- # ################################### #
- # Niveaux #
- # ################################### #
- On join:
- if {mineur::%player%} is not set:
- set {mineur::%player%} to 0
- if {bucheron::%player%} is not set:
- set {bucheron::%player%} to 0
- if {pecheur::%player%} is not set:
- set {pecheur::%player%} to 0
- if {chasseur::%player%} is not set:
- set {chasseur::%player%} to 0
- if {fermier::%player%} is not set:
- set {fermier::%player%} to 0
- On first join:
- if {mineur::%player%} is not set:
- set {mineur::%player%} to 0
- if {bucheron::%player%} is not set:
- set {bucheron::%player%} to 0
- if {pecheur::%player%} is not set:
- set {pecheur::%player%} to 0
- if {chasseur::%player%} is not set:
- set {chasseur::%player%} to 0
- if {fermier::%player%} is not set:
- set {fermier::%player%} to 0
- # ################################### #
- # Xp #
- # ################################### #
- On join:
- if {mineurxp::%player%} is not set:
- set {mineurxp::%player%} to 0
- if {bucheronxp::%player%} is not set:
- set {bucheronxp::%player%} to 0
- if {pecheurxp::%player%} is not set:
- set {pecheurxp::%player%} to 0
- if {chasseurxp::%player%} is not set:
- set {chasseurxp::%player%} to 0
- if {fermierxp::%player%} is not set:
- set {fermierxp::%player%} to 0
- On first join:
- if {mineurxp::%player%} is not set:
- set {mineurxp::%player%} to 0
- if {bucheronxp::%player%} is not set:
- set {bucheronxp::%player%} to 0
- if {pecheurxp::%player%} is not set:
- set {pecheurxp::%player%} to 0
- if {chasseurxp::%player%} is not set:
- set {chasseurxp::%player%} to 0
- if {fermierxp::%player%} is not set:
- set {fermierxp::%player%} to 0
- # ################################### #
- # Xp limite Bûcheron #
- # ################################### #
- On command:
- if {bucheron::%player%} = 0:
- set {xplimite1::%player%} to 15000
- if {bucheron::%player%} = 1:
- set {xplimite1::%player%} to 25000
- if {bucheron::%player%} = 2:
- set {xplimite1::%player%} to 33500
- if {bucheron::%player%} = 3:
- set {xplimite1::%player%} to 41000
- if {bucheron::%player%} = 4:
- set {xplimite1::%player%} to 49000
- if {bucheron::%player%} = 5:
- set {xplimite1::%player%} to 56000
- if {bucheron::%player%} = 6:
- set {xplimite1::%player%} to 63000
- if {bucheron::%player%} = 7:
- set {xplimite1::%player%} to 72000
- if {bucheron::%player%} = 8:
- set {xplimite1::%player%} to 79000
- if {bucheron::%player%} = 9:
- set {xplimite1::%player%} to 81000
- if {bucheron::%player%} = 10:
- set {xplimite1::%player%} to 86000
- if {bucheron::%player%} = 11:
- set {xplimite1::%player%} to 92000
- if {bucheron::%player%} = 12:
- set {xplimite1::%player%} to 96000
- if {bucheron::%player%} = 13:
- set {xplimite1::%player%} to 100000
- if {bucheron::%player%} = 14:
- set {xplimite1::%player%} to 106000
- if {bucheron::%player%} = 15:
- set {xplimite1::%player%} to 113000
- if {bucheron::%player%} = 16:
- set {xplimite1::%player%} to 119000
- if {bucheron::%player%} = 17:
- set {xplimite1::%player%} to 126000
- if {bucheron::%player%} = 18:
- set {xplimite1::%player%} to 131000
- if {bucheron::%player%} = 19:
- set {xplimite1::%player%} to 142000
- if {bucheron::%player%} = 20:
- set {xplimite1::%player%} to 150000
- # ################################### #
- # Xp limite Mineur #
- # ################################### #
- On command:
- if {mineur::%player%} = 0:
- set {xplimite2::%player%} to 15000
- if {mineur::%player%} = 1:
- set {xplimite2::%player%} to 25000
- if {mineur::%player%} = 2:
- set {xplimite2::%player%} to 33500
