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  1.  
  2. ** Executing...
  3. ** Command: ".\vbsp.exe"
  4. ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\masaüstü\MaP\tree.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 11 2019)
  7. 4 threads
  8. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\masaüstü\MaP\tree.log', but we don't own that location. Allowing.
  9. materialPath: C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih\materials
  10. Loading C:\Users\shaun\Desktop\masaüstü\MaP\tree.vmf
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\nmrih\nmrih\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity prop_dynamic (-297.00 349.05 -93.00) leaked!
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1056.0 1024.0 1256.0)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1056.0 1024.0 56.0)
  27. Leaf 0 contents: CONTENTS_SOLID
  28. Leaf 1 contents:
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1568.0 1024.0 672.0)
  36. Leaf 0 contents: CONTENTS_SOLID
  37. Leaf 1 contents:
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1056.0 1256.0)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1056.0 56.0)
  54. Leaf 0 contents:
  55. Leaf 1 contents: CONTENTS_SOLID
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1568.0 672.0)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 2048.0 672.0)
  72. Leaf 0 contents:
  73. Leaf 1 contents: CONTENTS_SOLID
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79.  
  80. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 1536.0 672.0)
  81. Leaf 0 contents: CONTENTS_SOLID
  82. Leaf 1 contents:
  83. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  84. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  85. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  86. Candidate brush IDs:
  87.  
  88. *** Suppressing further FindPortalSide errors.... ***
  89. Processing areas...done (0)
  90. Building Faces...done (0)
  91. FixTjuncs...
  92. PruneNodes...
  93. WriteBSP...
  94. done (0)
  95. Creating default LDR cubemaps for env_cubemap using skybox materials:
  96.    skybox/sky_day01_01*.vmt
  97.  ! Run buildcubemaps in the engine to get the correct cube maps.
  98. Creating default HDR cubemaps for env_cubemap using skybox materials:
  99.    skybox/sky_day01_01*.vmt
  100.  ! Run buildcubemaps in the engine to get the correct cube maps.
  101. Finding displacement neighbors...
  102. Finding lightmap sample positions...
  103. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  104. Building Physics collision data...
  105. done (0) (6267 bytes)
  106. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  107. Compacting texture/material tables...
  108. Reduced 36 texinfos to 14
  109. Reduced 8 texdatas to 7 (175 bytes to 150)
  110. Writing C:\Users\shaun\Desktop\masaüstü\MaP\tree.bsp
  111. MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\shaun\Desktop\masaüstü\MaP\tree.bsp', but we don't own that location. Allowing.
  112. Wrote ZIP buffer, estimated size 105861, actual size 105647
  113. 0 seconds elapsed
  114.  
  115. ** Executing...
  116. ** Command: ".\vvis.exe"
  117. ** Parameters: -game "..\nmrih" "C:\Users\shaun\Desktop\masaüstü\MaP\tree"
  118.  
  119. Valve Software - vvis.exe (Sep 11 2019)
  120. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\map\tree.log', but we don't own that location. Allowing.
  121. 4 threads
  122. reading c:\users\shaun\desktop\masaüstü\map\tree.bsp
  123. reading c:\users\shaun\desktop\masaüstü\map\tree.prt
  124. LoadPortals: couldn't read c:\users\shaun\desktop\masaüstü\map\tree.prt
  125.  
  126.  
  127. ** Executing...
  128. ** Command: ".\vrad.exe"
  129. ** Parameters: -both -game "..\nmrih" "C:\Users\shaun\Desktop\masaüstü\MaP\tree"
  130.  
  131. Valve Software - vrad.exe SSE (Sep 11 2019)
  132.  
  133.       Valve Radiosity Simulator    
  134. 4 threads
  135. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\map\tree.log', but we don't own that location. Allowing.
  136. [Reading texlights from 'lights.rad']
  137. unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl
  138. [52 texlights parsed from 'lights.rad']
  139.  
  140. Loading c:\users\shaun\desktop\masaüstü\map\tree.bsp
  141. No vis information, direct lighting only.
  142. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  143. 73 faces
  144. 66792 square feet [9618162.00 square inches]
  145. 1 Displacements
  146. 16383 Square Feet [2359295.75 Square Inches]
  147. sun extent from map=0.052336
  148. 2 direct lights
  149. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
  151. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
  152. FinalLightFace Done
  153. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  154. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  155. Writing leaf ambient...done
  156. Ready to Finish
  157.  
