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From Putrid Curlew, 3 Years ago, written in Plain Text.
This paste is a reply to config text for rocket league from LOW END GAMING - go back
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TEXTUREGROUP_Character                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget                         = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI                                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular                        = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap                             = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection                 = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
 
[SystemSettingsTexturesDerp]
BasedOn=SystemSettings
TEXTUREGROUP_Character                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget                         = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI                                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular                        = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap                             = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection                 = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
 
[SystemSettingsTexturesLow]
BasedOn=SystemSettings
TEXTUREGROUP_Character                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget                         = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI                                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular                        = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap                             = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection                 = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
 
[SystemSettingsTexturesMedium]
BasedOn=SystemSettings
TEXTUREGROUP_Character                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget                         = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI                                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular                        = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap                             = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection                 = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
 
[SystemSettingsTexturesHigh]
BasedOn=SystemSettings
TEXTUREGROUP_Character                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget                         = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI                                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular                        = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap                             = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection                 = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
 
[SystemSettingsTexturesHigher]
BasedOn=SystemSettings
TEXTUREGROUP_Character                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterNormalMap                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_CharacterSpecular                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Effects                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_RenderTarget                         = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Skybox                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_UI                                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Vehicle                              = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleNormalMap                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_VehicleSpecular                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Weapon                               = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponNormalMap                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WeaponSpecular                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_World                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldNormalMap                       = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_WorldSpecular                        = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Cinematic                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered                   = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Lightmap                             = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Shadowmap                            = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_MobileFlattened                      = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ProcBuilding_LightMap                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Heightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Terrain_Weightmap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ImageBasedReflection                 = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_Bokeh                                = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_LightAndShadowMap                    = (MinLODSize=0,MaxLODSize=0,LODBias=0)
TEXTUREGROUP_ColorLookupTable                     = (MinLODSize=0,MaxLODSize=0,LODBias=0)