speed = 1
rednet.open("top")
id, message = rednet.receive()
array = {}
for i = 1, #str do
array[i] = str:sub(i, i)
end
arraylen = table.getn(array)
if id == 41 do
for i = 1, arraylen, 1)
if array[i] == "A" do
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.purple + colors.white)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.red + colors.green + colors.magenta + colors.purple + colors.lightGrey + colors.white)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.orange + colors.red + colors.cyan + colors.pink + colors.magenta + colors.grey + colors.lightGrey + colors.white)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.yellow + colors.orange + colors.red + colors.lightBlue + colors.brown + colors.pink + colors.black + colors.grey + colors.lightGrey + colors.white)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.lime + colors.yellow + colors.orange + colors.red + colors.blue + colors.green + colors.brown + colors.purple + colors.black + colors.grey + colors.lightGrey + colors.white)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.lime + colors.yellow + colors.orange + colors.cyan + colors.magenta + colors.purple + colors.black + colors.grey + colors.lightGrey + colors.white)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.lime + colors.yellow + colors.lightBlue + colors.pink + colors.magenta + colors.black + colors.grey + colors.lightGrey)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.lime + colors.blue + colors.brown + colors.pink + colors.black + colors.grey)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", colors.brown + colors.black)
sleep(speed)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "B" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "C" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "D" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "E" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "F" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "G" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "H" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "I" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "J" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "K" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "L" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "M" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "N" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "O" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "P" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "Q" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "R" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "S" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "T" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "U" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "V" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "W" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "X" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "Y" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
else if array[i] == "Z" do
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
redstone.setBundledOutput("back", 0)
sleep(speed)
redstone.setBundledOutput("back", 0)
end
end
end