<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <name>[LE Tools] Casual Mage Leveling Filter</name> <filterIcon>2</filterIcon> <filterIconColor>12</filterIconColor> <description>Generated by LE Tools</description> <lastModifiedInVersion>1.0.0</lastModifiedInVersion> <lootFilterVersion>1</lootFilterVersion> <rules> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>HELMET</EquipmentType> <EquipmentType>BODY_ARMOR</EquipmentType> <EquipmentType>BELT</EquipmentType> <EquipmentType>BOOTS</EquipmentType> <EquipmentType>GLOVES</EquipmentType> <EquipmentType>ONE_HANDED_AXE</EquipmentType> <EquipmentType>ONE_HANDED_DAGGER</EquipmentType> <EquipmentType>ONE_HANDED_MACES</EquipmentType> <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType> <EquipmentType>ONE_HANDED_SWORD</EquipmentType> <EquipmentType>WAND</EquipmentType> <EquipmentType>TWO_HANDED_AXE</EquipmentType> <EquipmentType>TWO_HANDED_MACE</EquipmentType> <EquipmentType>TWO_HANDED_SPEAR</EquipmentType> <EquipmentType>TWO_HANDED_STAFF</EquipmentType> <EquipmentType>TWO_HANDED_SWORD</EquipmentType> <EquipmentType>QUIVER</EquipmentType> <EquipmentType>SHIELD</EquipmentType> <EquipmentType>CATALYST</EquipmentType> <EquipmentType>BOW</EquipmentType> <EquipmentType>AMULET</EquipmentType> <EquipmentType>RING</EquipmentType> <EquipmentType>RELIC</EquipmentType> </type> <subTypes /> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>25</int> <int>52</int> <int>505</int> <int>13</int> <int>17</int> <int>24</int> <int>45</int> <int>7</int> <int>10</int> <int>19</int> <int>80</int> <int>46</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>1</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>7</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride>All items with valuable affixes</nameOverride> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>RELIC</EquipmentType> </type> <subTypes> <int>3</int> <int>20</int> <int>21</int> <int>22</int> <int>4</int> <int>5</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>53</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>RELIC</EquipmentType> </type> <subTypes> <int>3</int> <int>20</int> <int>21</int> <int>22</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>38</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>RING</EquipmentType> </type> <subTypes> <int>3</int> <int>6</int> <int>0</int> <int>4</int> <int>7</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>53</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>RING</EquipmentType> </type> <subTypes> <int>3</int> <int>6</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>26</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>AMULET</EquipmentType> </type> <subTypes> <int>5</int> <int>1</int> <int>3</int> <int>0</int> <int>2</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>59</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>AMULET</EquipmentType> </type> <subTypes> <int>5</int> <int>1</int> <int>3</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>25</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>CATALYST</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> <int>5</int> <int>6</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>55</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>CATALYST</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>25</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>SHIELD</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>4</int> <int>5</int> <int>6</int> <int>7</int> <int>8</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>53</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>SHIELD</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>31</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_SWORD</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>57</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_SWORD</EquipmentType> </type> <subTypes> <int>0</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>25</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_STAFF</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> <int>5</int> <int>6</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>59</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_STAFF</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>30</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_SPEAR</EquipmentType> </type> <subTypes> <int>1</int> <int>0</int> <int>3</int> <int>6</int> <int>5</int> <int>10</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>57</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_SPEAR</EquipmentType> </type> <subTypes> <int>1</int> <int>0</int> <int>3</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>30</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_MACE</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>53</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_MACE</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>29</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_AXE</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>55</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>TWO_HANDED_AXE</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>34</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>WAND</EquipmentType> </type> <subTypes> <int>1</int> <int>2</int> <int>5</int> <int>7</int> <int>6</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>56</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>WAND</EquipmentType> </type> <subTypes> <int>1</int> <int>2</int> <int>5</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>32</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_SWORD</EquipmentType> </type> <subTypes> <int>3</int> <int>0</int> <int>4</int> <int>1</int> <int>5</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>55</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_SWORD</EquipmentType> </type> <subTypes> <int>3</int> <int>0</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>31</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType> </type> <subTypes> <int>0</int> <int>3</int> <int>4</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>53</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType> </type> <subTypes> <int>0</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>22</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_MACES</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> <int>5</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>55</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_MACES</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>30</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_DAGGER</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>56</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_DAGGER</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>28</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_AXE</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>52</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>ONE_HANDED_AXE</