
  1127. cl_showhelp                               | 1        | "cl", "a"        | Set to 0 to not show on-screen help
  1128. cl_showloadout                            | 1        | "cl", "a", "ss"  | Toggles display of current loadout.
  1129. cl_showpausedimage                        | 1        | "cl"             | Show the 'Paused' image when game is paused.
  1130. cl_showpluginmessages2                    | 0        | "a"              | Allow plugins to display messages to you
  1131. cl_showpos                                | 0        | "cl"             | Draw current position at top of screen
  1132. cl_showtextmsg                            | 1        | "cl"             | Enable/disable text messages printing on the screen.
  1133. cl_sidespeed                              | 450      | "cl", "cheat"    |
  1134. cl_sim_grenade_trajectory                 | cmd      | "cl", "cheat"    | Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.
  1135. cl_simdbones                              | 0        | "cl", "rep"      | Use SIMD bone setup.
  1136. cl_simulationtimefix                      | 1        | "cl"             |
  1137. cl_skipfastpath                           | 0        | "cl", "cheat"    | Set to 1 to stop all models that go through the model fast path from rendering
  1138. cl_skipslowpath                           | 0        | "cheat"          | Set to 1 to skip any models that don't go through the model fast path
  1139. cl_smooth                                 | 1        | "cl"             | Smooth view/eye origin after prediction errors
  1140. cl_smoothtime                             | 0.1      | "cl"             | Smooth client's view after prediction error over this many seconds
  1141. cl_sniper_delay_unscope                   | 0        | "cl", "a"        |
  1142. cl_sos_test_get_opvar                     | cmd      | "cl", "cheat"    |
  1143. cl_sos_test_set_opvar                     | cmd      | "cl", "cheat"    |
  1144. cl_soundemitter_flush                     | cmd      | "cl"             | Flushes the sounds.txt system (server only)
  1145. cl_soundemitter_reload                    | cmd      | "cl"             | Flushes the sounds.txt system
  1146. cl_soundscape_flush                       | cmd      | "cl", "cheat"    | Flushes the client side soundscapes
  1147. cl_soundscape_printdebuginfo              | cmd      | "cl"             | print soundscapes
  1148. cl_spec_follow_grenade_key                | 0        | "cl", "a"        | 0 = LALT, 1 = LSHIFT, 2 = +reload
  1149. cl_spec_mode                              | 0        | "cl", "a", "user", "ss" | Saves the last viewed spectator mode for use next time we start to spectate
  1150. cl_spec_show_bindings                     | 1        | "cl"             | Toggle the visibility of the spectator bindings.
  1151. cl_spec_stats                             | 1        | "cl"             |
  1152. cl_spec_swapplayersides                   | 0        | "cl"             | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
  1153. cl_spec_use_tournament_content_standards  | 0.0      | "cl"             |
  1154. cl_sporeclipdistance                      | 512      | "cl", "cheat"    |
  1155. cl_ss_origin                              | cmd      | "cl"             | print origin in script format
  1156. cl_steamscreenshots                       | cmd      | "cl"             | Enable/disable saving screenshots to Steam
  1157. cl_streams_image_sfurl                    | img://loadjpeg:(640x360): | "cl"             | Format of Scaleform image representing the stream
  1158. cl_streams_mytwitchtv_channel             | http://www.twitch.tv/ | "cl"             | Twitch.tv account channel URL
  1159. cl_streams_mytwitchtv_nolink              | http://www.twitch.tv/settings/connections | "cl"             | Twitch.tv account linking URL
  1160. cl_streams_refresh_interval               | 300      | "cl"             | How often to refresh streams list
  1161. cl_streams_request_accept                 | application/vnd.twitchtv.v5+json | "cl"             | Header for api request
  1162. cl_streams_request_url                    | https://api.twitch.tv/helix/streams?game_id=32399&first=12 | "cl"             | Number of streams requested for display
  1163. cl_streams_write_response_file            |          | "cl"             | When set will save streams info file for diagnostics
  1164. cl_sun_decay_rate                         | 0.05     | "cl", "cheat"    |
  1165. cl_sun_in_reflection_h_scale              | 2.0      | "cl", "cheat"    |
  1166. cl_sun_in_reflection_v_scale              | 2.0      | "cl", "cheat"    |
  1167. cl_sunlight_depthbias                     | 0.02     | "cl"             |
  1168. cl_sunlight_ortho_size                    | 0.0      | "cl", "cheat"    | Set to values greater than 0 for ortho view render projections.
  1169. cl_tablet_mapmode                         | 1        | "cl", "a"        |
  1170. cl_teamid                                 | 0        | "cl"             |
  1171. cl_teamid_max                             | 1000     |                  |
  1172. cl_teamid_min                             | 200      |                  |
  1173. cl_teamid_overhead_maxdist                | 3000     | "cl", "cheat", "ss" | max distance at which the overhead team id icons will show
  1174. cl_teamid_overhead_maxdist_spec           | 2000     | "cl", "cheat", "ss" | max distance at which the overhead team id icons will show when a spectator
  1175. cl_teamid_overhead_mode                   | 2        | "cl", "a"        | Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
  1176. cl_teammate_color_1                       | 248 246 45 |                  |
  1177. cl_teammate_color_2                       | 161 25 240 |                  |
  1178. cl_teammate_color_3                       | 0 181 98 |                  |
  1179. cl_teammate_color_4                       | 92 168 255 |                  |
  1180. cl_teammate_color_5                       | 255 155 37 |                  |
  1181. cl_teammate_colors_show                   | 1        | "cl", "a"        | In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
  1182. cl_thirdperson                            | 0        | "cl", "a"        | Enables/Disables third person
  1183. cl_threaded_bone_setup                    | 0        | "cl"             | Enable parallel processing of bones
  1184. cl_threaded_init                          | 0        | "cl"             |
  1185. cl_timeout                                | 30       | "a"              | After this many seconds without receiving a packet from the server, the client will disconnect itself
  1186. cl_titledataversionblock1                 | 14       |                  | stats for console title data block1 i/o version.
  1187. cl_titledataversionblock2                 | 8        |                  | stats for console title data block2 i/o version.
  1188. cl_titledataversionblock3                 | 48       |                  | stats for console title data block3 i/o version.
  1189. cl_tlucfastpath                           | 1        | "cl"             |
  1190. cl_tracer_whiz_distance                   | 72       | "cl"             |
  1191. cl_tree_sway_dir                          | cmd      | "cl"             | sets tree sway wind direction and strength
  1192. cl_updaterate                             | 64       | "a", "user"      | Number of packets per second of updates you are requesting from the server
  1193. cl_updatevisibility                       | cmd      | "cl"             | Updates visibility bits.
  1194. cl_upspeed                                | 320      | "cl", "cheat"    |
  1195. cl_use_entity_as_targetid                 | 1        | "cl"             |
  1196. cl_use_hostage_ik                         | 1        | "cl"             |
  1197. cl_use_new_headbob                        | 1        | "cl", "cheat"    |
  1198. cl_use_old_wearable_shoulddraw            | 0        | "cl"             |
  1199. cl_use_opens_buy_menu                     | 1        | "cl", "a", "user", "ss" | Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
  1200. cl_use_simd_bones                         | 1        | "cl", "rep"      | 1 use SIMD bones 0 use scalar bones.
  1201. cl_versus_intro                           | 1        | "cl", "a"        |
  1202. cl_view                                   | cmd      | "cheat"          | Set the view entity index.
  1203. cl_viewmodel_shift_left_amt               | 1.5      | "cl", "a"        | The amount the viewmodel shifts to the left when shooting accuracy increases.
  1204. cl_viewmodel_shift_right_amt              | 0.75     | "cl", "a"        | The amount the viewmodel shifts to the right when shooting accuracy decreases.
  1205. cl_voice_buffer_time                      | 0.04     |                  | Amount of time between receiving voice data and playing the audio
  1206. cl_voice_filter                           |          |                  | Filter voice traffic, e.g.: 'steamids:765123,765456,7651244'
  1207. cl_voice_hltv_buffer_time                 | 0.3      |                  | Amount of time between receiving voice data and playing the audio in hltv
  1208. cl_voip_lobby_audio_volume                | 0        | "cl"             | Lobby voip stream audio volume
  1209. cl_weapon_clip_thinwalls                  | 1        | "cl", "rep", "cheat" |
  1210. cl_weapon_clip_thinwalls_debug            | 0        | "cl", "rep", "cheat" |
  1211. cl_weapon_clip_thinwalls_lock             | 0        | "cl", "rep", "cheat" |
  1212. cl_weapon_debug_print_accuracy            | 0        | "cl", "cheat"    |
  1213. cl_weapon_debug_show_accuracy             | 0        | "cl", "cheat"    | Draws a circle representing the effective range with every shot.
  1214. cl_weapon_debug_show_accuracy_duration    | 10       | "cl", "cheat"    |
  1215. cl_weapon_pickup_lerp                     | 2        | "cl"             |
  1216. cl_winddir                                | 0        | "cl", "cheat"    | Weather effects wind direction angle
  1217. cl_windspeed                              | 0        | "cl", "cheat"    | Weather effects wind speed scalar
  1218. cl_wpn_sway_interp                        | 0.1      | "cl"             |
  1219. cl_wpn_sway_scale                         | 1.6      | "cl", "cheat"    |
  1220. cl_yawspeed                               | 210      | "cl"             |
  1221. clear                                     | cmd      | "norecord"       | Clear all console output.
  1222. clear_anim_cache                          | cmd      |                  | Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  1223. clear_bombs                               | cmd      | "sv", "cheat"    |
  1224. clear_debug_overlays                      | cmd      | "sv"             | clears debug overlays
  1225. clientport                                | 27005    |                  | Host game client port
  1226. closecaption                              | 0        | "a"              | Enable close captioning.
  1227. closeonbuy                                | 0        | "cl", "a", "ss"  | Set non-zero to close the buy menu after buying something
  1228. cloth_wind                                | 0        | "cl"             |
  1229. cloth_wind_pitch                          | 0        | "cl"             |
  1230. cloth_windage_multiplier                  | 1        | "cl", "cheat"    |
  1231. clutch_mode_toggle                        | cmd      | "cl"             | Toggle clutch mode convar
  1232. cmd                                       | cmd      |                  | Forward command to server.
  1233. cmd1                                      | cmd      |                  | sets userinfo string for split screen player in slot 1
  1234. cmd2                                      | cmd      |                  | sets userinfo string for split screen player in slot 2
  1235. cmd3                                      | cmd      |                  | sets userinfo string for split screen player in slot 3
  1236. cmd4                                      | cmd      |                  | sets userinfo string for split screen player in slot 4
  1237. collision_shake_amp                       | 0.2      | "sv"             |
  1238. collision_shake_freq                      | 0.5      | "sv"             |
  1239. collision_shake_time                      | 0.5      | "sv"             |
  1240. collision_test                            | cmd      | "sv", "cheat"    | Tests collision system
  1241. colorcorrectionui                         | cmd      | "cheat"          | Show/hide the color correction tools UI.
  1242. commentary                                | 0        | "sv"             | Desired commentary mode state.
  1243. commentary_available                      | 0        | "sv"             | Automatically set by the game when a commentary file is available for the current map.
  1244. commentary_cvarsnotchanging               | cmd      | "sv"             |
  1245. commentary_finishnode                     | cmd      | "sv"             |
  1246. commentary_firstrun                       | 0        | "cl", "a"        |
  1247. commentary_showmodelviewer                | cmd      | "cl"             | Display the commentary model viewer. Usage: commentary_showmodelviewer &lt;model name&gt; &lt;optional attached model name&gt;
  1248. commentary_testfirstrun                   | cmd      | "cl"             |
  1249. con_allownotify                           | 1        | "a"              | Allows the notification area to be visible.
  1250. con_drawnotify                            | 1        |                  | Disables drawing of notification area (for taking screenshots).
  1251. con_enable                                | 0        | "a"              | Allows the console to be activated.
  1252. con_filter_enable                         | 0        |                  | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  1253. con_filter_text                           |          |                  | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  1254. con_filter_text_out                       |          |                  | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  1255. con_logfile                               |          |                  | Console output gets written to this file
  1256. con_min_severity                          | cmd      |                  | Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
  1257. con_notifytime                            | 8        |                  | How long to display recent console text to the upper part of the game window
  1258. con_nprint_bgalpha                        | 50       |                  | Con_NPrint background alpha.
  1259. con_nprint_bgborder                       | 5        |                  | Con_NPrint border size.
  1260. con_timestamp                             | 0        |                  | Prefix console.log entries with timestamps
  1261. con_trace                                 | 0        |                  | Print console text to low level printout.
  1262. condump                                   | cmd      | "cl"             | dump the text currently in the console to condumpXX.log
  1263. confirm_abandon_match                     | cmd      | "cl"             | Confirm that we wish to abandon match
  1264. confirm_activate_itemid_now               | cmd      | "cl"             | Confirm item activation by item id
  1265. confirm_join_friend_session_exit_current  | cmd      | "cl"             | Confirm that we wish to join a friend session, destroying a previous session
  1266. confirm_join_new_session_exit_current     | cmd      | "cl"             | Confirm that we wish to join a new session, destroying a previous session
  1267. confirm_join_party_session_exit_current   | cmd      | "cl"             | Confirm that we wish to join a party session, destroying a previous session
  1268. confirm_purchase_item_def_now             | cmd      | "cl"             | Confirm item purchase
  1269. confirm_watch_friend_session_exit_current | cmd      | "cl"             | Confirm that we wish to watch a friend session, destroying a previous session
  1270. connect                                   | cmd      | "norecord"       | Connect to specified server.
  1271. connect_lobby                             |          | "cl"             | Sets the lobby ID to connect to on start.
  1272. connect_splitscreen                       | cmd      | "norecord"       | Connect to specified server. With multiple players.
  1273. console_history_size                      | 1000     |                  |
  1274. console_window_open                       |          |                  | Is the console window active
  1275. contimes                                  | 8        |                  | Number of console lines to overlay for debugging.
  1276. contributionscore_assist                  | 1        | "sv"             | amount of contribution score added for an assist
  1277. contributionscore_bomb_defuse_major       | 3        | "sv"             | amount of contribution score for defusing a bomb while at least one enemy remains alive
  1278. contributionscore_bomb_defuse_minor       | 1        | "sv"             | amount of contribution score for defusing a bomb after eliminating enemy team
  1279. contributionscore_bomb_exploded           | 1        | "sv"             | amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
  1280. contributionscore_bomb_planted            | 2        | "sv"             | amount of contribution score for planting a bomb
  1281. contributionscore_cash_bundle             | 0        | "sv"             | amount of contribution score for picking up a cash bundle
  1282. contributionscore_crate_break             | 0        | "sv"             | amount of contribution score for breaking an item crate
  1283. contributionscore_hostage_kill            | -2       | "sv"             | amount of contribution score for killing a hostage, normally negative
  1284. contributionscore_hostage_rescue_major    | 3        | "sv"             | amount of contribution score added to rescuer per hostage rescued
  1285. contributionscore_hostage_rescue_minor    | 1        | "sv"             | amount of contribution score added to all alive CTs per hostage rescued
  1286. contributionscore_kill                    | 2        | "sv"             | amount of contribution score added for a kill
  1287. contributionscore_kill_factor             | 0        | "sv"             | percentage of victim's contribution score to award to their killer as a bonus
  1288. contributionscore_objective_kill          | 3        | "sv"             | amount of contribution score added for an objective related kill
  1289. contributionscore_suicide                 | -2       | "sv"             | amount of contribution score for a suicide, normally negative
  1290. contributionscore_team_kill               | -2       | "sv"             | amount of contribution score for a team kill, normally negative
  1291. coop                                      | 0        | "nf"             | Cooperative play.
  1292. cpu_frequency_monitoring                  | 0        |                  | Set CPU frequency monitoring interval in seconds. Zero means disabled.
  1293. cpu_level                                 | 2        |                  | CPU Level - Default: High
  1294. cpu_level_optionsui                       | 9999999  | "cl"             | Used to set video property from options UI.
  1295. cpu_level_restart                         | -1       | "cl"             | Used to set video property at device reset.
  1296. crash                                     | cmd      | "cheat"          | Cause the engine to crash (Debug!!)
  1297. create_flashlight                         | cmd      | "sv", "cheat"    |
  1298. creditsdone                               | cmd      | "sv"             |
  1299. crosshair                                 | 1        | "cl", "a", "ss"  |
  1300. cs_AssistDamageThreshold                  | 40.0     | "sv"             | cs_AssistDamageThreshold defines the amount of damage needed to score an assist
  1301. cs_ShowStateTransitions                   | -2       | "sv", "cheat"    | cs_ShowStateTransitions &lt;ent index or -1 for all&gt;. Show player state transitions.
  1302. cs_econ_item_string_table_debug           | 0        | "cl"             |
  1303. cs_enable_player_physics_box              | 0        | "sv"             |
  1304. cs_hostage_near_rescue_music_distance     | 2000     | "sv", "cheat"    |
  1305. cs_make_vip                               | cmd      | "sv"             | Marks a player as the VIP
  1306. csgo_download_match                       | cmd      | "cl", "norecord" | Downloads a match via serial code and starts playback
  1307. csgo_econ_action_preview                  | cmd      | "cl", "norecord" | Preview an economy item
  1308. csm_quality_level                         | 0        |                  | Cascaded shadow map quality level, \[0,3\], 0=VERY_LOW, 3=HIGHEST
  1309. csm_quality_level_optionsui               | 9999999  | "cl"             | Used to set video property from options UI.
  1310. csm_quality_level_restart                 | 0        | "cl"             | Used to set video property at device reset.
  1311. custom_bot_difficulty                     | 0        | "sv", "cl", "rep" | Bot difficulty for offline play.
  1312. cv_bot_ai_bt_debug_target                 | -1       | "sv", "rep", "cheat" | Draw the behavior tree of the given bot.
  1313. cv_bot_ai_bt_hiding_spot_show             | 0        | "sv", "rep", "cheat" | Draw hiding spots.
  1314. cv_bot_ai_bt_moveto_show_next_hiding_spot | 0        | "sv", "rep", "cheat" | Draw the hiding spot the bot will check next.
  1315. cvar_set                                  | cmd      |                  | Set the value of a ConVar regardless of its maximum/minimum values
  1316. cvar_unhide_all                           | cmd      |                  | Unhide all FCVAR_HIDDEN and FCVAR_DEVELOPMENTONLY convars
  1317. cvarlist                                  | cmd      |                  | Show the list of convars/concommands.
  1318. cvarlist_all                              | cmd      |                  | List all ConVars. Syntax: \[hidden\]
  1319. damage_impact_heavy                       | 40       | "cl"             | Damage ABOVE this value is considered heavy damage
  1320. damage_impact_medium                      | 20       | "cl"             | Damage BELOW this value is considered light damage
  1321. das_max_z_trace_length                    | 72       |                  | Maximum height of player and still test for adsp
  1322. das_process_overhang_spaces               | 0        |                  |
  1323. datacachesize                             | 32       |                  | Size in MB.
  1324. dbg_demofile                              | 0        |                  |
  1325. dbghist_addline                           | cmd      | "sv"             | Add a line to the debug history. Format: &lt;category id&gt; &lt;line&gt;
  1326. dbghist_dump                              | cmd      | "sv"             | Dump the debug history to the console. Format: &lt;category id&gt;<br>    Categories:<br>     0: Entity I/O<br>     1: AI Decisions<br>     2: Scene Print<br>     3: Alyx Blind<br>     4: Log of damage done to player
  1327. deathmatch                                | 0        | "nf"             | Running a deathmatch server.
  1328. debug_aim_angle                           | 0        | "cl", "rep"      |
  1329. debug_dispatch_server_dump                | 0        | "sv"             |
  1330. debug_drawbox                             | cmd      | "cheat"          | Create debug box
  1331. debug_drawdisp_boundbox                   | cmd      | "cheat"          | Create debug boxes for invalid displacements
  1332. debug_entity_outline_highlight            | 0        | "cl", "cheat"    |
  1333. debug_map_crc                             | 0        |                  | Prints CRC for each map lump loaded
  1334. debug_materialmodifycontrol               | 0        | "sv"             |
  1335. debug_materialmodifycontrol_client        | 0        | "cl"             |
  1336. debug_overlay_fullposition                | 0        | "sv"             |
  1337. debug_paint_alpha                         | 0        |                  |
  1338. debug_physimpact                          | 0        | "sv"             |
  1339. debug_purchase_defidx                     | cmd      | "cl"             | Purchase an item by defindex
  1340. debug_touchlinks                          | 0        | "sv"             | Spew touch link activity
  1341. debug_visibility_monitor                  | 0        | "sv", "cheat"    |
  1342. default_fov                               | 90       | "cl", "cheat"    |
  1343. demo_avellimit                            | 2000     |                  | Angular velocity limit before eyes considered snapped for demo playback.
  1344. demo_connect_string                       |          | "cl"             | Connect string for demo UI
  1345. demo_debug                                | 0        |                  | Demo debug info.
  1346. demo_enabledemos                          | 1        |                  | Enable recording demos (must be set true before loading a map)
  1347. demo_fastforwardfinalspeed                | 20       |                  | Go this fast when starting to hold FF button.
  1348. demo_fastforwardramptime                  | 5        |                  | How many seconds it takes to get to full FF speed.
  1349. demo_fastforwardstartspeed                | 2        |                  | Go this fast when starting to hold FF button.
  1350. demo_goto                                 | cmd      |                  | Skips to location in demo.
  1351. demo_gototick                             | cmd      |                  | Skips to a tick in demo.
  1352. demo_highlight_fastforwardspeed           | 10       |                  | Speed to use when fast forwarding to highlights.
  1353. demo_highlight_skipthreshold              | 10       |                  | Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
  1354. demo_highlight_timeafter                  | 4        |                  | How many seconds after highlight event to start fast forwarding.
  1355. demo_highlight_timebefore                 | 6        |                  | How many seconds before highlight event to stop fast forwarding.
  1356. demo_index                                | 0        | "a"              | If to use demo index. Needs to be set before loading demo.
  1357. demo_index_max_other                      | 500      | "a"              | Limits the the count of index files of other (non-current) demos. Needs to be set before loading demo.
  1358. demo_info                                 | cmd      |                  | Print information about currently playing demo.
  1359. demo_interplimit                          | 4000     |                  | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1360. demo_interpolateview                      | 1        |                  | Do view interpolation during dem playback.
  1361. demo_legacy_rollback                      | 1        |                  | Use legacy view interpolation rollback amount in demo playback.
  1362. demo_listhighlights                       | cmd      |                  | List all highlights data for the demo.
  1363. demo_listimportantticks                   | cmd      |                  | List all important ticks in the demo.
  1364. demo_pause                                | cmd      |                  | Pauses demo playback.
  1365. demo_pauseatservertick                    | 0        |                  | Pauses demo playback at server tick
  1366. demo_quitafterplayback                    | 0        |                  | Quits game after demo playback.
  1367. demo_recordcommands                       | 1        | "cheat"          | Record commands typed at console into .dem files.
  1368. demo_resume                               | cmd      |                  | Resumes demo playback.
  1369. demo_strict_validation                    | 0        |                  |
  1370. demo_timescale                            | cmd      |                  | Sets demo replay speed.
  1371. demo_togglepause                          | cmd      |                  | Toggles demo playback.
  1372. demo_ui_enable                            |          | "cl"             | Suffix for the demo UI
  1373. demolist                                  | cmd      |                  | Print demo sequence list.
  1374. demos                                     | cmd      |                  | Demo demo file sequence.
  1375. demoui                                    | cmd      | "norecord"       | Show/hide the demo player UI.
  1376. dev_force_selected_device                 | 0        |                  |
  1377. dev_reportmoneychanges                    | 0        | "sv", "rep"      | Displays money account changes for players in the console
  1378. developer                                 | 0        |                  | Set developer message level
  1379. devshots_nextmap                          | cmd      |                  | Used by the devshots system to go to the next map in the devshots maplist.
  1380. devshots_screenshot                       | cmd      | "norecord"       | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1381. differences                               | cmd      |                  | Show all convars which are not at their default values.
  1382. disconnect                                | cmd      |                  | Disconnect game from server.
  1383. disp_dynamic                              | 0        |                  |
  1384. disp_list_all_collideable                 | cmd      |                  | List all collideable displacements
  1385. dispcoll_drawplane                        | 0        | "sv"             |
  1386. display_elapsedtime                       | cmd      | "cheat"          | Displays how much time has elapsed since the game started
  1387. display_game_events                       | 0        | "cheat"          |
  1388. displaysoundlist                          | 0        | "sv"             |
  1389. dlight_debug                              | cmd      | "cl", "cheat"    | Creates a dlight in front of the player
  1390. dm_reset_spawns                           | cmd      | "sv"             |
  1391. dm_togglerandomweapons                    | cmd      | "cl"             | Turns random weapons in deathmatch on/off
  1392. drawcross                                 | cmd      | "sv", "cheat"    | Draws a cross at the given location<br>       Arguments: x y z
  1393. drawline                                  | cmd      | "sv", "cheat"    | Draws line between two 3D Points.<br> Green if no collision<br>       Red is collides with something<br>      Arguments: x1 y1 z1 x2 y2 z2
  1394. drawoverviewmap                           | cmd      | "cl"             | Draws the overview map
  1395. drawradar                                 | cmd      | "cl"             | Draws HUD radar
  1396. ds_get_newest_subscribed_files            | cmd      | "sv"             | Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
  1397. dsp_automatic                             | 0        | "demo"           |
  1398. dsp_db_min                                | 80       | "cheat", "demo"  |
  1399. dsp_db_mixdrop                            | 0.5      | "cheat", "demo"  |
  1400. dsp_dist_max                              | 1440.0   | "cheat", "demo"  |
  1401. dsp_dist_min                              | 0.0      | "cheat", "demo"  |
  1402. dsp_enhance_stereo                        | 0        | "a"              |
  1403. dsp_facingaway                            | 0        | "demo"           |
  1404. dsp_mix_max                               | 0.8      | "cheat", "demo"  |
  1405. dsp_mix_min                               | 0.2      | "cheat", "demo"  |
  1406. dsp_off                                   | 0        | "cheat"          |
  1407. dsp_player                                | 0        | "demo"           |
  1408. dsp_reload                                | cmd      | "cheat"          |
  1409. dsp_room                                  | 0        | "demo"           |
  1410. dsp_slow_cpu                              | 0        | "cheat"          |
  1411. dsp_spatial                               | 40       | "demo"           |
  1412. dsp_speaker                               | 50       | "demo"           |
  1413. dsp_vol_2ch                               | 1.0      | "demo"           |
  1414. dsp_vol_4ch                               | 0.5      | "demo"           |
  1415. dsp_vol_5ch                               | 0.5      | "demo"           |
  1416. dsp_volume                                | 0.8      | "cheat"          |
  1417. dsp_water                                 | 14       | "demo"           |
  1418. dt_ShowPartialChangeEnts                  | 0        |                  | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1419. dt_UsePartialChangeEnts                   | 1        |                  | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1420. dti_flush                                 | cmd      |                  | Write out the datatable instrumentation files (you must run with -dti for this to work).
  1421. dtwarning                                 | 0        |                  | Print data table warnings?
  1422. dtwatchclass                              |          |                  | Watch all fields encoded with this table.
  1423. dtwatchdecode                             | 1        |                  | When watching show decode.
  1424. dtwatchencode                             | 1        |                  | When watching show encode.
  1425. dtwatchent                                | -1       |                  | Watch this entities data table encoding.
  1426. dtwatchvar                                |          |                  | Watch the named variable.
  1427. dump_entity_sizes                         | cmd      | "sv"             | Print sizeof(entclass)
  1428. dump_globals                              | cmd      | "sv"             | Dump all global entities/states
  1429. dump_netprops                             | cmd      |                  | Dump all network props. Syntax: \[table depth = 1\]. A table depth of -1 indicates infinite depth.
  1430. dump_panorama_css_properties              | cmd      |                  | Prints out all valid panorama CSS properties and their documentation
  1431. dump_panorama_css_properties_memstats     | cmd      |                  | Prints out mem stats of all valid panorama CSS properties
  1432. dump_panorama_events                      | cmd      |                  | print panorama event types and their documentation
  1433. dump_panorama_js_scopes                   | cmd      |                  | print panorama js scopes, such as classes, and their associated methods. (wiki table format)
  1434. dump_panorama_render_command_stats        | cmd      |                  |
  1435. dump_particlemanifest                     | cmd      | "cl", "cheat"    | Dump the list of particles loaded.
  1436. dumpentityfactories                       | cmd      | "sv"             | Lists all entity factory names.
  1437. dumpeventqueue                            | cmd      | "sv"             | Dump the contents of the Entity I/O event queue to the console.
  1438. dumpgamestringtable                       | cmd      | "sv", "cheat"    | Dump the contents of the game string table to the console.
  1439. dumpstringtables                          | cmd      |                  | Print string tables to console.
  1440. dz_clearteams                             | cmd      | "sv"             | Clear all DZ teams
  1441. dz_jointeam                               | cmd      | "sv", "print"    | dz_jointeam team# \[userid#\|name\] - Join DZ team N (0 to leave your team).  Server admins can assign other players to teams.
  1442. dz_shuffle_teams                          | cmd      | "sv"             | Shuffle all teams for Danger Zone
  1443. dz_spawnselect_choose_hex                 | cmd      | "sv", "print"    |
  1444. echo                                      | cmd      |                  | Echo text to console.
  1445. econ_build_pinboard_images_from_collection_name | cmd      | "cl"             | Renders and saves images for all models in a collection.
  1446. econ_clear_inventory_images               | cmd      | "cl"             | clear the local inventory images (they will regenerate)
  1447. econ_debug_loadout_ui                     | 0        | "cl"             | Show debug data when players change their loadout.
  1448. econ_enable_inventory_images              | 1        | "cl"             | allow inventory image rendering for use by scaleform
  1449. econ_inventory_image_pinboard             | 0        | "cl"             |
  1450. econ_never_show_items_in_cart_count       | 1        | "cl"             |
  1451. econ_show_items_with_tag                  | cmd      | "cl"             | Lists the item definitions that have a specified tag.
  1452. econ_weapons_fully_customizable_buy_menu  | 1        | "cl"             | Turns on the mode where all default items are shown in weapon loadout.
  1453. econui_fade_time                          | 1.0      | "cl"             |
  1454. editdemo                                  | cmd      |                  | Edit a recorded demo file (.dem ).
  1455. editor_toggle                             | cmd      | "cheat"          | Disables the simulation and returns focus to the editor
  1456. enable_debug_overlays                     | 1        | "sv", "cheat"    | Enable rendering of debug overlays
  1457. enable_fast_math                          | 1        |                  | Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
  1458. enable_skeleton_draw                      | 0        | "cl", "cheat"    | Render skeletons in wireframe
  1459. endmatch_votenextmap                      | cmd      | "cl"             | Votes for the next map at the end of the match
  1460. endmovie                                  | cmd      | "norecord"       | Stop recording movie frames.
  1461. endround                                  | cmd      | "sv", "cheat"    | End the current round.
  1462. engine_no_focus_sleep                     | 50       | "a"              |
  1463. english                                   | 1        | "cl"             | If set to 1, running the english language set of assets.
  1464. ent_absbox                                | cmd      | "sv", "cheat"    | Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.<br>       Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1465. ent_attachments                           | cmd      | "sv", "cheat"    | Displays the attachment points on an entity.<br>      Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1466. ent_autoaim                               | cmd      | "sv", "cheat"    | Displays the entity's autoaim radius.<br>     Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1467. ent_bbox                                  | cmd      | "sv", "cheat"    | Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlays.<br> Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1468. ent_cancelpendingentfires                 | cmd      | "sv"             | Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1469. ent_create                                | cmd      | "sv", "cheat"    | Creates an entity of the given type where the player is looking.
  1470. ent_debugkeys                             |          | "sv"             |
  1471. ent_dump                                  | cmd      | "sv", "cheat"    | Usage:<br>   ent_dump &lt;entity name&gt;<br>
  1472. ent_fire                                  | cmd      | "sv", "cheat"    | Usage:<br>   ent_fire &lt;target&gt; \[action\] \[value\] \[delay\]<br>
  1473. ent_info                                  | cmd      | "sv", "cheat"    | Usage:<br>   ent_info &lt;class name&gt;<br>
  1474. ent_keyvalue                              | cmd      | "sv", "cheat"    | Applies the comma delimited key=value pairs to the entity with the given Hammer ID.<br>       Format: ent_keyvalue &lt;entity id&gt; &lt;key1&gt;=&lt;value1&gt;,&lt;key2&gt;=&lt;value2&gt;,...,&lt;keyN&gt;=&lt;valueN&gt;<br>
  1475. ent_list_report                           | cmd      | "sv"             | Reports all list of all entities in a map, one by one
  1476. ent_messages                              | cmd      | "sv", "cheat"    | Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any messages that it sends or receives.<br>   Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1477. ent_messages_draw                         | 0        | "sv", "cheat"    | Visualizes all entity input/output activity.
  1478. ent_name                                  | cmd      | "sv", "cheat"    |
  1479. ent_orient                                | cmd      | "sv", "cheat"    | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.<br> Format: ent_orient &lt;entity name&gt; &lt;optional: allangles&gt;
  1480. ent_pause                                 | cmd      | "sv", "cheat"    | Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1481. ent_pivot                                 | cmd      | "sv", "cheat"    | Displays the pivot for the given entity(ies).<br>     (y=up=green, z=forward=blue, x=left=red). <br>  Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1482. ent_rbox                                  | cmd      | "sv", "cheat"    | Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.<br>       Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1483. ent_remove                                | cmd      | "sv", "cheat"    | Removes the given entity(s)<br>       Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1484. ent_remove_all                            | cmd      | "sv", "cheat"    | Removes all entities of the specified type<br>        Arguments:      {entity_name} / {class_name}
  1485. ent_rotate                                | cmd      | "sv", "cheat"    | Rotates an entity by a specified # of degrees
  1486. ent_script_dump                           | cmd      | "sv", "cheat"    | Dumps the names and values of this entity's script scope to the console<br>   Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1487. ent_setang                                | cmd      | "sv", "cheat"    | Set entity angles
  1488. ent_setname                               | cmd      | "sv", "cheat"    | Sets the targetname of the given entity(s)<br>        Arguments:      {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1489. ent_setpos                                | cmd      | "sv", "cheat"    | Move entity to position
  1490. ent_show_contexts                         | 0        | "sv"             | Show entity contexts in ent_text display
  1491. ent_show_response_criteria                | cmd      | "sv", "cheat"    | Print, to the console, an entity's current criteria set used to select responses.<br> Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1492. ent_step                                  | cmd      | "sv", "cheat"    | When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1493. ent_teleport                              | cmd      | "sv", "cheat"    | Teleport the specified entity to where the player is looking.<br>     Format: ent_teleport &lt;entity name&gt;
  1494. ent_text                                  | cmd      | "sv", "cheat"    | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)<br>   Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1495. ent_viewoffset                            | cmd      | "sv", "cheat"    | Displays the eye position for the given entity(ies) in red.<br>       Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  1496. envmap                                    | cmd      |                  |
  1497. er_colwidth                               | 100      |                  |
  1498. er_graphwidthfrac                         | 0.2      |                  |
  1499. er_maxname                                | 14       |                  |
  1500. error_message_explain_pure                | cmd      | "cl"             | Take user to Steam support article
  1501. error_message_explain_unsigned            | cmd      | "cl"             | Take user to Steam support article
  1502. error_message_explain_vac                 | cmd      | "cl"             | Take user to Steam support article
  1503. errorcallstacks_enable                    | 0        |                  | All Error() calls will attach a callstack
  1504. errorcallstacks_length                    | 20       |                  | Length of automatic error callstacks
  1505. escape                                    | cmd      |                  | Escape key pressed.
  1506. exec                                      | cmd      |                  | Execute script file.
  1507. execifexists                              | cmd      |                  | Execute script file if file exists.
  1508. execwithwhitelist                         | cmd      |                  | Execute script file, only execing convars on a whitelist.
  1509. exit                                      | cmd      |                  | Exit the engine.
  1510. exojump                                   | cmd      | "sv", "cheat"    | equips or removes exojump
  1511. explode                                   | cmd      | "sv", "print"    | Kills the player with explosive damage
  1512. explodevector                             | cmd      | "sv", "print"    | Kills a player applying an explosive force. Usage: explodevector &lt;player&gt; &lt;x value&gt; &lt;y value&gt; &lt;z value&gt;
  1513. fadein                                    | cmd      | "sv", "cheat"    | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1514. fadeout                                   | cmd      | "sv", "cheat"    | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1515. fast_fogvolume                            | 0        |                  |
  1516. fast_poly_convert                         | 1        |                  |
  1517. ff_damage_bullet_penetration              | 0        | "cl", "rep"      | If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
  1518. ff_damage_decoy_explosion                 | 0        | "cl", "rep"      | Enables or disables team damage from decoy detonation
  1519. ff_damage_grenade_hit                     | 1        | "cl", "rep"      | Enables or disables team damage from thrown grenade impacts
  1520. ff_damage_reduction_bullets               | 0.1      | "cl", "rep"      | How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1521. ff_damage_reduction_grenade               | 0.25     | "cl", "rep"      | How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1522. ff_damage_reduction_grenade_self          | 1        | "cl", "rep"      | How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1523. ff_damage_reduction_other                 | 0.25     | "cl", "rep"      | How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1524. filesystem_buffer_size                    | 0        |                  | Size of per file buffers. 0 for none
  1525. filesystem_max_stdio_read                 | 16       |                  |
  1526. filesystem_native                         | 1        |                  | Use native FS or STDIO
  1527. filesystem_report_buffered_io             | 0        |                  |
  1528. filesystem_unbuffered_io                  | 1        |                  |
  1529. filesystem_use_overlapped_io              | 1        |                  |
  1530. find                                      | cmd      |                  | Find concommands with the specified string in their name/help text.
  1531. find_all                                  | cmd      |                  | Replica of "find". Ignores FCVAR_HIDDEN or FCVAR_DEVELOPMENTONLY flags
  1532. find_ent                                  | cmd      | "sv", "cheat"    | Find and list all entities with classnames or targetnames that contain the specified substring.<br>Format: find_ent &lt;substring&gt;<br>
  1533. find_ent_index                            | cmd      | "sv", "cheat"    | Display data for entity matching specified index.<br>Format: find_ent_index &lt;index&gt;<br>
  1534. findflags                                 | cmd      |                  | Find concommands by flags.
  1535. fire_absorbrate                           | 3        | "sv"             |
  1536. fire_dmgbase                              | 1        | "sv"             |
  1537. fire_dmginterval                          | 1.0      | "sv"             |
  1538. fire_dmgscale                             | 0.1      | "sv"             |
  1539. fire_extabsorb                            | 5        | "sv"             |
  1540. fire_extscale                             | 12       | "sv"             |
  1541. fire_growthrate                           | 1.0      | "sv"             |
  1542. fire_heatscale                            | 1.0      | "sv"             |
  1543. fire_incomingheatscale                    | 0.1      | "sv"             |
  1544. fire_maxabsorb                            | 50       | "sv"             |
  1545. firetarget                                | cmd      | "sv", "cheat"    |
  1546. firstperson                               | cmd      | "cl"             | Switch to firstperson camera.
  1547. fish_debug                                | 0        | "cl", "cheat"    | Show debug info for fish
  1548. fish_dormant                              | 0        | "sv", "rep", "cheat" | Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1549. flex_expression                           | -        | "sv"             |
  1550. flex_looktime                             | 5        | "sv"             |
  1551. flex_maxawaytime                          | 1.0      | "sv"             |
  1552. flex_maxplayertime                        | 7        | "sv"             |
  1553. flex_minawaytime                          | 0.5      | "sv"             |
  1554. flex_minplayertime                        | 5        | "sv"             |
  1555. flex_rules                                | 1        | "cl"             | Allow flex animation rules to run.
  1556. flex_smooth                               | 1        | "cl"             | Applies smoothing/decay curve to flex animation controller changes.
  1557. flex_talk                                 | 0        | "sv"             |
  1558. flush                                     | cmd      | "cheat"          | Flush unlocked cache memory.
  1559. flush_locked                              | cmd      | "cheat"          | Flush unlocked and locked cache memory.
  1560. fog_color                                 | -1 -1 -1 | "cl", "cheat"    |
  1561. fog_colorskybox                           | -1 -1 -1 | "cl", "cheat"    |
  1562. fog_enable                                | 1        | "cl", "cheat"    |
  1563. fog_enable_water_fog                      | 1        | "cheat"          |
  1564. fog_enableskybox                          | 1        | "cl", "cheat"    |
  1565. fog_end                                   | -1       | "cl", "cheat"    |
  1566. fog_endskybox                             | -1       | "cl", "cheat"    |
  1567. fog_hdrcolorscale                         | -1       | "cl", "cheat"    |
  1568. fog_hdrcolorscaleskybox                   | -1       | "cl", "cheat"    |
  1569. fog_maxdensity                            | -1       | "cl", "cheat"    |
  1570. fog_maxdensityskybox                      | -1       | "cl", "cheat"    |
  1571. fog_override                              | 0        | "cl", "cheat"    | Overrides the map's fog settings (-1 populates fog_ vars with map's values)
  1572. fog_start                                 | -1       | "cl", "cheat"    |
  1573. fog_startskybox                           | -1       | "cl", "cheat"    |
  1574. fog_volume_debug                          | 0        | "sv"             | If enabled, prints diagnostic information about the current fog volume
  1575. fogui                                     | cmd      | "norecord"       | Show/hide fog control UI.
  1576. force_audio_english                       | 0        | "a"              | Keeps track of whether we're forcing english in a localized language.
  1577. force_centerview                          | cmd      | "cl"             |
  1578. force_dispatch                            | cmd      |                  | Dispatch a command regardless of any hidden, cheat or developmentonly flags
  1579. forceactivecontrollertype                 | -1       |                  |
  1580. forcebind                                 | cmd      |                  | Bind a command to an available key. (forcebind command opt:suggestedKey)
  1581. foundry_engine_get_mouse_control          | cmd      | "sv", "cheat"    | Give the engine control of the mouse.
  1582. foundry_engine_release_mouse_control      | cmd      | "sv", "cheat"    | Give the control of the mouse back to Hammer.
  1583. foundry_select_entity                     | cmd      | "sv", "cheat"    | Select the entity under the crosshair or select entities with the specified name.
  1584. foundry_sync_hammer_view                  | cmd      | "sv", "cheat"    | Move Hammer's 3D view to the same position as the engine's 3D view.
  1585. foundry_update_entity                     | cmd      | "sv", "cheat"    | Updates the entity's position/angles when in edit mode
  1586. fov_cs_debug                              | 0        | "cl", "cheat"    | Sets the view fov if cheats are on.
  1587. fov_tv_debug                              | 0        | "cl"             | Sets the GOTV view custom fov in roaming view.
  1588. fps_max                                   | 400      |                  | Frame rate limiter
  1589. fps_max_menu                              | 120      |                  | Frame rate limiter, main menu
  1590. fps_max_splitscreen                       | 400      |                  | Frame rate limiter, splitscreen
  1591. fps_screenshot_frequency                  | 10       | "cheat"          | While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
  1592. fps_screenshot_threshold                  | -1       | "cheat"          | Dump a screenshot when the FPS drops below the given value.
  1593. free_pass_peek_debug                      | 0        | "sv"             |
  1594. fs_allow_unsafe_writes                    | 0        |                  | 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe).
  1595. fs_clear_open_duplicate_times             | cmd      |                  | Clear the list of files that have been opened.
  1596. fs_dump_open_duplicate_times              | cmd      |                  | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
  1597. fs_enable_stats                           | 0        |                  |
  1598. fs_fios_cancel_prefetches                 | cmd      |                  | Cancels all the prefetches in progress.
  1599. fs_fios_flush_cache                       | cmd      |                  | Flushes the FIOS HDD cache.
  1600. fs_fios_prefetch_file                     | cmd      |                  | Prefetches a file: &lt;/PS3_GAME/USRDIR/filename.bin&gt;.<br>The preftech is medium priority and persistent.
  1601. fs_fios_prefetch_file_in_pack             | cmd      |                  | Prefetches a file in a pack: &lt;portal2/models/container_ride/fineDebris_part5.ani&gt;.<br>The preftech is medium priority and non-persistent.
  1602. fs_fios_print_prefetches                  | cmd      |                  | Displays all the prefetches currently in progress.
  1603. fs_monitor_read_from_pack                 | 0        |                  | 0:Off, 1:Any, 2:Sync only
  1604. fs_printopenfiles                         | cmd      |                  | Show all files currently opened by the engine.
  1605. fs_report_long_reads                      | 0        |                  | 0:Off, 1:All (for tracking accumulated duplicate read times), &gt;1:Microsecond threshold
  1606. fs_report_sync_opens                      | 0        |                  | 0:Off, 1:Always, 2:Not during map load
  1607. fs_report_sync_opens_callstack            | 0        |                  | 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
  1608. fs_show_pure_state                        | cmd      |                  | Display current filesystem whitelist state
  1609. fs_syncdvddevcache                        | cmd      |                  | Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  1610. fs_warning_level                          | cmd      |                  | Set the filesystem warning level.
  1611. fs_warning_mode                           | 0        |                  | 0:Off, 1:Warn main thread, 2:Warn other threads
  1612. func_break_max_pieces                     | 15       | "cl", "a", "rep" |
  1613. func_break_reduction_factor               | .5       | "sv"             |
  1614. func_breakdmg_bullet                      | 0.5      | "sv"             |
  1615. func_breakdmg_club                        | 1.5      | "sv"             |
  1616. func_breakdmg_explosive                   | 1.25     | "sv"             |
  1617. fx_drawimpactdebris                       | 1        | "cl"             | Draw impact debris effects.
  1618. fx_drawimpactdust                         | 1        | "cl"             | Draw impact dust effects.
  1619. fx_drawmetalspark                         | 1        | "cl"             | Draw metal spark effects.
  1620. fx_glass_velocity_cap                     | 0        | "cl"             | Maximum downwards speed of shattered glass particles
  1621. fx_new_sparks                             | 1        | "sv", "cheat"    | Use new style sparks.<br>
  1622. g15_dumpplayer                            | cmd      | "cl"             | Spew player data.
  1623. g15_reload                                | cmd      | "cl"             | Reloads the Logitech G-15 Keyboard configs.
