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  1. Couldn't find icon for: [Skill: party_unit_0_63c6d2c7-0d9a-42cb-856f-b53cc85e9b85_1729641357_5/<color=#6DF1FA><b>Armor Aura</color></b>]
  2. UnityEngine.Debug:LogError(Object, Object)
  3. EventHorizon.Common.Domain.Logging.<>c__DisplayClass6_0:<ThreadSafeLog>b__3() (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:60)
  4. EventHorizon.Common.Domain.Logging.UnityEditorLogger:UnityThreadSafeCallback(Action) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:73)
  5. EventHorizon.Common.Domain.Logging.UnityEditorLogger:ThreadSafeLog(String, LogType, String, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:60)
  6. EventHorizon.Common.Domain.Logging.UnityEditorLogger:OnLog(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/UnityEditorLogger.cs:25)
  7. EventHorizon.Common.Domain.Logging.BaseLogger:Log(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/BaseLogger.cs:19)
  8. EventHorizon.Common.Domain.Logging.<>c__DisplayClass10_0:<Log>b__0(ILogger) (at Assets/scripts/Common/Domain/Logging/Logs.cs:71)
  9. System.Collections.Generic.List`1:ForEach(Action`1)
  10. EventHorizon.Common.Domain.Logging.Logs:Log(String, LogType, LogFlagAggregate, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:71)
  11. EventHorizon.Common.Domain.Logging.Logs:Error(String, Object) (at Assets/scripts/Common/Domain/Logging/Logs.cs:51)
  12. EventHorizon.Rogue.ViewModels.Games.Battles.AbilityVM:.ctor(BaseVMDesc, IAbility, VMContext, IAssetFactory) (at Assets/scripts/Rogue/ViewModels/Games/Battles/AbilityVM.cs:67)
  13. EventHorizon.Rogue.View.VMFactory:CreateAbility(IAbility, VMContext) (at Assets/scripts/Rogue/View/VMFactory.cs:400)
  14. EventHorizon.Rogue.ViewModels.Games.Battles.AbilitySlotVM:UpdateAbility(IAbility) (at Assets/scripts/Rogue/ViewModels/Games/Battles/AbilitySlotVM.cs:59)
  15. EventHorizon.Rogue.ViewModels.Games.Battles.AbilitiesPanelVM:UpdateAbilitySlots(AbilityType, IEnumerable`1) (at Assets/scripts/Rogue/ViewModels/Games/Battles/AbilitiesPanelVM.cs:99)
  16. EventHorizon.Rogue.ViewModels.Games.Battles.AbilitiesPanelVM:SetAbilities(IEnumerable`1) (at Assets/scripts/Rogue/ViewModels/Games/Battles/AbilitiesPanelVM.cs:77)
  17. EventHorizon.Rogue.ViewModels.Games.Battles.AbilitiesPanelVM:UpdateAbilities(IUnit) (at Assets/scripts/Rogue/ViewModels/Games/Battles/AbilitiesPanelVM.cs:38)
  18. EventHorizon.Rogue.ViewModels.Games.Battles.ActiveUnitPanelVM:Update(IUnit, Int32) (at Assets/scripts/Rogue/ViewModels/Games/Battles/ActiveUnitPanelVM.cs:50)
  19. EventHorizon.Rogue.ViewModels.Games.BattleVM:UpdateActiveUnitPanel() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:686)
  20. EventHorizon.Rogue.ViewModels.Games.BattleVM:OnUpdate() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:644)
  21. EventHorizon.Rogue.ViewModels.Games.<StartUpdating>d__187:MoveNext() (at Assets/scripts/Rogue/ViewModels/Games/BattleVM.cs:589)
  22. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  23.