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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Compositing: Hardware accelerated
  5. Multiple Raster Threads: Enabled
  6. Out-of-process Rasterization: Hardware accelerated
  7. OpenGL: Enabled
  8. Hardware Protected Video Decode: Unavailable
  9. Rasterization: Hardware accelerated
  10. Skia Renderer: Enabled
  11. Video Decode: Hardware accelerated
  12. Vulkan: Disabled
  13. WebGL: Hardware accelerated
  14. WebGL2: Hardware accelerated
  15. Driver Bug Workarounds
  16. clear_uniforms_before_first_program_use
  17. decode_encode_srgb_for_generatemipmap
  18. disable_delayed_copy_nv12
  19. disable_discard_framebuffer
  20. exit_on_context_lost
  21. force_cube_complete
  22. scalarize_vec_and_mat_constructor_args
  23. disabled_extension_GL_KHR_blend_equation_advanced
  24. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  25. Problems Detected
  26. Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
  27. Disabled Features: protected_video_decode
  28. Some drivers are unable to reset the D3D device in the GPU process sandbox
  29. Applied Workarounds: exit_on_context_lost
  30. Clear uniforms before first program use on all platforms: 124764, 349137
  31. Applied Workarounds: clear_uniforms_before_first_program_use
  32. Always rewrite vec/mat constructors to be consistent: 398694
  33. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  34. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  35. Applied Workarounds: force_cube_complete
  36. Framebuffer discarding can hurt performance on non-tilers: 570897
  37. Applied Workarounds: disable_discard_framebuffer
  38. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  39. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  40. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  41. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  42. Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
  43. Applied Workarounds: disable_delayed_copy_nv12
  44. ANGLE Features
  45. allow_compressed_formats (Frontend workarounds): Enabled: true
  46. Allow compressed formats
  47. disable_anisotropic_filtering (Frontend workarounds): Disabled
  48. Disable support for anisotropic filtering
  49. disable_program_binary (Frontend features) anglebug:5007: Disabled
  50. Disable support for GL_OES_get_program_binary
  51. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  52. On some GPUs, program binaries don't contain transform feedback varyings
  53. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  54. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  55. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
  56. Always rewrite vec/mat constructors to be consistent
  57. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  58. On some drivers TexImage sometimes seems to interact with the Framebuffer
  59. add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
  60. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  61. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
  62. Some drivers corrupt texture data when clearing for robust resource initialization.
  63. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
  64. Using clear() may not take effect
  65. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
  66. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  67. disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
  68. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  69. dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: true
  70. Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
  71. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
  72. Using isnan() on highp float will get wrong answer
  73. emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  74. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  75. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  76. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  77. flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
  78. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  79. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
  80. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  81. get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
  82. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  83. mrt_perf_workaround (D3D workarounds): Enabled: true
  84. Some drivers have a bug where they ignore null render targets
  85. pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
  86. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  87. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
  88. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  89. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  90. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  91. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  92. Set data faster than image upload
  93. skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
  94. In specific cases the driver doesn't handle constant register zero correctly
  95. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  96. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  97. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
  98. Copying from staging storage to constant buffer storage does not work
  99. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  100. Missing an option to disable mipmaps on a mipmapped texture
  101. Version Information
  102. Data exported   2020-11-26T07:24:23.866Z
  103. Edge version    Edg/87.0.664.47
  104. Operating system        Windows NT 10.0.19042
  105. Software rendering list URL     https://chromium.googlesource.com/chromium/src/+/0e5d92df40086cf0050c00f87b11da1b14580930/gpu/config/software_rendering_list.json
  106. Driver bug list URL     https://chromium.googlesource.com/chromium/src/+/0e5d92df40086cf0050c00f87b11da1b14580930/gpu/config/gpu_driver_bug_list.json
  107. ANGLE commit id 35ea0aac061e
  108. 2D graphics backend     Skia/87 489348851cca51b23f522734b6db3c785ffdfaed
  109. Command Line    "C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe" --profile-directory=Default --flag-switches-begin --disable-features=msExperimentalScrolling --flag-switches-end
