protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch
= new SpriteBatch
(GraphicsDevice
);
// TODO: use this.Content to load your game content here
tlo = this.Content.Load<Texture2D>("niebo");
rakieta = this.Content.Load<Texture2D>("AnimRakiety");
control = this.Content.Load<Texture2D>("control");
meteor = this.Content.Load<Texture2D>("meteor");
pos
= new Vector2
(210,
470);
nrKlatki = 0;
nrKlatkiM = 0;
ileCykli = 0;
kometa
= new Meteor
(meteor
); // kometa 1
kometa2
= new Meteor
(meteor
); // kometa 2
gracz
= new Rakieta
(rakieta
); // gracz
}
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