  1624. g15_update_msec                           | 250      | "cl", "a"        | Logitech G-15 Keyboard update interval.
  1625. g_Language                                | 0        | "cl", "rep"      |
  1626. g_ai_threadedgraphbuild                   | 0        | "sv"             | If true, use experimental threaded node graph building.
  1627. g_debug_angularsensor                     | 0        | "sv", "cheat"    |
  1628. g_debug_constraint_sounds                 | 0        | "sv", "cheat"    | Enable debug printing about constraint sounds.
  1629. g_debug_doors                             | 0        | "sv"             |
  1630. g_debug_npc_vehicle_roles                 | 0        | "sv"             |
  1631. g_debug_ragdoll_removal                   | 0        | "cl", "rep", "cheat" |
  1632. g_debug_ragdoll_visualize                 | 0        | "cl", "cheat"    |
  1633. g_debug_trackpather                       | 0        | "sv", "cheat"    |
  1634. g_debug_transitions                       | 0        | "sv"             | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1635. g_debug_vehiclebase                       | 0        | "sv", "cheat"    |
  1636. g_debug_vehicledriver                     | 0        | "sv", "cheat"    |
  1637. g_debug_vehicleexit                       | 0        | "sv", "cheat"    |
  1638. g_debug_vehiclesound                      | 0        | "sv", "cheat"    |
  1639. g_jeepexitspeed                           | 100      | "sv", "cheat"    |
  1640. g_ragdoll_fadespeed                       | 600      | "cl"             |
  1641. g_ragdoll_important_maxcount              | 2        | "cl", "rep"      |
  1642. g_ragdoll_lvfadespeed                     | 100      | "cl"             |
  1643. g_ragdoll_maxcount                        | 8        | "cl", "rep"      |
  1644. game_mode                                 | 0        | "sv", "cl", "rep" | The current game mode (based on game type). See GameModes.txt.
  1645. game_online                               | 1        | "sv", "cl", "rep" | The current game is online.
  1646. game_public                               | 1        | "sv", "cl", "rep" | The current game is public.
  1647. game_type                                 | 0        | "sv", "cl", "rep" | The current game type. See GameModes.txt.
  1648. gameinstructor_dump_open_lessons          | cmd      | "cl", "cheat"    | Gives a list of all currently open lessons.
  1649. gameinstructor_enable                     | 1        | "cl", "a"        | Display in game lessons that teach new players.
  1650. gameinstructor_find_errors                | 0        | "cl", "cheat"    | Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  1651. gameinstructor_reload_lessons             | cmd      | "cl", "cheat"    | Shuts down all open lessons and reloads them from the script file.
  1652. gameinstructor_reset_counts               | cmd      | "cl"             | Resets all display and success counts to zero.
  1653. gameinstructor_save_restore_lessons       | 1        | "cl", "cheat"    | Set to 0 to disable save/load of open lesson opportunities in single player.
  1654. gameinstructor_start_sound_cooldown       | 4.0      | "cl"             | Number of seconds forced between similar lesson start sounds.
  1655. gameinstructor_verbose                    | 0        | "cl", "cheat"    | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  1656. gameinstructor_verbose_lesson             |          | "cl", "cheat"    | Display more verbose information for lessons have this name.
  1657. gamemenucommand                           | cmd      | "cl"             | Issue game menu command.
  1658. gamepadslot1                              | cmd      | "cl"             |
  1659. gamepadslot2                              | cmd      | "cl"             |
  1660. gamepadslot3                              | cmd      | "cl"             |
  1661. gamepadslot4                              | cmd      | "cl"             |
  1662. gamepadslot5                              | cmd      | "cl"             |
  1663. gamepadslot6                              | cmd      | "cl"             |
  1664. gamestats_file_output_directory           |          | "sv"             | When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath<br>
  1665. gameui_activate                           | cmd      |                  | Shows the game UI
  1666. gameui_allowescape                        | cmd      |                  | Escape key allowed to hide game UI
  1667. gameui_allowescapetoshow                  | cmd      |                  | Escape key allowed to show game UI
  1668. gameui_hide                               | cmd      |                  | Hides the game UI
  1669. gameui_preventescape                      | cmd      |                  | Escape key doesn't hide game UI
  1670. gameui_preventescapetoshow                | cmd      |                  | Escape key doesn't show game UI
  1671. gameui_xbox                               | 0        |                  |
  1672. gcmd                                      | cmd      | "cl"             | Generate a command
  1673. getpos                                    | cmd      | "cl"             | dump position and angles to the console
  1674. getpos_exact                              | cmd      | "cl"             | dump origin and angles to the console
  1675. gg_knife_kill_demotes                     | 1        | "sv", "rep"      | 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
  1676. give                                      | cmd      | "sv", "print"    | Give item to player.<br>      Arguments: &lt;item_name&gt;
  1677. givecurrentammo                           | cmd      | "sv", "cheat"    | Give a supply of ammo for current weapon..<br>
  1678. gl_amd_occlusion_workaround               | 1        |                  |
  1679. gl_clear                                  | 0        | "cl"             |
  1680. gl_clear_randomcolor                      | 0        | "cl", "cheat"    | Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  1681. gl_nvidia_occlusion_workaround            | 0        |                  |
  1682. global_chatter_info                       |          | "sv"             | Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
  1683. global_event_log_enabled                  | 0        | "sv", "cheat"    | Enables the global event log system
  1684. global_set                                | cmd      | "sv", "cheat"    | global_set &lt;globalname&gt; &lt;state&gt;: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1685. glow_muzzle_debug                         | 0        | "cl", "cheat"    | Show muzzle glow shapes outside of the glow pass.
  1686. glow_outline_effect_enable                | 1        | "cl", "cheat"    | Enable entity outline glow effects.
  1687. glow_outline_width                        | 6.0f     | "cl", "cheat"    | Width of glow outline effect in screen space.
  1688. god                                       | cmd      | "sv", "cheat"    | Toggle. Player becomes invulnerable.
  1689. gods                                      | cmd      | "sv", "cheat"    | Toggle. All players become invulnerable.
  1690. gotv_theater_container                    |          | "cl"             | Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
  1691. gpu_level                                 | 3        |                  | GPU Level - Default: High
  1692. gpu_level_optionsui                       | 9999999  | "cl"             | Used to set video property from options UI.
  1693. gpu_level_restart                         | -1       | "cl"             | Used to set video property at device reset.
  1694. gpu_mem_level                             | 2        |                  | Memory Level - Default: High
  1695. gpu_mem_level_optionsui                   | 9999999  | "cl"             | Used to set video property from options UI.
  1696. gpu_mem_level_restart                     | -1       | "cl"             | Used to set video property at device reset.
  1697. groundlist                                | cmd      | "sv"             | Display ground entity list &lt;index&gt;
  1698. hammer_update_entity                      | cmd      | "sv"             | Updates the entity's position/angles when in edit mode
  1699. hammer_update_safe_entities               | cmd      | "sv"             | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  1700. healthshot_allow_use_at_full              | 1        | "cl", "rep"      |
  1701. healthshot_health                         | 50       | "cl", "rep"      |
  1702. healthshot_healthboost_damage_multiplier  | 1        | "sv", "rep"      |
  1703. healthshot_healthboost_speed_multiplier   | 1        | "cl", "rep"      |
  1704. healthshot_healthboost_time               | 0        | "cl", "rep"      |
  1705. heartbeat                                 | cmd      |                  | Force heartbeat of master servers
  1706. help                                      | cmd      |                  | Find help about a convar/concommand.
  1707. hermite_fix                               | 1        | "cl"             | Don't interpolate previous hermite sample when fixing up times.
  1708. hideconsole                               | cmd      | "norecord"       | Hide the console.
  1709. hidehud                                   | 0        | "cl", "cheat", "ss" |
  1710. hideoverviewmap                           | cmd      | "cl"             | Hides the overview map
  1711. hidepanel                                 | cmd      | "cl"             | Hides a viewport panel &lt;name&gt;
  1712. hideradar                                 | cmd      | "cl"             | Hides HUD radar
  1713. hidescores                                | cmd      | "cl"             | Forcibly hide score panel
  1714. highlight_patch                           | cmd      | "cl", "cheat"    |
  1715. highlight_sticker                         | cmd      | "cl", "cheat"    |
  1716. hl2_episodic                              | 0        | "cl", "rep"      |
  1717. hltv_replay_status                        | cmd      |                  | Show Killer Replay status and some statistics, works on listen or dedicated server.
  1718. host_ShowIPCCallCount                     | 0        |                  | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1719. host_filtered_time_report                 | cmd      |                  | Dumps time spent idle in previous frames in ms(dedicated only).
  1720. host_flush_threshold                      | 12       |                  | Memory threshold below which the host should flush caches between server instances
  1721. host_framerate                            | 0        | "rep", "cheat"   | Set to lock per-frame time elapse.
  1722. host_info_show                            | 1        |                  | How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  1723. host_limitlocal                           | 0        |                  | Apply cl_cmdrate and cl_updaterate to loopback connection
  1724. host_map                                  |          |                  | Current map name.
  1725. host_maplist_recurse_subdirs              | 1        |                  |
  1726. host_name_store                           | 1        |                  | Whether hostname is recorded in game events and GOTV.
  1727. host_players_show                         | 1        |                  | How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  1728. host_print_frame_times                    | 0        |                  |
  1729. host_profile                              | 0        |                  |
  1730. host_reset_config                         | cmd      |                  | reset config (for testing) with param as splitscreen index.
  1731. host_rules_show                           | 1        |                  | How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
  1732. host_runframe_input_parcelremainder       | 1        |                  |
  1733. host_runofftime                           | cmd      |                  | Run off some time without rendering/updating sounds<br>
  1734. host_showcachemiss                        | 0        |                  | Print a debug message when the client or server cache is missed.
  1735. host_sleep                                | 0        | "cheat"          | Force the host to sleep a certain number of milliseconds each frame.
  1736. host_speeds                               | 0        |                  | Show general system running times.
  1737. host_syncfps                              | 0        |                  | Synchronize real render time to host_framerate if possible.
  1738. host_thread_mode                          | 0        |                  | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1739. host_threaded_sound                       | 0        |                  | Run the sound on a thread (independent of mix)
  1740. host_threaded_sound_simplethread          | 0        |                  | Run the sound on a simple thread not a jobthread
  1741. host_timer_report                         | cmd      |                  | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1742. host_timescale                            | 1.0      | "rep", "cheat"   | Prescale the clock by this amount.
  1743. host_workshop_collection                  | cmd      | "sv"             | Get the latest version of maps in a workshop collection and host them as a maplist.
  1744. host_workshop_map                         | cmd      | "sv"             | Get the latest version of the map and host it on this server.
  1745. host_writeconfig                          | cmd      |                  | Store current settings to config.cfg (or specified .cfg file).
  1746. host_writeconfig_ss                       | cmd      |                  | Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  1747. hostage_debug                             | 0        | "sv", "cheat"    | Show hostage AI debug information
  1748. hostage_drop_time                         | 1        | "sv"             | Time for the hostage before it fully drops to ground
  1749. hostage_feetyawrate                       | 720      | "cl", "rep"      | How many degrees per second that hostages can turn their feet or upper body.
  1750. hostage_is_silent                         | 0        | "sv", "cheat"    | When set, the hostage won't play any code driven response rules lines
  1751. hostfile                                  | host.txt | "sv"             | The HOST file to load.
  1752. hostip                                    |          |                  | Host game server ip
  1753. hostname                                  |          |                  | Hostname for server.
  1754. hostport                                  | 27015    |                  | Host game server port
  1755. http_cache_size                           | 150      |                  |
  1756. hud_alt_ticks                             | 1        | "cl"             |
  1757. hud_autoreloadscript                      | 0        | "cl"             | Automatically reloads the animation script each time one is ran
  1758. hud_dump_altticks                         | 0        | "cl"             | List HUD elements and their alt_tick usage
  1759. hud_fastswitch                            | 1        | "cl", "ss"       |
  1760. hud_jeephint_numentries                   | 10       | "sv"             |
  1761. hud_reloadscheme                          | cmd      | "cl"             | Reloads hud layout and animation scripts.
  1762. hud_saytext_time                          | 12       | "cl"             |
  1763. hud_scaling                               | 0.85     | "cl", "a"        | Scales hud elements
  1764. hud_showtargetid                          | 1        | "cl", "a", "ss"  | Enables display of target names
  1765. hud_subtitles                             | cmd      | "cl"             | Plays the Subtitles: &lt;filename&gt;
  1766. hud_takesshots                            | 0        | "cl", "a"        | Auto-save a scoreboard screenshot at the end of a map.
  1767. hurtme                                    | cmd      | "sv", "cheat"    | Hurts the player.<br> Arguments: &lt;health to lose&gt;
  1768. ignore_ui_activate_key                    |          |                  | When set will ignore UI activation key
  1769. ime_hkl_info                              | cmd      | "norecord"       | Spew IME HKL info.
  1770. ime_info                                  | cmd      | "norecord"       | Spew IME info.
  1771. ime_supported_info                        | cmd      | "norecord"       | Spew IME Supported info.
  1772. impulse                                   | cmd      | "cl"             |
  1773. in_forceuser                              | 0        | "cheat"          | Force user input to this split screen player.
  1774. in_usekeyboardsampletime                  | 1        | "cl"             | Use keyboard sample time smoothing.
  1775. incrementvar                              | cmd      | "norecord"       | Increment specified convar value.
  1776. inferno_child_spawn_interval_multiplier   | 0.1      | "sv", "cheat"    | Amount spawn interval increases for each child
  1777. inferno_child_spawn_max_depth             | 4        | "sv", "rep"      |
  1778. inferno_damage                            | 40       | "sv", "cheat"    | Damage per second
  1779. inferno_debug                             | 0        | "sv", "cheat"    |
  1780. inferno_dlight_spacing                    | 200      | "cl", "cheat"    | Inferno dlights are at least this far apart
  1781. inferno_dlights                           | 30       | "cl"             | Min FPS at which molotov dlights will be created
  1782. inferno_fire                              | 2        | "cl"             |
  1783. inferno_flame_lifetime                    | 7        | "sv", "rep"      | Average lifetime of each flame in seconds
  1784. inferno_flame_spacing                     | 42       | "sv", "cheat"    | Minimum distance between separate flame spawns
  1785. inferno_forward_reduction_factor          | 0.9      | "sv", "cheat"    |
  1786. inferno_friendly_fire_duration            | 6        | "sv", "cheat"    | For this long, FF is credited back to the thrower.
  1787. inferno_initial_spawn_interval            | 0.02     | "sv", "cheat"    | Time between spawning flames for first fire
  1788. inferno_max_child_spawn_interval          | 0.5      | "sv", "cheat"    | Largest time interval for child flame spawning
  1789. inferno_max_flames                        | 16       | "sv", "rep"      | Maximum number of flames that can be created
  1790. inferno_max_range                         | 150      | "sv", "rep"      | Maximum distance flames can spread from their initial ignition point
  1791. inferno_max_trace_per_tick                | 16       | "sv"             |
  1792. inferno_per_flame_spawn_duration          | 3        | "sv", "cheat"    | Duration each new flame will attempt to spawn new flames
  1793. inferno_scorch_decals                     | 1        | "sv", "cheat"    |
  1794. inferno_spawn_angle                       | 45       | "sv", "cheat"    | Angular change from parent
  1795. inferno_surface_offset                    | 20       | "sv", "cheat"    |
  1796. inferno_velocity_decay_factor             | 0.2      | "sv", "cheat"    |
  1797. inferno_velocity_factor                   | 0.003    | "sv", "cheat"    |
  1798. inferno_velocity_normal_factor            | 0        | "sv", "cheat"    |
  1799. invnext                                   | cmd      | "cl"             |
  1800. invnextgrenade                            | cmd      | "cl"             |
  1801. invnextitem                               | cmd      | "cl"             |
  1802. invnextnongrenade                         | cmd      | "cl"             |
  1803. invprev                                   | cmd      | "cl"             |
  1804. ip                                        | localhost |                  | Overrides IP for multihomed hosts
  1805. ip_relay                                  |          |                  | Overrides IP used to redirect TV relay connections for NAT hosts
  1806. ip_steam                                  |          |                  | Overrides IP used to bind Steam port for multihomed hosts
  1807. ip_tv                                     |          |                  | Overrides IP used to bind TV port for multihomed hosts
  1808. ip_tv1                                    |          |                  | Overrides IP used to bind TV1 port for multihomed hosts
  1809. ipc_console_disable                       | cmd      | "norecord"       | Disable IPC console(s)
  1810. ipc_console_disable_all                   | cmd      | "norecord"       | Disable all IPC consoles
  1811. ipc_console_enable                        | cmd      | "cheat", "norecord" | Enable IPC console
  1812. ipc_console_show                          | cmd      | "norecord"       | Show status of IPC consoles
  1813. itemtimedata_dump_active                  | cmd      | "sv"             |
  1814. itemtimedata_dump_total                   | cmd      | "sv"             |
  1815. itemtimedata_print_and_reset              | cmd      | "sv"             | Outputs item time data to server log and clears data.
  1816. joy_accel_filter                          | 0.2      | "cl"             |
  1817. joy_accelmax                              | 1.0      | "cl", "a"        |
  1818. joy_accelscale                            | 3.5      | "cl", "a"        |
  1819. joy_accelscalepoly                        | 0.4      | "cl", "a"        |
  1820. joy_advanced                              | 0        | "cl", "a"        |
  1821. joy_advaxisr                              | 0        | "cl", "a"        |
  1822. joy_advaxisu                              | 0        | "cl", "a"        |
  1823. joy_advaxisv                              | 0        | "cl", "a"        |
  1824. joy_advaxisx                              | 0        | "cl", "a"        |
  1825. joy_advaxisy                              | 0        | "cl", "a"        |
  1826. joy_advaxisz                              | 0        | "cl", "a"        |
  1827. joy_autoAimDampenMethod                   | 0        | "cl", "a"        |
  1828. joy_autoaim_dampen_smoothout_speed        | 0.25     | "cl"             |
  1829. joy_autoaimdampen                         | 0        | "cl", "a"        | How much to scale user stick input when the gun is pointing at a valid target.
  1830. joy_autoaimdampenrange                    | 0        | "cl", "a"        | The stick range where autoaim dampening is applied. 0 = off
  1831. joy_autosprint                            | 0        | "cl"             | Automatically sprint when moving with an analog joystick
  1832. joy_axisbutton_threshold                  | 0.3      | "a"              | Analog axis range before a button press is registered.
  1833. joy_cfg_preset                            | 1        | "cl", "a", "ss"  |
  1834. joy_circle_correct                        | 1        | "cl", "a"        |
  1835. joy_curvepoint_1                          | 0.001    | "cl", "a"        |
  1836. joy_curvepoint_2                          | 0.4      | "cl", "a"        |
  1837. joy_curvepoint_3                          | 0.75     | "cl", "a"        |
  1838. joy_curvepoint_4                          | 1        | "cl", "a"        |
  1839. joy_curvepoint_end                        | 2        | "cl", "a"        |
  1840. joy_deadzone_mode                         | 0        |                  | 0 =&gt; Cross-shaped deadzone (default), 1 =&gt; Square deadzone.
  1841. joy_diagonalpov                           | 0        | "cl", "a"        | POV manipulator operates on diagonal axes, too.
  1842. joy_display_input                         | 0        | "cl", "a"        |
  1843. joy_forwardsensitivity                    | -1       | "cl", "a"        |
  1844. joy_forwardthreshold                      | 0.15     | "cl", "a"        |
  1845. joy_gamma                                 | 0.2      | "cl", "a"        |
  1846. joy_inverty                               | 0        | "cl", "a", "ss"  | Whether to invert the Y axis of the joystick for looking.
  1847. joy_lookspin_default                      | 0.35     | "cl"             |
  1848. joy_lowend                                | 1        | "cl", "a"        |
  1849. joy_lowend_linear                         | 0.55     | "cl", "a"        |
  1850. joy_lowmap                                | 1        | "cl", "a"        |
  1851. joy_movement_stick                        | 0        | "cl", "a", "ss"  | Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
  1852. joy_name                                  | joystick | "cl", "a"        |
  1853. joy_no_accel_jump                         | 0        | "cl", "a"        |
  1854. joy_pegged                                | 0.75     | "cl"             |
  1855. joy_pitchsensitivity                      | -1       | "cl", "a", "ss"  | joystick pitch sensitivity
  1856. joy_pitchsensitivity_default              | -1.0     | "cl"             |
  1857. joy_pitchthreshold                        | 0.15     | "cl", "a"        |
  1858. joy_response_look                         | 0        | "cl", "a"        | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
  1859. joy_response_look_pitch                   | 1        | "cl", "a"        | 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
  1860. joy_response_move                         | 1        | "cl", "a"        | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
  1861. joy_response_move_vehicle                 | 6        | "cl"             |
  1862. joy_sensitive_step0                       | 0.1      | "cl", "a"        |
  1863. joy_sensitive_step1                       | 0.4      | "cl", "a"        |
  1864. joy_sensitive_step2                       | 0.90     | "cl", "a"        |
  1865. joy_sidesensitivity                       | 1        | "cl", "a"        |
  1866. joy_sidethreshold                         | 0.15     | "cl", "a"        |
  1867. joy_useNewAcecelMethod                    | 1        | "cl"             |
  1868. joy_useNewJoystickPeggedTest              | 0        | "cl"             |
  1869. joy_variable_frametime                    | 1        | "cl"             |
  1870. joy_vehicle_turn_lowend                   | 0.7      | "cl"             |
  1871. joy_vehicle_turn_lowmap                   | 0.4      | "cl"             |
  1872. joy_virtual_peg                           | 0        | "cl"             |
  1873. joy_wingmanwarrior_centerhack             | 0        | "a"              | Wingman warrior centering hack.
  1874. joy_wingmanwarrior_turnhack               | 0        | "cl", "a"        | Wingman warrior hack related to turn axes.
  1875. joy_xcontroller_cfg_loaded                | 0        | "cl"             | If 0, the 360controller.cfg file will be executed on startup & option changes.
  1876. joy_xcontroller_found                     | 1        |                  | Automatically set to 1 if an xcontroller has been detected.
  1877. joy_yawsensitivity                        | -1       | "cl", "a", "ss"  | joystick yaw sensitivity
  1878. joy_yawsensitivity_default                | -1.0     | "cl"             |
  1879. joy_yawthreshold                          | 0.15     | "cl", "a"        |
  1880. joyadvancedupdate                         | cmd      | "cl"             |
  1881. joystick                                  | 1        | "cl", "a"        | True if the joystick is enabled, false otherwise.
  1882. joystick_force_disabled                   | 1        | "cl", "a"        | Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
  1883. joystick_force_disabled_set_from_options  | 1        | "cl", "a"        | Sets controllers enabled/disabled just before the config is written.
  1884. jpeg                                      | cmd      |                  | Take a jpeg screenshot:  jpeg &lt;filename&gt; &lt;quality 1-100&gt;.
  1885. jpeg_quality                              | 90       |                  | jpeg screenshot quality.
  1886. kdtree_test                               | cmd      | "sv", "cheat"    | Tests spatial partition for entities queries.
  1887. key_bind_version                          | 0        | "cl", "a"        |
  1888. key_findbinding                           | cmd      |                  | Find key bound to specified command string.
  1889. key_listboundkeys                         | cmd      |                  | List bound keys with bindings.
  1890. key_updatelayout                          | cmd      |                  | Updates game keyboard layout to current windows keyboard setting.
  1891. kick                                      | cmd      |                  | Kick a player by name.
  1892. kickid                                    | cmd      |                  | Kick a player by userid or uniqueid, with a message.
  1893. kickid_ex                                 | cmd      |                  | Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  1894. kill                                      | cmd      | "sv", "print"    | Kills the player with generic damage
  1895. killserver                                | cmd      |                  | Shutdown the server.
  1896. killvector                                | cmd      | "sv", "print"    | Kills a player applying force. Usage: killvector &lt;player&gt; &lt;x value&gt; &lt;y value&gt; &lt;z value&gt;
  1897. knife_damage_scale                        | 100      | "sv"             |
  1898. lastinv                                   | cmd      | "cl"             |
  1899. launch_warmup_map                         | cmd      | "cl", "norecord" | Launches warmup map
  1900. light_crosshair                           | cmd      | "cheat"          | Show texture color at crosshair
  1901. lightcache_maxmiss                        | 2        | "cheat"          |
  1902. lightprobe                                | cmd      |                  | Samples the lighting environment.<br>Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'<br>.The lightprobe command requires you specify a base file name.<br>
  1903. linefile                                  | cmd      | "cheat"          | Parses map leak data from .lin file
  1904. listRecentNPCSpeech                       | cmd      | "sv", "norecord" | Displays a list of the last 5 lines of speech from NPCs.
  1905. list_active_casters                       | cmd      | "cl"             | List currently active casters.
  1906. listdemo                                  | cmd      |                  | List demo file contents.
  1907. listid                                    | cmd      |                  | Lists banned users.
  1908. listip                                    | cmd      |                  | List IP addresses on the ban list.
  1909. listissues                                | cmd      | "sv", "print"    | List all the issues that can be voted on.
  1910. listmodels                                | cmd      |                  | List loaded models.
  1911. load                                      | cmd      |                  | Load a saved game.
  1912. load_master_item_schema                   | cmd      | "sv", "cheat"    | Reloads the item master schema.
  1913. loadcommentary                            | cmd      | "cl"             |
  1914. loader_defer_non_critical_jobs            | 0        |                  |
  1915. loader_dump_table                         | cmd      |                  |
  1916. loader_spew_info                          | 0        |                  | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
  1917. loader_throttle_io                        | 1        |                  |
  1918. lobby_default_privacy_bits2               | 1        | "cl", "a"        | Lobby default permissions (0: private, 1: public)
  1919. lobby_gamesearch_fake                     | 0        | "cl"             |
  1920. lobby_spew_friend_info                    | 0        | "cl"             |
  1921. lobby_stats_fake                          | 0        | "cl"             |
  1922. localization_quest_item_string_printout   | cmd      | "cl"             | localization_quest_item_string_printout
  1923. locator_background_border_color           | 16 16 16 0 | "cl"             | The default color for the border.
  1924. locator_background_border_thickness       | 2        | "cl"             | How many pixels the background borders the left and right.
  1925. locator_background_color                  | 16 16 16 100 | "cl"             | The default color for the background.
  1926. locator_background_shift_x                | 3        | "cl"             | How many pixels the background is shifted right.
  1927. locator_background_shift_y                | 1        | "cl"             | How many pixels the background is shifted down.
  1928. locator_background_style                  | 2        | "cl"             | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
  1929. locator_background_thickness_x            | 8        | "cl"             | How many pixels the background borders the left and right.
  1930. locator_background_thickness_y            | 0        | "cl"             | How many pixels the background borders the top and bottom.
  1931. locator_fade_time                         | 0.3      | "cl"             | Number of seconds it takes for a lesson to fully fade in/out.
  1932. locator_icon_max_size_non_ss              | 2        | "cl"             | Minimum scale of the icon on the screen
  1933. locator_icon_min_size_non_ss              | 1.0      | "cl"             | Minimum scale of the icon on the screen
  1934. locator_lerp_rest                         | 0.25f    | "cl"             | Number of seconds before moving from the center.
  1935. locator_lerp_speed                        | 5.0f     | "cl"             | Speed that static lessons move along the Y axis.
  1936. locator_lerp_time                         | 1.75f    | "cl"             | Number of seconds to lerp before reaching final destination
  1937. locator_pulse_time                        | 1.0f     | "cl"             | Number of seconds to pulse after changing icon or position
  1938. locator_screen_pos_y                      | 0.35     | "cl"             | Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
  1939. locator_split_len                         | 0.5f     | "cl", "cheat"    |
  1940. locator_split_maxwide_percent             | 0.80f    | "cl", "cheat"    |
  1941. locator_start_at_crosshair                | 1        | "cl"             | Start position at the crosshair instead of the top middle of the screen.
  1942. locator_target_offset_x                   | -17      | "cl"             | How many pixels to offset the locator from the target position.
  1943. locator_target_offset_y                   | -64      | "cl"             | How many pixels to offset the locator from the target position.
  1944. locator_topdown_style                     | 0        | "cl"             | Topdown games set this to handle distance and offscreen location differently.
  1945. lockMoveControllerRet                     | 0        | "cl", "a"        |
  1946. log                                       | cmd      |                  | Enables logging to file, console, and udp &lt; on \| off &gt;.
  1947. log_color                                 | cmd      | "norecord"       | Set the color of a logging channel.
  1948. log_dumpchannels                          | cmd      | "norecord"       | Dumps information about all logging channels.
  1949. log_flags                                 | cmd      | "norecord"       | Set the flags on a logging channel.
  1950. log_level                                 | cmd      | "norecord"       | Set the spew level of a logging channel.
  1951. logaddress_add                            | cmd      |                  | Set address and port for remote host &lt;ip:port&gt;.
  1952. logaddress_add_ex                         | cmd      |                  | Set address and port for remote host &lt;ip:port&gt; and supplies a unique token in the UDP packets.
  1953. logaddress_add_http                       | cmd      | "sv"             | Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
  1954. logaddress_add_http_delayed               | cmd      | "sv"             | Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.
  1955. logaddress_add_ts                         | cmd      |                  | Set address and port for remote host &lt;ip:port&gt; and uses a unique checksum from logaddress_token_secret in the UDP packets.
  1956. logaddress_del                            | cmd      |                  | Remove address and port for remote host &lt;ip:port&gt;.
  1957. logaddress_delall                         | cmd      |                  | Remove all udp addresses being logged to
  1958. logaddress_delall_http                    | cmd      | "sv"             | Remove all http listeners from the dispatch list.
  1959. logaddress_list                           | cmd      |                  | List all addresses currently being used by logaddress.
  1960. logaddress_list_http                      | cmd      | "sv"             | List all URIs currently receiving server logs
  1961. logaddress_token_secret                   |          |                  | Set a secret string that will be hashed when using logaddress with explicit token hash.
  1962. lookspring                                | 0        | "cl", "a"        |
  1963. lookstrafe                                | 0        | "cl", "a"        |
  1964. loopsingleplayermaps                      | 0        | "sv", "rep", "cheat" |
  1965. lservercfgfile                            | listenserver.cfg | "sv"             |
  1966. m_customaccel                             | 0        | "cl", "a"        | Custom mouse acceleration:<br>0: custom accelaration disabled<br>1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)<br>2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.<br>3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
  1967. m_customaccel_exponent                    | 1.05     | "cl", "a"        | Mouse move is raised to this power before being scaled by scale factor.
  1968. m_customaccel_max                         | 0        | "cl", "a"        | Max mouse move scale factor, 0 for no limit
  1969. m_customaccel_scale                       | 0.04     | "cl", "a"        | Custom mouse acceleration value.
  1970. m_forward                                 | 1        | "cl", "a"        | Mouse forward factor.
  1971. m_limitedcapture_workaround               | 0        | "cl"             | Workaround limitations on mouse capture in some environments
  1972. m_mouseaccel1                             | 0        | "cl", "a"        | Windows mouse acceleration initial threshold (2x movement).
  1973. m_mouseaccel2                             | 0        | "cl", "a"        | Windows mouse acceleration secondary threshold (4x movement).
  1974. m_mousespeed                              | 1        | "cl", "a"        | Windows mouse acceleration (0 to disable, 1 to enable \[Windows 2000: enable initial threshold\], 2 to enable secondary threshold \[Windows 2000 only\]).
  1975. m_pitch                                   | 0.022    | "cl", "a", "ss"  | Mouse pitch factor.
  1976. m_rawinput                                | 1        | "cl", "a"        | Use Raw Input for mouse input.
  1977. m_side                                    | 0.8      | "cl", "a"        | Mouse side factor.
  1978. m_yaw                                     | 0.022    | "cl", "a"        | Mouse yaw factor.
  1979. map                                       | cmd      | "norecord"       | Start playing on specified map.
  1980. map_background                            | cmd      | "norecord"       | Runs a map as the background to the main menu.
  1981. map_commentary                            | cmd      | "norecord"       | Start playing, with commentary, on a specified map.
  1982. map_edit                                  | cmd      |                  |
  1983. map_noareas                               | 0        |                  | Disable area to area connection testing.
  1984. map_setbombradius                         | cmd      | "sv", "cheat"    | Sets the bomb radius for the map.
  1985. map_showbombradius                        | cmd      | "sv", "cheat"    | Shows bomb radius from the center of each bomb site and planted bomb.
  1986. map_showspawnpoints                       | cmd      | "sv"             | Shows player spawn points (red=invalid). Optionally pass in the duration.
  1987. map_wants_save_disable                    | 0        |                  |
  1988. mapcycledisabled                          | 0        | "cl", "rep"      | repeats the same map after each match instead of using the map cycle
  1989. mapcyclefile                              | mapcycle.txt | "sv"             | Name of the .txt file used to cycle the maps on multiplayer servers
  1990. mapgroup                                  | cmd      | "norecord"       | Specify a map group
  1991. mapoverview_allow_client_draw             | 0        | "cl"             | Allow a client to draw on the map overview
  1992. mapoverview_allow_grid_usage              | 0        | "cl"             | When set to 1, allows turning on the (experimental) grid for drawing.
  1993. mapoverview_icon_scale                    | 1.0      | "cl", "a"        | Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
  1994. maps                                      | cmd      |                  | Displays list of maps.
  1995. mat_aaquality                             | 0        |                  |
  1996. mat_aaquality_optionsui                   | 9999999  | "cl"             | Used to set video property from options UI.
  1997. mat_aaquality_restart                     | 0        | "cl"             | Used to set video property at device reset.
  1998. mat_accelerate_adjust_exposure_down       | 40.0     | "cl", "cheat"    |
  1999. mat_alphacoverage                         | 1        |                  |
  2000. mat_alternatefastclipalgorithm            | 1        |                  |
  2001. mat_ambient_light_b                       | 0.0      | "cheat"          |
  2002. mat_ambient_light_g                       | 0.0      | "cheat"          |
  2003. mat_ambient_light_r                       | 0.0      | "cheat"          |
  2004. mat_aniso_disable                         | 0        | "cheat"          | NOTE: You must change mat_forceaniso after changing this convar for this to take effect
  2005. mat_antialias                             | 0        |                  |
  2006. mat_antialias_optionsui                   | 9999999  | "cl"             | Used to set video property from options UI.
  2007. mat_antialias_restart                     | 0        | "cl"             | Used to set video property at device reset.
  2008. mat_async_tex_maxtime_ms                  | 3        |                  | Cutoff time (in ms) spent in ServiceAsyncTextureLoads
  2009. mat_autoexposure_max                      | 2        | "cl", "cheat"    |
  2010. mat_autoexposure_max_multiplier           | 1.0      | "cl", "cheat"    |
  2011. mat_autoexposure_min                      | 0.5      | "cl", "cheat"    |
  2012. mat_bloom_scalefactor_scalar              | 1.0      | "cl", "cheat"    |
  2013. mat_bloomamount_rate                      | 0.05f    | "cl", "cheat"    |
  2014. mat_bloomscale                            | 1        | "cl", "cheat"    |
  2015. mat_blur_b                                | 0.7      | "cl"             |
  2016. mat_blur_g                                | 0.7      | "cl"             |
  2017. mat_blur_r                                | 0.7      | "cl"             |
  2018. mat_bufferprimitives                      | 1        |                  |
  2019. mat_bumpbasis                             | 0        | "cheat"          |
  2020. mat_bumpmap                               | 1        |                  |
  2021. mat_camerarendertargetoverlaysize         | 128      | "cl", "cheat"    |
  2022. mat_clipz                                 | 1        | "cl"             |
  2023. mat_colcorrection_disableentities         | 0        |                  | Disable map color-correction entities
  2024. mat_colcorrection_editor                  | 0        |                  |
  2025. mat_colcorrection_forceentitiesclientside | 0        | "cl", "cheat"    | Forces color correction entities to be updated on the client
  2026. mat_colorcorrection                       | 1        | "cheat"          |
  2027. mat_compressedtextures                    | 1        |                  |
  2028. mat_configcurrent                         | cmd      |                  | show the current video control panel config for the material system
  2029. mat_crosshair                             | cmd      | "cheat"          | Display the name of the material under the crosshair
  2030. mat_crosshair_edit                        | cmd      | "cheat"          | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  2031. mat_crosshair_explorer                    | cmd      | "cheat"          | open the material under the crosshair in explorer and highlight the vmt file
  2032. mat_crosshair_printmaterial               | cmd      | "cheat"          | print the material under the crosshair
  2033. mat_crosshair_reloadmaterial              | cmd      | "cheat"          | reload the material under the crosshair
  2034. mat_custommaterialusage                   | cmd      | "cl"             | Show memory usage for custom weapon materials.
  2035. mat_debug                                 | cmd      | "cheat"          | Activates debugging spew for a specific material.
  2036. mat_debug_bloom                           | 0        | "cl", "cheat"    |
  2037. mat_debug_postprocessing_effects          | 0        | "cl", "cheat"    | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
  2038. mat_debugalttab                           | 0        | "cheat"          |
  2039. mat_debugdepth                            | 0        |                  |
  2040. mat_debugdepthmode                        | 0        |                  |
  2041. mat_debugdepthval                         | 128.0f   |                  |
  2042. mat_debugdepthvalmax                      | 256.0f   |                  |
  2043. mat_defaultlightmap                       | 1        |                  | Default brightness for lightmaps where none have been created in the level.
  2044. mat_depth_blur_focal_distance_override    | -1.0     | "cheat"          |
  2045. mat_depth_blur_strength_override          | -1.0     | "cheat"          |
  2046. mat_depthbias_decal                       | -0.0000038 | "cheat"          |
  2047. mat_depthbias_normal                      | 0.0f     | "cheat"          |
  2048. mat_depthbias_shadowmap                   | .000025  |                  |
  2049. mat_depthfeather_enable                   | 1        |                  |
  2050. mat_depthwrite_new_path                   | 1        |                  |
  2051. mat_detail_tex                            | 1        |                  |
  2052. mat_diffuse                               | 1        |                  |
  2053. mat_disable_bloom                         | 0        | "cl", "cheat"    |
  2054. mat_disable_fancy_blending                | 0        |                  |
  2055. mat_disablehwmorph                        | 0        |                  | Disables HW morphing for particular mods
  2056. mat_displacementmap                       | 1        | "cheat"          |
  2057. mat_do_not_shrink_dynamic_vb              | 0        |                  | Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
  2058. mat_dof_enabled                           | 1        | "cl"             |
  2059. mat_dof_far_blur_depth                    | 1000.0   | "cl"             |
  2060. mat_dof_far_blur_radius                   | 5.0      | "cl"             |
  2061. mat_dof_far_focus_depth                   | 250.0    | "cl"             |
  2062. mat_dof_max_blur_radius                   | 10       |                  |
  2063. mat_dof_near_blur_depth                   | 20.0     | "cl"             |
  2064. mat_dof_near_blur_radius                  | 10.0     | "cl"             |
  2065. mat_dof_near_focus_depth                  | 100.0    | "cl"             |
  2066. mat_dof_override                          | 0        | "cl"             |
  2067. mat_dof_quality                           | 0        |                  |
  2068. mat_drawTexture                           |          | "cl"             | Enable debug view texture
  2069. mat_drawTextureScale                      | 1.0      | "cl"             | Debug view texture scale
  2070. mat_drawTextureX                          | 0.5      | "cl"             |
  2071. mat_drawTextureY                          | 0.5      | "cl"             |
  2072. mat_drawTitleSafe                         | 0        |                  | Enable title safe overlay
  2073. mat_draw_resolution                       | 0        | "cheat"          |
  2074. mat_draw_resolution_threshold             | 3072     | "cheat"          |
  2075. mat_draw_zone_highlight                   | 1        | "cl", "cheat"    |
  2076. mat_draw_zone_projection_mode             | 1        | "cl", "cheat"    |
  2077. mat_drawflat                              | 0        | "cheat"          |
  2078. mat_drawgray                              | 0        | "cheat"          |
  2079. mat_drawwater                             | 1        | "cl", "cheat"    |
  2080. mat_dump_rts                              | 0        | "cl"             |
  2081. mat_dxlevel                               | 0        |                  |
  2082. mat_dynamicPaintmaps                      | 0        | "cheat"          |
  2083. mat_dynamic_tonemapping                   | 1        | "cheat"          |
  2084. mat_dynamiclightmaps                      | 0        | "cheat"          |
  2085. mat_edit                                  | cmd      | "cheat"          | Bring up the material under the crosshair in the editor
  2086. mat_enable_uber_shaders                   | 9999999  | "a"              |
  2087. mat_enable_uber_shaders_optionsui         | 9999999  | "cl"             | Used to set video property from options UI.
  2088. mat_enable_uber_shaders_restart           | 1        | "cl"             | Used to set video property at device reset.
  2089. mat_envmapsize                            | 128      |                  |
  2090. mat_envmaptgasize                         | 32.0     |                  |
  2091. mat_exclude_async_update                  | 1        |                  |
  2092. mat_excludetextures                       | 0        |                  |
  2093. mat_exposure_center_region_x              | 0.9      | "cl", "cheat"    |
  2094. mat_exposure_center_region_y              | 0.85     | "cl", "cheat"    |
  2095. mat_fastclip                              | 0        | "cheat"          |
  2096. mat_fastnobump                            | 0        | "cheat"          |
  2097. mat_fastspecular                          | 1        |                  | Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
  2098. mat_fillrate                              | 0        | "cheat"          |
  2099. mat_filterlightmaps                       | 1        |                  |
  2100. mat_filtertextures                        | 1        |                  |
  2101. mat_flashlight_shadow_decal_indirectcolour_amount | 0.1      |                  |
  2102. mat_flashlight_shadow_decal_max_alpha     | 0.2      |                  |
  2103. mat_force_bloom                           | 0        | "cl", "cheat"    |
  2104. mat_force_tonemap_min_avglum              | -1       | "cl", "cheat"    | Override. Old default was 3.0
  2105. mat_force_tonemap_percent_bright_pixels   | -1       | "cl", "cheat"    | Override. Old value was 2.0
  2106. mat_force_tonemap_percent_target          | -1       | "cl", "cheat"    | Override. Old default was 60.
  2107. mat_force_tonemap_scale                   | 0.0      | "cheat"          |
  2108. mat_force_vertexfog                       | 0        |                  |
  2109. mat_forceaniso                            | 1        |                  |
  2110. mat_forceaniso_optionsui                  | 9999999  | "cl"             | Used to set video property from options UI.
  2111. mat_forceaniso_restart                    | -1       | "cl"             | Used to set video property at device reset.
  2112. mat_forcedynamic                          | 0        | "cheat"          |
  2113. mat_forcehardwaresync                     | 0        |                  |
  2114. mat_forcemanagedtextureintohardware       | 1        | "cheat"          |
  2115. mat_frame_sync_enable                     | 1        | "cheat"          |
  2116. mat_frame_sync_force_texture              | 0        | "cheat"          | Force frame syncing to lock a managed texture.
  2117. mat_framebuffercopyoverlaysize            | 128      | "cl"             |
  2118. mat_fullbright                            | 0        | "cheat"          |
  2119. mat_fxaa_edge_sharpness_C                 | 8.0      | "cl"             | Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8). On X360, (2.0 - really soft, good for vector graphics inputs), (4.0 - is softer), (8.0 - is sharper, default)
  2120. mat_fxaa_edge_threshold_C                 | 0.125    | "cl"             | Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8). On X360, (0.125 - default, leaves less aliasing, but is softer, 0.25 - leaves more aliasing and is sharper)
  2121. mat_fxaa_edge_threshold_Q                 | .35      | "cl"             | The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
  2122. mat_fxaa_edge_threshold_min_C             | 0.0      | "cl"             | Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in darks, 0.05 - default, 0.06 - faster but more aliasing in darks). Special note: when using FXAA_GREEN_AS_LUMA likely want to set this to zero
  2123. mat_fxaa_edge_threshold_min_Q             | 0.0      | "cl"             | Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of fisible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
  2124. mat_fxaa_subpixel_C                       | 0.5      | "cl"             | Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
  2125. mat_fxaa_subpixel_Q                       | 0.75     | "cl"             | Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
  2126. mat_grain_enable                          | 1        | "cl"             |
  2127. mat_grain_scale_override                  | -1.0     | "cheat"          |
  2128. mat_hdr_enabled                           | cmd      |                  | Report if HDR is enabled for debugging
  2129. mat_hdr_level                             | 2        |                  | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2130. mat_hdr_uncapexposure                     | 0        | "cl", "cheat"    |
  2131. mat_hsv                                   | 0        | "cl", "cheat"    |
  2132. mat_info                                  | cmd      |                  | Shows material system info
  2133. mat_leafvis                               | 0        | "cheat"          | Draw wireframe of: \[0\] nothing, \[1\] current leaf, \[2\] entire vis cluster, or \[3\] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
  2134. mat_leafvis_draw_mask                     | 3        |                  | A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS.
  2135. mat_leafvis_freeze                        | 0        |                  | If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates based on camera movement.