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>25</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>GLOVES</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>55</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>GLOVES</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>26</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BOOTS</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> <int>3</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>59</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BOOTS</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>2</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>31</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BELT</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>6</int> <int>2</int> <int>4</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>59</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BELT</EquipmentType> </type> <subTypes> <int>0</int> <int>1</int> <int>6</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>32</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BODY_ARMOR</EquipmentType> </type> <subTypes> <int>16</int> <int>17</int> <int>56</int> <int>18</int> <int>19</int> <int>57</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>53</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BODY_ARMOR</EquipmentType> </type> <subTypes> <int>16</int> <int>17</int> <int>56</int> <int>18</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>31</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>HELMET</EquipmentType> </type> <subTypes> <int>16</int> <int>17</int> <int>18</int> <int>57</int> <int>19</int> <int>20</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>57</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>HELMET</EquipmentType> </type> <subTypes> <int>16</int> <int>17</int> <int>18</int> <int>57</int> </subTypes> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>34</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="RarityCondition"> <rarity>NORMAL</rarity> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>true</levelDependent> <minLvl>5</minLvl> <maxLvl>100</maxLvl> <emphasized>false</emphasized> <nameOverride>All normal items after character level 5</nameOverride> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>HELMET</EquipmentType> <EquipmentType>BODY_ARMOR</EquipmentType> <EquipmentType>BELT</EquipmentType> <EquipmentType>BOOTS</EquipmentType> <EquipmentType>GLOVES</EquipmentType> <EquipmentType>ONE_HANDED_AXE</EquipmentType> <EquipmentType>ONE_HANDED_DAGGER</EquipmentType> <EquipmentType>ONE_HANDED_MACES</EquipmentType> <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType> <EquipmentType>ONE_HANDED_SWORD</EquipmentType> <EquipmentType>WAND</EquipmentType> <EquipmentType>TWO_HANDED_AXE</EquipmentType> <EquipmentType>TWO_HANDED_MACE</EquipmentType> <EquipmentType>TWO_HANDED_SPEAR</EquipmentType> <EquipmentType>TWO_HANDED_STAFF</EquipmentType> <EquipmentType>TWO_HANDED_SWORD</EquipmentType> <EquipmentType>QUIVER</EquipmentType> <EquipmentType>SHIELD</EquipmentType> <EquipmentType>CATALYST</EquipmentType> <EquipmentType>BOW</EquipmentType> <EquipmentType>AMULET</EquipmentType> <EquipmentType>RING</EquipmentType> <EquipmentType>RELIC</EquipmentType> </type> <subTypes /> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>36</int> <int>28</int> <int>97</int> <int>27</int> <int>427</int> <int>75</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>1</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>9</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride>All items with high value affixes</nameOverride> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>IDOL_1x1_ETERRA</EquipmentType> <EquipmentType>IDOL_1x1_LAGON</EquipmentType> <EquipmentType>IDOL_2x1</EquipmentType> <EquipmentType>IDOL_1x2</EquipmentType> <EquipmentType>IDOL_3x1</EquipmentType> <EquipmentType>IDOL_1x3</EquipmentType> <EquipmentType>IDOL_4x1</EquipmentType> <EquipmentType>IDOL_1x4</EquipmentType> <EquipmentType>IDOL_2x2</EquipmentType> </type> <subTypes /> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>105</int> <int>107</int> <int>124</int> <int>111</int> <int>112</int> <int>113</int> <int>430</int> <int>115</int> <int>114</int> <int>116</int> <int>117</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>1</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>15</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride>All idols with valuable affixes</nameOverride> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="ClassCondition"> <req>Primalist Sentinel Acolyte Rogue</req> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="AffixCondition"> <affixes> <int>15</int> <int>18</int> <int>53</int> <int>66</int> <int>70</int> <int>71</int> <int>73</int> <int>86</int> <int>88</int> <int>339</int> <int>341</int> <int>381</int> <int>382</int> <int>383</int> <int>385</int> <int>386</int> <int>387</int> <int>388</int> <int>389</int> <int>390</int> <int>391</int> <int>392</int> <int>393</int> <int>394</int> <int>395</int> <int>396</int> <int>397</int> <int>398</int> <int>399</int> <int>400</int> <int>501</int> <int>502</int> <int>504</int> <int>546</int> <int>547</int> <int>548</int> <int>549</int> <int>550</int> <int>551</int> <int>552</int> <int>553</int> <int>554</int> <int>556</int> <int>557</int> <int>575</int> <int>584</int> <int>587</int> <int>593</int> <int>597</int> <int>598</int> <int>624</int> <int>625</int> <int>628</int> <int>630</int> <int>637</int> <int>645</int> <int>680</int> <int>681</int> <int>682</int> <int>683</int> <int>684</int> <int>687</int> <int>688</int> <int>690</int> <int>691</int> <int>693</int> <int>694</int> <int>695</int> <int>696</int> <int>709</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>1</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>16</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride>All items with class-specific affixes (for shattering / removal)</nameOverride> </Rule> <Rule> <type>SHOW</type> <conditions> <Condition i:type="AffixCondition"> <affixes> <int>698</int> <int>699</int> <int>700</int> <int>701</int> <int>702</int> <int>703</int> <int>704</int> <int>705</int> <int>706</int> <int>707</int> <int>708</int> <int>758</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>1</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride>All personal items</nameOverride> </Rule> <Rule> <type>SHOW</type> <conditions> <Condition i:type="AffixCondition"> <affixes> <int>673</int> <int>674</int> <int>675</int> <int>676</int> <int>677</int> <int>678</int> <int>679</int> <int>710</int> <int>711</int> <int>712</int> <int>713</int> <int>714</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>1</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride>All experimental items</nameOverride> </Rule> <Rule> <type>SHOW</type> <conditions> <Condition i:type="RarityCondition"> <rarity>EXALTED UNIQUE SET</rarity> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> </rules> </ItemFilter>