local FlyGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextButton = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") --Properties: FlyGui.Name = "FlyGui" FlyGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Frame.Parent = FlyGui Frame.BackgroundColor3 = Color3.fromRGB(80, 80, 80) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.0685602352, 0, 0.168769717, 0) Frame.Size = UDim2.new(0.264544547, 0, 0.100000024, 0) TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(66, 66, 66) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.06324628, 0, 0.400667697, 0) TextButton.Size = UDim2.new(0.871157169, 0, 0.495614201, 0) TextButton.Font = Enum.Font.ArialBold TextButton.Text = "Fly" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextStrokeTransparency = 0.000 TextButton.TextWrapped = true TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.Size = UDim2.new(0, 86, 0, 24) TextLabel.Font = Enum.Font.Oswald TextLabel.Text = "Made by 7alexv7" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true -- Scripts: local function NQWSTGE_fake_script() -- Frame.Fly local script = Instance.new('LocalScript', Frame) local plr = script.Parent.Parent.Parent.Parent repeat wait() until plr and plr.Character and plr.Character:findFirstChild("HumanoidRootPart") and plr.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local torso = plr.Character.HumanoidRootPart local flying = false local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 1000 local speed = 50 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 else speed = 50 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false speed = 50 end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false speed = 50 else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) plr.Character.Humanoid.StateChanged:Connect(function(o,n) if n == Enum.HumanoidStateType.Running then ctrl.f = 1 else ctrl.f = 0 end end) script.Parent.TextButton.MouseButton1Click:Connect(function() if flying then flying = false speed = 50 else flying = true Fly() end end) end coroutine.wrap(NQWSTGE_fake_script)() local function RAQA_fake_script() -- Frame.Buttons local script = Instance.new('LocalScript', Frame) local Trigger = script.Parent.MiniTrext local IsMini = false function CreateTween(Instance,Style,Direction,Time,table,RepeatCount,CanRepeat,Delay) local ts = game:GetService("TweenService") local TweenInfo = TweenInfo.new(Time,Style,Direction,RepeatCount,CanRepeat,Delay) local Tween = ts:Create(Instance,TweenInfo,table) repeat wait() until Tween ~= nil return Tween end Trigger.MouseButton1Click:Connect(function() if IsMini then CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,{Size = UDim2.new(0.265, 0,0.1, 0)},0,false,0.1):Play() IsMini = false Trigger.Text = "-" else CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,{Size = UDim2.new(0.265, 0,0.042, 0)},0,false,0.1):Play() IsMini = true Trigger.Text = "+" end end) script.Parent.Delete.MouseButton1Click:Connect(function() script.Parent.Parent:Destroy() end) end coroutine.wrap(RAQA_fake_script)() local function TKVUMP_fake_script() -- Frame.Drag Gui local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end