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From koke, 3 Years ago, written in Plain Text.
This paste is a reply to Untitled from Aqua Earthworm - go back
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Viewing differences between Untitled and Re: Untitled
local plrs = game:GetService("Players")
local TeamBased = true ; local teambasedswitch = "o"
local presskeytoaim = true; local aimkey = "e"
local raycast = false

local espupdatetime = 5; autoesp = false



local lockaim = true; local lockangle = 5



--function findwat(folder, what)
--        for i, smth in pairs(folder:GetChildren()) do
--                if string.find(string.lower(tostring(smth)), string.lower(what)) then
--                        return smth
--                end
--        end
--end
--
--local plrs = findwat(game, "Players")




local Gui = Instance.new("ScreenGui")
local Move = Instance.new("Frame")
local Main = Instance.new("Frame")
local EspStatus = Instance.new("TextLabel")
local st1 = Instance.new("TextLabel")
local st1_2 = Instance.new("TextLabel")
local st1_3 = Instance.new("TextLabel")
local Name = Instance.new("TextLabel")
--Properties:
Gui.Name = "Gui"
Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")

Move.Name = "Move"
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.545098, 0, 0)
Move.BackgroundTransparency = 1
Move.BorderSizePixel = 0
Move.Draggable = true
Move.Position = UDim2.new(0.005, 0, -0.15, 0)
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)

Main.Name = "Main"
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(1, 1, 1)
Main.Position = UDim2.new(0, 0, 0, 0)
Main.Size = UDim2.new(0, 0, 0, 0)
Main.Style = Enum.FrameStyle.RobloxSquare

EspStatus.Name = "EspStatus"
EspStatus.Parent = Main
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.BackgroundTransparency = 1
EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0)
EspStatus.Size = UDim2.new(1, 0, 0.162, 0)
EspStatus.Font = Enum.Font.ArialBold
EspStatus.Text = "Press O to change team based mode"
EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8)
EspStatus.TextScaled = true
EspStatus.TextWrapped = true

st1.Name = "st1"
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0.271787882, 0, 0, 0)
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = ""
st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true

-- Scripts:


local plrsforaim = {}

local lplr = game:GetService("Players").LocalPlayer
Move.Draggable = true
Gui.ResetOnSpawn = false
Gui.Name = "Chat"
Gui.DisplayOrder = 999

        Gui.Parent = plrs.LocalPlayer.PlayerGui


f = {}
local espforlder

f.addesp = function()
        --print("ESP ran")
        if espforlder then
        else
                espforlder = Instance.new("Folder")
                espforlder.Parent = game.Workspace.CurrentCamera
        end
        for i, v in pairs(espforlder:GetChildren()) do
                v:Destroy()
        end
        for _, plr in pairs(plrs:GetChildren()) do
                if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
                        if TeamBased == true then
                                if plr.Team.Name ~= plrs.LocalPlayer.Team.Name  then
                                        local e = espforlder:FindFirstChild(plr.Name)
                                        if not e then
                                                --print("Added esp for team based")
                                                local bill = Instance.new("BillboardGui", espforlder)
                                                bill.Name = plr.Name
                                                bill.AlwaysOnTop = true
                                                bill.Size = UDim2.new(1,0,1,0)
                                                bill.Adornee = plr.Character.Head
                                                local Frame = Instance.new('Frame',bill)
                                                Frame.Active = true
                                                Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275)
                                                Frame.BackgroundTransparency = 0
                                                Frame.BorderSizePixel = 0
                                                Frame.AnchorPoint = Vector2.new(.5, .5)
                                                Frame.Position = UDim2.new (0.5,0,0.5,0)
                                                Frame.Size = UDim2.new (1,0,1,0)
                                                Frame.Rotation = 0
                                                plr.Character.Humanoid.Died:Connect(function()
                                                        bill:Destroy()
                                                end)
                                        end
                                end
                        else
                                local e = espforlder:FindFirstChild(plr.Name)
                                if not e then
                                        --print("Added esp")
                                        local bill = Instance.new("BillboardGui", espforlder)
                                        bill.Name = plr.Name
                                        bill.AlwaysOnTop = true
                                        bill.Size = UDim2.new(1,0,1,0)
                                        bill.Adornee = plr.Character.Head
                                        local Frame = Instance.new('Frame',bill)
                                        Frame.Active = true
                                        Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275)
                                        Frame.BackgroundTransparency = 0
                                        Frame.BorderSizePixel = 0
                                        Frame.AnchorPoint = Vector2.new(.5, .5)
                                        Frame.Position = UDim2.new (0.5,0,0.5,0)
                                        Frame.Size = UDim2.new (1,0,1,0)
                                        Frame.Rotation = 0
                                        plr.Character.Humanoid.Died:Connect(function()
                                                bill:Destroy()
                                        end)
                                end
                        end
                        
