//This Configuration File was made using Doraros FF2 .cfg Generator version 3.1.2 "character" { "name" "Hans Volter (Event Boss)" "class" "2" "model" "models\freak_fortress_2\newhans\newhans_v1.mdl" "ragedist" "9999" "ragedamage" "7500" "health_formula" "100000" "maxspeed" "340" "sound_block_vo" "1" "owner" "1" //Boss Description(s) "description_en" "Boss Name - Hans Volter\nBoss Info - A lunatic German doctor, who is the first boss appearing in Killing Floor 2.\nYour Abilities\nSuper Jump : alt-fire, look up and stand up.\nWeighdown: in midair, look down and crouch.\nLunge : With 30% of rage, press Reload key to lunge against enemy\nRage (Sentry Stun + Resistances + Bleed Jarate)Call for medic when the Rage Meter is full.\nBoss Maker - Nameless and JuegosPablo" "weapon1" { "name" "tf_weapon_sword" "index" "5" "attributes" "309 ; 1 ; 15 ; 0 ; 438 ; 1 ; 341 ; 1 ; 2025 ; 2 ; 2014 ; 1 ; 138 ; 0.77 ; 6 ; 0.71 ; 402 ; 1" "show" "1" } "weapon2" { "name" "tf_weapon_syringegun_medic" "index" "1098" "attributes" "137 ; 3.2 ; 103 ; 5 ; 1 ; 0.1 ; 341 ; 1 ; 2025 ; 2 ; 2014 ; 1 ; 112 ; 1" "show" "1" } //Boss Ability(s) "ability1" { "name" "dynamic_jump" // slot is ignored. "arg1" "1.5" // charge time, same as charge_bravejump "arg2" "12.0" // cooldown, same as charge_bravejump "arg3" "0" // 1 = disabled by default (can only be re-enabled in code) "arg4" "0" // number of uses. set to 0 to be infinite. "arg6" "100.0" // minimum damage before super duper jump "arg7" "0" // use new jump "arg8" "1.2" // jump intensity multiplier. unlike charge_bravejump, this works for oldjump too "arg9" "0" // 1 = use RELOAD instead of ALT-FIRE "arg10" "1" // don't affect weighdown's cooldown // HUD strings "arg17" "Super DUPER Jump ready! Look up, press and release ALT-FIRE." // super duper jump message "arg18" "Super Jump is not ready. %.1f seconds remaining." // cooldown message "arg19" "Super Jump is ready. %.0f percent charged.\nLook up, press and release ALT-FIRE." // charge message "plugin_name" "ff2_dynamic_defaults" } "ability2" { "name" "charge_weightdown_fix" "arg0" "3" "plugin_name" "ff2_otokiru_wc3" } "ability3" { "name" "rage_stunsg" "arg0" "0" "arg1" "10,0" "plugin_name" "default_abilities" } "ability4" { "name" "revive_markers" "arg1" "300.0" // Revive marker decay time "arg2" "0" // Revive marker mode (0 = Only non-boss team, 1 = minions can revive in addition to non-boss team, 2 = only minions can revive) "plugin_name" "shadow93_abilities" } "ability5" { "name" "intromusic" "arg1" "sound\freak_fortress_2\volter\specialround_new.mp3" "plugin_name" "shadow93_abilities" } "ability6" { "name" "ams_doability0" "slot" "1" // 0 Ability Slot // Abilities to Activate "ability1" "rage_random_weapon" // 1 Ability Name "plugin1" "ff2_sarysapub3a" // 2 Plugin Name "slot1" "0" // 3 Ability Slot "button1" "0" // 4 Button Mode "block1" "1" // 5 Prevent Normal Activation "ability2" "" // 11 Ability Name "plugin2" "" // 12 Plugin Name "slot2" "" // 13 Ability Slot "button2" "" // 14 Button Mode "block2" "" // 15 Prevent Normal Activation "ability3" "" // 21 Ability Name "plugin3" "" // 22 Plugin Name "slot3" "" // 23 Ability Slot "button3" "" // 24 Button Mode "block3" "" // 25 Prevent Normal Activation "ability4" "" // 31 Ability Name "plugin4" "" // 32 Plugin Name "slot4" "" // 33 Ability Slot "button4" "" // 34 Button Mode "block4" "" // 35 Prevent Normal Activation "ability5" "" // 41 Ability Name "plugin5" "" // 42 Plugin Name "slot5" "" // 43 Ability Slot "button5" "" // 44 Button Mode "block5" "" // 45 Prevent Normal Activation "ability6" "" // 51 Ability Name "plugin6" "" // 52 Plugin Name "slot6" "" // 53 Ability Slot "button6" "" // 54 Button Mode "block6" "" // 55 Prevent Normal Activation "ability7" "" // 61 Ability Name "plugin7" "" // 62 Plugin Name "slot7" "" // 63 Ability Slot "button7" "" // 64 Button Mode "block7" "" // 65 Prevent Normal Activation "ability8" "" // 71 Ability Name "plugin8" "" // 72 Plugin Name "slot8" "" // 73 Ability Slot "button8" "" // 74 Button Mode "block8" "" // 75 Prevent Normal Activation "ability9" "" // 81 Ability Name "plugin9" "" // 82 Plugin Name "slot9" "" // 83 Ability Slot "button9" "" // 84 Button Mode "block9" "" // 85 Prevent Normal Activation "ability10" "" // 91 Ability Name "plugin10" "" // 92 Plugin Name "slot10" "" // 93 Ability Slot "button10" "" // 94 Button Mode "block10" "" // 95 Prevent Normal Activation // Requirement to Use Ability "alive min" "0" // 101 Minimum Alive Players "alive max" "0" // 102 Maximum Alive Players "health min" "0.0" // 103 Minimum Health (Out of 100) "health max" "0.0" // 104 Maximum Health (Out of 100) "clone min" "0" // 105 Minimum Alive Minions "clone max" "20" // 106 Maximum Alive Minions "dead min" "1" // 107 Minimum Dead Players "dead max" "0" // 108 Maximum Dead Players "life min" "0" // 109 Minimum Lives Left "life max" "0" // 110 Maximum Lives Left // Ability Management System "arg1001" "0" // 1001 Inital cooldown "arg1002" "0" // 1002 Cooldown "arg1003" "Random Weapon" // 1003 Name "arg1004" "Load a random weapon from Hans Volter's supply." // 1004 Description "arg1005" "100" // 1005 Rage Cost "arg1006" "0" // 1006 Ability Index "plugin_name" "ff2_doability" } "ability7" { "name" "rage_random_weapon" "arg1" "1" // trigger. 0 = E rage, 1 = triggered by ability management system "arg2" "3" // number of weapons (MAX: 10) "arg3" "0.0" // weapon duration. set to 0.0 to keep it forever. (or until replaced) "arg4" "freak_fortress_2/volter/lose2.mp3" // mapwide sound to play when rage is used // all weapons below have the "no random critical hits" attribute // from arg11 and every 10 args after, specs for various weapons repeat "arg11" "tf_weapon_grenadelauncher" // weapon name "arg12" "16" // weapon index (ambassador) "arg13" "2 ; 0.7 ; 6 ; 0.1 ; 15 ; 0 ; 77 ; 0 ; 214 ; 999 ; 280 ; 17 ; 411 ; 150 ; 413 ; 1 ; 467 ; 1 ; 477 ; 1 ; 149 ; 3" // weapon args (set to headshot for 360, body shot for 60) "arg14" "1" // weapon visibility "arg15" "255" // weapon alpha (0 = fully hidden, 255 = fully visible) [damnit, it wigs out on a scout] "arg16" "1" // weapon slot "arg17" "0" //"454" // optional, wearable to use for bodygroup swaps "arg18" "90" // starting clip "arg19" "0" // starting reserve ammo // all weapons below have the "no random critical hits" attribute // from arg11 and every 10 args after, specs for various weapons repeat "arg21" "tf_weapon_grenadelauncher" // weapon name "arg22" "16" // weapon index (ambassador) "arg23" "2 ; 0.7 ; 6 ; 0.1 ; 15 ; 0 ; 77 ; 0 ; 214 ; 999 ; 280 ; 17 ; 411 ; 150 ; 413 ; 1 ; 467 ; 1 ; 477 ; 1 ; 208 ; 1 72 ; 0.4 ; 73 ; 2.5 ; 209 ; 1" // weapon args (set to headshot for 360, body shot for 60) "arg24" "1" // weapon visibility "arg25" "255" // weapon alpha (0 = fully hidden, 255 = fully visible) [damnit, it wigs out on a scout] "arg26" "1" // weapon slot "arg27" "0" //"454" // optional, wearable to use for bodygroup swaps "arg28" "90" // starting clip "arg29" "0" // starting reserve ammo // all weapons below have the "no random critical hits" attribute // from arg11 and every 10 args after, specs for various weapons repeat "arg31" "tf_weapon_grenadelauncher" // weapon name "arg32" "16" // weapon index (ambassador) "arg33" "2 ; 0.7 ; 6 ; 0.1 ; 15 ; 0 ; 77 ; 0 ; 214 ; 999 ; 280 ; 17 ; 411 ; 150 ; 413 ; 1 ; 467 ; 1 ; 477 ; 1 ; 337 ; 12 ; 32 ; 1" // weapon args (set to headshot for 360, body shot for 60) "arg34" "1" // weapon visibility "arg35" "255" // weapon alpha (0 = fully hidden, 255 = fully visible) [damnit, it wigs out on a scout] "arg36" "1" // weapon slot "arg37" "0" //"454" // optional, wearable to use for bodygroup swaps "arg38" "90" // starting clip "arg39" "0" // starting reserve ammo "plugin_name" "ff2_sarysapub3a" } "ability8" { "name" "ams_doability1" "slot" "1" // 0 Ability Slot // Abilities to Activate "ability1" "rage_vaccinator" // 1 Ability Name "plugin1" "shadow93_abilities" // 2 Plugin Name "slot1" "0" // 3 Ability Slot "button1" "0" // 4 Button Mode "block1" "1" // 5 Prevent Normal Activation "ability2" "" // 11 Ability Name "plugin2" "" // 12 Plugin Name "slot2" "" // 13 Ability Slot "button2" "" // 14 Button Mode "block2" "" // 15 Prevent Normal Activation "ability3" "" // 21 Ability Name "plugin3" "" // 22 Plugin Name "slot3" "" // 23 Ability Slot "button3" "" // 24 Button Mode "block3" "" // 25 Prevent Normal Activation "ability4" "" // 31 Ability Name "plugin4" "" // 32 Plugin Name "slot4" "" // 33 Ability Slot "button4" "" // 34 Button Mode "block4" "" // 35 Prevent Normal Activation "ability5" "" // 41 Ability Name "plugin5" "" // 42 Plugin Name "slot5" "" // 43 Ability Slot "button5" "" // 44 Button Mode "block5" "" // 45 Prevent Normal Activation "ability6" "" // 51 Ability Name "plugin6" "" // 52 Plugin Name "slot6" "" // 53 Ability Slot "button6" "" // 54 Button Mode "block6" "" // 55 Prevent Normal Activation "ability7" "" // 61 Ability Name "plugin7" "" // 62 Plugin Name "slot7" "" // 63 Ability Slot "button7" "" // 64 Button Mode "block7" "" // 65 Prevent Normal Activation "ability8" "" // 71 Ability Name "plugin8" "" // 72 Plugin Name "slot8" "" // 73 Ability Slot "button8" "" // 74 Button Mode "block8" "" // 