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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION    -       Assign scoreboards based on permissions
  153. #                   This is the default setting (since 2014)
  154. #                       featherboard.group.<scoreboard>
  155. #
  156. # GROUP                 -       Assign scoreboards based on Vault groups
  157. #                                       this means the scoreboard name has to
  158. #                                       have the name of your Vault group.
  159. #
  160. # WORLD                 -       Assign scoreboards based on the world
  161. #                                       the player is in.
  162. #
  163. # NONE                  -       Do no assign scoreboards and just rely on
  164. #                                       manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172.   # This is the title of the GUI
  173.   title: "Scoreboards"
  174.   # Size of the GUI (leave to -1 to make it dynamic)
  175.   # Sizes: 9,27,54
  176.   size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180.   # Default FeatherBoard comes with a board called "default". All players have the permission
  181.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  182.   # the permission is negated.
  183.   #
  184.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185.   # names such as "vip-board", "mcmmo-levelup", ...
  186.   default:
  187.     # Every section here are different lines. The first section will be used as the title
  188.     # the following sections will be used as the lines on the scoreboard (max 15)
  189.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190.     # things simple I will use logical names such as "title", "spacer", "header", ...
  191.     title:
  192.       # Every line has its own frames. The animation will loop through these frames on intervals
  193.       # that you configure below.
  194.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  195.       # placeholders and preset effects.
  196.       # Keep in mind that there is a limit in line width!
  197.       text:
  198.       - ' <delay times="10">&5&LOrder of Knight&5&L</delay>' # <delay>
  199.       - '<glow glowsize="5">Order of Knight</glow>'
  200.       # Interval is the animation interval in TICKS (20 ticks is one second).
  201.       # Every X ticks the animation goes to the next frame (see above)
  202.       # Once all frames are finished it will start over from the first one
  203.       interval: 2
  204.       # If you don't want a static order of the frames and want to show each frame at random
  205.       # you can enable this option.
  206.       random: false
  207.     # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  208.     # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  209.     # These lines (usually a header or footer) are also good for decoration.
  210.     header:
  211.       text:
  212.       - '&7&M---------------------'
  213.       interval: 10
  214.       random: true
  215.     player-label:
  216.       text:
  217.       - '&b&l> &e&lPlayer Info:'
  218.       interval: 100
  219.       random: false
  220.     player-line1:
  221.       text:
  222.       - '&o<cmd repeatmiddle="20">{player}</cmd>'
  223.       - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  224.       interval: 2
  225.       random: false
  226.     player-line2:
  227.       text:
  228.       - '{ping} &7ms latency'
  229.       interval: 2
  230.       random: false
  231.     # For empty lines just add another 'section' but just don't put any text
  232.     # in it so it acts like an empty line.
  233.     spacer1:
  234.       text: []
  235.       interval: 100
  236.       random: false
  237.     news-info:
  238.       text:
  239.       - '&b&l> &e&lNews:'
  240.       interval: 100
  241.       random: false
  242.     news:
  243.       # Lets create some animated news
  244.       # News is something you need to write quick
  245.       # and usually you don't want to spend ages on creating
  246.       # some cool effect. That is why FeatherBoard features
  247.       # several presets you can use.
  248.       text:
  249.       - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  250.       interval: 2 # When using preset effects. The interval will apply to that effect
  251.       # Do you want to randomize the animation frames?
  252.       random: false
  253.     # For empty lines just add another 'section' but just don't put any text
  254.     # in it so it acts like an empty line.
  255.     spacer2:
  256.       text: []
  257.       interval: 100
  258.       random: false
  259.     timesplayed-label: #Switch between site, times played and health
  260.       text:
  261.       - '&b&l> &e&lSite:'
  262.       - '&b&l> &e&lPlayed:'
  263.       - '&b&l> &e&lHealth:'
  264.       interval: 100
  265.       random: false
  266.     timesplayed: #Switch between site, times played and health
  267.       text:
  268.       - 'www.mvdw-software.com'
  269.       - '{stat_timesplayed}'
  270.       - '{healthbar}'
  271.       interval: 100
  272.       random: false
  273.     # For empty lines just add another 'section' but just don't put any text
  274.     # in it so it acts like an empty line.
