- local active = true
- local trueActive = true
- local reachType = "Sphere"
- local dmgEnabled = true
- local visualizerEnabled = false
- local visualizer = Instance.new("Part")
- visualizer.BrickColor = BrickColor.Blue()
- visualizer.Transparency = 0.6
- visualizer.Anchored = true
- visualizer.CanCollide = false
- visualizer.Size = Vector3.new(0.5,0.5,0.5)
- visualizer.BottomSurface = Enum.SurfaceType.Smooth
- visualizer.TopSurface = Enum.SurfaceType.Smooth
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextBox = Instance.new("TextBox")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- local TextButton_2 = Instance.new("TextButton")
- --Properties:
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- ScreenGui.DisplayOrder = 999999999
- ScreenGui.ResetOnSpawn = false
- Frame.Parent = ScreenGui
- Frame.AnchorPoint = Vector2.new(0, 0.5)
- Frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
- Frame.BackgroundTransparency = 0
- Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
- Frame.BorderSizePixel = 4
- Frame.Position = UDim2.new(0, 0, 0.600000024, 0)
- Frame.Size = UDim2.new(0.150000006, 0, 0.300000012, 0)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.BackgroundTransparency = 1.000
- TextLabel.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "Reach:"
- TextLabel.TextColor3 = Color3.fromRGB(255,255, 255)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- TextBox.Parent = Frame
- TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextBox.BackgroundTransparency = 1.000
- TextBox.Position = UDim2.new(0.600000024, 0, 0, 0)
- TextBox.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.Text = "3.5"
- TextBox.TextColor3 = Color3.fromRGB(0,0,255)
- TextBox.TextScaled = true
- TextBox.TextSize = 14.000
- TextBox.TextWrapped = true
- TextLabel_2.Parent = Frame
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.BackgroundTransparency = 1.000
- TextLabel_2.Position = UDim2.new(0, 0, 0.200000003, 0)
- TextLabel_2.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.Text = "Shape:"
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14.000
- TextLabel_2.TextWrapped = true
- TextLabel_3.Parent = Frame
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.BackgroundTransparency = 1.000
- TextLabel_3.Position = UDim2.new(0, 0, 0.400000006, 0)
- TextLabel_3.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextLabel_3.Font = Enum.Font.SourceSans
- TextLabel_3.Text = "Damage:"
- TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14.000
- TextLabel_3.TextWrapped = true
- TextLabel_4.Parent = Frame
- TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_4.BackgroundTransparency = 1.000
- TextLabel_4.Position = UDim2.new(0, 0, 0.600000024, 0)
- TextLabel_4.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextLabel_4.Font = Enum.Font.SourceSans
- TextLabel_4.Text = "Visualizer:"
- TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_4.TextScaled = true
- TextLabel_4.TextSize = 14.000
- TextLabel_4.TextWrapped = true
- TextButton.Parent = Frame
- TextButton.AnchorPoint = Vector2.new(0, 1)
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.BackgroundTransparency = 1.000
- TextButton.Position = UDim2.new(0, 0, 1, 0)
- TextButton.Size = UDim2.new(1, 0, 0.150000006, 0)
- TextButton.Font = Enum.Font.SourceSansBold
- TextButton.Text = "Closet X (R to close GUI)"
- TextButton.TextColor3 = Color3.fromRGB(0, 0, 255)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- Frame_2.Parent = Frame
- Frame_2.Active = true
- Frame_2.AnchorPoint = Vector2.new(0, 0.5)
- Frame_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0.725000024, 0, 0.699999988, 0)
- Frame_2.Size = UDim2.new(0, 25, 0, 25)
- Frame_2.ZIndex = 5
- Frame_3.Parent = Frame_2