- if {mineur::%player%} = 3:
- set {xplimite2::%player%} to 41000
- if {mineur::%player%} = 4:
- set {xplimite2::%player%} to 49000
- if {mineur::%player%} = 5:
- set {xplimite2::%player%} to 56000
- if {mineur::%player%} = 6:
- set {xplimite2::%player%} to 63000
- if {mineur::%player%} = 7:
- set {xplimite2::%player%} to 72000
- if {mineur::%player%} = 8:
- set {xplimite2::%player%} to 79000
- if {mineur::%player%} = 9:
- set {xplimite2::%player%} to 81000
- if {mineur::%player%} = 10:
- set {xplimite2::%player%} to 86000
- if {mineur::%player%} = 11:
- set {xplimite2::%player%} to 92000
- if {mineur::%player%} = 12:
- set {xplimite2::%player%} to 96000
- if {mineur::%player%} = 13:
- set {xplimite2::%player%} to 100000
- if {mineur::%player%} = 14:
- set {xplimite2::%player%} to 106000
- if {mineur::%player%} = 15:
- set {xplimite2::%player%} to 113000
- if {mineur::%player%} = 16:
- set {xplimite2::%player%} to 119000
- if {mineur::%player%} = 17:
- set {xplimite2::%player%} to 126000
- if {mineur::%player%} = 18:
- set {xplimite2::%player%} to 131000
- if {mineur::%player%} = 19:
- set {xplimite2::%player%} to 142000
- if {mineur::%player%} = 20:
- set {xplimite2::%player%} to 150000
- # ################################### #
- # Xp limite pêcheur #
- # ################################### #
- On command:
- if {pecheur::%player%} = 0:
- set {xplimite3::%player%} to 15000
- if {pecheur::%player%} = 1:
- set {xplimite3::%player%} to 25000
- if {pecheur::%player%} = 2:
- set {xplimite3::%player%} to 33500
- if {pecheur::%player%} = 3:
- set {xplimite3::%player%} to 41000
- if {pecheur::%player%} = 4:
- set {xplimite3::%player%} to 49000
- if {pecheur::%player%} = 5:
- set {xplimite3::%player%} to 56000
- if {pecheur::%player%} = 6:
- set {xplimite3::%player%} to 63000
- if {pecheur::%player%} = 7:
- set {xplimite3::%player%} to 72000
- if {pecheur::%player%} = 8:
- set {xplimite3::%player%} to 79000
- if {pecheur::%player%} = 9:
- set {xplimite3::%player%} to 81000
- if {pecheur::%player%} = 10:
- set {xplimite3::%player%} to 86000
- if {pecheur::%player%} = 11:
- set {xplimite3::%player%} to 92000
- if {pecheur::%player%} = 12:
- set {xplimite334::%player%} to 96000
- if {pecheur::%player%} = 13:
- set {xplimite3::%player%} to 100000
- if {pecheur::%player%} = 14:
- set {xplimite3::%player%} to 106000
- if {pecheur::%player%} = 15:
- set {xplimite3::%player%} to 113000
- if {pecheur::%player%} = 16:
- set {xplimite3::%player%} to 119000
- if {pecheur::%player%} = 17:
- set {xplimite3::%player%} to 126000
- if {pecheur::%player%} = 18:
- set {xplimite3::%player%} to 131000
- if {pecheur::%player%} = 19:
- set {xplimite3::%player%} to 142000
- if {pecheur::%player%} = 20:
- set {xplimite3::%player%} to 150000
- # ################################### #
- # Xp limite Fermier #
- # ################################### #
- On command:
- if {fermier::%player%} = 0:
- set {xplimite4::%player%} to 15000
- if {fermier::%player%} = 1:
- set {xplimite4::%player%} to 25000
- if {fermier::%player%} = 2:
- set {xplimite4::%player%} to 33500
- if {fermier::%player%} = 3:
- set {xplimite4::%player%} to 41000
- if {fermier::%player%} = 4:
- set {xplimite4::%player%} to 49000
- if {fermier::%player%} = 5:
- set {xplimite4::%player%} to 56000
- if {fermier::%player%} = 6:
- set {xplimite4::%player%} to 63000
- if {fermier::%player%} = 7:
- set {xplimite4::%player%} to 72000
- if {fermier::%player%} = 8:
- set {xplimite4::%player%} to 79000
- if {fermier::%player%} = 9:
- set {xplimite4::%player%} to 81000