  275.     spacer3:
  276.       text: []
  277.       interval: 100
  278.       random: false
  279.     server-label:
  280.       text:
  281.       - '&b&l> &e&lServer Info:'
  282.       interval: 100
  283.       random: false
  284.     server-line1:
  285.       text:
  286.       - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  287.       - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  288.       interval: 1
  289.       random: false
  290.     server-line2:
  291.       text:
  292.       - '{onlineplayers} &aonline players'
  293.       interval: 10
  294.       random: false
  295.     # This is the same as the header. It is not needed since you already use the header as the longest line
  296.     # but it looks cleaner having a footer.
  297.     footer:
  298.       text:
  299.       - '&7&M---------------------'
  300.       interval: 10
  301.       random: true
  302.     # This is a combat scoreboard example showing
  303.   # combat related information.
  304.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  305.   # (Unless you want it to show all the time)
  306.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  307.   combat-scoreboard-example:
  308.     # Lets just use the title,header and footer from the example above
  309.     # for in depth configuration look above.
  310.     #
  311.     # When designing a board that is used when triggered on an event. You have
  312.     # to think (before looking at the placeholders) what is relevant.
  313.     # For example: When I think of combat my first thoughts are:
  314.     # - Health: To see how much you have left
  315.     # - Possible cooldown timers
  316.     # - With who am I in combat?
  317.     # - Target health
  318.     # - mcMMO attacking level?
  319.     #
  320.     # Next you have to think what is important during that event:
  321.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  322.     #
  323.     # Once you know those things start looking for placeholders. A lot of events such
  324.     # as mcmmo have placeholders that can only be used in such events.
  325.     title:
  326.       text:
  327.       # To create cool looking animations you create yourself
  328.       # you can use the graphical tool AnimationCreator
  329.       # https://www.spigotmc.org/resources/animationcreator.6001/
  330.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  331.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  332.       - '<single><delay times="10">&L><</delay></single>'
  333.       - '<single>&5Order</single>' # <single> will allow the frame to only run ONCE
  334.       - '<single>&5of</single>'
  335.       - '<single>&5Knight</single>'
  336.       - ' <delay times="100">&5&LOrder of Knight&5&L</delay>' # <delay> will repeat the line X times
  337.       interval: 2
  338.       random: false
  339.     header:
  340.       text:
  341.       - '&a&m+-----------------+'
  342.       interval: 10
  343.       random: true
  344.     combat-label:
  345.       text:
  346.       - '&8&l> &7&lCombat target:'
  347.       interval: 100
  348.       random: false
  349.     combat-data:
  350.       text:
  351.       - '{vanilla-combat_opponent_name}'
  352.       interval: 2
  353.       random: false
  354.     spacer1:
  355.       text: []
  356.       interval: 100
  357.     health-label:
  358.       text:
  359.       - '&8&l> &7&lHealth stats:'
  360.       interval: 100
  361.       random: false
  362.     health-data-1:
  363.       text:
  364.       - '&aYou: {healthbar}'
  365.       interval: 1
  366.       random: false
  367.     health-data-2:
  368.       text:
  369.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  370.       interval: 1
  371.       random: false
  372.     footer:
  373.       text:
  374.       - '&a&m+-----------------+'
  375.       interval: 10
  376.       random: true
  377.   # This is an example for mcMMO when you level up
  378.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  379.   # (Unless you want it to show all the time)
  380.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  381.   mcmmo-levelup:
  382.     title:
  383.       text:
  384.       # To create cool looking animations you create yourself
  385.       # you can use the graphical tool AnimationCreator
  386.       # https://www.spigotmc.org/resources/animationcreator.6001/
  387.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  388.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  389.       - '<single><delay times="10">&L><</delay></single>'
  390.       - '<single>&5Order</single>' # <single> will allow the frame to only run ONCE
  391.       - '<single>&5of</single>'
  392.       - '<single>&5Knight</single>'
  393.       - ' <delay times="100">&5&LOrder of Knight&5&L</delay>' # <delay> will repeat the line X times
  394.       interval: 2
  395.       random: false
  396.     header:
  397.       text:
  398.       - '&a&m+-----------------+'
  399.       interval: 10
  400.       random: true
  401.     info-label:
  402.       text:
  403.       # mcMMO-levelup comes with several event specific placeholders
  404.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  405.       interval: 10
  406.     spacer1: # This is a spacer an empty line
  407.       text:
  408.       - ''
  409.       interval: 10
  410.       # Do you want to randomize the animation frames?