75 Prevent Normal Activation "ability9" "" // 81 Ability Name "plugin9" "" // 82 Plugin Name "slot9" "" // 83 Ability Slot "button9" "" // 84 Button Mode "block9" "" // 85 Prevent Normal Activation "ability10" "" // 91 Ability Name "plugin10" "" // 92 Plugin Name "slot10" "" // 93 Ability Slot "button10" "" // 94 Button Mode "block10" "" // 95 Prevent Normal Activation // Requirement to Use Ability "alive min" "0" // 101 Minimum Alive Players "alive max" "0" // 102 Maximum Alive Players "health min" "0.0" // 103 Minimum Health (Out of 100) "health max" "0.0" // 104 Maximum Health (Out of 100) "clone min" "0" // 105 Minimum Alive Minions "clone max" "20" // 106 Maximum Alive Minions "dead min" "1" // 107 Minimum Dead Players "dead max" "0" // 108 Maximum Dead Players "life min" "0" // 109 Minimum Lives Left "life max" "0" // 110 Maximum Lives Left // Ability Management System "arg1001" "0" // 1001 Inital cooldown "arg1002" "10" // 1002 Cooldown "arg1003" "Vaccinator" // 1003 Name "arg1004" "Resistances, resistances..." // 1004 Description "arg1005" "45" // 1005 Rage Cost "arg1006" "0" // 1006 Ability Index "plugin_name" "ff2_doability" } "ability9" { "name" "rage_vaccinator" "arg0" "0" // Ability Slot "arg1" "0" // Mode (-1 = random, 0 = all types, 1 = bullet resistance, 2 = blast resistance, 3 = fire resistance, 4 = bullet + blast resistance, 5 = bullet + fire resistance, 6 = blast + fire resistance) "arg2" "6" // Duration "plugin_name" "shadow93_abilities" } "ability10" { "name" "ams_doability2" "slot" "1" // 0 Ability Slot // Abilities to Activate "ability1" "rage_dodge_specific_damage" // 1 Ability Name "plugin1" "ff2_sarysapub3a" // 2 Plugin Name "slot1" "0" // 3 Ability Slot "button1" "0" // 4 Button Mode "block1" "1" // 5 Prevent Normal Activation "ability2" "" // 11 Ability Name "plugin2" "" // 12 Plugin Name "slot2" "" // 13 Ability Slot "button2" "" // 14 Button Mode "block2" "" // 15 Prevent Normal Activation "ability3" "" // 21 Ability Name "plugin3" "" // 22 Plugin Name "slot3" "" // 23 Ability Slot "button3" "" // 24 Button Mode "block3" "" // 25 Prevent Normal Activation "ability4" "" // 31 Ability Name "plugin4" "" // 32 Plugin Name "slot4" "" // 33 Ability Slot "button4" "" // 34 Button Mode "block4" "" // 35 Prevent Normal Activation "ability5" "" // 41 Ability Name "plugin5" "" // 42 Plugin Name "slot5" "" // 43 Ability Slot "button5" "" // 44 Button Mode "block5" "" // 45 Prevent Normal Activation "ability6" "" // 51 Ability Name "plugin6" "" // 52 Plugin Name "slot6" "" // 53 Ability Slot "button6" "" // 54 Button Mode "block6" "" // 55 Prevent Normal Activation "ability7" "" // 61 Ability Name "plugin7" "" // 62 Plugin Name "slot7" "" // 63 Ability Slot "button7" "" // 64 Button Mode "block7" "" // 65 Prevent Normal Activation "ability8" "" // 71 Ability Name "plugin8" "" // 72 Plugin Name "slot8" "" // 73 Ability Slot "button8" "" // 74 Button Mode "block8" "" // 75 Prevent Normal Activation "ability9" "" // 81 Ability Name "plugin9" "" // 82 Plugin Name "slot9" "" // 83 Ability Slot "button9" "" // 84 Button Mode "block9" "" // 85 Prevent Normal Activation "ability10" "" // 91 Ability Name "plugin10" "" // 92 Plugin Name "slot10" "" // 93 Ability Slot "button10" "" // 94 Button Mode "block10" "" // 95 Prevent Normal Activation // Requirement to Use Ability "alive min" "0" // 101 Minimum Alive Players "alive max" "0" // 102 Maximum Alive Players "health min" "0.0" // 103 Minimum Health (Out of 100) "health max" "0.0" // 104 Maximum Health (Out of 100) "clone min" "0" // 105 Minimum Alive Minions "clone max" "20" // 106 Maximum Alive Minions "dead min" "1" // 107 Minimum Dead Players "dead max" "0" // 108 Maximum Dead Players "life min" "0" // 109 Minimum Lives Left "life max" "0" // 110 Maximum Lives Left // Ability Management System "arg1001" "25" // 1001 Inital cooldown "arg1002" "45" // 1002 Cooldown "arg1003" "Dodge Bullets" // 1003 Name "arg1004" "low down time, dodge bullets and melee." // 1004 Description "arg1005" "25" // 1005 Rage Cost "arg1006" "0" // 1006 Ability Index "plugin_name" "ff2_doability" } "ability11" { "name" "rage_dodge_specific_damage" "arg1" "1" // trigger. 0 = E rage, 1 = triggered by ability management system "arg2" "7.5" // duration "arg3" "520.0" // speed to set hale to. 0.0 to not change. "arg4" "0.5" // replay speed to set "arg5" "1" // 1 = dodge bullets "arg6" "0" // 1 = dodge blast "arg7" "0" // 1 = dodge fire "arg8" "1" // 1 = dodge melee "arg9" "freak_fortress_2/volter/lunge.mp3" // mapwide activation sound "plugin_name" "ff2_sarysapub3a" } //Sound(s) "sound_begin" { "1" "freak_fortress_2\volter\intro1.mp3" "2" "freak_fortress_2\volter\intro2.mp3" "3" "freak_fortress_2\volter\intro3.mp3" "4" "freak_fortress_2\volter\intro4.mp3" } "sound_win" { "1" "freak_fortress_2\volter\win1.mp3" "2" "freak_fortress_2\volter\win2.mp3" "3" "freak_fortress_2\volter\win3.mp3" } "sound_lastman" { "1" "freak_fortress_2\volter\lms1.mp3" "2" "freak_fortress_2\volter\lms2.mp3" "3" "freak_fortress_2\volter\lms3.mp3" "4" "freak_fortress_2\volter\lms4.mp3" "5" "freak_fortress_2\volter\lms5.mp3" "6" "freak_fortress_2\volter\lms6.mp3" } "sound_death" { "1" "freak_fortress_2\volter\lose1.mp3" "2" "freak_fortress_2\volter\lose2.mp3" "3" "freak_fortress_2\volter\lose3.mp3" } "sound_kill_buildable" { "1" "freak_fortress_2\volter\kill_build.mp3" } "sound_kill_demoman" { "1" "freak_fortress_2\volter\kill_demo.mp3" } "sound_kill_engineer" { "1" "freak_fortress_2\volter\kill_engi.mp3" } "sound_kill_heavy" { "1" "freak_fortress_2\volter\kill_heavy.mp3" } "sound_kill_medic" { "1" "freak_fortress_2\volter\kill_medic.mp3" } "sound_kill_pyro" { "1" "freak_fortress_2\volter\kill_pyro.mp3" } "sound_kill_scout" { "1" "freak_fortress_2\volter\kill_scout.mp3" } "sound_kill_sniper" { "1" "freak_fortress_2\volter\kill_sniper.mp3" } "sound_kill_soldier" { "1" "freak_fortress_2\volter\kill_soldier.mp3" } "sound_kill_spy" { "1" "freak_fortress_2\volter\kill_spy.mp3" } "sound_kspree" { "1" "freak_fortress_2\volter\kspree1.mp3" "2" "freak_fortress_2\volter\kspree2.mp3" "3" "freak_fortress_2\volter\kspree3.mp3" } "sound_bgm" { "path1" "freak_fortress_2\volter\bgm.mp3" "time1" "254" "name1" "{orange}Die, Volter{default}" "artist1" "{blue}Killing