distances = []
for _ in range(num_readings):
GPIO.output(trig_pin, True)
time.sleep(0.00001)
GPIO.output(trig_pin, False)
pulse_start = time.time()
pulse_end = time.time()
while GPIO.input(echo_pin) == 0:
pulse_start = time.time()
while GPIO.input(echo_pin) == 1:
pulse_end = time.time()
pulse_duration = pulse_end - pulse_start
distance = pulse_duration * 17150 # Speed of sound = 34300 cm/s
distances.append(distance)
avg_distance = sum(distances) / num_readings
return avg_distance
import time
import pygame
# ... (rest of the code remains the same)
try:
people_inside = 0 # Counter for people inside the room
entry_cooldown = False # Flag to prevent rapid multiple
exit_cooldown = False # Flag to prevent rapid multiple exits
while True:
enter_distance = measure_distance(ENTER_TRIG_PIN, ENTER_ECHO_PIN, num_readings=5)
exit_distance = measure_distance(EXIT_TRIG_PIN, EXIT_ECHO_PIN, num_readings=5)
# Detecting if someone is within 30 cm
if enter_distance < 30 and not entry_cooldown:
people_inside += 1
entry_cooldown = True
time.sleep(2) #
# Detecting if someone is within 30 cm range for exit
if exit_distance < 30 and people_inside >
people_inside -=
exit_cooldown = True
time.sleep(2) # Exit cooldown period, adjust as needed
if people_inside > 0:
play_audio()
control_led_strip(GPIO.HIGH)
else:
stop_audio()
control_led_strip(GPIO.LOW)
if not (enter_distance < 30):
entry_cooldown = False
if not (exit_distance < 30):
exit_cooldown = False
except KeyboardInterrupt:
GPIO.cleanup()
pygame.mixer.quit()