  110. Driver Information
  111. Initialization time     225
  112. In-process GPU  false
  113. Passthrough Command Decoder     true
  114. Sandboxed       true
  115. GPU0    VENDOR= 0x10de, DEVICE=0x2484, SUBSYS=0x87c11043, REV=161, LUID={0,36202} *ACTIVE*
  116. GPU1    VENDOR= 0x1414, DEVICE=0x008c, LUID={0,44773}
  117. Optimus false
  118. AMD switchable  false
  119. Desktop compositing     Aero Glass
  120. Direct composition      true
  121. Supports overlays       true
  122. YUY2 overlay support    SOFTWARE
  123. NV12 overlay support    SCALING
  124. BGRA8 overlay support   SOFTWARE
  125. RGB10A2 overlay support SOFTWARE
  126. PlayReady Hardware DRM support  true
  127. Diagonal Monitor Size of \\.\DISPLAY1   26.9"
  128. Driver D3D12 feature level      D3D 12.1
  129. Driver Vulkan API version       Vulkan API 1.2.0
  130. Driver vendor   ANGLE (NVIDIA)
  131. Driver version  27.21.14.5730
  132. GPU CUDA compute capability major version       0
  133. Pixel shader version    5.0
  134. Vertex shader version   5.0
  135. Max. MSAA samples       8
  136. Machine model name     
  137. Machine model version  
  138. GL_VENDOR       Google Inc.
  139. GL_RENDERER     ANGLE (NVIDIA GeForce RTX 3070 Direct3D11 vs_5_0 ps_5_0)
  140. GL_VERSION      OpenGL ES 2.0.0 (ANGLE 2.1.17880 git hash: 35ea0aac061e)
  141. GL_EXTENSIONS   GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  142. Disabled Extensions     GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  143. Disabled WebGL Extensions      
  144. Window system binding vendor    Google Inc. (adapter LUID: 0000000000008d6a)
  145. Window system binding version   1.5 (ANGLE 2.1.17880 git hash: 35ea0aac061e)
  146. Window system binding extensions        EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
  147. Direct rendering version        unknown
  148. Reset notification strategy     0x8252
  149. GPU process crash count 0
  150. gfx::BufferFormats supported for allocation and texturing       R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  151. Compositor Information
  152. Tile Update Mode        One-copy
  153. Partial Raster  Enabled
  154. GpuMemoryBuffers Status
  155. R_8     Software only
  156. R_16    Software only
  157. RG_88   Software only
  158. BGR_565 Software only
  159. RGBA_4444       Software only
  160. RGBX_8888       GPU_READ, SCANOUT
  161. RGBA_8888       GPU_READ, SCANOUT
  162. BGRX_8888       Software only
  163. BGRA_1010102    Software only
  164. RGBA_1010102    Software only
  165. BGRA_8888       Software only
  166. RGBA_F16        Software only
  167. YVU_420 Software only
  168. YUV_420_BIPLANAR        Software only
  169. P010    Software only
  170. Display(s) Information
  171. Info    Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1400], scale=1, rotation=0, panel_rotation=0 external.
  172. Color space (sRGB/no-alpha)     {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  173. Buffer format (sRGB/no-alpha)   BGRX_8888
  174. Color space (sRGB/alpha)        {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  175. Buffer format (sRGB/alpha)      BGRA_8888
  176. Color space (WCG/no-alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  177. Buffer format (WCG/no-alpha)    BGRX_8888
  178. Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  179. Buffer format (WCG/alpha)       BGRA_8888
  180. Color space (HDR/no-alpha)      {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  181. Buffer format (HDR/no-alpha)    BGRX_8888
  182. Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  183. Buffer format (HDR/alpha)       BGRA_8888
  184. SDR white level in nits 80
  185. Bits per color component        8
  186. Bits per pixel  24
  187. Refresh Rate in Hz      144
  188. Video Acceleration Information
  189. Decode h264 baseline    64x64 to 4096x4096 pixels
  190. Decode h264 main        64x64 to 4096x4096 pixels
  191. Decode h264 high        64x64 to 4096x4096 pixels
  192. Decode vp9 profile0     64x64 to 8192x8192 pixels
