TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesDerp] BasedOn=SystemSettings TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesLow] BasedOn=SystemSettings TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesMedium] BasedOn=SystemSettings TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesHigh] BasedOn=SystemSettings TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0) [SystemSettingsTexturesHigher] BasedOn=SystemSettings TEXTUREGROUP_Character = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_CharacterSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Effects = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_RenderTarget = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Skybox = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_UI = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Vehicle = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_VehicleSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Weapon = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WeaponSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_World = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldNormalMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_WorldSpecular = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Cinematic = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Lightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Shadowmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_MobileFlattened = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_Face = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ProcBuilding_LightMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ImageBasedReflection = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_Bokeh = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_LightAndShadowMap = (MinLODSize=0,MaxLODSize=0,LODBias=0) TEXTUREGROUP_ColorLookupTable = (MinLODSize=0,MaxLODSize=0,LODBias=0)