  411.       random: false
  412.     skill-label: # You can add elements to the group and name them like you want
  413.       # Lets make a static label
  414.       text:
  415.       - '&9&l> &e&lSkill:'
  416.       interval: 10 # The interval is not important since its just 1 static text.
  417.       # Do you want to randomize the animation frames?
  418.       random: false
  419.     skill:
  420.       # Lets make a static label
  421.       text:
  422.       - '{mcmmo-levelup_skill_name}'
  423.       interval: 10 # The interval is not important since its just 1 static text.
  424.       # Do you want to randomize the animation frames?
  425.       random: false
  426.     spacer2: # This is a spacer an empty line
  427.       text:
  428.       - ''
  429.       interval: 100
  430.       # Do you want to randomize the animation frames?
  431.       random: false
  432.     skilllevel-label: # You can add elements to the group and name them like you want
  433.       # Lets make a static label
  434.       text:
  435.       - '&b&l> &e&lCurrent level:'
  436.       interval: 10 # The interval is not important since its just 1 static text.
  437.       # Do you want to randomize the animation frames?
  438.       random: false
  439.     skilllevel:
  440.       # Lets make a static label
  441.       text:
  442.       - '{mcmmo-levelup_skilllevel}'
  443.       interval: 10 # The interval is not important since its just 1 static text.
  444.       # Do you want to randomize the animation frames?
  445.       random: false
  446.     footer:
  447.       text:
  448.       - '&a&m+-----------------+'
  449.       interval: 10
  450.       random: true
  451.   # This is an example for Towny when you enter a town
  452.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  453.   # (Unless you want it to show all the time)
  454.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  455.   towny-town-example:
  456.     # Lets just use the title,header and footer from the example above
  457.     # for in depth configuration look above.
  458.     title:
  459.       text:
  460.       # To create cool looking animations you create yourself
  461.       # you can use the graphical tool AnimationCreator
  462.       # https://www.spigotmc.org/resources/animationcreator.6001/
  463.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  464.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  465.       - '<single><delay times="10">&L><</delay></single>'
  466.       - '<single>&5Order</single>' # <single> will allow the frame to only run ONCE
  467.       - '<single>&5of</single>'
  468.       - '<single>&5Knight</single>'
  469.       - ' <delay times="100">&5&LOrder of Knight&5&L</delay>' # <delay> will repeat the line X times
  470.       interval: 2
  471.       random: false
  472.     header:
  473.       text:
  474.       - '&a&m+-------------------+'
  475.       interval: 10
  476.       random: true
  477.     town-label:
  478.       text:
  479.       - '&bYou are in town:'
  480.       interval: 100
  481.     town-data:
  482.       text:
  483.       - '{towny_currenttown_name}'
  484.       interval: 100
  485.     spacer1:
  486.       text: []
  487.       interval: 100
  488.     townboard-label:
  489.       text:
  490.       - '&bTown board:'
  491.       interval: 100
  492.     townboard:
  493.       text:
  494.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  495.       interval: 3
  496.     spacer2:
  497.       text: []
  498.       interval: 100
  499.     population-label:
  500.       text:
  501.       - '&bPopulation:'
  502.       interval: 100
  503.     poplulation-data:
  504.       text:
  505.       - '{towny_currenttown_residents}'
  506.       interval: 100
  507.     footer:
  508.       text:
  509.       - '&a&m+-------------------+'
  510.       interval: 10
  511.       random: true