  2136. mat_leafvis_update_every_frame            | 0        |                  | Updates leafvis debug render every frame (expensive)
  2137. mat_levelflush                            | 1        |                  |
  2138. mat_lightmap_pfms                         | 0        |                  | Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2139. mat_lmap_new_path                         | 1        |                  |
  2140. mat_loadtextures                          | 1        | "cheat"          |
  2141. mat_local_contrast_edge_scale_override    | -1000.0  | "cheat"          |
  2142. mat_local_contrast_enable                 | 1        | "cl"             |
  2143. mat_local_contrast_midtone_mask_override  | -1.0     | "cheat"          |
  2144. mat_local_contrast_scale_override         | 0.0      | "cheat"          |
  2145. mat_local_contrast_vignette_end_override  | -1.0     | "cheat"          |
  2146. mat_local_contrast_vignette_start_override | -1.0     | "cheat"          |
  2147. mat_lpreview_mode                         | -1       | "cl", "cheat"    |
  2148. mat_luxels                                | 0        | "cheat"          |
  2149. mat_max_worldmesh_vertices                | 65536    |                  |
  2150. mat_maxframelatency                       | 1        |                  |
  2151. mat_measurefillrate                       | 0        | "cheat"          |
  2152. mat_mipmaptextures                        | 1        |                  |
  2153. mat_monitorgamma                          | 2.2      | "a"              | monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2154. mat_monitorgamma_force_480_full_tv_range  | 1        |                  |
  2155. mat_monitorgamma_pwl2srgb                 | 0        |                  |
  2156. mat_monitorgamma_tv_enabled               | 0        | "a"              |
  2157. mat_monitorgamma_tv_exp                   | 2.5      |                  |
  2158. mat_monitorgamma_tv_range_max             | 235      |                  |
  2159. mat_monitorgamma_tv_range_min             | 16       |                  |
  2160. mat_monitorgamma_vganonpwlgamma           | 2.2      |                  |
  2161. mat_morphstats                            | 0        | "cheat"          |
  2162. mat_motion_blur_depth                     | 1500     | "cl"             |
  2163. mat_motion_blur_enabled                   | 0        |                  |
  2164. mat_motion_blur_falling_intensity         | 1.0      | "cl"             |
  2165. mat_motion_blur_falling_max               | 20.0     | "cl"             |
  2166. mat_motion_blur_falling_min               | 10.0     | "cl"             |
  2167. mat_motion_blur_forward_enabled           | 0        | "cl"             |
  2168. mat_motion_blur_percent_of_screen_max     | 4.0      |                  |
  2169. mat_motion_blur_rotation_intensity        | 1.0      | "cl"             |
  2170. mat_motion_blur_scale                     | 0.0003   | "cl"             |
  2171. mat_motion_blur_strength                  | 1.0      | "cl"             |
  2172. mat_noise_enable                          | 0        | "cheat"          |
  2173. mat_non_hdr_bloom_scalefactor             | .3       | "cl", "cheat"    |
  2174. mat_norendering                           | 0        | "cheat"          |
  2175. mat_normalmaps                            | 0        | "cheat"          |
  2176. mat_normals                               | 0        | "cheat"          |
  2177. mat_object_motion_blur_enable             | 0        | "cl"             |
  2178. mat_object_motion_blur_model_scale        | 1.2      | "cl"             |
  2179. mat_paint_enabled                         | 0        |                  |
  2180. mat_parallaxmap                           | 1        |                  |
  2181. mat_parallaxmapsamplesmax                 | 50       |                  |
  2182. mat_parallaxmapsamplesmin                 | 12       |                  |
  2183. mat_phong                                 | 1        |                  |
  2184. mat_phong_lightmappedgeneric              | 1        |                  | 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse)
  2185. mat_picmip                                | 0        |                  |
  2186. mat_postprocess_enable                    | 1        | "cl", "cheat"    |
  2187. mat_postprocess_x                         | 4        | "cl"             |
  2188. mat_postprocess_y                         | 1        | "cl"             |
  2189. mat_powersavingsmode                      | 0        | "a"              | Power Savings Mode
  2190. mat_preview                               |          | "cl", "cheat"    |
  2191. mat_print_top_model_vert_counts           | 0        |                  | Constantly print to screen the top N models as measured by total faces rendered this frame
  2192. mat_processtoolvars                       | 0        |                  |
  2193. mat_proxy                                 | 0        | "cheat"          |
  2194. mat_queue_mode                            | -1       |                  | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
  2195. mat_queue_mode_force_allow                | 0        |                  | Whether QMS can be enabled on single threaded CPU
  2196. mat_queue_priority                        | 1        |                  |
  2197. mat_queue_report                          | 0        | "a"              | Report thread stalls.  Positive number will filter by stalls &gt;= time in ms.  -1 reports all locks.
  2198. mat_reducefillrate                        | 0        |                  |
  2199. mat_reduceparticles                       | 0        |                  |
  2200. mat_reloadallcustommaterials              | cmd      | "cl", "cheat"    | Reloads all custom materials
  2201. mat_reloadallmaterials                    | cmd      | "cheat"          | Reloads all materials
  2202. mat_reloadmaterial                        | cmd      | "cheat"          | Reloads a single material
  2203. mat_reloadtextures                        | cmd      | "cheat"          | Reloads all textures
  2204. mat_reloadvmtcache                        | cmd      | "cl", "cheat"    | Reload vmts from vmtcache.txt.
  2205. mat_reloadwearablecustommaterials         | cmd      | "cl", "cheat"    | Reloads wearable custom materials for the local player
  2206. mat_remoteshadercompile                   | 127.0.0.1 | "cheat"          |
  2207. mat_rendered_faces_count                  | 0        | "cheat"          | Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
  2208. mat_rendered_faces_spew                   | cmd      |                  | 'mat_rendered_faces_spew &lt;n&gt;' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
  2209. mat_report_queue_status                   | 0        |                  |
  2210. mat_reporthwmorphmemory                   | cmd      | "cheat"          | Reports the amount of size in bytes taken up by hardware morph textures.
  2211. mat_resolveFullFrameDepth                 | 1        | "cheat"          | Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra depth only pass
  2212. mat_reversedepth                          | 0        | "cheat"          |
  2213. mat_savechanges                           | cmd      |                  | saves current video configuration to the registry
  2214. mat_screen_blur_override                  | -1.0     | "cheat"          |
  2215. mat_setvideomode                          | cmd      |                  | sets the width, height, windowed state of the material system
  2216. mat_shadercount                           | cmd      |                  | display count of all shaders and reset that count
  2217. mat_shadowstate                           | 1        |                  |
  2218. mat_show_ab_hdr_hudelement                | 0        | "cl"             | HDR Demo HUD Element toggle.
  2219. mat_show_histogram                        | 0        | "cl", "cheat"    |
  2220. mat_show_texture_memory_usage             | 0        | "numeric", "cheat" | Display the texture memory usage on the HUD.
  2221. mat_showaspectratioinfo                   | cmd      |                  | Spew info about the hardware aspect ratio
  2222. mat_showcamerarendertarget                | 0        | "cl", "cheat"    |
  2223. mat_showenvmapmask                        | 0        |                  |
  2224. mat_showframebuffertexture                | 0        | "cl", "cheat"    |
  2225. mat_showlightmappage                      | -1       | "cl"             |
  2226. mat_showlowresimage                       | 0        | "cheat"          |
  2227. mat_showmaterials                         | cmd      |                  | Show materials.
  2228. mat_showmaterialsverbose                  | cmd      |                  | Show materials (verbose version).
  2229. mat_showmiplevels                         | 0        | "cheat"          | color-code miplevels 2: normalmaps, 1: everything else
  2230. mat_showtextures                          | cmd      |                  | Show used textures.
  2231. mat_showwatertextures                     | 0        | "cl", "cheat"    |
  2232. mat_slopescaledepthbias_decal             | -2       | "cheat"          |
  2233. mat_slopescaledepthbias_normal            | 0.0f     | "cheat"          |
  2234. mat_slopescaledepthbias_shadowmap         | 3        |                  |
  2235. mat_software_aa_blur_one_pixel_lines      | 0.5      | "cl"             | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
  2236. mat_software_aa_debug                     | 0        | "cl"             | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0-&gt;black, 1-&gt;red, 2-&gt;green, 3-&gt;blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
  2237. mat_software_aa_edge_threshold            | 1.0      | "cl"             | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
  2238. mat_software_aa_quality                   | 0        | "cl"             | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
  2239. mat_software_aa_strength                  | -1.0     |                  | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
  2240. mat_software_aa_strength_vgui             | -1.0     | "cl"             | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
  2241. mat_software_aa_tap_offset                | 1.0      | "cl"             | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
  2242. mat_softwarelighting                      | 0        |                  |
  2243. mat_softwareskin                          | 0        | "cheat"          |
  2244. mat_specular                              | 1        |                  | Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
  2245. mat_spew_long_frames                      | 0        |                  | warn about frames that go over 66ms for CERT purposes.
  2246. mat_spewalloc                             | 0        | "a"              |
  2247. mat_spewvertexandpixelshaders             | cmd      |                  | Print all vertex and pixel shaders currently loaded to the console
  2248. mat_stub                                  | 0        | "cl", "cheat"    |
  2249. mat_supportflashlight                     | -1       | "cheat"          | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2250. mat_suppress                              | cmd      | "cheat"          | Suppress a material from drawing
  2251. mat_surfaceid                             | 0        | "cheat"          |
  2252. mat_surfacemat                            | 0        | "cheat"          |
  2253. mat_tessellation_accgeometrytangents      | 0        | "cheat"          |
  2254. mat_tessellation_cornertangents           | 1        | "cheat"          |
  2255. mat_tessellation_update_buffers           | 1        | "cheat"          |
  2256. mat_tessellationlevel                     | 6        | "cheat"          |
  2257. mat_texture_limit                         | -1       | "numeric"        | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
  2258. mat_texture_list                          | 0        | "cheat"          | For debugging, show a list of used textures per frame
  2259. mat_texture_list_all                      | 0        | "numeric"        | If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2260. mat_texture_list_all_frames               | 2        |                  | How many frames to sample texture memory for all textures.
  2261. mat_texture_list_content_path             |          | "a"              | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2262. mat_texture_list_exclude                  | cmd      | "norecord"       | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  2263. mat_texture_list_exclude_editing          | 0        |                  |
  2264. mat_texture_list_txlod                    | cmd      | "norecord"       | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2265. mat_texture_list_txlod_sync               | cmd      | "norecord"       | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2266. mat_texture_list_view                     | 1        | "numeric"        | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2267. mat_texture_tracking                      | 0        |                  |
  2268. mat_texturestreaming                      | 0        |                  | Defer asynchronous loading of high-resolution textures.
  2269. mat_tonemap_algorithm                     | 1        | "cl", "cheat"    | 0 = Original Algorithm 1 = New Algorithm
  2270. mat_tonemapping_occlusion_use_stencil     | 0        |                  |
  2271. mat_triplebuffered                        | 0        |                  | This means we want triple buffering if we are fullscreen and vsync'd
  2272. mat_unlit_new_path                        | 1        |                  |
  2273. mat_updateconvars                         | cmd      |                  | updates the video config convars
  2274. mat_use_compressed_hdr_textures           | 1        |                  |
  2275. mat_using_d3d9ex                          | 0        |                  |
  2276. mat_verbose_texture_gen                   | 0        |                  |
  2277. mat_viewportscale                         | 1.0      | "cl", "cheat"    | Scale down the main viewport (to reduce GPU impact on CPU profiling)
  2278. mat_viewportupscale                       | 1        | "cl", "cheat"    | Scale the viewport back up
  2279. mat_vignette_enable                       | 1        | "rep"            |
  2280. mat_vsync                                 | 0        |                  | Force sync to vertical retrace
  2281. mat_vtxlit_new_path                       | 1        |                  |
  2282. mat_wateroverlaysize                      | 128      | "cl"             |
  2283. mat_wireframe                             | 0        | "cheat"          |
  2284. mat_yuv                                   | 0        | "cl", "cheat"    |
  2285. matchdraft_debug_sendlog                  | cmd      | "cl", "norecord" | Print debug draft into HTTP log
  2286. maxplayers                                | cmd      |                  | Change the maximum number of players allowed on this server.
  2287. mc_accel_band_size                        | 0.5      | "cl", "a"        | Percentage of half the screen width or height.
  2288. mc_always_lock_ret_on_zoom                | 1        | "cl"             | Always lock the reticle when zoomed (even for partial zoom weapons)
  2289. mc_dampening_blend_amount                 | 0.0      | "cl"             | dampening player's aim
  2290. mc_dead_zone_radius                       | 0.06     | "cl", "a"        | 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
  2291. mc_force_aim_x                            | 0        | "cl"             | debug for testing player's aim
  2292. mc_force_aim_y                            | 0        | "cl"             | debug for testing player's aim
  2293. mc_max_dampening                          | 0.9      | "cl"             | dampening player's aim
  2294. mc_max_pitchrate                          | 100.0    | "cl", "a"        | (degrees/sec)
  2295. mc_max_turn_dampening                     | 0.8      | "cl"             | dampening player's aim while scoped
  2296. mc_max_yawrate                            | 230.0    | "cl", "a"        | (degrees/sec)
  2297. mc_screen_clamp                           | 0.8f     | "cl"             | Clamps the cursor to this much of the screen.
  2298. mc_turnPctPegged                          | 1.0      | "cl"             | pegged at above this amount
  2299. mc_turnPctPeggedMultiplier                | 1.0      | "cl"             | speed multiplier when pegged
  2300. mc_turn_curve                             | 0        | "cl"             | What type of acceleration curve to use for turning.
  2301. mc_turn_dampening_blend_amount            | 0.02     | "cl"             | dampening player's aim while scoped
  2302. mc_zoom_out_cursor_offset_blend           | 0.05     | "cl"             | 0.0 means snap to the new amount.
  2303. mc_zoomed_aim_style                       | 1        | "cl"             | 0-analog stick style. 1-pointer style.
  2304. mc_zoomed_out_dead_zone_radius            | 0.1      | "cl"             | 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
  2305. mdlcache_dump_dictionary_state            | cmd      |                  | Dump the state of the MDLCache Dictionary.
  2306. mem_compact                               | cmd      |                  |
  2307. mem_dump                                  | cmd      |                  | Dump memory stats to text file.
  2308. mem_dumpstats                             | 0        |                  | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )<br>
  2309. mem_dumpvballocs                          | cmd      | "cheat"          | Dump VB memory allocation stats.
  2310. mem_eat                                   | cmd      |                  |
  2311. mem_force_flush                           | 0        |                  | Force cache flush of unlocked resources on every alloc
  2312. mem_force_flush_section                   |          |                  | Cache section to restrict mem_force_flush
  2313. mem_incremental_compact                   | cmd      |                  |
  2314. mem_incremental_compact_rate              | .5       | "cheat"          | Rate at which to attempt internal heap compation
  2315. mem_level                                 | 2        |                  | Memory Level - Default: High
  2316. mem_max_heapsize                          | 512      |                  | Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2317. mem_max_heapsize_dedicated                | 64       |                  | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2318. mem_min_heapsize                          | 48       |                  | Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2319. mem_periodicdumps                         | 0        |                  | Write periodic memstats dumps every n seconds.
  2320. mem_test                                  | cmd      |                  |
  2321. mem_test_each_frame                       | 0        |                  | Run heap check at end of every frame<br>
  2322. mem_test_every_n_seconds                  | 0        |                  | Run heap check at a specified interval<br>
  2323. mem_test_quiet                            | 0        |                  | Don't print stats when memtesting
  2324. mem_vcollide                              | cmd      |                  | Dumps the memory used by vcollides
  2325. mem_verify                                | cmd      |                  | Verify the validity of the heap
  2326. memory                                    | cmd      |                  | Print memory stats.
  2327. menuselect                                | cmd      | "cl"             | menuselect
  2328. meta                                      | cmd      |                  | Metamod:Source control options
  2329. metamod_version                           | 1.12.0-dev+1147 | "sp", "nf"       | Metamod:Source Version
  2330. miniprofiler_dump                         | 0        |                  |
  2331. minisave                                  | cmd      | "norecord"       | Saves game (for current level only!)
  2332. mm_basedir                                | addons\metamod | "sp"             | Metamod:Source Base Folder
  2333. mm_cfgdebug_mode                          | 0        |                  |
  2334. mm_cfgoverride_commit                     |          |                  |
  2335. mm_cfgoverride_file                       |          |                  |
  2336. mm_csgo_community_search_players_min      | 3        | "a"              | When performing CSGO community matchmaking look for servers with at least so many human players
  2337. mm_datacenter_debugprint                  | cmd      |                  | Shows information retrieved from data center
  2338. mm_datacenter_delay_mount_frames          | 6        |                  | How many frames to delay before attempting to mount the xlsp patch.
  2339. mm_datacenter_query_delay                 | 2        |                  | Delay after datacenter update is enabled before data is actually queried.
  2340. mm_datacenter_report_version              | 5        |                  | Data version to report to DC.
  2341. mm_datacenter_retry_infochunks_attempts   | 3        |                  | How many times can we retry retrieving each info chunk before failing.
  2342. mm_datacenter_retry_interval              | 75       |                  | Interval between datacenter stats retries.
  2343. mm_datacenter_update_interval             | 3600     |                  | Interval between datacenter stats updates.
  2344. mm_debugprint                             | cmd      |                  | Show debug information about current matchmaking session
  2345. mm_dedicated_allow                        | 1        |                  | 1 = allow searches for dedicated servers
  2346. mm_dedicated_fake                         | 0        |                  | 1 = pretend like search is going, but abort after some time
  2347. mm_dedicated_force_servers                |          |                  | Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.<br>Use syntax `publicip1:port\|privateip1:port,publicip2:port\|privateip2:port` if your server is behind NAT.<br>If the server is behind NAT, you can specify `0.0.0.0\|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
  2348. mm_dedicated_ip                           |          |                  | IP address of dedicated servers to consider available
  2349. mm_dedicated_search_maxping               | 150      | "a"              | Longest preferred ping to dedicated servers for games
  2350. mm_dedicated_search_maxresults            | 75       |                  |
  2351. mm_dedicated_timeout_request              | 20       |                  |
  2352. mm_disable_listen_server                  | 0        |                  |
  2353. mm_dlc_debugprint                         | cmd      |                  | Shows information about dlc
  2354. mm_events_listeners_validation            | 0        |                  |
  2355. mm_ignored_sessions_forget_pass           | 5        |                  |
  2356. mm_ignored_sessions_forget_time           | 600      |                  |
  2357. mm_ignored_sessions_reset                 | cmd      |                  | Reset ignored sessions
  2358. mm_match_search_update_interval           | 10       |                  | Interval between matchsearcher updates.
  2359. mm_player_search_count                    | 5        |                  |
  2360. mm_player_search_lan_ping_duration        | 0.6      |                  | Duration of LAN discovery ping phase.
  2361. mm_player_search_lan_ping_interval        | 0.2      |                  | Interval between LAN discovery pings.
  2362. mm_player_search_requests_limit           | -1       |                  | How many friend requests are displayed.
  2363. mm_player_search_update_interval          | 10       |                  | Interval between players searches.
  2364. mm_pluginsfile                            | addons\metamod\metaplugins.ini | "sp"             | Metamod:Source Plugins File
  2365. mm_queue_draft_show                       | cmd      | "cl"             | Display current draft
  2366. mm_queue_show_stats                       | cmd      | "cl"             | Display global server stats
  2367. mm_server_search_inet_ping_interval       | 1.0      |                  | How long to wait between pinging internet server details.
  2368. mm_server_search_inet_ping_refresh        | 15       |                  | How often to refresh a listed server.
  2369. mm_server_search_inet_ping_timeout        | 3.0      |                  | How long to wait for internet server details.
  2370. mm_server_search_inet_ping_window         | 10       |                  | How many servers can be pinged for server details in a batch.
  2371. mm_server_search_lan_ping_duration        | 1.0      |                  | Duration of LAN discovery ping phase.
  2372. mm_server_search_lan_ping_interval        | 0.4      |                  | Interval between LAN discovery pings.
  2373. mm_server_search_lan_ports                | 27015,27016,27017,27018,27019,27020 | "a"              | Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  2374. mm_server_search_server_lifetime          | 180      |                  | How long until a server is no longer returned by the master till we remove it.
  2375. mm_server_search_update_interval          | 60       |                  | Interval between servers updates.
  2376. mm_session_search_distance                | 1        |                  |
  2377. mm_session_search_num_results             | 10       |                  |
  2378. mm_session_search_ping_buckets            | 4        |                  |
  2379. mm_session_search_qos_timeout             | 15.0     |                  |
  2380. mm_session_sys_connect_timeout            | 8        |                  |
  2381. mm_session_sys_delay_create               | 0        |                  |
  2382. mm_session_sys_delay_create_host          | 1.2      |                  |
  2383. mm_session_sys_kick_ban_duration          | 180      |                  |
  2384. mm_session_sys_pkey                       |          |                  |
  2385. mm_session_sys_ranking_timeout            | 12       |                  |
  2386. mm_session_sys_timeout                    | 3        |                  |
  2387. mm_session_team_res_timeout               | 30       |                  |
  2388. mm_session_voice_loading                  | 0        |                  |
  2389. mm_sv_load_test                           | 0        |                  |
  2390. mm_teamsearch_errortime                   | 3.0      |                  | Time team search is in error state until it self-cancels
  2391. mm_teamsearch_nostart                     | 0        |                  | Team search will fake cancel before searching for server
  2392. mm_title_debug_dccheck                    | 0        |                  | This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
  2393. mm_title_debug_minquery                   | 0        |                  | This matchmaking query will run with minimal set of parameters
  2394. mm_title_debug_version                    | 0        |                  | This matchmaking version will override .res file version for isolating matchmaking
  2395. mm_tu_string                              | 00000000 |                  |
  2396. mod_DumpWeaponWiewModelCache              | cmd      |                  | Dumps the weapon view model cache contents
  2397. mod_DumpWeaponWorldModelCache             | cmd      |                  | Dumps the weapon world model cache contents
  2398. mod_WeaponViewModelCache                  | 8        |                  |
  2399. mod_WeaponWorldModelCache                 | 10       |                  |
  2400. mod_WeaponWorldModelMinAge                | 3000     |                  |
  2401. mod_check_vcollide                        | 0        |                  | Check all vcollides on load
  2402. mod_combiner_info                         | cmd      |                  | debug spew for Combiner Info
  2403. mod_dont_load_vertices                    | 0        |                  | For the dedicated server, supress loading model vertex data
  2404. mod_dynamicloadpause                      | 0        | "cheat", "norecord" |
  2405. mod_dynamicloadspew                       | 0        | "norecord"       |
  2406. mod_dynamicloadthrottle                   | 0        | "cheat", "norecord" |
  2407. mod_dynamicmodeldebug                     | cmd      | "norecord"       | debug spew for dynamic model loading
  2408. mod_dynamicunloadtex                      | 1        | "norecord"       |
  2409. mod_dynamicunloadtime                     | 150      | "norecord"       |
  2410. mod_forcedata                             | 1        |                  | Forces all model file data into cache on model load.
  2411. mod_forcetouchdata                        | 1        |                  | Forces all model file data into cache on model load.
  2412. mod_load_anims_async                      | 0        |                  |
  2413. mod_load_fakestall                        | 0        |                  | Forces all ANI file loading to stall for specified ms<br>
  2414. mod_load_mesh_async                       | 0        |                  |
  2415. mod_load_preload                          | 1.0      |                  | Indicates how far ahead in seconds to preload animations.
  2416. mod_load_showstall                        | 0        |                  | 1 - show hitches , 2 - show stalls
  2417. mod_load_vcollide_async                   | 0        |                  |
  2418. mod_lock_mdls_on_load                     | 1        |                  |
  2419. mod_lock_meshes_on_load                   | 1        |                  |
  2420. mod_test_mesh_not_available               | 0        |                  |
  2421. mod_test_not_available                    | 0        |                  |
  2422. mod_test_verts_not_available              | 0        |                  |
  2423. mod_touchalldata                          | 1        |                  | Touch model data during level startup
  2424. mod_trace_load                            | 0        |                  |
  2425. modelpanel_set_sticker                    | cmd      | "cl", "cheat"    | \[Slot\] \[Id\] Adds a sticker to the 3d weapon preview model
  2426. molotov_throw_detonate_time               | 2.0      | "cl", "rep"      |
  2427. morph_debug                               | 0        |                  |
  2428. morph_path                                | 7        |                  |
  2429. mortar_visualize                          | 0        | "sv"             |
  2430. motdfile                                  | motd.txt | "sv"             | The MOTD file to load.
  2431. movie_fixwave                             | cmd      |                  | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2432. movie_volume_scale                        | 1.0      |                  |
  2433. mp_afterroundmoney                        | 0        | "cl", "rep"      | amount of money awared to every player after each round
  2434. mp_allowNPCs                              | 1        | "sv", "nf"       |
  2435. mp_allowspectators                        | 1.0      | "cl", "rep"      | toggles whether the server allows spectator mode or not
  2436. mp_anyone_can_pickup_c4                   | 0        | "cl", "rep"      | If set, everyone can pick up the c4, not just Ts.
  2437. mp_autocrosshair                          | 1        | "sv", "nf"       |
  2438. mp_autokick                               | 1        | "sv", "rep"      | Kick idle/team-killing/team-damaging players
  2439. mp_autoteambalance                        | 1        | "sv", "nf"       |
  2440. mp_backup_restore_list_files              | cmd      | "sv"             | Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
  2441. mp_backup_restore_load_autopause          | 1        | "sv"             | Whether to automatically pause the match after restoring round data from backup
  2442. mp_backup_restore_load_file               | cmd      | "sv"             | Loads player cash, KDA, scores and team scores; resets to the next round after the backup
  2443. mp_backup_round_auto                      | 1        | "sv"             | If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
  2444. mp_backup_round_file                      | backup   | "sv"             | If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
  2445. mp_backup_round_file_last                 |          | "sv"             | Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
  2446. mp_backup_round_file_pattern              | %prefix%_round%round%.txt | "sv"             | If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
  2447. mp_blockstyle                             | 1        | "cl", "rep"      | Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  2448. mp_bonusroundtime                         | 15       | "cl", "rep"      | Time after round win until round restarts
  2449. mp_bot_ai_bt                              |          | "sv"             | Use the specified behavior tree file to drive the bot behavior.
  2450. mp_bot_ai_bt_clear_cache                  | cmd      | "sv"             | Clears the cache for behavior tree files.
  2451. mp_buy_allow_grenades                     | 1        | "cl", "rep"      | Whether players can purchase grenades from the buy menu or not.
  2452. mp_buy_allow_guns                         | 255      | "cl", "rep"      | Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
  2453. mp_buy_anywhere                           | 0        | "cl", "nf", "rep" | When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  2454. mp_buy_during_immunity                    | 0        | "cl", "nf", "rep" | When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  2455. mp_buytime                                | 90       | "cl", "rep"      | How many seconds after round start players can buy items for.
  2456. mp_c4_cannot_be_defused                   | 0        | "cl", "rep"      | If set, the planted c4 cannot be defused.
  2457. mp_c4timer                                | 40       | "cl", "nf", "rep" | how long from when the C4 is armed until it blows
  2458. mp_capdeteriorate_time                    | 90.0     | "cl", "rep"      | Time it takes for a full capture point to deteriorate.
  2459. mp_capstyle                               | 1        | "cl", "rep"      | Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  2460. mp_clan_ready_signal                      | ready    | "sv"             | Text that team leader from each team must speak for the match to begin
  2461. mp_clan_readyrestart                      | 0        | "sv"             | If non-zero, game will restart once someone from each team gives the ready signal
  2462. mp_competitive_endofmatch_extra_time      | 15       | "sv"             | After a competitive match finishes rematch voting extra time is given for rankings.
  2463. mp_consecutive_loss_aversion              | 1        | "sv", "rep"      | How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
  2464. mp_consecutive_loss_max                   | 4        | "sv", "rep"      |
  2465. mp_coop_force_join_ct                     | 0        | "cl", "rep"      | If set, real players will auto join CT on join.
  2466. mp_coopmission_bot_difficulty_offset      | 0        | "sv", "rep"      | The difficulty offset modifier for bots during coop missions.
  2467. mp_coopmission_mission_number             | 0        | "cl", "rep"      | Which mission the map should run after it loads.
  2468. mp_ct_default_grenades                    |          | "cl", "rep"      | The default grenades that the CTs will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
  2469. mp_ct_default_melee                       | weapon_knife | "cl", "rep"      | The default melee weapon that the CTs will spawn with.  Even if this is blank, a knife will be given.  To give a taser, it should look like this: 'weapon_knife weapon_taser'.  Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
  2470. mp_ct_default_primary                     |          | "cl", "rep"      | The default primary (rifle) weapon that the CTs will spawn with
  2471. mp_ct_default_secondary                   | weapon_hkp2000 | "cl", "rep"      | The default secondary (pistol) weapon that the CTs will spawn with
  2472. mp_damage_headshot_only                   | 0        | "sv", "rep"      | Determines whether non-headshot hits do any damage.
  2473. mp_damage_scale_ct_body                   | 1.0      | "sv", "rep"      | Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  2474. mp_damage_scale_ct_head                   | 1.0      | "sv", "rep"      | Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%).  REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
  2475. mp_damage_scale_t_body                    | 1.0      | "sv", "rep"      | Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  2476. mp_damage_scale_t_head                    | 1.0      | "sv", "rep"      | Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%).  REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
  2477. mp_damage_vampiric_amount                 | 0        | "sv", "rep"      | If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
  2478. mp_death_drop_breachcharge                | 1        | "cl", "rep"      | Drop breachcharge on player death
  2479. mp_death_drop_c4                          | 1        | "cl", "rep"      | Whether c4 is droppable
  2480. mp_death_drop_defuser                     | 1        | "cl", "rep"      | Drop defuser on player death
  2481. mp_death_drop_grenade                     | 2        | "cl", "rep"      | Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
  2482. mp_death_drop_gun                         | 1        | "cl", "rep"      | Which gun to drop on player death: 0=none, 1=best, 2=current or best
  2483. mp_death_drop_healthshot                  | 1        | "cl", "rep"      | Drop healthshot on player death
  2484. mp_death_drop_taser                       | 1        | "cl", "rep"      | Drop taser on player death
  2485. mp_deathcam_skippable                     | 1        | "sv", "rep"      | Determines whether a player can early-out of the deathcam.
  2486. mp_debug_timeouts                         | cmd      | "sv"             | Prints time outs to the console for debugging
  2487. mp_default_team_winner_no_objective       | -1       | "cl", "rep"      | If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
  2488. mp_defaultteam                            | 0        | "sv"             |
  2489. mp_defuser_allocation                     | 0        | "cl", "rep"      | How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  2490. mp_disable_autokick                       | cmd      | "sv"             | Prevents a userid from being auto-kicked
  2491. mp_disable_respawn_times                  | 0        | "cl", "nf", "rep" |
  2492. mp_disconnect_kills_bots                  | 0        | "sv"             | When a bot disconnects, kill them first.  Requires mp_disconnect_kills_players.
  2493. mp_disconnect_kills_players               | 1        | "sv"             | When a player disconnects, kill them first (triggering item drops, stats, etc.)
  2494. mp_display_kill_assists                   | 1        | "cl", "rep"      | Whether to display and score player assists
  2495. mp_dm_bonus_length_max                    | 30       | "sv", "rep"      | Maximum time the bonus time will last (in seconds)
  2496. mp_dm_bonus_length_min                    | 30       | "sv", "rep"      | Minimum time the bonus time will last (in seconds)
  2497. mp_dm_bonus_percent                       | 50       | "cl", "rep"      | Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
  2498. mp_dm_bonus_respawn                       | 0        | "cl", "rep"      | When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
  2499. mp_dm_bonusweapon_dogtags                 | 0        | "cl", "rep"      | Additional dogtags to drop when making a kill with the bonus weapon
  2500. mp_dm_dogtag_score                        | 0        | "cl", "rep"      | Points to award for picking up a dogtag in deathmatch.
  2501. mp_dm_kill_base_score                     | 10       | "cl", "rep"      | Number of base points to award for a kill in deathmatch.  Cheaper weapons award 1 or 2 additional points.
  2502. mp_dm_teammode                            | 0        | "cl", "rep"      | In deathmatch, enables team DM visuals & scoring
  2503. mp_dm_teammode_bonus_score                | 1        | "cl", "rep"      | Team deathmatch victory points to award for kill with bonus weapon
  2504. mp_dm_teammode_dogtag_score               | 0        | "cl", "rep"      | Team deathmatch victory points to award for collecting enemy dogtags
  2505. mp_dm_teammode_kill_score                 | 1        | "cl", "rep"      | Team deathmatch victory points to award for enemy kill
  2506. mp_dm_time_between_bonus_max              | 40       | "sv", "rep"      | Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
  2507. mp_dm_time_between_bonus_min              | 30       | "sv", "rep"      | Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
  2508. mp_do_warmup_offine                       | 0        | "cl", "rep"      | Whether or not to do a warmup period at the start of a match in an offline (bot) match.
  2509. mp_do_warmup_period                       | 1        | "cl", "rep"      | Whether or not to do a warmup period at the start of a match.
  2510. mp_dogtag_despawn_on_killer_death         | 1        | "sv", "rep"      | Whether dogtags should despawn when their killer dies
  2511. mp_dogtag_despawn_time                    | 120      | "sv", "rep"      | How many seconds dogtags should stay around before despawning automatically (0 = infinite)
  2512. mp_dogtag_pickup_rule                     | 0        | "sv", "rep"      | Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
  2513. mp_drop_grenade_enable                    | 0        | "sv"             | Allows players to drop grenades.
  2514. mp_drop_knife_enable                      | 0        | "sv"             | Allows players to drop knives.
  2515. mp_dump_timers                            | cmd      | "sv"             | Prints round timers to the console for debugging
  2516. mp_economy_reset_rounds                   | 0        | "cl", "rep"      | Reset all player money every N rounds (0 for never)
  2517. mp_enableroundwaittime                    | 1        | "sv", "rep"      | Enable timers to wait between rounds.
  2518. mp_endmatch_votenextleveltime             | 20       | "cl"             | If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
  2519. mp_endmatch_votenextmap                   | 1        | "cl", "rep"      | Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
  2520. mp_endmatch_votenextmap_keepcurrent       | 1        | "cl", "rep"      | If set, keeps the current map in the list of voting options.  If not set, the current map will not appear in the list of voting options.
  2521. mp_endmatch_votenextmap_wargames_modes    | armsrace demolition flyingscoutsman retakes | "sv"             | Modes available for endmatch voting during War Games. Separate names with spaces.
  2522. mp_endmatch_votenextmap_wargames_nummaps  | 3        | "sv"             | Maximum number of maps to include in endmatch voting during War Games
  2523. mp_endmatch_votenextmap_wargames_nummodes | 1        | "sv"             | Maximum number of other War Games to include in endmatch voting during War Games
  2524. mp_endwarmup_player_count                 | 0        | "cl", "rep"      | Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
  2525. mp_equipment_reset_rounds                 | 0        | "cl", "rep"      | Reset all player equipment every N rounds (0 for never)
  2526. mp_facefronttime                          | 2        | "cl", "rep"      | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2527. mp_falldamage                             | 0        | "sv", "nf"       |
  2528. mp_feetyawrate                            | 400      | "cl", "rep"      | How many degrees per second that we can turn our feet or upper body.
  2529. mp_flashlight                             | 0        | "sv", "nf"       |
  2530. mp_flinch_punch_scale                     | 3        | "sv", "rep", "cheat" | Scalar for first person view punch when getting hit.
  2531. mp_footsteps                              | 1        | "sv", "nf"       |
  2532. mp_footsteps_serverside                   | 1        | "sv"             | Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
  2533. mp_force_assign_teams                     | 0        | "cl", "rep"      | Players don't get to choose what team they are on, it is auto assinged.
  2534. mp_force_pick_time                        | 15       | "cl", "rep"      | The amount of time a player has on the team screen to make a selection before being auto-teamed
  2535. mp_forcecamera                            | 1        | "cl", "rep"      | Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
  2536. mp_forcerespawn                           | 1        | "sv", "nf"       |
  2537. mp_forcerespawnplayers                    | cmd      | "sv", "cheat"    | Force all players to respawn.
  2538. mp_forcewin                               | cmd      | "sv", "cheat"    | Forces team to win
  2539. mp_fraglimit                              | 0        | "cl", "nf", "rep" | The number of kills at which the map ends
  2540. mp_free_armor                             | 0        | "cl", "rep"      | Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
  2541. mp_freezetime                             | 6        | "sv", "nf", "rep" | how many seconds to keep players frozen when the round starts
  2542. mp_friendlyfire                           | 0        | "cl", "nf", "rep" | Allows team members to injure other members of their team
  2543. mp_ggprogressive_random_weapon_kills_needed | 2        | "cl", "rep"      | If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
  2544. mp_ggprogressive_round_restart_delay      | 15.0     | "cl", "rep"      | Number of seconds to delay before restarting a round after a win in gungame progessive
  2545. mp_ggprogressive_use_random_weapons       | 1        | "cl", "rep"      | If set, selects random weapons from set categories for the progression order
  2546. mp_ggtr_always_upgrade                    | 0        | "cl", "rep"      | Award this many upgrade points every round in demolition mode
  2547. mp_ggtr_bomb_defuse_bonus                 | 1        | "cl", "rep"      | Number of bonus upgrades to award the CTs when they defuse a gun game bomb
  2548. mp_ggtr_bomb_detonation_bonus             | 1        | "cl", "rep"      | Number of bonus upgrades to award the Ts when they detonate a gun game bomb
  2549. mp_ggtr_bomb_pts_for_flash                | 4        | "cl", "rep"      | Kill points required in a round to get a bonus flash grenade
  2550. mp_ggtr_bomb_pts_for_he                   | 3        | "cl", "rep"      | Kill points required in a round to get a bonus HE grenade
  2551. mp_ggtr_bomb_pts_for_molotov              | 5        | "cl", "rep"      | Kill points required in a round to get a bonus molotov cocktail
  2552. mp_ggtr_bomb_pts_for_upgrade              | 2.0      | "cl", "rep"      | Kill points required to upgrade a player's weapon
  2553. mp_ggtr_bomb_respawn_delay                | 0.0      | "cl", "rep"      | Number of seconds to delay before making the bomb available to a respawner in gun game
  2554. mp_ggtr_end_round_kill_bonus              | 1        | "cl", "rep"      | Number of bonus points awarded in Demolition Mode when knife kill ends round
  2555. mp_ggtr_halftime_delay                    | 0.0      | "cl", "rep"      | Number of seconds to delay during TR Mode halftime
  2556. mp_ggtr_last_weapon_kill_ends_half        | 0        | "cl", "rep"      | End the half and give a team round point when a player makes a kill using the final weapon
  2557. mp_ggtr_num_rounds_autoprogress           | 3        | "cl", "rep"      | Upgrade the player's weapon after this number of rounds without upgrading
  2558. mp_give_player_c4                         | 1        | "cl", "rep"      | Whether this map should spawn a c4 bomb for a player or not.
  2559. mp_global_damage_per_second               | 0.0      | "sv", "rep"      | If above 0, deal non-lethal damage to players over time.
  2560. mp_guardian_add_bounds_pt                 | cmd      | "sv"             | mp_guardian_add_bounds_pt
  2561. mp_guardian_add_player_spawn_pt           | cmd      | "sv"             | mp_guardian_add_player_spawn_pt
  2562. mp_guardian_ai_bt_difficulty_adjust_wave_interval | 1        | "sv", "rep"      | Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees.
  2563. mp_guardian_ai_bt_difficulty_cap_beginning_round | 2        | "sv", "rep"      | Starting this round a difficulty cap will be applied to the bots.
  2564. mp_guardian_ai_bt_difficulty_initial_value | 2        | "sv", "rep"      | Starting difficulty level for the gardian bots.
  2565. mp_guardian_ai_bt_difficulty_max_next_level_bots | 3        | "sv", "rep"      | How many bots to increase difficulty per wave - this many easier bots will get harder.
  2566. mp_guardian_bot_money_per_wave            | 800      | "sv", "rep"      | The amount of money bots get time each wave the players complete.  This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
  2567. mp_guardian_clear_all_bounds              | cmd      | "sv"             | mp_guardian_clear_all_bounds
  2568. mp_guardian_clear_all_player_spawns       | cmd      | "sv"             | mp_guardian_clear_all_player_spawns
  2569. mp_guardian_draw_bounds                   | 0        | "sv"             |
  2570. mp_guardian_emit_bounds_config            | cmd      | "sv"             | mp_guardian_emit_bounds_config
  2571. mp_guardian_force_collect_hostages_timeout | 50       | "sv"             | Force bots to collect hostages after this amount of time if no enemy has been seen.
  2572. mp_guardian_give_random_grenades_to_bots  | 1        | "sv"             | If set guardian bots will be given grenades at the beginning of the wave.
  2573. mp_guardian_loc_string_desc               |          | "cl", "rep"      | Loc string token for instructions for this mission, otherwise default to kills with weapon.
  2574. mp_guardian_loc_string_hud                | #guardian_mission_type_kills | "cl", "rep"      | Loc string token to use on hud for this mission, otherwise default to kills with weapon.
  2575. mp_guardian_loc_weapon                    |          | "cl", "rep"      | Override to weapon dialog var applied to UI
  2576. mp_guardian_new_bounds                    | cmd      | "sv"             | mp_guardian_new_bounds
  2577. mp_guardian_player_dist_max               | 2000     | "sv", "rep"      | The maximum distance a player is allowed to get from the bombsite before they're killed.
  2578. mp_guardian_player_dist_min               | 1300     | "sv", "rep"      | The distance at which we start to warn a player when they are too far from the guarded bombsite.
  2579. mp_guardian_shoot_point                   | cmd      | "sv"             | mp_guardian_shoot_point
  2580. mp_guardian_special_kills_needed          | 10       | "sv", "rep"      | The number of kills needed with a specific weapon.
  2581. mp_guardian_special_weapon_needed         | awp      | "sv", "rep"      | The weapon that needs to be used to increment the kills needed to complete the mission.
  2582. mp_guardian_target_site                   | -1       | "sv"             | If set to the index of a bombsite, will cause random spawns to be only created near that site.
  2583. mp_halftime                               | 0        | "cl", "rep"      | Determines whether the match switches sides in a halftime event.
  2584. mp_halftime_duration                      | 15.0     | "cl", "rep"      | Number of seconds that halftime lasts
  2585. mp_halftime_pausematch                    | 0        | "cl", "rep"      | Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
  2586. mp_halftime_pausetimer                    | 0        | "cl", "rep"      | Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
  2587. mp_heavyassaultsuit_aimpunch              | 1.0      | "cl", "rep"      | How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
  2588. mp_heavyassaultsuit_cooldown              | 5        | "cl", "rep"      | Determines cooldown of purchase.
  2589. mp_heavyassaultsuit_deploy_timescale      | 0.8      | "cl", "rep"      | How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
  2590. mp_heavyassaultsuit_speed                 | 130      | "cl", "rep"      | The max speed of a player when they are wearing the heavy assault suit
  2591. mp_heavybot_damage_reduction_scale        | 1.0      | "cl", "rep"      | How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
  2592. mp_hostagepenalty                         | 10       | "sv", "nf"       | Terrorist are kicked for killing too much hostages
  2593. mp_hostages_max                           | 2        | "sv", "rep"      | Maximum number of hostages to spawn.
  2594. mp_hostages_rescuetime                    | 1        | "cl", "rep"      | Additional time added to round time if a hostage is reached by a CT.
  2595. mp_hostages_rescuetowin                   | 1        | "cl", "rep"      | 0 == all alive, any other number is the number the CT's need to rescue to win the round.
  2596. mp_hostages_run_speed_modifier            | 1.0      | "sv", "rep"      | Default is 1.0, slow down hostages by setting this to &lt; 1.0.
  2597. mp_hostages_spawn_farthest                | 0        | "sv", "rep"      | When enabled will consistently force the farthest hostages to spawn.
  2598. mp_hostages_spawn_force_positions         |          | "sv", "rep"      | Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
  2599. mp_hostages_spawn_same_every_round        | 1        | "sv", "rep"      | 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
  2600. mp_hostages_takedamage                    | 0        | "cl", "rep"      | Whether or not hostages can be hurt.
  2601. mp_humanteam                              | any      | "sv", "rep"      | Restricts human players to a single team {any, CT, T}
  2602. mp_ignore_round_win_conditions            | 0        | "sv", "rep"      | Ignore conditions which would end the current round
  2603. mp_ik                                     | 1        | "cl", "rep"      | Use IK on in-place turns.
  2604. mp_items_prohibited                       |          | "cl", "rep"      | Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
  2605. mp_join_grace_time                        | 0.0      | "cl", "rep"      | Number of seconds after round start to allow a player to join a game
  2606. mp_limitteams                             | 2        | "sv", "nf", "rep" | Max # of players 1 team can have over another (0 disables check)
  2607. mp_logdetail                              | 0        | "sv"             | Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  2608. mp_logdetail_items                        | 0        | "sv"             | Logs a line any time a player acquires or loses an item.
  2609. mp_logdistance_2d                         | 250      | "sv"             | Enables distance logging every so many units
  2610. mp_logdistance_sec                        | 15       | "sv"             | Enables distance logging every so many seconds
  2611. mp_logloadouts                            | 1        | "sv"             | Enables distance logging with full loadouts
  2612. mp_logmoney                               | 0        | "sv"             | Enables money logging.  Values are: 0=off, 1=on
  2613. mp_match_can_clinch                       | 1        | "cl", "rep"      | Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
  2614. mp_match_end_changelevel                  | 0        | "cl", "rep"      | At the end of the match, perform a changelevel even if next map is the same
  2615. mp_match_end_restart                      | 0        | "cl", "rep"      | At the end of the match, perform a restart instead of loading a new map
  2616. mp_match_restart_delay                    | 25       | "cl", "rep"      | Time (in seconds) until a match restarts.
  2617. mp_max_armor                              | 2        | "cl", "rep"      | Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
  2618. mp_maxmoney                               | 16000    | "cl", "rep"      | maximum amount of money allowed in a player's account
  2619. mp_maxrounds                              | 0        | "cl", "nf", "rep" | max number of rounds to play before server changes maps
  2620. mp_molotovusedelay                        | 15.0     | "cl", "rep"      | Number of seconds to delay before the molotov can be used after acquiring it
  2621. mp_only_cts_rescue_hostages               | 1        | "sv", "rep"      |
  2622. mp_overtime_enable                        | 0        | "cl", "rep"      | If a match ends in a tie, use overtime rules to determine winner
  2623. mp_overtime_halftime_pausetimer           | 0        | "cl", "rep"      | If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
  2624. mp_overtime_maxrounds                     | 6        | "cl", "rep"      | When overtime is enabled play additional rounds to determine winner
  2625. mp_overtime_startmoney                    | 10000    | "cl", "rep"      | Money assigned to all players at start of every overtime half
  2626. mp_pause_match                            | cmd      | "sv"             | Pause the match in the next freeze time
  2627. mp_plant_c4_anywhere                      | 0        | "cl", "rep"      |
  2628. mp_player_healthbuffer_decay_rate         | 0        | "sv", "rep"      | When a player has buffer health, this is how fast it ticks down.
  2629. mp_playercashawards                       | 1        | "cl", "rep"      | Players can earn money by performing in-game actions
  2630. mp_playerid                               | 0        | "cl", "rep"      | Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  2631. mp_playerid_delay                         | 0.4      | "cl", "rep"      | Number of seconds to delay showing information in the status bar
  2632. mp_playerid_hold                          | 0.1      | "cl", "rep"      | Number of seconds to keep showing old information in the status bar
  2633. mp_radar_showall                          | 0        | "cl", "rep"      | Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  2634. mp_randomspawn                            | 0        | "cl", "rep"      | Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
  2635. mp_randomspawn_dist                       | 0        | "cl", "rep"      | If using mp_randomspawn, determines whether to test distance when selecting this spot.
  2636. mp_randomspawn_los                        | 1        | "cl", "rep"      | If using mp_randomspawn, determines whether to test Line of Sight when spawning.
  2637. mp_require_gun_use_to_acquire             | 0        | "sv"             | Whether guns must be +used to acquire or default is touch-to-pickup
  2638. mp_respawn_immunitytime                   | 4.0      | "cl", "rep"      | How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
  2639. mp_respawn_on_death_ct                    | 0        | "cl", "rep"      | When set to 1, counter-terrorists will respawn after dying.
  2640. mp_respawn_on_death_t                     | 0        | "cl", "rep"      | When set to 1, terrorists will respawn after dying.
  2641. mp_respawnwavetime                        | 10.0     | "cl", "nf", "rep" | Time between respawn waves.
  2642. mp_respawnwavetime_ct                     | 10.0     | "cl", "rep"      | Time between respawn waves for CTs.
  2643. mp_respawnwavetime_t                      | 10.0     | "cl", "rep"      | Time between respawn waves for Terrorists.
  2644. mp_restartgame                            | 0        | "sv"             | If non-zero, game will restart in the specified number of seconds
  2645. mp_restartround                           | 0        | "sv"             | If non-zero, the current round will restart in the specified number of seconds
  2646. mp_retake_ct_count                        | 4        | "cl", "rep"      | Number of CT's when playing retakes.
  2647. mp_retake_ct_loadout_bonus_card           | #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 | "cl", "rep"      | CT bonus card for full buy round when playing bomb site retake.
  2648. mp_retake_ct_loadout_bonus_card_availability | 1,2      | "cl", "rep"      | CT bonus card availability pattern for full buy round when playing bomb site retake.
  2649. mp_retake_ct_loadout_default_pistol_round | 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4 | "cl", "rep"      | CT Loadouts for default pistol round when playing bomb site retake.
  2650. mp_retake_ct_loadout_enemy_card           | #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 | "cl", "rep"      | CT enemy card for full buy round when playing bomb site retake.
  2651. mp_retake_ct_loadout_full_buy_round       | 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3 | "cl", "rep"      | CT Loadouts for full buy round when playing bomb site retake.
  2652. mp_retake_ct_loadout_light_buy_round      | 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0 | "cl", "rep"      | CT Loadouts for force buy round when playing bomb site retake.
  2653. mp_retake_ct_loadout_upgraded_pistol_round | 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4 | "cl", "rep"      | CT Loadouts for upgraded pistol round when playing bomb site retake.
  2654. mp_retake_max_consecutive_rounds_same_target_site | 2        | "cl", "rep"      | Limit the number of consecutive rounds targeting the same site.
  2655. mp_retake_t_count                         | 3        | "cl", "rep"      | Number of terrorists when playing retakes.
  2656. mp_retake_t_loadout_bonus_card            | #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 | "cl", "rep"      | T bonus card for full buy round when playing bomb site retake.
  2657. mp_retake_t_loadout_bonus_card_availability | 1,1,2    | "cl", "rep"      | T bonus card availability pattern for full buy round when playing bomb site retake.
  2658. mp_retake_t_loadout_default_pistol_round  | 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4 | "cl", "rep"      | T Loadouts for default pistol round when playing bomb site retake.
  2659. mp_retake_t_loadout_enemy_card            | #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 | "cl", "rep"      | T enemy card for full buy round when playing bomb site retake.
  2660. mp_retake_t_loadout_full_buy_round        | 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3 | "cl", "rep"      | T Loadouts for full buy round when playing bomb site retake.
  2661. mp_retake_t_loadout_light_buy_round       | 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2 | "cl", "rep"      | T Loadouts for force buy round when playing bomb site retake.
  2662. mp_retake_t_loadout_upgraded_pistol_round | 0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3 | "cl", "rep"      | T Loadouts for upgraded pistol round when playing bomb site retake.
  2663. mp_round_restart_delay                    | 7.0      | "cl", "rep"      | Number of seconds to delay before restarting a round after a win
  2664. mp_roundtime                              | 5        | "sv", "nf", "rep" | How many minutes each round takes.
  2665. mp_roundtime_defuse                       | 0        | "sv", "nf", "rep" | How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
  2666. mp_roundtime_deployment                   | 5        | "sv"             | How many minutes deployment for coop mission takes.
  2667. mp_roundtime_hostage                      | 0        | "sv", "nf", "rep" | How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
  2668. mp_scrambleteams                          | cmd      | "sv"             | Scramble the teams and restart the game
  2669. mp_shield_speed_deployed                  | 170      | "cl", "rep"      | The max speed of a player when they have a shield deployed
  2670. mp_shield_speed_holstered                 | 200      | "cl", "rep"      | The max speed of a player when they have a shield holstered
  2671. mp_shorthanded_cash_bonus_ignore_kicked   | 1        | "cl", "rep"      | Determines whether kicked players are included in the assessment for short-handedness
  2672. mp_shorthanded_cash_bonus_round_delay     | 2        | "cl", "rep"      | number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus
  2673. mp_showcleanedupents                      | 0        | "sv", "cheat"    | Show entities that are removed on round respawn.
  2674. mp_showroundtransitions                   | 0        | "sv", "cheat"    | Show gamestate round transitions.
  2675. mp_solid_teammates                        | 1        | "cl", "rep"      | How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
  2676. mp_spawnprotectiontime                    | 5        | "sv", "rep"      | Kick players who team-kill within this many seconds of a round restart.
  2677. mp_spec_swapplayersides                   | 0        | "cl", "rep"      | Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
  2678. mp_spectators_max                         | 2        | "cl", "rep"      | How many spectators are allowed in a match.
  2679. mp_stalemate_at_timelimit                 | 0        | "sv", "nf"       | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  2680. mp_stalemate_enable                       | 0        | "sv", "nf"       | Enable/Disable stalemate mode.
  2681. mp_stalemate_timelimit                    | 240      | "sv", "rep"      | Timelimit (in seconds) of the stalemate round.
  2682. mp_starting_losses                        | 0        | "sv", "rep"      | Determines what the initial loss streak is.
  2683. mp_startmoney                             | 800      | "cl", "rep"      | amount of money each player gets when they reset
  2684. mp_suicide_penalty                        | 1        | "sv"             | Punish players for suicides
  2685. mp_suicide_time                           | 5        | "sv", "rep", "cheat" | Specifies number of seconds required to wait before another suicide.
  2686. mp_swapteams                              | cmd      | "sv"             | Swap the teams and restart the game
  2687. mp_switchteams                            | cmd      | "sv"             | Switch teams and restart the game
  2688. mp_t_default_grenades                     |          | "cl", "rep"      | The default grenades that the Ts will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
  2689. mp_t_default_melee                        | weapon_knife | "cl", "rep"      | The default melee weapon that the Ts will spawn with
  2690. mp_t_default_primary                      |          | "cl", "rep"      | The default primary (rifle) weapon that the Ts will spawn with
  2691. mp_t_default_secondary                    | weapon_glock | "cl", "rep"      | The default secondary (pistol) weapon that the Ts will spawn with
  2692. mp_tagging_scale                          | 1.0      | "sv", "rep"      | Scalar for player tagging modifier when hit. Lower values for greater tagging.
  2693. mp_taser_recharge_time                    | -1       | "cl", "rep"      | Determines recharge time for taser. -1 = disabled.
  2694. mp_td_dmgtokick                           | 300      | "sv", "rep"      | The damage threshhold players have to exceed in a match to get kicked.
  2695. mp_td_dmgtowarn                           | 200      | "sv", "rep"      | The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
  2696. mp_td_spawndmgthreshold                   | 50       | "sv", "rep"      | The damage threshold players have to exceed at the start of the round to be warned/kick.
  2697. mp_tdm_healthshot_killcount               | 3        | "cl", "rep"      | Grant healthshots in team deathmatch after n kills
  2698. mp_team_timeout_max                       | 1        | "sv", "cl", "rep" | Number of timeouts each team gets per match.
  2699. mp_team_timeout_time                      | 60       | "sv", "cl", "rep" | Duration of each timeout.
  2700. mp_teamcashawards                         | 1        | "cl", "rep"      | Teams can earn money by performing in-game actions
  2701. mp_teamflag_1                             |          | "sv"             | Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
  2702. mp_teamflag_2                             |          | "sv"             | Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
  2703. mp_teamlist                               | hgrunt;scientist | "sv", "nf"       |
  2704. mp_teamlogo_1                             |          | "sv"             | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  2705. mp_teamlogo_2                             |          | "sv"             | Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  2706. mp_teammatchstat_1                        |          | "sv"             | A non-empty string sets first team's match stat.
  2707. mp_teammatchstat_2                        |          | "sv"             | A non-empty string sets second team's match stat.
  2708. mp_teammatchstat_cycletime                | 45       | "sv"             | Cycle match stats after so many seconds
  2709. mp_teammatchstat_holdtime                 | 5        | "sv"             | Decide on a match stat and hold it additionally for at least so many seconds
  2710. mp_teammatchstat_txt                      |          | "sv"             | A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
  2711. mp_teammates_are_enemies                  | 0        | "cl", "nf", "rep" | When set, your teammates act as enemies and all players are valid targets.
  2712. mp_teamname_1                             |          | "sv"             | A non-empty string overrides the first team's name.
  2713. mp_teamname_2                             |          | "sv"             | A non-empty string overrides the second team's name.
  2714. mp_teamoverride                           | 1        | "sv"             |
  2715. mp_teamplay                               | 0        | "sv", "nf"       |
  2716. mp_teamprediction_pct                     | 0        | "sv"             | A value between 1 and 99 will show predictions in favor of CT team.
  2717. mp_teamprediction_txt                     | #SFUIHUD_Spectate_Predictions | "sv"             | A value between 1 and 99 will set predictions in favor of first team.
  2718. mp_teams_unbalance_limit                  | 1        | "cl", "nf", "rep" | Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  2719. mp_teamscore_1                            |          | "sv"             | A non-empty string for best-of-N maps won by the first team.
  2720. mp_teamscore_2                            |          | "sv"             | A non-empty string for best-of-N maps won by the second team.
  2721. mp_teamscore_max                          | 0        | "sv"             | How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
  2722. mp_technical_timeout_duration_s           | 0        | "sv", "cl", "rep" | How many seconds is a full technical timeout?
  2723. mp_technical_timeout_per_team             | 0        | "sv", "cl", "rep" | How many technical timeouts are there per team?
  2724. mp_timelimit                              | 5        | "cl", "nf", "rep" | game time per map in minutes
  2725. mp_tkpunish                               | 0        | "sv", "rep"      | Will TK'ers and team damagers be punished in the next round?  {0=no,  1=yes}
  2726. mp_tournament                             | 0        | "cl", "nf", "rep" |
  2727. mp_tournament_restart                     | cmd      | "sv"             | Restart Tournament Mode on the current level.
  2728. mp_tournament_whitelist                   | item_whitelist.txt | "sv"             | Specifies the item whitelist file to use.
  2729. mp_unpause_match                          | cmd      | "sv"             | Resume the match
  2730. mp_use_respawn_waves                      | 0        | "cl", "rep"      | When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
  2731. mp_usehwmmodels                           | 0        | "cl"             | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
  2732. mp_usehwmvcds                             | 0        | "cl"             | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
  2733. mp_verbose_changelevel_spew               | 1        | "cl"             |
  2734. mp_waitingforplayers_cancel               | 0        | "sv"             | Set to 1 to end the WaitingForPlayers period.
  2735. mp_waitingforplayers_restart              | 0        | "sv"             | Set to 1 to start or restart the WaitingForPlayers period.
  2736. mp_waitingforplayers_time                 | 0        | "sv"             | WaitingForPlayers time length in seconds
  2737. mp_warmup_end                             | cmd      | "sv"             | End warmup immediately.
  2738. mp_warmup_pausetimer                      | 0        | "cl", "rep"      | Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
  2739. mp_warmup_start                           | cmd      | "sv"             | Start warmup.
  2740. mp_warmuptime                             | 30       | "cl", "rep"      | How long the warmup period lasts. Changing this value resets warmup.
  2741. mp_warmuptime_all_players_connected       | 0        | "cl", "rep"      | Warmup time to use when all players have connected. 0 to disable.
  2742. mp_weapon_melee_touch_time_after_hit      | 5.0      | "sv", "cheat"    |
  2743. mp_weapon_next_owner_touch_time           | 1.3      | "sv", "cheat"    |
  2744. mp_weapon_prev_owner_touch_time           | 1.5      | "sv", "cheat"    |
  2745. mp_weapon_self_inflict_amount             | 0        | "sv", "rep"      | If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
  2746. mp_weapons_allow_heavy                    | -1       | "cl", "rep"      | Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  2747. mp_weapons_allow_heavyassaultsuit         | 0        | "cl", "rep"      | Determines whether heavyassaultsuit is permitted.
  2748. mp_weapons_allow_map_placed               | 0        | "cl", "rep"      | If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  2749. mp_weapons_allow_pistols                  | -1       | "cl", "rep"      | Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  2750. mp_weapons_allow_rifles                   | -1       | "cl", "rep"      | Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  2751. mp_weapons_allow_smgs                     | -1       | "cl", "rep"      | Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
  2752. mp_weapons_allow_typecount                | 5        | "cl", "rep"      | Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
  2753. mp_weapons_allow_zeus                     | 1        | "cl", "rep"      | Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
  2754. mp_weapons_glow_on_ground                 | 0        | "cl", "rep"      | If this convar is set, weapons on the ground will have a glow around them.
  2755. mp_weapons_max_gun_purchases_per_weapon_per_match | -1       | "sv", "cl", "rep" | Max number of times a player may purchase any weapon per match
  2756. mp_weaponstay                             | 0        | "sv", "nf"       |
  2757. mp_win_panel_display_time                 | 3        | "cl", "rep"      | The amount of time to show the win panel between matches / halfs
  2758. mp_winlimit                               | 0        | "cl", "nf", "rep" | Max score one team can reach before server changes maps
  2759. ms_player_dump_properties                 | cmd      | "cheat"          | Prints a dump the current players property data
  2760. ms_player_unaward                         | cmd      |                  | UnAwards the current player an award
  2761. multvar                                   | cmd      | "norecord"       | Multiply specified convar value.
  2762. muzzleflash_light                         | 1        | "cl", "a"        |
  2763. name                                      | unnamed  | "a", "user", "print", "ss" | Current user name
  2764. nav_add_to_selected_set                   | cmd      | "sv", "cheat"    | Add current area to the selected set.
  2765. nav_add_to_selected_set_by_id             | cmd      | "sv", "cheat"    | Add specified area id to the selected set.
  2766. nav_analyze                               | cmd      | "sv", "cheat"    | Re-analyze the current Navigation Mesh and save it to disk.
  2767. nav_analyze_scripted                      | cmd      | "sv", "cheat"    | commandline hook to run a nav_analyze and then quit.
  2768. nav_approach_points_area_size_threshold   | 200      | "sv"             | Ignore nav areas with at least one side smaller than this amount during approach point calculation.
  2769. nav_area_bgcolor                          | 0 0 0 30 | "sv", "cheat"    | RGBA color to draw as the background color for nav areas while editing.
  2770. nav_area_max_size                         | 50       | "sv", "cheat"    | Max area size created in nav generation
  2771. nav_avoid                                 | cmd      | "sv", "cheat"    | Toggles the 'avoid this area when possible' flag used by the AI system.
  2772. nav_begin_area                            | cmd      | "sv", "cheat"    | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  2773. nav_begin_deselecting                     | cmd      | "sv", "cheat"    | Start continuously removing from the selected set.
  2774. nav_begin_drag_deselecting                | cmd      | "sv", "cheat"    | Start dragging a selection area.
  2775. nav_begin_drag_selecting                  | cmd      | "sv", "cheat"    | Start dragging a selection area.
  2776. nav_begin_selecting                       | cmd      | "sv", "cheat"    | Start continuously adding to the selected set.
  2777. nav_begin_shift_xy                        | cmd      | "sv", "cheat"    | Begin shifting the Selected Set.
  2778. nav_build_ladder                          | cmd      | "sv", "cheat"    | Attempts to build a nav ladder on the climbable surface under the cursor.
  2779. nav_check_connectivity                    | cmd      | "sv", "cheat"    | Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  2780. nav_check_file_consistency                | cmd      | "sv", "cheat"    | Scans the maps directory and reports any missing/out-of-date navigation files.
  2781. nav_check_floor                           | cmd      | "sv"             | Updates the blocked/unblocked status for every nav area.
  2782. nav_check_stairs                          | cmd      | "sv", "cheat"    | Update the nav mesh STAIRS attribute
  2783. nav_chop_selected                         | cmd      | "sv", "cheat"    | Chops all selected areas into their component 1x1 areas
  2784. nav_clear_attribute                       | cmd      | "sv", "cheat"    | Remove given nav attribute from all areas in the selected set.
  2785. nav_clear_selected_set                    | cmd      | "sv", "cheat"    | Clear the selected set.
  2786. nav_clear_walkable_marks                  | cmd      | "sv", "cheat"    | Erase any previously placed walkable positions.
  2787. nav_compress_id                           | cmd      | "sv", "cheat"    | Re-orders area and ladder ID's so they are continuous.
  2788. nav_connect                               | cmd      | "sv", "cheat"    | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  2789. nav_coplanar_slope_limit                  | 0.99     | "sv", "cheat"    |
  2790. nav_coplanar_slope_limit_displacement     | 0.7      | "sv", "cheat"    |
  2791. nav_corner_adjust_adjacent                | 18       | "sv", "cheat"    | radius used to raise/lower corners in nearby areas when raising/lowering corners.
  2792. nav_corner_lower                          | cmd      | "sv", "cheat"    | Lower the selected corner of the currently marked Area.
  2793. nav_corner_place_on_ground                | cmd      | "sv", "cheat"    | Places the selected corner of the currently marked Area on the ground.
  2794. nav_corner_raise                          | cmd      | "sv", "cheat"    | Raise the selected corner of the currently marked Area.
  2795. nav_corner_select                         | cmd      | "sv", "cheat"    | Select a corner of the currently marked Area. Use multiple times to access all four corners.
  2796. nav_create_area_at_feet                   | 0        | "sv", "cheat"    | Anchor nav_begin_area Z to editing player's feet
  2797. nav_create_place_on_ground                | 0        | "sv", "cheat"    | If true, nav areas will be placed flush with the ground when created by hand.
  2798. nav_crouch                                | cmd      | "sv", "cheat"    | Toggles the 'must crouch in this area' flag used by the AI system.
  2799. nav_debug_blocked                         | 0        | "sv", "cheat"    |
  2800. nav_delete                                | cmd      | "sv", "cheat"    | Deletes the currently highlighted Area.
  2801. nav_delete_marked                         | cmd      | "sv", "cheat"    | Deletes the currently marked Area (if any).
  2802. nav_disconnect                            | cmd      | "sv", "cheat"    | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  2803. nav_displacement_test                     | 10000    | "sv", "cheat"    | Checks for nodes embedded in displacements (useful for in-development maps)
  2804. nav_dont_hide                             | cmd      | "sv", "cheat"    | Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  2805. nav_drag_selection_volume_zmax_offset     | 32       | "sv", "rep"      | The offset of the nav drag volume top from center
  2806. nav_drag_selection_volume_zmin_offset     | 32       | "sv", "rep"      | The offset of the nav drag volume bottom from center
  2807. nav_draw_limit                            | 500      | "sv", "cheat"    | The maximum number of areas to draw in edit mode
  2808. nav_edit                                  | 0        | "sv", "cheat"    | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  2809. nav_end_area                              | cmd      | "sv", "cheat"    | Defines the second corner of a new Area or Ladder and creates it.
  2810. nav_end_deselecting                       | cmd      | "sv", "cheat"    | Stop continuously removing from the selected set.
  2811. nav_end_drag_deselecting                  | cmd      | "sv", "cheat"    | Stop dragging a selection area.
  2812. nav_end_drag_selecting                    | cmd      | "sv", "cheat"    | Stop dragging a selection area.
  2813. nav_end_selecting                         | cmd      | "sv", "cheat"    | Stop continuously adding to the selected set.
  2814. nav_end_shift_xy                          | cmd      | "sv", "cheat"    | Finish shifting the Selected Set.
  2815. nav_flood_select                          | cmd      | "sv", "cheat"    | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  2816. nav_gen_cliffs_approx                     | cmd      | "sv", "cheat"    | Mark cliff areas, post-processing approximation
  2817. nav_generate                              | cmd      | "sv", "cheat"    | Generate a Navigation Mesh for the current map and save it to disk.
  2818. nav_generate_fencetops                    | 1        | "sv", "cheat"    | Autogenerate nav areas on fence and obstacle tops
  2819. nav_generate_fixup_jump_areas             | 1        | "sv", "cheat"    | Convert obsolete jump areas into 2-way connections
  2820. nav_generate_incremental                  | cmd      | "sv", "cheat"    | Generate a Navigation Mesh for the current map and save it to disk.
  2821. nav_generate_incremental_range            | 2000     | "sv", "cheat"    |
  2822. nav_generate_incremental_tolerance        | 0        | "sv", "cheat"    | Z tolerance for adding new nav areas.
  2823. nav_jump                                  | cmd      | "sv", "cheat"    | Toggles the 'traverse this area by jumping' flag used by the AI system.
  2824. nav_ladder_flip                           | cmd      | "sv", "cheat"    | Flips the selected ladder's direction.
  2825. nav_load                                  | cmd      | "sv", "cheat"    | Loads the Navigation Mesh for the current map.
  2826. nav_lower_drag_volume_max                 | cmd      | "sv", "cheat"    | Lower the top of the drag select volume.
  2827. nav_lower_drag_volume_min                 | cmd      | "sv", "cheat"    | Lower the bottom of the drag select volume.
  2828. nav_make_sniper_spots                     | cmd      | "sv", "cheat"    | Chops the marked area into disconnected sub-areas suitable for sniper spots.
  2829. nav_mark                                  | cmd      | "sv", "cheat"    | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  2830. nav_mark_attribute                        | cmd      | "sv", "cheat"    | Set nav attribute for all areas in the selected set.
  2831. nav_mark_unnamed                          | cmd      | "sv", "cheat"    | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  2832. nav_mark_walkable                         | cmd      | "sv", "cheat"    | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  2833. nav_max_view_distance                     | 0        | "sv", "cheat"    | Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  2834. nav_max_vis_delta_list_length             | 64       | "sv", "cheat"    |
  2835. nav_merge                                 | cmd      | "sv", "cheat"    | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  2836. nav_merge_mesh                            | cmd      | "sv", "cheat"    | Merges a saved selected set into the current mesh.
  2837. nav_no_hostages                           | cmd      | "sv", "cheat"    | Toggles the 'hostages cannot use this area' flag used by the AI system.
  2838. nav_no_jump                               | cmd      | "sv", "cheat"    | Toggles the 'dont jump in this area' flag used by the AI system.
  2839. nav_place_floodfill                       | cmd      | "sv", "cheat"    | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  2840. nav_place_list                            | cmd      | "sv", "cheat"    | Lists all place names used in the map.
  2841. nav_place_pick                            | cmd      | "sv", "cheat"    | Sets the current Place to the Place of the Area under the cursor.
  2842. nav_place_replace                         | cmd      | "sv", "cheat"    | Replaces all instances of the first place with the second place.
  2843. nav_place_set                             | cmd      | "sv", "cheat"    | Sets the Place of all selected areas to the current Place.
  2844. nav_potentially_visible_dot_tolerance     | 0.98     | "sv", "cheat"    |
  2845. nav_precise                               | cmd      | "sv", "cheat"    | Toggles the 'dont avoid obstacles' flag used by the AI system.
  2846. nav_quicksave                             | 0        | "sv", "cheat"    | Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
  2847. nav_raise_drag_volume_max                 | cmd      | "sv", "cheat"    | Raise the top of the drag select volume.
  2848. nav_raise_drag_volume_min                 | cmd      | "sv", "cheat"    | Raise the bottom of the drag select volume.
  2849. nav_recall_selected_set                   | cmd      | "sv", "cheat"    | Re-selects the stored selected set.
  2850. nav_remove_from_selected_set              | cmd      | "sv", "cheat"    | Remove current area from the selected set.
  2851. nav_remove_jump_areas                     | cmd      | "sv", "cheat"    | Removes legacy jump areas, replacing them with connections.
  2852. nav_restart_after_analysis                | 1        | "sv"             | When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes, but is useful for incremental generation.
  2853. nav_run                                   | cmd      | "sv", "cheat"    | Toggles the 'traverse this area by running' flag used by the AI system.
  2854. nav_save                                  | cmd      | "sv", "cheat"    | Saves the current Navigation Mesh to disk.
  2855. nav_save_selected                         | cmd      | "sv", "cheat"    | Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  2856. nav_select_blocked_areas                  | cmd      | "sv", "cheat"    | Adds all blocked areas to the selected set
  2857. nav_select_damaging_areas                 | cmd      | "sv", "cheat"    | Adds all damaging areas to the selected set
  2858. nav_select_half_space                     | cmd      | "sv", "cheat"    | Selects any areas that intersect the given half-space.
  2859. nav_select_invalid_areas                  | cmd      | "sv", "cheat"    | Adds all invalid areas to the Selected Set.
  2860. nav_select_obstructed_areas               | cmd      | "sv", "cheat"    | Adds all obstructed areas to the selected set
  2861. nav_select_overlapping                    | cmd      | "sv"             | Selects nav areas that are overlapping others.
  2862. nav_select_radius                         | cmd      | "sv", "cheat"    | Adds all areas in a radius to the selection set
  2863. nav_select_stairs                         | cmd      | "sv", "cheat"    | Adds all stairway areas to the selected set
  2864. nav_selected_set_border_color             | 100 100 0 255 | "sv", "cheat"    | Color used to draw the selected set borders while editing.
  2865. nav_selected_set_color                    | 255 255 200 96 | "sv", "cheat"    | Color used to draw the selected set background while editing.
  2866. nav_set_place_mode                        | cmd      | "sv", "cheat"    | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  2867. nav_shift                                 | cmd      | "sv", "cheat"    | Shifts the selected areas by the specified amount
  2868. nav_show_approach_points                  | 0        | "sv", "cheat"    | Show Approach Points in the Navigation Mesh.
  2869. nav_show_area_info                        | 0.5      | "sv", "cheat"    | Duration in seconds to show nav area ID and attributes while editing
  2870. nav_show_compass                          | 0        | "sv", "cheat"    |
  2871. nav_show_continguous                      | 0        | "sv", "cheat"    | Highlight non-contiguous connections
  2872. nav_show_danger                           | 0        | "sv", "cheat"    | Show current 'danger' levels.
  2873. nav_show_light_intensity                  | 0        | "sv", "cheat"    |
  2874. nav_show_node_grid                        | 0        | "sv", "cheat"    |
  2875. nav_show_node_id                          | 0        | "sv", "cheat"    |
  2876. nav_show_nodes                            | 0        | "sv", "cheat"    |
  2877. nav_show_player_counts                    | 0        | "sv", "cheat"    | Show current player counts in each area.
  2878. nav_show_potentially_visible              | 0        | "sv", "cheat"    | Show areas that are potentially visible from the current nav area
  2879. nav_simplify_selected                     | cmd      | "sv", "cheat"    | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  2880. nav_slope_limit                           | 0.7      | "sv", "cheat"    | The ground unit normal's Z component must be greater than this for nav areas to be generated.
  2881. nav_slope_tolerance                       | 0.1      | "sv", "cheat"    | The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  2882. nav_snap_to_grid                          | 0        | "sv", "cheat"    | Snap to the nav generation grid when creating new nav areas
  2883. nav_solid_props                           | 0        | "sv", "cheat"    | Make props solid to nav generation/editing
  2884. nav_splice                                | cmd      | "sv", "cheat"    | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  2885. nav_split                                 | cmd      | "sv", "cheat"    | To split an Area into two, align the split line using your cursor and invoke the split command.
  2886. nav_split_place_on_ground                 | 0        | "sv", "cheat"    | If true, nav areas will be placed flush with the ground when split.
  2887. nav_stand                                 | cmd      | "sv", "cheat"    | Toggles the 'stand while hiding' flag used by the AI system.
  2888. nav_stop                                  | cmd      | "sv", "cheat"    | Toggles the 'must stop when entering this area' flag used by the AI system.
  2889. nav_store_selected_set                    | cmd      | "sv", "cheat"    | Stores the current selected set for later retrieval.
  2890. nav_strip                                 | cmd      | "sv", "cheat"    | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  2891. nav_subdivide                             | cmd      | "sv", "cheat"    | Subdivides all selected areas.
  2892. nav_test_node                             | 0        | "sv", "cheat"    |
  2893. nav_test_node_crouch                      | 0        | "sv", "cheat"    |
  2894. nav_test_node_crouch_dir                  | 4        | "sv", "cheat"    |
  2895. nav_test_stairs                           | cmd      | "sv", "cheat"    | Test the selected set for being on stairs
  2896. nav_toggle_deselecting                    | cmd      | "sv", "cheat"    | Start or stop continuously removing from the selected set.
  2897. nav_toggle_in_selected_set                | cmd      | "sv", "cheat"    | Remove current area from the selected set.
  2898. nav_toggle_place_mode                     | cmd      | "sv", "cheat"    | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  2899. nav_toggle_place_painting                 | cmd      | "sv", "cheat"    | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  2900. nav_toggle_selected_set                   | cmd      | "sv", "cheat"    | Toggles all areas into/out of the selected set.
  2901. nav_toggle_selecting                      | cmd      | "sv", "cheat"    | Start or stop continuously adding to the selected set.
  2902. nav_transient                             | cmd      | "sv", "cheat"    | Toggles the 'area is transient and may become blocked' flag used by the AI system.
  2903. nav_unmark                                | cmd      | "sv", "cheat"    | Clears the marked Area or Ladder.
  2904. nav_update_blocked                        | cmd      | "sv"             | Updates the blocked/unblocked status for every nav area.
  2905. nav_update_lighting                       | cmd      | "sv", "cheat"    | Recomputes lighting values
  2906. nav_update_visibility_on_edit             | 0        | "sv", "cheat"    | If nonzero editing the mesh will incrementally recompue visibility
  2907. nav_use_place                             | cmd      | "sv", "cheat"    | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  2908. nav_walk                                  | cmd      | "sv", "cheat"    | Toggles the 'traverse this area by walking' flag used by the AI system.
  2909. nav_warp_to_mark                          | cmd      | "sv", "cheat"    | Warps the player to the marked area.
  2910. nav_world_center                          | cmd      | "sv", "cheat"    | Centers the nav mesh in the world
  2911. nb_shadow_dist                            | 400      | "cl"             |
  2912. net_allow_multicast                       | 1        | "a"              |
  2913. net_allow_syslink                         | 1        |                  |
  2914. net_blockmsg                              | 0        | "cheat"          | Discards incoming message: &lt;0\|1\|name&gt;
  2915. net_chan_limit_msec                       | 0        |                  | Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
  2916. net_chan_stats_dump                       | 0        |                  | Netchannel statistics will dump in the logs upon request
  2917. net_chan_stats_dump_top_msgs              | 5        |                  | Netchannel statistics will dump so many top messages in each category
  2918. net_chan_stats_lru                        | 3        |                  | Netchannel statistics LRU accumulation buffer size
  2919. net_channels                              | cmd      |                  | Shows net channel info
  2920. net_chokeloop                             | 0        |                  | Apply bandwidth choke to loopback packets
  2921. net_client_steamdatagram_enable_override  | 0        | "cl"             | 0: Use connect method requested by GC.  &gt;0: Always use SDR if possible.  &lt;0: Always use direct UDP if possible
  2922. net_client_steamdatagram_ping_measurement_direct_only |          | "cl"             | Comma-separated list of data center codes where ping measurement should be based on direct ping only, not best triangulated ping.
  2923. net_compresspackets                       | 1        |                  | Use lz compression on game packets.
  2924. net_compresspackets_minsize               | 1000     |                  | Don't bother compressing packets below this size.
  2925. net_compressvoice                         | 0        |                  | Attempt to compress out of band voice payloads (360 only).
  2926. net_connections_stats                     | cmd      |                  | Print detailed network statistics for each network connection
  2927. net_drawslider                            | 0        |                  | Draw completion slider during signon
  2928. net_droponsendoverflow                    | 0        |                  | If enabled, channel will drop client when sending too much data causes buffer overrun
  2929. net_droppackets                           | 0        | "cheat"          | Drops next n packets on client
  2930. net_dumpeventstats                        | cmd      | "cheat"          | Dumps out a report of game event network usage
  2931. net_dumptest                              | 0        |                  |
  2932. net_earliertempents                       | 0        | "cheat"          |
  2933. net_fakejitter                            | 0        | "cheat"          | Jitter fakelag packet time
  2934. net_fakelag                               | 0        | "cheat"          | Lag all incoming network data (including loopback) by this many milliseconds.
  2935. net_fakeloss                              | 0        | "cheat"          | Simulate packet loss as a percentage (negative means drop 1/n packets)
  2936. net_graph                                 | 0        | "cl", "a"        | Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
  2937. net_graphheight                           | 64       | "cl", "a"        | Height of netgraph panel
  2938. net_graphholdsvframerate                  | 0        | "cl", "a"        | Hold worst case in server framerate line.
  2939. net_graphipc                              | 0        | "cl", "a"        | Show IPCs on netgraph panel
  2940. net_graphmsecs                            | 400      | "cl", "a"        | The latency graph represents this many milliseconds.
  2941. net_graphpos                              | 1        | "cl", "a"        |
  2942. net_graphproportionalfont                 | 1        | "cl", "a"        | Determines whether netgraph font is proportional or not
  2943. net_graphshowinterp                       | 1        | "cl", "a"        | Draw the interpolation graph.
  2944. net_graphshowlatency                      | 1        | "cl", "a"        | Draw the ping/packet loss graph.
  2945. net_graphshowsvframerate                  | 0        | "cl", "a"        | Draw the server framerate graph.
  2946. net_graphsolid                            | 1        | "cl", "a"        |
  2947. net_graphtext                             | 1        | "cl", "a"        | Draw text fields
  2948. net_maxcleartime                          | 4.0      |                  | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  2949. net_maxfilesize                           | 16       |                  | Maximum allowed file size for uploading in MB
  2950. net_maxfragments                          | 1200     |                  | Max fragment bytes per packet
  2951. net_maxroutable                           | 1200     | "a", "user"      | Requested max packet size before packets are 'split'.
  2952. net_minroutable                           | 16       |                  | Forces larger payloads.
  2953. net_paranoid                              | 1        |                  |
  2954. net_public_adr                            |          |                  | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  2955. net_queue_trace                           | 0        |                  |
  2956. net_scale                                 | 5        | "cl", "a"        |
  2957. net_showdrop                              | 0        |                  | Show dropped packets in console
  2958. net_showeventlisteners                    | 0        |                  | Show listening addition/removals
  2959. net_showevents                            | 0        |                  | Dump game events to console (1=client only, 2=all).
  2960. net_showfragments                         | 0        |                  | Show netchannel fragments
  2961. net_showmsg                               | 0        |                  | Show incoming message: &lt;0\|1\|name&gt;
  2962. net_showpeaks                             | 0        |                  | Show messages for large packets only: &lt;size&gt;
  2963. net_showreliablesounds                    | 0        | "cheat"          |
  2964. net_showsplits                            | 0        |                  | Show info about packet splits
  2965. net_showtcp                               | 0        |                  | Dump TCP stream summary to console
  2966. net_showudp                               | 0        |                  | Dump UDP packets summary to console
  2967. net_showudp_oob                           | 0        |                  | Dump OOB UDP packets summary to console
  2968. net_showudp_remoteonly                    | 0        |                  | Dump non-loopback udp only
  2969. net_showusercmd                           | 0        | "cl"             | Show user command encoding
  2970. net_splitrate                             | 1        |                  | Number of fragments for a splitpacket that can be sent per frame
  2971. net_start                                 | cmd      |                  | Inits multiplayer network sockets
  2972. net_status                                | cmd      |                  | Shows current network status
  2973. net_steamcnx_allowrelay                   | 1        | "a"              | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrelay 1)
  2974. net_steamcnx_debug                        | 0        |                  | Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
  2975. net_steamcnx_enabled                      | 1        |                  | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  2976. net_steamcnx_status                       | cmd      |                  | Print status of steam connection sockets.
  2977. net_threaded_socket_burst_cap             | 1024     |                  | Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
  2978. net_threaded_socket_recovery_rate         | 6400     |                  | Number of packets per second that threaded socket pump algorithm allows from client.
  2979. net_threaded_socket_recovery_time         | 60       |                  | Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
  2980. net_usesocketsforloopback                 | 0        |                  | Use network sockets layer even for listen server local player's packets (multiplayer only).
  2981. net_warningthrottle                       | 5        |                  | Network warning throttling to specified Hz rate
  2982. next                                      | 0        | "cheat"          | Set to 1 to advance to next frame ( when singlestep == 1 )
  2983. nextdemo                                  | cmd      |                  | Play next demo in sequence.
  2984. nextlevel                                 |          | "cl", "nf", "rep" | If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  2985. nextmap_print_enabled                     | 0        | "sv"             | When enabled prints next map to clients
  2986. nextmode                                  |          | "cl", "nf", "rep" | Sets the game mode to be played when the next level loads
  2987. noclip                                    | cmd      | "sv", "cheat"    | Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
  2988. noclip_fixup                              | 1        | "sv", "cheat"    |
  2989. notarget                                  | cmd      | "sv", "cheat"    | Toggle. Player becomes hidden to NPCs.
  2990. npc_ally_deathmessage                     | 1        | "sv", "cheat"    |
  2991. npc_ammo_deplete                          | cmd      | "sv"             | Subtracts half of the target's ammo
  2992. npc_bipass                                | cmd      | "sv", "cheat"    | Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, successful bypasses are shown in green.<br>     Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at.
  2993. npc_combat                                | cmd      | "sv", "cheat"    | Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)<br>     Arguments:      {npc_name} / {npc class_name} / no argument picks what player is looking at
  2994. npc_conditions                            | cmd      | "sv", "cheat"    | Displays all the current AI conditions that an NPC has in the overlay text.<br>       Arguments:      {npc_name} / {npc class_name} / no argument picks what player is looking at
  2995. npc_create                                | cmd      | "sv", "cheat"    | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  <br>    Arguments:      \[npc_class_name\] \[name of npc (optional) \] \[addon type (optional) \] \[name of addon (optional) \]
  2996. npc_create_aimed                          | cmd      | "sv", "cheat"    | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that this only works for npc classes that are already in the world.  You can not create an entity that doesn't have an instance in the level.<br>       Arguments:      {npc_class_name}
  2997. npc_create_equipment                      |          | "sv"             |
  2998. npc_destroy                               | cmd      | "sv", "cheat"    | Removes the given NPC(s) from the universe<br>Arguments:      {npc_name} / {npc_class_name} / no argument picks what player is looking at
  2999. npc_destroy_unselected                    | cmd      | "sv", "cheat"    | Removes all NPCs from the universe that aren't currently selected
  3000. npc_enemies                               | cmd      | "sv", "cheat"    | Shows memory of NPC.  Draws an X on top of each memory.<br>   Eluded entities drawn in blue (don't know where it went)<br>    Unreachable entities drawn in green (can't get to it)<br>       Current enemy drawn in red<br>  Current target entity drawn in magenta<br>      All other entities drawn in pink<br>    Arguments:      {npc_name} / {npc class_name} / no argument picks what player is looking at
  3001. npc_focus                                 | cmd      | "sv", "cheat"    | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)<br>   Arguments:      {npc_name} / {npc class_name} / no argument picks what player is looking at
  3002. npc_freeze                                | cmd      | "sv", "cheat"    | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.<br>      Arguments:      -none-
  3003. npc_freeze_unselected                     | cmd      | "sv"             | Freeze all NPCs not selected
  3004. npc_go                                    | cmd      | "sv", "cheat"    | Selected NPC(s) will go to the location that the player is looking (shown with a purple box)<br>      Arguments:      -none-
  3005. npc_go_do_run                             | 1        | "sv"             | Set whether should run on NPC go
  3006. npc_go_random                             | cmd      | "sv", "cheat"    | Sends all selected NPC(s) to a random node.<br>       Arguments:      -none-
  3007. npc_heal                                  | cmd      | "sv"             | Heals the target back to full health
  3008. npc_height_adjust                         | 1        | "sv", "a"        | Enable test mode for ik height adjustment
  3009. npc_kill                                  | cmd      | "sv", "cheat"    | Kills the given NPC(s)<br>Arguments:          {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3010. npc_nearest                               | cmd      | "sv", "cheat"    | Draw's a while box around the NPC(s) nearest node<br> Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at  
  3011. npc_relationships                         | cmd      | "sv", "cheat"    | Displays the relationships between this NPC and all others.<br>       Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  3012. npc_reset                                 | cmd      | "sv", "cheat"    | Reloads schedules for all NPC's from their script files<br>   Arguments:      -none-
  3013. npc_route                                 | cmd      | "sv", "cheat"    | Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectangles.  Line is color coded in the following manner:<br> Blue    - path to a node<br>    Cyan    - detour around an object (triangulation)<br>   Red     - jump<br>      Maroon - path to final target position<br>      Arguments:      {npc_name} / {npc_class_name} / no argument picks what player is looking at
  3014. npc_select                                | cmd      | "sv", "cheat"    | Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box<br>        Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  3015. npc_sentences                             | 0        | "sv"             |
  3016. npc_set_freeze                            | cmd      | "sv", "cheat"    | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.<br>      Arguments:      -none-
  3017. npc_set_freeze_unselected                 | cmd      | "sv"             | Freeze all NPCs not selected
  3018. npc_squads                                | cmd      | "sv", "cheat"    | Obsolete.  Replaced by npc_combat
  3019. npc_steering                              | cmd      | "sv", "cheat"    | Displays the steering obstructions of the NPC (used to perform local avoidance)<br>   Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  3020. npc_steering_all                          | cmd      | "sv", "cheat"    | Displays the steering obstructions of all NPCs (used to perform local avoidance)<br>
  3021. npc_task_text                             | cmd      | "sv", "cheat"    | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule<br> Arguments:      {npc_name} / {npc class_name} / no argument picks what player is looking at
  3022. npc_tasks                                 | cmd      | "sv", "cheat"    | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)<br>      Arguments:      {npc_name} / {npc class_name} / no argument picks what player is looking at
  3023. npc_teleport                              | cmd      | "sv", "cheat"    | Selected NPC will teleport to the location that the player is looking (shown with a purple box)<br>   Arguments:      -none-
  3024. npc_thinknow                              | cmd      | "sv"             | Trigger NPC to think
  3025. npc_viewcone                              | cmd      | "sv", "cheat"    | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)<br>       Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  3026. npc_vphysics                              | 0        | "sv"             |
  3027. observer_use                              | cmd      | "sv", "print"    |
  3028. occlusion_old                             | 0        |                  |
  3029. occlusion_stats                           | cmd      |                  | Occlusion statistics; \[-jitter\] \[-reset\]
  3030. occlusion_test_async                      | 0        |                  | Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread
  3031. occlusion_test_async_jitter               | 2        | "cheat"          |
  3032. occlusion_test_async_move_tolerance       | 8.25     | "cheat"          |
  3033. occlusion_test_camera_margins             | 12       | "sv"             | Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
  3034. occlusion_test_jump_margin                | 12       |                  | Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.
  3035. occlusion_test_margins                    | 36       |                  | Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
  3036. occlusion_test_shadow_length              | 144      | "sv"             | Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
  3037. occlusion_test_shadow_max_distance        | 1500     |                  | Max distance at which to consider shadows for occlusion computations
  3038. old_radiusdamage                          | 0.0      | "cl", "rep"      |
  3039. option_duck_method                        | 0        | "cl", "a", "ss"  |
  3040. option_speed_method                       | 0        | "cl", "a", "ss"  |
  3041. paint_alpha_offset_enabled                | 1        | "rep"            |
  3042. paint_max_surface_border_alpha            | 0.7f     | "rep"            |
  3043. paint_min_valid_alpha_value               | 0.7f     | "rep"            |
  3044. paintsplat_bias                           | 0.1f     | "rep", "cheat"   | Change bias value for computing circle buffer
  3045. paintsplat_max_alpha_noise                | 0.1f     | "rep", "cheat"   | Max noise value of circle alpha
  3046. paintsplat_noise_enabled                  | 1        | "rep", "cheat"   |
  3047. pan_asynctext                             | 1        | "cheat"          |
  3048. pan_disabletextshadowcache                | 0        | "cheat"          |
  3049. pan_dx                                    | 1        | "cheat"          |
  3050. panel_test_title_safe                     | 0        | "cheat"          | Test vgui panel positioning with title safe indentation
  3051. panorama_dump_deny_input                  | cmd      |                  | Dumps panels currently denying all input to the game
  3052. panorama_dump_events_backlog              | 0        |                  |
  3053. panorama_dump_events_threshold_break      | 0        |                  |
  3054. panorama_dump_events_threshold_us         | 0        |                  |
  3055. panorama_light_inout_scale                | 0.5      | "cl"             |
  3056. panorama_loadout_rotate_intro_scale       | 0.5      | "cl"             |
  3057. panorama_play_movie_ambient_sound         | 1        |                  |
  3058. parachute                                 | cmd      | "sv", "cheat"    | equips parachute
  3059. particle_sim_alt_cores                    | 2        | "cl"             |
  3060. particle_simulateoverflow                 | 0        | "cl", "cheat"    | Used for stress-testing particle systems. Randomly denies creation of particles.
  3061. particle_test_attach_attachment           | 0        | "sv", "cheat"    | Attachment index for attachment mode
  3062. particle_test_attach_mode                 | follow_attachment | "sv", "cheat"    | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  3063. particle_test_file                        |          | "sv", "cheat"    | Name of the particle system to dynamically spawn
  3064. particle_test_start                       | cmd      | "sv", "cheat"    | Dispatches the test particle system with the parameters specified in particle_test_file,<br> particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.<br>     Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  3065. particle_test_stop                        | cmd      | "sv", "cheat"    | Stops all particle systems on the selected entities.<br>      Arguments:      {entity_name} / {class_name} / no argument picks what player is looking at
  3066. partybrowser_throttle_data                | 0.15     | "cl"             |
  3067. partybrowser_timeout                      | 15       | "cl"             |
  3068. password                                  |          | "a", "norecord"  | Current server access password
  3069. path                                      | cmd      |                  | Show the engine filesystem path.
  3070. pause                                     | cmd      |                  | Toggle the server pause state.
  3071. pc_fake_controller                        | 0        |                  |
  3072. peel_sticker                              | cmd      | "cl", "cheat"    |
  3073. perfectworld_replenish_funds              | cmd      | "cl"             | Opens Perfect World funds replenishment page for account.
  3074. perfui                                    | cmd      | "cheat"          | Show/hide the level performance tools UI.
  3075. perfvisualbenchmark                       | cmd      | "cl"             |
  3076. perfvisualbenchmark_abort                 | cmd      | "cl"             |
  3077. phonemedelay                              | 0        | "cl"             | Phoneme delay to account for sound system latency.
  3078. phonemefilter                             | 0.08     | "cl"             | Time duration of box filter to pass over phonemes.
  3079. phonemesnap                               | 2        | "cl"             | Lod at level at which visemes stops always considering two phonemes, regardless of duration.
  3080. phys_debug_check_contacts                 | 0        | "cl", "rep", "cheat" |
  3081. phys_enable_PIX_counters                  | 1        | "cheat"          | enable PIX counters
  3082. phys_enable_experimental_optimizations    | 0        |                  | enable some experimental SIMD/VMX128 optimizations in physics and collision
  3083. phys_enable_query_cache                   | 1        |                  |
  3084. phys_enable_simd_optimizations            | 1        |                  | enable some additional SIMD/VMX128 optimizations in physics and collision
  3085. phys_headshotscale                        | 1.3      | "sv", "rep"      | Modifier for the headshot impulse hits on players
  3086. phys_impactforcescale                     | 1.0      | "sv"             |
  3087. phys_penetration_error_time               | 10       | "sv"             | Controls the duration of vphysics penetration error boxes.
  3088. phys_playerscale                          | 10.0     | "sv", "rep"      | This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
  3089. phys_pushscale                            | 1        | "cl", "rep"      |
  3090. phys_show_active                          | 0        | "sv", "cheat"    |
  3091. phys_speeds                               | 0        | "sv"             |
  3092. phys_stressbodyweights                    | 5.0      | "sv"             |
  3093. phys_timescale                            | 1        | "sv"             | Scale time for physics
  3094. phys_upimpactforcescale                   | 0.375    | "sv"             |
  3095. physics_budget                            | cmd      | "sv"             | Times the cost of each active object
  3096. physics_constraints                       | cmd      | "sv"             | Highlights constraint system graph for an entity
  3097. physics_debug_entity                      | cmd      | "sv"             | Dumps debug info for an entity
  3098. physics_highlight_active                  | cmd      | "sv"             | Turns on the absbox for all active physics objects
  3099. physics_report_active                     | cmd      | "sv"             | Lists all active physics objects
  3100. physics_select                            | cmd      | "sv"             | Dumps debug info for an entity
  3101. physicsshadowupdate_render                | 0        | "sv"             |
  3102. pick_hint                                 | cmd      | "cl"             |
  3103. picker                                    | cmd      | "sv", "cheat"    | Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.<br>  Arguments:      full - enables all debug information
  3104. ping                                      | cmd      |                  | Display ping to server.
  3105. ping_max_green                            | 70       | "cl"             |
  3106. ping_max_red                              | 250      | "cl"             |
  3107. ping_max_yellow                           | 140      | "cl"             |
  3108. pipeline_static_props                     | 1        |                  |
  3109. pixelvis_debug                            | cmd      | "cl"             | Dump debug info
  3110. play                                      | cmd      |                  | Play a sound.
  3111. play_distance                             | 1        | "cl", "a"        | Set to 1:"2 foot" or 2:"10 foot" presets.
  3112. play_hrtf                                 | cmd      |                  | Play a sound with HRTF spatialization.
  3113. playcast                                  | cmd      |                  | Play a broadcast
  3114. playdemo                                  | cmd      |                  | Play a recorded demo file (.dem ).
  3115. player_botdifflast_s                      | 2        | "cl", "a"        |
  3116. player_competitive_maplist_2v2_9_1_EB331822 | mg_de_train,mg_de_lake,mg_de_inferno,mg_de_shortnuke,mg_de_vertigo,mg_de_shortdust,mg_de_guard,mg_de_elysion,mg_de_overpass,mg_de_cbble | "cl", "a"        |
  3117. player_competitive_maplist_8_9_1_73271C88 | mg_cs_apollo,mg_de_dust2,mg_de_train,mg_de_ancient,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_mirage,mg_cs_office,mg_de_cache,mg_de_mirage_scrimmagemap,mg_de_mutiny,mg_de_anubis,mg_de_engage,mg_de_swamp,mg_cs_agency,mg_de_overpass | "cl", "a"        |
  3118. player_debug_print_damage                 | 0        | "sv", "cheat"    | When true, print amount and type of all damage received by player to console.
  3119. player_nevershow_communityservermessage   | 0        | "cl", "a", "ss"  |
  3120. player_old_armor                          | 0        | "sv"             |
  3121. player_ping                               | cmd      | "sv", "print"    | Creates a ping notification where the player is looking.
  3122. player_ping_token_cooldown                | 20       | "sv", "cheat"    | Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
  3123. player_survival_list_9_1_B                | mg_dz_blacksite,mg_dz_sirocco,mg_dz_frostbite | "cl", "a"        |
  3124. player_teamplayedlast                     | 3        | "cl", "a", "ss"  |
  3125. player_wargames_list2_9_1_E04             | mg_skirmish_flyingscoutsman,mg_skirmish_armsrace,mg_skirmish_demolition | "cl", "a"        |
  3126. player_wargames_retakes_list_9_1_E04      | mg_skirmish_retakes | "cl", "a"        |
  3127. playflush                                 | cmd      |                  | Play a sound, reloading from disk in case of changes.
  3128. playgamesound                             | cmd      | "cl", "cheat"    | Play a sound from the game sounds txt file
  3129. playoverwatchevidence                     | cmd      |                  | Play evidence for an overwatch case.
  3130. playsoundscape                            | cmd      | "cl", "cheat"    | Forces a soundscape to play
  3131. playvideo                                 | cmd      | "cl"             | Plays a video: &lt;filename&gt; \[width height\]
  3132. playvideo_end_level_transition            | cmd      | "cl"             | Plays a video fullscreen without ability to skip (unless dev 1) and fades in: &lt;filename&gt; &lt;time&gt;
  3133. playvideo_exitcommand                     | cmd      | "cl"             | Plays a video and fires and exit command when it is stopped or finishes: &lt;filename&gt; &lt;exit command&gt;
  3134. playvideo_exitcommand_nointerrupt         | cmd      | "cl"             | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: &lt;filename&gt; &lt;exit command&gt;
  3135. playvideo_nointerrupt                     | cmd      | "cl"             | Plays a video without ability to skip: &lt;filename&gt; \[width height\]
  3136. playvol                                   | cmd      |                  | Play a sound at a specified volume.
  3137. plugin_load                               | cmd      |                  | plugin_load &lt;filename&gt; : loads a plugin
  3138. plugin_pause                              | cmd      |                  | plugin_pause &lt;index&gt; : pauses a loaded plugin
  3139. plugin_pause_all                          | cmd      |                  | pauses all loaded plugins
  3140. plugin_print                              | cmd      |                  | Prints details about loaded plugins
  3141. plugin_unload                             | cmd      |                  | plugin_unload &lt;index&gt; : unloads a plugin
  3142. plugin_unpause                            | cmd      |                  | plugin_unpause &lt;index&gt; : unpauses a disabled plugin
  3143. plugin_unpause_all                        | cmd      |                  | unpauses all disabled plugins
  3144. post_jump_crouch                          | 0.2f     | "cl", "rep", "cheat" | This determines how long the third person player character will crouch for after landing a jump.  This only affects the third person animation visuals.
  3145. press_x360_button                         | cmd      |                  | Press the specified Xbox 360 controller button (lt, rt, st\[art\], ba\[ck\], lb, rb, a, b, x, y, l\[eft\], r\[right\], u\[p\], d\[own\])
  3146. print_achievement_categories              | cmd      | "cl"             | Spews achievements for each category
  3147. print_colorcorrection                     | cmd      | "cheat"          | Display the color correction layer information.
  3148. print_mapgroup                            | cmd      | "cl"             | Prints the current mapgroup and the contained maps
  3149. print_mapgroup_sv                         | cmd      | "sv"             | Prints the current mapgroup and the contained maps
  3150. progress_enable                           | cmd      |                  |
  3151. prop_active_gib_limit                     | 64       | "sv"             |
  3152. prop_active_gib_max_fade_time             | 12       | "sv"             |
  3153. prop_break_disable_float                  | 0        | "sv"             |
  3154. prop_crosshair                            | cmd      | "cheat"          | Shows name for prop looking at
  3155. prop_debug                                | cmd      | "sv", "cheat"    | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  3156. prop_dynamic_create                       | cmd      | "sv", "cheat"    | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.<br>  Arguments: {.mdl name}
  3157. prop_physics_create                       | cmd      | "sv", "cheat"    | Creates a physics prop with a specific .mdl aimed away from where the player is looking.<br>  Arguments: {.mdl name}
  3158. props_break_max_pieces                    | -1       | "cl", "rep"      | Maximum prop breakable piece count (-1 = model default)
  3159. props_break_max_pieces_perframe           | -1       | "cl", "rep"      | Maximum prop breakable piece count per frame (-1 = model default)
  3160. pvs_min_player_distance                   | 1500     | "sv"             | Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
  3161. pwatchent                                 | -1       | "cl", "cheat"    | Entity to watch for prediction system changes.
  3162. pwatchvar                                 |          | "cl", "cheat"    | Entity variable to watch in prediction system for changes.
  3163. quit                                      | cmd      |                  | Exit the engine.
  3164. quit_prompt                               | cmd      | "cl"             | Exit the engine.
  3165. r_2PassBuildDraw                          | 1        | "cl"             |
  3166. r_3dsky                                   | 1        | "cl"             | Enable the rendering of 3d sky boxes
  3167. r_3dskyinreflection                       | 1        | "cl"             | Enable the rendering of 3d sky boxes in water reflection
  3168. r_AirboatViewDampenDamp                   | 1.0      | "cl", "nf", "rep", "cheat" |
  3169. r_AirboatViewDampenFreq                   | 7.0      | "cl", "nf", "rep", "cheat" |
  3170. r_AirboatViewZHeight                      | 0.0      | "cl", "nf", "rep", "cheat" |
  3171. r_ClipAreaFrustums                        | 1        | "cheat"          |
  3172. r_ClipAreaPortals                         | 1        | "cheat"          |
  3173. r_DispBuildable                           | 0        | "cheat"          |
  3174. r_DispWalkable                            | 0        | "cheat"          |
  3175. r_DrawBeams                               | 1        | "cheat"          | 0=Off, 1=Normal, 2=Wireframe
  3176. r_DrawDetailProps                         | 1        | "cl"             | 0=Off, 1=Normal, 2=Wireframe
  3177. r_DrawDisp                                | 1        | "cheat"          | Toggles rendering of displacment maps
  3178. r_DrawModelLightOrigin                    | 0        | "cheat"          |
  3179. r_DrawPortals                             | 0        | "cheat"          |
  3180. r_DrawRain                                | 1        | "cl", "cheat"    | Enable/disable rain rendering.
  3181. r_DrawSpecificStaticProp                  | -1       |                  |
  3182. r_FlashlightDetailProps                   | 1        | "cl"             | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
  3183. r_ForceRestore                            | 0        |                  |
  3184. r_ForceWaterLeaf                          | 1        | "cl"             | Enable for optimization to water - considers view in leaf under water for purposes of culling
  3185. r_JeepFOV                                 | 90       | "sv", "rep", "cheat" |
  3186. r_JeepViewBlendTo                         | 1        | "cl", "cheat"    |
  3187. r_JeepViewBlendToScale                    | 0.03     | "cl", "cheat"    |
  3188. r_JeepViewBlendToTime                     | 1.5      | "cl", "cheat"    |
  3189. r_JeepViewDampenDamp                      | 1.0      | "cl", "nf", "rep", "cheat" |
  3190. r_JeepViewDampenFreq                      | 7.0      | "cl", "nf", "rep", "cheat" |
  3191. r_JeepViewZHeight                         | 10.0     | "cl", "nf", "rep", "cheat" |
  3192. r_PhysPropStaticLighting                  | 0        | "cl"             |
  3193. r_PortalTestEnts                          | 1        | "cl", "cheat"    | Clip entities against portal frustums.
  3194. r_RainAllowInSplitScreen                  | 0        | "cl"             | Allows rain in splitscreen
  3195. r_RainCheck                               | 0        | "cl", "cheat"    | Enable/disable IsInAir() check for rain drops?
  3196. r_RainDebugDuration                       | 0        | "cl", "cheat"    | Shows rain tracelines for this many seconds (0 disables)
  3197. r_RainHack                                | 0        | "cl", "cheat"    |
  3198. r_RainParticleDensity                     | 1        | "cl"             | Density of Particle Rain 0-1
  3199. r_RainProfile                             | 0        | "cl", "cheat"    | Enable/disable rain profiling.
  3200. r_RainRadius                              | 1500     | "cl", "cheat"    |
  3201. r_RainSideVel                             | 130      | "cl", "cheat"    | How much sideways velocity rain gets.
  3202. r_RainSimulate                            | 1        | "cl", "cheat"    | Enable/disable rain simulation.
  3203. r_RainSplashPercentage                    | 20       | "cl", "cheat"    |
  3204. r_ShowViewerArea                          | 0        |                  |
  3205. r_SnowDebugBox                            | 0        | "cl", "cheat"    | Snow Debug Boxes.
  3206. r_SnowEnable                              | 1        | "cl", "cheat"    | Snow Enable
  3207. r_SnowEndAlpha                            | 255      | "cl", "cheat"    | Snow.
  3208. r_SnowEndSize                             | 0        | "cl", "cheat"    | Snow.
  3209. r_SnowFallSpeed                           | 1.5      | "cl", "cheat"    | Snow fall speed scale.
  3210. r_SnowInsideRadius                        | 256      | "cl", "cheat"    | Snow.
  3211. r_SnowOutsideRadius                       | 1024     | "cl", "cheat"    | Snow.
  3212. r_SnowParticles                           | 500      | "cl", "cheat"    | Snow.
  3213. r_SnowPosScale                            | 1        | "cl", "cheat"    | Snow.
  3214. r_SnowRayEnable                           | 1        | "cl", "cheat"    | Snow.
  3215. r_SnowRayLength                           | 8192.0f  | "cl", "cheat"    | Snow.
  3216. r_SnowRayRadius                           | 256      | "cl", "cheat"    | Snow.
  3217. r_SnowSpeedScale                          | 1        | "cl", "cheat"    | Snow.
  3218. r_SnowStartAlpha                          | 25       | "cl", "cheat"    | Snow.
  3219. r_SnowStartSize                           | 1        | "cl", "cheat"    | Snow.
  3220. r_SnowWindScale                           | 0.0035   | "cl", "cheat"    | Snow.
  3221. r_SnowZoomOffset                          | 384.0f   | "cl", "cheat"    | Snow.
  3222. r_SnowZoomRadius                          | 512.0f   | "cl", "cheat"    | Snow.
  3223. r_VehicleViewClamp                        | 1        | "cl", "cheat"    |
  3224. r_VehicleViewDampen                       | 1        | "cl", "nf", "rep", "cheat" |
  3225. r_WaterDrawReflection                     | 1        | "cl"             | Enable water reflection
  3226. r_WaterDrawRefraction                     | 1        | "cl"             | Enable water refraction
  3227. r_alphafade_usefov                        | 1        | "cl", "cheat"    | Account for FOV when computing an entity's distance-based alpha fade
  3228. r_ambientboost                            | 1        |                  | Set to boost ambient term if it is totally swamped by local lights
  3229. r_ambientfactor                           | 5        |                  | Boost ambient cube by no more than this factor
  3230. r_ambientfraction                         | 0.2      | "cheat"          | Fraction of direct lighting used to boost lighting when model requests
  3231. r_ambientlightingonly                     | 0        | "cheat"          | Set this to 1 to light models with only ambient lighting (and no static lighting).
  3232. r_ambientmin                              | 0.3      |                  | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  3233. r_aspectratio                             | 0        |                  |
  3234. r_avglight                                | 1        | "cheat"          |
  3235. r_avglightmap                             | 0        | "cheat"          |
  3236. r_bloomtintb                              | 0.11     |                  |
  3237. r_bloomtintexponent                       | 2.2      |                  |
  3238. r_bloomtintg                              | 0.59     |                  |
  3239. r_bloomtintr                              | 0.3      |                  |
  3240. r_brush_queue_mode                        | 0        | "cheat"          |
  3241. r_buildingmapforworld                     | 0        |                  |
  3242. r_cheapwaterend                           | cmd      | "cl"             |
  3243. r_cheapwaterstart                         | cmd      | "cl"             |
  3244. r_cleardecals                             | cmd      |                  | Usage r_cleardecals &lt;permanent&gt;.
  3245. r_colorstaticprops                        | 0        | "cheat"          |
  3246. r_csm_fast_path                           | 1        |                  | Use shadow fast path for CSM rendering - minimize number of draw call
  3247. r_csm_static_vb                           | 1        |                  | Use a precomputed static VB for CSM rendering
  3248. r_csm_viewmodelquality                    | 1        |                  |
  3249. r_debug_ik                                |          | "cl"             |
  3250. r_debug_sequencesets                      | -2       | "cl"             |
  3251. r_debugcheapwater                         | 0        | "cl", "cheat"    |
  3252. r_debugrandomstaticlighting               | 0        | "cheat"          | Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
  3253. r_decal_cover_count                       | 4        |                  |
  3254. r_decal_overlap_area                      | 0.4      |                  |
  3255. r_decal_overlap_count                     | 3        |                  |
  3256. r_decals                                  | 2048     |                  |
  3257. r_decalstaticprops                        | 1        |                  | Decal static props test
  3258. r_deferopaquefastclipped                  | 1        | "cl"             |
  3259. r_depthoverlay                            | 0        | "cl", "cheat"    | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  3260. r_disable_distance_fade_on_big_props      | 0        | "cl", "cheat"    | Completely disable distance fading on large props
  3261. r_disable_distance_fade_on_big_props_thresh | 48000    | "cl", "cheat"    | Distance prop fade disable threshold size
  3262. r_disable_static_prop_loading             | 0        | "cheat"          | If non-zero when a map loads, static props won't be loaded
  3263. r_disable_update_shadow                   | 1        | "cl", "cheat"    |
  3264. r_dlightsenable                           | 1        | "cheat"          |
  3265. r_dopixelvisibility                       | 1        | "cl"             |
  3266. r_drawallrenderables                      | 0        | "cl", "cheat"    | Draw all renderables, even ones inside solid leaves.
  3267. r_drawbatchdecals                         | 1        |                  | Render decals batched.
  3268. r_drawbrushmodels                         | 1        | "cheat"          | Render brush models. 0=Off, 1=Normal, 2=Wireframe
  3269. r_drawclipbrushes                         | 0        | "cheat"          | Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  3270. r_drawdecals                              | 1        | "cheat"          | Render decals.
  3271. r_drawentities                            | 1        | "cheat"          |
  3272. r_drawflecks                              | 1        | "cl"             |
  3273. r_drawfuncdetail                          | 1        | "cheat"          | Render func_detail
  3274. r_drawleaf                                | -1       | "cheat"          | Draw the specified leaf.
  3275. r_drawlightcache                          | 0        | "cheat"          | 0: off<br>1: draw light cache entries<br>2: draw rays<br>
  3276. r_drawlightinfo                           | 0        | "cheat"          |
  3277. r_drawlights                              | 0        | "cheat"          |
  3278. r_drawmodeldecals                         | 1        |                  |
  3279. r_drawmodelnames                          | 0        | "cl", "rep", "cheat" |
  3280. r_drawmodelstatsoverlay                   | 0        | "cheat"          |
  3281. r_drawmodelstatsoverlaydistance           | 500      | "cheat"          |
  3282. r_drawmodelstatsoverlayfilter             | -1       | "cheat"          |
  3283. r_drawmodelstatsoverlaymax                | 1.5      | "a"              | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  3284. r_drawmodelstatsoverlaymin                | 0.1      | "a"              | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  3285. r_drawopaquedetailprops                   | 1        | "cl", "cheat"    |
  3286. r_drawopaquedetailprops_csm               | 0        | "cl", "cheat"    |
  3287. r_drawopaquedetailprops_reflect           | 0        | "cl", "cheat"    |
  3288. r_drawopaquedetailprops_refract           | 0        | "cl", "cheat"    |
  3289. r_drawopaquerenderables                   | 1        | "cl", "cheat"    |
  3290. r_drawopaqueworld                         | 1        | "cl", "cheat"    |
  3291. r_drawothermodels                         | 1        | "cl", "cheat"    | 0=Off, 1=Normal, 2=Wireframe
  3292. r_drawparticles                           | 1        | "cl", "cheat"    | Enable/disable particle rendering
  3293. r_drawpixelvisibility                     | 0        | "cl"             | Show the occlusion proxies
  3294. r_drawplayers                             | 1        | "cl", "cheat"    |
  3295. r_drawrenderboxes                         | 0        | "cl", "cheat"    | (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
  3296. r_drawropes                               | 1        | "cl", "cheat"    |
  3297. r_drawscreenoverlay                       | 1        | "cl", "cheat"    |
  3298. r_drawshieldstencil                       | 1        | "cl", "cheat"    |
  3299. r_drawshieldstencil_debug                 | 0        | "cl", "cheat"    |
  3300. r_drawskybox                              | 1        | "cheat"          |
  3301. r_drawsprites                             | 1        | "cl", "cheat"    |
  3302. r_drawstaticprops                         | 1        | "cheat"          | 0=Off, 1=Normal, 2=Wireframe
  3303. r_drawtracers                             | 1        | "cl", "cheat"    |
  3304. r_drawtracers_firstperson                 | 1        | "cl", "a"        | Toggle visibility of first person weapon tracers
  3305. r_drawtracers_movetonotintersect          | 1        | "cl", "cheat"    |
  3306. r_drawtranslucentrenderables              | 1        | "cl", "cheat"    |
  3307. r_drawtranslucentworld                    | 1        | "cheat"          |
  3308. r_drawunderwatercap                       | 1        | "cl", "cheat"    |
  3309. r_drawunderwateroverlay                   | 1        | "cl", "cheat"    |
  3310. r_drawvgui                                | 1        | "cheat"          | Enable the rendering of vgui panels
  3311. r_drawviewmodel                           | 1        | "cl", "cheat"    |
  3312. r_drawworld                               | 1        | "cheat"          | Render the world.
  3313. r_dscale_basefov                          | 90       | "cheat"          |
  3314. r_dscale_fardist                          | 2000     | "cheat"          |
  3315. r_dscale_farscale                         | 4        | "cheat"          |
  3316. r_dscale_neardist                         | 100      | "cheat"          |
  3317. r_dscale_nearscale                        | 1        | "cheat"          |
  3318. r_dynamic                                 | 1        |                  |
  3319. r_dynamiclighting                         | 1        | "cheat"          |
  3320. r_entity                                  | -1       | "cheat"          |
  3321. r_entityclips                             | 1        | "cl"             |
  3322. r_eyeglintlodpixels                       | 20.0     |                  | The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
  3323. r_eyegloss                                | 1        | "cl", "a"        |
  3324. r_eyemove                                 | 1        | "a"              |
  3325. r_eyes                                    | 1        |                  |
  3326. r_eyeshift_x                              | 0        | "a"              |
  3327. r_eyeshift_y                              | 0        | "a"              |
  3328. r_eyeshift_z                              | 0        | "a"              |
  3329. r_eyesize                                 | 0        | "a"              |
  3330. r_eyewaterepsilon                         | 7.0f     | "cl", "cheat"    |
  3331. r_fade360style                            | 1        | "cl"             |
  3332. r_farz                                    | -1       | "cl", "cheat"    | Override the far clipping plane. -1 means to use the value in env_fog_controller.
  3333. r_fastreflectionfastpath                  | 1        | "cl"             |
  3334. r_fastzreject                             | 0        |                  | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  3335. r_fastzrejectdisp                         | 0        |                  | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  3336. r_flashlight_always_cull_for_single_pass  | 0        |                  |
  3337. r_flashlight_info                         | 0        | "cl"             | Information about currently enabled flashlights
  3338. r_flashlight_topdown                      | 0        | "cl"             |
  3339. r_flashlightambient                       | 0.0      | "cl", "cheat"    |
  3340. r_flashlightbacktraceoffset               | 0.4      | "cl", "cheat"    |
  3341. r_flashlightbrightness                    | 0.25     | "cheat"          |
  3342. r_flashlightclip                          | 0        | "cheat"          |
  3343. r_flashlightconstant                      | 0.0      | "cl", "cheat"    |
  3344. r_flashlightculldepth                     | 1        |                  |
  3345. r_flashlightdepth_drawtranslucents        | 0        | "cl"             |
  3346. r_flashlightdepthres                      | 1024     | "cl"             |
  3347. r_flashlightdepthreshigh                  | 2048     | "cl"             |
  3348. r_flashlightdepthtexture                  | 1        |                  |
  3349. r_flashlightdrawclip                      | 0        | "cheat"          |
  3350. r_flashlightdrawdepth                     | 0        |                  |
  3351. r_flashlightdrawdepthres                  | 256      |                  |
  3352. r_flashlightdrawfrustum                   | 0        | "cl"             |
  3353. r_flashlightdrawfrustumbbox               | 0        | "cl"             |
  3354. r_flashlightdrawsweptbbox                 | 0        |                  |
  3355. r_flashlightenableculling                 | 1        | "cl"             | Enable frustum culling of flashlights
  3356. r_flashlightfar                           | 750.0    | "cl", "cheat"    |
  3357. r_flashlightfov                           | 53.0     | "cl", "cheat"    |
  3358. r_flashlightladderdist                    | 40.0     | "cl", "cheat"    |
  3359. r_flashlightlinear                        | 100.0    | "cl", "cheat"    |
  3360. r_flashlightlockposition                  | 0        | "cl", "cheat"    |
  3361. r_flashlightmodels                        | 1        | "cl"             |
  3362. r_flashlightmuzzleflashfov                | 120      | "cl", "cheat"    |
  3363. r_flashlightnear                          | 4.0      | "cl", "cheat"    |
  3364. r_flashlightnearoffsetscale               | 1.0      | "cl", "cheat"    |
  3365. r_flashlightnodraw                        | 0        |                  |
  3366. r_flashlightoffsetforward                 | 0.0      | "cl", "cheat"    |
  3367. r_flashlightoffsetright                   | 5.0      | "cl", "cheat"    |
  3368. r_flashlightoffsetup                      | -5.0     | "cl", "cheat"    |
  3369. r_flashlightquadratic                     | 0.0      | "cl", "cheat"    |
  3370. r_flashlightrender                        | 1        |                  |
  3371. r_flashlightrendermodels                  | 1        |                  |
  3372. r_flashlightrenderworld                   | 1        |                  |
  3373. r_flashlightscissor                       | 0        |                  |
  3374. r_flashlightshadowatten                   | 0.35     | "cl", "cheat"    |
  3375. r_flashlighttracedistcutoff               | 128      | "cl"             |
  3376. r_flashlightupdatedepth                   | 1        |                  |
  3377. r_flashlightvisualizetrace                | 0        | "cl", "cheat"    |
  3378. r_flashlightvolumetrics                   | 1        | "cl"             |
  3379. r_flex                                    | 1        |                  |
  3380. r_flushlod                                | cmd      | "cheat"          | Flush and reload LODs.
  3381. r_force_first_dynamic_light_to_directional_for_csm | 1        | "cheat"          |
  3382. r_frameratesmoothing                      | 0        |                  |
  3383. r_frustumcullworld                        | 1        |                  |
  3384. r_glint_alwaysdraw                        | 0        |                  |
  3385. r_glint_procedural                        | 0        |                  |
  3386. r_hidepaintedsurfaces                     | 0        |                  | If enabled, hides all surfaces which have been painted.
  3387. r_highlight_translucent_renderables       | 0        | "cl"             |
  3388. r_hunkalloclightmaps                      | 1        |                  |
  3389. r_hwmorph                                 | 0        | "cheat"          |
  3390. r_ignoreStaticColorChecksum               | 1        | "cheat"          | 0 - validate vhvhdr and studiohdr checksum, 1 - default, ignore checksum (useful if iterating physics model only for example)
  3391. r_impacts_alt_orientation                 | 1        | "cl"             |
  3392. r_itemblinkmax                            | .3       | "cheat"          |
  3393. r_itemblinkrate                           | 4.5      | "cheat"          |
  3394. r_jiggle_bones                            | 1        | "cl"             |
  3395. r_keepstyledlightmapsonly                 | 0        |                  |
  3396. r_lightaverage                            | 1        |                  | Activates/deactivate light averaging
  3397. r_lightcache_invalidate                   | cmd      | "cheat"          |
  3398. r_lightcache_numambientsamples            | 162      | "cheat"          | number of random directions to fire rays when computing ambient lighting
  3399. r_lightcache_radiusfactor                 | 1000     | "cheat"          | Allow lights to influence lightcaches beyond the lights' radii
  3400. r_lightcache_zbuffercache                 | 0        |                  |
  3401. r_lightcachecenter                        | 1        | "cheat"          |
  3402. r_lightcachemodel                         | -1       | "cheat"          |
  3403. r_lightinterp                             | 5        | "cheat"          | Controls the speed of light interpolation, 0 turns off interpolation
  3404. r_lightmap                                | -1       | "cheat"          |
  3405. r_lightstyle                              | -1       | "cheat"          |
  3406. r_lightwarpidentity                       | 0        | "cheat"          |
  3407. r_lockpvs                                 | 0        | "cheat"          | Lock the PVS so you can fly around and inspect what is being drawn.
  3408. r_lod                                     | -1       |                  |
  3409. r_lod_switch_scale                        | 1        |                  |
  3410. r_mapextents                              | 16384    | "cl", "cheat"    | Set the max dimension for the map.  This determines the far clipping plane
  3411. r_maxdlights                              | 32       |                  |
  3412. r_maxmodeldecal                           | 50       |                  |
  3413. r_maxnewsamples                           | 6        |                  |
  3414. r_maxsampledist                           | 128      |                  |
  3415. r_minnewsamples                           | 3        |                  |
  3416. r_modelAmbientMin                         | 0.0      | "cheat"          | Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
  3417. r_modelwireframedecal                     | 0        | "cheat"          |
  3418. r_nohw                                    | 0        | "cheat"          |
  3419. r_norefresh                               | 0        |                  |
  3420. r_nosw                                    | 0        | "cheat"          |
  3421. r_novis                                   | 0        | "cheat"          | Turn off the PVS.
  3422. r_occludeemaxarea                         | 0        |                  | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  3423. r_occluderminarea                         | 0        |                  | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  3424. r_occludermincount                        | 0        |                  | At least this many occluders will be used, no matter how big they are.
  3425. r_occlusion                               | 1        |                  | Activate/deactivate the occlusion system.
  3426. r_occlusionspew                           | 0        | "cheat"          | Activate/deactivates spew about what the occlusion system is doing.
  3427. r_oldlightselection                       | 0        | "cheat"          | Set this to revert to HL2's method of selecting lights
  3428. r_overlayfadeenable                       | 0        |                  |
  3429. r_overlayfademax                          | 2000     |                  |
  3430. r_overlayfademin                          | 1750     |                  |
  3431. r_overlaywireframe                        | 0        |                  |
  3432. r_particle_demo                           | 0        | "cl", "cheat"    |
  3433. r_particle_sim_spike_threshold_ms         | 0        | "cl"             |
  3434. r_particle_timescale                      | 1.0      | "cl"             |
  3435. r_partition_level                         | -1       | "cheat"          | Displays a particular level of the spatial partition system. Use -1 to disable it.
  3436. r_pix_recordframes                        | 0        |                  |
  3437. r_pix_start                               | 0        |                  |
  3438. r_pixelfog                                | 1        |                  |
  3439. r_pixelvisibility_partial                 | 1        | "cl"             |
  3440. r_pixelvisibility_spew                    | 0        | "cl"             |
  3441. r_player_visibility_mode                  | 1        | "cl", "a"        |
  3442. r_portal_use_pvs_optimization             | 1        |                  | Enables an optimization that allows portals to be culled when outside of the PVS.
  3443. r_portalscloseall                         | 0        |                  |
  3444. r_portalsopenall                          | 0        | "cheat"          | Open all portals
  3445. r_printdecalinfo                          | cmd      |                  |
  3446. r_proplightingfromdisk                    | 1        |                  | 0=Off, 1=On, 2=Show Errors
  3447. r_proplightingpooling                     | -1.0     | "cheat"          | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  3448. r_propsmaxdist                            | 1200     | "cl"             | Maximum visible distance
  3449. r_pspm_farz_multiplier                    | 7        | "cl"             |
  3450. r_pspm_nearz_multiplier                   | 0.9      | "cl"             |
  3451. r_queued_post_processing                  | 0        | "cl"             |
  3452. r_queued_ropes                            | 1        | "cl"             |
  3453. r_radiosity                               | 4        | "cheat"          | 0: no radiosity<br>1: radiosity with ambient cube (6 samples)<br>2: radiosity with 162 samples<br>3: 162 samples for static props, 6 samples for everything else
  3454. r_rainalpha                               | 0.4      | "cl", "cheat"    |
  3455. r_rainalphapow                            | 0.8      | "cl", "cheat"    |
  3456. r_raindensity                             | 0.001    | "cl", "cheat"    |
  3457. r_rainlength                              | 0.1f     | "cl", "cheat"    |
  3458. r_rainspeed                               | 600.0f   | "cl", "cheat"    |
  3459. r_rainwidth                               | 0.5      | "cl", "cheat"    |
  3460. r_randomflex                              | 0        | "cheat"          |
  3461. r_redownloadallpaintmaps                  | 0        |                  |
  3462. r_renderoverlaybatch                      | 1        |                  |
  3463. r_renderoverlayfragment                   | 1        |                  |
  3464. r_replay_post_effect                      | -1       | "cl", "cheat"    |
  3465. r_rimlight                                | 1        | "cheat"          |
  3466. r_rootlod                                 | 0        |                  | Root LOD
  3467. r_rope_holiday_light_scale                | 0.14     | "cl"             |
  3468. r_ropes_holiday_light_color               | cmd      | "cl"             | Set each light's color: \[light0-3\] \[r0-255\] \[g0-255\] \[b0-255\]
  3469. r_ropes_holiday_lights_type               | 0        | "cl"             | 0 == sprites, 1 == models
  3470. r_ropes_holiday_max_dist_to_draw          | 700      | "cl"             | If a ropes length (from one end to the other, not counting slack), exceeds this distance, it won't have lights.
  3471. r_ropetranslucent                         | 1        | "cl"             |
  3472. r_screenoverlay                           | cmd      | "cl", "cheat"    | Draw specified material as an overlay
  3473. r_sequence_debug                          |          | "cl"             |
  3474. r_shader_srgb                             | 0        |                  | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
  3475. r_shader_srgbread                         | 0        |                  | 1 = use shader srgb texture reads, 0 = use HW
  3476. r_shadow_debug_spew                       | 0        | "cl", "cheat"    |
  3477. r_shadow_deferred                         | 0        | "cheat"          | Toggle deferred shadow rendering
  3478. r_shadow_deferred_downsample              | 0        | "cl"             | Toggle low-res deferred shadow rendering
  3479. r_shadow_deferred_simd                    | 0        | "cl"             |
  3480. r_shadow_half_update_rate                 | 0        | "cl"             | Updates shadows at half the framerate
  3481. r_shadow_lightpos_lerptime                | 0.5      | "cl"             |
  3482. r_shadow_shortenfactor                    | 2        | "cl"             | Makes shadows cast from local lights shorter
  3483. r_shadowangles                            | cmd      | "cl", "cheat"    | Set shadow angles
  3484. r_shadowblobbycutoff                      | cmd      | "cl", "cheat"    | some shadow stuff
  3485. r_shadowcolor                             | cmd      | "cl", "cheat"    | Set shadow color
  3486. r_shadowdir                               | cmd      | "cl", "cheat"    | Set shadow direction
  3487. r_shadowdist                              | cmd      | "cl", "cheat"    | Set shadow distance
  3488. r_shadowfromanyworldlight                 | 0        | "cl", "cheat"    |
  3489. r_shadowfromworldlights                   | 1        | "cl"             | Enable shadowing from world lights
  3490. r_shadowfromworldlights_debug             | 0        | "cl", "cheat"    |
  3491. r_shadowids                               | 0        | "cheat"          |
  3492. r_shadowlod                               | -1       | "cl"             |
  3493. r_shadowmaxrendered                       | 32       | "cl"             |
  3494. r_shadowrendertotexture                   | 0        |                  |
  3495. r_shadows                                 | 1        |                  |
  3496. r_shadows_gamecontrol                     | -1       | "cheat"          |
  3497. r_shadows_on_renderables_enable           | 0        | "cl"             | Support casting RTT shadows onto other renderables
  3498. r_shadowwireframe                         | 0        | "cheat"          |
  3499. r_showenvcubemap                          | 0        | "cheat"          |
  3500. r_showz_power                             | 1.0f     | "cheat"          |
  3501. r_simpleworldmodel_drawbeyonddistance_fullscreen | -1       | "cl"             |
  3502. r_simpleworldmodel_drawbeyonddistance_pip | -1       | "cl"             |
  3503. r_simpleworldmodel_drawbeyonddistance_splitscreen | -1       | "cl"             |
  3504. r_simpleworldmodel_drawforrecursionlevel_fullscreen | -1       | "cl"             |
  3505. r_simpleworldmodel_drawforrecursionlevel_pip | -1       | "cl"             |
  3506. r_simpleworldmodel_drawforrecursionlevel_splitscreen | -1       | "cl"             |
  3507. r_simpleworldmodel_waterreflections_fullscreen | 0        | "cl"             |
  3508. r_simpleworldmodel_waterreflections_pip   | 0        | "cl"             |
  3509. r_simpleworldmodel_waterreflections_splitscreen | 0        | "cl"             |
  3510. r_skin                                    | 0        | "cheat"          |
  3511. r_skybox                                  | 1        | "cl", "cheat"    | Enable the rendering of sky boxes
  3512. r_skybox_draw_last                        | 0        |                  | Draws skybox after world brush geometry, rather than before.
  3513. r_slowpathwireframe                       | 0        | "cheat"          |
  3514. r_snapportal                              | -1       |                  |
  3515. r_sse_s                                   | 1        | "cl"             | sse ins for particle sphere create
  3516. r_staticlight_mode                        | 0        |                  | 0 - support three color streams, 1 - use avg of three streams, 2 - single color stream
  3517. r_staticlight_streams                     | 1        |                  |
  3518. r_staticlight_streams_indirect_only       | -        |                  |
  3519. r_staticprop_lod                          | -1       |                  |
  3520. r_staticpropinfo                          | 0        |                  |
  3521. r_swingflashlight                         | 1        | "cl", "cheat"    |
  3522. r_teeth                                   | 1        |                  |
  3523. r_threaded_buildWRlist                    | 1        | "cl"             | Threaded BuildWorldList and BuildRenderables list
  3524. r_threaded_particles                      | 1        | "cl"             |
  3525. r_threaded_shadow_clip                    | 0        |                  |
  3526. r_threadeddetailprops                     | 1        | "cl"             | enable threading of detail prop drawing
  3527. r_underwateroverlay_drain_speed           | 0.4      | "cl", "cheat"    |
  3528. r_unlimitedrefract                        | 0        | "cl"             |
  3529. r_unloadlightmaps                         | 0        |                  |
  3530. r_updaterefracttexture                    | 1        | "cl", "cheat"    |
  3531. r_vehicleBrakeRate                        | 1.5      | "sv", "cheat"    |
  3532. r_visambient                              | 0        |                  | Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
  3533. r_visocclusion                            | 0        | "cheat"          | Activate/deactivate wireframe rendering of what the occlusion system is doing.
  3534. r_visualizelighttraces                    | 0        | "cheat"          |
  3535. r_visualizelighttracesshowfulltrace       | 0        | "cheat"          |
  3536. r_visualizeproplightcaching               | 0        | "cl"             |
  3537. r_visualizetraces                         | 0        | "cheat"          |
  3538. r_waterforceexpensive                     | 0        | "cl"             |
  3539. r_waterforcereflectentities               | 0        | "cl"             |
  3540. r_worldlightmin                           | 0.0002   |                  |
  3541. r_worldlights                             | 3        |                  | number of world lights to use per vertex
  3542. r_worldlistcache                          | 1        | "cl"             |
  3543. radarvisdistance                          | 1000.0f  | "sv", "cheat"    | at this distance and beyond you need to be point right at someone to see them
  3544. radarvismaxdot                            | .996     | "sv", "cheat"    | how closely you have to point at someone to see them beyond max distance
  3545. radarvismethod                            | 1        | "sv", "cheat"    | 0 for traditional method, 1 for more realistic method
  3546. radarvispow                               | .4       | "sv", "cheat"    | the degree to which you can point away from a target, and still see them on radar.
  3547. radio                                     | cmd      | "cl"             | Opens a radio menu
  3548. radio1                                    | cmd      | "cl"             | Opens a radio menu
  3549. radio2                                    | cmd      | "cl"             | Opens a radio menu
  3550. radio3                                    | cmd      | "cl"             | Opens a radio menu
  3551. radio_icons_use_particles                 | 1        | "cl"             | 0 = classic style, 1 = particles
  3552. ragdoll_sleepaftertime                    | 4        | "cl"             | After this many seconds of being basically stationary, the ragdoll will go to sleep.
  3553. rangefinder                               | cmd      | "cl", "cheat"    | rangefinder
  3554. rate                                      | 196608   | "a", "user"      | Max bytes/sec the host can receive data
  3555. rcon                                      | cmd      | "norecord"       | Issue an rcon command.
  3556. rcon_address                              |          | "norecord"       | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  3557. rcon_connected_clients_allow              | 1        | "rep"            | Allow clients to use rcon commands on server.
  3558. rcon_password                             |          | "norecord"       | remote console password.
  3559. rebuy                                     | cmd      | "cl"             | Attempt to repurchase items with the order listed in cl_rebuy
  3560. recompute_speed                           | cmd      | "cheat"          | Recomputes clock speed (for debugging purposes).
  3561. record                                    | cmd      | "norecord"       | Record a demo.
  3562. reload                                    | cmd      |                  | Reload the most recent saved game (add setpos to jump to current view position on reload).
  3563. reload_materials                          | 0        |                  |
  3564. reload_store_config                       | cmd      | "cl"             |
  3565. reload_vjobs                              | cmd      |                  | reload vjobs module
  3566. removeallids                              | cmd      |                  | Remove all user IDs from the ban list.
  3567. removeid                                  | cmd      |                  | Remove a user ID from the ban list.
  3568. removeip                                  | cmd      |                  | Remove an IP address from the ban list.
  3569. render_blanks                             | cmd      |                  | render N blank frames
  3570. replay_death                              | cmd      | "sv", "cheat"    | start hltv replay of last death
  3571. replay_debug                              | 0        | "rep"            |
  3572. replay_start                              | cmd      | "sv", "cheat"    | Start GOTV replay: replay_start &lt;delay&gt; \[&lt;player name or index&gt;\]
  3573. replay_stop                               | cmd      | "sv", "print"    | stop hltv replay
  3574. report_cliententitysim                    | 0        | "cl", "cheat"    | List all clientside simulations and time - will report and turn itself off.
  3575. report_clientthinklist                    | 0        | "cl", "cheat"    | List all clientside entities thinking and time - will report and turn itself off.
  3576. report_entities                           | cmd      | "sv"             | Lists all entities
  3577. report_simthinklist                       | cmd      | "sv"             | Lists all simulating/thinking entities
  3578. report_soundpatch                         | cmd      | "sv"             | reports sound patch count
  3579. report_touchlinks                         | cmd      | "sv"             | Lists all touchlinks
  3580. res_restrict_access                       | 0        |                  |
  3581. reset_expo                                | cmd      | "sv", "cheat"    | Reset player scores, player controls, team scores, and end the round
  3582. reset_gameconvars                         | cmd      | "cheat"          | Reset a bunch of game convars to default values
  3583. respawn_entities                          | cmd      | "sv", "sp", "cheat" | Respawn all the entities in the map.
  3584. restart                                   | cmd      |                  | Restart the game on the same level (add setpos to jump to current view position on restart).
  3585. restart_in_insecure                       | cmd      | "cl"             | Restart in insecure mode
  3586. restart_in_trusted                        | cmd      | "cl"             | Restart in trusted mode
  3587. restart_in_untrusted                      | cmd      | "cl"             | Restart in untrusted mode
  3588. restart_normal                            | cmd      | "cl"             | Restart
  3589. retry                                     | cmd      | "norecord"       | Retry connection to last server.
  3590. room_type                                 | 0        | "demo"           |
  3591. rope_averagelight                         | 1        | "cl"             | Makes ropes use average of cubemap lighting instead of max intensity.
  3592. rope_collide                              | 1        | "cl"             | Collide rope with the world
  3593. rope_min_pixel_diameter                   | 2.0      | "cheat"          |
  3594. rope_rendersolid                          | 1        | "cl"             |
  3595. rope_shake                                | 0        | "cl"             |
  3596. rope_smooth                               | 1        | "cl"             | Do an antialiasing effect on ropes
  3597. rope_smooth_enlarge                       | 1.4      | "cl"             | How much to enlarge ropes in screen space for antialiasing effect
  3598. rope_smooth_maxalpha                      | 0.5      | "cl"             | Alpha for rope antialiasing effect
  3599. rope_smooth_maxalphawidth                 | 1.75     | "cl"             |
  3600. rope_smooth_minalpha                      | 0.2      | "cl"             | Alpha for rope antialiasing effect
  3601. rope_smooth_minwidth                      | 0.3      | "cl"             | When using smoothing, this is the min screenspace width it lets a rope shrink to
  3602. rope_solid_maxalpha                       | 1        | "cl"             |
  3603. rope_solid_maxwidth                       | 1        | "cl"             |
  3604. rope_solid_minalpha                       | 0.0      | "cl"             |
  3605. rope_solid_minwidth                       | 0.3      | "cl"             |
  3606. rope_subdiv                               | 2        | "cl"             | Rope subdivision amount
  3607. rope_wind_dist                            | 1000     | "cl"             | Don't use CPU applying small wind gusts to ropes when they're past this distance.