  158. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  159. ------------       ---------------  ---------------  --------
  160. models                   2/1024           96/49152    ( 0.2%)
  161. brushes                 17/8192          204/98304    ( 0.2%)
  162. brushsides             104/65536         832/524288   ( 0.2%)
  163. planes                 104/65536        2080/1310720  ( 0.2%)
  164. vertexes               159/65536        1908/786432   ( 0.2%)
  165. nodes                   98/65536        3136/2097152  ( 0.1%)
  166. texinfos                14/12288        1008/884736   ( 0.1%)
  167. texdata                  7/2048          224/65536    ( 0.3%)
  168. dispinfos                1/0             176/0        ( 0.0%)
  169. disp_verts              81/0            1620/0        ( 0.0%)
  170. disp_tris              128/0             256/0        ( 0.0%)
  171. disp_lmsamples       38416/0           38416/0        ( 0.0%)
  172. faces                   73/65536        4088/3670016  ( 0.1%)
  173. hdr faces                0/65536           0/3670016  ( 0.0%)
  174. origfaces               32/65536        1792/3670016  ( 0.0%)
  175. leaves                 101/65536        3232/2097152  ( 0.2%)
  176. leaffaces               77/65536         154/131072   ( 0.1%)
  177. leafbrushes             29/65536          58/131072   ( 0.0%)
  178. areas                    2/256            16/2048     ( 0.8%)
  179. surfedges              462/512000       1848/2048000  ( 0.1%)
  180. edges                  281/256000       1124/1024000  ( 0.1%)
  181. LDR worldlights          2/8192          176/720896   ( 0.0%)
  182. HDR worldlights          0/8192            0/720896   ( 0.0%)
  183. leafwaterdata            0/32768           0/393216   ( 0.0%)
  184. waterstrips              7/32768          70/327680   ( 0.0%)
  185. waterverts               0/65536           0/786432   ( 0.0%)
  186. waterindices            84/65536         168/131072   ( 0.1%)
  187. cubemapsamples           0/1024            0/16384    ( 0.0%)
  188. overlays                 0/512             0/180224   ( 0.0%)
  189. LDR lightdata         [variable]      136828/0        ( 0.0%)
  190. HDR lightdata         [variable]           0/0        ( 0.0%)
  191. visdata               [variable]           0/16777216 ( 0.0%)
  192. entdata               [variable]        3441/393216   ( 0.9%)
  193. LDR ambient table      101/65536         404/262144   ( 0.2%)
  194. HDR ambient table      101/65536         404/262144   ( 0.2%)
  195. LDR leaf ambient       563/65536       15764/1835008  ( 0.9%)
  196. HDR leaf ambient       101/65536        2828/1835008  ( 0.2%)
  197. occluders                0/0               0/0        ( 0.0%)
  198. occluder polygons        0/0               0/0        ( 0.0%)
  199. occluder vert ind        0/0               0/0        ( 0.0%)
  200. detail props          [variable]           1/12       ( 8.3%)
  201. static props          [variable]           1/12       ( 8.3%)
  202. pakfile               [variable]      105647/0        ( 0.0%)
  203. physics               [variable]        6267/4194304  ( 0.1%)
  204. physics terrain       [variable]          83/1048576  ( 0.0%)
  205.  
  206. Level flags = 0
  207.  
  208. Total triangle count: 188
  209. Writing c:\users\shaun\desktop\masaüstü\map\tree.bsp
  210. 1 second elapsed
  211. Valve Software - vrad.exe SSE (Sep 11 2019)
  212.  
  213.       Valve Radiosity Simulator    
  214. 4 threads
  215. MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\shaun\desktop\masaüstü\map\tree.log', but we don't own that location. Allowing.
  216. [Reading texlights from 'lights.rad']
  217. unknown light specifier type - ow models/props_wasteland/interior_fence004b.mdl
  218. [52 texlights parsed from 'lights.rad']
  219.  
