using UnityEngine.Audio;
using System;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public Sound[] sounds;
void Awake()
{
// populate array attributes from sound source attributes
foreach (Sound s in sounds)
{
s.source = gameObject.AddComponent<AudioSource>();
s.source.clip = s.clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
}
}
private void Start()
{
Play("Theme");
}
public void Play(string name)
{
// find sound in sounds array where Sound.name is equal to name
Sound s = Array.Find(sounds, sound => sound.name == name);
if (s == null)
{
// display sound not found error message
Debug.LogWarning("[Warning] " + name + " sound not found");
// don't execute
return;
}
s.source.Play();
}
}
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