  3608. round_start_reset_duck                    | 0        | "cl"             |
  3609. round_start_reset_speed                   | 0        | "cl"             |
  3610. rpt_vprof_time                            | 0.25     | "norecord"       |
  3611. rr_debug_qa                               | 0        | "sv"             | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  3612. rr_debugresponseconcept                   |          | "sv"             | If set, rr_debugresponses will print only responses testing for the specified concept
  3613. rr_debugresponses                         | 0        | "sv"             | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
  3614. rr_debugrule                              |          | "sv"             | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  3615. rr_dumpresponses                          | 0        | "sv"             | Dump all response_rules.txt and rules (requires restart)
  3616. rr_followup_maxdist                       | 1800     | "sv", "cheat"    | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  3617. rr_forceconcept                           | cmd      | "sv", "cheat"    | fire a response concept directly at a given character.<br>USAGE: rr_forceconcept &lt;target&gt; &lt;concept&gt; "criteria1:value1,criteria2:value2,..."<br>criteria values are optional.<br>
  3618. rr_reloadresponsesystems                  | cmd      | "sv", "cheat"    | Reload all response system scripts.
  3619. rr_remarkable_max_distance                | 1200     | "sv", "cheat"    | AIs will not even consider remarkarbles that are more than this many units away.
  3620. rr_remarkable_world_entities_replay_limit | 1        | "sv", "cheat"    | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
  3621. rr_remarkables_enabled                    | 1        | "sv", "cheat"    | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
  3622. rr_thenany_score_slop                     | 0.0      | "sv", "cheat"    | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
  3623. safezonex                                 | 1.0      | "cl", "a"        | The percentage of the screen width that is considered safe from overscan
  3624. safezoney                                 | 1.0      | "cl", "a"        | The percentage of the screen height that is considered safe from overscan
  3625. save                                      | cmd      | "norecord"       | Saves current game.
  3626. save_async                                | 1        |                  |
  3627. save_asyncdelay                           | 0        |                  | For testing, adds this many milliseconds of delay to the save operation.
  3628. save_console                              | 0        |                  | Autosave on the PC behaves like it does on the consoles.
  3629. save_disable                              | 0        |                  |
  3630. save_finish_async                         | cmd      |                  |
  3631. save_history_count                        | 1        |                  | Keep this many old copies in history of autosaves and quicksaves.
  3632. save_huddelayframes                       | 1        |                  | Number of frames to defer for drawing the Saving message.
  3633. save_in_memory                            | 0        |                  | Set to 1 to save to memory instead of disk (Xbox 360)
  3634. save_multiplayer_override                 | 0        |                  |
  3635. save_noxsave                              | 0        |                  |
  3636. save_screenshot                           | 1        |                  | 0 = none, 1 = non-autosave, 2 = always
  3637. save_spew                                 | 0        |                  |
  3638. say                                       | cmd      | "sv", "print"    | Display player message
  3639. say_team                                  | cmd      | "sv", "print"    | Display player message to team
  3640. sb_firstopentime                          | 0        |                  | Indicates the time the server browser was first opened.
  3641. sb_numtimesopened                         | 0        |                  | Indicates the number of times the server browser was opened this session.
  3642. sb_quick_list_bit_field                   | -1       |                  |
  3643. sb_showblacklists                         | 0        |                  | If set to 1, blacklist rules will be printed to the console as they're applied.
  3644. sc_enable                                 | 1.0      | "cl", "a", "ss"  | Enable SteamController
  3645. sc_joystick_map                           | 1        | "a"              | How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
  3646. sc_pitch_sensitivity                      | 1.0      | "cl", "a", "ss"  | SteamController pitch factor.
  3647. sc_pitch_sensitivity_default              | 1.0      | "cl"             |
  3648. sc_yaw_sensitivity                        | 1.0      | "cl", "a", "ss"  | SteamController yaw factor.
  3649. sc_yaw_sensitivity_default                | 1.0      | "cl"             |
  3650. scandemo                                  | cmd      |                  | Scan a recorded demo file (.dem ) for specific game events and dump data.
  3651. scene_async_prefetch_spew                 | 0        | "sv"             | Display async .ani file loading info.
  3652. scene_clamplookat                         | 1        | "sv"             | Clamp head turns to a MAX of 20 degrees per think.
  3653. scene_clientflex                          | 1        | "cl", "rep"      | Do client side flex animation.
  3654. scene_clientplayback                      | 1        | "sv"             | Play all vcds on the clients.
  3655. scene_flatturn                            | 1        | "sv"             |
  3656. scene_flush                               | cmd      | "sv"             | Flush all .vcds from the cache and reload from disk.
  3657. scene_forcecombined                       | 0        | "sv"             | When playing back, force use of combined .wav files even in english.
  3658. scene_maxcaptionradius                    | 1200     | "sv"             | Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  3659. scene_playvcd                             | cmd      | "sv", "cheat"    | Play the given VCD as an instanced scripted scene.
  3660. scene_print                               | 0        | "cl", "rep"      | When playing back a scene, print timing and event info to console.
  3661. scene_showfaceto                          | 0        | "sv", "a"        | When playing back, show the directions of faceto events.
  3662. scene_showlook                            | 0        | "sv", "a"        | When playing back, show the directions of look events.
  3663. scene_showmoveto                          | 0        | "sv", "a"        | When moving, show the end location.
  3664. scene_showunlock                          | 0        | "sv", "a"        | Show when a vcd is playing but normal AI is running.
  3665. scene_vcdautosave                         | 0        | "cl"             | Create a savegame before VCD playback
  3666. score_blind_enemy_bonus                   | 10       | "sv"             | Bonus for blinding enemy players
  3667. score_blind_friendly_penalty              | 10       | "sv"             | Penalty for blinding friendly players
  3668. score_bomb_defuse_bonus                   | 400      | "sv"             | Points awarded for defusing or assisting with defuse of bomb
  3669. score_bomb_defuse_radius_inner            | 120      | "sv"             | Inner radius (full bonus) for defusing or assisting with defusing the bomb
  3670. score_bomb_defuse_radius_outer            | 600      | "sv"             | Outer radius (zero bonus) for defusing or assisting with defseing the bomb
  3671. score_bomb_plant_bonus                    | 200      | "sv"             | Points awarded for planting or assisting with planting the bomb
  3672. score_bomb_plant_radius_inner             | 120      | "sv"             | Inner radius (full bonus) for planting or assisting with planting the bomb
  3673. score_bomb_plant_radius_outer             | 600      | "sv"             | Outer radius (zero bonus) for planting or assisting with planting the bomb
  3674. score_damage                              | 1        | "sv"             | Points awarded for each point of damage to an enemy
  3675. score_default                             | 1000     | "sv"             | Default points for a new user
  3676. score_dropped_bomb_proximity_damage_bonus | 1        | "sv"             | Points awarded for damaging enemy near dropped bomb
  3677. score_dropped_bomb_proximity_damage_bonus_radius_inner | 120      | "sv"             | Inner radius (full bonus) for doing damage near dropped bomb
  3678. score_dropped_bomb_proximity_damage_bonus_radius_outer | 600      | "sv"             | Outer radius (zero bonus) for doing damage near dropped bomb
  3679. score_dropped_defuser_proximity_damage_bonus | 1        | "sv"             | Points awarded for damaging enemy near dropped defuser
  3680. score_dropped_defuser_proximity_damage_radius_inner | 120      | "sv"             | Inner radius (full bonus) for doing damage near dropped defuser
  3681. score_dropped_defuser_proximity_damage_radius_outer | 600      | "sv"             | Outer radius (zero bonus) for doing damage near dropped defuser
  3682. score_ff_damage                           | 1        | "sv"             | Penalty awarded for each point of damage to a teammate
  3683. score_hostage_damage_penalty              | 2        | "sv"             | Penalty for damaging a hostage
  3684. score_hostage_proximity_damage_bonus      | 1        | "sv"             | Points awarded for damaging enemy near live hostage
  3685. score_hostage_proximity_damage_radius_inner | 120      | "sv"             | Inner radius (full bonus) for doing damage near hostage
  3686. score_hostage_proximity_damage_radius_outer | 600      | "sv"             | Outer radius (zero bonus) for doing damage near hostage
  3687. score_hostage_rescue_bonus                | 100      | "sv"             | Points awarded for rescuing a hostage
  3688. score_hostage_rescue_radius_inner         | 120      | "sv"             | Inner radius (full bonus) for rescuing hostage
  3689. score_hostage_rescue_radius_outer         | 600      | "sv"             | Outer radius (zero bonus) for rescuing hostage
  3690. score_kill_enemy_bonus                    | 0        | "sv"             | Points awarded for killing an enemy
  3691. score_planted_bomb_proximity_damage_bonus | 1        | "sv"             | Points awarded for damaging enemy near planted bomb
  3692. score_planted_bomb_proximity_damage_radius_inner | 120      | "sv"             | Inner radius (full bonus) for doing damage near planted bomb
  3693. score_planted_bomb_proximity_damage_radius_outer | 600      | "sv"             | Outer radius (zero bonus) for doing damage near planted bomb
  3694. score_team_damage_bonus                   | 1        | "sv"             | Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
  3695. score_typical_good_score                  | 5        | "sv"             | An average good score for use in funfacts
  3696. scoreboard_use_sf                         | 0        | "cl"             | Use scaleform scoreboard
  3697. scr_centertime                            | 4        | "cl"             |
  3698. screenfademaxsize                         | cmd      | "cl", "cheat"    | Modify global screen fade max size in pixels
  3699. screenfademinsize                         | cmd      | "cl", "cheat"    | Modify global screen fade min size in pixels
  3700. screenshot                                | cmd      |                  | Take a screenshot.
  3701. script                                    | cmd      | "sv"             | Run the text as a script
  3702. script_client                             | cmd      | "cl"             | Run the text as a script
  3703. script_connect_debugger_on_mapspawn       | 0        | "sv"             |
  3704. script_debug                              | cmd      | "sv"             | Connect the vscript VM to the script debugger
  3705. script_debug_client                       | cmd      | "cl"             | Connect the vscript VM to the script debugger
  3706. script_dump_all                           | cmd      | "sv"             | Dump the state of the VM to the console
  3707. script_dump_all_client                    | cmd      | "cl"             | Dump the state of the VM to the console
  3708. script_execute                            | cmd      | "sv"             | Run a vscript file
  3709. script_execute_client                     | cmd      | "cl"             | Run a vscript file
  3710. script_help                               | cmd      | "sv"             | Output help for script functions, optionally with a search string
  3711. script_help_client                        | cmd      | "cl"             | Output help for script functions, optionally with a search string
  3712. script_reload_code                        | cmd      | "sv"             | Execute a vscript file, replacing existing functions with the functions in the run script
  3713. script_reload_entity_code                 | cmd      | "sv"             | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  3714. script_reload_think                       | cmd      | "sv"             | Execute an activation script, replacing existing functions with the functions in the run script
  3715. sdr_spew_level                            | 5        |                  | verbosity level for SteamNetSockets spew
  3716. send_round_backup_file_list               | cmd      | "sv", "print"    |
  3717. sensitivity                               | 2.5      | "cl", "a"        | Mouse sensitivity.
  3718. server_browser_dialog_open                |          |                  | Is the server browser window active
  3719. server_game_time                          | cmd      | "sv"             | Gives the game time in seconds (server's curtime)
  3720. servercfgfile                             | server.cfg | "sv"             |
  3721. setang                                    | cmd      | "sv", "cheat"    | Snap player eyes to specified pitch yaw &lt;roll:optional&gt; (must have sv_cheats).
  3722. setang_exact                              | cmd      | "sv", "cheat"    | Snap player eyes and orientation to specified pitch yaw &lt;roll:optional&gt; (must have sv_cheats).
  3723. setinfo                                   | cmd      |                  | Adds a new user info value
  3724. setmodel                                  | cmd      | "sv", "cheat"    | Changes's player's model
  3725. setpause                                  | cmd      |                  | Set the pause state of the server.
  3726. setpos                                    | cmd      | "sv", "cheat"    | Move player to specified origin (must have sv_cheats).
  3727. setpos_exact                              | cmd      | "sv", "cheat"    | Move player to an exact specified origin (must have sv_cheats).
  3728. setpos_player                             | cmd      | "sv", "cheat"    | Move specified player to specified origin (must have sv_cheats).
  3729. sfm_record_hz                             | 30       | "cl"             |
  3730. shake                                     | cmd      | "sv", "cheat"    | Shake the screen.
  3731. shake_show                                | 0        | "cl"             | Displays a list of the active screen shakes.
  3732. shake_stop                                | cmd      | "cl", "cheat"    | Stops all active screen shakes.<br>
  3733. shake_testpunch                           | cmd      | "cl", "cheat"    | Test a punch-style screen shake.<br>
  3734. show_loadout_toggle                       | cmd      | "cl"             | Toggles loadout display
  3735. showbudget_texture                        | 0        | "cheat"          | Enable the texture budget panel.
  3736. showbudget_texture_global_dumpstats       | cmd      |                  | Dump all items in +showbudget_texture_global in a text form
  3737. showbudget_texture_global_sum             | 0.0f     |                  |
  3738. showconsole                               | cmd      | "norecord"       | Show the console.
  3739. showhitlocation                           | 0        | "sv"             |
  3740. showinfo                                  | cmd      | "cl"             | Shows a info panel: &lt;type&gt; &lt;title&gt; &lt;message&gt; \[&lt;command number&gt;\]
  3741. showpanel                                 | cmd      | "cl"             | Shows a viewport panel &lt;name&gt;
  3742. showparticlecounts                        | 0        | "cl"             | Display number of particles drawn per frame
  3743. showtriggers                              | 0        | "sv", "cheat"    | Shows trigger brushes
  3744. showtriggers_toggle                       | cmd      | "sv", "cheat"    | Toggle show triggers
  3745. singlestep                                | 0        | "cheat"          | Run engine in single step mode ( set next to 1 to advance a frame )
  3746. sk_ally_regen_time                        | 0.3003   | "sv"             | Time taken for an ally to regenerate a point of health.
  3747. sk_autoaim_mode                           | 1        | "cl", "a", "rep" |
  3748. sk_npc_arm                                | 1        | "sv"             |
  3749. sk_npc_chest                              | 1        | "sv"             |
  3750. sk_npc_head                               | 2        | "sv"             |
  3751. sk_npc_leg                                | 1        | "sv"             |
  3752. sk_npc_stomach                            | 1        | "sv"             |
  3753. sk_player_arm                             | 1        | "sv"             |
  3754. sk_player_chest                           | 1        | "sv"             |
  3755. sk_player_head                            | 2        | "sv"             |
  3756. sk_player_leg                             | 1        | "sv"             |
  3757. sk_player_stomach                         | 1        | "sv"             |
  3758. skill                                     | 1        | "a"              | Game skill level (1-3).
  3759. skip_next_map                             | cmd      | "sv"             | Skips the next map in the map rotation for the server.
  3760. skybox_disablereflection                  | 0        | "cl", "cheat"    |
  3761. sleep_when_meeting_framerate              | 1        |                  | Sleep instead of spinning if we're meeting the desired framerate.
  3762. slot0                                     | cmd      | "cl"             |
  3763. slot1                                     | cmd      | "cl"             |
  3764. slot10                                    | cmd      | "cl"             |
  3765. slot11                                    | cmd      | "cl"             |
  3766. slot12                                    | cmd      | "cl"             |
  3767. slot13                                    | cmd      | "cl"             |
  3768. slot2                                     | cmd      | "cl"             |
  3769. slot3                                     | cmd      | "cl"             |
  3770. slot4                                     | cmd      | "cl"             |
  3771. slot5                                     | cmd      | "cl"             |
  3772. slot6                                     | cmd      | "cl"             |
  3773. slot7                                     | cmd      | "cl"             |
  3774. slot8                                     | cmd      | "cl"             |
  3775. slot9                                     | cmd      | "cl"             |
  3776. smoothstairs                              | 1        | "cl", "rep"      | Smooth player eye z coordinate when traversing stairs.
  3777. snapto                                    | cmd      | "cl"             |
  3778. snd_async_flush                           | cmd      |                  | Flush all unlocked async audio data
  3779. snd_async_fullyasync                      | 1        |                  | All playback is fully async (sound doesn't play until data arrives).
  3780. snd_async_minsize                         | 262144   |                  |
  3781. snd_async_showmem                         | cmd      |                  | Show async memory stats
  3782. snd_async_showmem_music                   | cmd      |                  | Show async memory stats for just non-streamed music
  3783. snd_async_showmem_summary                 | cmd      |                  | Show brief async memory stats
  3784. snd_async_spew_blocking                   | 0        |                  | Spew message to console any time async sound loading blocks on file i/o.
  3785. snd_async_stream_fail                     | 0        |                  | Spew stream pool failures.
  3786. snd_async_stream_purges                   | 0        |                  | Spew stream pool purges.
  3787. snd_async_stream_recover_from_exhausted_stream | 1        |                  | If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise.
  3788. snd_async_stream_spew                     | 0        |                  | Spew streaming info ( 0=Off, 1=streams, 2=buffers
  3789. snd_async_stream_spew_delayed_start_filter | vo       |                  | Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.
  3790. snd_async_stream_spew_delayed_start_time  | 500      |                  | Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay.
  3791. snd_async_stream_spew_exhausted_buffer    | 1        |                  | If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
  3792. snd_async_stream_spew_exhausted_buffer_time | 1000     |                  | Number of milliseconds between each exhausted buffer spew.
  3793. snd_async_stream_static_alloc             | 0        |                  | If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
  3794. snd_cull_duplicates                       | 0        |                  | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  3795. snd_deathcam_replay_mix                   | 0        | "cl"             | When set to non-0, client switches to DeathCam_Replay_Mix mixgroup during deathcam replay
  3796. snd_deathcamera_volume                    | 1.0      | "a"              | Relative volume of the death camera music.
  3797. snd_debug_gaincurve                       | 0        |                  | Visualize sound gain fall off
  3798. snd_debug_gaincurvevol                    | 1.0      |                  | Visualize sound gain fall off
  3799. snd_debug_panlaw                          | 0        | "cheat"          | Visualize panning crossfade curves
  3800. snd_defer_trace                           | 1        |                  |
  3801. snd_delay_for_choreo_enabled              | 1        |                  | Enables update of delay for choreo to compensate for IO latency.
  3802. snd_delay_for_choreo_reset_after_N_milliseconds | 500      |                  | Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
  3803. snd_delay_sound_shift                     | 0.03     |                  |
  3804. snd_disable_legacy_audio_cache_hidden     | 1        |                  | Disables using an audio cache and relies on streaming audio data instead.
  3805. snd_disable_mixer_duck                    | 0        | "cheat"          |
  3806. snd_disable_mixer_solo                    | 0        | "cheat"          |
  3807. snd_dsp_cancel_old_preset_after_N_milliseconds | 1000     |                  | Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
  3808. snd_dsp_optimization                      | 0        |                  | Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
  3809. snd_dsp_spew_changes                      | 0        |                  | Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
  3810. snd_dsp_test1                             | 1.0      |                  |
  3811. snd_dsp_test2                             | 1.0      |                  |
  3812. snd_duckerattacktime                      | 0.5      | "a"              |
  3813. snd_duckerreleasetime                     | 2.5      | "a"              |
  3814. snd_duckerthreshold                       | 0.15     | "a"              |
  3815. snd_ducking_off                           | 1        | "a"              |
  3816. snd_ducktovolume                          | 0.55     | "a"              |
  3817. snd_dump_filepaths                        | cmd      |                  |
  3818. snd_dumpclientsounds                      | cmd      | "cheat"          | Dump sounds to console
  3819. snd_dvar_dist_max                         | 1320     | "cheat"          | Play full 'far' sound at this distance
  3820. snd_dvar_dist_min                         | 240      | "cheat"          | Play full 'near' sound at this distance
  3821. snd_dzmusic_volume                        | 0.2      | "a"              | Relative volume of the Danger Zone victory music.
  3822. snd_filter                                |          | "cheat"          |
  3823. snd_find_channel                          |          |                  | Scan every channel to find the corresponding sound.
  3824. snd_foliage_db_loss                       | 4        | "cheat"          | foliage dB loss per 1200 units
  3825. snd_front_headphone_position              | cmd      |                  | Specifies the position (in degrees) of the virtual front left/right headphones.
  3826. snd_front_stereo_speaker_position         | cmd      |                  | Specifies the position (in degrees) of the virtual front left/right speakers.
  3827. snd_front_surround_speaker_position       | cmd      |                  | Specifies the position (in degrees) of the virtual front left/right speakers.
  3828. snd_gain                                  | 1        | "cheat"          |
  3829. snd_gain_max                              | 1        | "cheat"          |
  3830. snd_gain_min                              | 0.01     | "cheat"          |
  3831. snd_getmixer                              | cmd      |                  | Get data related to mix group matching string
  3832. snd_headphone_pan_exponent                | cmd      |                  | Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
  3833. snd_headphone_pan_radial_weight           | cmd      |                  | Apply cos(angle) * weight before pan law
  3834. snd_hrtf_async                            | 0        |                  |
  3835. snd_hrtf_benchmark                        | 0        |                  |
  3836. snd_hrtf_distance_behind                  | 100      | "a"              | HRTF calculations will calculate the player as being this far behind the camera. Valid values are between 0 and 300.<br>
  3837. snd_hrtf_lerp_max_distance                | 800.0    | "cheat"          |
  3838. snd_hrtf_lerp_method                      | 1        |                  |
  3839. snd_hrtf_lerp_min_distance                | 100.0    | "cheat"          |
  3840. snd_hrtf_passthrough                      | 0        |                  |
  3841. snd_hrtf_stereo_blend                     | 1        | "cheat"          |
  3842. snd_hrtf_voice_delay                      | 0.1      | "a"              |
  3843. snd_hrtf_volume                           | 0.8      | "cheat"          | Controls volume of HRTF sounds
  3844. snd_hwcompat                              | 0        | "a"              |
  3845. snd_list                                  |          | "cheat"          |
  3846. snd_mainmenu_music_break_time_max         | 0        | "cl", "cheat"    | Minimum amount of time to pause between playing main menu music
  3847. snd_mainmenu_music_break_time_min         | 0        | "cl", "cheat"    | Minimum amount of time to pause between playing main menu music
  3848. snd_mainmusic_hrtf                        | 0.0      |                  | Makes main menu music sound like a radio
  3849. snd_mainmusic_hrtf_transition_speed       | 0.03     |                  | Makes main menu music sound like a radio
  3850. snd_mapobjective_volume                   | 1.0      | "a"              | Relative volume of map objective music.
  3851. snd_max_pitch_shift_inaccuracy            | 0.08     | "cl"             |
  3852. snd_max_same_sounds                       | 4        | "cheat"          |
  3853. snd_max_same_weapon_sounds                | 3        | "cheat"          |
  3854. snd_menumusic_volume                      | 1.0      | "a"              | Relative volume of the main menu music.
  3855. snd_mergemethod                           | 1        |                  | Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  3856. snd_mix_async                             | 1        | "a"              | Sets sound to get mixed asynchronously on a different thread
  3857. snd_mix_async_frequency                   | 120.0    |                  |
  3858. snd_mix_async_onetime_reset               | 0        | "a"              |
  3859. snd_mix_dry_volume                        | 1.0      |                  |
  3860. snd_mix_optimization                      | 0        |                  | Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
  3861. snd_mix_soundchar_enabled                 | 1        |                  | Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...).
  3862. snd_mix_test1                             | 1.0      |                  |
  3863. snd_mix_test2                             | 1.0      |                  |
  3864. snd_mixahead                              | 0.025    | "a"              |
  3865. snd_mixer_master_dsp                      | 1.0      | "cheat"          |
  3866. snd_mixer_master_level                    | 1.0      | "cheat"          |
  3867. snd_moviefix                              | 1        |                  | Defer sound recording until next tick when laying off movies.
  3868. snd_music_boost                           | 0        | "cl", "rep"      | Specifies an amount to boost music volume by
  3869. snd_music_selection                       | 1        | "cl", "a"        | Tracking rotating music for players with no music packs equipped.
  3870. snd_music_volume_onetime_reset_2          | 0        | "a"              |
  3871. snd_musicvolume_fixed                     | 1.0      |                  | Overall music volume
  3872. snd_musicvolume_multiplier_inoverlay      | 0.1      | "a"              | Music volume multiplier when Steam Overlay is active
  3873. snd_mute_losefocus                        | 1        | "a"              |
  3874. snd_mute_mvp_music_live_players           | 0        | "cl", "a"        | If set, MVP music is muted if players from both teams are still alive.
  3875. snd_mvp_volume                            | 1.0      | "a"              | Relative volume of the MVP music.
  3876. snd_noextraupdate                         | 0        |                  |
  3877. snd_obscured_gain_dB                      | -2.70    | "cheat"          |
  3878. snd_occlusion                             | 1        |                  |
  3879. snd_occlusion_bounces                     | 1        | "rep", "cheat"   |
  3880. snd_occlusion_collide_min_distance        | 4.0      | "cheat"          |
  3881. snd_occlusion_eq_high                     | 0.20     | "cheat"          |
  3882. snd_occlusion_eq_low                      | 0.10     | "cheat"          |
  3883. snd_occlusion_eq_mid                      | 1.0      | "cheat"          |
  3884. snd_occlusion_indirect_max                | 0.85     | "cheat"          |
  3885. snd_occlusion_indirect_min                | 0.3      | "cheat"          |
  3886. snd_occlusion_indirect_radius             | 120.0    | "cheat"          |
  3887. snd_occlusion_material_override           |          | "cheat"          |
  3888. snd_occlusion_no_eq_scale                 | 1.05     | "cheat"          |
  3889. snd_occlusion_pos_override                |          | "cheat"          |
  3890. snd_occlusion_rays                        | 4        | "rep", "cheat"   |
  3891. snd_occlusion_visualize                   | 0        | "cheat"          |
  3892. snd_occlusion_visualize_filter            |          | "cheat"          |
  3893. snd_op_test_convar                        | 1.0      | "cheat"          |
  3894. snd_pause_all                             | 1        | "cheat"          | Specifies to pause all sounds and not just voice
  3895. snd_pitchquality                          | 1        | "a"              |
  3896. snd_playsounds                            | cmd      | "cl", "cheat"    | Play sounds from the game sounds txt file at a given location
  3897. snd_pre_gain_dist_falloff                 | 1        | "cheat"          |
  3898. snd_prefetch_common                       | 1        |                  | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  3899. snd_prevent_ss_duplicates                 | 0        | "cl", "rep", "cheat" | switch to en/disable the prevention of splitscreen audio file duplicates<br>
  3900. snd_print_channel_by_guid                 | cmd      | "cheat"          | Prints the content of a channel from its guid. snd_print_channel_by_guid &lt;guid&gt;.
  3901. snd_print_channel_by_index                | cmd      | "cheat"          | Prints the content of a channel from its index. snd_print_channel_by_index &lt;index&gt;.
  3902. snd_print_channels                        | cmd      | "cheat"          | Prints all the active channel.
  3903. snd_print_dsp_effect                      | cmd      |                  | Prints the content of a dsp effect.
  3904. snd_profile                               | 0        | "demo"           |
  3905. snd_rear_headphone_position               | cmd      |                  | Specifies the position  (in degrees) of the virtual rear left/right headphones.
  3906. snd_rear_speaker_scale                    | 1.0      | "cheat"          | How much to scale rear speaker contribution to front stereo output
  3907. snd_rear_stereo_speaker_position          | cmd      |                  | Specifies the position (in degrees) of the virtual rear left/right speakers.
  3908. snd_rear_surround_speaker_position        | cmd      |                  | Specifies the position (in degrees) of the virtual rear left/right speakers.
  3909. snd_refdb                                 | 60       | "cheat"          | Reference dB at snd_refdist
  3910. snd_refdist                               | 36       | "cheat"          | Reference distance for snd_refdb
  3911. snd_report_format_sound                   | 0        | "cheat"          | If set to 1, report all sound formats.<br>
  3912. snd_report_loop_sound                     | 0        | "cheat"          | If set to 1, report all sounds that just looped.<br>
  3913. snd_report_start_sound                    | 0        | "cheat"          | If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.<br>
  3914. snd_report_stop_sound                     | 0        | "cheat"          | If set to 1, report all sounds stopped with S_StopSound().<br>
  3915. snd_report_verbose_error                  | 0        | "cheat"          | If set to 1, report more error found when playing sounds.<br>
  3916. snd_restart                               | cmd      |                  | Restart sound system.
  3917. snd_roundend_volume                       | 1.0      | "a"              | Relative volume of round end music.
  3918. snd_roundstart_volume                     | 1.0      | "a"              | Relative volume of round start music.
  3919. snd_set_master_volume                     | cmd      | "cheat"          | Sets the master volume for a channel. snd_set_master_volume &lt;guid&gt; &lt;mastervolume&gt;.
  3920. snd_setmixer                              | cmd      | "cheat"          | Set named Mixgroup of current mixer to mix vol, mute, solo.
  3921. snd_setmixlayer                           | cmd      | "cheat"          | Set named Mixgroup of named mix layer to mix vol, mute, solo.
  3922. snd_setmixlayer_amount                    | cmd      | "cheat"          | Set named mix layer mix amount.
  3923. snd_show                                  | 0        | "cheat"          | Show sounds info
  3924. snd_show_channel_count                    | 0        |                  | Show the current count of channel types.
  3925. snd_show_events                           | 0        |                  | Logs all sound events that are emitted
  3926. snd_show_filter                           |          | "cheat"          | Limit debug sounds to those containing this substring
  3927. snd_show_print                            | 0        | "cheat"          | Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console
  3928. snd_showclassname                         | 0        | "cheat"          |
  3929. snd_showmixer                             | 0        | "cheat"          |
  3930. snd_showstart                             | 0        | "cheat"          |
  3931. snd_sos_allow_dynamic_chantype            | 1        |                  |
  3932. snd_sos_exec_when_paused                  | 1        |                  |
  3933. snd_sos_flush_operators                   | cmd      | "cheat"          | Flush and re-parse the sound operator system
  3934. snd_sos_list_operator_updates             | 0        | "cheat"          |
  3935. snd_sos_print_operators                   | cmd      | "cheat"          | Prints a list of currently available operators
  3936. snd_sos_show_block_debug                  | 0        | "cheat"          | Spew data about the list of block entries.
  3937. snd_sos_show_client_rcv                   | 0        | "cheat"          |
  3938. snd_sos_show_client_xmit                  | 0        | "cl", "cheat"    |
  3939. snd_sos_show_entry_match_free             | 0        |                  |
  3940. snd_sos_show_operator_entry_filter        |          | "cheat"          |
  3941. snd_sos_show_operator_init                | 0        | "cheat"          |
  3942. snd_sos_show_operator_parse               | 0        | "cheat"          |
  3943. snd_sos_show_operator_prestart            | 0        | "cheat"          |
  3944. snd_sos_show_operator_shutdown            | 0        | "cheat"          |
  3945. snd_sos_show_operator_start               | 0        | "cheat"          |
  3946. snd_sos_show_operator_stop_entry          | 0        | "cheat"          |
  3947. snd_sos_show_operator_updates             | 0        | "cheat"          |
  3948. snd_sos_show_opvar_list                   | 0        |                  |
  3949. snd_sos_show_queuetotrack                 | 0        | "cheat"          |
  3950. snd_sos_show_server_xmit                  | 0        | "sv", "cheat"    |
  3951. snd_sos_show_source_info                  | 0        |                  |
  3952. snd_sos_show_startqueue                   | 0        | "cheat"          |
  3953. snd_sos_show_track_list                   | 0        |                  |
  3954. snd_soundmixer                            | Default_Mix |                  |
  3955. snd_soundmixer_flush                      | cmd      | "cheat"          | Reload soundmixers.txt file.
  3956. snd_soundmixer_list_mix_groups            | cmd      |                  | List all mix groups to dev console.
  3957. snd_soundmixer_list_mix_layers            | cmd      |                  | List all mix layers to dev console.
  3958. snd_soundmixer_list_mixers                | cmd      |                  | List all mixers to dev console.
  3959. snd_soundmixer_parse_debug                | 0        |                  |
  3960. snd_soundmixer_set_trigger_factor         | cmd      | "cheat"          | Set named mix layer / mix group, trigger amount.
  3961. snd_soundmixer_version                    | 2        |                  |
  3962. snd_spatialize_roundrobin                 | 0        |                  | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  3963. snd_spew_dsp_process                      | 0        |                  | Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
  3964. snd_stereo_speaker_pan_exponent           | cmd      |                  | Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  3965. snd_stereo_speaker_pan_radial_weight      | cmd      |                  | Apply cos(angle) * weight before pan law
  3966. snd_store_filepaths                       |          |                  |
  3967. snd_surround_speaker_pan_exponent         | cmd      |                  | Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  3968. snd_surround_speaker_pan_radial_weight    | cmd      |                  | Apply cos(angle) * weight before pan law
  3969. snd_surround_speakers                     | -1       | "a"              |
  3970. snd_tensecondwarning_volume               | 1.0      | "a"              | Relative volume of ten second warning music.
  3971. snd_visualize                             | 0        | "cheat"          | Show sounds location in world
  3972. snd_voice_echo                            | 0        |                  |
  3973. snd_vol_no_xfade                          | 5.0      |                  | If current and target volumes are close, don't cross-fade.
  3974. snd_vol_xfade_incr_max                    | 20.0     |                  | Never change volume by more than +/-N units per frame during cross-fade.
  3975. snd_vol_xfade_speed_multiplier_for_doppler | 1        |                  | Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
  3976. snd_vol_xfade_time                        | 0.070    |                  | Channel volume cross-fade time in seconds.
  3977. snd_vox_captiontrace                      | 0        |                  | Shows sentence name for sentences which are set not to show captions.
  3978. snd_vox_globaltimeout                     | 300      |                  |
  3979. snd_vox_sectimetout                       | 300      |                  |
  3980. snd_vox_seqtimetout                       | 300      |                  |
  3981. snd_writemanifest                         | cmd      |                  | If running a game, outputs the precache manifest for the current level<br>
  3982. sndplaydelay                              | cmd      |                  |
  3983. softshadow_a0                             | 90       | "cl"             |
  3984. softshadow_a1                             | 128      | "cl"             |
  3985. softshadow_a2                             | 164      | "cl"             |
  3986. softshadow_a3                             | 255      | "cl"             |
  3987. softshadow_frd                            | 7.0f     | "cl"             |
  3988. softshadow_frt                            | 4.0f     | "cl"             |
  3989. softshadow_lrd                            | 4.0f     | "cl"             |
  3990. softshadow_lrt                            | 4.0f     | "cl"             |
  3991. softshadow_prd                            | 8.0f     | "cl"             |
  3992. softshadow_prt                            | 8.0f     | "cl"             |
  3993. softshadow_urd                            | 5.0f     | "cl"             |
  3994. softshadow_urt                            | 5.0f     | "cl"             |
  3995. sound_device_list                         | cmd      |                  | Lists all available audio devices.
  3996. sound_device_override                     |          | "a"              | ID of the sound device to use
  3997. soundfade                                 | cmd      |                  | Fade client volume.
  3998. soundinfo                                 | cmd      | "cheat"          | Describe the current sound device.
  3999. soundlist                                 | cmd      |                  | List all known sounds.
  4000. soundpatch_captionlength                  | 2.0      | "cl", "rep"      | How long looping soundpatch captions should display for.
  4001. soundscape_debug                          | 0        | "sv", "cheat"    | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  4002. soundscape_dumpclient                     | cmd      | "cl", "cheat"    | Dumps the client's soundscape data.<br>
  4003. soundscape_fadetime                       | 3.0      | "cl", "cheat"    | Time to crossfade sound effects between soundscapes
  4004. soundscape_flush                          | cmd      | "sv"             | Flushes the server & client side soundscapes
  4005. soundscape_message                        | 0        | "cl"             |
  4006. soundscape_radius_debug                   | 0        | "cl", "cheat"    | Prints current volume of radius sounds
  4007. speak                                     | cmd      |                  | Play a constructed sentence.
  4008. spec_allow_roaming                        | 0        | "sv", "rep", "cheat" | If nonzero, allow free-roaming spectator camera.
  4009. spec_autodirector                         | 1        | "cl"             | Auto-director chooses best view modes while spectating
  4010. spec_autodirector_cameraman               | -1       | "cl"             | Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster
  4011. spec_autodirector_pausetime               | 10       | "cl"             | Auto-director will pause for this long if a player is selected.
  4012. spec_cameraman_disable_with_user_control  | 0        | "cl"             | Disable cameraman UI control when user controls camera.
  4013. spec_cameraman_set_xray                   | cmd      | "cl"             | Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectator choose.
  4014. spec_cameraman_ui                         | 0        | "cl"             | If a cameraman is active then use their UI commands (scoreboard, overview, etc.)
  4015. spec_cameraman_xray                       | 0        | "cl"             | If a cameraman is active then use their Xray state.
  4016. spec_dz_group_teams                       | 1        | "cl"             | If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
  4017. spec_freeze_cinematiclight_b              | 1.0      | "cl", "cheat"    |
  4018. spec_freeze_cinematiclight_g              | 1.2      | "cl", "cheat"    |
  4019. spec_freeze_cinematiclight_r              | 1.5      | "cl", "cheat"    |
  4020. spec_freeze_cinematiclight_scale          | 2.0      | "cl", "cheat"    |
  4021. spec_freeze_deathanim_time                | 0.8      | "cl", "rep"      | The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
  4022. spec_freeze_distance_max                  | 80       | "cl", "cheat"    | Maximum random distance from the target to stop when framing them in observer freeze cam.
  4023. spec_freeze_distance_min                  | 60       | "cl", "cheat"    | Minimum random distance from the target to stop when framing them in observer freeze cam.
  4024. spec_freeze_panel_extended_time           | 0.0      | "cl", "rep"      | Time spent with the freeze panel still up after observer freeze cam is done.
  4025. spec_freeze_panel_replay_position         | 0.75     | "cl"             |
  4026. spec_freeze_target_fov                    | 42       | "cl", "rep", "cheat" | The target FOV that the deathcam should use.
  4027. spec_freeze_target_fov_long               | 90       | "cl", "rep", "cheat" | The target FOV that the deathcam should use when the cam zoom far away on the target.
  4028. spec_freeze_time                          | 3.0      | "cl", "rep"      | Time spend frozen in observer freeze cam.
  4029. spec_freeze_time_lock                     | 1.0      | "sv", "rep"      | Time players are prevented from skipping the freeze cam
  4030. spec_freeze_traveltime                    | 0.3      | "cl", "rep"      | Time taken to zoom in to frame a target in observer freeze cam.
  4031. spec_freeze_traveltime_long               | 0.45     | "cl", "rep", "cheat" | Time taken to zoom in to frame a target in observer freeze cam when they are far away.
  4032. spec_glow_decay_time                      | 2.0      | "cl"             | Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
  4033. spec_glow_full_time                       | 1.0      | "cl"             | Noisy players stay at full brightness for this long.
  4034. spec_glow_silent_factor                   | 0.6      | "cl"             | Lurking player xray glow scaling.
  4035. spec_glow_spike_factor                    | 1.2      | "cl"             | Noisy player xray glow scaling (pop when noise is made).  Make &gt;1 to add a 'spike' to noise-making players
  4036. spec_glow_spike_time                      | 0.0      | "cl"             | Time for noisy player glow 'spike' to show that they made noise very recently.
  4037. spec_goto                                 | cmd      | "cl"             | Move spectator to specified origin and eyes to specified pitch yaw.
  4038. spec_gui                                  | cmd      | "cl"             | Shows or hides the spectator bar
  4039. spec_hide_players                         | 0        | "cl"             | Toggle the visibility of scoreboard players.
  4040. spec_lerpto                               | cmd      | "cl"             | Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
  4041. spec_lock_to_accountid                    |          | "cl"             | As an observer, lock the spectate target to the given accountid.
  4042. spec_menu                                 | cmd      | "cl"             | Activates spectator menu
  4043. spec_mode                                 | cmd      | "cl"             | Set spectator mode
  4044. spec_next                                 | cmd      | "cl"             | Spectate next player
  4045. spec_overwatch_skip_idle_ticks            | 10       | "cl"             | Auto-director in overwatch mode will be skipping ticks when no subject observations are played.
  4046. spec_player                               | cmd      | "cl"             | Spectate player by index
  4047. spec_player_by_accountid                  | cmd      | "cl"             | Spectate player by Steam account ID
  4048. spec_player_by_name                       | cmd      | "cl"             | Spectate player by name
  4049. spec_pos                                  | cmd      | "cl"             | dump position and angles to the console
  4050. spec_prev                                 | cmd      | "cl"             | Spectate previous player ( valid values are 3 to 6 )
  4051. spec_replay_autostart                     | 1        | "cl", "a"        | Auto-start Killer Replay when available
  4052. spec_replay_autostart_delay               | 1.5      | "cl"             | Time in freeze panel before switching to Killer Replay automatically
  4053. spec_replay_bot                           | 0        | "sv"             | Enable Spectator Hltv Replay when killed by bot
  4054. spec_replay_cache_ragdolls                | 1        | "cl"             | when set to 0, ragdolls will settle dynamically before and after Killer Replay
  4055. spec_replay_cam_delay                     | 5        | "sv"             | Hltv Replay delay in seconds
  4056. spec_replay_cam_options                   | 0        | "sv"             | Debug options for replay cam
  4057. spec_replay_colorcorrection               | 0.5      | "cl"             | Amount of color correction in deathcam replay
  4058. spec_replay_enable                        | 0        | "rep"            | Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
  4059. spec_replay_fadein                        | 0.75     | "cl"             | Amount of time in seconds it takes to visually fade into replay, or into real-time after replay
  4060. spec_replay_fadeout                       | 0.5      | "cl"             | Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay
  4061. spec_replay_leadup_time                   | 5.3438   | "rep"            | Replay time in seconds before the highlighted event
  4062. spec_replay_message_time                  | 9.5      | "rep"            | How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
  4063. spec_replay_on_death                      | 0        | "rep"            | When &gt; 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players
  4064. spec_replay_others_experimental           | 0        | "cl"             | Replay the last death of the round, if possible. Disabled on official servers by default. Experimental.
  4065. spec_replay_outline                       | 1        | "cl"             | Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlines
  4066. spec_replay_rate_base                     | 1        | "rep"            | Base time scale of Killer Replay.Experimental.
  4067. spec_replay_rate_limit                    | 3        | "rep"            | Minimum allowable pause between replay requests in seconds
  4068. spec_replay_rate_slowdown                 | 1        | "cl"             | The part of Killer Replay right before death is played at this rate
  4069. spec_replay_rate_slowdown_length          | 0.5      | "cl"             | The part of Killer Replay right before death is played at this rate
  4070. spec_replay_review_sound                  | 1        | "cl"             | When set to non-0, a sound effect is played during Killer Replay
  4071. spec_replay_round_delay                   | 0        | "sv"             | Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
  4072. spec_replay_sound_fadein                  | 1        | "cl"             | Amount of time in seconds it takes to fade in the audio before or after replay
  4073. spec_replay_sound_fadeout                 | 1.5      | "cl"             | Amount of time in seconds it takes to fade out the audio before or after replay
  4074. spec_replay_victim_pov                    | 0        | "cl"             | Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
  4075. spec_replay_winddown_time                 | 2        | "sv"             | The trailing time, in seconds, of replay past the event, including fade-out
  4076. spec_show_xray                            | 0        | "cl", "a"        | If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
  4077. spec_track                                | 0        | "cl"             | Tracks an entity in spec mode
  4078. spec_usenumberkeys_nobinds                | 1        | "cl", "a"        | If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
  4079. spec_xray_dropped_defusekits              | 0        | "cl"             | Whether to X-ray dropped defuse kits.
  4080. spec_xray_dropped_unoccluded              | 0        | "cl"             | Whether to always X-ray dropped c4 and defuse kits.
  4081. spike                                     | cmd      | "cheat"          | generates a fake spike
  4082. spincycle                                 | cmd      | "cheat"          | Cause the engine to spincycle (Debug!!)
  4083. ss_connect                                | cmd      |                  | If connected with available split screen slots, connects a split screen player to this machine.
  4084. ss_debug_draw_player                      | -1       | "cl", "cheat"    |
  4085. ss_disconnect                             | cmd      |                  | If connected with available split screen slots, connects a split screen player to this machine.
  4086. ss_enable                                 | 0        | "cl"             | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  4087. ss_force_primary_fullscreen               | 0        | "cl"             | If enabled, all splitscreen users will only see the first user's screen full screen
  4088. ss_map                                    | cmd      | "norecord"       | Start playing on specified map with max allowed splitscreen players.
  4089. ss_mimic                                  | 0        | "cl", "cheat"    | Split screen users mimic base player's CUserCmds
  4090. ss_pip_bottom_offset                      | 25       | "cl"             | PIP offset vector from the bottom of the screen
  4091. ss_pip_right_offset                       | 25       | "cl"             | PIP offset vector from the right of the screen
  4092. ss_pipscale                               | 0.3f     | "cl"             | Scale of the PIP aspect ratio to our resolution.
  4093. ss_pipsplit                               | 1        | "cl"             | If enabled, use PIP instead of splitscreen. (Only works for 2 players)
  4094. ss_reloadletterbox                        | cmd      | "cl"             | ss_reloadletterbox
  4095. ss_splitmode                              | 0        | "cl", "a"        | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
  4096. ss_teleport                               | cmd      | "cl", "cheat"    | Teleport other splitscreen player to my location.
  4097. ss_verticalsplit                          | 0        | "cl"             | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
  4098. ss_voice_hearpartner                      | 0        |                  | Route voice between splitscreen players on same system.
  4099. star_memory                               | cmd      |                  | Dump memory stats
  4100. startdemos                                | cmd      |                  | Play demos in demo sequence.
  4101. startmovie                                | cmd      | "norecord"       | Start recording movie frames.
  4102. startupmenu                               | cmd      |                  | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  4103. stats                                     | cmd      |                  | Prints server performance variables
  4104. status                                    | cmd      |                  | Display map and connection status.
