#include
#include "stdafx.h"
templatestruct Node;
template
struct Node {
T key;
std::shared_ptr left;
std::shared_ptr right;
Node(T);
};
template
Node::Node(T item){
key = item;
left = nullptr;
right = nullptr;
}
template
struct BST {
std::shared_ptr>root;
BST();
bool insert(T x); //tutaj wrzucam jakiegoś przykładowo int'a
//i teraz nie wiem czy to nie powinno być bool insert(Node) żeby się zgadzało z zadaniem
zadaniem
// i wówczas moim T będzi Node
bool find(T x);
bool erase(T x);
Node& min(void);
Node& max(void); //tutaj zwracam referencje na Node
};
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