Resto Shaman: Nature's Swiftness Back Gaining more offensive capability via damage that also increases their healing Gust of wind (if talented, good option if being trained) double elemental shield(insane synergy with honor talent unleash shield) THUNDERSTORM LIGHTNING LASSO (shaman have been lacking a reliable stun forever, makes wizard comps viable now) New totem, reduce physical damage or reduce lockout duration healing stream becomes more powerful earthliving back totem projection Aura mastery made into a regular talent, saves you an honor talent Cons: Gust of wind is hard to get to, have to sacrifice good talents to use it. No cd in stun Possibly easily trained/kicked MW: INSTANT VIVIFY Cocoon becomes INSANELY STRONG and it gives insane buff protection All defensive talents are obtainable (diffuse/dampen/healing elixir) all utility talents are obtainable (rop,short sweep,song of chiji tigers lust) RSK might hit hard? cleave healing becomes INSANE (enveloping healing bonus spreads, soothing cleave heals) 1 minute cd bloodlust (yulon gives 33% haste SELF CD on a 1 minute cd) double port baseline KICK BACK DISABLE BACK (can't root with it) REVIVAL IN STUNS chi wave back Cons: Damage is still melee only/lack of damaging abilities difficult decisions in spec tree on end talents very hard decisions via honor talents, impossible to get everything you want/need EVOKER 3 HEALING SCHOOLS OF MAGIC (basically immune to being fully locked out) class design feels smooth class is fun/cool very mobile can runcast bleed removal (soft assassin/feral counter?) cool/fun honor talents has multiple ways to disrupt players (kick/knock back/knock up) unique ability to increase the duration of outgoing cc 50% unique ability to priortise damage into shields (shattering throw but instant/shorter cd) multiple ways to immune crowd control powerful defensive cd's (life grip, insane heal useable while cc'd, revival on crack, stagger type cd) strong undispellable root that doesnt break quickly to damage multiple ways to deal damage, should be strong offensively Cons: Lack of immediate healing outside of a 3 minute cd only 1 ability can save you in a stun, might be likely to die in stuns frequently no real good cc kick is 40 second cd 3 schools of magic but no strong instant heals 25 yard range, always going to be out of position and likely cc'd to death DISC PWS rotationally strong again NEW TALENT HOLY WORD: LIFE INSANELY STRONG HEAL (INSTANT) VOID SHIFT BACK feather/pws speed (have both) POM BACK RENEW BACK FLASH HEAL BACK (shadowmend 15 second cd, but more powerful) VOID TENDRILS BACK! DOUBLE PI VIA TALENT FADE REMOVES ROOTS/SLOW MIND BLAST DOES REAL DAM cool shadow cov build, can make penance shadow dam/healing for it can lower cd of pain sup cons: shadowmend has a 15 second cd, getting kicked on holy is much more devestating mana may continue to be an issue for disc, because radiance honor talents are very mandatory, leaving you few options can only spec shadow cov if you skip radiance i believe, maybe possible? shields being super powerful might make purge very strong vs disc? also evokers can purge shields probably easily trained, low mobility, 1 school of magic essentially but strong defensive to survive it cant spec mind games if you take swap/holy word life HOLY PRIEST gains shadowmend, gives the ability to heal while locked out (desperately needed) res leggo baseline (please remove this from arena) has life swap holy word: life insanely big heal strong defensively than last expac with talents that help you while being stunned/trained gains shadowfiend fun holy fire talent, but hard to take cons: overall after the removal of tier gear the healing will be painfully low resonant words very difficult to get the new talent that was going to carry holy is a choice between miracle worker which you need overall just a weak copy paste of shadowlands and nothing fun gained that disc doesnt have Druid/Holy paladin still in the works, need to see updated trees. Current healer rankings. Rsham/mw/disc all S tier. holy priest/evoker D tier.