- if {fermier::%player%} = 10:
- set {xplimite4::%player%} to 86000
- if {fermier::%player%} = 11:
- set {xplimite4::%player%} to 92000
- if {fermier::%player%} = 12:
- set {xplimite4::%player%} to 96000
- if {fermier::%player%} = 13:
- set {xplimite4::%player%} to 100000
- if {fermier::%player%} = 14:
- set {xplimite4::%player%} to 106000
- if {fermier::%player%} = 15:
- set {xplimite4::%player%} to 113000
- if {fermier::%player%} = 16:
- set {xplimite4::%player%} to 119000
- if {fermier::%player%} = 17:
- set {xplimite4::%player%} to 126000
- if {fermier::%player%} = 18:
- set {xplimite4::%player%} to 131000
- if {fermier::%player%} = 19:
- set {xplimite4::%player%} to 142000
- if {fermier::%player%} = 20:
- set {xplimite4::%player%} to 150000
- # ################################### #
- # Xp limite Chasseur #
- # ################################### #
- On command:
- if {chasseur::%player%} = 0:
- set {xplimite5::%player%} to 15000
- if {chasseur::%player%} = 1:
- set {xplimite5::%player%} to 25000
- if {chasseur::%player%} = 2:
- set {xplimite5::%player%} to 33500
- if {chasseur::%player%} = 3:
- set {xplimite5::%player%} to 41000
- if {chasseur::%player%} = 4:
- set {xplimite5::%player%} to 49000
- if {chasseur::%player%} = 5:
- set {xplimite5::%player%} to 56000
- if {chasseur::%player%} = 6:
- set {xplimite5::%player%} to 63000
- if {chasseur::%player%} = 7:
- set {xplimite5::%player%} to 72000
- if {chasseur::%player%} = 8:
- set {xplimite5::%player%} to 79000
- if {chasseur::%player%} = 9:
- set {xplimite5::%player%} to 81000
- if {chasseur::%player%} = 10:
- set {xplimite5::%player%} to 86000
- if {chasseur::%player%} = 11:
- set {xplimite5::%player%} to 92000
- if {chasseur::%player%} = 12:
- set {xplimite5::%player%} to 96000
- if {chasseur::%player%} = 13:
- set {xplimite5::%player%} to 100000
- if {chasseur::%player%} = 14:
- set {xplimite5::%player%} to 106000
- if {chasseur::%player%} = 15:
- set {xplimite5::%player%} to 113000
- if {chasseur::%player%} = 16:
- set {xplimite5::%player%} to 119000
- if {chasseur::%player%} = 17:
- set {xplimite5::%player%} to 126000
- if {chasseur::%player%} = 18:
- set {xplimite5::%player%} to 131000
- if {chasseur::%player%} = 19:
- set {xplimite5::%player%} to 142000
- if {chasseur::%player%} = 20:
- set {xplimite5::%player%} to 150000
- # ###################################### #
- # ################################### #
- # Xp up Bûcheron #
- # ################################### #
- On command:
- if {bucheronxp::%player%} >= {xplimite1::%player%}:
- set {bucheronxp::%player%} to 0
- add 1 to {bucheron::%player%}
- # ################################### #
- # Xp up Mineur #
- # ################################### #
- On command:
- if {mineurxp::%player%} >= {xplimite2::%player%}:
- set {mineurxp::%player%} to 0
- add 1 to {mineur::%player%}
- # ################################### #
- # Xp up Pêcheur #
- # ################################### #
- On command:
- if {pecheurxp::%player%} >= {xplimite3::%player%}:
- set {pecheurxp::%player%} to 0
- add 1 to {pecheur::%player%}
- # ################################### #
- # Xp up Fermier #
- # ################################### #
- On command:
- if {fermierxp::%player%} >= {xplimite4::%player%}:
- set {fermierxp::%player%} to 0
- add 1 to {fermier::%player%}
- # ################################### #
- # Xp up Chasseur #
- # ################################### #
- On command:
- if {chasseurxp::%player%} >= {xplimite5::%player%}:
- set {chasseurxp::%player%} to 0
- add 1 to {chasseur::%player%}