  220. Loading c:\users\shaun\desktop\masaüstü\map\tree.bsp
  221. No vis information, direct lighting only.
  222. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  223. 73 faces
  224. 66792 square feet [9618162.00 square inches]
  225. 1 Displacements
  226. 16383 Square Feet [2359295.75 Square Inches]
  227. sun extent from map=0.052336
  228. 2 direct lights
  229. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
  231. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
  232. FinalLightFace Done
  233. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  234. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  235. Writing leaf ambient...done
  236. Ready to Finish
  237.  
  238. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  239. ------------       ---------------  ---------------  --------
  240. models                   2/1024           96/49152    ( 0.2%)
  241. brushes                 17/8192          204/98304    ( 0.2%)
  242. brushsides             104/65536         832/524288   ( 0.2%)
  243. planes                 104/65536        2080/1310720  ( 0.2%)
  244. vertexes               159/65536        1908/786432   ( 0.2%)
  245. nodes                   98/65536        3136/2097152  ( 0.1%)
  246. texinfos                14/12288        1008/884736   ( 0.1%)
  247. texdata                  7/2048          224/65536    ( 0.3%)
  248. dispinfos                1/0             176/0        ( 0.0%)
  249. disp_verts              81/0            1620/0        ( 0.0%)
  250. disp_tris              128/0             256/0        ( 0.0%)
  251. disp_lmsamples       38416/0           38416/0        ( 0.0%)
  252. faces                   73/65536        4088/3670016  ( 0.1%)
  253. hdr faces               73/65536        4088/3670016  ( 0.1%)
  254. origfaces               32/65536        1792/3670016  ( 0.0%)
  255. leaves                 101/65536        3232/2097152  ( 0.2%)
  256. leaffaces               77/65536         154/131072   ( 0.1%)
  257. leafbrushes             29/65536          58/131072   ( 0.0%)
  258. areas                    2/256            16/2048     ( 0.8%)
  259. surfedges              462/512000       1848/2048000  ( 0.1%)
  260. edges                  281/256000       1124/1024000  ( 0.1%)
  261. LDR worldlights          2/8192          176/720896   ( 0.0%)
  262. HDR worldlights          2/8192          176/720896   ( 0.0%)
  263. leafwaterdata            0/32768           0/393216   ( 0.0%)
  264. waterstrips              7/32768          70/327680   ( 0.0%)
  265. waterverts               0/65536           0/786432   ( 0.0%)
  266. waterindices            84/65536         168/131072   ( 0.1%)
  267. cubemapsamples           0/1024            0/16384    ( 0.0%)
  268. overlays                 0/512             0/180224   ( 0.0%)
  269. LDR lightdata         [variable]      136828/0        ( 0.0%)
  270. HDR lightdata         [variable]      136828/0        ( 0.0%)
  271. visdata               [variable]           0/16777216 ( 0.0%)
  272. entdata               [variable]        3441/393216   ( 0.9%)
  273. LDR ambient table      101/65536         404/262144   ( 0.2%)
  274. HDR ambient table      101/65536         404/262144   ( 0.2%)
  275. LDR leaf ambient       563/65536       15764/1835008  ( 0.9%)
  276. HDR leaf ambient       563/65536       15764/1835008  ( 0.9%)
  277. occluders                0/0               0/0        ( 0.0%)
  278. occluder polygons        0/0               0/0        ( 0.0%)
  279. occluder vert ind        0/0               0/0        ( 0.0%)
  280. detail props          [variable]           1/12       ( 8.3%)
  281. static props          [variable]           1/12       ( 8.3%)
  282. pakfile               [variable]      105647/0        ( 0.0%)
  283. physics               [variable]        6267/4194304  ( 0.1%)
  284. physics terrain       [variable]          83/1048576  ( 0.0%)
  285.  
  286. Level flags = 0
  287.  
  288. Total triangle count: 188
  289. Writing c:\users\shaun\desktop\masaüstü\map\tree.bsp
  290. 1 second elapsed
  291.  
  292. ** Executing...
  293. ** Command: Copy File
  294. ** Parameters: "C:\Users\shaun\Desktop\masaüstü\MaP\tree.bsp" "..\nmrih\maps\tree.bsp"
  295.  
  296.