--Made by BL00M
getgenv().Prediction = 0.109999
getgenv().AimPart = "HumanoidRootPart"
getgenv().Key = "Q"
getgenv().DisableKey = "P"
getgenv().FOV = true
getgenv().ShowFOV = false
getgenv().FOVSize = 55
--// Variables (Service)
local Players = game:GetService("Players")
local RS = game:GetService("RunService")
local WS = game:GetService("Workspace")
local GS = game:GetService("GuiService")
local SG = game:GetService("StarterGui")
--// Variables (regular)
local LP = Players.LocalPlayer
local Mouse = LP:GetMouse()
local Camera = WS.CurrentCamera
local GetGuiInset = GS.GetGuiInset
local AimlockState = true
local Locked
local Victim
local SelectedKey = getgenv().Key
local SelectedDisableKey = getgenv().DisableKey
--// Notification function
function Notify(tx)
SG:SetCore("SendNotification", {
Title = "Cam Lock Enabled | .gg/thusky",
Text = tx,
Duration = 5
})
end
--// Check if aimlock is loaded
if getgenv().Loaded == true then
Notify("Aimlock is already loaded!")
return
end
getgenv().Loaded = true
--// FOV Circle
local fov = Drawing.new("Circle")
fov.Filled = false
fov.Transparency = 1
fov.Thickness = 1
fov.Color = Color3.fromRGB(255, 255, 0)
fov.NumSides = 1000
--// Functions
function update()
if getgenv().FOV == true then
if fov then
fov.Radius = getgenv().FOVSize * 2
fov.Visible = getgenv().ShowFOV
fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y)
return fov
end
end
end
function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end
function WTSP(arg)
return Camera.WorldToScreenPoint(Camera, arg)
end
function getClosest()
local closestPlayer
local shortestDistance = math.huge
for i, v in pairs(game.Players:GetPlayers()) do
local notKO = v.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
local notGrabbed = v.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
if (getgenv().FOV) then
if (fov.Radius > magnitude and magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude