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From Hot Tamarin, 3 Years ago, written in Plain Text.
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  1.         _Scene->testCollisionRight(x, (_sCharacter->GetPosition().top + _sCharacter->GetPosition().bottom) / 2);
  2.  
  3.         _Scene->testCollisionLeft(x, (_sCharacter->GetPosition().top + _sCharacter->GetPosition().bottom) /2);
  4.