  193. Decode vp9 profile2     64x64 to 8192x8192 pixels
  194. Decode av1 profile main 64x64 to 8192x8192 pixels
  195. Encode h264 baseline    0x0 to 1920x1088 pixels, and/or 30.000 fps
  196. Encode h264 main        0x0 to 1920x1088 pixels, and/or 30.000 fps
  197. Encode h264 high        0x0 to 1920x1088 pixels, and/or 30.000 fps
  198. Vulkan Information
  199. Device Performance Information
  200. Total Physical Memory (Gb)      31
  201. Total Disk Space (Gb)   930
  202. Hardware Concurrency    16
  203. System Commit Limit (Gb)        36
  204. D3D11 Feature Level     12_1
  205. Has Discrete GPU        yes
  206. Software Rendering      No
  207. Diagnostics
  208. 0
  209. b3DAccelerationEnabled  true
  210. b3DAccelerationExists   true
  211. bAGPEnabled     true
  212. bAGPExistenceValid      true
  213. bAGPExists      true
  214. bCanRenderWindow        true
  215. bDDAccelerationEnabled  true
  216. bDriverBeta     false
  217. bDriverDebug    false
  218. bDriverSigned   false
  219. bDriverSignedValid      false
  220. bNoHardware     false
  221. dwBpp   32
  222. dwDDIVersion    12
  223. dwHeight        1440
  224. dwRefreshRate   144
  225. dwWHQLLevel     0
  226. dwWidth 2560
  227. iAdapter        0
  228. lDriverSize     1038184
  229. lMiniVddSize    0
  230. szAGPStatusEnglish      Enabled
  231. szAGPStatusLocalized    Habilitado
  232. szChipType      GeForce RTX 3070
  233. szD3DStatusEnglish      Enabled
  234. szD3DStatusLocalized    Habilitado
  235. szDACType       Integrated RAMDAC
  236. szDDIVersionEnglish     12
  237. szDDIVersionLocalized   12
  238. szDDStatusEnglish       Enabled
  239. szDDStatusLocalized     Habilitado
  240. szDXVAHDEnglish Supported
  241. szDXVAModes    
  242. szDescription   NVIDIA GeForce RTX 3070
  243. szDeviceId      0x2484
  244. szDeviceIdentifier      {D7B71E3E-67C4-11CF-9165-CFA71BC2D635}
  245. szDeviceName    \\.\DISPLAY1
  246. szDisplayMemoryEnglish  24403 MB
  247. szDisplayMemoryLocalized        24403 MB
  248. szDisplayModeEnglish    2560 x 1440 (32 bit) (144Hz)
  249. szDisplayModeLocalized  2560 x 1440 (32 bit) (144Hz)
  250. szDriverAssemblyVersion 27.21.14.5730
  251. szDriverAttributes      Final Retail
  252. szDriverDateEnglish     06/11/2020 1:00:00
  253. szDriverDateLocalized   11/6/2020 01:00:00
  254. szDriverLanguageEnglish English
  255. szDriverLanguageLocalized       Inglᅢᄅs
  256. szDriverModelEnglish    WDDM 2.7
  257. szDriverModelLocalized  WDDM 2.7
  258. szDriverName    C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5dcb5bbf5c3edcf2\nvldumdx.dll
  259. szDriverNodeStrongName  oem4.inf:0f066de31a16600f:Section090:27.21.14.5730:pci\ven_10de&dev_2484
  260. szDriverSignDate        Unknown
  261. szDriverVersion 27.21.0014.5730
  262. szKeyDeviceID   Enum\PCI\VEN_10DE&DEV_2484&SUBSYS_87C11043&REV_A1
  263. szKeyDeviceKey  \Registry\Machine\System\CurrentControlSet\Control\Video\{187857B2-2F2F-11EB-8C26-806E6F6E6963}\0000
  264. szManufacturer  NVIDIA
  265. szMiniVdd       desconocido
  266. szMiniVddDateEnglish    Unknown
  267. szMiniVddDateLocalized  desconocido
  268. szMonitorMaxRes Unknown
  269. szMonitorName   Generic PnP Monitor
  270. szNotesEnglish  No problems found.
  271. szNotesLocalized        No se encontrᅢᄈ ningᅢᄎn problema.
  272. szOverlayEnglish        Supported
  273. szRankOfInstalledDriver 00CF2001
  274. szRegHelpText   Unknown
  275. szRevision      Unknown
  276. szRevisionId    0x00A1
  277. szSubSysId      0x87C11043
  278. szTestResultD3D7English Not run
  279. szTestResultD3D7Localized       No realizada
  280. szTestResultD3D8English Not run
  281. szTestResultD3D8Localized       No realizada
  282. szTestResultD3D9English Not run
  283. szTestResultD3D9Localized       No realizada
  284. szTestResultDDEnglish   Not run
  285. szTestResultDDLocalized No realizada
  286. szVdd   desconocido
  287. szVendorId      0x10DE
  288. Log Messages
  289. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.