using UnityEngine;
using System.Collections;
public class OrcMovement : MonoBehaviour
{
public float speed = 4;
public bool
isWalkinkg;
isWalking;
private Animator animation;
Rigidbody2D rigidbody;
void Start()
{
rigidbody = GetComponent
();
rigidbody.gravityScale = 1;
animation = GetComponent();
}
void Update()
{
if (transform.position.x > 1)
{
rigidbody.velocity = new Vector2(transform.right.x * speed * -1, 0);
isWalkinkg isWalking = true;
animation.SetBool("isWalking", isWalkinkg);
isWalking);
}else
{
rigidbody.velocity = new Vector2(0, 0);
isWalkinkg isWalking = false;
animation.SetBool("isWalking", isWalkinkg);
isWalking);
}
}
}
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