Floor 2{default}" } "sound_stabbed" { "1" "freak_fortress_2\volter\stabbed1.mp3" "2" "freak_fortress_2\volter\stabbed2.mp3" "3" "freak_fortress_2\volter\stabbed3.mp3" "4" "freak_fortress_2\volter\stabbed4.mp3" } "sound_marketed" { "1" "freak_fortress_2\volter\stabbed1.mp3" "2" "freak_fortress_2\volter\stabbed2.mp3" "3" "freak_fortress_2\volter\stabbed3.mp3" "4" "freak_fortress_2\volter\stabbed4.mp3" } "sound_ability" { "1" "freak_fortress_2\volter\rage1.mp3" "2" "freak_fortress_2\volter\rage2.mp3" } "mod_download" { "1" "models\freak_fortress_2\newhans\newhans_v1" } "download" { "1" "sound\freak_fortress_2\volter\intro1.mp3" "2" "sound\freak_fortress_2\volter\intro2.mp3" "3" "sound\freak_fortress_2\volter\intro3.mp3" "4" "sound\freak_fortress_2\volter\intro4.mp3" "5" "sound\freak_fortress_2\volter\win1.mp3" "6" "sound\freak_fortress_2\volter\win2.mp3" "7" "sound\freak_fortress_2\volter\win3.mp3" "8" "sound\freak_fortress_2\volter\lose1.mp3" "9" "sound\freak_fortress_2\volter\lose2.mp3" "10" "sound\freak_fortress_2\volter\lose3.mp3" "11" "sound\freak_fortress_2\volter\kill_build.mp3" "12" "sound\freak_fortress_2\volter\kill_demo.mp3" "13" "sound\freak_fortress_2\volter\kill_engi.mp3" "14" "sound\freak_fortress_2\volter\kill_heavy.mp3" "15" "sound\freak_fortress_2\volter\kill_medic.mp3" "16" "sound\freak_fortress_2\volter\kill_pyro.mp3" "17" "sound\freak_fortress_2\volter\kill_scout.mp3" "18" "sound\freak_fortress_2\volter\kill_sniper.mp3" "19" "sound\freak_fortress_2\volter\kill_soldier.mp3" "20" "sound\freak_fortress_2\volter\kill_spy.mp3" "21" "sound\freak_fortress_2\volter\kspree1.mp3" "22" "sound\freak_fortress_2\volter\kspree2.mp3" "23" "sound\freak_fortress_2\volter\kspree3.mp3" "24" "sound\freak_fortress_2\volter\rage1.mp3" "25" "sound\freak_fortress_2\volter\rage2.mp3" "26" "sound\freak_fortress_2\volter\bgm.mp3" "27" "sound\freak_fortress_2\volter\stabbed1.mp3" "28" "sound\freak_fortress_2\volter\stabbed2.mp3" "29" "sound\freak_fortress_2\volter\stabbed3.mp3" "30" "sound\freak_fortress_2\volter\stabbed4.mp3" "31" "materials\freak_fortress_2\hansvolter\detail_metal.vtf" "32" "materials\freak_fortress_2\hansvolter\zed_hans_d.vmt" "33" "materials\freak_fortress_2\hansvolter\zed_hans_d.vtf" "34" "materials\freak_fortress_2\hansvolter\zed_hans_d_eyes.vmt" "35" "materials\freak_fortress_2\hansvolter\zed_hans_d_glow.vmt" "36" "materials\freak_fortress_2\hansvolter\zed_hans_d_metal.vmt" "37" "materials\freak_fortress_2\hansvolter\zed_hans_n.vtf" "38" "sound\freak_fortress_2\volter\lms1.mp3" "39" "sound\freak_fortress_2\volter\lms2.mp3" "40" "sound\freak_fortress_2\volter\lms3.mp3" "41" "sound\freak_fortress_2\volter\lms4.mp3" "42" "sound\freak_fortress_2\volter\lms5.mp3" "43" "sound\freak_fortress_2\volter\lms6.mp3" "44" "models\freak_fortress_2\newhans\newhans_v1.phy" "45" "sound\freak_fortress_2\volter\lunge.mp3" "46" "sound\freak_fortress_2\volter\specialround_new.mp3" } }