  4105. steam_controller_haptics                  | 1        | "cl"             |
  4106. steam_controller_status                   | cmd      |                  | Spew report of steam controller status
  4107. steamcontroller_flow_interval             | 7000     |                  |
  4108. steamcontroller_flow_sensitivity          | 0.75     |                  |
  4109. steamcontroller_haptic_intensity          | 320      |                  |
  4110. steamworks_sessionid_client               | 0        | "cl", "user"     | The client session ID for the new steamworks gamestats.
  4111. steamworks_sessionid_lifetime_client      | 0        | "cl"             | The full client session ID for the new steamworks gamestats.
  4112. steamworks_sessionid_server               | 0        | "cl", "rep"      | The server session ID for the new steamworks gamestats.
  4113. step_spline                               | 0        | "sv"             |
  4114. sticky_tooltips                           | 0        | "cl"             | Don't ever hide tooltips. Helpful when debugging complicated tooltip layouts.
  4115. stop                                      | cmd      |                  | Finish recording demo.
  4116. stop_transition_videos_fadeout            | cmd      | "cl"             | Fades out all transition videos playing to the screen: &lt;time&gt;
  4117. stopdemo                                  | cmd      | "norecord"       | Stop playing back a demo.
  4118. stopsound                                 | cmd      | "cheat"          |
  4119. stopsoundscape                            | cmd      | "cl", "cheat"    | Stops all soundscape processing and fades current looping sounds
  4120. stopvideos                                | cmd      | "cl"             | Stops all videos playing to the screen
  4121. stopvideos_fadeout                        | cmd      | "cl"             | Fades out all videos playing to the screen: &lt;time&gt;
  4122. store_version                             | 1        | "cl", "a"        | Which version of the store to display.
  4123. stringtable_alwaysrebuilddictionaries     | 0        |                  | Rebuild dictionary file on every level load<br>
  4124. stringtable_showsizes                     | 0        |                  | Show sizes of string tables when building for signon<br>
  4125. stringtable_usedictionaries               | 1        |                  | Use dictionaries for string table networking<br>
  4126. stringtabledictionary                     | cmd      |                  | Create dictionary for current strings.
  4127. studio_queue_mode                         | 1        |                  |
  4128. stuffcmds                                 | cmd      |                  | Parses and stuffs command line + commands to command buffer.
  4129. suitvolume                                | 0.25     | "sv", "a"        |
  4130. surfaceprop                               | cmd      | "sv", "cheat"    | Reports the surface properties at the cursor
  4131. survival_check_num_possible_final_zone    | cmd      | "sv"             | print out a number of all possible final zone
  4132. sv_accelerate                             | 5.5      | "cl", "nf", "rep" | Linear acceleration amount (old value is 5.6)
  4133. sv_accelerate_debug_speed                 | 0        | "cl", "nf", "rep" |
  4134. sv_accelerate_use_weapon_speed            | 1        | "cl", "nf", "rep" |
  4135. sv_air_max_horizontal_parachute_ratio     | 0.87     | "cl", "rep"      |
  4136. sv_air_max_horizontal_parachute_speed     | 240      | "cl", "rep"      |
  4137. sv_air_max_wishspeed                      | 30       | "cl", "rep"      |
  4138. sv_air_pushaway_dist                      | 0        | "cl", "rep"      |
  4139. sv_airaccelerate                          | 12       | "cl", "nf", "rep" |
  4140. sv_airaccelerate_parachute                | 2.6      | "cl", "rep"      |
  4141. sv_airaccelerate_rappel                   | 2.2      | "cl", "rep"      |
  4142. sv_allchat                                | 1        | "sv", "nf"       | Players can receive all other players' text chat, team restrictions apply
  4143. sv_allow_legacy_cmd_execution_from_client | 0        |                  | Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
  4144. sv_allow_thirdperson                      | 0        | "cl", "rep"      | Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
  4145. sv_allow_votes                            | 1        | "sv"             | Allow voting?
  4146. sv_allow_wait_command                     | 1        | "rep"            | Allow or disallow the wait command on clients connected to this server.
  4147. sv_allowdownload                          | 1        |                  | Allow clients to download files
  4148. sv_allowupload                            | 0        |                  | Allow clients to upload customizations files
  4149. sv_alltalk                                | 0        | "cl", "nf", "rep" | Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
  4150. sv_alternateticks                         | 0        |                  | If set, server only simulates entities on even numbered ticks.<br>
  4151. sv_arms_race_vote_to_restart_disallowed_after | 0        | "sv", "rep"      | Arms Race gun level after which vote to restart is disallowed
  4152. sv_assassination_target_ratio             | 5        | "sv"             |
  4153. sv_auto_adjust_bot_difficulty             | 1        | "sv"             | Adjust the difficulty of bots each round based on contribution score.
  4154. sv_auto_full_alltalk_during_warmup_half_end | 1        | "sv"             | When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
  4155. sv_autobunnyhopping                       | 0        | "cl", "rep"      | Players automatically re-jump while holding jump button
  4156. sv_autobuyammo                            | 0        | "sv", "nf", "rep" | Enable automatic ammo purchase when inside buy zones during buy periods
  4157. sv_autoexec_mapname_cfg                   | 0        | "sv"             | Execute a mapname cfg file on the server automatically in custom game modes that require it.
  4158. sv_autosave                               | 1        |                  | Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  4159. sv_backspeed                              | 0.6      | "cl", "rep"      | How much to slow down backwards motion
  4160. sv_benchmark_autovprofrecord              | 0        | "sv"             | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  4161. sv_benchmark_force_start                  | cmd      | "sv"             | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  4162. sv_benchmark_numticks                     | 3300     | "sv"             | If &gt; 0, then it only runs the benchmark for this # of ticks.
  4163. sv_bonus_challenge                        | 0        | "sv", "rep"      | Set to values other than 0 to select a bonus map challenge type.
  4164. sv_bot_buy_decoy_weight                   | 1        | "sv"             | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  4165. sv_bot_buy_flash_weight                   | 1        | "sv"             | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  4166. sv_bot_buy_grenade_chance                 | 33       | "sv"             | Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
  4167. sv_bot_buy_hegrenade_weight               | 6        | "sv"             | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  4168. sv_bot_buy_molotov_weight                 | 1        | "sv"             | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  4169. sv_bot_buy_smoke_weight                   | 1        | "sv"             | Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  4170. sv_bot_difficulty_gamepad                 | 0        | "cl", "rep"      | Bot difficulty while playing with Gamepad device
  4171. sv_bot_difficulty_hydra                   | 0        | "cl", "rep"      | Bot difficulty while playing with Hydra device
  4172. sv_bot_difficulty_kbm                     | 0        | "cl", "rep"      | Bot difficulty while playing with Keyboard/Mouse device
  4173. sv_bot_difficulty_ps3move                 | 0        | "cl", "rep"      | Bot difficulty while playing with PS3Move device
  4174. sv_bot_difficulty_sharpshooter            | 0        | "cl", "rep"      | Bot difficulty while playing with SharpShooter device
  4175. sv_bots_force_rebuy_every_round           | 0        | "sv"             | If set, this strips the bots of their weapons every round and forces them to rebuy.
  4176. sv_bots_get_easier_each_win               | 0        | "sv"             | If &gt; 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
  4177. sv_bots_get_harder_after_each_wave        | 0        | "sv"             | If &gt; 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
  4178. sv_bounce                                 | 0        | "cl", "nf", "rep" | Bounce multiplier for when physically simulated objects collide with other objects.
  4179. sv_breachcharge_arm_delay                 | 0.3      | "sv", "cl"       |
  4180. sv_breachcharge_delay_max                 | 0.8      | "sv", "cl"       |
  4181. sv_breachcharge_delay_min                 | 0        | "sv", "cl"       |
  4182. sv_breachcharge_distance_max              | 1200     | "sv", "cl"       |
  4183. sv_breachcharge_distance_min              | 600      | "sv", "cl"       |
  4184. sv_breachcharge_fuse_max                  | 1.0      | "sv", "cl"       |
  4185. sv_breachcharge_fuse_min                  | 0.7      | "sv", "cl"       |
  4186. sv_broadcast_ugc_download_progress_interval | 8        | "sv"             |
  4187. sv_broadcast_ugc_downloads                | 0        | "sv"             |
  4188. sv_bumpmine_arm_delay                     | 0.3      | "sv", "cl"       |
  4189. sv_bumpmine_detonate_delay                | 0.25     | "sv", "cl"       |
  4190. sv_buy_status_override                    | -1       | "sv", "rep"      | Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
  4191. sv_cacheencodedents                       | 1        |                  | If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  4192. sv_chat_proximity                         | -1       | "cl", "rep"      |
  4193. sv_cheats                                 | 0        | "nf", "rep"      | Allow cheats on server
  4194. sv_clamp_unsafe_velocities                | 1        | "cl", "rep"      | Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
  4195. sv_clearhinthistory                       | cmd      | "sv"             | Clear memory of server side hints displayed to the player.
  4196. sv_client_cmdrate_difference              | 0        | "rep"            | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  4197. sv_client_max_interp_ratio                | 5        | "rep"            | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  4198. sv_client_min_interp_ratio                | 1        | "rep"            | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).<br>              -1 = let clients set cl_interp_ratio to anything<br> any other value = set minimum value for cl_interp_ratio
  4199. sv_client_predict                         | -1       | "rep"            | This can be used to force the value of cl_predict for connected clients (only while they are connected).<br>   -1 = let clients set cl_predict to anything<br>    0 = force cl_predict to 0<br>    1 = force cl_predict to 1
  4200. sv_clip_penetration_traces_to_players     | 1        | "cl", "rep"      |
  4201. sv_clockcorrection_msecs                  | 30       | "sv"             | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  4202. sv_closecaption                           | 1        | "cl", "rep"      | Enable server-side close captioning: 0 = disabled; 1 = enabled as text chat; 2 = enabled for all sounds
  4203. sv_coach_comm_unrestricted                | 0        | "cl", "rep"      | When set, ignores coach communication restrictions.
  4204. sv_coaching_enabled                       | 0        | "cl", "rep"      | Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
  4205. sv_comp_mode_allow_dc                     | 0        | "sv"             | Set this to 1 to allow direct connects in Competitive mode
  4206. sv_competitive_minspec                    | 1        | "cl", "nf", "rep" | Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  4207. sv_competitive_official_5v5               | 0        | "cl", "nf", "rep" | Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  4208. sv_compute_per_bot_difficulty             | 0        | "cl", "rep"      | 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
  4209. sv_consistency                            | 0        | "rep"            | Whether the server enforces file consistency for critical files
  4210. sv_contact                                |          | "nf"             | Contact email for server sysop
  4211. sv_creationtickcheck                      | 1        | "cheat"          | Do extended check for encoding of timestamps against tickcount
  4212. sv_cs_dump_econ_item_stringtable          | cmd      | "sv"             | sv_cs_dump_econ_item_stringtable
  4213. sv_cs_player_speed_has_hostage            | 200      | "cl", "rep"      |
  4214. sv_ct_spawn_on_bombsite                   | -1       | "sv"             | Force cts to spawn on a bombsite
  4215. sv_damage_print_enable                    | 1        | "sv", "rep"      | Turn this off to disable the player's damage feed in the console after getting killed.
  4216. sv_dc_friends_reqd                        | 0        | "sv"             | Set this to 0 to allow direct connects to a game in progress even if no presents are present
  4217. sv_deadtalk                               | 0        | "cl", "nf", "rep" | Dead players can speak (voice, text) to the living
  4218. sv_debug_player_use                       | 0        | "cl", "rep"      | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  4219. sv_debug_ugc_downloads                    | 0        | "sv"             |
  4220. sv_debugmanualmode                        | 0        |                  | Make sure entities correctly report whether or not their network data has changed.
  4221. sv_debugroundstats                        | 0        | "sv"             |
  4222. sv_debugtempentities                      | 0        |                  | Show temp entity bandwidth usage.
  4223. sv_delta_entity_full_buffer_size          | 196608   |                  | Buffer size for delta entities
  4224. sv_deltaprint                             | 0        |                  | Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  4225. sv_deltatime                              | 0        |                  | Enable profiling of CalcDelta calls
  4226. sv_disable_immunity_alpha                 | 0        | "cl", "rep"      | If set, clients won't slam the player model render settings each frame for immunity \[mod authors use this\]
  4227. sv_disable_motd                           | 1        | "cl", "rep", "cheat" | Prevent the motd from showing.
  4228. sv_disable_observer_interpolation         | 0        | "cl", "rep"      | Disallow interpolating between observer targets on this server.
  4229. sv_disable_pas                            | 1        | "sv", "rep", "cheat" |
  4230. sv_disable_querycache                     | 0        | "sv", "rep", "cheat" | debug - disable trace query cache
  4231. sv_disable_radar                          | 0        | "cl", "rep"      | 0: regular radar; 1: always disabled; 2: disabled in warmup
  4232. sv_disablefreezecam                       | 0        | "sv", "rep"      | Turn on/off freezecam on server
  4233. sv_downloadurl                            |          | "rep"            | Location from which clients can download missing files
  4234. sv_drowning_damage_initial                | 2        | "sv", "rep"      |
  4235. sv_drowning_damage_max                    | 5        | "sv", "rep"      |
  4236. sv_dump_class_info                        | cmd      |                  | Dump server class infos.
  4237. sv_dump_class_table                       | cmd      |                  | Dump server class table matching the pattern (substr).
  4238. sv_dump_serialized_entities_mem           | cmd      |                  | Dump serialized entity allocations stats.
  4239. sv_dumpstringtables                       | 0        | "cheat"          |
  4240. sv_duplicate_playernames_ok               | 0        | "rep"            | When enabled player names won't have the (#) in front of their names its the same as another player.
  4241. sv_dz_autojointeam                        | 1        | "sv"             | Whether players are automatically assigned a DZ team
  4242. sv_dz_cash_bundle_size                    | 50       | "sv", "rep"      | Size of a cash bundle
  4243. sv_dz_cash_mega_bundle_size               | 13       | "sv", "rep"      | Size of a mega cash bundle
  4244. sv_dz_contractkill_reward                 | 10       | "sv", "rep"      | Cash bundles to award for a successful contract kill
  4245. sv_dz_enable_respawn                      | 1        | "cl", "rep"      |
  4246. sv_dz_enable_respawn_solos                | 0        | "cl", "rep"      |
  4247. sv_dz_exploration_payment_amount          | 2        | "sv", "rep"      | Number of cash bundles to award for exploring a new sector
  4248. sv_dz_exploration_payment_amount_bonus    | 2        | "sv", "rep"      | Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)
  4249. sv_dz_hostage_rescue_reward               | 18       | "cl", "rep"      | Number of cash bundles to award for rescuing a hostage
  4250. sv_dz_jointeam_allowed                    | 0        | "sv"             | Whether non-server admins are allowed to use the dz_jointeam command
  4251. sv_dz_last_respawn_warning                | 15       | "sv"             |
  4252. sv_dz_last_respawn_wave                   | 3        | "sv"             | Missile wave number to prevent respawns, &gt;5 will allow respawns on all waves
  4253. sv_dz_parachute_reuse                     | 1        | "sv", "rep"      |
  4254. sv_dz_paradrop                            | cmd      | "sv"             |
  4255. sv_dz_player_max_health                   | 120      | "sv"             |
  4256. sv_dz_player_spawn_armor                  | 0        | "sv"             |
  4257. sv_dz_player_spawn_health                 | 120      | "sv"             |
  4258. sv_dz_reset_danger_zone                   | cmd      | "sv"             |
  4259. sv_dz_respawn_additional_wait_time_solo   | 15       | "sv"             |
  4260. sv_dz_respawn_pick_time                   | 10       | "sv"             |
  4261. sv_dz_respawn_wait_time_per_death         | 10       | "sv"             |
  4262. sv_dz_show_enemy_name_scope_range         | 800      | "sv"             |
  4263. sv_dz_show_security_door_item_price       | 0        | "sv"             |
  4264. sv_dz_show_weapon_spawns                  | 0        | "sv"             |
  4265. sv_dz_squad_wipe_reward                   | 2        | "cl", "rep"      | Number of cash bundles to award for eliminating a squad
  4266. sv_dz_team_count                          | 1        | "cl", "rep"      | Max players allowed per team
  4267. sv_dz_warmup_tablet                       | 1        | "sv"             |
  4268. sv_dz_zone_bombdrop_money_reward          | 15       | "cl", "rep"      | How many money stacks players are rewarded each danger zone wave
  4269. sv_dz_zone_bombdrop_money_reward_bonus    | 5        | "cl", "rep"      | How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item
  4270. sv_dz_zone_damage                         | 1        | "sv", "cheat"    |
  4271. sv_dz_zone_hex_radius                     | 2200     | "cl", "rep"      |
  4272. sv_enable_delta_packing                   | 0        |                  | When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
  4273. sv_enablebunnyhopping                     | 0        | "cl", "rep"      | Allow player speed to exceed maximum running speed
  4274. sv_enableoldqueries                       | 0        |                  | Enable support for old style (HL1) server queries
  4275. sv_endmatch_item_drop_interval            | 1.0      | "cl", "rep"      | The time between drops on the end match scoreboard
  4276. sv_endmatch_item_drop_interval_ancient    | 3.5      | "cl", "rep"      | The time between drops on the end match scoreboard for ancient items
  4277. sv_endmatch_item_drop_interval_legendary  | 2.0      | "cl", "rep"      | The time between drops on the end match scoreboard for legendary items
  4278. sv_endmatch_item_drop_interval_mythical   | 1.25     | "cl", "rep"      | The time between drops on the end match scoreboard for mythical items
  4279. sv_endmatch_item_drop_interval_rare       | 1.0      | "cl", "rep"      | The time between drops on the end match scoreboard for rare items
  4280. sv_env_entity_makers_enabled              | 1        | "sv", "rep"      |
  4281. sv_exojump_jumpbonus_forward              | 0.4      | "cl", "rep"      | ExoJump forwards velocity bonus when duck jumping
  4282. sv_exojump_jumpbonus_up                   | 0.58     | "cl", "rep"      | ExoJump upwards bonus when holding the jump button
  4283. sv_exojump_soundramp                      | 20.0     | "cl", "rep"      |
  4284. sv_exostaminajumpcost                     | .040     | "cl", "rep"      | Stamina penalty for jumping with exo legs
  4285. sv_exostaminalandcost                     | .015     | "cl", "rep"      | Stamina penalty for landing with exo legs
  4286. sv_extra_client_connect_time              | 15.0     |                  | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  4287. sv_extract_ammo_from_dropped_weapons      | 0        | "cl", "rep"      |
  4288. sv_extreme_strafe_accuracy_fishtail       | 0        | "cl", "rep"      | Number of degrees of aim 'fishtail' when making an extreme strafe direction change
  4289. sv_falldamage_exojump_multiplier          | 0.4      | "cl", "rep"      | ExoJump fall damage multiplier
  4290. sv_falldamage_scale                       | 1        | "cl", "rep"      |
  4291. sv_falldamage_to_below_player_multiplier  | 1        | "cl", "rep"      | Scale damage when distributed across two players
  4292. sv_falldamage_to_below_player_ratio       | 0        | "cl", "rep"      | Landing on a another player's head gives them this ratio of the damage.
  4293. sv_filterban                              | 1        |                  | Set packet filtering by IP mode
  4294. sv_findsoundname                          | cmd      | "sv"             | Find sound names which reference the specified wave files.
  4295. sv_fistpoint_delay                        | 1.8      | "cl", "rep"      |
  4296. sv_fistpunch_blocked_damage               | 25       | "cl", "rep"      |
  4297. sv_fistpunch_damage                       | 10       | "cl", "rep"      |
  4298. sv_fistpunch_damage_hard                  | 20       | "cl", "rep"      |
  4299. sv_fistpunch_damage_to_player_multiplier  | 1.5      | "cl", "rep"      |
  4300. sv_fistpunch_impact_sounds                | 1        | "cl", "rep"      |
  4301. sv_fistpunch_viewmove                     | 40       | "cl", "rep"      |
  4302. sv_flashbang_strength                     | 3.55     | "sv", "rep"      | Flashbang strength
  4303. sv_footstep_sound_frequency               | 0.97     | "cl", "rep", "cheat" | How frequent to hear the player's step sound or how fast they appear to be running from first person.
  4304. sv_footsteps                              | 1        | "cl", "nf", "rep" | Play footstep sound for players
  4305. sv_force_reflections                      | 0        | "cl", "rep"      |
  4306. sv_force_transmit_ents                    | 0        | "sv"             | Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  4307. sv_force_transmit_players                 | 0        | "sv"             | Will transmit players to all clients regardless of PVS checks.
  4308. sv_forcepreload                           | 0        | "a"              | Force server side preloading.
  4309. sv_friction                               | 5.2      | "cl", "nf", "rep" | World friction.
  4310. sv_full_alltalk                           | 0        | "cl", "rep"      | Any player (including Spectator team) can speak to any other player
  4311. sv_game_mode_convars                      | cmd      | "sv"             | Display the values of the convars for the current game_mode.
  4312. sv_gameinstructor_disable                 | 0        | "cl", "rep"      | Force all clients to disable their game instructors.
  4313. sv_getinfo                                | cmd      |                  | Show user info of a connected client
  4314. sv_grassburn                              | 0        | "cl", "rep"      |
  4315. sv_gravity                                | 800      | "cl", "nf", "rep" | World gravity.
  4316. sv_grenade_trajectory                     | 0        | "cl", "rep", "cheat" | Shows grenade trajectory visualization in-game.
  4317. sv_grenade_trajectory_dash                | 0        | "cl", "rep"      | Dot-dash style grenade trajectory arc
  4318. sv_grenade_trajectory_thickness           | 0.2      | "cl", "rep"      | Visible thickness of grenade trajectory arc
  4319. sv_grenade_trajectory_time                | 20       | "cl", "rep"      | Length of time grenade trajectory remains visible.
  4320. sv_grenade_trajectory_time_spectator      | 4        | "cl", "rep"      | Length of time grenade trajectory remains visible as a spectator.
  4321. sv_guardian_extra_equipment_ct            |          | "sv"             | Extra starting equipment for CT players in guardian modes
  4322. sv_guardian_extra_equipment_t             |          | "sv"             | Extra starting equipment for Terrorist players in guardian modes
  4323. sv_guardian_health_refresh_per_wave       | 50       | "sv"             | Health given to survivors per wave in guardian mode.
  4324. sv_guardian_heavy_all                     | 0        | "sv"             |
  4325. sv_guardian_heavy_count                   | 0        | "sv"             |
  4326. sv_guardian_max_wave_for_heavy            | 0        | "sv"             |
  4327. sv_guardian_min_wave_for_heavy            | 0        | "sv"             |
  4328. sv_guardian_refresh_ammo_for_items_on_waves |          | "sv"             | List of additional weapons to refill ammo on waves.
  4329. sv_guardian_reset_c4_every_wave           | 0        | "sv"             |
  4330. sv_guardian_respawn_health                | 50       | "sv"             | Starting health of guardian players when respawned.
  4331. sv_guardian_spawn_health_ct               | 100      | "sv"             | Starting health in guardian modes.
  4332. sv_guardian_spawn_health_t                | 100      | "sv"             | Starting health in guardian modes.
  4333. sv_guardian_starting_equipment_humans     |          | "sv"             | Extra starting equipment for human players in guardian modes
  4334. sv_health_approach_enabled                | 0        | "sv", "rep"      |
  4335. sv_health_approach_speed                  | 10       | "sv", "rep"      |
  4336. sv_hegrenade_damage_multiplier            | 1        | "sv", "rep"      |
  4337. sv_hegrenade_radius_multiplier            | 1        | "sv", "rep"      |
  4338. sv_hibernate_ms                           | 20       |                  | # of milliseconds to sleep per frame while hibernating
  4339. sv_hibernate_ms_vgui                      | 20       |                  | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  4340. sv_hibernate_postgame_delay               | 5        |                  | # of seconds to wait after final client leaves before hibernating.
  4341. sv_hibernate_punt_tv_clients              | 0        |                  | When enabled will punt all GOTV clients during hibernation
  4342. sv_hibernate_when_empty                   | 1        |                  | Puts the server into extremely low CPU usage mode when no clients connected
  4343. sv_highlight_distance                     | 500      | "cl", "rep"      |
  4344. sv_highlight_duration                     | 3.5      | "cl", "rep"      |
  4345. sv_holiday_mode                           | 0        | "cl", "rep"      | 0 = OFF, 1 = Halloween, 2 = Winter
  4346. sv_hosting_lobby                          | 0        | "rep"            |
  4347. sv_hudhint_sound                          | 1        | "cl", "rep"      |
  4348. sv_ignoregrenaderadio                     | 0        | "sv"             | Turn off Fire in the hole messages
  4349. sv_infinite_ammo                          | 0        | "cl", "rep"      | Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
  4350. sv_instancebaselines                      | 1        |                  | Enable instanced baselines. Saves network overhead.
  4351. sv_invites_only_mainmenu                  | 0        | "cl", "rep"      | If turned on, will ignore all invites when user is playing a match
  4352. sv_jump_impulse                           | 301.993377 | "cl", "rep"      | Initial upward velocity for player jumps; sqrt(2*gravity*height).
  4353. sv_jump_impulse_exojump_multiplier        | 1.05     | "cl", "rep"      | ExoJump impulse multiplier
  4354. sv_kick_ban_duration                      | 15       | "cl", "nf", "rep" | How long should a kick ban from the server should last (in minutes)
  4355. sv_kick_players_with_cooldown             | 1        | "sv", "rep"      | (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
  4356. sv_knife_attack_extend_from_player_aabb   | 0        | "cl", "rep"      |
  4357. sv_ladder_angle                           | -0.707   | "cl", "rep"      | Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
  4358. sv_ladder_dampen                          | 0.2      | "cl", "rep"      | Amount to dampen perpendicular movement on a ladder
  4359. sv_ladder_scale_speed                     | 0.78     | "cl", "rep"      | Scale top speed on ladders
  4360. sv_lagcompensateself                      | 0        | "sv", "cheat"    | Player can lag compensate themselves.
  4361. sv_lagcompensationforcerestore            | 1        | "sv", "cheat"    | Don't test validity of a lag comp restore, just do it.
  4362. sv_lagflushbonecache                      | 1        | "sv"             | Flushes entity bone cache on lag compensation
  4363. sv_lagpushticks                           | 0        | "sv"             | Push computed lag compensation amount by this many ticks.
  4364. sv_lan                                    | 0        |                  | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  4365. sv_ledge_mantle_helper                    | 1        | "cl", "rep"      | 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, 3=if you can get your eyes above it, you'll pull yourself up
  4366. sv_ledge_mantle_helper_debug              | 0        | "cl", "rep"      |
  4367. sv_ledge_mantle_helper_dzonly             | 0        | "cl", "rep"      | 1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run
  4368. sv_load_forced_client_names_file          | cmd      | "sv"             | Loads a file containing SteamID64 names for clients
  4369. sv_load_random_client_names_file          | cmd      | "sv"             | Loads a file containing random name words for clients
  4370. sv_log_http_record_before_any_listeners   |          | "sv"             |
  4371. sv_log_onefile                            | 0        | "a"              | Log server information to only one file.
  4372. sv_logbans                                | 0        | "a"              | Log server bans in the server logs.
  4373. sv_logblocks                              | 0        |                  | If true when log when a query is blocked (can cause very large log files)
  4374. sv_logdownloadlist                        | 0        |                  |
  4375. sv_logecho                                | 1        | "a"              | Echo log information to the console.
  4376. sv_logfile                                | 1        | "a"              | Log server information in the log file.
  4377. sv_logflush                               | 0        | "a"              | Flush the log file to disk on each write (slow).
  4378. sv_logsdir                                | logs     | "a"              | Folder in the game directory where server logs will be stored.
  4379. sv_logsecret                              | 0        |                  | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  4380. sv_logsocket                              | 1        |                  | Uses a specific outgoing socket for sv udp logging
  4381. sv_logsocket2                             | 1        |                  | Uses a specific outgoing socket for second source of sv udp logging
  4382. sv_logsocket2_substr                      |          |                  | Uses a substring match for second source of sv udp logging
  4383. sv_mapvetopickvote_maps                   | de_inferno,de_mirage,de_train,de_vertigo,de_dust2,de_overpass,de_nuke | "sv"             | Which maps are used for map veto pick sequence
  4384. sv_mapvetopickvote_phase_duration         | [1:12][2:25][5:12][6:11] | "sv"             | How many seconds each phase lasts
  4385. sv_massreport                             | 0        | "sv"             |
  4386. sv_master_share_game_socket               | 1        |                  | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  4387. sv_matchend_drops_enabled                 | 1        | "sv"             | Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
  4388. sv_matchpause_auto_5v5                    | 0        | "cl", "rep"      | When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
  4389. sv_max_allowed_net_graph                  | 1        | "cl", "nf", "rep" | Determines max allowed net_graph value for clients.
  4390. sv_max_distance_transmit_footsteps        | 1250.0   | "cl", "rep"      | Maximum distance to transmit footstep sound effects.
  4391. sv_max_dropped_packets_to_process         | 10       |                  | Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.
  4392. sv_max_queries_sec                        | 10.0     |                  | Maximum queries per second to respond to from a single IP address.
  4393. sv_max_queries_sec_global                 | 500      |                  | Maximum queries per second to respond to from anywhere.
  4394. sv_max_queries_tracked_ips_max            | 50000    |                  | Window over which to average queries per second averages.
  4395. sv_max_queries_tracked_ips_prune          | 10       |                  | Window over which to average queries per second averages.
  4396. sv_max_queries_window                     | 30       |                  | Window over which to average queries per second averages.
  4397. sv_max_usercmd_future_ticks               | 8        | "sv"             | Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  4398. sv_max_usercmd_move_magnitude             | 1000     | "sv"             | Maximum move magnitude that can be requested by client.
  4399. sv_maxclientframes                        | 128      |                  |
  4400. sv_maxcmdrate                             | 64       | "rep"            | (If sv_mincmdrate is &gt; 0), this sets the maximum value for cl_cmdrate.
  4401. sv_maxrate                                | 0        | "rep"            | Max bandwidth rate allowed on server, 0 == unlimited
  4402. sv_maxreplay                              | 0        |                  | Maximum replay time in seconds
  4403. sv_maxroutable                            | 1200     |                  | Server upper bound on net_maxroutable that a client can use.
  4404. sv_maxspeed                               | 320      | "cl", "nf", "rep" |
  4405. sv_maxunlag                               | 0.200    | "sv"             | Maximum lag compensation in seconds
  4406. sv_maxupdaterate                          | 64       | "rep"            | Maximum updates per second that the server will allow
  4407. sv_maxuptimelimit                         | 0        |                  | If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  4408. sv_maxusrcmdprocessticks                  | 16       | "sv"             | Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  4409. sv_maxusrcmdprocessticks_holdaim          | 1        | "sv"             | Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  4410. sv_maxusrcmdprocessticks_warning          | -1       | "sv"             | Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  4411. sv_maxvelocity                            | 3500     | "cl", "rep"      | Maximum speed any ballistically moving object is allowed to attain per axis.
  4412. sv_memlimit                               | 0        |                  | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  4413. sv_min_jump_landing_sound                 | 260.0    | "cl", "rep"      |
  4414. sv_mincmdrate                             | 64       | "rep"            | This sets the minimum value for cl_cmdrate. 0 == unlimited.
  4415. sv_minrate                                | 16000    | "rep"            | Min bandwidth rate allowed on server, 0 == unlimited
  4416. sv_minupdaterate                          | 64       | "rep"            | Minimum updates per second that the server will allow
  4417. sv_minuptimelimit                         | 0        |                  | If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  4418. sv_mmqueue_reservation                    |          | "norecord"       | Server queue reservation
  4419. sv_mmqueue_reservation_extended_timeout   | 21       |                  | Extended time in seconds before mmqueue reservation expires.
  4420. sv_mmqueue_reservation_timeout            | 21       |                  | Time in seconds before mmqueue reservation expires.
  4421. sv_multiplayer_maxtempentities            | 32       |                  |
  4422. sv_multiplayer_sounds                     | 20       |                  |
  4423. sv_mumble_positionalaudio                 | 1        | "cl", "rep"      | Allows players using Mumble to have support for positional audio.
  4424. sv_mute_players_with_social_penalties     | 1        | "sv"             |
  4425. sv_netvisdist                             | 10000    | "sv", "cheat"    | Test networking visibility distance
  4426. sv_new_delta_bits                         | 1        |                  |
  4427. sv_noclipaccelerate                       | 5        | "cl", "a", "nf", "rep" |
  4428. sv_noclipduringpause                      | 0        | "cl", "rep", "cheat" | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  4429. sv_noclipspeed                            | 5        | "cl", "a", "nf", "rep" |
  4430. sv_nomvp                                  | 0        | "sv"             | Disable MVP awards.
  4431. sv_nonemesis                              | 0        | "sv"             | Disable nemesis and revenge.
  4432. sv_nowinpanel                             | 0        | "sv"             | Turn on/off win panel on server
  4433. sv_npc_talker_maxdist                     | 1024     | "sv"             | NPCs over this distance from the player won't attempt to speak.
  4434. sv_occlude_players                        | 1        | "sv"             |
  4435. sv_optimizedmovement                      | 1        | "cl", "rep"      |
  4436. sv_outofammo_indicator                    | 0        | "cl", "rep"      |
  4437. sv_parallel_packentities                  | 1        |                  |
  4438. sv_parallel_send                          | 0        |                  | Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
  4439. sv_parallel_sendsnapshot                  | 1        |                  |
  4440. sv_party_mode                             | 0        | "cl", "rep"      | Party!!
  4441. sv_password                               |          | "prot", "nf", "norecord" | Server password for entry into multiplayer games
  4442. sv_pausable                               | 0        |                  | Is the server pausable.
  4443. sv_pausable_dev                           | 1        |                  | Whether listen server is pausable when running -dev and playing solo against bots
  4444. sv_pausable_dev_ds                        | 0        |                  | Whether dedicated server is pausable when running -dev and playing solo against bots
  4445. sv_penetration_type                       | 1        | "cl", "rep"      | What type of penertration to use. 0 = old CS, 1 = new penetration
  4446. sv_phys_props_block_movers                | 0        | "sv"             |
  4447. sv_player_parachute_velocity              | -200     | "sv", "rep"      |
  4448. sv_playerperfhistorycount                 | 20       | "sv"             | Number of samples to maintain in player perf history
  4449. sv_precacheinfo                           | cmd      |                  | Show precache info.
  4450. sv_prime_accounts_only                    | 0        | "sv"             | When this setting is enabled only prime users can connect to this game server.
  4451. sv_prop_door_open_speed_scale             | 1        | "sv", "rep"      |
  4452. sv_pure                                   | cmd      |                  | Show user data.
  4453. sv_pure_allow_loose_file_loads            | 1        |                  | If set to 1, clients may load non-vpk files from pure protected directories.
  4454. sv_pure_allow_missing_files               | 1        |                  | If set to 1, the server will allow clients to play if files they loaded are missing on server, otherwise treat client as file mismatch.
  4455. sv_pure_consensus                         | 99999999 |                  | Minimum number of file hashes to agree to form a consensus.
  4456. sv_pure_kick_clients                      | 1        |                  | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  4457. sv_pure_retiretime                        | 900      |                  | Seconds of server idle time to flush the sv_pure file hash cache.
  4458. sv_pure_trace                             | 0        |                  | If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  4459. sv_pushaway_clientside                    | 0        | "cl", "rep"      | Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  4460. sv_pushaway_clientside_size               | 15       | "cl", "rep"      | Minimum size of pushback objects
  4461. sv_pushaway_force                         | 30000    | "cl", "rep"      | How hard physics objects are pushed away from the players on the server.
  4462. sv_pushaway_hostage_force                 | 20000    | "sv", "rep", "cheat" | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  4463. sv_pushaway_max_force                     | 1000     | "cl", "rep"      | Maximum amount of force applied to physics objects by players.
  4464. sv_pushaway_max_hostage_force             | 1000     | "sv", "rep", "cheat" | Maximum of how hard the hostage is pushed away from physics objects.
  4465. sv_pushaway_max_player_force              | 10000    | "cl", "rep", "cheat" | Maximum of how hard the player is pushed away from physics objects.
  4466. sv_pushaway_min_player_speed              | 75       | "cl", "rep"      | If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  4467. sv_pushaway_player_force                  | 200000   | "cl", "rep", "cheat" | How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  4468. sv_pvsskipanimation                       | 1        | "sv", "a"        | Skips SetupBones when npc's are outside the PVS
  4469. sv_querycache_stats                       | cmd      | "sv"             | Display status of the query cache (client only)
  4470. sv_quota_stringcmdspersecond              | 40       |                  | How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  4471. sv_radio_throttle_window                  | 10       | "sv"             | The number of seconds before radio command tokens refresh.
  4472. sv_rcon_banpenalty                        | 0        |                  | Number of minutes to ban users who fail rcon authentication
  4473. sv_rcon_log                               | 1        |                  | Enable/disable rcon logging.
  4474. sv_rcon_maxfailures                       | 10       |                  | Max number of times a user can fail rcon authentication before being banned
  4475. sv_rcon_minfailures                       | 5        |                  | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  4476. sv_rcon_minfailuretime                    | 30       |                  | Number of seconds to track failed rcon authentications
  4477. sv_rcon_whitelist_address                 |          |                  | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  4478. sv_record_item_time_data                  | 0        | "sv"             | Turn on recording of per player item time data into the server log.
  4479. sv_regeneration_force_on                  | 0        | "sv", "cheat"    | Cheat to test regenerative health systems
  4480. sv_regeneration_wait_time                 | 1.0      | "sv", "rep"      |
  4481. sv_region                                 | -1       |                  | The region of the world to report this server in.
  4482. sv_reliableavatardata                     | 0        | "rep"            | When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
  4483. sv_remove_old_ugc_downloads               | 1        | "sv"             |
  4484. sv_replaybots                             | 1        |                  | If set to 1, the server records data needed to replay network stream from bot's perspective
  4485. sv_reservation_grace                      | 5        |                  | Time in seconds given for a lobby reservation.
  4486. sv_reservation_tickrate_adjustment        | 0        |                  | Adjust server tickrate upon reservation
  4487. sv_reservation_timeout                    | 45       |                  | Time in seconds before lobby reservation expires.
  4488. sv_rethrow_last_grenade                   | cmd      | "sv", "cheat"    | Emit the last grenade thrown on the server.
  4489. sv_reward_drop_delay                      | 3.0      | "cl", "rep"      | Delay between the end match scoreboard being shown and the beginning of item drops.
  4490. sv_rollangle                              | 0        | "cl", "nf", "rep" | Max view roll angle
  4491. sv_rollspeed                              | 200      | "cl", "nf", "rep" |
  4492. sv_runcmds                                | 1        | "sv"             |
  4493. sv_script_think_interval                  | 0.1      | "sv"             |
  4494. sv_search_key                             |          |                  | When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  4495. sv_search_team_key                        | public   |                  | When initiating team search, set this key to match with known opponents team
  4496. sv_send_stats                             | cmd      |                  | show stats of running parallel send
  4497. sv_sendtables                             | 0        |                  | Force full sendtable sending path.
  4498. sv_server_graphic1                        |          | "cl", "rep"      | A 360x60 (&lt;16kb) image file in /csgo/ that will be displayed to spectators.
  4499. sv_server_graphic2                        |          | "cl", "rep"      | A 220x45 (&lt;16kb) image file in /csgo/ that will be displayed to spectators.
  4500. sv_server_verify_blood_on_player          | 1        | "cl", "rep", "cheat" |
  4501. sv_setsteamaccount                        | cmd      |                  | token<br>Set game server account token to use for logging in to a persistent game server account
  4502. sv_shield_explosive_damage_cap            | 99       | "cl", "rep"      |
  4503. sv_shield_explosive_damage_crouch_bonus   | 10       | "cl", "rep"      |
  4504. sv_shield_explosive_damage_mindist        | 250      | "cl", "rep"      |
  4505. sv_shield_explosive_damage_mult           | 4        | "cl", "rep"      |
  4506. sv_shield_explosive_damage_scale          | 0.5      | "cl", "rep"      |
  4507. sv_shield_hitpoints                       | 650      | "cl", "rep"      |
  4508. sv_show_bot_difficulty_in_name            | 0        | "cl", "rep"      | 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
  4509. sv_show_cull_props                        | 0        |                  | Print out props that are being culled/added by recipent proxies.
  4510. sv_show_ragdoll_playernames               | 0        | "cl", "rep"      |
  4511. sv_show_team_equipment_force_on           | 0        | "cl", "rep"      | Force on if not prohibited
  4512. sv_show_team_equipment_prohibit           | 0        | "cl", "nf", "rep" | Determines whether +cl_show_team_equipment is prohibited.
  4513. sv_show_usermessage                       | 0        |                  | Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
  4514. sv_show_voip_indicator_for_enemies        | 0        | "sv", "rep"      | Makes it so the voip icon is shown over enemies as well as allies when they are talking
  4515. sv_showanimstate                          | -1       | "sv", "cheat"    | Show the (server) animation state for the specified entity (-1 for none).
  4516. sv_showanimstate_activities               | 0        | "sv", "cheat"    | Show activities in the (server) animation state display.
  4517. sv_showanimstate_log                      | 0        | "sv", "cheat"    | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  4518. sv_showbullethits                         | 0        | "cl", "rep"      | 1=show hits and near misses, 2=show hits only
  4519. sv_showimpacts                            | 0        | "cl", "rep"      | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  4520. sv_showimpacts_penetration                | 0        | "cl", "rep"      | Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
  4521. sv_showimpacts_time                       | 4        | "cl", "rep"      | Duration bullet impact indicators remain before disappearing
  4522. sv_showladders                            | 0        | "sv"             | Show bbox and dismount points for all ladders (must be set before level load.)<br>
  4523. sv_showlagcompensation                    | 0        | "sv", "cheat"    | Show lag compensated hitboxes whenever a player is lag compensated.
  4524. sv_showlagcompensation_duration           | 4.0      | "sv", "cheat"    | Duration to show lag-compensated hitboxes
  4525. sv_showplayerhitboxes                     | 0        | "cl", "rep"      | Show lag compensated hitboxes for the specified player index whenever a player fires.
  4526. sv_showtags                               | cmd      |                  | Describe current gametags.
  4527. sv_shutdown                               | cmd      |                  | Sets the server to shutdown when all games have completed
  4528. sv_signon_dos_disconnect                  | 20       |                  | Number of extra signon state confirmations required to disconnect a misbehaving client.
  4529. sv_skirmish_id                            | 0        | "cl", "rep"      | Dedicated server skirmish id to run
  4530. sv_skyname                                | sky_urb01 | "cl", "a", "rep" | Current name of the skybox texture
  4531. sv_snowball_strength                      | 12.0     | "sv", "rep"      | Snowball strength
  4532. sv_sound_discardextraunreliable           | 1        |                  |
  4533. sv_soundemitter_filecheck                 | cmd      | "sv"             | Report missing wave files for sounds and game_sounds files.
  4534. sv_soundemitter_flush                     | cmd      | "sv"             | Flushes the sounds.txt system (server only)
  4535. sv_soundemitter_reload                    | cmd      | "sv"             | Flushes the sounds.txt system
  4536. sv_soundemitter_spew                      | cmd      | "sv"             | Print details about a sound.
  4537. sv_soundemitter_trace                     | -1       | "cl", "rep"      | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)<br>
  4538. sv_soundemitter_version                   | 2        | "cl", "rep", "cheat" | specfies what version of soundemitter system to use<br>
  4539. sv_soundscape_printdebuginfo              | cmd      | "sv", "cheat"    | print soundscapes
  4540. sv_spawn_afk_bomb_drop_time               | 15       | "sv", "rep"      | Players that have never moved since they spawned will drop the bomb after this amount of time.
  4541. sv_spawn_rappel_min_duration              | 8.0      | "sv", "rep"      |
  4542. sv_spawn_rappel_min_duration_with_chute   | 2.5      | "sv", "rep"      |
  4543. sv_spec_hear                              | 1        | "cl", "nf", "rep" | Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
  4544. sv_spec_post_death_additional_time        | 0        | "sv", "rep"      |
  4545. sv_spec_use_tournament_content_standards  | 0.0      | "cl", "rep"      |
  4546. sv_specaccelerate                         | 5        | "cl", "a", "nf", "rep" |
  4547. sv_specnoclip                             | 1        | "cl", "a", "nf", "rep" |
  4548. sv_specspeed                              | 3        | "cl", "a", "nf", "rep" |
  4549. sv_staminajumpcost                        | .080     | "cl", "rep"      | Stamina penalty for jumping
  4550. sv_staminalandcost                        | .050     | "cl", "rep"      | Stamina penalty for landing
  4551. sv_staminamax                             | 80       | "cl", "rep"      | Maximum stamina penalty
  4552. sv_staminarecoveryrate                    | 60       | "cl", "rep"      | Rate at which stamina recovers (units/sec)
  4553. sv_standable_normal                       | 0.7      | "cl", "rep"      |
  4554. sv_stats                                  | 1        |                  | Collect CPU usage stats
  4555. sv_steamauth_enforce                      | 2        |                  | By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick.
  4556. sv_steamgroup                             |          | "nf"             | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  4557. sv_steamgroup_exclusive                   | 0        |                  | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  4558. sv_stepsize                               | 18       | "cl", "nf", "rep" |
  4559. sv_stickysprint_default                   | 0        | "cl"             |
  4560. sv_stopspeed                              | 80       | "cl", "nf", "rep" | Minimum stopping speed when on ground.
  4561. sv_stressbots                             | 0        |                  | If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  4562. sv_strict_notarget                        | 0        | "sv"             | If set, notarget will cause entities to never think they are in the pvs
  4563. sv_suppress_viewpunch                     | 0        | "cl", "rep", "cheat" |
  4564. sv_tablet_show_path_to_nearest_resq       | 0        | "cl", "rep"      |
  4565. sv_tags                                   |          | "nf"             | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  4566. sv_talk_after_dying_time                  | 0        | "cl", "rep"      | The number of seconds a player can continue talking after dying as if they were still alive
  4567. sv_talk_enemy_dead                        | 0        | "cl", "rep"      | Dead players can hear all dead enemy communication (voice, chat)
  4568. sv_talk_enemy_living                      | 0        | "cl", "rep"      | Living players can hear all living enemy communication (voice, chat)
  4569. sv_teamid_overhead                        | 1        | "cl", "nf", "rep" | Shows teamID over player's heads.  0 = off, 1 = on
  4570. sv_teamid_overhead_always_prohibit        | 0        | "cl", "nf", "rep" | Determines whether cl_teamid_overhead_always is prohibited.