                        
                end
        end
end
local cam = game.Workspace.CurrentCamera

local mouse = lplr:GetMouse()
local switch = false
local key = "k"
local aimatpart = nil
mouse.KeyDown:Connect(function(a)
        if a == "t" then
                print("worked1")
                f.addesp()
        elseif a == "u" then
                if raycast == true then
                        raycast = false
                else
                        raycast = true
                end
        elseif a == "l" then
                if autoesp == false then
                        autoesp = true
                else
                        autoesp = false
                end
        end
        if a == "j" then
                if mouse.Target then
                        mouse.Target:Destroy()
                end
        end
        if a == key then
                if switch == false then
                        switch = true
                else
                        switch = false
                        if aimatpart ~= nil then
                                aimatpart = nil
                        end
                end
        elseif a == teambasedswitch then
                if TeamBased == true then
                        TeamBased = false
                        teambasedstatus.Text = tostring(TeamBased)
                else
                        TeamBased = true
                        teambasedstatus.Text = tostring(TeamBased)
                end
        elseif a == aimkey then
                if not aimatpart then
                        local maxangle = math.rad(20)
                        for i, plr in pairs(plrs:GetChildren()) do
                                if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
                                        if TeamBased == true then
                                                if plr.Team.Name ~= lplr.Team.Name then
                                                        local an = checkfov(plr.Character.Head)
                                                        if an < maxangle then
                                                                maxangle = an
                                                                aimatpart = plr.Character.Head
                                                        end
                                                end
                                        else
                                                local an = checkfov(plr.Character.Head)
                                                        if an < maxangle then
                                                                maxangle = an
                                                                aimatpart = plr.Character.Head
                                                        end
                                                        print(plr)
                                        end
                                        plr.Character.Humanoid.Died:Connect(function()
                                                if aimatpart.Parent == plr.Character or aimatpart == nil then
                                                        aimatpart = nil
                                                end
                                        end)
                                end
                        end
                else
                        aimatpart = nil
                end
        end
end)

function getfovxyz (p0, p1, deg)
        local x1, y1, z1 = p0:ToOrientation()
        local cf = CFrame.new(p0.p, p1.p)
        local x2, y2, z2 = cf:ToOrientation()
        --local d = math.deg
        if deg then
                --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
        else
                return Vector3.new((x1-x2), (y1-y2), (z1-z2))
        end
end

function getaimbotplrs()
        plrsforaim = {}
        for i, plr in pairs(plrs:GetChildren()) do
                if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
                        
                        if TeamBased == true then
                                if plr.Team.Name ~= lplr.Team.Name then
                                        local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
                                        local r = Ray.new(cf, cf.LookVector * 10000)
                                        local ign = {}
                                        for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
                                                if v:IsA("BasePart") then
                                                        table.insert(ign , v)
                                                end
                                        end
                                        local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
                                        if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
                                                table.insert(plrsforaim, obj)
                                        end
                                end
                        else
                                local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
                                local r = Ray.new(cf, cf.LookVector * 10000)
                                local ign = {}
                                for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
                                        if v:IsA("BasePart") then
                                                table.insert(ign , v)
                                        end
                                end
                                local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
                                if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then
                                        table.insert(plrsforaim, obj)
                                end
                        end
                        
                        
                end
        end
end

function aimat(part)
        cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
end
function checkfov (part)
        local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
        local angle = math.abs(fov.X) + math.abs(fov.Y)
        return angle
end

game:GetService("RunService").RenderStepped:Connect(function()
        if aimatpart then
                aimat(aimatpart)
                if aimatpart.Parent == plrs.LocalPlayer.Character then
                        aimatpart = nil
                end
        end
        
        
--        if switch == true then
--                local maxangle = 99999
--                
--                --print("Loop")
--                if true and raycast == false then
--                        for i, plr in pairs(plrs:GetChildren()) do
--                                if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
--                                        if TeamBased then
--                                                if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
--                                                        local an = checkfov(plr.Character.Head)
--                                                        if an < maxangle then
--                                                                maxangle = an
--                                                                aimatpart = plr.Character.Head
--                                                                if an < lockangle then
--                                                                        break
--                                                                end
--                                                        end
--                                                end
--                                        else
--                                                local an = checkfov(plr.Character.Head)
--                                                        if an < maxangle then
--                                                                maxangle = an
--                                                                aimatpart = plr.Character.Head
--                                                                if an < lockangle then
--                                                                        break
--                                                                end
--                                                        end
--                                        end
--                                        
--                                        
--                                        
--                                        
--                                end
--                        end
--                elseif raycast == true then
--                        
--                end
                
                if raycast == true and switch == false and not aimatpart then
                        getaimbotplrs()
                        aimatpart = nil
                        local maxangle = 999
                        for i, v in ipairs(plrsforaim) do
                                if v.Parent ~= lplr.Character then
                                        local an = checkfov(v)
                                        if an < maxangle and v ~= lplr.Character.Head then
                                                maxangle = an
                                                aimatpart = v
                                                print(v:GetFullName())
                                                v.Parent.Humanoid.Died:connect(function()
                                                        aimatpart = nil
                                                end)
                                        end
                                end
                        end
                
        end
end)
delay(0, function()
        while wait(espupdatetime) do
                if autoesp == true then
                        pcall(function()
                        f.addesp()
                        end)
                end
        end
end)
warn("loaded")

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