- Frame_3.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame_3.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Frame_3.BorderSizePixel = 0
- Frame_3.LayoutOrder = 1
- Frame_3.Position = UDim2.new(0.5, 0, 0.5, 0)
- Frame_4.Parent = Frame
- Frame_4.Active = true
- Frame_4.AnchorPoint = Vector2.new(0, 0.5)
- Frame_4.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(0.725000024, 0, 0.5, 0)
- Frame_4.Size = UDim2.new(0, 25, 0, 25)
- Frame_4.ZIndex = 5
- Frame_5.Parent = Frame_4
- Frame_5.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame_5.BackgroundColor3 = Color3.fromRGB(0,0,255)
- Frame_5.BorderSizePixel = 0
- Frame_5.LayoutOrder = 1
- Frame_5.Position = UDim2.new(0.5, 0, 0.5, 0)
- Frame_5.Size = UDim2.new(1, 0, 1, 0)
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_2.BackgroundTransparency = 1.000
- TextButton_2.Position = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextButton_2.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "Sphere"
- TextButton_2.TextColor3 = Color3.fromRGB(0,0,255)
- TextButton_2.TextScaled = true
- TextButton_2.TextSize = 14.000
- TextButton_2.TextWrapped = true
- repeat wait() until game.Players.LocalPlayer
- ScreenGui.Parent = game:GetService("CoreGui")
- Frame_4.InputBegan:connect(function(inp)
- if inp.UserInputType == Enum.UserInputType.MouseButton1 then
- dmgEnabled = not dmgEnabled
- local goal = {Size = UDim2.new(0,0,0,0)}
- if dmgEnabled then
- goal = {Size = UDim2.new(1,0,1,0)}
- end
- game:GetService("TweenService"):Create(Frame_5,TweenInfo.new(0.12,Enum.EasingStyle.Quad),goal):Play()
- end
- end)
- Frame_2.InputBegan:connect(function(inp)
- if inp.UserInputType == Enum.UserInputType.MouseButton1 then
- visualizerEnabled = not visualizerEnabled
- local goal = {Size = UDim2.new(0,0,0,0)}
- if visualizerEnabled then
- goal = {Size = UDim2.new(1,0,1,0)}
- end
- game:GetService("TweenService"):Create(Frame_3,TweenInfo.new(0.12,Enum.EasingStyle.Linear),goal):Play()
- end
- end)
- TextButton_2.MouseButton1Click:connect(function()
- if reachType == "Sphere" then
- reachType = "Line"
- else
- reachType = "Sphere"
- end
- TextButton_2.Text = reachType
- end)
- TextButton.MouseButton1Click:connect(function()
- trueActive = false
- ScreenGui:Destroy()
- end)
- game:GetService("UserInputService").InputBegan:connect(function(inp,gpe)
- if gpe then return end
- if inp.KeyCode == Enum.KeyCode.R then
- ScreenGui.Enabled = not ScreenGui.Enabled
- end
- end)
- local plr = game.Players.LocalPlayer
- local function onHit(hit,handle)
- local victim = hit.Parent:FindFirstChildOfClass("Humanoid")
- if victim and victim.Parent.Name ~= game.Players.LocalPlayer.Name then
- if dmgEnabled then
- for _,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Part") then
- firetouchinterest(v,handle,0)
- firetouchinterest(v,handle,1)
- end
- end
- else
- firetouchinterest(hit,handle,0)
- firetouchinterest(hit,handle,1)
- end
- end
- end
- local function getWhiteList()
- local wl = {}
- for _,v in pairs(game.Players:GetPlayers()) do
- if v ~= plr then
- local char = v.Character
- if char then
- for _,q in pairs(char:GetChildren()) do
- if q:IsA("Part") then
- table.insert(wl,q)
- end
- end
- end
- end
- end
- return wl
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if not active or not trueActive then return end
- local s = plr.Character and plr.Character:FindFirstChildOfClass("Tool")
- if not s then visualizer.Parent = nil end
- if s then
- local handle = s:FindFirstChild("Handle") or s:FindFirstChildOfClass("Part")
- if handle then
- if visualizerEnabled then
- visualizer.Parent = workspace
- else
- visualizer.Parent = nil
- end
- local reach = tonumber(TextBox.Text)
- if reach then
