fighthitbox:
enabled: false
cancelThreshold: 5
flagThreshold: 10000
vlPassMultiplier: 0.95
flagCooldown: 5000
punishCommands: []
checkBoxIntersection: true
checkOccluding: false
maxReach: 3.1
checkOtherEntities: false
lagCompensation: true
pingLimit: -1
debug:
hitbox: false
ray: false
phase:
enabled: true
cancelThreshold: 0
flagThreshold: 10
vlPassMultiplier: 0.995
flagCooldown: 5000
punishCommands: []
fly:
enabled: true
cancelThreshold: 0
flagThreshold: 10
vlPassMultiplier: 0.995
flagCooldown: 5000
punishCommands: []
blockbreakspeed:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
flagSameTick: true
tickrate:
enabled: true
cancelThreshold: 10
flagThreshold: 50
vlPassMultiplier: 0.995
flagCooldown: 10000
punishCommands: []
clockDriftThresholdMillis: 30
maxCatchupTimeMillis: 500
debug: false
calibrateSlower: 0.003
calibrateFaster: 0.03
rubberband: true
resetDriftOnFail: false
ignoreTicksAfterLongTeleport: 150
inertia:
enabled: true
cancelThreshold: -1
flagThreshold: 5
vlPassMultiplier: 0.995
flagCooldown: 5000
punishCommands: []
blockbreakhitbox:
enabled: true
cancelThreshold: 5
flagThreshold: 10
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
debug:
hitbox: false
ray: false
checkDigStart: false
checkDigCancel: false
checkDigComplete: true
maxReach: 6.0
checkOccluding:
enabled: true
alwaysCancel: true
wrongblock:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
groundspoof:
enabled: true
cancelThreshold: -1
flagThreshold: 3
vlPassMultiplier: 0.995
flagCooldown: 5000
punishCommands: []
strict: false
preventNoFall: true
fightspeed:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
sampleSize: 10
maxCps: 16.0
fightaccuracy:
enabled: true
flagThreshold: 0
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
effortThreshold: 0.7
accuracyThreshold: 0.9
swingsUntilCheck: 20
minPrecisionThreshold: 0.3
debug: false
aimbotheuristic:
enabled: false
flagThreshold: 5
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
fightnoswing:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
antivelocitybasic:
enabled: true
flagThreshold: 5
vlPassMultiplier: 0.999
flagCooldown: 5000
punishCommands: []
antivelocityjump:
enabled: true
flagThreshold: 1
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
samples: 10
ratioThreshold: 0.85
invalidpitch:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
fightreachapprox:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
maxReach: 3.1
maxReachCreative: 4.9
pingLimit: -1
lagCompensation: true
checkOtherEntities: false
fightdirectionapprox:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
pingLimit: -1
lagCompensation: true
checkOtherEntities: false
blockinteracthitbox:
enabled: true
cancelThreshold: 10
flagThreshold: 10
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
debug:
hitbox: false
ray: false
maxReach: 6.0
checkOccluding:
enabled: true
alwaysCancel: true
blockplacespeed:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
wrongblockface:
enabled: true
cancelThreshold: 0
flagThreshold: 10
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
impossibleplacement:
enabled: true
cancelThreshold: 0
flagThreshold: 0
vlPassMultiplier: 0.999
flagCooldown: 5000
punishCommands: []
autopotion:
enabled: true
flagThreshold: 5
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
minSwitchTicks: 2
actiontogglespeed:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
speed:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
discrepancyThreshold: 0.1
vlFailDiscrepancyFactor: 10.0
ignoreItemUse: false
resetDiscrepancyOnFail: true
debug: false
smallhop:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
fastfall:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
multiaction:
enabled: false
cancelThreshold: 0
flagThreshold: 10
vlPassMultiplier: 0.95
flagCooldown: 5000
punishCommands: []
sprintdirection:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.999
flagCooldown: 5000
punishCommands: []
swimvertical:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
clickduration:
enabled: false
flagThreshold: 0
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
fightspeedconsistency:
enabled: true
flagThreshold: 3
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
checkAboveCPS: 10.0
samples: 5
sampleSize: 20
stdevThreshold: 0.05
aimbotprecision:
enabled: false
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
samples: 20
ignorePitchrateHigherThan: 10.0
itemusespeed:
enabled: true
cancelThreshold: 5
flagThreshold: 5
vlPassMultiplier: 0.99
flagCooldown: 5000
punishCommands: []
fightsync:
enabled: true
flagThreshold: 2
vlPassMultiplier: 0.95
flagCooldown: 5000
punishCommands: []
sampleSize: 10
fightmulti:
enabled: true
cancelThreshold: 0
flagThreshold: 5
vlPassMultiplier: 0.9
flagCooldown: 5000
punishCommands: []
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