Facebook
From noelly, 1 Year ago, written in Plain Text.
Embed
Download Paste or View Raw
Hits: 79
  1. #NOELLY SETTING V1
  2. #reshade.me
  3. #MOUNT & BLADE GRAPHIC EFFECT PACKAGE SETTINGS
  4.  
  5.  
  6. PreprocessorDefinitions=
  7. [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],MXAO@qUINT_mxao.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],ADOF@qUINT_dof.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],Bloom@qUINT_bloom.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,CobraFX_Masking_End@Cobra_Mask.fx,Cobra_Masking_Start@Cobra_Mask.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],CRTZFast@zfast_crt.fx,[email protected],CRT_Lottes@CRT_Lottes.fx,[email protected],CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,[email protected],[email protected],Debanding@qUINT_deband.fx,[email protected],[email protected],[email protected],[email protected],DELC_Sharpen@qUINT_sharp.fx,[email protected],[email protected],Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],Information@SuperDepth3D_VR+.fx,[email protected],[email protected],[email protected],[email protected],LeiFx_OA@LeiFX_OA.fx,[email protected],[email protected],[email protected],Lightroom@qUINT_lightroom.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],Monocular_Cues@Depth_Cues.fx,[email protected],[email protected],[email protected],[email protected],nGlide_3DFX@nGlide_3DFX.fx,[email protected],[email protected],[email protected],[email protected],NTSC_RetroArch@NTSC_RetroArch.fx,NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScanlines.fx,[email protected],[email protected],[email protected],PAL_R57@R57_PAL.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],Smart_Sharp@Smart_Sharp.fx,[email protected],SSR@qUINT_ssr.fx,[email protected],[email protected],[email protected],[email protected],SuperDepth3D_VR@SuperDepth3D_VR+.fx,[email protected],TAA@Temporal_AA.fx,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],VT220Term@vt220_frame.fx,[email protected],VT220Term_Night@vt220_night.fx,[email protected],[email protected],[email protected]
  8.  
  9. [AmbientLight.fx]
  10. alAdapt=0.760000
  11. alAdaptBaseBlackLvL=2
  12. alAdaptBaseMult=1.120000
  13. alDebug=0
  14. alDirtInt=2.000000
  15. alDirtOVInt=0.000000
  16. alInt=13.200001
  17. alLensInt=2.000000
  18. alLensThresh=0.500000
  19. alThreshold=100.000008
  20. AL_Adaptation=1
  21. AL_Adaptive=1
  22. AL_Dirt=0
  23. AL_DirtTex=0
  24. AL_Dither=1
  25. AL_Lens=0
  26. AL_Vibrance=1
  27.  
  28. [Clarity.fx]
  29. ClarityBlendIfDark=50
  30. ClarityBlendIfLight=205
  31. ClarityBlendMode=2
  32. ClarityDarkIntensity=0.400000
  33. ClarityLightIntensity=0.000000
  34. ClarityOffset=2.000000
  35. ClarityRadius=3
  36. ClarityStrength=0.400000
  37. ClarityViewBlendIfMask=0
  38. ClarityViewMask=0
  39.  
  40. [Colourfulness.fx]
  41. backbuffer_bits=8.000000
  42. colourfulness=0.400000
  43. col_noise=1
  44. enable_dither=0
  45. lim_luma=0.700000
  46.  
  47. [Deband.fx]
  48. banding_depth=1.000000
  49. debug_output=0
  50. enable_depthbuffer=0
  51. enable_sdeviation=1
  52. enable_weber=1
  53. iterations=1
  54. range=24.000000
  55. t1=0.007000
  56. t2=0.040000
  57.  
  58. [DPX.fx]
  59. Colorfulness=2.500000
  60. Contrast=0.100000
  61. RGB_C=0.360000,0.360000,0.340000
  62. RGB_Curve=8.000000,8.000000,8.000000
  63. Saturation=3.000000
  64. Strength=0.200000
  65.  
  66. [FakeHDR.fx]
  67. HDRPower=1.520000
  68. radius1=0.793000
  69. radius2=0.870000
  70.  
  71. [FXAA.fx]
  72. EdgeThreshold=0.125000
  73. EdgeThresholdMin=0.000000
  74. Subpix=0.250000
  75.  
  76. [MagicBloom.fx]
  77. f2Adapt_Clip=0.000000,1.000000
  78. fAdapt_Sensitivity=1.000000
  79. fAdapt_Speed=0.100000
  80. fBloom_Intensity=1.000000
  81. fBloom_Threshold=2.000000
  82. fDirt_Intensity=0.000000
  83. fExposure=0.500000
  84. iAdapt_Precision=2
  85. iDebug=0
  86.  
  87. [RadiantGI.fx]
  88. Blend=0
  89. Debug=0
  90. Deep_Scattering=0.100000
  91. Depth_Map=0
  92. Depth_Map_Adjust=7.500000
  93. Depth_Map_Flip=0
  94. Diffusion_Saturation_Power=0.250000,0.500000
  95. D_Irradiance=0.000000
  96. GI_Power=1.000000
  97. GI_Ray_Length=250.000000
  98. GI_Res=0.800000
  99. GI_Saturation=1.000000
  100. GI_Sky_Saturation=1.000000
  101. HDR_BP=0.500000
  102. IGN_Toggle=1
  103. Internals=0.540000,0.010000,0.010000
  104. Luma_Map=0.500000
  105. NCD=0.125000,0.000000
  106. Offset=0.000000
  107. PCGI_2DTexture_Detail=0.000000,1.000000
  108. PCGI_Fade=1.000000
  109. PP_Options=0
  110. RadiantGI=0
  111. Reflectivness=1.000000,0.500000
  112. samples=6.000000
  113. SamplesXY=6
  114. Scattering=0
  115. Sky_Adustment=3
  116. Sky_Emissive_Selection=0
  117. SSS_Seek=0.250000
  118. Target_Lighting=0.050000
  119. Trim=0.000000
  120. Wrap=0.500000
  121.  
  122. [SMAA.fx]
  123. CornerRounding=0
  124. DebugOutput=0
  125. DepthEdgeDetectionThreshold=0.010000
  126. EdgeDetectionThreshold=0.100000
  127. EdgeDetectionType=1
  128. MaxSearchSteps=98
  129. MaxSearchStepsDiagonal=16
  130. PredicationEnabled=0
  131. PredicationScale=2.000000
  132. PredicationStrength=0.400000
  133. PredicationThreshold=0.010000
  134.  
  135. [Technicolor2.fx]
  136. Brightness=0.660000
  137. ColorStrength=0.200000,0.200000,0.200000
  138. Saturation=0.550000
  139. Strength=1.000000
  140.  
  141.