TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
[SystemSettingsTexturesDerp]
BasedOn=SystemSettings
TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
[SystemSettingsTexturesLow]
BasedOn=SystemSettings
TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
[SystemSettingsTexturesMedium]
BasedOn=SystemSettings
TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
[SystemSettingsTexturesHigh]
BasedOn=SystemSettings
TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)
[SystemSettingsTexturesHigher]
BasedOn=SystemSettings
TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)