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From Mungo Crow, 3 Years ago, written in Plain Text.
This paste is a reply to auto exec from lyr1c - go back
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Viewing differences between auto exec and Re: auto exec
//Binds-------------------------------------

bind "E" "+use; +use_long" 0
        // Your use bind

bind "F1" "toggle cl_showfps 4 0"
        // Toggle for the FPS Counter

// Audio Occlusion/Distortion-------------------------------------

miles_channels 8
        // Tells the number of audio channels to the audio engine

miles_occlusion 0
        // Sound bouncing of walls

miles_occlusion_force 0

miles_occlusion_partial 0

sound_num_speakers 2
        // Number of your audio channels

sound_without_focus 1
        // Game does not stop to play sound when tabbed out


fog_enableskybox 0
        // Removes the fog from the skybox... You can see the
        //mountains in the background more clearly now

mat_screen_blur_enabled 0
        // Disables the blur effect on the HUD, this gives you like
        // 5-10 more fps

mat_forceaniso 1

particle_cpu_level 0
        // Reduces the quality of particles

cl_ragdoll_maxcount 0
        // Disables Ragdoll

cl_particle_fallback_multiplier 0
        // Multiplier for falling back to cheaper effects under load

cl_particle_fallback_base 0        
        // Base for falling back to cheaper effects under load

noise_filter_scale 0
        // Removes Film-grain
        
mat_bloom_scalefactor_scalar 0
        // Disables bloom

r_createmodeldecals "0"
        // Game does not create decals



// OTHER-GRAPHICS-BASED-COMMANDS---------------------------------



mat_disable_bloom 1
        // Disables Glow spread of the light

noise_filter_scale 0
        // Removes Film-grain

mat_mip_linear 0

cl_gib_allow 0

sssss_enable 0

staticProp_budget 1

func_break_max_pieces 1

cheap_captions_fadetime 0

chroma_enable 0

cl_minimal_rtt_shadows 1