- if reachType == "Sphere" then
- visualizer.Shape = Enum.PartType.Ball
- visualizer.Material = Enum.Material.ForceField
- visualizer.Transparency = 0
- visualizer.Size = Vector3.new(reach,reach,reach)
- visualizer.CFrame = handle.CFrame
- for _,v in pairs(game.Players:GetPlayers()) do
- local hrp = v.Character and v.Character:FindFirstChild("HumanoidRootPart")
- if hrp and handle then
- local mag = (hrp.Position-handle.Position).magnitude
- if mag <= reach then
- onHit(hrp,handle)
- end
- end
- end
- elseif reachType == "Line" then
- local origin = (handle.CFrame*CFrame.new(0,0,-2)).p
- local ray = Ray.new(origin,handle.CFrame.lookVector*-reach)
- local p,pos = workspace:FindPartOnRayWithWhitelist(ray,getWhiteList())
- visualizer.Shape = Enum.PartType.Block
- visualizer.Size = Vector3.new(1,0.8,reach)
- visualizer.CFrame = handle.CFrame*CFrame.new(0,0,(reach/2)+2)
- if p then
- onHit(p,handle)
- else
- for _,v in pairs(handle:GetTouchingParts()) do
- onHit(v,handle)
- end
- end
- end
- end
- end
- end
- end)
- Script #2
- --//Lazy code and messy
- local run = function(a,Called)
- local Error,Value = pcall(function()
- coroutine.wrap(a)(Called)
- end)
- coroutine.wrap(function()
- if Value and Error == false then
- warn("Error at: "..tostring(Value))
- end
- end)()
- end
- local Menus = {}
- local UserInputService = game:GetService("UserInputService")
- local States = {
- AutoAim = false,
- }
- --//https://create.roblox.com/docs/reference/engine/classes/UserInputService?
- local UserInputService = game:GetService("UserInputService")
- local function onInputBegan(input, _gameProcessed)
- if input.KeyCode == Enum.KeyCode.RightShift then
- States.AutoAim = not States.AutoAim
- end
- end
- UserInputService.InputBegan:Connect(onInputBegan)
- function GetChars()
- local chars = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v and v ~= game.Players.LocalPlayer then
- chars[#chars+1] = v.Character
- end
- end
- return chars
- end
- function findNearestPlayer(Position)
- local List = GetChars()
- local Torso = nil
- local Distance = 15
- local Temp = nil
- local Human = nil
- local Temp2 = nil
- for x = 1, #List do
- Temp2 = List[x]
- if (Temp2.className == "Model") and (Temp2 ~= script.Parent) then
- Temp = Temp2:findFirstChild("HumanoidRootPart")
- Human = Temp2:findFirstChild("Humanoid")
- if (Temp ~= nil) and (Human ~= nil) and (Human.Health > 0) then
- if (Temp.Position - Position).magnitude < Distance then
- Torso = Temp
- Distance = (Temp.Position - Position).magnitude
- end
- end
- end
- end
- return Torso
- end
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Mouse = Player:GetMouse()
- local RunService = game:GetService("RunService")
- local ta = {0,0}
- local Root = game.Players.LocalPlayer.Character.HumanoidRootPart
- local RootPos, MousePos = Root.Position, findNearestPlayer(Root.Position)
- RunService.RenderStepped:Connect(function()
- if States.AutoAim then
- RootPos, MousePos = Root.Position, findNearestPlayer(Root.Position)
- if MousePos then
- Root.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.Position.X, RootPos.Y, MousePos.Position.Z))
- end
- end
- end)
- local stop = false
- local cd1 = false
- local startbypass = false
- local changecd = false
- task.spawn(function()
- while true do
- task.wait()
- if States.AutoAim then
- if MousePos and RootPos then
- task.spawn(function()
- if not changecd then
- changecd = true
- if ta[1] == -3 then
- ta[1] = 3
- else
- ta[1] = -3
- end
- if ta[2] == -1.7 then
- ta[2] = 1.7
- else
- ta[2] = -1.7
- end
- wait()
- changecd = false
- end
- end)
- if MousePos and States.AutoAim then
- Root.CFrame = MousePos.CFrame+Vector3.new(ta[1],0,ta[2])
- else
- ta[1]=0
- ta[2]=0
- end
- end
- end
- end
- end)