  4571. sv_teamid_overhead_maxdist                | 0        | "cl", "rep"      | If &gt;0, server will override cl_teamid_overhead_maxdist
  4572. sv_teamid_overhead_maxdist_spec           | 0        | "cl", "rep"      | If &gt;0, server will override cl_teamid_overhead_maxdist_spec
  4573. sv_temp_baseline_string_table_buffer_size | 262144   |                  | Buffer size for writing string table baselines
  4574. sv_test_scripted_sequences                | 0        | "sv"             | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  4575. sv_test_steam_connection_failure          | 0        | "sv"             |
  4576. sv_teststepsimulation                     | 1        | "sv"             |
  4577. sv_thinktimecheck                         | 0        | "sv"             | Check for thinktimes all on same timestamp.
  4578. sv_threaded_init                          | 0        | "sv"             |
  4579. sv_timebetweenducks                       | 0.4      | "cl", "rep"      | Minimum time before recognizing consecutive duck key
  4580. sv_timeout                                | 65       |                  | After this many seconds without a message from a client, the client is dropped
  4581. sv_turbophysics                           | 0        | "cl", "rep"      | Turns on turbo physics
  4582. sv_turning_inaccuracy_angle_min           | 4        | "cl", "rep", "cheat" |
  4583. sv_turning_inaccuracy_decay               | 0.8      | "cl", "rep", "cheat" |
  4584. sv_turning_inaccuracy_enabled             | 0        | "cl", "rep", "cheat" |
  4585. sv_ugc_manager_max_new_file_check_interval_secs | 1000     | "sv"             |
  4586. sv_unlag                                  | 1        | "sv"             | Enables player lag compensation
  4587. sv_unlag_debug                            | 0        | "sv"             |
  4588. sv_unlag_fixstuck                         | 0        | "sv"             | Disallow backtracking a player for lag compensation if it will cause them to become stuck
  4589. sv_unlockedchapters                       | 1        | "a"              | Highest unlocked game chapter.
  4590. sv_useexplicitdelete                      | 1        |                  | Explicitly delete dormant client entities caused by AllowImmediateReuse().
  4591. sv_usercmd_custom_random_seed             | 1        | "sv"             | When enabled server will populate an additional random seed independent of the client
  4592. sv_validate_edict_change_infos            | 0        |                  | Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  4593. sv_vehicle_autoaim_scale                  | 8        | "sv"             |
  4594. sv_versus_screen_scene_id                 | 0        | "sv"             | Determines which scene is used for the versus screen.
  4595. sv_visiblemaxplayers                      | -1       |                  | Overrides the max players reported to prospective clients
  4596. sv_voice_proximity                        | -1       | "sv", "rep"      |
  4597. sv_voice_proximity_minvolume              | 0        | "rep"            |
  4598. sv_voice_proximity_positional             | 0        | "sv", "rep"      |
  4599. sv_voice_proximity_use_falloff            | 0        | "rep"            |
  4600. sv_voicecodec                             | vaudio_celt | "rep"            | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  4601. sv_voiceenable                            | 1        | "a", "nf"        |
  4602. sv_vote_allow_in_warmup                   | 0        | "sv"             | Allow voting during warmup?
  4603. sv_vote_allow_spectators                  | 0        | "sv"             | Allow spectators to initiate votes?
  4604. sv_vote_command_delay                     | 2        | "sv"             | How long after a vote passes until the action happens
  4605. sv_vote_count_spectator_votes             | 0        | "sv"             | Allow spectators to vote on issues?
  4606. sv_vote_creation_timer                    | 120      | "sv"             | How often someone can individually call a vote.
  4607. sv_vote_disallow_kick_on_match_point      | 0        | "sv"             | Disallow vote kicking on the match point round.
  4608. sv_vote_failure_timer                     | 300      | "sv"             | A vote that fails cannot be re-submitted for this long
  4609. sv_vote_issue_changelevel_allowed         | 1        | "sv"             | Can people hold votes to change levels?
  4610. sv_vote_issue_kick_allowed                | 1        | "sv", "nf", "rep" | Can people hold votes to kick players from the server?
  4611. sv_vote_issue_loadbackup_allowed          | 1        | "sv", "nf", "rep" | Can people hold votes to load match from backup?
  4612. sv_vote_issue_loadbackup_spec_authoritative | 0        | "sv"             | When enabled, admins load match from backup without players vote
  4613. sv_vote_issue_loadbackup_spec_only        | 0        | "sv", "nf", "rep" | When enabled, only admins load match from backup
  4614. sv_vote_issue_loadbackup_spec_safe        | 1        | "sv"             | When enabled, admins load match from backup in safe time of the round only
  4615. sv_vote_issue_matchready_allowed          | 1        | "sv"             | Can people hold votes to ready/unready the match?
  4616. sv_vote_issue_nextlevel_allowextend       | 1        | "sv"             | Allow players to extend the current map?
  4617. sv_vote_issue_nextlevel_choicesmode       | 1        | "sv"             | Present players with a list of lowest playtime maps to choose from?
  4618. sv_vote_issue_pause_match_allowed         | 1        | "sv"             | Can people hold votes to pause/unpause the match?
  4619. sv_vote_issue_pause_match_spec_only       | 0        | "sv", "nf", "rep" | When enabled, only admins start technical pause
  4620. sv_vote_issue_restart_game_allowed        | 0        | "sv"             | Can people hold votes to restart the game?
  4621. sv_vote_issue_scramble_teams_allowed      | 0        | "sv"             | Can people hold votes to scramble the teams?
  4622. sv_vote_issue_surrrender_allowed          | 1        | "sv"             | Can people hold votes to surrender?
  4623. sv_vote_issue_swap_teams_allowed          | 0        | "sv"             | Can people hold votes to swap the teams?
  4624. sv_vote_issue_timeout_allowed             | 1        | "sv"             | Can people hold votes to time out?
  4625. sv_vote_kick_ban_duration                 | 15       | "sv", "nf", "rep" | How long should a kick vote ban someone from the server? (in minutes)
  4626. sv_vote_quorum_ratio                      | 0.501    | "sv"             | The minimum ratio of players needed to vote on an issue to resolve it.
  4627. sv_vote_timer_duration                    | 15       | "sv"             | How long to allow voting on an issue
  4628. sv_vote_to_changelevel_before_match_point | 0        | "sv", "rep"      | Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
  4629. sv_walkable_normal                        | 0.7      | "cl", "rep"      |
  4630. sv_warmup_to_freezetime_delay             | 4        | "cl", "rep"      | Delay between end of warmup and start of match.
  4631. sv_water_movespeed_multiplier             | 0.8      | "cl", "rep"      |
  4632. sv_water_swim_mode                        | 0        | "cl", "rep"      |
  4633. sv_wateraccelerate                        | 10       | "cl", "nf", "rep" |
  4634. sv_waterdist                              | 12       | "cl", "rep"      | Vertical view fixup when eyes are near water plane.
  4635. sv_waterfriction                          | 1        | "cl", "nf", "rep" |
  4636. sv_weapon_encumbrance_per_item            | 0.85     | "cl", "rep"      |
  4637. sv_weapon_encumbrance_scale               | 0        | "cl", "rep"      |
  4638. sv_weapon_require_use_grace_period        | 1        | "sv"             |
  4639. sv_workshop_allow_other_maps              | 1        | "sv"             | When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
  4640. sys_minidumpexpandedspew                  | 0        |                  |
  4641. sys_minidumpspewlines                     | 500      |                  | Lines of crash dump console spew to keep.
  4642. tablet_c4_dist_max                        | 3000     | "cl", "rep"      |
  4643. tablet_c4_dist_min                        | 400      | "cl", "rep"      |
  4644. teammenu                                  | cmd      | "cl"             | Show team selection window
  4645. template_debug                            | 0        | "sv"             |
  4646. test_convar                               | 0        | "cl", "a"        | Skips the prompt when saving a buy favorite in the buy menu
  4647. test_dispatcheffect                       | cmd      | "sv", "cheat"    | Test a clientside dispatch effect.<br>        Usage: test_dispatcheffect &lt;effect name&gt; &lt;distance away&gt; &lt;flags&gt; &lt;magnitude&gt; &lt;scale&gt;<br>  Defaults are: &lt;distance 1024&gt; &lt;flags 0&gt; &lt;magnitude 0&gt; &lt;scale 0&gt;<br>
  4648. test_entity_blocker                       | cmd      | "sv", "cheat"    | Test command that drops an entity blocker out in front of the player.
  4649. test_freezeframe                          | cmd      | "cl", "cheat"    | Test the freeze frame code.
  4650. test_js_proto                             | cmd      | "cl"             | Run a simple set of tests converting back and forth between JS and Protobuf objects.
  4651. test_outtro_stats                         | cmd      | "sv", "cheat"    |
  4652. testhudanim                               | cmd      | "cl", "cheat"    | Test a hud element animation.<br>     Arguments: &lt;anim name&gt;<br>
  4653. testscript_debug                          | 0        |                  | Debug test scripts.
  4654. testscript_running                        | 0        |                  | Set to true when test scripts are running
  4655. texture_budget_background_alpha           | 128      | "a"              | how translucent the budget panel is
  4656. texture_budget_panel_bottom_of_history_fraction | .25      | "a"              | number between 0 and 1
  4657. texture_budget_panel_global               | 0        |                  | Show global times in the texture budget panel.
  4658. texture_budget_panel_height               | 284      | "a"              | height in pixels of the budget panel
  4659. texture_budget_panel_width                | 512      | "a"              | width in pixels of the budget panel
  4660. texture_budget_panel_x                    | 0        | "a"              | number of pixels from the left side of the game screen to draw the budget panel
  4661. texture_budget_panel_y                    | 450      | "a"              | number of pixels from the top side of the game screen to draw the budget panel
  4662. think_limit                               | 10       | "cl", "rep"      | Maximum think time in milliseconds, warning is printed if this is exceeded.
  4663. think_trace_limit                         | 0        | "cheat"          | Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per \[x\] may traces), positive numbers mean each think will break only once.
  4664. thirdperson                               | cmd      | "cl", "cheat"    | Switch to thirdperson camera.
  4665. thirdperson_lockcamera                    | 0        | "cl", "rep", "cheat" |
  4666. thirdperson_mayamode                      | cmd      | "cl", "cheat"    | Switch to thirdperson Maya-like camera controls.
  4667. thirdperson_platformer                    | 0        | "cl"             | Player will aim in the direction they are moving.
  4668. thirdperson_screenspace                   | 0        | "cl"             | Movement will be relative to the camera, eg: left means screen-left
  4669. thirdpersonoverview                       | cmd      | "cl", "cheat"    | Switch to thirdperson-overview camera.
  4670. thirdpersonshoulder                       | cmd      | "cl", "cheat"    | Switch to thirdperson-shoulder camera.
  4671. thread_test_tslist                        | cmd      |                  |
  4672. thread_test_tsqueue                       | cmd      |                  |
  4673. threadpool_affinity                       | 1        |                  | Enable setting affinity
  4674. threadpool_cycle_reserve                  | cmd      |                  | Cycles threadpool reservation by powers of 2
  4675. threadpool_reserve                        | 0        |                  | Consume the specified number of threads in the thread pool
  4676. threadpool_run_tests                      | cmd      |                  |
  4677. throttle_expensive_ai                     | 0        | "sv"             |
  4678. timedemo                                  | cmd      |                  | Play a demo and report performance info.
  4679. timedemo_vprofrecord                      | cmd      |                  | Play a demo and report performance info.  Also record vprof data for the span of the demo
  4680. timedemoquit                              | cmd      |                  | Play a demo, report performance info, and then exit
  4681. timeleft                                  | cmd      | "sv", "print"    | prints the time remaining in the match
  4682. timeout_ct_start                          | cmd      | "sv"             |
  4683. timeout_terrorist_start                   | cmd      | "sv"             |
  4684. timerefresh                               | cmd      | "cheat"          | Profile the renderer.
  4685. toggle                                    | cmd      |                  | Toggles a convar on or off, or cycles through a set of values.
  4686. toggleLmapPath                            | cmd      |                  | toggleLmapPath
  4687. toggleRdrOpt                              | cmd      | "cl"             |
  4688. toggleShadowPath                          | cmd      |                  | Toggles CSM generation method
  4689. toggleThreadedBuildRWList                 | cmd      | "cl"             | toggleThreadedBuildRWList
  4690. toggleUnlitPath                           | cmd      |                  | toggleUnlitPath
  4691. toggleVtxLitPath                          | cmd      |                  | toggleVtxLitPath
  4692. toggle_duck                               | cmd      | "cl"             |
  4693. toggleconsole                             | cmd      | "norecord"       | Show/hide the console.
  4694. togglescores                              | cmd      | "cl"             | Toggles score panel
  4695. toolload                                  | cmd      |                  | Load a tool.
  4696. toolunload                                | cmd      |                  | Unload a tool.
  4697. tr_best_course_time                       | 0        | "sv", "a", "ss"  | The player's best time for the timed obstacle course
  4698. tr_completed_training                     | 0        | "sv", "a", "ss"  | Whether the local player has completed the initial training portion of the training map
  4699. tr_valve_course_time                      | 352      | "sv"             | Valve's best time for the timed obstacle course
  4700. trace_report                              | 0        | "sv"             |
  4701. traceattack                               | cmd      | "sv"             | traceattack damage hitgroup
  4702. tracer_extra                              | 1        | "cl"             |
  4703. triple_monitor_mode                       | 0        | "cl", "a"        | Enable triple-monitor mode, restricting UI elements to the middle third of the display
  4704. trusted_launch                            | 0        | "cl", "a"        | Trusted launch status
  4705. trusted_launch_info                       | cmd      | "cl"             | Present information about trusted launch to console
  4706. trusted_launch_once                       | 0        | "cl", "a"        | Trusted launch shown once
  4707. tv_advertise_watchable                    | 0        | "prot", "nf", "norecord" | GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  4708. tv_allow_autorecording_index              | -1       | "sv"             | When &gt;=0 restricts autorecording only to the specified TV index
  4709. tv_allow_camera_man_override              | 0        |                  | Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not.
  4710. tv_allow_camera_man_steamid               |          | "sv"             | Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
  4711. tv_allow_camera_man_steamid2              |          | "sv"             | Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
  4712. tv_allow_static_shots                     | 1        | "sv"             | Auto director uses fixed level cameras for shots
  4713. tv_autorecord                             | 0        |                  | Automatically records all games as GOTV demos.
  4714. tv_autoretry                              | 1        |                  | Relay proxies retry connection after network timeout
  4715. tv_broadcast                              | 0        |                  | Automatically broadcasts all games as GOTV demos through Steam.
  4716. tv_broadcast1                             | 0        |                  | Automatically broadcasts all games as GOTV\[1\] demos through Steam.
  4717. tv_broadcast_drop_fragments               | 0        |                  | Drop every Nth fragment
  4718. tv_broadcast_keyframe_interval            | 3        |                  | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
  4719. tv_broadcast_keyframe_interval1           | 3        |                  | The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
  4720. tv_broadcast_max_requests                 | 20       |                  | Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
  4721. tv_broadcast_max_requests1                | 20       |                  | Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
  4722. tv_broadcast_origin_auth                  | gocastauth |                  | X-Origin-Auth header of the broadcast POSTs
  4723. tv_broadcast_origin_auth1                 | gocastauth |                  | X-Origin-Auth header of the broadcast1 POSTs
  4724. tv_broadcast_origin_delay                 | 0        |                  | Injection delay request for CDN rebroadcast frameworks, seconds
  4725. tv_broadcast_resend                       | cmd      |                  | resend broadcast data to broadcast relay
  4726. tv_broadcast_server_info_message_size_kb  | 512      |                  | The size, in KB, of the server info message size for tv broadcasts.
  4727. tv_broadcast_startup_resend_interval      | 10       |                  | The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
  4728. tv_broadcast_status                       | cmd      |                  | Print out broadcast status
  4729. tv_broadcast_terminate                    | 1        |                  | Terminate every broadcast with a stop command
  4730. tv_broadcast_url                          | http://localhost:8080 |                  | URL of the broadcast relay
  4731. tv_broadcast_url1                         | http://localhost:8080 |                  | URL of the broadcast relay1
  4732. tv_challenge_steam_iprange                |          |                  | Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
  4733. tv_chatgroupsize                          | 0        |                  | Set the default chat group size
  4734. tv_chattimelimit                          | 8        |                  | Limits spectators to chat only every n seconds
  4735. tv_clients                                | cmd      |                  | Shows list of connected GOTV clients \[-instance &lt;inst&gt; \]
  4736. tv_debug                                  | 0        |                  | GOTV debug info.
  4737. tv_delay                                  | 10       | "sv"             | GOTV broadcast delay in seconds
  4738. tv_delay1                                 | 15       | "sv"             | GOTV\[instance 1\] broadcast delay in seconds
  4739. tv_delaymapchange                         | 1        | "sv"             | Delays map change until broadcast is complete
  4740. tv_deltacache                             | 2        |                  | Enable delta entity bit stream cache
  4741. tv_dispatchmode                           | 1        |                  | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  4742. tv_dispatchweight                         | 1.25     |                  | Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
  4743. tv_enable                                 | 0        | "nf"             | Activates GOTV on server (0=off;1=on;2=on when reserved)
  4744. tv_enable1                                | 0        | "nf"             | Activates GOTV\[1\] on server (0=off;1=on;2=on when reserved)
  4745. tv_enable_delta_frames                    | 1        |                  | Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
  4746. tv_encryptdata_key                        |          |                  | When set to a valid key communication messages will be encrypted for GOTV
  4747. tv_encryptdata_key_pub                    |          |                  | When set to a valid key public communication messages will be encrypted for GOTV
  4748. tv_maxclients                             | 128      |                  | Maximum client number on GOTV server.
  4749. tv_maxclients_relayreserved               | 0        |                  | Reserves a certain number of GOTV client slots for relays.
  4750. tv_maxrate                                | 196608   |                  | Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  4751. tv_mem                                    | cmd      |                  | hltv memory statistics
  4752. tv_msg                                    | cmd      |                  | Send a screen message to all clients \[-instance &lt;inst&gt; \]
  4753. tv_name                                   | GOTV     |                  | GOTV host name
  4754. tv_nochat                                 | 0        | "a", "user"      | Don't receive chat messages from other GOTV spectators
  4755. tv_overridemaster                         | 0        |                  | Overrides the GOTV master root address.
  4756. tv_password                               |          | "prot", "nf", "norecord" | GOTV password for all clients
  4757. tv_playcast_delay_prediction              | 1        |                  |
  4758. tv_playcast_delay_resync                  | 0        |                  | To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
  4759. tv_playcast_max_rcvage                    | 15       |                  |
  4760. tv_playcast_max_rtdelay                   | 300      |                  |
  4761. tv_playcast_origin_auth                   |          |                  | Get request X-Origin-Auth string
  4762. tv_playcast_retry_timeout                 | 12       |                  | In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
  4763. tv_port                                   | 27020    |                  | Host GOTV\[0\] port
  4764. tv_port1                                  | 27021    |                  | Host GOTV\[1\] port
  4765. tv_record                                 | cmd      |                  | Starts GOTV demo recording \[-instance &lt;inst&gt; \]
  4766. tv_relay                                  | cmd      |                  | Connect to GOTV server and relay broadcast.
  4767. tv_relaypassword                          |          | "prot", "nf", "norecord" | GOTV password for relay proxies
  4768. tv_relayradio                             | 0        | "sv"             | Relay team radio commands to TV: 0=off, 1=on
  4769. tv_relaytextchat                          | 1        | "sv"             | Relay text chat data: 0=off, 1=say, 2=say+say_team
  4770. tv_relayvoice                             | 1        |                  | Relay voice data: 0=off, 1=on
  4771. tv_retry                                  | cmd      |                  | Reconnects the GOTV relay proxy
  4772. tv_secure_bypass                          | 0        |                  | Bypass secure challenge on GOTV port
  4773. tv_snapshotrate                           | 32       | "rep"            | Snapshots broadcasted per second
  4774. tv_snapshotrate1                          | 32       |                  | Snapshots broadcasted per second, GOTV\[1\]
  4775. tv_spectator_port_offset                  | 0        | "cl"             |
  4776. tv_status                                 | cmd      |                  | Show GOTV server status.
  4777. tv_stop                                   | cmd      |                  | Stops the GOTV broadcast \[-instance &lt;inst&gt; \]
  4778. tv_stoprecord                             | cmd      |                  | Stops GOTV demo recording \[-instance &lt;inst&gt; \]
  4779. tv_time_remaining                         | cmd      | "sv", "print"    | Print remaining tv broadcast time
  4780. tv_timeout                                | 30       |                  | GOTV connection timeout in seconds.
  4781. tv_title                                  | GOTV     |                  | Set title for GOTV spectator UI
  4782. tv_transmitall                            | 1        | "rep"            | Transmit all entities (not only director view)
  4783. tv_window_size                            | 16.0     |                  | Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
  4784. tweak_ammo_impulses                       | cmd      | "sv", "cheat"    | Allow real-time tweaking of the ammo impulse values.
  4785. ui_deepstats_radio_heat_figurine          | 0        | "cl", "a"        |
  4786. ui_deepstats_radio_heat_tab               | 0        | "cl", "a"        |
  4787. ui_deepstats_radio_heat_team              | 0        | "cl", "a"        |
  4788. ui_deepstats_toplevel_mode                | 0        | "cl", "a"        |
  4789. ui_inventorysettings_recently_acknowledged |          | "cl", "a"        |
  4790. ui_loading_tip_f1                         | 0.05     | "cl"             |
  4791. ui_loading_tip_f2                         | 0.40     | "cl"             |
  4792. ui_loading_tip_refresh                    | 5        | "cl"             |
  4793. ui_lobby_draft_enabled                    |          | "cl"             |
  4794. ui_mainmenu_bkgnd_movie_C5E107D7          | ancient  | "cl", "a"        | Main menu background movie
  4795. ui_nearbylobbies_filter3                  | competitive | "cl", "a"        |
  4796. ui_news_last_read_link                    |          | "cl", "a"        |
  4797. ui_playsettings_maps_listen_casual        | random_classic | "cl", "a"        |
  4798. ui_playsettings_maps_listen_competitive   | random_classic | "cl", "a"        |
  4799. ui_playsettings_maps_listen_deathmatch    | random_classic | "cl", "a"        |
  4800. ui_playsettings_maps_listen_scrimcomp2v2  | mg_de_inferno | "cl", "a"        |
  4801. ui_playsettings_maps_listen_skirmish      | mg_skirmish_flyingscoutsman | "cl", "a"        |
  4802. ui_playsettings_maps_listen_skirmish_retakes | mg_skirmish_retakes | "cl", "a"        |
  4803. ui_playsettings_maps_official_casual      | mg_casualsigma | "cl", "a"        |
  4804. ui_playsettings_maps_official_deathmatch  | mg_casualsigma | "cl", "a"        |
  4805. ui_playsettings_maps_workshop             |          | "cl", "a"        |
  4806. ui_playsettings_mode_listen               | casual   | "cl", "a"        |
  4807. ui_playsettings_mode_official_v20         | casual   | "cl", "a"        |
  4808. ui_playsettings_survival_solo             | 0        | "cl", "a"        |
  4809. ui_playsettings_warmup_map_name           | de_mirage | "cl", "a"        |
  4810. ui_popup_weaponupdate_version             | 0        | "cl", "a"        |
  4811. ui_posedebug_fade_in_time                 | 0.2      | "cl", "cheat", "norecord" | Time during which a new pose activity layer is shown in green in +posedebug UI
  4812. ui_posedebug_fade_out_time                | 0.8      | "cl", "cheat", "norecord" | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  4813. ui_reloadscheme                           | cmd      | "cl"             | Reloads the resource files for the active UI window
  4814. ui_setting_advertiseforhire_auto          | 1        | "cl", "a"        | Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
  4815. ui_setting_advertiseforhire_auto_last     | /competitive | "cl", "a"        | Which game mode users last used to advertise for invites
  4816. ui_steam_overlay_notification_position    | topright | "cl", "a"        | Steam overlay notification position
  4817. ui_store_scaleform                        | 1        | "cl"             | Sets store UI to display scaleform.
  4818. ui_test_community_matchmaking             | 0        | "cl"             |
  4819. ui_vanitysetting_loadoutslot_ct           |          | "cl", "a"        |
  4820. ui_vanitysetting_loadoutslot_t            |          | "cl", "a"        |
  4821. ui_vanitysetting_team                     |          | "cl", "a"        |
  4822. ui_volume_scale                           | 1.0      |                  |
  4823. unbind                                    | cmd      |                  | Unbind a key.
  4824. unbindall                                 | cmd      |                  | Unbind all keys.
  4825. unbindalljoystick                         | cmd      |                  | Unbind all joystick keys.
  4826. unbindallmousekeyboard                    | cmd      |                  | Unbind all mouse / keyboard keys.
  4827. unpause                                   | cmd      |                  | Unpause the game.
  4828. use                                       | cmd      | "sv", "print"    | Use a particular weapon       <br>Arguments: &lt;weapon_name&gt;
  4829. user                                      | cmd      |                  | Show user data.
  4830. users                                     | cmd      |                  | Show user info for players on server.
  4831. v_centermove                              | 0.15     | "cl"             |
  4832. v_centerspeed                             | 500      | "cl"             |
  4833. vcollide_wireframe                        | 0        | "cl", "cheat"    | Render physics collision models in wireframe
  4834. vehicle_flushscript                       | cmd      | "sv"             | Flush and reload all vehicle scripts
  4835. version                                   | cmd      |                  | Print version info string.
  4836. vgui_crosshair                            | 1        | "cl"             |
  4837. vgui_drawfocus                            | 0        |                  | Report which panel is under the mouse.
  4838. vgui_drawkeyfocus                         | 0        |                  | Report which panel has keyboard focus.
  4839. vgui_drawtree                             | 0        | "cheat"          | Draws the vgui panel hiearchy to the specified depth level.
  4840. vgui_drawtree_bounds                      | 0        |                  | Show panel bounds.
  4841. vgui_drawtree_clear                       | cmd      |                  |
  4842. vgui_drawtree_draw_selected               | 0        |                  | Highlight the selected panel
  4843. vgui_drawtree_freeze                      | 0        |                  | Set to 1 to stop updating the vgui_drawtree view.
  4844. vgui_drawtree_hidden                      | 0        |                  | Draw the hidden panels.
  4845. vgui_drawtree_panelalpha                  | 0        |                  | Show the panel alpha values in the vgui_drawtree view.
  4846. vgui_drawtree_panelptr                    | 0        |                  | Show the panel pointer values in the vgui_drawtree view.
  4847. vgui_drawtree_popupsonly                  | 0        |                  | Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  4848. vgui_drawtree_render_order                | 0        |                  | List the vgui_drawtree panels in render order.
  4849. vgui_drawtree_scheme                      | 0        |                  | Show scheme file for each panel
  4850. vgui_drawtree_visible                     | 1        |                  | Draw the visible panels.
  4851. vgui_dump_panels                          | cmd      |                  | vgui_dump_panels \[visible\]
  4852. vgui_message_dialog_modal                 | 1        | "cl", "a"        |
  4853. vgui_panel_active                         |          |                  | Is a vgui panel currently active
  4854. vgui_show_glyph_miss                      | 0        |                  |
  4855. vgui_spew_fonts                           | cmd      |                  |
  4856. vgui_togglepanel                          | cmd      |                  | show/hide vgui panel by name.
  4857. view_punch_decay                          | 18       | "cl", "rep", "cheat" | Decay factor exponent for view punch
  4858. view_recoil_tracking                      | 0.45     | "cl", "rep", "cheat" | How closely the view tracks with the aim punch from weapon recoil
  4859. viewanim_addkeyframe                      | cmd      | "cl", "cheat"    |
  4860. viewanim_create                           | cmd      | "cl"             | viewanim_create
  4861. viewanim_load                             | cmd      | "cl"             | load animation from file
  4862. viewanim_reset                            | cmd      | "cl", "cheat"    | reset view angles!
  4863. viewanim_save                             | cmd      | "cl"             | Save current animation to file
  4864. viewanim_test                             | cmd      | "cl"             | test view animation
  4865. viewmodel_fov                             | 54       | "cl", "a"        |
  4866. viewmodel_offset_randomize                | 0        | "cl", "cheat"    | randomly change viewmodel offsets to visualize range
  4867. viewmodel_offset_x                        | 0.0      | "cl", "a"        |
  4868. viewmodel_offset_y                        | 0.0      | "cl", "a"        |
  4869. viewmodel_offset_z                        | 0.0      | "cl", "a"        |
  4870. viewmodel_presetpos                       | 1        | "cl", "a"        | 1:"Desktop", 2:"Couch", 3:"Classic"
  4871. viewmodel_recoil                          | 1.0      | "cl", "a"        | Amount of weapon recoil/aimpunch to display on viewmodel
  4872. violence_ablood                           | 1        |                  | Draw alien blood
  4873. violence_agibs                            | 1        |                  | Show alien gib entities
  4874. violence_hblood                           | 1        |                  | Draw human blood
  4875. violence_hgibs                            | 1        |                  | Show human gib entities
  4876. vis_force                                 | 0        | "sv", "cheat"    |
  4877. vismon_poll_frequency                     | .5       | "sv", "cheat"    |
  4878. vismon_trace_limit                        | 12       | "sv", "cheat"    |
  4879. vm_debug                                  | 0        | "cl", "cheat"    |
  4880. vm_draw_addon                             | 1        | "cl"             |
  4881. vm_draw_always                            | 0        | "cl", "cheat"    | 1 - Always draw view models, 2 - Never draw view models.  Should be done before map launches.
  4882. vm_pointer_pitch_up_scale                 | 0.25     | "cl"             | Limit how much the view model follows the pointer in looking up.
  4883. voice_all_icons                           | 0        | "cl"             | Draw all players' voice icons
  4884. voice_buffer_debug                        | 0        |                  |
  4885. voice_caster_enable                       | 0        | "a"              | Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
  4886. voice_caster_scale                        | 1        | "a"              | Caster Volume 0.0-1.0
  4887. voice_clientdebug                         | 0        | "cl"             |
  4888. voice_debugfeedback                       | 0        |                  |
  4889. voice_debugfeedbackfrom                   | 0        |                  |
  4890. voice_enable                              | 1        | "a"              | Toggle voice transmit and receive.
  4891. voice_enable_toggle                       | cmd      |                  | Toggles voice_enable convar.
  4892. voice_fadeouttime                         | 0.0      |                  |
  4893. voice_forcemicrecord                      | 1        | "a"              |
  4894. voice_gain_downward_multiplier            | 100.0    |                  |
  4895. voice_gain_max                            | 35       |                  |
  4896. voice_gain_rate                           | 1.0      |                  |
  4897. voice_gain_target                         | 32000    |                  |
  4898. voice_head_icon_height                    | 20       | "cl"             | Voice icons are this many inches over player eye positions
  4899. voice_head_icon_size                      | 6        | "cl"             | Size of voice icon over player heads in inches
  4900. voice_icons_method                        | 2        | "cl"             | 0 = classic style, 1 = particles, 2 = integrated into target ID
  4901. voice_inputfromfile                       | 0        |                  | Get voice input from 'voice_input.wav' rather than from the microphone.
  4902. voice_local_icon                          | 0        | "cl"             | Draw local player's voice icon
  4903. voice_loopback                            | 0        | "user"           |
  4904. voice_minimum_gain                        | 0.5      |                  |
  4905. voice_mixer_boost                         | 0        | "a"              |
  4906. voice_mixer_mute                          | 0        | "a"              |
  4907. voice_mixer_volume                        | 1.0      | "a"              |
  4908. voice_modenable                           | 1        | "cl", "a"        | Enable/disable voice in this mod.
  4909. voice_mute                                | cmd      |                  | Mute a specific Steam user
  4910. voice_overdrive                           | 2        |                  |
  4911. voice_overdrivefadetime                   | 0.4      |                  |
  4912. voice_player_speaking_delay_threshold     | 0.5f     | "sv", "cheat"    |
  4913. voice_player_volume                       | cmd      |                  |
  4914. voice_positional                          | 0        | "a"              |
  4915. voice_positional_seconds_after_death      | 6.0      |                  |
  4916. voice_profile                             | 0        |                  |
  4917. voice_record_steam                        | 0        |                  | If true use Steam to record voice (not the engine codec)
  4918. voice_recordtofile                        | 0        |                  | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  4919. voice_reset_mutelist                      | cmd      |                  | Reset all mute information for all players who were ever muted.
  4920. voice_scale                               | 1.0      | "a"              | Overall volume of voice over IP 0.0-1.0
  4921. voice_serverdebug                         | 0        | "sv"             |
  4922. voice_show_mute                           | cmd      |                  | Show whether current players are muted.
  4923. voice_showchannels                        | 0        |                  |
  4924. voice_showincoming                        | 0        |                  |
  4925. voice_status_test_toggle                  | cmd      | "cl"             | Test voice and status notices
  4926. voice_steal                               | 2        |                  |
  4927. voice_system_enable                       | 1        | "a"              | Toggle voice system.
  4928. voice_threshold                           | 4000     | "cl", "a"        |
  4929. voice_thresold_delay                      | 0.5      |                  |
  4930. voice_unmute                              | cmd      |                  | Unmute a specific Steam user, or `all` to unmute all connected players.
  4931. voice_verbose                             | 0        |                  | Turns on debug output with detailed spew about voice data processing.
  4932. voice_vox                                 | false    |                  |
  4933. voice_writevoices                         | 0        |                  | Saves each speaker's voice data into separate .wav files<br>
  4934. voice_xsend_debug                         | 0        |                  |
  4935. voicerecord_toggle                        | cmd      |                  |
  4936. volume                                    | 1.0      | "a"              | Sound volume
  4937. vox_reload                                | cmd      | "cheat"          | Reload sentences.txt file
  4938. voxeltree_box                             | cmd      | "sv", "cheat"    | View entities in the voxel-tree inside box &lt;Vector(min), Vector(max)&gt;.
  4939. voxeltree_playerview                      | cmd      | "sv", "cheat"    | View entities in the voxel-tree at the player position.
  4940. voxeltree_sphere                          | cmd      | "sv", "cheat"    | View entities in the voxel-tree inside sphere &lt;Vector(center), float(radius)&gt;.
  4941. voxeltree_view                            | cmd      | "sv", "cheat"    | View entities in the voxel-tree.
  4942. vphys_sleep_timeout                       | cmd      |                  | set sleep timeout: large values mean stuff won't ever sleep
  4943. vprof                                     | cmd      |                  | Toggle VProf profiler
  4944. vprof_adddebuggroup1                      | cmd      |                  | add a new budget group dynamically for debugging
  4945. vprof_cachemiss                           | cmd      |                  | Toggle VProf cache miss checking
  4946. vprof_cachemiss_off                       | cmd      |                  | Turn off VProf cache miss checking
  4947. vprof_cachemiss_on                        | cmd      |                  | Turn on VProf cache miss checking
  4948. vprof_child                               | cmd      |                  |
  4949. vprof_collapse_all                        | cmd      |                  | Collapse the whole vprof tree
  4950. vprof_counters                            | 0        |                  |
  4951. vprof_counters_show_minmax                | 0        |                  |
  4952. vprof_dump_counters                       | cmd      |                  | Dump vprof counters to the console
  4953. vprof_dump_groupnames                     | cmd      |                  | Write the names of all of the vprof groups to the console.
  4954. vprof_dump_oninterval                     | 0        |                  | Interval (in seconds) at which vprof will batch up data and dump it to the console.
  4955. vprof_dump_spikes                         | 0        |                  | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  4956. vprof_dump_spikes_budget_group            |          |                  | Budget gtNode to start report from when doing a dump spikes
  4957. vprof_dump_spikes_hiearchy                | 0        |                  | Set to 1 to get a hierarchy report whith vprof_dump_spikes
  4958. vprof_dump_spikes_node                    |          |                  | Node to start report from when doing a dump spikes
  4959. vprof_dump_spikes_terse                   | 0        |                  | Whether to use most terse output
  4960. vprof_expand_all                          | cmd      |                  | Expand the whole vprof tree
  4961. vprof_expand_group                        | cmd      |                  | Expand a budget group in the vprof tree by name
  4962. vprof_generate_report                     | cmd      |                  | Generate a report to the console.
  4963. vprof_generate_report_AI                  | cmd      |                  | Generate a report to the console.
  4964. vprof_generate_report_AI_only             | cmd      |                  | Generate a report to the console.
  4965. vprof_generate_report_budget              | cmd      |                  | Generate a report to the console based on budget group.
  4966. vprof_generate_report_hierarchy           | cmd      |                  | Generate a report to the console.
  4967. vprof_generate_report_hierarchy_per_frame_and_count_only | cmd      |                  | Generate a minimal hiearchical report to the console.
  4968. vprof_generate_report_map_load            | cmd      |                  | Generate a report to the console.
  4969. vprof_graph                               | 0        |                  | Draw the vprof graph.
  4970. vprof_graphheight                         | 256      | "a"              |
  4971. vprof_graphwidth                          | 512      | "a"              |
  4972. vprof_nextsibling                         | cmd      |                  |
  4973. vprof_off                                 | cmd      |                  | Turn off VProf profiler
  4974. vprof_on                                  | cmd      |                  | Turn on VProf profiler
  4975. vprof_parent                              | cmd      |                  |
  4976. vprof_playback_average                    | cmd      |                  | Average the next N frames.
  4977. vprof_playback_start                      | cmd      |                  | Start playing back a recorded .vprof file.
  4978. vprof_playback_step                       | cmd      |                  | While playing back a .vprof file, step to the next tick.
  4979. vprof_playback_stepback                   | cmd      |                  | While playing back a .vprof file, step to the previous tick.
  4980. vprof_playback_stop                       | cmd      |                  | Stop playing back a recorded .vprof file.
  4981. vprof_prevsibling                         | cmd      |                  |
  4982. vprof_record_start                        | cmd      |                  | Start recording vprof data for playback later.
  4983. vprof_record_stop                         | cmd      |                  | Stop recording vprof data
  4984. vprof_remote_start                        | cmd      |                  | Request a VProf data stream from the remote server (requires authentication)
  4985. vprof_remote_stop                         | cmd      |                  | Stop an existing remote VProf data request
  4986. vprof_reset                               | cmd      |                  | Reset the stats in VProf profiler
  4987. vprof_reset_peaks                         | cmd      |                  | Reset just the peak time in VProf profiler
  4988. vprof_scope                               |          |                  | Set a specific scope to start showing vprof tree
  4989. vprof_scope_entity_gamephys               | 0        | "sv"             |
  4990. vprof_scope_entity_thinks                 | 0        | "sv"             |
  4991. vprof_server_spike_threshold              | 999.0    |                  |
  4992. vprof_server_thread                       | 0        |                  |
  4993. vprof_think_limit                         | 0        | "sv"             |
  4994. vprof_to_csv                              | cmd      |                  | Convert a recorded .vprof file to .csv.
  4995. vprof_unaccounted_limit                   | 0.3      | "a"              | number of milliseconds that a node must exceed to turn red in the vprof panel
  4996. vprof_verbose                             | 1        | "a"              | Set to one to show average and peak times
  4997. vprof_vtune_group                         | cmd      |                  | enable vtune for a particular vprof group ("disable" to disable)
  4998. vprof_warningmsec                         | 10       | "a"              | Above this many milliseconds render the label red to indicate slow code.
  4999. vtune                                     | cmd      |                  | Controls VTune's sampling.
  5000. vx_do_not_throttle_events                 | 0        |                  | Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
  5001. vx_model_list                             | cmd      |                  | Dump models to VXConsole
  5002. warningcallstacks_enable                  | 0        |                  | All Warning()/DevWarning()/... calls will attach a callstack
  5003. warningcallstacks_length                  | 5        |                  | Length of automatic warning callstacks
  5004. wc_air_edit_further                       | cmd      | "sv", "cheat"    | When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from player
  5005. wc_air_edit_nearer                        | cmd      | "sv", "cheat"    | When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
  5006. wc_air_node_edit                          | cmd      | "sv", "cheat"    | When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  5007. wc_create                                 | cmd      | "sv", "cheat"    | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  5008. wc_destroy                                | cmd      | "sv", "cheat"    | When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
  5009. wc_destroy_undo                           | cmd      | "sv", "cheat"    | When in WC edit mode restores the last deleted node
  5010. wc_link_edit                              | cmd      | "sv", "cheat"    |
  5011. weapon_accuracy_forcespread               | 0        | "cl", "rep"      | Force spread to the specified value.
  5012. weapon_accuracy_logging                   | 0        | "cl", "a", "rep" |
  5013. weapon_accuracy_nospread                  | 0        | "cl", "rep"      | Disable weapon inaccuracy spread
  5014. weapon_accuracy_reset_on_deploy           | 0        | "cl", "rep", "cheat" | On deploy, forcibly reset weapon accuracy to zero.
  5015. weapon_accuracy_shotgun_spread_patterns   | 1        | "cl", "rep"      |
  5016. weapon_air_spread_scale                   | 1.0      | "cl", "rep"      | Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
  5017. weapon_auto_cleanup_time                  | 0        | "cl"             | If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
  5018. weapon_debug_inaccuracy_only_up           | 0        | "cl", "rep", "cheat" | Force weapon inaccuracy to be in exactly the up direction
  5019. weapon_debug_max_inaccuracy               | 0        | "cl", "rep", "cheat" | Force all shots to have maximum inaccuracy
  5020. weapon_debug_spread_gap                   | 0.67     | "cl", "cheat", "ss" |
  5021. weapon_debug_spread_show                  | 0        | "cl", "cheat", "ss" | Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
  5022. weapon_land_dip_amt                       | 20.0     | "cl", "rep", "cheat" | The amount the gun should dip when the player lands after a jump.
  5023. weapon_max_before_cleanup                 | 0        | "cl"             | If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
  5024. weapon_molotov_maxdetonateslope           | 30.0     | "cl", "rep"      | Maximum angle of slope on which the molotov will detonate
  5025. weapon_near_empty_sound                   | 1        | "cl", "rep", "cheat" |
  5026. weapon_recoil_cooldown                    | 0.55     | "cl", "rep", "cheat" | DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
  5027. weapon_recoil_decay1_exp                  | 3.5      | "cl", "rep", "cheat" | Decay factor exponent for weapon recoil
  5028. weapon_recoil_decay2_exp                  | 8        | "cl", "rep", "cheat" | Decay factor exponent for weapon recoil
  5029. weapon_recoil_decay2_lin                  | 18       | "cl", "rep", "cheat" | Decay factor (linear term) for weapon recoil
  5030. weapon_recoil_decay_coefficient           | 2.0      | "cl", "rep", "cheat" |
  5031. weapon_recoil_scale                       | 2.0      | "cl", "rep"      | Overall scale factor for recoil. Used to reduce recoil on specific platforms
  5032. weapon_recoil_scale_motion_controller     | 1.0      | "cl", "rep", "cheat" | Overall scale factor for recoil. Used to reduce recoil.  Only for motion controllers
  5033. weapon_recoil_suppression_factor          | 0.75     | "cl", "rep", "cheat" | Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
  5034. weapon_recoil_suppression_shots           | 4        | "cl", "rep", "cheat" | Number of shots before weapon uses full recoil
  5035. weapon_recoil_variance                    | 0.55     | "cl", "rep", "cheat" | Amount of variance per recoil impulse
  5036. weapon_recoil_vel_decay                   | 4.5      | "cl", "rep", "cheat" | Decay factor for weapon recoil velocity
  5037. weapon_recoil_view_punch_extra            | 0.055    | "cl", "rep", "cheat" | Additional (non-aim) punch added to view from recoil
  5038. weapon_reticle_knife_show                 | 1        | "cl", "rep"      | When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
  5039. weapon_showproficiency                    | 0        | "sv"             |
  5040. weapon_sound_falloff_multiplier           | 1.0      | "cl", "rep", "cheat" | Scaling for falloff of weapon firing sounds
  5041. webapi_values_init_buffer_size_0          | 65536    | "cl"             | Initial buffer size for buffers in the WebAPIValues buffer pool
  5042. webapi_values_max_pool_size_mb_0          | 10       | "cl"             | Maximum size in bytes of the WebAPIValues buffer pool
  5043. whitelistcmd                              | cmd      |                  | Runs a whitelisted command.
  5044. wipe_nav_attributes                       | cmd      | "sv", "cheat"    | Clear all nav attributes of selected area.
  5045. workshop_publish                          | cmd      | "cl", "norecord" | Bring up the Workshop Publish dialog.
  5046. workshop_start_map                        | cmd      | "sv"             | Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
  5047. workshop_workbench                        | cmd      | "cl", "norecord" | Bring up the Workshop workbench dialog.
  5048. writeid                                   | cmd      |                  | Writes a list of permanently-banned user IDs to banned_user.cfg.
  5049. writeip                                   | cmd      |                  | Save the ban list to banned_ip.cfg.
  5050. xbox_arcade_remaining_trial_time          | 2700.0   | "ss"             | time remaining in trial mode
  5051. xbox_arcade_title_unlocked                | 1        |                  | debug unlocking arcade title
  5052. xbox_autothrottle                         | 1        | "sv", "a"        |
  5053. xbox_steering_deadzone                    | 0.0      | "sv"             |
  5054. xbox_throttlebias                         | 100      | "sv", "a"        |
  5055. xbox_throttlespoof                        | 200      | "sv", "a"        |
  5056. xc_crouch_debounce                        | 0        | "sv"             |
  5057. xload                                     | cmd      |                  | Load a saved game from a console storage device.
  5058. xlook                                     | cmd      | "cl"             |
  5059. xmove                                     | cmd      | "cl"             |
  5060. xsave                                     | cmd      | "norecord"       | Saves current game to a console storage device.
  5061. z_ragdoll_impact_strength                 | 500      | "cl"             |
  5062. zoom_sensitivity_ratio_joystick           | 1.0      | "cl", "a", "ss"  | Additional controller sensitivity scale factor applied when FOV is zoomed in.
  5063. zoom_sensitivity_ratio_mouse              | 1.0      | "cl", "a", "ss"  | Additional mouse sensitivity scale factor applied when FOV is zoomed in.